Showing Posts For Trancid.8514:
Most of the time you’ll be using AA, CC and mobility skills.
I do think the trait is worse than it looks and not grandmaster worthy, but we don’t really have much stronger options.
+20% damage at <50% HP is a little worse than +10% damage all the time. Reasons:
It’s counterable
Most of the time people engage in direct fighting while above 50% HP
A bigger portion of the damage buff will be overkill.
The advantage is that you can pick specific targets in group fights to deal a little more damage, but this just reinforces the +1 role of the class, which I do not find fun.
(edited by Trancid.8514)
I really like the “flammable” debuff as a general mechanic, “set up and spike” style.
Sigh… If another class can do it significantly better, It’s not good enough. Thief is just not good enough right now, it can be in winning groups, but it just means you were a burden to the other 9 players.
The price is fine as it is. This is coming from a player that always buy gems with gold.
Vault would be OP with 100% evade. I only want them to fix the freaking range in this skill, it never goes the max distance.
So, you can’t use it in combos because of the cast-time, you can’t use it to engage because you’ll have no initiative when the fight begins and you can’t use it to escape because of the reveal on hit. Why waste time creating this?
To balance this out, I found the fight easy and engaging. Easy in the sense that I didn’t have any trouble soloing it first time, but engaging because I actually had to think and act fast to win. Really great fight, spot on challenge IMO.
I used to 3-man sell Arah paths on a thief before all the powercreep, so yes, you can do normal PvE content with thief, just need to know what you’re doing more than some other easier classes.
Is there an “easier” DPS class for PVE than Thief?
Yes, thief is one of the top classes skill-cap wise. Warrior is the go-to newbie class, you are tanky for free and dish a lot of damage in extremely simple ways. Personally, I find it boring.
I used to 3-man sell Arah paths on a thief before all the powercreep, so yes, you can do normal PvE content with thief, just need to know what you’re doing more than some other easier classes.
I had the same issue 3 times in a row, I give up.
No one answered because there’s not much to say, CS will give you more damage, SA will give you stealth bonuses. It’s your choice of a more offensive or defensive build.
This could help you:
http://metabattle.com/
I think it’s a waste of resources.
So I’m new to the game and literally just rolled a Thief like 2 days ago so I’m woefully ignorant but …
what happened exactly? So far I’m loving the Thief but … now you guys are making me worried lol
Hey there Kayleah, I usually keep to myself about this, but since you’re a new player I’ll give you some high level info. I’m exclusively a thief player since pre-release of the core game and I have to say, thief has some problems like any other class, but is strong and one of (for me, the one) most fun classes in the game.
The thing is, thief has a really high skillcap and requires thinking outside the box, which makes a small percentage of players be really effective with it and most players be subpar with it. So, if you just wanna have fun and thief is your favorite class, play it guilty free, if you rather be strong without much effort, play something like Warrior.
Visual: 10
Audio: 10
Exploration: 10
Story: 8
Daredevil: 7 (would be 10 if the dodges were combat-changeable stances instead of filler for grandmaster traits)
Mastery 6 (would be 9~ if you could know ahead of time if some content needs a specific mastery, it’s the worst feeling in the world getting to a hard place just to discover you don’t have the mastery to do the content)
Event density: 5
Event pacing: varies from 1 to 10 (some are EXTREMELY slow, it’s insane)
add 1 point for all the extra systems the entire game got, making everything better and HoT is a solid 8.5.
Could go up to 10 with some QoL.
I don’t think it’ll result in bans, but I will never understand why people play a game they don’t actually wanna play.
You have 2 choices with masteries, you either play the game normally, have fun and unlock them slowly, or you grind mind numbing repetitive stuff to unlock it extremely fast and lose this content forever.
I think a person that feels the need to do the grind just to see the numbers go up has some borderline mental problem, like a gambling addiction.
There is a learning curve, but this is by far the best expansion I’ve seen in any game. It’s not even about the amazing new maps, it’s about how much good all the new systems do for the entire game.
This is impressive, I think LS is so easy it gets a little boring, I guess there are all kinds of players. Anet can’t please everyone.
Tbh, there’s kinda threads doesn’t help us at all. When a net see’s threads like this I wounder why they even do anything any more
Balancing is never fun. It’s their job, they get payed for it.
Rerolling is not really an option for me, I find thief to be way more fun than every other class. That’s why I pretend thief is good enough for most things, except I’m 2x more effective with my alts which I have 1/100 of the experience with.
Thanks for your input! I’ll send this information to a few of the developers personally so I can make sure it gets the proper review it deserves. I’d say if they use your constructive feedback as a guideline for fixing thief, we’d see thief emerge from the darkness and find themselves in a great spot!
Keep up the good work!
How about some pepper to go with that salt?
Obviously probably no one can deny
You’re funny, but yes, thief sucks right now.
Will it get fixed anytime soon?
Nope.
Well, yeah. Mesmer is both stronger and more versatile than thief atm.
I’ve been playing this game for over 3 years (longest break 3mos) and I’m still a noob. fml.
Achievementpoints doesn’t show anything about skill. You might think that it does but it seriously doesn’t. You might be a good player but this is telling us nothing.
Pretty sure he was joking.
About OP, I must not exist, I play and love this game since pre-release. I also often see familiar faces to this day, and I often see 100+ players in multiple maps I go. Stop hating, the game is alive and thriving.
Putting it in simple terms, Revenant outclasses multiple classes at the same time, because it’s too versatile AND OP. Why take a thief or a guardian when you can have both?
Before the beta event going on right now, thief was “meh”, okay performance in most games.
Now with the beta and the new builds, thief is hit or miss, half the games they feel “okay”, the other half they feel subpar, countered and/or outclassed. Welcome to the expansion, thieves need not apply.
Full DPS (atm Berserker) will ALWAYS be the optimal choice; unless Anet creates BS content where you can’t survive through playskill. Less damage = less rewards per time invested, it’s as simple as that in this game. If you are comfortable relying on playskill to survive, go for it.
Jermoe, you are being reasonable. They are giving the middle finger to all veteran players and a kick to the head to the people that just bought the base game.
You level very fast in this game, you don’t really need a leveling build, just put everything into damage and mobility. The only thing you need to know about PvE is that you level by map completion, events and dungeons, not from killing random mobs (the exp they give is negligible).
If you want a quick opinion overview of each weapon set:
Short bow: secondary weapon for most builds, lots of mobility and utility. Since you don’t know what you’re doing yet, just put this as your secondary weapon, it’s great.
Dagger/pistol: lots of fun, easy to stay close to target, high damage and lots of blinds.
Pistol/dagger: condition damage build, worthless in PvE, my main for PvP.
Dagger/dagger: only worth it for stealth+backstab builds, sub-optimal for condi build.
Pistol/pistol: highest ranged single target damage we have, some utility. If you wanna be real, it’s worthless crap in all modes, unless you can’t stay in melee range for some weird reason.
Sword/pistol: great for PvE, highest damage to “dumb” (99% of PvE) targets.
Sword/dagger: fun set, not very high damage, has utility and evades, was heavily nerfed, now it’s sub optimal in pretty much everything.
Greatsword: really high damage, no skill stops your movement, with timed fast blocks and evades, most high risk-reward weapon, the main flaw in this one is that it doesn’t exist.
I do agree that thieves deserve an overall buff, as in a little more tankness and overall (mainly ranged) damage without buffing burst, but from your arguments, seems like you’re just bad at thief. I’m sorry.
Every class can be “OP” in most PvE content, simply cause most PvE is too easy.
Thief is great for niche scenarios but it isn’t the best overall, I main thief, but when I go on my stupid warrior, I do way more with way less effort (more durability, AoE damage, AoE buffs, AoE cond removals, AoE heals and similar mobility).
That is so true. Most of LS content should be permanent. The best case scenario is to make some kind of campaign, for some reason we go exploring some different and interesting part of the world, like the crystal desert.
Slowly revealing maps with a “conquest” feel, as in, we go facing an enemy and making their forces retreat (like minions of a dragon, kinda like the personal story, but openworld and revealing new areas), after the month, the map changes to a more “controlled” state, where there are still explorable areas, JPs, achievements and events, but it’s similar to the other open world maps, meanwhile (or maybe sometime later), another map is revealed and we must fight for it.
You could also add a “build” phase after we conquest the map, as in, we help building the camps and stuff to keep everything under control.
This is what I always thought the living story would be, and that, would be amazing.
You could also integrate all of that with a continuation to the Personal Story, as in, even after we conquest the map, players can still relive the events that went down there through an instanced map very similar to the personal story content. Also, no problem using festivals and smaller updates in the middle of these big fight patchs, just deliver quality content.
+1, this can get crazy with max range cluster bomb, cause it takes forever to land.
Aside from more specific scenarios, which involves CCs and buffs that the Thief does have, I mostly do the following:
When the commander is good and know how to push, going in with the small group that actually follows him, with dagger storm activated, can win a zerg fight. You deal massive damage to everything around you, get stability to keep going and protects the stacked group from projectiles. I’m not a tank, but my build and tricks ensures me to stay alive through most zerg fights, even when we are losing and I’m going head-on, Thieves are amazing at escaping even when every ally has died.
When the dagger storm ends, I switch to SB and spam 2 (breaking the projectile to apply more bleeds). This isn’t a secret to anyone, it’s just about your timing, position and the build you have (not full zerk pls.), I do make a difference on zerg fights.
Isn’t going to happen, until Anet actually wants to balance their game for each mode, thieves will almost always be outclassed in PvE. His trickery and burst is way more effective against players than against champions and bosses, since they are balanced together, you have to always expect PvE to suffer.
To be fair, the initiative change will actually help PvE, but that’s probably just a coincidence.
Thief is not outclassed in pve. It has the highest single target dps in the game and is so very viable in dungeons.
I have both Warrior and Thief fully equipped (just not ascended weapons), in dungeons, my warrior does high damage, tank(at least way more than thief) to help my party survive, constantly heal, give great buffs and remove conditions from my whole party. I don’t see how a thief can top that, it’s simply high offense/defense/support at the same time.
(edited by Trancid.8514)
Isn’t going to happen, until Anet actually wants to balance their game for each mode, thieves will almost always be outclassed in PvE. His trickery and burst is way more effective against players than against champions and bosses, since they are balanced together, you have to always expect PvE to suffer.
To be fair, the initiative change will actually help PvE, but that’s probably just a coincidence.