Commander of Blackgate
Vid: http://www.youtube.com/watch?v=wyRsSk4l0T4
Lol. It’s called WvWvW for a reason. The map actually designed ment to be 2v1 in each of the borderland.
There were a lot more coordinated, shared TS, continuously 2v1 before, during S2 for weeks (entire season). For this match BGvsJQvsYB, that doesnt even come remotely close to those incidence. In your said picture, BG just allowed JQ to capture it to reset the keep (mutual benefit for both), that’s about it.
It sure would be nice to get some interaction and commentary from a dev.
You mean like these recent threads?
https://forum-en.gw2archive.eu/forum/wuv/wuv/Solution-to-fix-the-population-imbalance/4437596
https://forum-en.gw2archive.eu/forum/wuv/wuv/Scoring-Discussion/4472575
https://forum-en.gw2archive.eu/forum/wuv/wuv/Siege-Troll-Discussion/4422954
Dude, we all lost faith in you. No matter the ton of discussion going around. We gave you the chance. We wait for months. What you gave us? A freaking “Colored commander tag” and “Siege golem mastery”?
Come on Anet, stop trolling. If you want us to stay, get some manpower going on to WvW not a lol PvE. I’m sure the game will die if you keep adding those stupid pve one-time-map every two months.
WvWvW havent get a single great update ever. Nothing had been done to make it work. Orb hack? It was removed and completely forgot until today! Simply amazing how you people “IGNORED” WvW.
Simply put here are my proposed better S3 system:
-Estimated Duration 4-5 weeks (Fixed for anet but for us unknown) and the match up pairing unknown
-Matching via points but getting how many points not only fix to who is winning but also related to PPT difference amoung each server.
Example: Winning 1st with score difference to 2nd place of 0-30k give you 5 points, while if winning 1st with score difference more than 30k give you 6 points.
[BUT never tell us your score criteria or then it can be predicted]
This way, people will need to fight hard regardless all the odds to get their win, since they will know nothing at all and cannot predict the matchup so that there will be no permanent cheesy 2v1 alliance.
To clarify some of what was said on today’s episode. There were improvements made to the tournament between the last one and the one that wrapped up today and we believe that some of these improvements were better for the tournament as a whole.
This isn’t to say that the spring tournament was perfect and no changes will be made. Quite the contrary. The purpose of next week’s CDI will be to gather organized feedback from you guys, the players, to allow us to make better informed decisions in changes to make for the next tournament.
The best thing that you as players can do is to give informed, constructive feedback. Let us know what you think worked, what you think didn’t work and what changes you believe would make a more enjoyable tournament for everybody. Whether you believe it or not, we do care about your feedback and our goal is to make the next tournament more fun and engaging.
Please continue to discuss and give feedback in the relevant threads until the CDI thread goes live. We will be reading your feedback, both in the CDI and elsewhere. We can’t always respond and we can’t give definitive plans for the future immediately, but we are paying attention and we are taking your feedback into account.
Season2 was a complete failure in regards to my server’s view. We all know the match schedule, JQ & TC teamup both server with a pact alliance. Both JQ/TC shared commander names amoung each others, going in the same teamspeak, never attack each others at all, always focus on BG from the reset til the score gap goes 30k+. They kept doing it the entire season (after the first match that they lost).
Not only that arranged cheated 2v1 (not normal 2v1), they also come up with “win-trading” to allow them to fix the last matchup JQ/TC equal score point to decide on their own 1v1 (because they know SoS isnt a threat) but without BG in the mix. Some of their guilds take leaves at certain weeks to allow the opponent win. (Arranged win-trade)
This is not something we want to see during Season3.
Now to fix:
-Do not reveal matchup schedule at all. Only give them estimated duration (like est.4 weeks, we will tell you when the league is over).
-There must be some better pairing than with the fixed score. SoS is better ranking in the end than BG but they keep losing to all the tier1 (JQ/TC/BG) telling you is just a wrong system.
-You gotta admit the league system doesnt really work at this game. There is too many coverage difference from T1 servers (JQ/TC/BG) and T2 servers. Simply put, there is no way you will see SoS/Mag/DB beating JQ/TC/BG evenif they teamup because they lack of coverage real bad (and some of them dont even care about PPT). If you let us know the match schedule, it can then be predicted and arranged just like S2.
-The fact that you didnt know at all when the league end, and who will you get pair with, make it IMPOSSIBLE to predict, thus less likely for a arranged alliance. Also it give reasons for ppl to go all out during the period if they want to win, no matter who they will face. The unknown factors must be there to prevent matchfixing/alliance.
Also please give us something new in WvW before S3 or the WvWvW game might falling apart because ppl are now bored with the same old stuff. WvW rank isnt going to cut. My 2cent.
(edited by Tajz.9826)
Staff ele dps can be very dangerous with fire6 meteo/whirlwind (even icebow still ok meta) especially in a organized guild where u can arrange proper high burst. For normal circumstance i would suggest u go a bit on support/survival/cc leave high glass dps to necro who has more survival than u is better.
Also it vary among tiers. In tier2 downward with less ppl there might be good chance for glass burst ele to shine than tier1 where u encounter 200 ppl at the same time.
Staff ele is all about boon buff cleanse dps.
To get in those range u need to be stick to core melee or in medium range hence u need some survival
x/x/x/6/6 is really core. Elemental attument, Blasting staff, Evasive arcane,Cantrip recharge,Cantrip regen,Cure condition on regen is really useful trait that couldnt skip.
It is not worth to go fire6 or lighting6 unless u plan to give no support at all and become long range fragile glass cannon which most likely getting one shot by thives/mesmers/ks war.
Jaco it is different perspective. In WvW, u need some support and that’s come with “Staff” not “Focus” For lightning rod, u have earth4, wind3, static, tornado that’s work for the rod. It’s extremely good.
Talking about build 0/6/4/0/4 is a teamplayer build. Rocksolid,Ele attument is definitely ‘a must’ for any guild group oriented staff ele build. (U can switch out rock solid for something else if u feel ur team has enough guardians)
Having played games such as DAoC and WAR, I am used to a culture where groups and guilds dont add on each other if the fights seem even. This has been an unspoken rule amongst guilds that most if not all have agreed on. Same goes for killing groups smaller than yours / roamers.
However in GW2 it is rare to see this behavior from guilds. I wonder if its because we play on NA servers and NA dont have the same history in previous mmos, or its a general thing for GW2?
Its not a rant about other servers, cause guilds on my own server ( Blackgate ) is just as bad at doing this as others are. I am just wondering why people do this, and hopefully a discussion about this can lead to, what imo would be a better WvW enviroment.
It’s good as it sound but very hard to do in practice. First, you dont know whether they need help or not. Second, when you wonder that far in the map and happen to find red spots, you surely get a jump on them especially jump on lesser numbers of enemies. Human’s nature.
People like winning. Some of them (Not us) even used two organized guilds (or 3!) to hunt on one guild in a single map lol. And the term “hunt” means they didnt even want to take our keep, they (both guilds) just look out for us (one guild) only for blood with superior numbers.
RIP. I still remembered reading his trolls in this forum. He’ll be sadly missed.
Please come and have a tour at NA again
I still remember a thrill of them when they were on JQ.
I think there is a flaw of this idea. If you give reward to all the losing side that much. Everyone will just stop being 1st, and stop defending keep if you are getting 2x rewards than other. Result is all the karmatrain and the failure of WvW.
I do agree that giving more rewards to 2nd 3rd place is good idea but giving it too much without compensate the 1st. Everyone will just stop being 1st and do the lame karma train.
And yes ppl play wvw for fun not bc of reward. Still there are many flaws in WvW to give better fun fight to everyone. At least i think the stacking meta need to go away. AoE limit need to get lift more.
WvW right now is more politic based, server pride, drama etc. The subforum in official forum fits really well. You need this kind of “toxic” to drive WvW. Removing the wvw matchup is yet another bad call on Anet.
It’s not the end of the world though. Alternatively we are going to revive gw2guru forum i guess. Although it show how Anet really care less about WvW. Anet, you’re wrong. The more you screw WvW population, the faster this game going downhill. WvW is the only reason that large mass population still fight on and keep intach with this game.
If Anet really want the WvW mode to survive they need to fix the two cores thing:
1)Population Difference & Server
2)Blobbing More ppl win mechanism
The first problem can be done by “Merging” all the small servers so that they can be more competitive to T1 and T2 thus we are having more opponents to fight. I’m sure there are many good wvw guilds out there in those servers but they’re just too spread out and their server population cant handle the big guy. Merge them, solve everything. Give competition to T1-2 more.
Blobbing win is lame mechanism. More ppl always win also lame. I knew that coordinated small groups can win bigger numbers that’s for sure. But to the point where 20man have no possible way to beat 60man that’s just killing all the meta. You need to have meta that force ppl to split around so that positioning will be more important than just stack stack stack and collide like melee train. I think most of the guilds are bored with the current stacking meta already. Anet need to penalised the stacking more, give more important to AoE/Range so that new meta can be emerge.
Waha is such a strong pillar of JQ’s SEA. It would be sad for us, BG SEA to see him quit. But seriously he played this game in Laptop not PC? Cant believe he able to pull these tight actions off with the laptop.
When he was active. We used to yell, “get that kitten bald guy kill now now now!” and he got rezzed like 8 times consecutively by his necro/warrior friends. That was some good o’memory
Anyway all servers get attendance drop across the board lately due to the game being stall after the league hype. Now it’s like the same o’friend every week so i’m sure ppl might get bored to do something else. But the good thing of GW2 is that it’s buy once and play forever, so if there is any new hype from Anet, WvW will start to live again. At least until Wildstar out.
I’m sad. The Anet forum used to give me something to read while working.
Bring back IRON and their forum warriors plz kthzbai.
Hi guys,
I have had quite a folks messaging in Asian Prime about BG’s absence so I thought I’d do a PSA. Apologies to the people if this is off topic:
1. BG SEA is fine even though BG garrison and EB keep was taken. New PVE content and it’s really quite good. Same thing happened last year SBI/JQ time. So the Rallians are keeping it cautious for the next few days and not presuming anything.
2. BG pushed out at 12am (GMT+8) capturing SOR garrison and pushing BG back to high PPT.
3. Epic fight at JQ BAY with Tarkus (?), Omegas and the massive JQ army. Awesome awesome fun.
4. Was great to see Waha on at 12am at JQ. We were really happy. /notroll.
FW
To clarify, BG SEA took a little break in my view. I barely see any other commander on the TS yesterday. Most of them ran small team and took earlier break than usual longer session thus leading result of lack of coverage to deal with JQ. We only had one float team (LP) for entire maps during SEA yesterday after ND/TMD take a early break.
The one who took SoR’s waypoint was us. Only with 4 omega rush and it’s that lone float team which floated from EBG as we cant do much with our force in EBG so we decided to float around taking PPT instead. BTW, the EBG fight yesterday with JQ is epic lol, you guys really know how to push us into tight corner.
To sum for you:
JQ still outnumber us in SEA. They’re still king of SEA not BG.
SoR has lesser presence in SEA and seems to be only running one float team as well.
People just being envy. That’s all lol. The video didnt emphasis/nor mention any opponent’s guild or any server at all. Nothing mentioned but only BG and their guilds’ vids.
If those who watched and feel that it is “Slap in da face”, then surely it’s their problem not the video. The video is purely made to congratulation all Blackgate, not to insult other servers/guilds.
Talking about wrong place in the forum is just lol. WvW has only 3 subforums and surely this is the best place general WvW video to post.
The game meta in WvW is ment to be play 24/7. There is no way to solve this unless they want to screw over all the offpeak countries. Not only NA that play this game, and they want their right to be important. Sadly, their population (SEA/EU/Oceanic) is not enough to fill the gap for all the server. NA servers have the same problem as EU servers, i do also think that EU got the worse effect of it as the asian/NA population there is totally close to none existence.
My only suggestion for them is to merge the server. Unless you guys can think of a better solution.
ZD’s should be form the start of the video to the end. the only reason why you won.
Lol. We won because “Roy C”. The Anet Dev just hundred blade you all for 9999 dmg.
Well seriously, ZDs is just one guild of 30 ave WvWer max. Arguebly i’m not denying that they have some adverse effect to us but it is not the sole cause that we won. We won the matchup because SoR/JQ misjudged us as underdog at the beginning, we won because IRON’s cmd being hospitalized and SoR mostly losing moral to fight for PPT, we won because all the BG players put enormous amount of time to overtime and cover up the gap for each others, we won because we’re Blackgate!
(edited by Tajz.9826)
#BEASTGATE2013
Gj video editing team and all blackgater who made this possible!
To those who haven’t get mentioned in the vid is because they’re not able to submit the really really short clip within the deadline but they wont be forget nevertheless
I agreed whoever in charge of this"WvW S1 reward" should be fired.
I mean really… the limited dolyak was insulted. At least make ppl able to use it til Season2. 250 uses? That’s freaking kitten and it would be gone in a single week.
The rest is just crap like others said.
Nothing more to say but good freaking job Anet yet again to create the most failure WvW reward ever!
Just finished our last Season1’s WvW session. Thanks for all the fun everyone!
It was pretty intense today in SoR’s Garrison with all the sieges they got inside.
BG doubleteamed JQ with help from SoR the first week without any help from Za Drots at all.
Fixed you. And yes, I was there and actually listened commander communications.
That is odd, I was on SoR BL every night during NA prime that week and can’t recall that happening even once, even without cross server communication. It is almost like people will say anything to avoid admitting defeat.
For all the people saying ZDs are responsible for BG’s dominating win: Show me any timezone where another server was stronger then us for the majority of a week. Every single timezone BG came out ahead over each match up (with the exception of week 1 EU I believe).
People wrote BG off in droves but forgot about our massive PvE population and severely underestimated our dedication. Can’t blame them, I don’t think anyone expected our non-dedicated WvW players to come out as strong as they did.
Edit: That is not to take anything away from the other servers, we are obviously all capable of great fights. BG always tends to perform best towards the end of the week, though.
I think the real issue here is that there just shouldn’t be any dedicated competition that takes place 24/7 over 7 weeks. WvW does not seem to have anything in common with sporting events, so organizing us into leagues where one day of performing badly can hurt your server for the rest of a “season” does not seem like a good idea. Not that I have a better one.
There will always be a excuse from a loser when they lost, ZDs just basicly victim of its. I wouldn’t denied that ZDs play in some part of our vital success. But for week1, some of them just transferred to us on Thursday which barely affect the result that much as we already winning that matchup.
Losing MERC/TKG/SUPR was huge blow to our SEA coverage. ZDs incoming was justified at any case in my point of view. Cant blame IRON or BG or ZDs for being the cause of SoR’s fall. That’s purely internal drama.
JQ’s current squad ATM/FOO/WvW/HzH/MERC is one of the biggest SEA coverage in NA T1 as all of those guilds can field 35+ each while BG average guilds can field 20+ each only. The fact that Waha Foo (leader of ATM) got busy with his life got nothing to do with BG.
To solve the imbalanced population is huge problem. You never ever know the real population at all. Some guilds tempbreak, some guilds disband etc. The population that show in the server panel dont imply their true WvW coverage. We will never get the exact balance. Balance may come at short time, but when one side start to dominate due to their sheer win motivation, the other servers drop then more and more imbalance will come. People always want to stay with the winning side not to mention about the offpeak timezone, they tend to established their own countries communities so it would be hard for them to actually move to a deserted ground where no one is there to fight with them.
In fact, SoR/JQ have some population left. It’s just their result already decided so no motivation to come out everyday, no motivation to do overtime as the faith is already decided. What Anet can do is to give a thought more about the bloodlust buff as well as to the outmanned buff. Bloodlust buff really put the weaker server a much worse environment to fight. Bigger servers always have spare man to roam for bloodlust thus their bigger zerg is even stronger. Now the outmanned buff also nothing but a joke. Anet need to give the weaker server more advantages to give them more motivation to fight.
Hiding score also not a bad idea though as ppl generally give up once they know their victory is gone. Just few tidbits.
Mega Blob meta also another thing that anet should try to get rid off. Rally mechanism is the one key failure. Meaning the one with more numbers will always rally up and will mostlikely take a win on any fight. Putting rally off may mean more about positioning/tactic than just freaking stack on me mega zerg blob.
Dragonite ore is not so easy for hardcore WvWer especially Tier1. As it’s not easy to take down keeps, unless it’s karma train on friday or some sort. If you’re tier2/3 with less to none sieged T3 keeps, then you’re good with dragonite ores.
Well if u’re tier1 player like me and in short of dragonite ores, i suggested you take time to farm some world boss/temple boss. It’s easy chunk of dragonites there.
Jizmak SoR is in hibernation for the winter. :P
I thought i heard their intel said they’re in their training week yet again. :P At least JQ still pushing hard and doing their job.
Go go TC! Dont stop pushing until the last finishing distance! 13k is theoretically possible in paper for SoR to catch up in one day but if u guys hold EBG/TCBL strong during your offpeak, it is fine! so keep going!
Come on TC, i knew you can do it! This week is really important to you guys, so push hard to SoR
I’m sure JQ will be kind enough to you. Fractal later, WvW now!
Remove the rally mechanic from WvW. That’s basically solve everything. The strength of the blobbing will reduce drastically.
Increase more AoE cap also prevent blobbing as well.
Basicly Mochann summed it all. I also not agreed that Celestial is a good way to go for staff ele. Even D/D i’m still doubting as some stat like healing aint worth taking at all.
Here is my build just to share:
http://gw2skills.net/editor/?fEAQFAWhEmkbwxyQlDAEFvYyQRIjUeMzO2A-jUCBofBhEBI7pIasltRr6KIlXhVZDT9iIq2erIa1SB8wyI-w
High power for pure raw dps. High Vit/Toughness for surviving Tier1 megazergs. Boon duration>all. Trait Stability/Cleansing buff every 8sec for friend = Teamplayer. Food can be change if you want.
My playstyle is to stick with melee team, stability buff/cleanse them up. (even leading the charge) Collide enemy & CC them then move sideway out of aoe rings. Ppl used to target an ele first, if i can draw off 3-5 guys from our main group to target me that’s also plus. Plus with high power i can still hit like a truck too.
BTW: I’m used to be full zerker before too but now since i’m in the WvW guild environment so they demanded more of a support build and with my current playstyle i cant survive with pure zerker anymore
Having played pure zerker before, it really perfect my skill rotation to the max because you’re so low on hp/armor so every seconds every skill count. I’m recommending any ele to start up with pure zerker as a practice too!
(edited by Tajz.9826)
Tajz, I have noticed other players engaged in battle are not paying as much attention to blasting waterfields as I am, especially when I am the one casting them. Even if I call it out in voice comm, half the zerg won’t hear it because they are not in the channel. Most of the rest are too busy with something else. Most of the healing I do is probably going to come directly from me – my stats, my timing, and my position in the zerg right next to the commander.
Offensively condition damage works for me in WvW through siege. (I actually think condition damage works pretty well in PvE too since npcs are predictable and usually won’t remove conditions.)
Well as said it’s also depend on who you up against and who you with. If you’re in WvW guild (like mine), there will be many ppl who blasts your waterfield that’s for sure and the cmd will always call for water field. Thus at this case, healing stat is not really important as it doesn’t affect other players’ blasts. But if you are roamers or PUG following without proper communication, may be the build idea gotta change around
I’m not really buying idea of condition staff ele. But i do agree that if you have condition gear already it’s easier to swap to D/D for maximum condition performance so worth having condition gear anyway.
Yeah, the video emphasizes that eles are intended to take advantage of the full range of stats. I can’t see it yet, but that is what the designers say. Eles are not desiged to be fast, as far as how long it takes skills to activate or recharge. But eles are supposed to take good advantage of a mix of stats on boosts. Isaiah said starcakes like three or four times. LOL
There are many way of playing staff ele in WvW. If you find the right composition between your trait, your gear, and your playstyle, there are many ways.
Still talking about stat;
Healing – Majority of the healing done to the team come from multiple blast from other players not from yourselve. Thus i dont feel it’s a needed to push healing stat further
Condition – Not that many conditions we have as a staff ele compared to D/D ele or necro. Thus i dont feel a need to gear up specifically for condition and its duration at all. If you wanna go condition, play Dagger instead. Condition dmg stat is very kitten on Staff ele
Perception – Crit chance% may be great but i still find it slight overrated. Try having power2600 with all the buffs without any perception stat at all. Your normal meteo hit still hit like a truck.
Playstyle & Trait also related a lot. If u trait for elemental attument with stability buff and cleansing water, make sure you group up with your melee team while pushing as there is minimal range for those elemental swap buff. If you just stand long range and switch, nobody is going to get those benefit so might as well remove elemental attument from your trait
and put it something else. And if you serious on moving together with melee pack to provide ele swap buff, then you gotta be serious of your vitality/toughness status as well to survive.
Remember it’s also depend on which server you play against. If you use full zerk and able to survive in any circumstance, then by all means use it! Also remember one basic rule – Dead dps = 0 dps. That’s where the idea of adding more toughness/vitality. How many to add? Really depends
Really it boiled down to whom you encountered with. If you encounter tier1 server with horde of zergs stack retaliation and have way too many enemies outnumbering you. Wearing full berzerk will backfire you. You will instantly dead if u meteo those retaliation group. Even one good dps thief can oneshot you in that level of play. But if u aint in those situation, i think zerker will shine with proper skilled players.
To be honest im not really big fan of staff condition dmg and healing. Also to say staff ele cant be close combat with melee is just wrong. D/D is better in that role yes but staff ele got ton more CCs and more versatile evenif it doesnt provide the group aura buff but stability/CC/heal/cleanse alone top up everything. I still insist PVT if u are in the top level of competition with tons of organized guild groups.
Have you even tried zerker ele vs T1 zergs or just theory crafting? I’ve been running it the last 4 weeks vs T1. It’s really easy. Usually they all run in a line with hammers and low damage PvT gear. Sidestep a little and it’s k or mist form or tele for ‘oh kitten’ moments. Today in 2 hours running with the Mag Badge/K-train I got something between 150-250 kills. Deaths: 0. Down: 0. Idk how to explain that either.
Retal means something against tanky frontline or midline builds because it ignores armor and they are already taking constant damage for the pressure to mean something. Ele has enough small heals for retal to mean almost nothing except stop casting a few seconds to heal up.
The only 1 shot that ever happened was a rifle warrior, I think from JQ a couple weeks ago. That was a 14k damage kill shot. Thieves can’t 1 shot and they’ll rarely reach the backline of a zerg anyway. They can 2 or 3 shot but it’s not going to happen much in practice. I do look forward to dueling BG’s thieves this week though
Well i havent try zerker in tier1 for ages. The reason for that is because my playstyle aint backlinr anymore im now more frontline/midliner so pvt is the only way to go. Even with 24k hp full armor sometimes with some guilds that have proper called target party, thieves will instant kill me without a chance to heal so thats why im not yet going back to zerker build yet
Easy solution to the “guild buying controversy”: you get the reward from the server you were on at the time the season started.
It is at the moment Zanshin. If you start on BG during week1 you will get BG’s reward evenif you moved somewhere else after week1. Also applied to same if you transfer to BG on week2, you wont get BG reward at the end.
And in fact there is no “guild buying” things. It’s merely about support team to move with some fund. Whether some servers support more than others are up to each server. JQ/SoR/BG/Everyone had “support” people to move to their servers before. It’s just the lame excuse of some trolls that accused other servers of buying some guilds but didnt really look into the mirror that their own servers also doing the same.
(edited by Tajz.9826)
Two things.
1) BG not being overstacked on purpose doesn’t change the fact that BG is overstacked.
2) I’m not blaming anyone that BG is overstacked.
No idea why you guys keep writing such long posts with paragraph after paragraph of irrelevant information. MERC leaving, IRON commander getting hospitalized, JQ having 6 WvW guilds to BG’s 4 during SEA time, what do all these things matter? We are still fully queued almost all the time. Hence we are still overstacked. No, JQ doesn’t outnumber BG during SEA timezone because we are nearly always fully queued, and hence JQ are at best on equal terms with BG. If we weren’t fully queued during SEA timezone we would have a coverage weakness and conceivably may not be overstacked, but we are fully queued during SEA timezone.
Can’t believe it’s so hard to grasp this simple concept.
“Fully queued” BG SEA is fully queued on weekend mostly yes i agreed. But if you play hard enough during SEA time, there are days that we only queued 2 maps and the rest free queue or 5min queue. JQ also queued 4 maps during SEA so what’s the point? They only get no queue when the score far apart and their PUG gave up.
Bottom line in term of shear wvw guild numbers: [Not counting NA’s overtime/morale factor/PUGs]
Oceanic – JQ>BG, SoR=>BG (When MERC/TKG/SUPR left)
SEA – JQ>BG, BG>SoR
EU – BG>JQ, BG=SoR (When IRON still operate)
I’m not talk about NA because it’s the main timezone of the game so every server get almost equal ground.
Seriously get your fact right. If you’re going to have a say about SEA, please play in that timezone more before saying something you dont know about. I play SEA almost everyday so i knew the actual number on map/ts of ours. And please dont even compare the queue on the karma train days.
(edited by Tajz.9826)
@Jeydra. I dunno either you’re just pretend to be BG or not but it doesnt matter. What matter is that BG aint overstacked on purpose. We lost SUPR,TKG,MERC, and many more at the first week of the league. Losing MERC is one of the huge blow to us, as Tarkus said, they’re one of the main BG Oceanic core that operate during that timezone while ND got hacked. Arguebly we lost more than 200 oceanic ppl and around 40 wvw actives from MERC leaving alone. The approach of ZDs is just one guild with 20-30 active wvwer compared to many Oceanics/SEA that we lost. At that time, if you’re one of the BG leader, you wouldnt bother to decline ZDs anyway because you already lost so much without any gain at that time.
SoR lost because IRON main cmd is being hospitalized thus their playtime is reduced dramatically. Plus losing two weeks in a role really put SoR in a bad spot in league thus most of SoR’s main cmd just gave up their dedication while BG is still strong. SoR has population to compete but it’s just those circumstance prevent them to be as dedicated as BG who’s on winning stroke
JQ lost to BG because their SEA just failed to capitalize at their strongest timezone. In SEA, JQ has been outnumber BG by margins. They have tons of 30 ppl guild zerg like FOO,ATM,WvW,GGYY,GE,MERC while BG only have LP,ND,TKD,MERC. On many occasion we (LP), faced two full zerg (50 each) while we only have a few 30. The only thing that able to help us withstand those outnumbered zerg is that NA/Oceanic successfully hold T3 keeps for us so that we can stand behind the wall. Many many uphill battles during SEA we faced but we prevailed. Two days of failing to capitalize during SEA made the score far apart thus they just gave up in the end. They even have EU population like Sg and ToFu NoaH but what they lack is the strong leadership. The numbers aint that much less compared to BG who has HB/RK/COIN. It’s just they lack NA’s early support and dedication to turn things.
Basicly that’s sum up things. If you want to blame, blame the score board and the league arrangement that deduce people’s dedication.
(edited by Tajz.9826)
Really it boiled down to whom you encountered with. If you encounter tier1 server with horde of zergs stack retaliation and have way too many enemies outnumbering you. Wearing full berzerk will backfire you. You will instantly dead if u meteo those retaliation group. Even one good dps thief can oneshot you in that level of play. But if u aint in those situation, i think zerker will shine with proper skilled players.
To be honest im not really big fan of staff condition dmg and healing. Also to say staff ele cant be close combat with melee is just wrong. D/D is better in that role yes but staff ele got ton more CCs and more versatile evenif it doesnt provide the group aura buff but stability/CC/heal/cleanse alone top up everything. I still insist PVT if u are in the top level of competition with tons of organized guild groups.
Totally depend on your build and playstyle
1) If you have strong melee zerg and tend to play backliner with more fire trait – Berzerker gear is what you’re looking for2) If you wanna play close combat supportive buffbot role like me – i still insist power vit toughness gear is what you’re looking for. Do note that elemental attument provide buff to “close targets” Cleansing/Stability that you provide from elemental swapping, you gotta be in close combat meaning toughness and vitality is a must to survive. Power alone of 2600+ is already pack-a-punch without the need of crit% crit dmg at all.
Celestial can be good all arounder but still i dont like the concept of having a bit of everything. Cause even with my full PVT gears and all the buff 24k hp, sometimes i still instantly die by focused fire burst thieves. I cant believe you can keep yourself alive having anything less than 21k hp even with lessen armor. (Also depend on which server you’re playing against also)
I dont really feel the healing stat is justified. We only have one blast. Your job is just to provide water fields, no matter the healing stat.
Only 1 blast? The build that I run has 2 blasts that I can use for my own waterfield and I could also run Arcane Wave for an extra blast if I needed to. On topic: staff eles are casters and therefore shouldn’t move with the melee. Full zerk, zerk + valk + celestial mix always works well. Just stay out of red circles.
In reality u cant use the earth element to blast as it’s too slow for a fast pacing game. Arcane wave and Arcane3Earthdodge are the only viable instant blast staff ele have. (Theoritically u have 3 blasts but only 2 is viable at practice) I dont really agree that you shouldnt run with melee. Sometimes u need, and during those time, you will need more PVT. Leave the range dps to necro. WvW ele staff can provide a much better buff/Stability/cond removal if trait correctly. Staying range wont give your team those buffs.
Thanks for all the fun JQ this week. It’s been great match during SEA prime
[LP] enjoy every single bits GGYY/WvW/FOO/ATM/GE zergs provided.
Here is one of the video showing WvW staff ele play through
http://www.youtube.com/watch?v=wyRsSk4l0T4
Totally depend on your build and playstyle
1) If you have strong melee zerg and tend to play backliner with more fire trait – Berzerker gear is what you’re looking for
2) If you wanna play close combat supportive buffbot role like me – i still insist power vit toughness gear is what you’re looking for. Do note that elemental attument provide buff to “close targets” Cleansing/Stability that you provide from elemental swapping, you gotta be in close combat meaning toughness and vitality is a must to survive. Power alone of 2600+ is already pack-a-punch without the need of crit% crit dmg at all.
Celestial can be good all arounder but still i dont like the concept of having a bit of everything. Cause even with my full PVT gears and all the buff 24k hp, sometimes i still instantly die by focused fire burst thieves. I cant believe you can keep yourself alive having anything less than 21k hp even with lessen armor. (Also depend on which server you’re playing against also)
I dont really feel the healing stat is justified. We only have one blast. Your job is just to provide water fields, no matter the healing stat.
(edited by Tajz.9826)
You guys really live up your reputation. Keep em coming! JQQ.
I mean it. Really. Why cant we have a sound to alarm us when WvW queue pop?
Please implement this Anet, since it’s quite a easy fix im sure. So that we all can be happy panda alt+tab while waiting for 30+ minute queue
Wow Mag. Whoever pulled this 30 omega golems (2 – 15omega waves) off tonight during SEA in EBG is insane lol. We almost got our chair falling off :P.
You guys are crazy bunch of ppl really lol.
Whoever in play/command SEA-EU in EBG today for SoS side, prop to you guys. Really fast upgrading/sieging up while we tried to reset every keep on green side Oo! I’m impressed! Quality play there SoS mates.
Oh yes, EU is pretty balance overall right now in term of number.
But are you saying that the guild that starting at our 23.00 should be consider as SEA ? (or midnight for GMT +8 folk)
well to me most of the SEA guild we have start at 21.00, so 23.00 should be near SEA than EU which start on 2am. (GMT+7) But as said they’re more the bridging gap of the two timezone.
And sheitz my friend just got a precursor yet again from WvW while myself yet to see any of it =-=‘’’
Early EU-[ZDs] wvw average25
I really have to stop drinking while on WvW, everytime i see them they are close to 40,
Changed to 35 for you. But will that really change anything at all? The current wvw active numbers still remain nearly equal.
Come on guys. It’s nothing like BG is getting more stack or something. We’re basicly the same. It’s just some in SoR decided to slack or basicly play BF4 too much while BG is just the same o’BG who fight nonstop?
To those who try to claimed BG overstack, let me summarize what we get/lose recently:
BG gained EU-[COIN] wvw average25, Early EU-[ZDs] wvw average35
BG lost Oceanic/SEA-[MERC] wvw average30, Oceanic/SEA-[SUPR] wvw average20
So bacicly we lost loads of our oceanic, ton of great commanders like Tarkus/Ralikh/Sehoon etc who always leading wvw and overtime a lot but we gained more EU in mostly the same proportion. That’s it. Yes you might say we’re getting more behind the scene, but i’m sure everybody does.
To IRON, can we all stop PvForum and get ingame to fight instead? I’m really sick of you guys trying hard to flame everything & everyone we gained. You guys used to come earlier into late SEA and kitten d all our waypoints and dominated the EU for months. Now it’s just a shift of population, embrace it and let’s have some good community spirit rather than being forum trolls. I dunno if it’s “your guild” propaganda or something to allow such players to troll forum this much, but if you were in my guild, you’re going to get warned for being a kittenicially.
(edited by Tajz.9826)
The most obvious solution to me is a timezone-bridging capstone event somewhere on the order occurring every 12 hours that acts as a primary accumulator of points in WvW, and uses the number of controlled nodes as a multiplier for the number of points rewarded such that winning it and denying other servers it is the single most important thing to victory.
As it stands, ticking every 12 minutes for points leaves the mode subject to the most subtle of population fluctuations. Constant 24/7 activity is far too necessary, and the point system would be my first consideration for relieving that.
That’s certainly a different direction. My concern here would be that we put too much emphasis on a very specific time of day. It might be the case that we should try and put more emphasis on specific portions of the day, but the more focused it is, the more you encourage everyone to show up at exactly the same time, which makes the queue worse and just lessens the experience for everyone. I think there is something to the idea of PPT being higher during certain times of day, but it has sort of the opposite problem. That’s the balance we haven’t yet struck, in my opinion.
Offtopic. Devon can you ask your WvW team to put the alarm/sound function on the WvW queue when the queue pop? So at least we can alt+tab and know when the queue is up =-=‘’’ Really simple fix, pretty please!
kitten … i didnt know this is another SoR’s training week…
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