Showing Posts For Sytherek.7689:

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: Sytherek.7689

Sytherek.7689

There are some very valid comments here, and addressing concerns with facts may be the best way to do this. We always try to be the most open and honest with our community, so here it goes.

<snip>

You didn’t say anything about false positives.

ANet has killed accounts over false positives. I know, because it happened to my eldest daughter. Sure, ANet undid their action on her account, but it was, if nothing else, excessively annoying to be accused and banned completely falsely.

I commonly send my wife’s account hundreds of gold, which I either earn or buy with gems. Are those transactions going to be flagged by historically inaccurate algorithms?

I’d be more comfortable with direct, honest answers to those concerns.

There is no system in the world that completely avoids false positives. (Turns out to be a mathematical certainty.) Drug tests, polygraphs, chemical assays, and RMT tests — they all result in some amount of false positives. There’s a balance among time/effort, number of false positives, # of false negatives, ease of use, and implementation difficulty. ANet, like any other service provider, has to weight the pros/cons of each element of their system and for a business, that’s always going to mean erring on the side of catching as many as possible, while suffering a few falsely accused.

So all that’s left for them is making the inconvenience to those accused as small and short-lasting as possible.

I feel bad that your family was affected, but I’m not sure what else ANet could do to avoid it, outside of letting RMTs/botters/etc run rampant.

Balance. Tricky, but a worthy goal. ANet can control RMT without resorting to baseless “accidental” banning of players.

In the United States, we have this thing called “due process”. It’s not perfect, but it’s a heck of a lot better than ANet’s autocratic rule. Now, I’m well aware that a game isn’t bound by any external national rights, and I can live with that, and even support ANet’s attitude on subjects like free speech.

I don’t support traumatizing little girl fans with false accusations. It’s bad for business, and that should concern ANet.

The daughter is now in her mid-twenties and an educated, successful pro artist. Her experience with ANet may be water under the bridge, but neither of us want to see a little girl get banned over over-zealous enforcement of rules about fake money. Gold buyers have zero affect on my enjoyment of the game; banning my daughter falsely did.

My attitude is less about past wrongs and more about preventing them in the future.

And how many stories of people released after being wrongly convicted have you heard of? I have heard of a fair number so even in the American justice system, there are false positives.

Now could they look at the algorithm to make sure that that number is as low as it can be and not let too many false negatives happen? Yes. But they can’t reduce it to zero.

I don’t expect zero false positives. In fact, I said the exact opposite.

I do expect them to minimize the chance of mistakes.

In the past, their automated bans have been sloppy. The inevitability of mistakes is not an excuse for being lazy in making them.

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: Sytherek.7689

Sytherek.7689

There are some very valid comments here, and addressing concerns with facts may be the best way to do this. We always try to be the most open and honest with our community, so here it goes.

<snip>

You didn’t say anything about false positives.

ANet has killed accounts over false positives. I know, because it happened to my eldest daughter. Sure, ANet undid their action on her account, but it was, if nothing else, excessively annoying to be accused and banned completely falsely.

I commonly send my wife’s account hundreds of gold, which I either earn or buy with gems. Are those transactions going to be flagged by historically inaccurate algorithms?

I’d be more comfortable with direct, honest answers to those concerns.

There is no system in the world that completely avoids false positives. (Turns out to be a mathematical certainty.) Drug tests, polygraphs, chemical assays, and RMT tests — they all result in some amount of false positives. There’s a balance among time/effort, number of false positives, # of false negatives, ease of use, and implementation difficulty. ANet, like any other service provider, has to weight the pros/cons of each element of their system and for a business, that’s always going to mean erring on the side of catching as many as possible, while suffering a few falsely accused.

So all that’s left for them is making the inconvenience to those accused as small and short-lasting as possible.

I feel bad that your family was affected, but I’m not sure what else ANet could do to avoid it, outside of letting RMTs/botters/etc run rampant.

Balance. Tricky, but a worthy goal. ANet can control RMT without resorting to baseless “accidental” banning of players.

In the United States, we have this thing called “due process”. It’s not perfect, but it’s a heck of a lot better than ANet’s autocratic rule. Now, I’m well aware that a game isn’t bound by any external national rights, and I can live with that, and even support ANet’s attitude on subjects like free speech.

I don’t support traumatizing little girl fans with false accusations. It’s bad for business, and that should concern ANet.

The daughter is now in her mid-twenties and an educated, successful pro artist. Her experience with ANet may be water under the bridge, but neither of us want to see a little girl get banned over over-zealous enforcement of rules about fake money. Gold buyers have zero affect on my enjoyment of the game; banning my daughter falsely did.

My attitude is less about past wrongs and more about preventing them in the future.

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: Sytherek.7689

Sytherek.7689

There are some very valid comments here, and addressing concerns with facts may be the best way to do this. We always try to be the most open and honest with our community, so here it goes.

<snip>

You didn’t say anything about false positives.

ANet has killed accounts over false positives. I know, because it happened to my eldest daughter. Sure, ANet undid their action on her account, but it was, if nothing else, excessively annoying to be accused and banned completely falsely.

I commonly send my wife’s account hundreds of gold, which I either earn or buy with gems. Are those transactions going to be flagged by historically inaccurate algorithms?

I’d be more comfortable with direct, honest answers to those concerns.

(edited by Sytherek.7689)

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

There really are very few situations where you would need to store extra gold in a guild bank and have to retrieve more than 500g at a time.

But we’re talking about 500g(max) not at a time, but across a week of playing. And once you take the money out and put it back in – the same gold will count again the next time you take it out. So even if you only own 50g (but take it out of your guild bank 10 times in 7 days) you will hit the limit.

Why would I take the same 50g in and out of my bank 7 times in a week?

Been playing since early beta, have buckets of achievements, and a bank full of crap with lots of extra tabs.

Of course, I’m the sort of player who has no interest in a legendary and feels happy to have over a 100g. I sent my wife a 100g last week so she could do some crafting. Biggest transfer I ever made.

If I’m going to play finances, I’ll do it in the real world (which I do).

Honestly, I’m trying to figure out what game some people are playing here. Why aren’t they playing Eve? Now there’s a game with an economy!

Belliegerence and Vulgar Language

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

People see what they are looking for.

Those with a Pollyanna-ish attitude will see fewer offensive statements than the easily-offended. ANet is doing the right thing by having an internal policy based on their moral and ethical code. We are guests on ANet’s servers.

If ANet’s policing is ineffective, they know they’ll lose customers. On the flip side, they’ll also lose customers if they’re ridiculously strict. In the end, they must find a balance.

Freedom ensures balance. ANet is free to set policy for a private game, we players are free to come and go as we wish. From what I’ve seen, ANet provides such balance as best they can.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Sytherek.7689

Sytherek.7689

We found the source of the problem. Frametime should be back to pre 3/10 patch times.
It was a bit harder to track since the issue only manifested itself on specific hardware configurations.
This thread was of great help to track the problem. Thanks!
Once again, We apologize for the inconvenience.

Thanks much.

kitten Mad Scientist’s Mining Tool

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

I got the one that gives me clockwork sprockets. Cause yeah know free extra money.

Or, you could have been smarter, and just traded those 1000 gems for gold straight-up. The clockwork pick doesn’t give you money; it just has a very slightly better return of the gold you spent.

I haven’t bought any of these tools. If I ever do, it’ll be for role-playing purposes, not to make money (because they don’t).

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Sytherek.7689

Sytherek.7689

How about to be patient ?! They said several times that they were working to find out a fix. of course it will take a while before we get a fix but, just be patient seriously.

Live software for customers should be tested before being released. This problem is obvious across a wide variety of platforms. Their testing is lacking, obviously.

I run four systems with multiple hardware configurations for my customers (hospitals, trucking, gambling establishments), and run thorough tests. Yes, bugs slip through, but I keep my customers informed as to progress and ETA. That’s how a professional treats the people paying the bills.

…been a dev since 1979, wrote several books on the topic.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Sytherek.7689

Sytherek.7689

I never thought there would be a crappier patch then when mega servers happened. That was a garbage patch, this is pure grade A horse kitten.
Topping out at 22FPS on lowest settings and random crashes to put the icing on the cake. Great dev team you have here.
How about fixing game breaking issues instead of a warriors fierce shot…..

Just chill fam, these issues are the whole reason they put it out before the expansion, they wanted to see what needs to be fixed, better we have the issues right now while there is not much to do in the game instead of having these issues when the expansion was released. Let the programmers do their work, it’s a tedious job.

I’m the primary dev of big software my customers use constantly. They paid me good money and continue to do so.

When something breaks, I’m communicative and bust my kitten to get it fixed — late nights, weekends, whatever it takes to get things rolling. And again, I’m communicative.

My beef with ANet is keeping us blind.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Sytherek.7689

Sytherek.7689

I’m not playing GW2 or spending money on it (they can check, I did), not out of petty anger or childish foot-stomping, but simply because the FPS drop made GW2 unplayable for me.

Two other members of my household have quit for exactly the same reason, and they play on very diverse hardware and on a different ISP (I use a business connection, they’re commercial).

Just a fact. GW2 is now unplayable. I’d love to play if I could.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Sytherek.7689

Sytherek.7689

The FPS drop is so bad, I’ve stopped playing.

Where I used to get 30-40fps with my Iris 5200 and almost maxed-out options, I now get 10-15fps.

With any graphics settings, even low.

Something broke.

Online Character Viewer

in API Development

Posted by: Sytherek.7689

Sytherek.7689

In the end you, the user, are responsible for determining who gets access to your data. If you don’t like what they do with it revoke their access.

We just provide a safe, standardized way to authenticate and say “Yes, App <XYZ> can read parts of my private data.”

I assume character data is private unless explicitly made visible by the account holder to specific web sites.

Online Character Viewer

in API Development

Posted by: Sytherek.7689

Sytherek.7689

It’s definitely something I’m working on. If you’re technically-minded, there’s a pull request on Github that details our plans for the initial release of an API endpoint that will allow the creation of sites that can access your character data.

What about privacy?

Will I be able to set a per-character flag saying I don’t want my character exposed by the API?

Why? If my understanding is correct, only you will be able to see your characters anyway.

You would give your permission to a website or app that would then allow it to pull the character data. After you have done that, it may just present it back to you, but it could also store it and make it publicly available. If you also give it the offline permission it will even be able to keep its records up to date.

You will be able to revoke permissions at any time, of course.

Thank you much.

I’m not entirely against my choices being visible to others. But I want to control that visibility.

Online Character Viewer

in API Development

Posted by: Sytherek.7689

Sytherek.7689

It’s definitely something I’m working on. If you’re technically-minded, there’s a pull request on Github that details our plans for the initial release of an API endpoint that will allow the creation of sites that can access your character data.

What about privacy?

Will I be able to set a per-character flag saying I don’t want my character exposed by the API?

API CDI 2015

in API Development

Posted by: Sytherek.7689

Sytherek.7689

After reading this thread, I’m concerned about privacy.

Will the API allow anyone to investigate, say, anyone else’s backpack or storage?

Are we going to have to worry about gear-check apps?

No, you will have to give applications access to your data.

Thanks for the prompt reply! I really do appreciate it…

API CDI 2015

in API Development

Posted by: Sytherek.7689

Sytherek.7689

After reading this thread, I’m concerned about privacy.

Will the API allow anyone to investigate, say, anyone else’s backpack or storage?

Are we going to have to worry about gear-check apps?

Can't see Vistas on map.`

in Bugs: Game, Forum, Website

Posted by: Sytherek.7689

Sytherek.7689

You can still explore, and the vistas/et al are still there, but the icons don’t appear on the map for <L10 characters. Not everyone who plays is an MMO veteran, and can find a multitude of different icons in the first 30s of play kind of overwhelming.

Isn’t it rather presumptuous to think so low of players? That’s like saying we should hide some road signs from new drivers…

Why not add toggles for various map symbols? I’m a veteran of many decades, and I’d love to turn on and off various map symbols.

Well, can't do daily again.

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

The dailies feel much more optional with the last revision.
So optional, I rarely do them.
Which is a GOOD thing.

[Suggestion] Younger Female Human options

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Options are always good, but female humans already look like teenagers. I have three daughters who play, and they’ve complained about this as well.

Traits Part 2

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Here’s my ideal scenario:

For established characters, in the original zones, we gain traits and masteries based on what we’ve already accomplished. My main has world completion and tons of skill points and everything unlocked and lots of achievement points. Giver me credit for that in the overall game.

For the expansion zones, I have no problem earning new points SPECIFIC to the new areas.

Seems logical and fair and better than invalidating my hard play.

Traits Part 2

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Traits are changing in a way that meshes with Masteries.
Masteries are account bound.
So, is it possible trait unlocks via Masteries are account bound? Will veterans mostly bypass the process via their previous acquired map completions, story progress, and achievements?
Saying Yes to that would give many of us a huge comfort, but ANet’s usual no-talk policy won’t let devs and community managers confirm it. :\

That is pretty much my feeling at this point.

I want the time and effort I’ve already put in to have meaning in the new systems. I’ve got map completion on one character; she has hundreds of unused skill points that should not be wasted; her unlocks of all traits should translate to all my characters.

But the last revision to traits does not fill me with hope.

At this point, I see no reason to play, as I expect my past accomplishments are likely to be wiped out by their “new” systems.

Traits Part 2

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Given the importance of the changes, the lack of information from ANet, and the likelihood that changes are set in stone already, I’m minimizing my play time and spending nothing in the cash store until we get real, concrete, detailed information and collaboration.

That’s not an ultimatum, just a fact. I don’t want to invest in a game without some idea where it is going.

And I really love GW2. I’ve just been burned too many times with grandiose promises with weak implementations. ANet’s version of collaboration is to let people vent without giving any concrete feedback.

The major attractor of Guild Wars 2, for me, is its flexibility, letting me play how I enjoy.

I have high hopes. I expect them to be dashed.

GW2 runs badly on Win 10 Preview

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Just a heads up… I’m testing Windows 10 for business reasons, and tried GW2 on it.

Microsoft bragged that Win 10 is “50% faster” during their big reveal a couple days ago.

It’s not. I fact, on a laptop that got 30-40 fps under Win 8.1, GW2 “runs” at less than a frame per second under Win 10.

This is a tech preview, and early beta, so don’t read too much into this. Everything else runs just ducky. And we’re a long way from a Win 10 release.

But if you want to test out Win 10, don’t expect to be playing GW2 on your test system right now.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

There are also certain zones I just flat out dislike. You could reward 1g for doing a Brisbane Events or Dredgehaunt Cliffs daily, but I’d never do it regardless of how easy it is, just because I hate that zone.

I love Dredgehaunt. One of my favorite zones.
And therein lies one of the problems with asking people to do zone-specific tasks.

The old dailies were more generic; they gave people more freedom to choose where to play.

It doesn’t bother me, but people who hate certain zones (I despise Hrathi Highlands, for example) will be displeased if their daily sends them to such places.

Skipped dailies, am still alive

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Hmmm… weird thought:

What if ANet put a “dailies expander” in the trading post for, say, 400 gems? For every expander you buy, you get 1 or 2 extra choices of daily per category?

Just spitballin’ here…

Skipped dailies, am still alive

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

I did the dailies. Because I felt like it. And hey, I survived too!

So toxic sarcasm is acceptable here, so long as your opinion supports current game mechanics. Good to know.

Gaile has a history of partisanship and sarcasm. I find her attitude refreshing; she actually has a personality and opinions. She’s not a whitewashed corporate minion. I like her.

The danger is, she’ll anger brittle players. Whether that’s good or bad is another matter of opinion.

Bottom line: the dailies are optional. If someone dislike the current dailies (my wife), they may find other activities, or they may quit. That’s normal, rational, and to be expected.

What ANet needs to consider: Is a game change increasing or decreasing player populations, which in turn affects revenue? If they revive WvW with this change in dailies, does it also reduce the overall population of people spending real money in the trading post?

I wonder whether PvE or WvW players spend more money. My experience suggests that PvEers (those who hate WvW) spend more, but I could be wrong.

Skipped dailies, am still alive

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Can someone explain how viewing a vista is any better / more challenging / funner than visiting the laurel vendor?

Skipped dailies, am still alive

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

So, why are people mad at the daily change then? It dictated what you should do before, it dictates now. There was no “play how you want” in the first place, unless its real “play how you want to be dictated”

The previous dailies were general and the new ones are more specific.

Frankly, I find the new dailies to be boring and insipid and limited.

What’s the pont of any game activity? To be entertaining. That’s all. The new dailies are dull. That’s my only complaint.

Fortunately, there are other things to do.

(edited by Sytherek.7689)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

I just logged in and saw the Dailies for today: Exotic Crafter?! I guess you have to be a pretty experienced player to do Dailies now.

Crazy.

Even the new WvW dailies are silly. I get a reward chest for standing somewhere for a few secondsand making a fuzzy line change color? Easy as a vista “achievement”…

AP are stupid anyway. Some require herculean effort for tiny AP, other give you lots of points for simple stuff.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

re: Why do you feel you deserve the reward for content you’re absolutely unwilling to do? – I don’t. How does wanting more choices equate to wanting a reward for something that I’m unwilling to do? Once again you’re misinterpreting what I’ve posted. You’ve been doing this all along. Yes, reference my posts in this thread. Look at my whole post history. I have been consistent in asking for more choices for players, and more variety in those choices. And I have been consistent in criticizing when player choice has been limited, and when player choices have been taken away. I want Anet to to maintain a happy player base for GW2 that will grow, not alienate players and make them leave.

Once again, what is the problem with giving players more choices, and more variety in those choices? It just blows my mind that there are people in this thread arguing that less, more restricted choices are a good thing, and much better for the game as a whole. -?!?
And why would anyone want to be lead by the nose through a game that chooses what you do for you? And forces you to do things that you dislike? How in the world are there people who actually think that this is a good thing?
Games are for entertainment and enjoyment. They’re for relaxing doing what you want, and what you like.
There is a a great post somewhere in one of these dailies threads, and I apologize for not properly quoting. Someone, regarding Anet “forcing players out of their comfort zone” replied:
“I don’t play games to be uncomfortable”
That is just brilliant, and spot-on. Thanks to the person that posted that.
We know what we want, we know what we like. Please don’t try to force us to do things that we dislike. Life does that. This is a game.
If people still misunderstand my position at this point, I guess that we’re just not on the same page, or it’s deliberate. Either way, I don’t think I can help you. My posts may be passive-aggressive wall ‘o texts, but they’re consistent. And looking at my post history, enough of them are highly rated that I think that’s evidence that they’re clear. Because people wouldn’t up-vote them if they couldn’t understand them. So I am getting my point across. Just not to everyone. Sorry.

I agree 100%.

Remember: Some people like to argue, against all reason. They’ll never listen to what you say because they just want to argue.

Me? All I want is more choice, more freedom. Can’t see why more choice is bad.

I play GW2 because it gives me freedom. If ANet insists on limiting freedom, the game is less interesting.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

That doesn’t answer my question though. If they added more choices but this choices were more time consuming or difficult than the existing choices, would they satisfy you?

Yes.

The tasks should have graduated rewards. Finishing a difficult jumping puzzle should reward more than visiting a safe vista.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

Please don't make us be 'bad guys' again

in Living World

Posted by: Sytherek.7689

Sytherek.7689

This episode had a strong affect on me.
I hate Caithe even more now.
Will Anet let me kill her as an obvious threat? Probably not.
Anet certainly isn’t making me like their favored Sylvari more.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Think of it this way:

I like lots of different flavors of ice cream.

My wife likes vanilla. Just vanilla.

If all we have is chocolate, my wife doesn’t eat ice cream. Why? Because she doesn’t like chocolate.

That doesn’t make her lazy, or unwilling to try chocolate, or anything bad. She doesn’t like chocolate. No amount of begging (Gaile) or shaming (Others) is going to make her eat chocolate.

She’d rather not eat chocolate, so she doesn’t.

Exactly… If she doesn’t want to do the dailies, then she doesn’t do them. She’s already got her Laurel for logging on and can go do whatever she wants!

Actually.. quite true.

GW2’s general gameplay is still somewhat interesting, and we’ve started defining our own goals. Oh, I’ve got bucket-loads of achievements and I’ve explored everything, but my wife hasn’t, so we’re working on a plan, zone by zone. Not rewarding in the sense of game goodies, but fun.

I still think the dailies suck and were only changed because WvW populations were down.

(edited by Sytherek.7689)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Anet is not responsible for your choice of things you refuse to do.

True.

I just walk away and stop spending money in their store if they don’t make the game fun.

The new dailies are not fun.

Therefore, I play games that are fun, and spend money there.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Think of it this way:

I like lots of different flavors of ice cream.

My wife likes vanilla. Just vanilla.

If all we have is chocolate, my wife doesn’t eat ice cream. Why? Because she doesn’t like chocolate.

That doesn’t make her lazy, or unwilling to try chocolate, or anything bad. She doesn’t like chocolate. No amount of begging (Gaile) or shaming (Others) is going to make her eat chocolate.

She’d rather not eat chocolate, so she doesn’t.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

The new daily system is anti-player retention, I’ve discovered. Forcing my wife to play modes she does not enjoy has caused her to simply stop playing on many days.

Something ANet must understand is that the social atmosphere makes forced grouping a barrier to gameplay.

Saying “join a guild” doesn’t work when we don’t have a consistent play schedule that fits guild demands.

WvW requires random group-mates, and I don’t think anyone is happy with PUGs.
Fractals are populated by fanatics and farmers. Same with dungeons. Sure, I could spend hours in chat or LFG looking for a friendly group, but that’s not fun. I’d rather be playing.

I’m not anti-social, just anti-jerk. I love playing with other people, joking around, taking on big monsters with a friendly group. Some of my best enjoyment is chatting and goofing off before Jormag or Tequatl. I love people.

But not in the frenetic, selfish world of PvP or fractals or dungeons.

ANet is not “encouraging” or forcing with the new dailies. It’s making the game less fun. And we’ll find something else to do and other places to spend money if ANet continues down this road.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Sytherek.7689

Sytherek.7689

Id love the option to gift someone living story chapters. There are plenty of returning people who will feel gated by the idea of buying content for their story.

Id imagine a living story ticket which could be gifted to a player which could then unlock any one chapter. In theory its a win win situation. Anet gets money, more players potentially to play the game, and gifters get a warm fuzzy feeling inside!!

This, please. I would love to gift Living Story to others.

Expansion Thread [merged]

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Posted by: Sytherek.7689

Sytherek.7689

Consider this — some casual players I know find the current content pace is too fast.

Yes, it’s true.

My wife plays 10-12 hours a week. She spends 20-30 bucks in the cash store every month.

Just saying’.

I play 30-40 hours per week and would love more content., BTW. But a gemstore outfit is probably more profitable than a new zone, and ANet is a company for profit.

Cheating Dev

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Posted by: Sytherek.7689

Sytherek.7689

@Gaile Gray i do not want to know that GMs exist in any visible form in game and in any game-mode .

is that simple request or not ?

It may be your request, but it’s not mine or that of others. ANet’s doing a Good Thing™ by letting players know they are there and watching. Nothing more.

I have a horde of suggestions for you, but most of them would get me infracted.

The New Dailies -- Feedback welcome

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Posted by: Sytherek.7689

Sytherek.7689

My only problem with the dailies is how uneven the difficulty is, expecilly on the PvE ones.

No, I don’t PvP. I was never good at it before my accident, and I sue as hell suck now with only one hand. My reaction times are too slow. I do some WvW, when the fancy strikes me.

Back to PvE dailies. “Craft an exotic” and “View a vista” are child’s play. “Four events in..” can be a pain. It promotes the annoying zerg mentality, boring play (waiting around or running around), and I like neither. It’s not that it’s all that difficult, but it’s not fun or entertaining.

The variety of dailies is lacking.

Inflation pushes progression beyond reach

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Posted by: Sytherek.7689

Sytherek.7689

My ranger main is in 100% ascended, from armor to jewelry to weapons. A choice, not a necessity. My six other characters are in exotics, except my necromancer has ascended weapons and an ascended chest piece. I have plenty of ascended matts (thank you, new zones!), but no pressing need to use them.

I’ve got 120g in the bank from some lucky drops selling in the TP. Usually, I hover around 20g.

I haven’t found any content where ascended is necessary (I don’t do fractals due to physical limitations). I have ascended on my main because I wanted it as a symbol of “best”, not because I needed it.

The point of Season 2?

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Posted by: Sytherek.7689

Sytherek.7689

But it’s worth pointing out that a minority of the tiny number of players who post on forums fall into that “tough crowd” category.

Fixed that for you.

Millions of people play this game. Very few pay any attention to forums, and even fewer post here. There are a few dozen who make up the “hard crowd”.

I was in-game this morning, and found 4 or 5 people in Hoelbrak who were have a most happy and spontaneous time. Without prompting, just natural conversation. I see this all the time.

I do see people complaining in-game. And I’m a bit annoyed with the last couple episodes of the LS. Heck, I’ve even posted my complaints.

But I figure that 300 people at ANet are getting paychecks based on gem-store sales, which means a lot of happy players. And those 300 people aren’t just sitting at their desks drinking lattes and laughing about their duped players.

I’m expecting good things from ANet in 2015.

Rytlock Found [Spoiler]

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Posted by: Sytherek.7689

Sytherek.7689

THIS is why Rytlock is the best.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Sytherek.7689

Sytherek.7689

Great stuff, ANet. I look forward to these changes.

I want to play *my own* characters

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Posted by: Sytherek.7689

Sytherek.7689

Playing as Caithe was awesome. MORE OF THIS!
No game EVER should do cutscenes to everything. Learn to play people.

I can play the game as one of my own characters that I created perfectly fine, none of them are a Thief though. For one simple reason, you try to play as a Thief when you only have the use of one hand. It’s nigh on impossible!

Whatever happened to the ‘Play the way you want to play’ mantra?

Hello, fellow one-hander!

I lost use of one hand a while back, my primary, the right one.

Thief mechanics are devilishly difficult as a lefty only. A few other classes I can play, even well in PvP, but not thieves. Caithe drove me nuts.

I don’t expect the game to be designed for crippled folk. I am very disappointed, tho, when they make what is a fun game almost impossible.

I want to play *my own* characters

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Posted by: Sytherek.7689

Sytherek.7689

Holy Yak, how can people complain about some of the most awesome missions yet in GW2?

“Awesome” is an opinion.

From the dictionary:

opinion (noun)
1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
2. a personal view, attitude, or appraisal.

I want to play *my own* characters

in Living World

Posted by: Sytherek.7689

Sytherek.7689

Playing as Caithe was awesome. MORE OF THIS!
No game EVER should do cutscenes to everything. Learn to play people.

The problem is not learning to play. Quit being rude.

The problem is story and aesthetics. I am not Caithe, I do not want to be Caithe.

Simply put, I want to play my character, not because I’m lazy or unskilled, but because I don’t want to be a character that is not one I created.

Some people like chocolate, some people hate it. It’s a matter of TASTE.

I don’t like the “taste” of episode 7.

In a game this big, I’ll bet I like things you don’t.

Please don't make us be 'bad guys' again

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Posted by: Sytherek.7689

Sytherek.7689

GW2 really shouldn’t call itself an RPG. Our characters really have no choices that are meaningful, and what little choice we did have was taken away.

The game is enjoyable as a game. Worth playing.

But it’s not an RPG. It can’t be when it’s story is single-path.

For example, let’s say I think Vorrp is evil and want to kill him. I can’t. I can’t play a skrit. My character cannot steal from the trading post. I can’t reject playing Caithe.

Things like that can be done in a real, pen-and-paper RPG. When I ran table-top campaigns, players always did weird stuff, but I was able to fit the story to my players. That isn’t possible in GW2.

I suppose a dedicated community could create it’s own story separate from the game’s narrative. That could be fun.