Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
It’s a shame when you return to a game where Necros have always been powerful, but constantly whined about as being bad on forums. Now they make noob-style condi-builds for every bad player to roll a Necro. So sad.
too much speculation at this point imo. Wait to see the implementation of the patch and changes. Trust that if significant they will allow for stat changes like they did with Explorer and like they do with traits.
i don’t know what you folks are talking about but i enjoyed the stream i thought it was funny and the devs seem to have fun… geez some of you need to freaking relax… its like they cant do anything or else people will jump on them and wow…. people will complain about anything anet does or doesn’t do… post like this make me loose hope in gamers….
I dont think anyone needs to relax. The lack of professionalism was an honest and accurate critique. The fact that you didnt care doesnt make those who thought it embarrassing for anet to be anything but of a different opinion.
It isnt a one or the other situation. Poor presentation of even well-thought out ideas is very disappointing. Hateful and ridiculous community chat comments are even more disappointing.
The situation was one more fitting of an uploaded youtube video rather than an actual company profiting off consumers.
Looks like I picked a great time to return to this game… even after Anet buffed necros to the point where idiots could play them, there is still whining. Love it!
A necro… master of death is basically dead when downed. If only this were the same for everyone… GW2 might actually be a good game.
Gully fell for the satirical bait in my video. At least it helped get you to this thread. Work has kept me busy the past few days, but this idea will happen. Best to do it right than too quickly.
the purpose and reason for PvP is to PvP. GW2 has lead most down the path of PvP being more about PvE, which is unfortunate.
sPvP misses the mark because there is no roaming aspect. In open-world PvP half the battle is about who gets the jump on who. Who’s reaction time is best; not about who can mash buttons faster, or spam #1 in Lich Form better
(edited by Talentless.5708)
How about an entirely different proposal?
Bundle all those guilds and groups in the weakest of all servers and once this server reaches the top tier with guerilla tactics, the entire meta will have shifted.Some people prefer PvP over PvDoor
Then you aren’t thinking it through enough. Other servers will want to win, too. It will take at most 2 weeks and they will realize, they can’t win with one big zergball, no matter what. There will always be 5 guys sitting in whatever they try to take, stalling with arrowcarts, while 10 havoc squads swarm the map, causing mayhem left and right. Their big zerg will still be able to take objectives but it will cost them lots of time to do so.
They will be forced to split up, if you just keep up with the small group tactics. At least in the lower tiers, dunno how it will turn out in t2 and especially t1.Let them have SMC, let them have their garrison and their EB keep, the rest will belong to the ones who can be at the most places at the same time.
If you guys don’t act like the PAXA guys and show at least a LITTLE bit thirst for ppt, you will force them to fight you on your terms or move up a tier easily, where you can hopefully force your opponents to split up.
I’m not saying you should play ONLY with groups of 5, I’m saying, the perfect server would probably be like 20-30 groups of 10 to 5 and one “siege buster” zerg(note, not one per map, one zerg of 40-50 for the entire server) which is just actively hunting down zergs.The problem is, it’s easier to coordinate like 7 zergs than coordinating 30+ groups, that’s why everyone is zerging anyway, cause gamers are lazy. Without coordination between groups, such a system will fall apart.
You might be over-thinking this a bit. My purpose anyhow was more selfish. I want good fights, and I know others do too. The reasons zerging exists are many, but if you simply consolidate those who despise it, you will have that old-school fun of roaming with your coordinated team fighting other coordinated teams, getting AJ’d complaining about getting AJ’d, then AJ’ing yourself… lol.
There is much to discuss with any and all who are interested.
I think going to a lower tier is a mistake, mostly because there is not enough population to fight in the off hours when you have no good match-ups available. As time goes on guilds loose people, lower population means less people available to recruit.
The reason I left the lower tiers and moved up to at least T3 was not because I didn’t get good fights, it was because I got few fights. Spent more time looking for fights then I did fighting. During the DAoC 8-man days we still spent more time fighting zergs then we did other 8 mans.
Putting it into perspective with fictional numbers. Lets say we have 18 guilds willing to do this, that means 6 per server, so you have 12 opposing groups to fight. Say half those are active when you play, so now down to 6 opposing groups. Of those six you will invariably have some you always destroy, some are always a good challenging fight and some that always beat you. Say you get a nice balance and there are 4 opposing groups you look forward to fighting. You need something to occupy your time when those 4 opposing groups are not around, that’s what zergs are for
Unfortunately, it’s not going to be possible to have the best of both worlds. I’m thinking the hassle of dealing with server transfers from the higher volatility of the top tiers would outweigh the extra time you might have to spend roaming for fights.
I think things would be fine during primetime, but would potentially suck during off hours. No matter where this happens, the roaming community should designate ONE borderland as the go-to borderland and rotate it once every day or two days.
One of the things that I’ve found that has kept us from running across enemy preforms more often is that we are usually working different borderlands. Most roaming groups don’t typically like running in their own borderland, which keeps them from clashing quite often.
Since nobody that would want to participate in this really cares about the score that much just make sure that everyone loads up in the same zone each day/night. And rotate that zone to keep things fair (ease of building stacks, less travel time from waypoint to get to ruins -which is typically the hotspot).
:)
I have created the guild Zerging is for Noobs [ZERG] in order to discuss this in-game with any and all interested parties. Message me in-game for invite and discussion, Talentless Necro.
First off, thank you all for the responses. The original post was made before work, and then I come back to see two pages of interest. I have just responded to all of the PMs as well.
The main idea as stated is for us to collect the number of interested small mans and repopulate WvW the way we want it. My preference would be the lowest tier only because of the lack of anyone else, according to presumption.
This idea does not work without a large interest, and if 8 hrs can bring 2 pages, I think that interest is there, now we need to address the organization stage before decisions are made. Jscull has been active in this thread about getting interested parties in a voicechat together for this purpose and I have responded to his PM in order to move that plan forward.
I dont want to rush into anything… let’s do this right and bring back daoc-style 8mans in GW2.
If this project were to catch on with any timezone, I’m sure growth would naturally follow to others. IE if you had 9-10 EUs transfer then NAs start to follow it becomes known as the designated small man operation tier/servers without a particular time zone. It would be boosting WvW numbers but for a different purpose than those who recruit guilds to T1.
Mh… yeh, nice vid, but all those ppl you were owning werent fighting back at all, or they just did a pale attempt, there wasnt much of a challenge out there.
exactly. The risk taken when you only chose 1-2 nights to record… you dont know what you’re going to get and I’m not stockpiling videos like smart people. However, see my comment and link in the post above if you run small man.
if that could be arranged id transfer tonight.
nice video, I enjoyed it anyway.
Then lets start talking it up. I’m focused on NA prime time to begin with. Please share:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Small-man-Havoc-Crew-Tier-Consolidation/first#post1892976
some of us are getting bored of the current WvW meta of zerg this, zerg that (no not from dying to zergs, but from our only food being stragglers trying to get to them).
Would there not be interest from those who run <10 on a daily/nightly basis to consolidate to a single pretty static tier, like the bottom? If just 9 groups were up for this in a single prime time slot, that would leave us with 3 per server. It would allow us to keep the fun of unknown roaming, as opposed to organized GvGs, as well.
Please note I am focused on NA prime time.
This video shows that tier != skill.
I have to agree with the previous posters, I enjoyed your other videos more. This one was painful to watch sometimes due to your enemies acting like bots.
ty for the honesty. It is why this game is boring. You have more fun avoiding zergs than fighting equal numbers. It would be nice if small man crews consolidated to a single tier.
I’m hearing conflicting rumors… some say WM is coming to BG (I think), others say WM has fallen apart and are no more. Does anyone have any actual facts?
WM doesnt count as a guild any more. Besides, there next transfer would already be planned in 2-3 weeks.
Point tick was really close tonight, back and forth between all 3 servers as can be seen in Kevinskyrider.3271’s score update.
SF was on BG running split tactics with WARD and MoG tonight. We had a ton of fun fighting ICoa on BG as well as Choo and VIG on SoR. The three way fight in Garrison was particularly insane, so insane that it crashed my internet actually .
Anyway, keep kicking kitten SoR and BG. Here’s hoping that both of you get some much needed SEA/Oceanic coverage so we can have an all around competitive matchup.
SF/iQ Havoc was on SOR. I think we took a camp once or twice.
bumping every time I check the forums until the problem is fixed.
Good points rennoko, I will save some. I was asked to make a group-based video, but it’s hard to find good group fights and I dont record much.
All but clips were from last night or the night before except the 1v1s and 1v2. Those were a bit older and with my 10/20/0/20/20 build.
30/0/0/20/20 is currently in test. I miss my spectral attunement.
lol silly t1 silly silly
This thread requires more attention !
+1. Until then I have given up dying so as to not have to experience downed state.
Can’t we all just get along?
No, you’re a ranger. New video uploading.
When do you guys normally run? I was reviewing some clips for a group-based video and saw a few with you all actually running a havoc-like group… 5-10 folks.
SORBL NA prime time for us.
SOR = single zerg ball during NA prime… boring and easy to out-maneuver.
BG = camp/tower huggers united during NA prime.
JQ = boring.WTB a tier with more than 1 havoc squad… since SOR has none and BG’s are fake.
SoR has several havoc squads. You don’t hear about them every five minute, as we do not come into the forums every other day complaining about the lack of havoc squads. It’s not very havocy to be unable to read a map to avoid large fights to accomplish your goal.
SORBL NA primetime. Only seen USA among a zerg camping north camp. I’m sure it wasnt you….
Oh and re: forums… I spend more time banned for telling necros they dont suck then I spend posting. Today I have a day off though
SOR = single zerg ball during NA prime… boring and easy to out-maneuver.
BG = camp/tower huggers united during NA prime.
JQ = boring.WTB a tier with more than 1 havoc squad… since SOR has none and BG’s are fake.
Says the dude that has repeatedly ran me down with his havoc squad when I am solo. You can’t complain about zergs when you are zerging people down yourself. Must take a lot of skill to attack people when you have 5 to 1 odds.
see my comment about “internet accountability” Mr. Anon.
SOR = single zerg ball during NA prime… boring and easy to out-maneuver.
BG = camp/tower huggers united during NA prime.
JQ = boring.WTB a tier with more than 1 havoc squad… since SOR has none and BG’s are fake.
single kittenerg? I know most of the NA guilds run with multiple commanders and are split into atleast 2 grps. This is the only excuse I see from other guilds when they get rolled in open field. SoR NA have stated we love to fight the oceanic/sea guilds alot more than the NA guilds because they never run at the first sight of red.
It gets really boring when other NA guilds CONSTANTLY run into keeps/towers, too afraid to die.SoR does have havoc squads…….don’t know what ur talking about. Anyways I always found them boring since most of ur kills come from killing a solo person/duo. No skill involved just outnumbering ppl.
Different mentality I suppose. Still think the lack of “internet accountability”, by the game not displaying your name to the enemy makes it worse. Just waiting for the next DAoC where you have your zergs to get things accomplished, but regardless of your server you could always count on ‘x’ number of 8mans roaming for fun fights.
SOR = Has the best guilds on there.
BG = camp/tower huggers united during NA prime.
JQ = boring, Endless hordes, 30 man havoc squads, SF continually getting wiped by TSYM at garrison the other day.
Just wish Anet would make it so that your enemy’s name is displayed. If you watch my video you will see what my Necro looks like (I dont change). I will either be with an SF tag or iQ tag. More than 5 isnt a havoc unless it’s reset night when you basically need 10. SORBL is always my preferred map. Perhaps we can get that understanding with any other groups that like to run small man operations during NA prime time?
I understand my main guild tag can be confusing for you. I dont refer to our main group and their activities, success or failure as I am very rarely even close to their action.
(edited by Talentless.5708)
Half the time a Necro gets interrupted when trying to cast Lich Form, the cooldown resets as if it was actually used. Fix plz, kkthx.
Currently, a Necro can have Lich Form selected on his land skillbar and Plague Form on his water bar. Using one should cause the cooldown of the other to begin, but currently you can use one right after the other. Fix plz, kkthx.
Oh and P.S., when you feel like giving Necro the same HP in downy state as everyone else, it would be much appreciated. Fix plz, kkthx.
SOR = single zerg ball during NA prime… boring and easy to out-maneuver.
BG = camp/tower huggers united during NA prime.
JQ = boring.
WTB a tier with more than 1 havoc squad… since SOR has none and BG’s are fake.
The only class that is currently broken in an OP state is Mesmers. All others can be killed equally depending on player skill.
Abandoned isn’t the right word, more like they think we are fine, done, or in a good place. Which if you only want Necro to be a support character I guess flies. But doesn’t stand up to the sales pitch of any professions being able to perform any role.
This pretty much. Which is unfortunate. Statements from the ANet dev team pretty much allude to them thinking there is nothing wrong with necromancers currently. Their customer base disagrees with them, however. The majority of people I speak to about necromancers thinks we’re weak as kittens and don’t bring much to a dungeon group. Our damage is mediocre compared to other classes and our support isn’t nearly as good as what other classes can bring. They also find that most of the time we’re easy kills in PvP. I find this to be true when I am on another class and end up against a necromancer. I don’t know if its because of my intimate knowledge of this class or if its because they really are weak, but I always just roll over necromancers in PvP when I am playing another class.
No one likes playing unappealing classes, and currently necromancers are tied with engineers as the least played class. Both have severe design flaws which I’m not going to go into right now. Because this game is designed around mobility, dodging, and avoiding incoming damage all together, necromancers are seen as pretty weak. Having played other classes that can easily move around the battlefield and avoid damage completely when necessary, this perception isn’t without merit.
Can a necromancer kill people in PvP? Sure. Can they survive when needed in PvE? Sure. Unfortunately the mechanics given to them are no where near as efficient, or as effective, as what other classes possess.
What build are you running?
I have to say..
Playing exclusively as a necro, it takes some time to really understand their capabilities. Necros are quite viable especially in tpvp where people say otherwise.
Necro’s are just not straight forward. They dont spam a single skill to get a kill. They require some practice and for all the variety in build options it can be difficult to find one that suits your play-style.
I wont argue that some of the other classes have some perks. The ele is getting fixed, so i hear. The game is still a bit new and if you dig deep enough and play around with the necro enough you might realize as many have that they are not terrible.The necro’s only real downer for me is DS. I don’t mind it as much as I have and enjoy using it. Though maybe after some time Anet might give it some bling.
Careful, you might get banned for saying half of this
this thread is so serious.
I enjoyed playing with 30 spite, but I found I preferred dropping 20 for 20 in blood. Consider life siphon as damage reduction so long as you’re attacking.
There are very few reasons for devs to post here. They focus on banning people like me for a week when I say:
“Will necros learn how to play without spamming a single skill and relying on a single sub-par build expectation?
So long as people read these forums, then no.”
Some necros prefer to report innocent posts/opinions of those who know the class to be solid rather than try to learn how to improve personally.
nice advice from talentless. I like to play d/wh with a/f but usually run with staff offhand instead of a/f purely for the range but will be working on my play without staff for sure. its far more fun for sure.
talentless, u take spiteful talisman in spite?
Yes.
If we’re comparing GW1 to GW2, can we at least mention the painful absence of GvG?
I never played GW1 and I think that the lack o GvG makes the game’s title misleading.
The Title is a typo. This is Zerg Wars II.
Only hard thing about killing a fellow necro who happens to be MM is targeting him. You’re like a less effective Mesmer in that regard.
More important than what is posted above, is the need for Necros to consider weapon swap like elementalists consider element swap. You should basically ignore Axe #1, however, if you can get accustomed to the paystyle, drop your staff for dagger/warhorn. Use the Axe/Focus for the vulnerability, retaliation, spinal shivers & #2 before swapping to Dagger/Warhorn for the daze, immobilize (4sec if 30spite) and auto attack. DS #1 is great depending on your build for vul and/or might stacking, but you still lose a bit of dps compared to dagger auto… naturaly if you need the range then you’re good to go.
Again, main thing.. treat your weapons and DS as elements. Never stay on one too long or you’re not making full use of the class.
If we’re comparing GW1 to GW2, can we at least mention the painful absence of GvG?
Necros have a lot of access to blinds, along with death shroud, so our need for dodging is not as serious as say Rangers.
e-famous ftw.
Spectral attunement is well worth it if you’re a WvW roamer who prefers 100% swiftness (and plan to have at least 10 in SR) with a skill that can save your life over 25% movement speed signet that is otherwise a wasted slot.
However, it is also something I would drop if I were a tpvp player. Wouldnt need it. So as with all builds and traits, completely depends on your playstyle and what you need.
knights and all-around accessories.
@MethaneGas.8357
If you compare those escape mecanism to any other class, It seems like they are weaker. Only the Flesh Worm is really good, but it still need to be precasted, or be lucky enought to cast it on a cliff. 1 1/2 second is so long. I personally feel like summon have a too long casting time.
The issue I have in my roaming in T5, is it got a lot zergy since last patch, and because we used to be a T8 server.
In T8 it was a lot less zergy, I could roam with my necro without being zerged.
Now I can’t roam for 5 minute before running into a zerg. And zerg hunting with a necromancer is nearly impossible.
With my DD Elem, my engineer and even my Ranger, I can outrun most Zerg. Not witha necro. Spectral walk and Worm don’t out run people. They only misplace you. Useful if there is cliff, not so if there is a zerg behind you.
Leaping skills are one of the issue I have yeah. Seems like premade group like to focus hard on the necro behind the group. They know we can be annoying if left alone, so they pressure us hard. And leaper are a pain if you don’t have plague elite Up.
Please watch one of my two videos. Back to back days, where you can learn how to stay alive in WvW.
One cool thing I noticed from your video that I never knew. Casting Locust Swarm, then immediately using Lich Form, makes the swarm hit hard. I never knew you could do that, and just assumed that Locust would drop if you went into Lich.
Yeah, admittedly the opponents that night werent very good, so I have been trying to get some more entertaining fights… just always forget to hit record. Also be sure you either use your warhorn or spectral walk so you retain speed during lich.
Locust is also quite important for damage reduction/life siphon, since you gain the same amount per hit regardless of whether the damage is the swarm or your dagger auto attack. 5 enemies in swarm = decent hp recovery/survivability boost.
@MethaneGas.8357
If you compare those escape mecanism to any other class, It seems like they are weaker. Only the Flesh Worm is really good, but it still need to be precasted, or be lucky enought to cast it on a cliff. 1 1/2 second is so long. I personally feel like summon have a too long casting time.
The issue I have in my roaming in T5, is it got a lot zergy since last patch, and because we used to be a T8 server.
In T8 it was a lot less zergy, I could roam with my necro without being zerged.
Now I can’t roam for 5 minute before running into a zerg. And zerg hunting with a necromancer is nearly impossible.
With my DD Elem, my engineer and even my Ranger, I can outrun most Zerg. Not witha necro. Spectral walk and Worm don’t out run people. They only misplace you. Useful if there is cliff, not so if there is a zerg behind you.
Leaping skills are one of the issue I have yeah. Seems like premade group like to focus hard on the necro behind the group. They know we can be annoying if left alone, so they pressure us hard. And leaper are a pain if you don’t have plague elite Up.
Please watch one of my two videos. Back to back days, where you can learn how to stay alive in WvW.
1vX necro video has been up for some time. I roam solo or in partial/single groups almost exclusively and never have issues. I dont waste time recording though, so the signature video is from a single night, not just a collection of “best hits”.
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