Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
If SoR loses badly again, and Kain wins t2, will sor drop into t2 or are the point difference still too great?
If the scores were the same as last week the Elo rating would not change. You would have beat SoR by 200k and Kain would have to beat TC and FA by 200k each in the same week. It’s not even possible for Kain to make T1 unless a major server shakeup happens.
yet it is possible for a zerg containing mostly CDS to camp their own spawn camp and not engage a re-set night bloated 10man havoc crew.
If you have a crew or a guild devoted to small man roaming in WvW post your guild tag in this thread. Let the zerg mongers have their weekly WvW threads while we ensure that we roam on the same maps.
Our crew will normally run 7pm EST – 2am EST roughly. Map choice varies. SF has a main force and we are usually on the same map for communication purposes.
The hate on Blackgate was a little unnecessary (:P), but it’s nice to see Rune of the Pack get some love.
It was, but as you heard, I was WvWing during the interview and it was what I was seeing at the time and day before… BG does camp kitten for no reason a lot though
Your guest makes a good point about how the necro’s utilities let them spread around a ton of disabling conditions even when they’re not specced into condition damage. I should switch to a power spec for wvw too I think…
Your guest is awesome. He’s by far the coolest necro I’ve met.
I wish in-game tags would display enemy character names so we dont have to even read the comments of baddies.
wxp wouldnt help change zerging. You would need to remove the 5 person damaging aoe limit to allow for zerg busting by small groups or even apply speed debuffs to groups when traveling in large numbers.
nothing new here, lol.
Yep, even if you have only 1 HP, go into Death Shroud, and take 10000000000 damage, you’ll be completely fine. No damage done while in Death Shroud will carry over, which is why, like War Mourner said, we can jump from any height. As long as you are in Death Shroud when you hit the ground, you will live and take no damage to your HP.
spectral walk jumping is more fun
you can die without a chance to react if low health and your life force is exhausted instantly.
2) Spectral Wall is weak in wvw – agreed. In theory a very organized friendly zerg can all walk though it and get buffed, and a very dumb enemy zerg will all run though it and get vulnerability. In reality though it is hard to pull off.
5) Well sucks – disagree. Yes for havoc squad maybe they suck. But in zerg vs zerg they are a beast.
Got these mixed up
.
I like Spectral Wall for my groups roaming, and I dont think Wells suck, Well of Darkness is often my changeable 3rd utility, but being a “wellmancer” in a roaming group is not as effective. Point of the conversation is to emphasize that Necro can be 1 of 50 million things and effectiveness of builds depends on your goals, playstyle, etc.
7pm EST tonight – SOR BL between NE bay and SW garrison my crew will be roaming. Ya’ll welcome to try to zerg us down (our main force would love for you to waste your time), but if you’re actually roaming with a 5man, you’ll have a haven up there for some fun.
In Summary. FEAR is an embarrassment to their server; bad players and consist of players who would all die to me 1v1 or to my 5man squad with ease. They spend too much time on the forums, hence why they are bad in-game, and no one cares.
Can we move on now? There are actually nice people and talented players we should be talking about.
breaking the unspoken truce zone that everyone has set aside for GvG?
I think you only speak for a small minority of people, certainly not everyone…
Killing you doesn’t mean I don’t respect you.
Where we come from, Red is dead. Sorry.
actually, red means your steak isnt quite done yet.
If you’re in WvW, expect to get hit. There are no ‘truce zones’ in my opinion at least. Everybody is fair game :/
The GvG area is very well known….
go to bed wondo!
Does SoR run anything but full map zergs?
Nope, all our players in every map are on one commander on that map at all times.
We are also looking just for you, we are out to get you.
Sarcasm doesnt work when it’s mostly true. Running havoc on Choo maps is easy and boring… taking camps ahead of a single giant zerg and never having anything to kill keeping our 25 stacks for hours is just… meh.
Dude, it’s cause we are chasing one guy. Did you not read my post? We could care less about you, we are after him!!!
sorry, forget trains naturally suffer from tunnel vision
Well of course! We do run on tracks ya know.
But on a more serious note, what is with all the negative connotation surrounding “zergs” that form on servers.
They have their positives and negatives just like any other strategy in the current WvW meta. They are good at taking tough objectives, but lack the mobile map presence.
However, fracturing into many small groups makes your key positions susceptible to zergs and also demoralizes your pugs.
Having a hybrid of the two is great and all, but finding that balance is difficult especially considering fluctuating numbers not only on a day to day basis, but on an hourly basis as well. Then you have to factor in composition of the current build being compromised by fracturing along with the current morale of the map’s troops.
This is not even taking into account going into a map with T3 enemy structures which beats groups of 15-20 with 5-10 men on siege.
So, we run a train, we run people over. That is our goal and we are good at doing it. We are exploring having multiple groups built into that strategy, but as the current WvW meta stands, zergs work well. Every server does it. And until something changes overall in WvW meta that is zerg breaking, it will probably stay that way.
Now I’m going to bed, so take everything I just said with a grain of salt, I’m tired T.T
Negative connotation comes from the reality that it takes more player skill to compete in small man operations than zergs. There is plenty of coordination and theorycrafting when it comes to zergs, but it’s not the same… that goes for any MMO. Now, not everyone is an elitist, and not every elitist is a kitten… so it shouldnt be an insult, just a different playstyle and preference.
bad form FEAR zerging a casual gvg with their full map 60 person zerg…..
south of south camp is pretty much a guarantee spot for gvg. and your FEAR scout told you it was 15 SF vs 15 Agg? so you could come and roll us with 60? lol so sad hahahaha you must have been bored to interrupt a gvg like that. pathetic.
1st off we only had about 15 and the rest were random. At most we had 25-30 total. Might have seemed like more due to how quickly you died. So I can forgive your blatant exaggeration.
2nd – FEAR was not invited to your little “casual” event so we felt slighted and acted accordingly. Next time it would behoove you to possibly send us an invite.
3rd – We were farming badges all evening (all week for that matter) and seeing that the map was rather quiet we went to where the badges could be found. It’s WvW my friend so complaining about being killed in any BL is rather pointless.
4th – yes we were bored. Thank you for providing us with a laugh before we logged for the night.
Toodles!
5th, you’re pretty bad at the game losing as many as you did and coming to the forums lying about your numbers.
Does SoR run anything but full map zergs?
Nope, all our players in every map are on one commander on that map at all times.
We are also looking just for you, we are out to get you.
Sarcasm doesnt work when it’s mostly true. Running havoc on Choo maps is easy and boring… taking camps ahead of a single giant zerg and never having anything to kill keeping our 25 stacks for hours is just… meh.
Dude, it’s cause we are chasing one guy. Did you not read my post? We could care less about you, we are after him!!!
sorry, forget trains naturally suffer from tunnel vision
Does SoR run anything but full map zergs?
Nope, all our players in every map are on one commander on that map at all times.
We are also looking just for you, we are out to get you.
Sarcasm doesnt work when it’s mostly true. Running havoc on Choo maps is easy and boring… taking camps ahead of a single giant zerg and never having anything to kill keeping our 25 stacks for hours is just… meh.
Saw you guys briefly last night outside either our spawn tower. Looked like you were running 10+ though and that map was a poor choice. Our spawn area was being camped and when we got out we took NW, N and NE camps without seeing a soul. When Choo is on a map it’s just 500 million people in one group and no one anywhere else for SOR. Boring and Talentless
Well, we never claimed to be meta game specialists, we just go where the fights are.
I don’t follow what happens to our zergs very closely, but I believe our numbers dwindled as the evening progressed to the point where the SoR and JQ zergs overwhelmed us. That kitten coverage gap between NA Pacific and Oceanics, I tell ya! Good fights last night though, our 10+ (12 at one point for a bit, then back down to our usual 5 or so) had a good time in that BG!
No worries – I wasnt trying to hold you t some crazy high standard, I just get excited at the thought of anyone running small man groups in t1. I ran into a WORK 5man earlier tonight, but was unfortunately only with 2 others at th time forming a group
Still was a long fight between garr and NW bay (my secret havoc/solo spot… dont kitten it up with your zergs).
some ppl here gave you good advices… I personally think necro is very solid in 1on1
just go out there and pvp that’s the best you can do with all the info from here
it takes some time to see what you like maybe conditions are not you thing and try power build.
I win like 70% fights 1on1 on my necro, most annoying are good geared thiefs and mesmers coz stealth is just annoying in wvw
I would say that stealth combined with the downy makes pvp in gw2 sub-par.
I solo often in t1 with a power hybrid spectral-heavy build just fine… until the 30+ zergs find me
Well I jumped into gw2 late thinking it was going to be my next Dark Age of Camelot. Needless to say I was wrong… I have been disappointed by the lack of other groups roaming BGs like you would see with 8mans in DAoC.
My desired playstyle is not meant as an insult, because I know the amount of planning and coordination that is used in an SF main force, but I have no fun doing that sort of thing… let alone when you have 100+ people in an area and you have skill lag… you want to kitten off a PvPer? Prevent him/her from using his/her skills lol.
If you are looking for roaming groups from BG, check out guilds like RIOT and oPP, they are small guilds focused on roaming with around 5 people. Also as another poster said, if you are looking for small group fights, better show a different guild tag than SF, small groups tend to avoid you because we thought you are just vanguards of a large force.
Yeah, GW2 just does not promote small group fights like DAoC did. Anet could make some simple changes like making group buffs only work for party members or give more “realm points” for solo/small group kills, but I think it is pretty much a pipe dream for small group PvP’ers like us. Tier 1 is very hard to be a small group in, and only the old school, hardcore PvP’ers can handle it.
Saw you guys briefly last night outside either our spawn tower. Looked like you were running 10+ though and that map was a poor choice. Our spawn area was being camped and when we got out we took NW, N and NE camps without seeing a soul. When Choo is on a map it’s just 500 million people in one group and no one anywhere else for SOR. Boring and Talentless
Spectral skills are underrated because the necro community is under-skilled.
I chuckled.
@Chips:
I would agree spectral armor doesn’t have something you will need in zerg WvW. But all you need to do to hit everyone ikittenerg with wall is place it right in front of them. Its not like they are running complex maneuvers, they are running in a straight line. Grasp is fine for WvW if you are running a power build, pull a person out of their zerg and he’ll die faster than you can drop your wells. And walk has tons of applications in WvW.
I was just tying to be a troll. Builds will depend on what your goal is. Goal-oriented builds > kitten builds
Spectral skills are underrated because the necro community is under-skilled.
Let’s make it a rule; if someone wants to talk about all the bags they made or how badly they wrecked a certain guild or person, video/screenshot has to be attached or they are full of it.
K? K.
I’m sure this will prove to be a useful quote
Secret to wrecking me… you kill an all-celestial white female human necro who is almost naked.
Here’s hoping BG gets knocked out of t1 soon. As a havoc/small man runner I am tired of you all hiding in towers, afraid to fight even numbers. Do you really think 5 people want to siege your kitten? We dont care. Zerg Wars is for noobs.
After reading your post and then looking at your user name I think you owe me a new keyboard.
Mine is currently covered in Dr. Pepper.
Sorry, your insurance policy clearly states keyboard repair is only covered if it was Diet Dr. Pepper
Here’s hoping BG gets knocked out of t1 soon. As a havoc/small man runner I am tired of you all hiding in towers, afraid to fight even numbers. Do you really think 5 people want to siege your kitten? We dont care. Zerg Wars is for noobs.
Doesn’t [SF] run 25-30+ Zergs? :P
Talent is part of our small squad that you usually see out there looking for the smaller fights. Main team is 20-25 + 5 mixed scouts/defense to assist defensive non-SF players + 5 havoc that has the purpose of really only killing people + 10 secondary offense on our big nights. It’s non-value added to have everyone in one team for us, and we prefer to play toward personal strengths and not have everyone run as a big ball. Everyone enjoys different playstyles, so we try to cater to that regardless if it is painful or not. Most of my members computers lock up in the really really huge fights, so we try to see if we can do more with less as usual.
I wish more guilds and people would think like this. After all most of us play this game to have fun, and I think most of us can agree that playing with ability lag aint fun. Untill Anet comes up with a solution, we as the players and the community could go a long way fixing this, by not roaming around with full map zergs.
I have seen guilds that are fully capable of fielding 30-40 on their own, team up with other guilds fielding the same numbers only to roam around and kill. ( Last seen by Choo / LUN last night in EB. Big props to you guys for splitting up after we had a chat about it ! )
While I can understand that there is safety in numbers and winning is generally more fun than loosing, I can not understand why these guilds would want to win the open field fights at this price.
I know that you need more than 20 to take a fully upgraded keep, and I undertand that guilds team up for this. However we would see alot more “fun” open field fights if guilds would split after they have taken objectives, and go back to their own business.
Well I jumped into gw2 late thinking it was going to be my next Dark Age of Camelot. Needless to say I was wrong… I have been disappointed by the lack of other groups roaming BGs like you would see with 8mans in DAoC.
My desired playstyle is not meant as an insult, because I know the amount of planning and coordination that is used in an SF main force, but I have no fun doing that sort of thing… let alone when you have 100+ people in an area and you have skill lag… you want to kitten off a PvPer? Prevent him/her from using his/her skills lol.
Here’s hoping BG gets knocked out of t1 soon. As a havoc/small man runner I am tired of you all hiding in towers, afraid to fight even numbers. Do you really think 5 people want to siege your kitten? We dont care. Zerg Wars is for noobs.
BG is fun to fight against. You never know when your enemy is going to discover skills that Anet didnt give them while they hide in towers and camps from 5mans begging the mindless zergs to come chase us.
Only exception seems to be EA. Dunno if that is a common-held mindset, just my anecdotal experience.
You can’t kill anyone because necros are the worst class in the game. The patches have helped a little but not nearly enough. Thanks to Kravick and SupahSpankeh for an accurate assessment of the class. Skip the “I killed this lowbie once in pvp” posts. The one thing necros are good at is supporting dedicated groups. They are not good at too many things including mobility for chase and escape, burst damage, finishing and lack of stability is a glaring problem. Unfortunately a lot of pvp devolves into 1v1 fights which necros are not good at unless you’re fighting those lowbies or got very lucky in your build matchup. You best bet is to stay with the herd, go condition/fear/terror staff/sceptor and hope the people you run into are weak against condition. Use spectral grasp and a focus to keep the ones you can actually kill close by.
You should not be allowed to post on this forum.
He was really bragging about WoW? WoW wasnt even a PvP’ers game. Kitten Carebear.
Then again, Zerg Wars is certainly no DAoC either…
Dagger/warhorn is great for power builds. Axe/Focus is for minion builds. Scepter/Dagger is for condition damage. And staff really can go either way, it has decent damage either way, but you’ll be taking it for utility, not damage.
Easy summary, understanding that it is generic. Good guide to follow for new necros.
Once you get more familiar with the class, you might find your axe/focus setup fully compliments the dagger/warhorn for a power build.
I’ve found vulnerability stacking to have better results than might stacking for WvW, given that you cant share your might.
I enjoy playing OP classes that people think suck.
the CD for spectral armor is excessive, as is the CD on many wells. Get your spectral armor from the traitline and be happy.
I agree the Spectral skills need some attention. Minion, Corruption, and Wells builds are all strong enough to play as standard builds but not Spectral. Cool-down on Spectral Armor is too long while up-time on it is too short. Spectral Wall is easy to avoid and its boon/condition is too short, also.
Because the Necromancer is short on battle mobility skills, Spectral Armor and Wall are not strong enough to provide adequate survivability buffs. Spectral Walk and Grasp are both half-way decent battle mobility skills but traiting for them shorts other trait lines while not traiting for them adds a lot of capability. Power and particularly the toughness trait lines are very attractive for damage and utility. The precision line has Focused Rituals and the critical damage line has DS buffs.
A spectral build seems meant for a conditionmancer build with improved mobility and reduced incoming damage but it is not strong enough to match other common builds. I would love to play it, though. A Spectral build could be great in PvE dungeons where bosses spam AoE that would knock out minions too quickly for my tastes. I used to run Spectral Grasp as a knock-down but had trouble with it after the patch to bosses that nerfed Fear. More up-time on Spectral Armor and something else to replace Spectral Wall like a Spectral Teleport or some other gap-closer/opener could make the build worthwhile.
I have never disagreed with a post more. The Spectral Armor CD is excessive, but if I want protection I’ll use the 48sec CD traited Spectral Wall instead.
Spectral Walk + Warhorn = perma swiftness, not to mention the escape features of teleport.
Spectral Wall + axe/focus = 20+ insta vulnerability stacking.
3rd utility doesnt have to be spectral grasp to warrant using your spectral cd in Soul Reaping or Spectral’s Curses Master trait. 3rd Utility is interchangeable based on what you are doing – ie epidemic for zergs, corrupt boon/signet of undead for havoc, etc.
Dat score! Jade Quarry has made a suprising comeback! Can and will Blackgate make a double back? Good luck to all my brothers in the Battlefield! /salute
Please do… some of us would prefer BG win (please note I do not speak for most of SF in saying that). Since WvW points mean nothing, I would hate to see BG spiral into negativity and PvE mode after losing something they should have been able to hold…
This just in… WvW Points mean nothing.
Havoc 4 life.
Oh and… many of these kitten posts from zerging noobs complaining about zerg wars are zergin funny.
(edited by Talentless.5708)
good idea with the podcast. Still feel necro is one of the most powerful and dynamic classes in the game… hence their abundance in tier1 WvW.
Pretty sure that its just that Epidemic (overall) and Golem Charge on gate are op as hell.
nah
good idea with the podcast. Still feel necro is one of the most powerful and dynamic classes in the game… hence their abundance in tier1 WvW.
Thanks for the replies guys, much appreciated.
Just wanted to reply to the folks saying scepter doesn’t go well with power, which is just wrongDagger range is so short that if you get immobilized you can’t do anything. I love the damage from it, and the lifesteal ofc also the immobilize. However I like the range of 900 scepter, which actually hits quite hard in a power build. Not to forget you get a long duration cripple (since 30 pts in spite), and a bite that hits for 2200 on crits.
So that’s my reasoning for trying out the scepter, as I did have dagger before but just got tired of not being able to be in range.Axe is still better – I can hit 2200 on my auto well maybe only 1800, pluse Axe has seen numbers significantly higher with food. I hit 6900 on a high toughness guy the other day.
I AM running axe :-)
Axe/focus and scepter/dagger. I used to run d/d instead of scepter, but opted for range in the scepter and gave up on the dagger.Wow, no staff? That’s crazy, staff is so versatile. I occassionally run D/W instead of staff to deal with the melee guys.
Hehe, I dont use a staff outside of siege or some pve situations either any more. I consider Axe to be my range and dagger to be my main hand.
I know this is kind of wandering off the original topic but is still in the DS subject so figured I’d ask, but just how much of our toughness is taken into account when we’re in DS because it sure seems to me like a large chunk of it disappears. Hits I could normally laugh at all day decimate my DS, or am I just getting personal perception illusions? Has anyone tested with numbers to see if our toughness is the same in and out of DS, and by numbers I don’t mean the attributes sheet, I mean combat log and/or physically watching the damage numbers in the air as you get hit (or have a friend record the damage they do to you).
Death Shroud works on a percentage basis. None of your stats except Vitality, power, crit, cond damage, and crit damage apply to DS. Essentially it takes the damage done and a percentage of that is applied to your ds removal. If your toughness moved over it could be extremely overpowered because it would take someone almost as long to take out DS as it would to kill you. This would lead to Beta 2 type PVT Necromancers.
Are you sure about this… how would vitality effect your DS? How would toughness not?
I don’t like when its tossed around casually as a 2nd life bar or as above, people saying ‘now you have 69k heatlth’. No you don’t really because of the constant attrition on life force. It’s a second life bar as if there were invisible mobs beating on you constantly.
The natural decay rate strongly encourages you to use LF as a bounce in and out mechanic, which is much different than just having an alternate mode you can hang around in for defense. Of course you can do that, but then its going to drain extremly fast.
How much HP of every Necro LF bar is lost in a fight just due to attrition, well that depends how good you are at absorbing damage, as well as timing battles such that you don’t have to use it as a sponge too often. But no matter how good you are you are always going to lose a not insignificant amount of LF to decay.
There’s a trait for that
. Also, the poster above would be better off focusing on toughness which has a better rate of return on necro than vitality, since it will decrease the damage you take both in and out of DS.
Your traits are spot on, axe/focus is great, but if you’re a power necro you shouldnt be using scepter. Swap to dagger/warhorn. Use the Axe/Focus to build vulnerability stacks along with Spectral wall swap over to dagger/warhorn for the 4sec immobilize, daze, cripple and huge dps.
Honestly, a necro should not have any problem with conditions. They just increase your heal. Be sure you’re using DS frequently for the might/vulnerability stacking as well as the frenzy when you’re not popping it defensively.
No thanks to anything.
1.) Warhorn is amazing and already used by most good Necros… it’s called perma-swiftness lol.
2.) Spectral Wall is working as intended and needs no duration increase (look at your traits and test things…)
3.) Corrupt Boon is already amazing
4.) Spectral Grasp already had a silent fix/buff with the LOS issues previously this last patch.
Necromancers can actually trait to get the best downed state. You have the +50% damage (which everyone does), but you also have Bloodthirst which will improve your siphoning and Dark Armor which will give you an extra 400 toughness. You are as hard to damage down as a guardian who used his #3 skill if not more. Of course if someone stomps you they bypass all that but that is true of any class. If you are down on a point and the other team is unable to stomp because of team support, you will last a long time.
And to my knowledge you can cancel the cast of #1 by pressing Escape, just like with other spells.
building around downed abilities… sounds like an SOR player
I kid, I kid.
Downed State outside of PvE is kitten +1 to any dev working on a way to remove it in WvW.
you should make ranks for necro haters too
lol at this right here

its normal when someone is using some skill that reflect projectiles
ie, when my buddy is or the enemy?
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