Showing Posts For Trent.3256:
Malicious(WvW guild on Ferguson’s Crossing) will welcome you to our ranks. Rarely have a queue, and it is less than 5 minutes if there is one.
No, I much prefer Borderlands to EB, and I also like the option of switching between maps as the battle changes. I have to say, none of us even have all the data of how their system works, but yet some of us think we know better than the people that made this game how to address the issues. The worst part about it, is that just about every single idea I have seen on the forums are incredibly simplistic, which makes me wonder just how stupid they think the Anet devs are to have not already thought of that. Anet will fix this guys, and they will do it much better than any of us could.
Sorry, I’ll define better PvP from my PoV.
While the definition of PvP is realted to the possibility of engaging combat with other players, it’s not really PvP if it’s not at least a bit balanced. This comes probably from my long story in WoW as an arena player, far away from being balanced but still a lot more balanced than any PvP aspect of the game actually.
For sure I can call “PvP” ganking a low lvl player 10v1, but if a game gives only this kind of PvP, I wouldn’t dare to say that that particular game has a PvP ascpet inside it.
Stated this, I find WvW not enough balanced to be called PvP, or at least Competitive PvP. Maybe it’s my fault, but when a game company says it want to balance something with a matchmaking system I always think of something “balanced”. But WvW isn’t, so I find myself pretty disappointed because WvW is not what I expected, a PvP Balanced aspect of the game.
And yes, maybe I’m a bit of the cause of my server losing, but I’m not really interested in a match I can’t win if I don’t go around search for some guild that plays in different hours. Tell me really if you think that searching for guilds to play at nighttime is “PvP”. No it’s not, it’s some social interaction, not a “game” (as a classic definition) at all.
I hate to tell you, but balance has nothing to do with something being PvP or not. Just because the only type of PvP that you want to experience is “balanced PvP” does not mean that the lack of balance makes it no longer PvP.
I only like to drive my car when traffic is clear and I can move at the speed limit. However, that doesn’t mean that my clusterkitten of a commute to and from work isn’t driving too.
I totally agree with the above posters, it’s something different and the only thing I wanted to point out is that for the players like me who loves PvP like XvX arenas or something Like Rated BG in WoW, probably they should stop searching in WvW feature that it’s not meant to have.
That is what sPvP is for.
PvP = Player vs Player. Yes, WvW is PvP, and I love it.
We transferred from a faceroll server to a lower pop server and now we are in a match up where our server and the other “losing” server are close in points, but the winning server is 100k+ ahead. We are hoping that Anet matches us up better for the next battle, but in the end I am happier being on this server than the one that had a 1-4 hour WvW queue.
We had the same problem on Stormbluff Isle and transferred our guild. It was rough losing all the upgrades that we had purchased, but it was definitely worth it. We are now on Ferguson’s Crossing having a much better experience. We are not facerolling the other servers like Stormbluff Isle did, but we prefer that play style anyway and we can actually get into WvW.
Did you copy/paste the OS X thread?
Hi!
I’ve been an active user of OS X the last years and I think it’s sad that gaming companies and developers doesn’t seem to care about the constantly growing OS X market. There are more and more users of Apple computers which I think game developers should start to take seriously.
Currently I’m running Windows 7 via Boot Camp on my MacBook Pro, but I would love to get rid of Windows once and for all. For a company as huge as ArenaNet I think they should try to be a flagship and show other developers how the future is (they have already changed the MMORPG genre, so why not open up a whole new world of platforms?) going to be.
I’m not putting Guild Wars 2 up against World of Warcraft, but Blizzard have understood how big the OS X market really is. They have even created an OS X client for Diablo 2! I played WoW a bit on OS X and I also tried it via Boot Camp on the same Mac, and the client for OS X was a lot smoother on my Mac as it’s optimized for Mac computers. After some quick use of Google I figured there’s about 10% of OS X users on WoW, which is a huge market if you ask me.
I haven’t found a post or anything wether ArenaNet is going to make a OS X client or not, but my guess will be that they won’t unless they get enough requests for it. I know the game is in an early state, so I’m not asking for a client anytime soon since they would have to program the whole game again to have it on a Mac.
So what do you think? Is it time for developers to see that OS X is becoming a huge market and they need to start focusing on that, or should t hey just do what they do today, tell the user to install Windows and don’t give a kitten.
Please keep this a serious and on-topic discussion, and don’t post if you don’t have something useful to add to this discussion.
Should we get an OS X client for Guild Wars 2?
Where I have no argument against an OS X client, I just wanted to state that OS X is not the future… Android is. That is all =D
Balance is fine. That is all.
I mentioned it earlier, but I haven’t seen you acknowledge it, so I will say it again. The engineer does not need to use any of the weapon kits that cause it to change out 1-5 skills. Even though I love my elementalists, I prefer not to do all the “stance dancing” with my engineer. There are other options like using the turrets or other utility skills to avoid “stance dancing” all together.
Your exp bar keeps moving towards the next level. When your exp bar reaches full and you would normally get your next level, you get a skill point and the bar resets. As I understand it there are some items that you can buy for hundreds of skill points.
Give the WvW endgame time. It wasnt big in DAOC till about 3 months after launch. Once the servers stttle down you will start seeing server pride, and big guild claiming and making their name in WvW. I dont know what Wintergrasp means ? guessing a League of legends map maybe?
Wintergrasp is an open world PVP map in WoW. To be honest I find it completely insulting to Anet and WvW to even use them in the same sentence. Wintergrasp was a terrible idea that Blizzard had and WvW is a thousand times better. All I can say to the OP about that is, you clearly don’t know Wintergrasp or WvW.
As for the OPs comments on dungeons, I can’t say. I haven’t done one and I don’t know that I ever will. My interest in this game lies in WvW and some open world PVE. I will say that I never saw this game advertised as a good dungeon game and I am not sure what people expected on that end.
Also, you can run tournaments in sPvP that would allow guilds to fight other guilds. You could technically look at WvW as GvG as well since there are guilds on each side fighting each other.
I am a big fan of picking a build or loadout and rolling with it, making the best of it, taking advantages of its strengths and weaknesses.
First I rolled an engineer. Rifle is neat, pistol/shield was useful too. But I started getting these kits. I could understand swapping to a grenade kit once in a while to lay down some heavy AoE, but 90% of the time I just wanted to stay with Rifle. After doing some PvP and seeing what engineer felt like at 80, I was very discouraged. Not with how poorly I did (it was bad, though), but with how clunky everything felt needing to constantly change my 1-5 skills four or five times per fight. I thought for sure .. it must be just engineers that need to deal with this. I bailed on the engineer.
I rolled an elementalist. While I enjoy many aspects, I find myself needing to constantly swap between multiple elements in a fight. I am currently using dagger/dagger and the fire element is the only one that can hold its own without needing to swap between the rest. I feel like I’m headed right down the same path as engineer.
Is the only way to play this game by constantly doing the ‘stance dance’, trading out your main skills for alternate skillsets multiple times per fight? It feels SO messy.
I could understand needing to swap out your skills under certain circumstances. Like the engineer.. got an event with lots of guys? Grenades. The rest of the time? Rifle. With the elementalist .. the only justification I can find is.. hey.. my weapon skills are on cooldown. I can either spam autoattack for 20 seconds or swap to a new element. That seems trashy.
Is it like this for all classes? Am I really forced to play this way?
It sounds like you just made some bad choices on which class you want to play. Engineer and Elementalists are the two classes that play in that style. They are also the only two classes that don’t get weapons swap for that very reason. Try any of the other classes and you will find that you don’t have to “stance dance”. The elementalists is the worst/best about it. I love my ele and my engineer alt, and personally love that play style, but I totally understand that it isn’t for everyone.
Also let me just add that there is nothing wrong with the way the ele or eng play. It just isn’t for you. I personally love the playstyles of both classes. Also, the engineer doesn’t have to use the kits that you speak of. I personally don’t care for them. I use turrets and what not for my utilities and never have to change my 1-5 abilities.
(edited by Trent.3256)
This opens the entire world to a level 80 character to continue exploring and experiencing new events. Even if you have already seen all of the 1500 events that are in the world, which I doubt any player has, Anet will be adding new events on a regular basis. This means that you can go back to a 1-15 zone at level 80 and experience new content. That to me is an incredible aspect of the game and certainly trumps “I want to farm low level mats without any resistance”
I don’t recall anywhere where it told you Order’s have different locked armor skins.
The only “big choice” with Orders is story afaik.
Each has an armor vendor that will refuse to speak to you if you are not part of their faction.
http://wiki.guildwars2.com/wiki/Order_of_Whispers_armor
http://wiki.guildwars2.com/wiki/Vigil_armor
http://wiki.guildwars2.com/wiki/Durmand_Priory_armorI suggest if you aren’t to this choice yet, look through these to see what components you may want, because you won’t get a second chance at it, and they don’t tell you about it. I also think it’s disappointing you may want to make the choice based on playing a role, yet have to go with another option just because of a NPC vendor.
Also, I’m talking about PvE gear. The PvP gear looks the same but obviously won’t be usable in PvE.
Just throwing this out there as a possible solution because I haven’t checked into this yet myself. It may be possible to get the PVP gear, and then transmute the look onto your PVE gear.
The only major flaw I see isn’t with the game actually but the mindset of a small subset of the player community. Let go of the old, let goooooooooo.
This!
This game has MAJOR flaws, and its pretty obvious the game was rushed out to beat an upcoming game.
Sorry but you lost me at that line. You clearly know nothing of the development of this game. Guild Wars 2 is the furthest thing from a rushed game that I have ever seen. Many of us expected it to release LAST YEAR. ArenaNet was very thorough about making sure they felt that the game was ready. There is no doubt that they waited until the game was ready for release in their eyes. You people need to understand that no game is released without bugs. That would be impossible as they can’t test with the full spectrum of players that there will be after release. This is the most polished and stable MMO release that I have ever participated in, and I have participated in most.
I just want to point out that when I first started playing, I thought a large portion of the traits were useless. The better I get at playing an elementalist, the more I realize that those traits can be part of very effective builds.
I also saw someone mention the 2nd earth ability for staff eles. We have a good deal of slowing/stun mechanics that can be used before using that ability. I like to open with Static Field and then drop the 2nd fire ability in the middle of it on the target. I then switch over to water, drop the 2nd ability and then the 3rd right after. That will then slow the target right as they are coming out of the stun from the static field. I then quickly switch over to earth and drop that 2nd ability on then while they are slowed. This causes that earth ability to have a much higher rate of success and unless the opponent is quick enough to dodge out of it, they will get hit with the bleed.
Let me just point out that the “Holy Trinity” has nothing to do with CC. Anet could have put longer CC in the game without any “Holy Trinity” being in place. However I am glad that they kept CC short as it would have affected PVP. I know many players came here from WoW where Blizzard is actually on record of saying that they put priority on PVE over PVP mechanics, and will have a hard time accepting that Anet is more concerned about the PVP aspect of GW2.
and WvW queue times being outrageous..
Check the other maps. Eternal Battlegrounds isn’t the only place people play. I’ve never had to wait in a WvW queue, and I play a fair bit of WvW. It’s not the game’s fault you’re too stupid to check the other maps.
I don’t disagree with your point, but I wanted to straighten you out on this one thing. There are some high pop servers that are suffering very long queues for WvW. My guild transferred off of Stormbluff Isle because we had some guildies that literally waited in queue for over 4 hours to get in and on average, during prime time, we were having to wait over an hour. Obviously this is a population issue which is why we don’t see it on all servers.
I could never play MMO, where:
1) Meeting another player in the same area is a nuisance to me, rather than a welcome sight
2) You have to pay monthly feeThese two I can agree on.
Monthly fees especially. I simply can’t see myself paying monthly again. That concept might have worked in the past when I played UO and with WoW in 2005, but not anymore.10.2 million active subscribers on WoW and more when Mists of Pandaria comes out in 2 weeks, seems to completely disagree with you.
Just becuase you are either cheap or poor, doesnt mean everyone else is.
You get what you pay for in life, and GW2 being free certainly shows. When you are level 80 and there is nothing to do in PvE, and the broken SPVP system putting friends on other teams then other friends due to auto balancing, and WvW queue times being outrageous..
Yeah.. I will take the sub fee gladly. I pay for quality, and I get that with WoW, and others get that from other games. So dont act as if this Fail Wars 2 is some kind of revolution, when it really isnt.
I agree with Razamis, I doubt they will be able to produce enough content along the path to keep the power players satisfied, they have limited staff since they are not subscription based, with a subscription they could add 10 more dev 10 more of everything and dish out content everyweek if needed, people want stuff and getting more of that stuff is better, the best is getting more and more of the stuff in as little time as possible.
I’ll bet they have made more money off the cash shop than WoW made in their first 3 months of subscription fees. Anet is making plenty of money to fund new content. Also, they are currently hiring devs if you haven’t noticed.
I could never play MMO, where:
1) Meeting another player in the same area is a nuisance to me, rather than a welcome sight
2) You have to pay monthly feeThese two I can agree on.
Monthly fees especially. I simply can’t see myself paying monthly again. That concept might have worked in the past when I played UO and with WoW in 2005, but not anymore.10.2 million active subscribers on WoW and more when Mists of Pandaria comes out in 2 weeks, seems to completely disagree with you.
Just becuase you are either cheap or poor, doesnt mean everyone else is.
You get what you pay for in life, and GW2 being free certainly shows. When you are level 80 and there is nothing to do in PvE, and the broken SPVP system putting friends on other teams then other friends due to auto balancing, and WvW queue times being outrageous..
Yeah.. I will take the sub fee gladly. I pay for quality, and I get that with WoW, and others get that from other games. So dont act as if this Fail Wars 2 is some kind of revolution, when it really isnt.
Yeah… played WoW for 6 years from the day of launch. You clearly weren’t there at launch. GW2 has far more at launch than WoW did and I was paying a sub from the start. That subscription fee didn’t do a thing to add more content that what GW2 currently has. Also… I have already spent more money in the cash shop than I had spent in 5 months of subscription fees in WoW. So yeah, Anet is making plenty of money to keep this game updated and working smoothly.
Also, don’t be such a condescending kitten and call people cheap or poor just because they don’t agree with subscription fees. Your ignorance is clearly far greater than anyone’s level of cheapness or poverty.
What’s so non-standard about GW2? I could easily play any game that’s quality made and well thought through/realized.
If you take GW2 as an example of the best game we’ve ever played: count me out. It’s not even in the top 15.
GW2 is the best MMO I have ever played. Obviously this is all subject to personal opinion. What you people need to realize who keep jumping in praise threads and trying to down the opinions of GW2 is that everyone wants something different out of an MMO and GW2 IS revolutionary to many of us. If you don’t agree, that is fine, but stop acting like your opinion is the only one.
(edited by Trent.3256)
GW2 killed my enjoyment of traditional MMOs over 2 years ago. I made the mistake of doing too much research into the development of GW2 and I couldn’t even bare to login to WoW anymore. I then was able to find no enjoyment from Rift or SWTOR. I spent the last 2 years playing games like Civ5 and LoL because no other MMO would do it for me. Now that GW2 is actually out… I will never think about playing an “Old generation” MMO again.
Honestly, the “Trinity Lite” that you speak of is already in the game. Properly specced warriors and guardians can be very effective at protecting their allies. Similarly guardians with another spec and other classes like elementalist, necromancer or engineer can spec to do some solid healing to their allies. Any closer to having roles and it would be a holy trinity.
No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!
Man I love you guys!
PvE on my Warrior I can quite easily melee everything up to a Champ, for those I pepper them at range then move to melee to finish them off.
WvW is just a zerg fest, you can try to take point with small groups but if you get zerged you are kitten no matter what. I spent a few hours last night with my rifle trying to get a shot or two off as the zerg rolled over things. I keep melee on switch for the times when I find a small group and we can get in smaller skirmishes. I’m usually fully charged on adrenaline by that time.
It will be nice to see some WvW that has more small groups that take things after the zerg is no longer in the area. That will need some coordination so people can call where the zerg is and you can then avoid it.
We have definitely been run over our share of times by zergs with our small 5 – 15 man groups. However we have learned that with the right placement of arrow carts and ballistas, we can thin out the largest of zergs at bottle neck points. For instance, the entrance a (color)vale supply camp or (color)water lowlands. It is amazing what 3 arrow carts and a ballista can do. The arrow carts thin them out and the ballista finishes off the ones that make it through the bottle neck at low health.
Ever stop to think Melee is meant to be used for flanking tactics? Just sayin’.
Ranged players hold a position, melee take an area by suprise.
Of course, if you’re fighting a fort of enemies, don’t bother, you’ll be shot down before you can say “Savage Leap.” Heh. But that’s why you have two weapon options, my dear WvWvW’ers.
I think that the whole problem is that an organized melee attack is a lot harder to pull off because a lot more discipline is necessary. But it can be very efficient if there isn’t much artillery invilved. The thing is that it really is much easier to jump into a defending position with a bow.
I can agree with that. I think that’s where organized groups come into play though. A team or guild that can utilize the melee flanking techniques or ransack supply caravans can really wreck face. It’s just that it’s hard to organize unless you’re in a guild or team with vent and such.
No doubt that this game was designed to be played by organized groups. That goes double for WvW. If you can get in a group in vent, then you will have a far better experience. If you like WvW and aren’t in a guild that does it, you should find one. The great thing about it is you don’t even have to leave your current guild. My guild focuses on WvW, so if you are looking for a WvW guild feel free to message me. We are Malicious on Ferguson’s Crossing.
Melee atm in WvW is a complete joke tbh,
And the biggest joke of all is Guardian, because we don’t have a good ranged weapon, lol
Re-rolling from a lvl80 Guardian to a Warr at the mo, so at least then I can use a Gun or a Bow.
One of my guild mates plays a level 80 Guardian. In WvW he is near impossible to bring down. If he has my elementalist adding support and heals he gets that much stronger. I have watched literally 4 people attacking him alone while our 3 team mates were rezzing me. It took them a solid 30 seconds to get him into a downed state at which point I was back up and able to throw down some healing and assist him with a rally. I don’t play melee classes, so I can’t speak first hand about the experience, but I do know that my friends Guardian is a MAJOR asset to our team in WvW and he is the hardest of us all to bring down.
Didn’t read all of the replies, so this may have already been said, but Anet has already said that they will be adding content periodically at no cost. There will be expansions down the road, but there will also be free content patches before then.
Whats the point of farming anyways everything is streamlined to a balance anyways whether you play 1 hour or 100 hours you will still be the same in Spvp. No matter how much gear you have you cant out dps the CUE times for WvW so whats the point.
LMAO this did make me laugh a little. Keep in mind though Zombius, not all servers have queues for WvW. You must be on one of the high WvW pop servers. My guild had this issue and we transferred to a different server and like magic queues are very short if we have them at all.
But I’m going to be using my combo finishers all the time anyways, so being able to position myself into a combo field to get extra benefits is great.
Two important points there:
1 – No thought. You were going to use your abilities anyway – there’s no tactical reason you’re using combos. Just because “they exist.”
2 – While you’re busy getting into position (and the already short duration is clicking away, in most cases before you get there or have to dodge out of the way) you’re also not doing what you’re supposed to be doing which is a) killing things and b) staying alive.
Is the tradeoff to get into a 1 second combo field worth it? My math says no.
1. Nonsense! Just because he is taking advantage of the combo fields around him, does not mean that no thought is going into it.
2. I know for me on my caster, I can move while casting. I lose no damage at all when moving into a combo field.
My friends and I have been using combos every chance we get. We have learned what each other’s abilities can do and what we have to combo with them. I even perform combos by myself on my elementalist. For instance, I drop a healing geyser and then cast arcane wave right in the middle of it. That will burst an AOE heal out to myself and all players within range on top of what the healing geyser is doing. I will also pop arcane wave in a few of my fire fields and it will do damage to enemies and grant might to myself and nearby allies.
The combos are actually very useful and make a good impact. It seems to me that you simply aren’t doing it right.
The issue is that the game encourages players to play along side each other, not “with” each other – so most players are oblivious to teamwork. Further, the communication and coordination required just doesn’t exist and isn’t worth it in
MAYBE for dungeon bosses… that’s the only time you might be able to coordinate a team with enough communication to make them matter.
I haven’t done one dungeon and my teams are always coordinated. Perhaps this is because I play with a group of friends/guildies. We are always in vent together while playing. I think the real problem here is that some people are failing to treat this like the team game that it is. Sure you can run around solo, but you will have a far better experience if you actually team up with people.
Also… WvW. That is where most of our coordinated play happens.
This is just blind ignorance OP. You’ve never been in an area might stacking group have you?
That’s the problem. No one has.
Please don’t speak for me. I have.
My friends and I have been using combos every chance we get. We have learned what each other’s abilities can do and what we have to combo with them. I even perform combos by myself on my elementalist. For instance, I drop a healing geyser and then cast arcane wave right in the middle of it. That will burst an AOE heal out to myself and all players within range on top of what the healing geyser is doing. I will also pop arcane wave in a few of my fire fields and it will do damage to enemies and grant might to myself and nearby allies.
The combos are actually very useful and make a good impact. It seems to me that you simply aren’t doing it right.
Yes, thank you Anet for making such a fantastic game! I know gw2 is going to be my game of choice for at least the next few years. I am very impressed and satisfied with the game you delivered and am looking forward to future updates. Thanks!
Far more important question: When will the app be available for Android? Silly apple users…
For me the incentive to PVP is PVP. Why would you need incentive to do the most fun part of the game? To me, fun is incentive to do anything.
My elementalist is level 48. To the OP, it sounds like you may be a bit behind on gear. When you get downleveled, if you have outdated gear, that affects your downleveled state. In other words, if your gear is only level 35 at level 40 and you get downleveled to level 25, then your gear will be as if it was level 20 or so. Make sure you get your gear up to date.
Also are you stacking power or condition damage? I have found that on my staff ele, the power does more for my overall damage than condition damage does. Are you switching attunements regularly? The more I have played my ele and learned to make use of all my attunements the better I have gotten and my survivability has climbed considerably.
I am no expert, but I had a similar experience in my 20s and that is when I started really looking at how I was playing the class.
I will just say that if you got credit for an event, then you participated in some way or another. You may have killed a mob that was linked to the event unknowingly. You may have also participated in an event, and then left before it finished and once complete, you get the rewards. I had an event bug out on me so I moved on and then about 10 minutes later the event finally ended and I got my reward from clear across the map.
Malicious is a friendly yet competitive WvW guild on Ferguson’s Crossing. We are looking for more members to expand our army and dominate the other servers in WvW. We do not have any hard requirements for attending WvW and are happy to accept players who also like to experience other parts of the game.
Check us out at www.maliciousguild.com and put in an app at the recruiting link.
(edited by Trent.3256)
Hey, everyone! Look it is this thread again.
Every MMO has one. People zoom to the top level by playing incessantly and bolting down coffee and Red Bull.
Just sayin’
You really don’t have to play “incessantly” to reach the end on this game quickly. I barely play the game and i’m already nearly halfway through it – and friends of mine are already capped level or nearly capped level.
It’s a myth you have to play this game a lot to reach cap level already. You don’t. The game is very short.
Level 47 and 102.5 hours played. Don’t know what to tell ya.
Overall this is a pretty shallow game though. A very simplistic combat system with a somewhat appealing map system where players run around looking at new things. And that’s basically it unless you enjoy the game’s PvP.
That’s pretty much it.
If you were to step into PVP you would realize just how complex the combat system is. It goes a lot deeper than one sees at first glance. That is the beauty of the combat system. It is easy to pick up, but difficult to master. When I first looked at the traits available on my elementalist, I was quite disappointed and felt that there was only a few worth getting. Now that I am learning more about the elementalist, I realize that there are builds that can implement each and every trait and utility and they are all very viable builds. It is mind blowing just how deep the combat can be and how much different one class can feel simply due to the build.
If GW2 relies on anything except the quality and enjoyment of gameplay to keep people entertained, it has failed. Gear treadmills and all associated mechanics that use a skinner box aren’t inherently bad, but they are consistently used to cover up shoddy gameplay. If playing the game for the sake of enjoyment isn’t enough to keep people coming back, Anet screwed up.
This would be nice if the gameplay/quality in GW2 was so much more enjoyable than WoW or to a much much lesser degree TOR.
People act like this gameplay is vastly different than that of WoW’s when you’re still pressing the same 10 buttons you were 10 years ago.
It IS vastly different. I won’t even bother going through a list. If you can’t see how much different it is, then I think you aren’t doing it right.
Lemme guess you’re going to lecture me about dodging weapon swapping and lack of needing to stand still during casting?
Sorry but that’s not a huge thing to me.
Anet went on about how innovative and different their combat was but gave us WoW with a dodge button instead.
The game is innovative. Not everyone is capable of seeing innovation though. I am sorry that you are not one of us. I played WoW from the day it launched until a few months after Cata released. WoW was a great game and it provided me with years of fun. However, that doesn’t change the fact that GW2 is a vastly different game with very different play mechanics than WoW.
This is why I enjoy GW2 when all the other recent MMOs released bored me to tears. I had already played years of WoW and didn’t want to pick up another MMO that felts just like it. I have been waiting for the release of GW2 for literally years because I could see the innovation even during early development.
As for endgame, I consider WvW to be the ultimate raiding environment and that is probably why I don’t see any issues with endgame. I purchased the game with the intent of making WvW my endgame. I will be playing WvW in GW2 years from now and still enjoying it. I am sorry if you don’t see it as enjoyable like I do, and it looks like you were hoping for a PVE game. GW2 definitely has PVE, but I honestly believe that the game was built around PVP.
Its not innovative, if by innovation you mean has never been done in some form before which is my definition of the word. Story? SWTOR crushes it, Dodge based gameplay? Vindictus, Dynamic Events? Rift and WAR had Rifts and public quest for years, WvW? DAOC was much better than this.
I guess my problem is that I expected too much and played too many MMOs that did what Anet tried to do.
A form of innovation is taking old ideas and improving on them. The combustible engine was invented many decades ago, however there has been much innovation on that idea over those decades that has turned the combustible engine into a far better thing. You don’t have to come up with a completely new idea to be innovative.
GW2 took ideas from other MMOs and brought them all together in a very fun and functional way. That was innovation. The fact is, Rift “DEs” were nowhere close to as good as the “DEs” of GW2. The same goes for WAR public quests. I didn’t play RvR in DOAC, but as I understand it there are some significant differences in WvW.
I am not going to argue the point with you though. It isn’t my concern what your opinion is on the matter. I have been looking for the game that would hold my attention for years much like WoW did, and I found it years ago when I came accross GW2 in development. I have been anxiously waiting for release and now that it is here I am loving it. I am incredibly happy with how the game turned out and I know it will hold my attention for at least a few years.
If GW2 relies on anything except the quality and enjoyment of gameplay to keep people entertained, it has failed. Gear treadmills and all associated mechanics that use a skinner box aren’t inherently bad, but they are consistently used to cover up shoddy gameplay. If playing the game for the sake of enjoyment isn’t enough to keep people coming back, Anet screwed up.
This would be nice if the gameplay/quality in GW2 was so much more enjoyable than WoW or to a much much lesser degree TOR.
People act like this gameplay is vastly different than that of WoW’s when you’re still pressing the same 10 buttons you were 10 years ago.
It IS vastly different. I won’t even bother going through a list. If you can’t see how much different it is, then I think you aren’t doing it right.
Lemme guess you’re going to lecture me about dodging weapon swapping and lack of needing to stand still during casting?
Sorry but that’s not a huge thing to me.
Anet went on about how innovative and different their combat was but gave us WoW with a dodge button instead.
The game is innovative. Not everyone is capable of seeing innovation though. I am sorry that you are not one of us. I played WoW from the day it launched until a few months after Cata released. WoW was a great game and it provided me with years of fun. However, that doesn’t change the fact that GW2 is a vastly different game with very different play mechanics than WoW.
This is why I enjoy GW2 when all the other recent MMOs released bored me to tears. I had already played years of WoW and didn’t want to pick up another MMO that felts just like it. I have been waiting for the release of GW2 for literally years because I could see the innovation even during early development.
As for endgame, I consider WvW to be the ultimate raiding environment and that is probably why I don’t see any issues with endgame. I purchased the game with the intent of making WvW my endgame. I will be playing WvW in GW2 years from now and still enjoying it. I am sorry if you don’t see it as enjoyable like I do, and it looks like you were hoping for a PVE game. GW2 definitely has PVE, but I honestly believe that the game was built around PVP.
I am only level 47 and even participated in the headstart. Granted I was one of the people who was stuck out of the game for over 3 days after having my account hacked. I can already tell you what I will do at 80 though. It is the same thing I am mostly doing now… WvW. For me that is the endgame of GW2. Let me just say that if you are the type of player that normally doesn’t like PVP, you should check out WvW. It is a far different experience than typical MMO PVP and I have known a lot of PVE’ers to fall in love with it.
I really am perplexed at you folks who have already hit 80. I have a few in my guild as well and I watched them rush to the cap. I never really understood the rush to cap in other MMOs but in GW2 I didn’t even think it would happen. I simply must ask, why did you feel the need to rush to 80? I digress though…
I have always wondered why people in other MMOs wanted to continue grinding gear just to grind more gear. To me the gear grind was always a way to improve myself in what I really wanted to do. That is usually some form of PVP since to me, that was the only true dynamic aspect of a game.
I know in Beta this was requested many times and Anet kept telling us that they are working on a solution for all classes to setup multiple weapon/gear sets and switch between them out of combat. I was honestly expecting them to have it in by launch, and here we are.
Anet, if you still have some time before implementing this feature, would it take much to give us a modified version of the current weapon swap mechanic but make it so that we can only use it out of combat? I know you are working a much more robust feature for all classes, but it would sure be nice if us elementalists could have something to use until that feature is ready.
To me “Endgame” in GW2 is WvW. If you haven’t tried it yet, you really should. You want a raiding environment that requires coordination and skill by a group of players? WvW is exactly what you are looking for. It also doesn’t feel repetitive because you are fighting against actual people rather than AI. As WvW is so much different than traditional MMORPG PVP, even those of you who hate PVP should enjoy it. IMO WvW is real raiding and those of you who like to “raid” should thoroughly enjoy it.