And the same is happening to me. Again. Really need to get this sorted, Anet, it’s not as though it’s a minor bug that only causes inconvenience. It literally ruins the game to be unable to interact with guild members, or do dungeons.
Same for me. Problems started several hours ago, where suddenly I could no longer see messages in guild chat (even though all the other chat channels worked fine, and the game had zero lag). Logged back in again a short while ago and the guild panel is totally borked. Again.
This really is game breaking.
I’d much rather they fixed it so it scaled with less people, than have to jump through hoops to enjoy open world content. I love the event, but seriously, having to join a special guild to do so is not something I want to do.
This can be fixed, I’m sure.
Was just on TC for the first spawn after reset (I guess he’s still up now in fact) and there was absolutely no one there. TC used to at least get a kill a day after reset, but now even we don’t bother it seems.
What a complete waste of an event.
Basically, rings and back pieces are getting 2 infusion slots, like ascended weapons currently have.
Stuff that is already infused, will have a +5 AR infusion already in the new slot. On other stuff, that slot will be empty and be ready to be filled at your whim.
So what you’re saying essentially is that everyone after me gets to simply place a +5 AR infusion to achieve the same stats as my Infused Bow…without contributing the 250 ectos to do it. Correct? And this seems acceptable to you?
It’s certainly acceptable to me. The current system is too expensive (as you yourself recently, and unfortunately, found out). That some people used it isn’t a reason they shouldn’t improve it. I do feel your pain, though.
So, I was waiting on a sparkfly overflow for a good three hours just now, assuming I was in line for a place in my actual server (TC), and hoping I could get in to have a real shot at Teq (overflow wasn’t doing so hot). Then someone says in guild chat…“Oh, great, I got on the main TC server”.
My guild mate was guesting over from CD, and had not been waiting in an overflow. They literally just guested over, walked in to the zone, and got in. I have to admit to being slightly annoyed by this.
Is the queue system a lie? How would people just entering the zone get priority over someone who has been waiting for hours? Didn’t someone from ANET say server natives get priority over guests in the situation of waiting in line?
Am I missing something?
An overflow beat him today, so I saw on reddit. Nothing is impossible.
You can use infantile mode, and the baubles in the chests and hidden rooms count.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Valmarius.4150
The trouble is even World 2 infantile mode is way, waaaay harder than World 1. If you check the posts made by Josh he admits it needs adjustment.
Maybe the enemies could be nerfed for infantile somehow, or even removed altogether, so that infantile mode could really be just about happy jumping like (most) of World 1 was.
I’m not satisfied with the overall difficulty of World 2, but I am happy that the devs (or dev in this case) are actually participating in a open discussion about it and willing to make changes instead of going “it’s great, go play World 1 if you don’t like it”.
That’s a great idea that I think most everyone could agree to. Making the enemies on infantile a bit easier, either do half damage, or have half health, whatever, or just take them away. I think no one could have any problems with making the easy mode as easy as people want it.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Valmarius.4150
I’m currently dieing in infantile mode. Didn’t go normal yet.
Infantile doesn’t help avoiding those enemies that I’m saying are too hard for normal mode.
Everything the assassin does can be avoided just by strafing. The bears fire so slowly, that you shouldn’t really have a problem with them unless you’re just standing in their aoe. You have ranged weapons if you need them. I don’t know what to say other than that. Some of SAB is certainly tough, but the enemies are very manageable.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Valmarius.4150
Exactly. And being a nice&fun platform game without those “issues” was the strengh of SAB.
There is no problem with players like you who like dieing 100 times to master a single jump, but we would expect normal mode to satisfy those who don’t, and tribulation mode to satisfy you.Btw, I would probably have tried tribulation and accepted to die 1000 times in there, but only after having fun jumping everywhere in normal mode. Facing this difficulty in normal mode really fells bad.
I’d counter that we could expect juvenile mode to satisfy those who don’t. I haven’t tried it, so I don’t know if it helps significantly, but I do think that people shouldn’t complain about difficulty if there is an easier difficulty option available to them.
People wanting normal mode to be easier, but not doing the easy mode, is crazy. If juvenile mode is not making it easy enough, then perhaps that is the mode that should be changed.
But the main point of my post was, or was supposed to be, that I can see both points of view. Neither is incorrect. But I’d like Josh to gather points of view from places other than the forum before he decides to start hacking away at his work of art.
(edited by Valmarius.4150)
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Valmarius.4150
Personally, I love the length and difficulty of world 2 (those dodgy flower mechanics aside…), and found there wasn’t anything that wasn’t easily doable with enough practice (deaths), BUT, I can certainly understand why a lot of people simply can’t accept these mechanics as fair, or fun.
The problem is not that SAB is too hard, it is that it is too hard for today’s mainstream market. This is not a rant against said mainstream players, but it’s an undeniable fact that they aren’t used to dying 100 times just to master a single jump, or putting in a couple of hours at a time and still possibly not finishing the level. They want semi-challenging fun, not a grueling test of reflexes and patience.
If SAB were an indie game in it’s own right, I’m sure it would be getting rave reviews and being very thoroughly enjoyed by the people who knew what they were getting in to. For the people who are only used to the very casual style of GW2’s PVE, it’s like a punch in the face.
This all said, please, please, PLEASE remember that the typical make up of forum posters is never a good representation of the game population as a whole. As other people have said, the people with problems are here, the people enjoying the content are too busy playing the game to post their support. Consider something like an ingame, or email survey, before you change your vision based on one thread of negative posts.
As I said, I’m really enjoying SAB, and would happily pay real money to play it apart from GW2. That it’s a mini game is mind boggling.
Guys…what? The invasions start hourly. Every hour, on the hour. Your screen will tell you. At that point, you have a TEN MINUTE WINDOW to get on to an overflow, where the same event will then start.
I really don’t know how Anet could make it any easier for you.
Guardian, 30/30/0/10/0, full zerk gear, sword/focus+greatsword
I didn’t bother with kiting, as it was messing me up. Instead, I kept her blinded with gs and sword, used my aoe blind from f1 whenever clones got too close, and used focus 5 and my elite to cover me whenever things were looking grim. If all else failed, I made sure to gs2 whenever clones got close, so I could rally when they popped.
Going pure melee made it as fun, fast paced battle. Took me 40 or so tries easy, but I enjoyed pretty much every one of them.
There are no one shot attacks in the gauntlet that a) do not have tells, and b) can’t be dodged. If you can see it, and you can dodge it, I’m really sure you can call it unfair.
Seconded. Did all the runs already, and it will not give me credit for the daily.
Whatever it is, I’m missing it too.
It doesn’t count the second tower for the achievement either. Other areas have worked fine so far, just Queensdale with this problem.
You can totally dodge it, he uses it after the same amount of regular shots. Count, then dodge. Took it down with little problem after realising that.
As the title says, was in a race of sanctum sprint when the game froze, forcing me to restart the client. I can no longer log in with the character who was in the race. I’m instead faced with an endless loading screen. I can log in to all of my other characters just fine.
I bought a set for my thf, but I’ll be switching out that awful helmet for asura T3 cultural.
They would need to. I think over 40% of all possible points are from dailies/monthlies only. If they had the same thresholds for both either everything would be really easily obtainable (if dailies counted and low threshold) or they would be completely impossible to get (if dailies didn’t count and high threshold).
Think about it for a second. If dailies count high thresholds will be needed or they risk making the system superfluous. If dailies do not count lower thresholds will be used to allow people to actually get the rewards. Make sense?
Are you also for removing points gained from the living story? It’s all temp content, that once missed, can never be redone. Those possible points are gone forever. Is counting those points also “gating” stuff from new players?
I also think you’re missing the probability that the rewards that are being introduced now will not be the only rewards ever to be on offer. Going in to the future, there will be more and more rewards added, at higher point requirements. How does this fit in to your point of view? In a year+, when there are rewards that require between 10-20k points, if not more, how do we go about treating new players then? Tell them, ‘oh hey, you could have been earning extra AP just doing your dailies, but we took that away so you can get your rewards quicker…wait…’ I’m sure they’ll be appreciative of your efforts.
No. With the influx of points that dailies and monthlies bring the reward thresholds would be much higher as to require them, thus making it take longer and requiring many daily/monthly points for the unlocks. Surely this is obvious.
No, I’m afraid it’s not. Taking away dailies from the points does not mean they will lower the amount of points needed to get a skin.
You have it backwards.
The points should remain for the leaderboards. That is for the people who feel they need to show off how ‘great’ they are. They should not count for the unlocks unless you want the unlocks purposefully time-gated from new players. And if you think they should, then shame on you for trying to deny skins from others to make yourself feel better.
I think you’re the one who has it backwards. Wanting to stop dailies from giving AP, will actually mean new players take much longer to get to those skin unlocks. Surely this is obvious.
Just to drop in my own luck, in case it helps anyone. I’ve opened somewhere around 2,000 coffers. 1,000 were bought on the TP, and the others were from -constant- farming of non-holo mobs (which I am actually enjoying, the coffers dropping makes it seem much more worth it).
I have gotten:
2 weapon tickets (both from the bought coffers)
13 Risen Knights (I forged 8 of em and got a polar bear and a svanir, woo).
300+ fireworks.
A crap ton of food, a lot of which is pretty useful.
Zhaitaffy. So much Zhaitaffy.
This said, I think I was very lucky to get those 2 tickets. What bothers me is not the drop rate on the free coffers, but that people buying the rich ones are reporting terrible RNG. Definitely put me off buying any.
1/ be more efficient at spark runs
2/ if 1/ fails, bring more DPS (raw dps, not condy)
3/ if all else fails and you feel confident about your group handling it correctly, you hit a bug and will have to do the path again.
It’s either one of the three, pick one. Didn’t hit the bug myself, so I don’t really know if it exists, but if it does, nothing short of redoing it again and praying for not getting this bug would help. But it is also very likely that you were not damaging her fast enough, and thought that she healed at 50% when in fact she just triggered her timer (the first time she hits 50% she goes into stealth, but the next time she stealths, it’s on a timer, not because she’s at 50%, and if your DPS can only bring her to 50% health, you MIGHT think that she was hiding at 50% when in fact you were just too slow during the spark run/not hitting her hard enough)
Let’s just say that if a majority of your group was the type to wear soldier or knight gear, it might be very well possible that you didn’t bring enough damage and that you didn’t really have a lot of leeway for your spark runs. With a lack of dps you also really need someone who throws the tear to remove the petrification as quickly as possible to avoid a “down time” for your dps.
No, the bug is very real. My guild and I just encountered it, it goes as follows:
Get Simin to 50% health. She stealths and starts to heal.
Get sparks back in to place. We did this -very- quickly.
Simin comes back. Let us say she is at 52% health now.
Get Simin to 50% health in about 5 seconds. She stealths and starts to heal.
Repeat forever.
It does not matter how quickly you do sparks. She will always stealth at 50% and start to heal, regardless of how long is left in the minute or so she hsould be visible.
The real problem coming from all of this is not the lag (though, honestly, that’s pretty terrible…noone likes unplayable events where you can’t even see if you’re hitting the dragon) it’s the invasion of trolls and the hostility now being found in map chat.
I don’t know what everyone else’s server is like, but the one I’m on has never for a second made me want to turn off map chat. You get a few idiots, sure, but for the main part you get some interesting discussion and a lot of fun. Lately, though, there has been a lot of people starting trouble and arguments, trolling like their life depended on it. The locals aren’t blamless because they are often rising to the bait, but still, it’s a problem that wasn’t here before.
The lag and overflow stuff are technical issues that might get fixed eventually, but this is causing a lot of bad feeling between servers that won’t go away so easily.
Hi,
I’d like to say that a month later this is STILL an issue. Some mobs are not awarding exp upon death.
To clarify yet again:
I checked my exp level.
I killed two mobs (Veteran Goliaths). Both were above 75% health when I started hitting them. I did several thousand damage to each.
They died due to player damage, not because of claw’s wall going down.
My exp was at exactly the same amount after the kills, as it was before them.
Just bought one, got it in the mail, all good. Double click the item, up comes the customisation window, click to change the gender of my character…instant client crash.
Repeated this three times since.
As I bought the kit ONLY to change gender, this is a bit dissapointing.
Tested with a guildie:
The only thing that worked 100%, all the time, is Hallowed Ground (Guardian combo fire field) + Thief Pistol#1 (projectile finisher). I put down a field and did totally nothing while thief killed stuff inside the field.
Curiously, Hallowed Ground worked all the time while Purging Flames (although it is a combo field fire too) never worked once. Thief Pistol#1 worked all the time while other Pistol skills or Shortbow#1 had no effect whatsoever.
Would just like to confirm this. Hallowed Ground and my mesmer friend’s greatsword finisher got us it every time. Purging flames, even though it’s the same type of field, didn’t work once.
It didn’t have to be the killing blow, or anything like that, I think it’s obvious that several skills are just bugged.
Thanks for the headsup on this. I’ll be sure to let our items folks know about the rune being soul bound. That seems odd to me!
More than 3 months have passed since you (might have) told the item folks about this.
Was there a response? Or maybe they have simply forgotten it, or whatever.
It would be nice to get an update, if it is at least on the list of things they want to take a look at, or if it is intended that way and nobody cares that we don’t like it.
I’d just like to add to this, that I remember this thread back from when it was posted. Everytime I get a soulbound rune, which is a lot because I run a lot of dungeons, I think of Robert’s post.
I’m sure it’s more a case of it being low on the list of priorities to be fixed than a case of people forgetting anything, but three months -is- a long time…second a request for an update.
the people who got banned however started playing and therefor fully using the service. The willingly broken their agreement with the provider of the service and are therefor cut of from service. In this case there is in all the legal systems I know of (including US-law and Washington state law, wich is the one that counts here, conmsidering the registrated adress off the provider) no right for refund. However, people who think they have a valid claim, feel free to waste your money in court.
You’ll find Washington state law doesn’t really bother us much here in Europe. However, I agree with most of the rest. Was just making a comment about the validity of EULA’s as a whole.
Certainly in the UK its considered legal. If you join a club, pay membership for the coming 12 months and then get banned from that club, so long as its good reason then they legally have the right to terminate your membership. Its the same with GW2 and to some extent they can even argue that they sold you the files that you downloaded, not the ability to play the game.
Regardless if this im glad to see the exploiters getting banned. As the powers that be have said, it was only the most blatant exploiters that were affected anyway, those that knew what they were doing. Those that did it a few times were probably not punished at all.
Not a good comparison at all. When you join a club, you are first provided a contract to read/sign. You do not join the club, pay your fees, and THEN get shown the contract.
Europe is actally one of the better court systems to find against agreements such as these.
Actually, in a purely legal sense, you can’t sell a product (the game, in this case) and then have some kind of user agreement that is only viewable after purchase (during installation) or on a seperate website somewhere. Doesn’t really fly in court.
From a purely common sense point of view, I agree with you completely.
God, no. He’s the most interesting boss in the game.
My guild started trying out Arah recently, (only Path 3 so far, but we’re going to try the others). Our very first run through took us about 3 hours. Wiped several times, and had a blast doing it. Lupicus took us three tries. First time we let him get too many grubs, soon learned not to do that. Second time we got him almost to stage 3, but then he caught us together and we went down. Third time went extremely smooth, he only got one grub, and wasn’t really able to one shot any of us.
When we went back a couple of days later for another go, he went down first time and the dungeon took about 40-50 minutes.
As much as I hate to say it (but I will anyways) when people complain about Lupicus, it’s always a l2p issue. Please look at what you’re doing wrong, before complaining about the boss.
I’d like to say that I have nothing against TP gurus at all, but do think a lot of this could be solved in ANet added alternative ways of getting items. Add lodestones to the dungeons, for tokens. Then people can mystic forge them, grind out dungeons, or yes, save up and pay for them. Increase T6 drops a little, or give the forge a better rate of return if you’re using T5’s.
The “scavenger hunt” might help things out with precursor, though I’m hoping that getting a hold of them is challenging to the extreme.
I believe, for most, it’s a matter of goals, or rewards (or both) being made more difficult to get by the trader.
Simply, people playing games typically need a carrot dangled infront of them to progress. That can be the next part of the story, a new attack, some new equipment, whatever, but people like to feel like they’re working towards something, and they like to feel satisfied when they get it. Yes, a few games can be playable just for the fun of it, and GW2 is a very good game, but after a while when you’ve done every dungeon dozens of times, counted the scale on the back of every dragon’s back, finished your story, 100% world completion etc…you need that carrot to keep you going. Just that small bit of promise, to make what you’re doing seem rewarding and worth it.
In this game, at the moment, that means unique skins. Legendaries, etc.
As we know, it is flat out impossible to farm for all the stuff they, and similar weapons, require. 2-3 T6 drops over the course of one play session, when you need 2,000, isn’t going to keep anyone happy for long. Don’t get me started on lodestones. Sooner or later, if people want this stuff, people are going to have to buy it. And that’s where people see the TP guys making their life hard. Saving gold for mats and seeing prices rise, not because supply has naturally dropped, but because some tycoon bought them all? Not amusing.
I am currently after The Juggernaut. One week I looked at the precursor and it was around 200 gold. The very next week it was 400. The average player will look at that, and think, “no. kitten this.” As it happens, it’s one of the last things I need, so I can bear with it.
tl;dr People want stuff that the TP guys keep making more expensive, just because they can.
It’s actually down at 26 silver now, and that’s almost a straight jump from 30 silver. There’s no real spread between them. And it’s been happening for the last day or so.
I’m not sure where someone is getting them in such numbers that it’s worth a constant 4-6 silver undercut.
I already have my stack and have been doing a bit light flipping with them on the side, but I’ve never seen undercuts like these. For some reason, everytime they get bought up to the 30 silver mark, someone puts several up at 28 silver and then people start undercutting by 30 copper a go.
Anyone have any ideas what’s going on with doubloons at the moment? A lot of cheaper doubloons seem to be entering the market, with very large undercutting driving the price down like crazy.
Absolutely they are. Look at the person who re-listed Twilight 5 times. He/she wasted well over 2000 gold doing that.
But you’re talking about enough people doing it at such a rate that it not only negates a high volume of new supply, but actually reverses it’s effects. It’s just not plausible.
I never said anything about re-listing them at one gold a piece.
Thousands of ectos were brought into the market, but there’s no way to speculate how many came from this recipe or through regular means.
However, when players are putting in purchased (not buy orders) all at the same time, and they are maxing out their purchased at 250, it’s very possible to accidentally go beyond the threshold that you mean to pass.
In other words, TP barons have enough gold that they don’t particularly care to waste what normal players would call significant. With several people buying up ectos at a lower price than what has been the going rate for several weeks now, it’s more than possible to have seen a rise above 29s. Certainly into the 30’s-40’s-50’s and so on in a purchase race.
Like I said, these players use ectos as their 2nd currency . They trade them among themselves rather than gold for items. Since gold is incredibly inflated and holds no real value to those with several thousand. As well part of it is speculating the market future. Gold inflation rises several times more quickly than the value of ectos. Their value will continue to increase for wealthy players while the value for gold will continue to decrease.
It’s already happened once when ectos were going for 12-14s steadily. And over a period of just a day shot up to 38s-39s for a couple of weeks. This was almost 2 months ago, and there were far less people holding onto thousands of gold then, than there is now.
If people flood the market with cheap ectos…yes, rich players will possibly buy as many cheap ectos as they can, but -accidently- going from ectos at 25 silver to 1 gold? You’re saying prices would rise because the richest players are unobservant/lazy enough to buy stacks of items at 4x the price they mean to? Really?
I…think not. Seriously. No.
Sorry, but can you explain your logic? When you flood the market with an item, prices do not rise. They fall. For prices to go over 1gold, people would have to have been putting them up at that price…you’re making no sense.
Key words were “buy order”. The wall for listings has consistently held at 29s and below for weeks. While buy orders never dropped below 24s for the same period of time.
If you know anything about ectos, then you know that this item doesn’t follow regular laws of supply and demand. And quite the reverse has been true. Ectos have had huge supply with huge prices. They’ve also had lower supply with lower prices (like right now).
You’d also know they’ve been the effective “2nd currency” for some time among TP barons – even the main currency. If the market had been flooded by just a single individual who had produced on the order of what was alleged, they would have been bought up long before any part of the ordinary player would have tapped into them, with so many TP barons looking to score them at lower prices than they are now – at the same moment in time.
Prices of ectos would very well have gone up if such a supply had hit for no other reason than that. If you’re not aware of the inner workings of that, then I’d understand why you’d be confused.
No, sorry, again you’re making no sense. Let me try and work through this.
You’re saying that, if the market had been flooded with thousands upon thousands of cheap ectos (which it was) the price would not have dropped (which it did) but that people would have bought up all of those tens of thousands of ectos, THEN bought up all the ones priced higher than those, and then started relisting them at one gold a piece?
Sure it made a difference, if someone crafted 200 ectos on day 4 and found the profit wasn’t worth their time then they would have stopped producing ectos. That’s exactly what happened to some people, myself included. Luckily I only did about 50 crafts since I only used 10 snowflakes to test the profits.
And I’m saying when someone creates a thread that thousands of people see on day 3, with no response from devs, a portion of those thousands of people who saw the thread will probably try to craft it because it’s not a clear cut exploit. I’m not talking about the single person who created the thread, I’m talking about all the people who heard about it, you know the internet and news and information and all that…
Those are good points, actually, and I can agree with them. But, it was not thousands of people who got banned, it was less than 200. ANet obviously did draw a line on what kind of number they considered taking it too far. You were under it, and the people you know who got banned were above it. I’d assume by a large margin. I’d be really interested to know what that exact line was, but I doubt we’ll ever get told.
Anyway, this is my last post as it’s getting late, and I doubt this thread will be open tomorrow. Thanks for the discussion.
I’m confused. I thought you said money was not the issue, but producing ectos was. Did their (relatively) smaller profit margin make a difference to the amount of ectos they produced?
And, just to check, are you saying the people who were concerned enough about this to post a thread asking about it, should get a free pass because it wasn’t replied to in time for them -not to grind out something they already thought was an exploit?- Seems to me that if you’re going to post and ask if something is wrong, then chances are it is.
Actually I am accounting for that. As I stated, it was physically impossible to create 15-16,000 ectos in that window of time.
Not only that, but ecto prices would have gone well past the 1.2g per. Seeing as how there is only roughly 3,000 all under 1g. Prices never went above 29s per.
So I don’t care what you’re trying to point out. The fact is, your story about this person you knew never happened.
Extra tidbit: there are buy orders still sitting at the same price than there was almost 4 weeks ago that have gone unfilled. The ecto wall was never breached.
Sorry, but can you explain your logic? When you flood the market with an item, prices do not rise. They fall. For prices to go over 1gold, people would have to have been putting them up at that price…you’re making no sense.
The conclusion is because the recipe created no money, it created ectos.
I already assumed that people sold the ectos for money, as I already stated depending on which day you made the recipe results in how much money you made.
Obviously if you made and sold ectos when they were selling for 37s and the mat costs was 5s was significantly different then when ectos sold for 25s and the mat cost was 20s.
We should probably put aside the issue of the amount of money people made, because it’s obvious we will make no headway there with no concrete data. I believe it to be a large amount, you seem to believe it to be less, but neither of us can prove it either way.
I do think, aside from making those people very rich, you may be underestimating the effect those ectos were/could have, though. The entire ecomomy is set to ecto prices. Exotics take the costs of ectos in to account. Rares are mostly priced to be less than ectos, T5 mats go on the price of rares, and so it goes on.
A quick look at the TP now (and the current ecto price is about 28 silver) shows me that 10,000 ecto orders would have to be filled to get down to 25 silver. How many would have to have been filled to get it there from 37 silver? Want to hazard a reasonable guess? Now take that number and divide it by less than 200…
considering getting banned for something that has been an issue for a number of day, if not weeks (since WinterFest started), i’d say it’s actually a legitimate concern and not and arbitrary concern like “When can I switch races?”
People said the same kinda things about the karma exploit, and then it was revealed that just a couple of dozen players had bought them in the thousands.