Showing Posts Upvoted By Tamias.7059:

I knew we couldn't trust them! *SPOILER*

in Lore

Posted by: DaShi.1368

DaShi.1368

Personally, I don’t think it’s unfounded so much as it is that many people on this forum have a long history of pointing out that the evidence for it has been tenuous, myself included. Proponents of this theory, seemingly more than any other theory out there, had a habit of stating it as fact and even using it as evidence for other theories, and we spent so long arguing so hard that they shouldn’t get carried away we developed an antipathy to the theory itself, not for its own merits but due to the nature of its loudest proponents. That… seems to have been a mistake.

My two coppers, anyway.

Unfortunately, many who were against the theory outright bullied people at the mere mention of it. Whether people who wanted to discuss the theory had strong facts or not, a few people made it their duty to shut down any conversation about the topic. This continued even after their prized arguments that “proved” it had been debunked were demonstrated not to be strong enough to justify that conclusion. Nothing justified their behavior.

I’m glad that this is the outcome. It made sense from a story perspective. The high level of nitpicking that was required to even challenge it, further made me want it to happen. It’s a shame no one was allowed to discuss it constructively for so long.

New lore interview to Anet lore team

in Lore

Posted by: Lorea.3081

Lorea.3081

Hi, everyone! The spanish-speaking community of Guild Wars 2 had the opportunity a few months ago of doing an interview to Anet lore team. We receive the answer yesterday, and we think that was great to share it with everyone.

Enjoy!


Lore Q&A: The spanish community ask to Scott McGough, Angel McCoy and Bobby Stein

The Elder Dragons

  • Can you give some detail on how the Elder Dragons behave towards each other?

The Elder Dragons are aware of each other, as would be any two apex predators whose hunting grounds overlap, but so far there is no record of them fighting each other (much as two overlapping apex predators can coexist, as long as they don’t encounter each other personally). Ascribing motives and reactions to them that we mortals can understand is a dicey business because they are so alien, but one of the most popular current theories among Tyria’s dragon researchers is that the Elder Dragons would fight each other (at least via their minion proxy armies) if they expanded into each other’s territories, but multiple Elder Dragons completing the “devouring” stage of their life cycles (sleep, wake, claim territory, devour all the magic, sleep) eats up all the magic on Tyria before that happens. It’s kind of a natural predatory equilibrium: the dragons are separated by enough distance and their wake times are staggered such that they are able to sustain themselves and return to their more dormant state without having to battle each other for the magical resources they consume.

  • What is the exact process by which someone is corrupted by a dragon? Is there any way to protect yourself from dragon corruption or repel it?

The magic Elder Dragons use to corrupt things is ancient, powerful, and barely understood by the greatest magical minds on Tyria. There have been spells that could successfully cleanse a living thing of dragon corruption (see the Ruined City of Arah dungeon’s Forgotten path, or the climax of the Pact’s campaign in Orr) but they are not well understood, require significant resources to cast, and must be cast in a particular geographic location, so they are not universally available.

  • Almost two years have passed since Zhaitan’s death and the cleansing process started by Trahearne, yet Orr still looks the same. Is it actually being slowly purified or are the remaining major minions somehow preventing it?

Orr is slowly being purified by Trahearne’s cleansing spell; it will take time, however, as Orr had centuries to soak up Zhaitan’s corruption. Even though Zhaitan itself is gone, its influence and impact are still playing out in Orr and its minions are still actively serving its interests.

Magic in Tyria

  • Roleplaying wise, does magical healing depend on the knowledge the caster has of the patient’s anatomy? What about the state of the caster (poisoned, wounded, confused…) when attempting to self-heal or heal others?

A person’s magical ability and familiarity with a given healing spell is far more important than the caster’s knowledge of the patient’s anatomy or the caster’s current physical state. An injured/poisoned/etc. caster has a tougher time mustering the physical and mental resources necessary to cast a healing spell, but once the spell is cast at all it will have its full effect. Think of it as a sprinter recovering from a sprained ankle—they may take a bit longer to get to the finish line and they may feel a bit more pain along the way, but they will still finish the race.

¡Queremos casitas! <a href="http://bit.ly/1c2sHkk">Tu casa en cualquier lugar </a>

(edited by Lorea.3081)

If you destroy 90% of all the waypoints...

in Living World

Posted by: Haaznahnuff.1907

Haaznahnuff.1907

Imho, there should be a better compromise between

  • those who comprehend the game like a lobby with a character selection screen, an equipment locker, a chat and LFG, and a portals room to dungeons, farming sites, WB, and battle grounds, and
  • those who want an open world to stride across, possibly with some other irl contingency implemented as well.

is just inopportune, firstly because of the game’s population profile. Are we really all with a mature mind, and what this maturity refers to ? Speaking of maturity, I’m not sure for instance that we all need a daily coffer as an incentive to play this game! Should we choose to not earn it while playing our way?

Secondly, and principally, what others do matters in a MMORPG (remember that they, and their actions, belong to your own game). Individualistic gamers just tend to forget this fact, however. Of course there is some needed social tolerance, such as not being exasperated when stumbling across another player dressed like an irl tourist or with bunny ears: again, it’s their choice, and our own game too, but we wouldn’t ask for a special filtering functionality to visually cull them whenever we come close together. Yet, does everyone understand that seeing to many people wearing bunny ears may spoil one’s game, just like any spammed shouting on the UI, that you couldn’t turn off? It’s the same when people appear and disappear in front of you, and use a functionality that you “maturely” decided to ignore.

For instance, first time I read that new WPs would be added just for guilds to access their new dedicated content faster, I really thought that Arena Net is shooting itself in its open, living, persistent, virtual world…

Suggestion:

  • Let’s have WPs near all or most of the instanciated maps (and near guild puzzles if the opposite is unbearable). “Near” is still debatable, though.
  • Let’s have one or two extra WPs on each map, provided they are erected in logical places, see below.

and…

  • Let’s get ride of those indestructible, automatic cubic WP models in the wilds, whereas the “normal” asuran gates are damaged with a single explosive charge, and necessitate each one a qualified team to be operational. Seriously, there isn’t even a better range or a higher success rate associated with those normal asuran gates. The only difference is that they are free of charge (not counting the WPs in the capitals).
  • Let’s replace the WPs with normal asuran gates properly manned, and build in protected (though contest-able) sites (such as Black Lion’s havens, and other outposts) or in any abandoned and ruined complex because lore-wise, it made sense for asuras to build and use/loan them in the past (place of power, temple, energy node, former mining facility, or why not harvesting station, etc.). The latter would need either some kind of Order’s team deployed to man them when they are repaired and on-line, or some kind of automation (but not as those inconsistent current WPs).

As for where would we resurrect when dead, there would s[t]ill be portals enough in any given map, imo. Remember what happened to the WPs inside the dungeons? The reasons why, the pros, the cons? Well, I feel like it’s time to consider what is the current open world compromise worth, and what would change in case of a slight or a more radical adjustment.

(edited by Haaznahnuff.1907)

Ogden Stonehealer [spoiler]

in Living World

Posted by: Astral Projections.7320

Astral Projections.7320

Upcoming plot twist! (That I pulled out of nowhere and is based on nothing besides idle speculation).


His name is Stonehealer and the dwarves are made of stone now. He will be the one to reverse this condition, bringing the dwarves back to Guild Wars 2 as a playable race!

Interesting things in Scarlet's Room [Spoilers]

in Lore

Posted by: Angel McCoy

Previous

Angel McCoy

Narrative Designer

Lore is not malleable except under extreme circumstances. We are actually quite dedicated to the lore of GW1 and 2. However, situations do arise where we inadvertently or purposefully adjust lore.

In the case of the “days per year,” that was a response to our new Living World cadence and the upcoming journal (which I couldn’t mention at the time). We felt it was important to align the real year with the in-game year. If we adamantly stuck to the old in-game calendar, then we’d be cumulatively off by 5 days every year. Before long, we’d be doing Wintersday in January. Which makes no sense whatsoever (and would completely kitten our development schedule! Hehe.). Plus, we wanted the new year to turn over on the same day as the real new year. I gave a loreful explanation for the change at the time.

Furthermore, there was no reference to the 7-8 year space between the firstborn and the secondborn in our story wiki. Its origin is the one interview that was posted a year before we launched the game. We check the external wiki regularly, but we know better than to assume it’s always correct, and there was no link or citation to the original article on that wiki, so I defaulted to the information that’s in our internal story wiki. Koenig, you posted that line to the wiki back in 2011, and thank you for that, but I had no way of confirming that it was actual canon. In my records, it wasn’t.

One or two discrepancies in the lore does not mean we do not take it very seriously. We do. At least as much as you do because our livelihoods depend on it. More than that, it’s our lives. We literally live GW2 lore all day, every day. And, we take pride in our work.

Bobby did not mean the books were not canon. He meant interviews. When someone is doing an interview, it can be a stressful thing. It’s easy to misspeak or create lore that doesn’t get into the actual canon because it changes during development (if the interview occurs prior to the finalization of the canon) or it could simply go undocumented in the official story wiki here at ArenaNet. We make every effort to say only truth in our interviews, but the reality is that interviews are simply not as reliable as what you see in the game.

We do our best. And you have to remember that we are human and fallible, but our hearts are in the right place. We are not trying to kitten the lore. We are actively expanding upon it and building it into a greater whole.

The steam creatures are a primo example of that. They were in the game when we launched, which was 1325 A.E. There’s no actual lore that says when they first appeared (but it was definitely prior to that). In the Asura personal story, we see them coming through a portal from a POSSIBLE future. Nothing we’ve done with Scarlet contradicts any of that.

So, lore. Yes, it’s extremely important. We police it very carefully and take it very seriously. Promise.

And, as always, we greatly appreciate your passion for the lore and for the story.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

Interesting how you ignored this part at the bottom of the blog:

As always, the content above is subject to change as we test and iterate on these systems.

You also ignore the fact that they said rather long before the end of 2013 that they would push Legendary and Precursors forward, which was also later stated to be pushed forward until they have revamped the reward system.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

If chapter 2 does not deliver.....

in Living World

Posted by: Carighan.6758

Carighan.6758

What I find interesting is that there seems to be an expectation that ANet should pump out content much faster, but it sounds as if this expectations comes from an observation somewhere else.

Where would that be? WoW, which goes months between raid patches which are cut down in size to be a single small raid zone with a handful of bosses, and then a year until the next xpack? A year of nothing, ofc.
Wildstar? Which lacks content right out of the door?
Or are we looking outside of MMOs? Bioware pushing out content faster with DA2 certainly wasn’t well-received either, so there’s a negative precedent there. D3 went 2 years before it got more content, and it was only ~25% more, and the world isn’t large to begin with. PoE is still in it’s death throes so I doubt much will happen there.

No company releases lots of content fast.
For 2 weeks, Dry Top is quite good. Plus let’s be serious, adding new zones should be something done rarely, as it makes an already giant world even larger, each time they need to check whether Megaserver still fills each zone at least once over.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Storytelling improvements

in Living World

Posted by: Lonami.2987

Lonami.2987

Just wanted to say I’m very, very glad to see how the storytelling has improved with this episode. I’ve been criticizing the poor storytelling, together with the lack of lore cohesion, since pretty much release.

This episode has been awesome storywise. The storytelling was pretty good, and what I always wanted and felt that was missing in this game. Congratulations for moving forward and improving it so much.

Deeper analysis:

The story was told very well, there were references to many things, the instanced story had steps in the open world, and the instanced and open world versions showed cohesion between them, dialogues included. I’d give it a 9/10, it was great. Some nitpicks:

The only part where this cohesion failed was when, in the instanced version, there were nearly no zephirites, while in the open world it’s full of them. I think the instanced version should have showed some injured zephyrites, or the same zephyrites as in the open world.

The seraph feel a bit out of place, too. We see none after crossing the portal, and then there’s a few medics who appeared out of nowhere, without any escort, and with the target of their expedition in front of them, and no reaction by them whatsoever. Where’s Corporal Jantzen and his troops? Why isn’t there at least one soldier next to the portal talking with the zephyrites to coordinate the medic camp north?

One of the problems with storytelling has been the lack of named enemies, and this didn’t get enough attention. There’s one named Inquest asura in the instance, that dies seconds after we meet him, but in the open world, who I assume is supposed to be leading them has no name, and is a generic NPC instead. It would have been better if this NPC got a name, and same dialogues tied to the Inquest events showing their motivations. Right now they feel a bit like filler, mostly because they have close to zero personality. The NPCs, and specially villains, need more personality.

There’s many cool objectives across the zone, tied to the personal story. However, some of them should really stay invisible if you’re not doing the mission, else they feel completely out of place, and sometimes spoil what’s to come if you decide to explore the zone before completing the instanced story. I’m talking about the dead merchant and the notes, for example. They don’t really make sense as permanent world additions, they should stay invisible while you’re not (re)playing the living world story.

Finally, I don’t like the zone too much, which doesn’t seem to be tied to lore, but is. The zone is awesome, and I love everything about it, but it is too small. Why the major sites in the zone (Prosperity town, seraph camp and zephyrite wreckage) aren’t separated by a long walk across dunes and cliffs is beyond me, it really kills immersion to see everything so close. It affects gameplay negatively, too, since everything is so squeezed together you arrive anywhere by walking a bit. The feeling of crossing a wasteland is nowhere to be seen with such a small sized zone.

All in all, except the zone-size problem, which has more consequences on gameplay than lore, the game has really stepped forward, into a much more better direction. Great job, really, the story, lore and storytelling this patch were awesome.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

(edited by Lonami.2987)

Enough of your GMPC please.

in Living World

Posted by: BobbyStein

Previous

BobbyStein

Guild Wars 2 Narrative Lead

Next

The character is indeed voiced. Did you ever played your personal story ?

Warning: nerdy devspeak ahead!

The player character (PC) hasn’t had new voice recorded since the game launched, so you’ll only hear your character speak in the following circumstances: conditional chatter, in cinematic conversations in the Personal Story, and in painterly “full” cinematics. We retired cinematic conversations with the Living World, so right now the PC can only “talk” through unvoiced dialog trees.

We’re exploring some technical improvements that may allow the PC to speak under new circumstances, but it’s actually a bigger undertaking than one would imagine due to the complexity of player voice implementation (10 possible voices, currently shared lines of dialog that we want to split out, scene timing per language, etc.). That’s about all I can say at the moment.

In short, we’re looking to make the PC speak again, but it’s going to take a bit of time to redo the code and content pipelines to make it work, not to mention updating our tools to allow us to generate PC lines that deviate based on race & gender, prior accomplishments, etc. We’re not ready to announce what those changes will actually be or when they might be deployed, but we’re seriously looking into it.

As always, thanks for playing.

Fun fact: SW:ToR had 8 classes with entirely diverging storylines and was and is still fully voiced. With the two genders that means 16 possible voices, with split lines of dialogue (usually 3 choices).

Actually, I’m not saying that you could’ve pulled off something similar as you didn’t have EA’s financial backing (although by not ditching quests for events and cutting down the ridiculous amount of ambivalent dialogue that in 90% of the cases is all about the everyday, boring lives of a zone’s denizens you would’ve had way more resources to concentrate on giving voice to the person who matters the most in an RPG: the PC… my 2 cents). However, I’m still waiting on a branching storyline where my choices matter, I have more than one line of dialogue, and which incidentally also takes my character’s personality, origin, species, and gender into consideration.

For you, the game should be about the PC at the expense of the open world content and ambience. For me, and for Guild Wars 2, it’s about the world as a whole since it’s a cooperative, shared environment. Neither approach is wrong, but we decided to put more of our resources into bringing the world to life. I don’t regret that at all.

Big Improvment

in Living World

Posted by: Balsa.3951

Balsa.3951

Story telling wise anets writer made a leap .

that was amazing good story telling.

I couldnt stop. after everybody left the room of scarlet me and taimi stayed and i watched and read her hologram

5Stars for that

Im dead sleepy but i need to know the end

Suggestion: "Replay Episode"

in Living World

Posted by: Slushey.8236

Slushey.8236

Don’t get me wrong, I think this is a great feature and should continue to be implemented in the Living Story. However, I honestly didn’t want to replay ALL of the new content, and I don’t really care about the achievements, so can we please have an option to cancel the story replay without finishing everything again?

That green star which is now hovering over my UI is incredibly irritating, and I won’t be using the feature in the future if this is going to be how it works. There is a couple of parts which I would love to replay, such as the final boss fight against Aerin, but if it comes at the cost of having a green star pestering me until I replay everything else, I probably won’t use try this again.

Again, great work on the “Replay Episode” feature – I think it’s a great addition to the game, but it would be nice to be able to replay selected content without having to finish all of it.

Grand Duke Slushey of the Knîghtmare Court
Blackgate | Knîghtmare [KnM] | Knights of the Temple [KnT] | Attuned [Att]

(edited by Slushey.8236)

The Sylvari as Mordremoth Minions?

in Living World

Posted by: lordkrall.7241

lordkrall.7241

So, now with yet another Sylvari seemingly influenced by Mordy it might be time to accept that the Sylvari are very much tied to it (or might even be minions).

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Glint's offspring inside the Zephyrite ship?

in Living World

Posted by: Fafnir.5124

Fafnir.5124

Zephyrite: The summer sun shone bright once more, warmed wood and cloth of home.
Zephyrite: We honored those who came before, and journeyed where they roamed.
Zephyrite: (humming)
Zephyrite: Alas, alas, we’ve no more peace, no ally from on high.
Zephyrite: We’ll make our way to brighter day and into clearer skies.
Zephyrite: (humming)
Zephyrite: No more to tame the wind and rain, the skies to swallow whole.
Zephyrite: She flies no more in glinting beam and leaves a hollow hole.
Zephyrite: (humming)
Zephyrite: Alas, her magic strewn in sand. Alas, her soul undone.
Zephyrite: The clouds shed tears upon the land for the loss of our crystal sun.(voice says “mourning of crystal sun.”)
Zephyrite: (humming)
Zephyrite: No more to tame the wind and rain, the skies to swallow whole.
Zephyrite: She flies no more in glinting beam and leaves a hollow hole.
Zephyrite: (humming)
Zephyrite: Alas, alas, how time must pass. Ancient, magical friend.
Zephyrite: So terrible, so dreadful that so treasured should so end.
Zephyrite: (humming)
Zephyrite: No more to tame the wind and rain, the skies to swallow whole.
Zephyrite: She flies no more in glinting beam and leaves a hollow hole.
Zephyrite: Alas, alas, alas, alas…
Zephyrite: Alas, and so we go…
Zephyrite: We fly on high into the sky…
Zephyrite: And cry, “Alas, alas, alas…”

That’s the song they sing aboard the ship and they also mention tending to “Her Legacy” We know a legacy is often times a child or offspring.

For them to bring the child along, instead of hiding it away, even more so with glints past beef with Kralkatoric it seems kind of odd to expose the offspring to such dangers.

Just wondering is it crystal sun or crystal son play on words or a name. I just read a my Sun a girl joke. sorry Child crying for parents maybe though. The ambient conversation in game is really what Anet needs to expand on because i think they are one of their strong points in the game.

The Arc, Dialog, Writing and Season 2

in Lore

Posted by: Angel McCoy

Previous

Angel McCoy

Narrative Designer

Next

I think the best solution is to strike some sort of a balance, but this is far more easily said than done. It means making every player feel like they are a part of the world and have had a small but measurable impact on the world, or otherwise somehow accounting for the existence of all these other heroes running around. I don’t know the best way of doing this, though.

Yes, you nailed it. I’m not sure we’ve completely figured out the best way either, but we’re getting closer all the time, and we’re always working toward that goal. Discussion threads like this help us to get a feel for how we’re doing and for what you want. Thanks for posting!

[suggestion] $15/month = no diminished returns...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

i’ll be the first guy on earth to click the “my account” link on this here lovely website, input my credit card information, and activate the subscription.

I’ll be the first guy to click “uninstall” if they charge a 15$/month to be able to farm gold.

The game as it is now is worth its 50 bucks + some seasonal gems for convenience and cosmetic items, but definitely not a “sub fee” plus “buy gold”.

20 level 80s and counting.

Cheers for anti-zerg philosophy

in Guild Wars 2 Discussion

Posted by: Faerun.3091

Faerun.3091

Thank YOU devs so much, I think you are on the right track with these new mehanics you introduced in Crown Pavilion. I know a lot of people are dissapointed it isn’t the farm fest like it was last year, but I couldn’t be happier. Last year was awfull for me, there was no gameplay to be had there, it was just running around in a big zerg and spamming #1 skill. It was no fun. This time we need to split the zerg in medium size groups, and this time player skills matter more. So thank you for that, I really like the change, and I hope more of this will come, like marionete fights etc… Just make sure that you make events that scales well for medium number of people as well as for huge number.

I see that some people are not happy with rewards, personally I don’t care about rewards and I never did (yep people I don’t give a kitten about rewards in game), but you might want to check if those rewards are good enough, or sadly some people wont play this awesome content.

What have the Zephyrites been up to?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I feel like that answer just poses more questions. Why pull away from Tyria but not Cantha or Elona? The Brotherhood of the Dragon never had ties to those places, and while Elona is near to the Crystal Desert, why would they consider it ok but not Tyria? And Cantha? The isolationist empire, which under Usoku’s iron-fisted rule expelled all who didn’t agree with the official policies? Why would dedicated pacifists with ties to a dragon on the other side of the world do their recruiting there?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Thanks for all the Dialogue

in Battle for Lion’s Arch - Aftermath

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

Next

Either the writers got some help, or they gotten a lot better. Whatever it is it’s working

We’re focusing a bit more on the presentation of the writing now. In the past, we wrote and voiced a number of scenes that never got built. There were story and character moments for planned instances that, unfortunately, got cut. What was especially difficult for the writers and narrative designers was that feeling of “I wrote all this stuff that would make the story more cohesive but nobody can experience it.” We learned a lot over the past year about how we could do a better job of conveying the story, so we partnered with a number of designers and learned some basic implementation skills.

Really, the root of the issue was communication between disciplines. The changes you’re noticing are a direct result of the increased collaboration between narrative, design, art, and audio. The story moments in the past three releases came about through many meetings where we’d all talk about character moments and plot points, and how we can best portray them with our tech.

We experimented with using instanced and open world scenes, and tried to place those moments in and around gameplay such that they were in the direct line of sight but weren’t heavily gated. This is all basic game narrative stuff that is common in development, but something we’ve had to experiment with due to the unique nature of our platform. And yeah, we’re also trying to seed more ambient lore that ties back to the current episode plot because it makes the world feel more alive. The fact that people are noticing these changes makes me incredibly happy.

(edited by BobbyStein.2315)

"You are the present for my becoming."

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Wait a minute! Were the Krait around during the last rise of the dragons?

Like with the tengu and kodan, there are theories for it – which Aaron pointed out the basics of them all – but no solid confirmation nor solid support.

@Tamias: For once, I completely agree.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

"You are the present for my becoming."

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Sorry for the necro, but I didn’t want to make a new hybrid thread when there was an old one gathering dust, and this was the first one I found.

So, for those who don’t keep tabs on such things, a German podcast called TowerTalk does semi-frequent lore interviews with the devs. They’ve recently posted a two-part recap of the Living World Season 1 with Scott McGough, Angel McCoy, and Bobby Stein. Most of it was just going over things we already know. (Although it is fascinating how different it was from the developer perspective, compared to the disjointed impression we had.) Very notable, however is that in the second part (about the 10 minute mark)they explain just what the hybrid was.

In Angel’s words “[Scarlet] has created this hybrid of krait and nightmare that, that is really nightmarish, if you’ll pardon my using the same word again. Um, so, she’s telling everyone that this is, this is the prophet. The krait believe her. She’s basically incubated a normal krait inside the, a pod on the, on the plant, and as it has become infused with the toxins from this plant, uh, in, in great quantity, it has evolved, and it comes out, and, um, you fight it.”

A couple other interesting things from that section: Scarlet found the plant, so it wasn’t, as some (myself included) theorized, provided by the nightmare court. She also said that if the pollen had been allowed to spread, it would have meant “nightmare everywhere.” Again, nightmare as a singular term, not the plural “nightmares” that might have been used to describe the hallucinations. The same term that was used to describe the make-up of the hybrid. More on that later.

On the last new note, she says the toxic krait were “infected by the plant, and changed by it”. She touches on what she’s already said here, that these changes mean the other krait won’t take them back and so they have nowhere else to turn but Scarlet… but also that “there’s also a certain amount of mental control that Scarlet has over them.”

That’s where Angel leaves off, the end of the Word of Dev fact of this post. However, I feel like wading into the kiddie end of the speculation pool and resurrecting the theory that the toxins of the Tower were, or at the very least communicated, Mordremoth’s corruption. I don’t remember if it was debunked or just forgotten, but it’s certainly fallen by the wayside. It does have some problems, but nothing insurmountable, but there is a lot going for it. It would account for why the krait changed physically but the sylvari only got a glowy aura. It would explain why Angel talked about it turning things into nightmare, the Nightmare being popularly theorized to be tainted by Mordremoth. It, combined with the popular theory that Scarlet was acting as an agent of Mordremoth and by proxy the Nightmare, would explain how Scarlet kept the loyalty of the Toxic Alliance, the most dubious of the three, and also account for this new mention of mental control. The final piece of evidence, while dubious, is why I wanted to bring this up- apparently, a little while back, this image was posted on Naomi Baker’s site as “Naomi_Baker_Concept_Art_Illustration_Guild_Wars_2_ka_brisban.jpg”, and then quickly taken down. Full story here. The rampant overgrowth of thorny roots veined through with glowing purple energy? We’ve seen that before. The Tower of Nightmares might serve as a useful starting place for speculation on what we’ll encounter out west.

Anyway, maybe most of my “theories” will be more of “no kitten” to you guys, but I did feel the hybrid explanation deserved attention, since it was such a compelling mystery. Really wish ANet would have some sort okittennowledgement of these interviews instead of making us stumble upon them weeks after the fact, but it’s a pointless complaint. Enjoy my stumbling.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Fertile Soils: Maguuman Jungle Wurms 2

in Lore

Posted by: Stephen.6312

Stephen.6312

Every swamp has it’s secrets and every good one knows how to keep them. The best are peat bogs. Once fertile, now fouled, these morasses are the archetypal lying landmass – concealing countless crimes against nature. Wychmire Swamp is one such bog. Nestled in north-western Caledon Forest, this slough secures not only it’s own secrets, but those of many others, including the indiscretions of a gargantuan Maguuman Great Jungle Wurm.

The wurm’s origins are shrouded in mystery. Where did it come from? Presumably, Maguuman Jungle Wurms migrated east from a region west of Magus Falls. Regardless, there is little doubt about why it has made the mire home: Husks. (This appears to be the only (accessible) part of continental Tyria to which the latter are native.) And it is the mature Maguuman Jungle Wurms’ predilection for husks that has fueled speculation associating them with the Elder Dragon Mordremoth.

Scholars have long suspected a link between husks and Mordremoth. Popular conjecture muses that the husks may be the Elder Dragon’s minion’s – whether corrupted or created; by extension, the Great Jungle Wurms of Tyria are considered (potential) minions because husks appear to cooperate with them. Whilst it is not my intention to discuss the evidence propelling these suspicions, I do wish to explore the relationship between Great Jungle Wurms and husks.

Where Do Husks Come From?

From The Belly Of The Beast
I have entertained the theory that husks come from Maguuman Jungle Wurms. Husks may begin their lives as decaying plant matter, taking form and sentience in the bowels of a wurm, before being regurgitated. If this is the case, it would explain the origins not only of the husks of the Bloodtide Coast, but also of Wychmire Swamp. The only problem with this theory is the marked difference between husks from each wurm. The husks of the swamp show none of the evidences of partial digestion that we observe in those from the coast, such as yellow-coloured parasitic infestation.

From The Nightmare
Those who have read some of my former posts may recall that I have also entertained the theory that husks come from the Nightmare. Wychmire husks are described as “Summoned” after all, in like manner to sylvari, who are “summoned by the Dream”. That some of them are blighted is, in my opinion, evidence not so much of Elder Dragonic corruption (I am not suggesting that they are not corrupted, of course), more so of the state of the plant matter out of which they are formed. Thus, husks formed from the decaying plant material of fens are more likely to be blighted; husks formed from plant material rich in flammable solvents and stored under pressure and/or exposed to heat are more likely to be flame-touched; husks formed from plant material laced with pollen are more likely to be torrential and so on and so forth.

From A Plant
I think that most would agree that irrespective of the opinions I have already presented, husks come from a plant or plants. Consider, for example, the prevalence of toxic and flame-touched husks in the Tower Of Nightmares – it is possible that these husks were regurgitated by the toxic wurms dwelling in the structure. However, I propose that the fate of the Tower is strongly suggestive of the origins of (at least) the flame-touched husks therein. The toxic plant encased within the Tower exploded; it was rich in flammable solvents (which also contributed to the flammable gases it produced). In my opinion, the flame-touched husks encountered within the Tower were created from it (although they may not have been created by it).

Further research is required to arrive at any definite conclusions, even if the origins of the humble husk seem clearer now than ever before.

It is here, having proposed these few ideas about the origins of husks – the sustenance of mature Maguuman Jungle Wurms – that this installment of Fertile Soils: Maguuman Jungle Wurms must enter a brief diapause. Follow us in the next release as we continue to delve into the mysterious relationship between wurms and husks set in Wychmire Swamp.

Next Living World release revealed

in Living World

Posted by: kokuou.9537

kokuou.9537

So I was poking around concept art websites (again), and found this page on Naomi Baker.

Is that first page you linked where you found the actual image? Because I just checked it now and can’t find the image you attached to your post. Perhaps someone caught wind of it and had it removed? xD

Next Living World release revealed

in Living World

Posted by: applecup.3047

applecup.3047

Nightmare Court weapons from TA glow purple. /shrug

IIRC, the Court also already have a presence in Brisban, and I suspect that they would welcome Mordy’s corruption with open arms, at least at first. See it as a way to spread further havoc in the Dream, and all that. At least until Mordy/Mordy’s minions show the same courtesy to the Courtiers that they do to everyone else.

[III] Third Legio, Aurora Glade
An Officer and a Gentlewoman

Anet Announcement Apriciated (AAA)

in Living World

Posted by: meriadah.8670

meriadah.8670

I know there is another thread on this, but as that one started on a sour note, and asked for something else. I think i’d like to ask a question about this a bit diffrent and with another intent, in the hopes to find an answer to it, i can’t seem to find in the other thread.

The question:
Has there been any announcement i missed about upcoming patches/releases and how long we have to wait untill the next one? with all the news articles out there it’s been hard to find the right information. Please give a source with your asnwer, so i can read the article myself as well.

The reason:
I enjoy playing GW2 especially the idea of new temporary content each two weeks really makes it fun for me, since March this seems to be on hiatus for a moment (Anet has been busting their kitten off, so it’s well earned), yet i do long to see new temporary content.

Again, i’d love to see mentions of the source of your information, so do include them in your answer.

Passing the torch: from dwarves to sylvari

in Lore

Posted by: Horst Hortensie.5420

Horst Hortensie.5420

In a light in the darkness we enter the dream through a portal, but a world with mesmer the portal could just be a suggested entrance for your mind or anything else. Important is there, that the told future is not the same like we experience.

We never see Traherne in Jofast’s camp and get knowledge of the fight against the risen there. We do not meet the last king of Orr (which is not named in the dream) Reza in the royal tombs. We meet him in the artesian waters.

Interesting is that there is a distinct line between hostile risen and ghostly risen. Do two sides use risen?

After we leave the dream the Pale Tree says: “To know the future, even a mere possibility, can be a great burden. I am sorry, brave heroes, that you must walk this path.”. My impression of this mere future is that someone knows a lot and shows us his way to solution while telling us how horrible the dragon is. A cinema. Topic: Dream of Dreams; Producer: Unknown

And to make it complete we are getting asked about our greatest fear, which becomes truth along the way.

In retribution just two missions later the initial pact is forged. We suggest Traherne to take the post, because we get bombed with arguments and the urgency to act and we saw him leading an army with members of all orders in the dream.

And the horror continues step by step up towards a hidden assasination and even further.

The Nightmare Court isn’t agressive? You may want to replay the explo mode in TA again. While they have confederations, they still try to drive all Sylvari into the Nightmare. It is only logical to not kill Sylvari since they aren’t able to expand their forces on their own. They do however attack any other race. And taming pets is no clue for them being nice whatsoever.

This behaviour will probably change if Malyck’s tree will be found alive. I’m afraid that it’s dead. Torturing isn’t killing. Even Skritt are more dominated or catched than killed and they are not known for having a dream. All nightmare courtiers feel free and we cannot imagine why until we get the torture to release us.

Slow clap for the great puppet player.

Passing the torch: from dwarves to sylvari

in Lore

Posted by: draxynnic.3719

draxynnic.3719

In conclusion:

As I’ve said a few times, one of the handicaps on my side of this debate is that it is impossible to prove a negative (except by proving a positive that requires said negative). Is it possible that the sylvari are dragon minions? Of course it is. It’s also possible that the sylvari were an experiment by ArenaNet’s knockoff of the X-Com aliens (coming in Living Story Season 6!) that were dumped with the rest of the trash on their last visit. Short of being given a full history of sylvari evolution that shows there is no possibility that they ever were minions, the possibility is always out there.

Given that the sylvari are possibly the race whose origins we know the most about, I’m not holding my breath on that one.

What we can do, however, is demonstrate that the evidence that has been presented for the hypothesis is weak and/or flawed, that there are other, better explanations for the things that the theory claims to explain, and generally that there are other possibilities that are equally or more likely to be the case.

We can’t prove that it’s impossible, but we can demonstrate that it doesn’t deserve to be put on the pedestal that some have been putting it on, stating it as confirmed fact or otherwise presenting it as the strongest theory. Yes, it could be true. But there are a lot of outlandish theories that could be true.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Passing the torch: from dwarves to sylvari

in Lore

Posted by: Mickey Frogeater.1470

Mickey Frogeater.1470

Kanaxai can dominate the minds it has corrupted just like an Elder Dragon.

Many things can do what Elder Dragons can….

Glint can create Crystal Elementals(subclass of Branded) bound to her will, the Great Dwarf can create Stone Dwarves(this guy isn’t related to Elder Dragons) bound to a single goal and Foefire can corrupt Ascalon’s Ghosts to Adelbern’s hatred(was Adelbern’s sword forged from Zhaitan’s blood or not?)….

Dare I mention how Shiro could also corrupt beings into Afflicted? And how Urgoz once corrupted by Shiro could corrupt the creatures into dark forest beings(by the way is there any likelyhood of Urgoz being an Elder Dragon Champion)?

All powerful beings corrupt like Elder Dragons and their Champions….

(edited by Mickey Frogeater.1470)