Showing Posts For Torzini.1523:
You must be mistaken, because AR on weapons do count towards your total AR. Just tried it out on one of my characters and nothing has changed; the AR was updating properly with and without the weapons. Perhaps you weren’t looking at the number correctly?
https://wiki.guildwars2.com/wiki/Ascended_trinket
I’m not sure why you say they are only from LS2. You can get amulets and accessories from Laurels, Bandit Crests, and WvW Badges of Honor as Indulpatus said.
Well, technically, the ones purchasable for bandit crests are only available after completing the relevant LS2 episodes.
I felt my brain cells shrivelling and dying after reading that first post.
- Deeming that they have bigger fish to fry with their developer time. We don’t know how much may have been sunk into it already.
I completely understand the point you’re making, but bigger fish? Hell, I wouldn’t care if the next living world season (or whatever) was postponed so that this could be put in place. It would be a major, major QoL improvement for me and I’m sure many others. One thing I love to be able to do in every MMO I’ve played is to set up tons of builds for different situations and access them on the fly. No doubt about it, build saving makes me a more flexible player, and a better one as well, as it’s often just too much kittening trouble to optimize for every little situation otherwise.
Others of course may disagree, but it’s literally the #1 thing I want out the game right now lol.
I love HoT, and really hope to see more of the same type of challenging content in future expansions.
Only two things I would really like to see done differently— a storyline that is longer (much longer), and mastery points not gated behind annoying adventures.
In the Level 30 charr story instance Digging Up Answers, if you chose Euryale as your starting partner, the dialogue mistakenly calls her Reeva rather than Euryale. See the attached screenshot.
Only a minor issue, but I figured someone would want to squash that typo.
This is a thread where a transgendered individual thanked ArenaNet for recognizing him or her in a positive and respectful way. That’s all. The OP never politicized it. It’s not a ‘political’ issue, but a reality one for them.
Please quit taking someone’s thank you down this road.
Some people can’t help but be negative.
Agreed. It’s pretty amazing, the number of people who instantly get offended when any small recognition is given to a group’s mere existence. Kind of sad, really.
I’m happy that you are happy, OP.
A+. This really can’t be repeated enough.
/nudges ANet
The mini charr car. And the pirate quaggan, of course.
Honorary mentions for the kitty cat golems from fractals (Professor Mew, et al).
WTF. No, lol.
InterSPECIES offspring is not a thing, especially when they are wildly different. You can’t mate a cat with a cabbage and expect them to have a cat-cabbage baby.
I’ve seen a lot of horrific ideas on the forums lately but this is definitely at the top of the list.
……..I have to be a furry to be a charr lover?
I too can get quite stressed out on some jumping puzzles, mainly because I am terrible at them.
Be sure to take advantage when one pops up as a daily, because there will frequently be kind mesmers porting people to the end on those days. I’ve finished loads of the JP achievements that way.
A stack of cheap Quaggan tonics helped my big fat Norn through plenty of annoying jumps.
I’ve tried that, but I find that the quaggan “tilts” over to a ludicrous angle when there’s even a slight unevenness to what you’re standing on. If there is another shrinking tonic that can help my fat charr characters through jumps, do let me know lol.
Pshhh, I’ve no problem with this.
All hail Lord Faren
I very much support having the functionality for in-game guild advertisement without the need to spam map chat. In addition to making it easier/less spammy for guilds to recruit, it would also make it phenomenally easier for people (like recently me) to find guilds suiting their criteria without having to bugger off to places like google and Reddit.
I have seen this type of feature in many other MMOs, and I feel like it would be quite a nice QOL addition.
I personally find those types of messages annoying, so I’m glad they’re not in this game. It should be common sense to take occasional breaks when gaming for a long time, and I can time those on my own, thank you. And if you seriously need a reminder to perform basic survival functions like sleep, eat, and use the bathroom, then I daresay that you probably have serious problems and it isn’t a game’s responsibility to fix them for you.
You can use a program like YoloMouse (which is what I use) to give you an in-game cursor that is much easier to see. It is allowed within the rules, and I have seen many player using it, including Dulfy in her guide videos.
Having a build saver has been suggested many times and would indeed be a very, very, very welcome improvement.
In your dreams.
Hi all,
I completed Dragon Stand yesterday and was under the impression that the completion chest had a guaranteed drop for collection items, but it did not drop. I then opened about kitten Noxious Pods and received no collection item.
The completion chest does not guarantee you will receive a collection item. There is merely a chance for you to get it from the chest, just as there is a chance to get one from each noxious pod. Those items in particular are RNG-based— if you don’t get them at first, try, try again.
I have been farming DS repeatedly over the past few days to complete various collections, and I think the meta is just fine. What I don’t think many people realise is that you can’t just wander randomly into the map and expect to complete the meta, as you can with other HoT maps— you have to go at the very start of the cycle (or just before). LFG is great for getting yourself in with a group, and it has never failed me yet.
The blighting tower fight is fine. While the actual running in circles Benny Hill-style is kind of comical, I appreciate the fact that the event actually requires some amount of coordination from both the commanders and the players. Of course, this does lead to frustrating instances when some players inevitably have no clue what they’re doing, but it is what it is. Players have to learn to earn the win, instead of just having it handed to them.
A few other things:
-Exploration of the zone is relatively easy after Mordremoth is dead; there are no obscenely difficultly placed strongboxes, vistas, etc. in DS as compared to in the other HoT maps. It took me one, perhaps two “Mordremoth aftermaths” to easily finish 100% map completion.
-To save yourself much frustration, don’t try to do the meta during off-peak hours, at least in the EU. ^^ And again, use that LFG tool… preferably 5-10 minutes in advance of the start.
Peace,
A satisfied DSer.
(edited by Torzini.1523)
I do have every single achievement, but this sucks towards other players who try and get the achievement and could die at the last few percent of the boss and not get the reward which would suck tbh.
Best they work on not dying, then
I’d rather have been warned that salvage/all would salvage the masterwork dye I had just purchased. It was only ~1.5 gold, but still annoying.
Well, the salvage prompt does warn you that “more than just gear will be salvaged” as well as show you icons of those things before you click yes. Still easy to accidentally go ahead with it I suppose, but you can’t say it doesn’t warn you.
I find out Engis are no longer really desired for anything, as their damage is sub-optimal compared to a few necros, and provide little to a group.
Had a laugh at this. Actually, when played correctly, engis are capable of the highest condi damage in the game.
And they are awesome for high fractals (again, when played correctly). The problem with engis lies in the fact that: 1) Many people do not know how to optimize the rotation/play engis correctly 2) necros are far better at surviving than engis due to their high HP, shroud, etc. Therefore people look first for necros, since it’s usually just that much safer to bring them especially when picking up random PUGs.
As far as raiding goes, sadly yes, engis are in a bit of a tight spot right now… Nobody really wants them atm aside from at Vale Guardian and the escort. This is largely due to a lack of a unique party-wide buff that other classes can bring (revenant, PS warrior, druid, etc) and the engineer cannot. I really wish ANet would do something about this, but meh, it currently is what it is.
If you want to raid with a more reliable class, classes that are regularly looked for include druids, mesmers (as chronotanks), and tempests. Also warriors but as mentioned above, they are very common so those slots tend to be easy to fill.
(edited by Torzini.1523)
Like you, OP, the charr starting area- the Plains of Ashford- is one of my favourite areas in the game. I love the refreshing autumn forest/plains feel, and I agree, it just looks great in general.
I also really like Bloodtide Coast and Sparkfly Fen. I think the environmental colours (the sky combined with the greenery) are beautiful.
#makeriflegreatagain
Always found it a little silly that staff is used by the vast majority of classes… and then there’s the rifle, sitting alone in the corner, currently unloved by any class whatsoever.
GW1 was uninteresting to me partly because it was human-only. I love my charr characters in GW2, and they’re a huge reason why I keep playing.
Echoing everyone who said they would be bored to tears in an all-human game.
I really don’t understand why a human-only game would be boring.
…Because racial diversity and options are interesting?
I can’t properly keep up with the pace of this thread right now because I’m raiding, but the answer should be pretty self-evident.
I get that other races were the reason some people played the game – I get that some of you find humans boring but the majority of players are actually human.
Because humans are the thing we can most easily identify with.
That’s exactly why some of us prefer not to play humans in games. I already am a human in real life, so playing one in games is boring and redundant to me.
I don’t know about you, but I have no trouble identifying with, for example, non-human Disney characters. How many of us cried when Mufasa died? Just because a character isn’t human doesn’t mean it can’t also easily be identified with. That argument has always been nonsense to me.
GW1 was uninteresting to me partly because it was human-only. I love my charr characters in GW2, and they’re a huge reason why I keep playing.
Echoing everyone who said they would be bored to tears in an all-human game.
People have stopped playing dungeons, but if you took a peek inside the Honor of the Waves dungeon you’d come across some nasty Icebrood Quaggans that will make you think again about them being weak or cute…
Those are corruptions and share some of the dragon’s power; they aren’t quaggans any more.
Icebrood quaggans don’t look much different from normal ragemode quaggans. In fact, they look pretty much the same, just icier.
I agree, thank you ANet for this. I was finally able to finish this achievement and get my Sunbringer title due to this (prior to this, I had been having zero luck getting sucked in by a whirlpool). Was a nice and unexpected feature.
I’ve seen this topic come up a lot, and every time I heartily agree with it. The ability to tag green runes/sigils as “junk” and sell the lot off to a vendor with one click would be amazing.
ANet already just improved inventory management in a major way (ability to salvage everything with one click). This would be the finishing icing on the cake.
Foo, shame on OP! I love the quaggans, they’re adorable as hell. As a relevant note, they are capable of defending themselves (read: their “rageface” mode where they become all monstrous and toothy), but it’s considered embarrassing in their culture to let themselves slip into it. I recall one quaggan like this in the Pact who tells you that he doesn’t care about that taboo, he just wants to help the quaggans defend their home. And in a few heart quests, you can help train quaggans so they go into ragemode.
If more of the quaggans adopted that mindset, I wager they would do much better against the krait. But as said, it’s kind of a cultural taboo.
Besides farming for things you want, I suppose you can grind achievements (jump puzzles and such), do map completion, or level up alts.
If getting to level 10 is a huge issue I really don’t know what to say. The only way I can think if to not get to level 10 in a very short period of time is to not move around and only kill mobs that spawn right beside you. Exploration gives huge exp, killing mobs that have not been killed in a while gives huge exp, doing event chains gives a lot. Posting on forums does not give in game exp.
This. Leveling at the lower levels should be so quick that this thread seems like complaining for the sake of complaining.
I’m not much into dyes myself, but I support this for the sake of adding more of a gold sink (another incentive to collect dyes), and I think it’d be a nice little addition.
No to any kind of class changing feature. On top of the massive amount of work it would take for ANet to implement, it’s really easy right now to make a new character and get it to 80 with Tomes of Knowledge.
Once you go salvage-o-matic, you never go back. Seriously.
This. A salvage-o-matic was the very first gem store item I bought and I have zero regrets. The convenience is too awesome.
Especially now, with the new salvage all option.
Never heard of it.
Same. This is the first I’ve heard of it.
More importantly, all my charr characters are already in legions, pff.
No.
Please don’t waste resources on this.
it already exists in-game, all they need to do is make an outfit out of it…..
“All they need to do…” Easy to say. Often, suggestions that seem inconsequential to us require far more work that it would appear on the surface, because we’re not devs. It would still likely take a non-insignificant amount of work to fit those outfits for all races and genders.
I think it’s hard to call anything that makes a company significant profit a waste of resources – really, it’s something that increases the available resources. I haven’t and won’t ever wear skimpy outfits or gem store cosmetics, but these are a large source of the game’s revenue. If this kind of thing allows them to maintain a larger staff and widen the budget, I can keep my aesthetic complaints.
Eh. I personally would still rather see those resources and time go directly into any other number of things, such as creating other content (which could be just as lucrative – this conversation is all hypothetical), but I can see the point you’re trying to make.
No.
Please don’t waste resources on this.
I think it’s great the way it is.
We did T2 Bloomhunger earlier, and it seems that after you wipe on him once, you cannot place the wisps in wisp clefts on any subsequent attempts. All members of the party would pick up the wisps and try to place them in the clefts during the last phase — and none of us would be able to interact with the clefts, causing a wipe. On one attempt, we couldn’t even place the wisp in the beginning to remove Bloomhunger’s initial invulnerability due to the same issue.
The only solution was to leave the fractal completely, resetting it and starting over from the beginning.
Could this please be looked into? Thank you.
-BUILD SAVING.
-The ability to sell minor sigils/runes with the sell junk button.
Those are by far my two biggest wishes, especially the first.
No non-raid Sinister Backpiece sadly. Had the same issue on my Ele that i ran condi for a while. I believe the substitute most use is Rabid which i think you can get as a Fractal Capacitor as well as the usual Asc Backpacks, including Mawdrey.
Ad Infinitum, since it is of Legendary quality, will always have all stat sets available.
Very useful reply, cheers. Looks like I’ll be sticking with good ol’ Rabid until I can manage to get a raid backpiece.
I believe Ad Infinitum can go Viper, but Sinister Back/Ear is a working combo. And you can always sub sinister for Rampager though it’s not as good. Rabid is an option but just can’t have too much of it due to toughness concerns.
Ah, I didn’t know that about Ad Infinitum. Good to know. I’m still very far away from getting that though, so that won’t be viable for a while. Is there a way to get a Sinister back other than raids?
I’m going to start gearing up a condi engi. Unless my search was inaccurate though, there doesn’t seem to be a way to obtain a sinister or viper’s backpiece apart from raiding? I hope to get one from raids eventually, but what is recommended as a substitute until then? Rabid, rampager’s?
I’m just wondering if my info is correct.
I hated most of the adventures, and have never done them again after getting the relevant mastery points. Combination of my terrible ping, wonky controls in too many of them, and the fact that I’m no good at racing games in general (sooo many racing adventures! Aaargh!!!)
Mini-games are just fine as a concept — I just hated the fact that I felt compelled to play each and every one for the mastery points, since there are a limited number of mastery points in HoT, and I would be putting myself at a disadvantage there if I didn’t.
So yeah, they were probably the most painful experience in HoT for me.
Or, as someone else mentioned, you can go into the PVP lobby (which has a bank) from anywhere. It isn’t hard. I do agree, though, that life would be simpler if all the keys were just currencies in the wallet— I’m not really sure why they aren’t now.
They wont release more cultural armors and they already said that at one point as its cost them a lot of resources just for 1 race. Not going to dig that quote tho. It was like 1-2 years ago.
That’s a pity, I’m quite fond of the charr cultural armors. I can see why they wouldn’t want to devote resources to something that’s probably pretty niche, but it would be another nice little minor gold sink.