Showing Posts For Ve Salu Sigtyr.4807:
I miss some of the instances in GW1 that actually made you think. Places like the Deep or Urgoz. I would love a Hard Mode set of dungeons that required certain mechanics. The whole floofy feel good everyone can do anything they want vibe is nice and all, and it makes for great feelings and fuzzy bunnies, but it seriously detracts from good solid content. It always just feels like you’re playing a single player game with 4 other people in the room playing the same game, but doing their own thing.
For instance the locking doors and the horde of Hands of the Leviathan that came running at you in The Deep. You had two people stand on pressure plates to keep the doors open, and as soon as you stepped off the doors closed, effectively killing the bejeezus out of who ever was on the titan flooded side.
BUT, people found out ways around it, razzing people with distanced rez spells, shadow steps etc various teleports.
Right now it just feels like everyone can do everything, a few classes can make things more convenient, but no more or less difficult than anyone else, just cheaper or faster. Its a huge buzzkill tbh.
TLDR BRING ON THE HARD MODE DUNGEONS
I require another 100 cores to finish my sunrise lol i’m buying them and promoting them, its taking forever but its cheaper than buying the lodes
I honestly can’t draw any conclusion at all between Necros of GW2 and Dervishes. I think its just grabbing at straws because Necros would look cool with a scythe. No doub,t weapons don’t have to be exclusive, no weapons are exclusive. That being said, dervishes would be really hard to implement given that the “enchantment” in this game is based on boons largely, and that while some classes have “selfish boons” I.E Spectral Walk or Warrior Stances etc, having a class who’s skill pool is made of Special Status’s and Boons etc would break the equilibrium of the game, or what ever the game has that is close to equilibrium.
It may work if said enchantments are treated like boons and can be stripped ripped and corrupted (Porn name inc) like normal boons.
Forms wouldn’t be an issue as we already have a ton of forums no biggy.
I hate the argument about how there is no grenth, no balthazar, no underworld etc.
There is proof all over the game that the Gods are there, they just don’t care or can’t intervene with whats going on in Tyria.
The Underworld is MORE prevalent in GW2 than in Gw1 in the sense that I can’t go 15 feet without finding an Attax or Shade or a “Portal to the Underworld”. It’s like freiken pouring over into the realm of the living.
Anywho back on topic, yeah it would be great to have Dervs/ Sins/ Monks/ Rits back.
Engi is not a Rit, Thief can’t even lick the Sins boots, Guards have nothing on Monks.
^ That. I think it would be fantastic if like as an announcement that they’re buffing him like Teq, they just gave him one new attack like a week early. And it would be a right side foot stomp. Just swipes over to his right and decimates the zerg of people shooting him then laughs and flies away to go giggle in the mountains till we’ve managed to pick up the corpses.
So heres my idea because having like 2 lodestones that are useful and one that is worth 3 freiken gold is ridiculous.
I would love to see a new set of armors come out, for 4-500 lvl crafters that use lodes dropped from different bosses. As well as some new items like claws/ scales specific to that boss. These armors could be thematically similar to its respective dragon champion.
I.E Branded looking gear made from crystal lodes and shatterer crystals
Teq meaty looking gear made from Teq flesh and bones
Jormag Corrupted
etc etc
I think they should also release a few more Dragon Lt’s for Primordius/ Bubbles/ Morde etc. I know the megadestroyer is kind of like the Primordius LT but I just like the dragons being the LT’s of elder dragons. And would be fun to give grinding these bosses some specific purpose other than a few possible ascended drops. Could farm them for crafting mats specific to them.
Just my 2c on it.
Teq is a pretty good level for bosses I think. Claw of Jormag is a 100% Kill ratio. The LT’s of dragons should not be easy to kill/ drive off.
I would like to see more done with the Shatterers crystals. Like Branded styled armor made by using the Crystal Lodes etc to give them some value at all.
As for the boss itself, I’d like to see more done with his crystal element. The towers of regen are nice but thats about all he really does for something he’s freiken made out of. Like he can bring out crystal giants like the Frost Brood born models but all shattered and purple. That walk towards him and give him buffs or something that just makes him more than a foot spank
OH MAN FREIKEN CABAL. OH GOD.
That game, just. Freiken. Tron X DnD X Korea. Just too much. Shame it wasn’t more open worldy I freiken loved that games combat/ animations and abilities. WOO, nostalgia. But yeah Cabal had awesome capes, from trench coats to scarves. Great way to diversify and I’d love to have cultural based equipments that fit with their basic armor styles.
Just, just give me a giant bearskin cloak so I can run around as a bear within a bear. A bearception if you will.
It was due to an exploit letting people list stuff on the TP without paying the listing fee.
And nobody was banned for that afaik.
Few (really few) were burnt selling few precursors for 2 silvers when the exploit was stealth fixed.
I’m fairly certain this post was a gag. A joke. But I salute you captain negativity!
Charr could have like cloaks or something, or nifty side capes. Or scarf cape hybrids, or , OR instead of capes they could have like special tail ornaments/ mane ornaments that other races can’t have. I mean asura shouldn’t really have capes, they’d like fly away anytime the wind picked up, give them like walk spider leg backpacks like Doc Oct, or something.
Give sylvari leafy growth capes with various blooms etc, humans could have guild capes, norns could have trophy cloaks made of various monster kills.
I don’t think every race needs to have like ONE cape to rule them all, different cultures, different ornamentation.
Two things, both Teq and Wurm are doable, they really aren’t impossible. And their loot is pretty okay, they have customish loot and the rewards shouldn’t be over the top for something you can do every day in theory.
Side point, and really more of an afterthought: Jormag, the Jormag you’re talking about, The one in FGS, thats not Jormag. Thats like Teq, he’s one of Jormags LT’s. Like Teq is one of Zhaitans and the Shatterer is a shard of Kralkatorik? I’m fairly certain thats who dropped him off. Anyway, none of the dragons are really “above” one another except zhaitan and he has the unfortunate weakness of being a main story boss. I don’t think that Teq/ Wurm should be nerfed, I think everything else should be buffed.
I also think ANET shouldn’t tell us they’re buffing them and just sneak it in there, so we can watch the WB Zerg get slapped around for a while trying to figure out why the Shatterer noticed the group of 1000 people shooting at his foot all of a sudden.
OH GOD. THE GOLD, its tipping!!!! And its being replaced by what appears to be stiff cut straight bananas! THE WORLD IS AT AN END. Also +Points for the JS quote, I was there for that.
Wow, I love all the constructive feedback in here.
So I looked at your build and so far the issue I think you’ll have is your kinda all over the place. You have a little bit of everything which makes you good at nothing really.
You have a lot of stuff specced towards Aegis. If you’re looking to use Aegis you may consider going all the way so to speak.
I was looking at a few builds trying to change it up since I’ve had my guard pretty much since launch. Saw one using the new communal defenses GM Trait. Basically whenever you block an attack you grant Aegis to nearby allies on a 20 second CD. This Aegis applies everything modifying your aegis, the Ret boon, the Damage aoe and the Healing all proc on everyone with your aegis on them. Its pretty good in a WvW scene with a few other guards running it.
But mostly just play how you want, I ran an AH build for a long time and I loved it, its like training wheels for Guards because you can toss out pretty decent damage with enough survival to compensate for lack of experience. Browse around the forums and look for builds and try um, no other way to find what you like and do not like.
Currently I’m looking for a more healing/ boon/ protection based build that fits more with the guardian motif, I hate zerking at this point in the game, it makes me feel like every class is just a different color of blender.
Yeah I endured through the Era of Givers Inscriptions for everyone! You’re a special snowflake, you’re a special snowflake! Everyone here is a special snowflake!!! But anyway, back on the “topic”.
“Inflation” I saw ectos at ^40s per today, anyone know whats up with that? Did I miss something or are people just stocking up on stuff waiting for the mysteries of season 2?
“You are wrong.
There are some reasons why inflation coesn t take in account value of alpacas in France.
For the same reason should not take in account all the stuff that has almost no (real) demand.
While T6, Precursors, lodestones, gems, etc etc etc should be the best indicators.
@Wanze… i won t answer since i don t find most of your comments “useful”.”
Is what that was in a response to. I think that was the appropriate use of force for that particular exchange.
I don’t see how using half of a quote, out of context proves that he need to learn to treat his “customers” better. I don’t think were JS’ customers, I highly doubt this is all he does in life. I don’t think I’ve ever had a bad interaction with anyone at ANET and I’ve had plenty to get heated over. I’ve always been treated well.
“this sentence is on the level of the arguments of children” Based on the post he was answering to, he is probably talking to a child.
So tell me what part of that was constructive feedback? What part of “you’re wrong” is respectful? Taking only expensive items into account when calculating inflation isn’t constructive its asinine, telling someone you won’t even respond to their posts because you don’t find them “useful” or whatever isn’t respectful, its childish.
A TOAST! TO JS! FOR BRAINTERTAINING US!? But no seriously mad props to the guy on the keyboard cause I’d be like yeah well see whats what you little expletive deleted! Yes, yesssss Giant Eyes shall be the new currency of the realm mwahahahahaha.
I honestly don’t see why John has to act civil if people do nothing but berate the dude and tell him they can do his job better/ understand his field of study/ job better than he does. Sometimes people need to be slapped a little, you’re not just a customer you’re a person and if you can’t act like a decent one in the first place you don’t deserve to be treated like one. IMHO anyway.
Most of the stuff I see on here is just “You suck this sucks everything sucks because I can’t make a fortune MY way” Etc.
I’m really not seeing the points here. I don’t understand how inflation can be measured without taking into account EVERYTHING. I mean, how can you accurately calculate the spending power of a currency by limiting your search criteria to only the most expensive or in demand items on the market. Seems like gauging the price of groceries by looking at the cost of a luxury sports car.
I honestly don’t know that much about economic or do I care.
All I know is I need to farm much more to get the things I want.
Many people probably felt the same way, that is why they are complaining.
Farming is kinda moot here, I mean it can be done but its a moot point with a global loot table. Unless you mean just farm gold and buy. I just highly don’t recommend only farming or only grinding, break it up, or it’ll kill your funnies
And your point being?
Be less defensive. There isn’t always a point to be made but rather an observation.
you just have to put things people want in their hands and they’ll shovel gold at you.
And to be fair you don’t even have to do that…
You’re right! The TP does all the hand putting inning for me. I’m just saying, theres a market for a lot of things out there, knowledge lead to gold in this game, and sometimes loss, but mostly gold, except when you’re wrong. But yeah I get Anet determines the rarity of an item. If you put in 2 oranges a lemon and some dust in the forge and it rained Eternities 2 things would happen:
1. A lot of people would cry
2. A lot of people who have high account wealth would take a sharp kick to the nuts and then they would cry.
bonus 2. A lot of people would likely die, as that is a large sword and umbrellas can not save you from them.
Anywhosels, I think the economy is fairly healthy atm, things that are rare are justifiably rare, and when they’re not they get a tweak in the right direction.
And certain items are rare because AN has made them so.
Yea, but with a global market the rarity of an item is almost a moot point. yeah there will be less rare items floating around for anyone to just pick up, but if NOONE wanted Precs for legendaries, if we all were just happy with Exotic Wars 2, they wouldn’t be so kitten ed expensive. They’re expensive because they sell for that much frequently enough to warrant putting them up at that price. I used to hate this games economy because of all the rich people I saw and I thought my Legendary would just be legend. But theres so many ways to make gold its silly, you just have to put things people want in their hands and they’ll shovel gold at you.
im always in favor of more gold sinks….how about a skill that lets us build our own instanced house that takes TONS of materials to build rooms filled with chairs and furniture and bookcases that give tomes of knowledge once per day and giant marble fireplaces that i can throw more logs into to get buffs for myself and an in house combat arena for dueling and armor/weapon stands to sink all ur weapon sets into so you dont immediatley throw them into the exchange. and a dungeon where you could buy monsters to keep down there for combat events with your friends…..all of this would be SUPER EXPENSIVE of course….
Okay I missed this freiken beautiful post. I’m sorry Duke. I missed it:(. Anyway.
Totes would buy stupid kitten extra crafting license for a new crafting ability for making housing structures. Would carry on main toon ALL the time.
We have the materials! Even if it was just an npc that charged Gold/ Mats for parts or plans for housing I would die for it. That being said I would LOVE to be a carpenter in GW2. Hell you could even charge Taxes on your land depending on the number of nifty things you have in it. Taxes for luxury items like buff fires/ crafting areas etc would be logical and a gold sink. Don’t pay your taxes ? Just can’t access your stuff till you do. I can’t even put into words how great this would be, would give bored players something to do besides hunt mats for a legendary.
Mats would have more uses, certain would could have certain textures giving them a market to increase demand based on something other than levels and stats. Same for metals/ precious metals and gems etc. Just UGH! Do. Do now.
On a side note I have no knowledge of economics or how economies work beyond a lay person “supply and demand” view.
But from what I’ve seen on here:
Highly useful/ sought after items are raising in price reflecting the higher volume of people who require them.
Less useful/ unwanted are low in price due to their over abundance that stems from no body wanting/ finding a use for them.
In regards to the earlier post by Byron, yeah runes / sigils are expensive. CERTAIN runes, and CERTAIN, sigils are expensive. I can buy a whole set of 6 Superior quality runes for less than 20s. It may not be the one set to rule them all but I can use them to make a build on the cheap.
That certain runes/ sigils are more expensive is again just an indication that the demand for said runes/ sigils is higher than say Superior Rune of Gives Your Enemy Full HP. The perceived rareness IMHO comes from the higher number of people pulling from that market.
I fail to see how this is indicative of a market in decline. Certainly I don’t believe that precursors should be as high as they are now, but at the same time its also understandable.
Tl;DR: I wish Prec were a kitteneaper or more attainable but I understand why they are the way they are. Things people need will always be more expensive then things they don’t want. Rarity" in this game is a perception that stems from the amount of people demanding an item, certain items feel more “rare” because more people pull them from the TP and the economy where as others seem more “common” because people don’t want them and they just pool on the TP for ages.
I think I just witnessed a John Smith “cold burn” in real time. It was magnificent. AND a pdavis Oh snap! in real time. Amazing.
I dont understand why there is only one. I want all 8 crafts not just 3
The fee for prof swapping is a gold sink. It removes some coin from the system. It also encourages players to create new toons, inciting them to buy character slots etc. An item that gives you all 8 slots is a bit much, and besides its for all characters not just one. So getting the item if you have 3 crafts maxed on 2 toons like I do, and a few on another saves you the swapping.
A lot can change in 250 years thats true. I don’t expect everything to be the same, but I expect the bones to be there. And I just don’t find them, it feels like the dev team just wanted new. Come look at our :
NEW approach to dungeon gear
NEW approach to Content Development
NEW approach to combat
NEW approach to gold earning
NEW approach to skills
etc etc, it just seems like with all the new and acclaimed systems they wanted to put out they forgot about the bones that go them where they were. Everything just feels flat and I’m not posting all this to make others think its flat, its a to each his own kind of argument. I love Tyria, I love the Gods, I love the races. But I don’t love how flat and boring they seem to be. I haven’t found a single character thats been interesting to me, and this INCLUDES my own characters. I don’t feel connected, I don’t feel like anything I do has any effect on the way the world behaves or changes.
Yeah I guess thats true, Ive certainly missed out on a lot of spikes due to just posting stuff on the TP and letting nature run its course.
Technically you’re right, you could refer to it as long term and short term flipping. However, the term “flip” to me has a very immediate and short-term connotation to it. I would not label my hoarding+investment behavior as “flipping” as I literally let stacks of random stuff sit in my bank without even thinking about it. From time to time I check on it and think “hey, this is a price worth selling it for” and I proceed to slowly feed my inventory to the market.
Long term flipping is not long term flipping. While the idea does not make sense, it’s true. Flipping is short term by definition. The moment you’re looking at a timetable that exceeds 1-2 weeks, you’re moving into the realm of speculation. To put it another way, flipping is the act of buying a house, renovating it, and then tossing it back on the market at a higher price than the initial purchase plus cost of renovation and other fees. Speculation is buying beachside land outside of a growing town and betting on the prospect of selling portions of your land to homeowners that want, and will pay the high price for, the waterfront view and location as the town expands.
This. This was like the best way to separate flipping and speculation. I could never think of anything but long term flipping or “investment” as a way to describe it. The only problem with it being that sometimes the developers of the town come along and nerf it into the ground with a bunch of ghettos and power plants etc turning your once expanding town into bad real estate. Or in my case Anet decides that something needs to be changed and my speculation just turned into a massive gold sink. Bahahaha.
I had to re write this post a few times, I don’t know how to word how I feel about this game. I love it, I really do, or at least I love Tyria, Elona, Cantha etc.
I played GW1 from the get go, and I liked it, it was just something else. Got all the expansions, loved each and every one of them. Each one felt alive, a new continent and it was full of lore, and people.
GW2 just seems so pale in comparison, so devoid of meaning and strife. There is no depth to it. It seems like its just one big stall while the world circles the drain to closure. I would LITERALLY. FREIKEN LITERALLY CRY if July 1st came out, and on the map was a Mission Marker marking a mission for travel to Cantha.
I miss the story, I miss the PEOPLE. I miss the NPC FREIKEN PEOPLE.
I don’t feel pushed to the edge by the dragons, I feel like the dragons should feel pushed to the edge by the people that use them as a source of income. Minion of Zhaitan? You mean heavy loot bag. Cmere you get in mah pocket and be worth money later.
The risen have NOTHING on the Afflicted. The dragons PALE in comparison to Shiro or god forbid something like Kanaxai. Our enemies and our allies are all paper doll flat and we live in a world of grays.
The world itself is WONDEROUS. ITs beautiful. It’s vibrant and dank in all the right places and right times. But It is empty. I still play GW1, I still face off against real enemies.
A few guys in an apartment did it better and bringing in so many outside forces killed their game. I will continue to support it for my love of Tyria, but I’ll long be awaiting the day Tyria is truly in danger.
Oh yeah and give me my kittening Underworld and FoW back you kittens.
The Gods are gone from the world. Why would there be FoW and UW, when the Gods are not represented in the world? Also, the Temple of the Ages is a ruin in the middle of the swamp in Queensdale.
I feel GW2 is more alive than GW1. Why? The instancing – GW1 cities were just a glorified lobby (like Battle.net for D2 and D3). That to me does not feel alive any more. I have evolved and moved on.
I still play GW1, more for the remembrance factor but that is all.
I get the lore and I understand. But I miss it. I miss the depth of culture and religion present in the world. I loved the idea of a GW sequel and I was happy to hear about GW2, but it seems like the buried the old and built a new Tyria on top of it without looking back.
And on the subject of lore, shouldn’t skills like Hounds of Balthazar, Reaper of Grenth, Prayer to Kormir, Prayer to Lysaa, Prayer to Dwayna etc have no effect in a world without Gods?? Lore is tentative at best, what has left may return. What was corrupted can be cleansed. I would join an army to march on a corrupted God and to bring them back to Tyria, to make a meaningful change that isn’t done simply so I can trade in some purple drank for Obsidian Shards. I would happily traverse the underworld and resurrect Grenth or Dhuum if it meant I got to see someone get Dhuumed for hacking now and then. GOD would I pay money to see someone get Dhuumed.
I agree though on some points, the gw2 community is MASSIVE, but I want us to be given a challenge, things are stale, easy, complacent. I want to see the might of creatures that change the world. The dragons are currently just a source of income, I only ever felt challenged by Teq the first day of his rework, that was a step in the right direction.
You have 4 other Races now not just the Human-centric one.
I think LS2 might give us a challenge.
Yeah and I LOVE THEM. They were what fleshed out the GW1 universe. They all had ideals, the Charr were enslaved by their faith and we freed them from their Flame Legion gods. The asura are a bit more sociable now, the sylvari stem from places I’ve BEEN. ITs great, but I just don’t feel the continuity. I just feel they can be deeper and more meaningful. I think the human culture should be expanded on and I think all of them should be expanded on truthfully. I feel like we’ve just touched the surface on what these cultures are. I would like the scope of GW1 brought back to GW2.
And yes I hope LS2 turns out to be challenging or a step towards GW1 a little bit. I love GW2 and I think its gorgeous. The LS team has a lot of resources to draw from and I’d like to see them start using them.
So what does anyone here think of the disparity in wealth in the player populous? I’ve seen a lot of QQ on these forums and I just don’t know what to make of it? I started with nothing, and while I’ve been playing forever and a day I’ve kept my player wealth fairly low, distributed between new character after new character and what ever I happened to be enjoying at the moment. As soon as I start TRYING to make money again I seem to just rake it in.
Anyone else feel like your shift from poor to more was sudden? Or did you grind hard and long hours and sell your blood and soul on the TP till you got a break?
Here’s my take on this.
It’s called jealousy. We see it in the real world as well. Wake up on January 1 and read the news. Countless articles how a CEOs have already made your year’s salary in one day. Or how CEO pay is 400x larger on average compared to the minimum wage.
To which I say, who the kitten cares? They are getting paid that much because of their value to the company and their skills that the brought to the table. And of course, a little bit of luck.
Here in GW2, yes, I admit, this should be treated as a game, and not real life. I understand that.
But also understand that just because this is a game doesn’t mean that everything is handed upon log-in. If people want that, they should play a single player game and run some cheat codes.
People are jealous that there are others in game that are luckier and smarter than them, and they can’t stomach it. They want instant gratification at minimum loss/risk.
If you play 3 hours a day doing WvW or open world exploring, why in the world do you expect to earn as much as the person who farms 40 hours a week or does 3 hours of high intensive TP trading?
The only way you can ever have a situation where everyone earns the same amount of gold in the same amount of time is if there were fixed gold rewards for x hours dedicated across y activities. And if you miss those hours, they get banked like rest exp.
It’s a great concept – but at that point you are not playing an MMO that anyone enjoys. It would be a great game for those casual players who want all the nice bells and whistles upon log-in. But I’m afraid such a group of players is so small that any game tailored to them would be a loss before launch.
I believe this is a very arrogant view shared by many in this section of the forums.
Comparing 3 hours of casual play to 40 hours of grinding is not an honest assessment. Of course 1 hour of grinding should earn more than 1 hour of casual play, that’s not the issue. The issue is that the same levels of intensity are not even remotely balanced across various methods. If they were in the same ball park, then the point would be moot.
Let me explain “ball park” further…it’s like a bell curve scenario that excludes extreme outliers. There is a variance of lows and highs within a given context that keeps balance in check.
What we have with the trading post is a method outside of the ball park that’s heading down the road while everything else (for the most part) is contained within the walls.
It boils down to balance. Of course there will be deviation across methods and intensities, but having such an outlier when all others are relatively consistent is prejudicial to a mmo’s community (imo).
I am by no means or definition rich. I play the game just like most normal players, and I spend and earn money at an equilibrium. But I do agree with his statement. Though definitely not an all exclusive and accurate statement I see jealousy a lot here. I can’t fathom why players would want to “balance” the rich. ANYONE can do what they do, what I do. Anyone can make money off the market if they wanna put the time and effort into it. If PVE was massively rewarding the value of our Gold would plummet, and you would see retiredly high prices, Legendaries in the MILLIONS or BILLIONS of gold. I don’t wanna see the AH of wow as the TP of GW2. I don’t wanna see high end mats selling for 2k a pop because we get 500g a dungeon run. I think having a valuable currency makes this game what it is.
However I would also like to see the depth of drops in GW2 PVE increased. I hate running dungeons and getting the same sets of blues and crap after crap for a dungeon, I do actually much prefer the loot table of boss drops like other MMO’s. Gives value to your efforts, now its just a slap in the jaw.
I had to re write this post a few times, I don’t know how to word how I feel about this game. I love it, I really do, or at least I love Tyria, Elona, Cantha etc.
I played GW1 from the get go, and I liked it, it was just something else. Got all the expansions, loved each and every one of them. Each one felt alive, a new continent and it was full of lore, and people.
GW2 just seems so pale in comparison, so devoid of meaning and strife. There is no depth to it. It seems like its just one big stall while the world circles the drain to closure. I would LITERALLY. FREIKEN LITERALLY CRY if July 1st came out, and on the map was a Mission Marker marking a mission for travel to Cantha.
I miss the story, I miss the PEOPLE. I miss the NPC FREIKEN PEOPLE.
I don’t feel pushed to the edge by the dragons, I feel like the dragons should feel pushed to the edge by the people that use them as a source of income. Minion of Zhaitan? You mean heavy loot bag. Cmere you get in mah pocket and be worth money later.
The risen have NOTHING on the Afflicted. The dragons PALE in comparison to Shiro or god forbid something like Kanaxai. Our enemies and our allies are all paper doll flat and we live in a world of grays.
The world itself is WONDEROUS. ITs beautiful. It’s vibrant and dank in all the right places and right times. But It is empty. I still play GW1, I still face off against real enemies.
A few guys in an apartment did it better and bringing in so many outside forces killed their game. I will continue to support it for my love of Tyria, but I’ll long be awaiting the day Tyria is truly in danger.
Oh yeah and give me my kittening Underworld and FoW back you kittens.
The Gods are gone from the world. Why would there be FoW and UW, when the Gods are not represented in the world? Also, the Temple of the Ages is a ruin in the middle of the swamp in Queensdale.
I feel GW2 is more alive than GW1. Why? The instancing – GW1 cities were just a glorified lobby (like Battle.net for D2 and D3). That to me does not feel alive any more. I have evolved and moved on.
I still play GW1, more for the remembrance factor but that is all.
I get the lore and I understand. But I miss it. I miss the depth of culture and religion present in the world. I loved the idea of a GW sequel and I was happy to hear about GW2, but it seems like the buried the old and built a new Tyria on top of it without looking back.
And on the subject of lore, shouldn’t skills like Hounds of Balthazar, Reaper of Grenth, Prayer to Kormir, Prayer to Lysaa, Prayer to Dwayna etc have no effect in a world without Gods?? Lore is tentative at best, what has left may return. What was corrupted can be cleansed. I would join an army to march on a corrupted God and to bring them back to Tyria, to make a meaningful change that isn’t done simply so I can trade in some purple drank for Obsidian Shards. I would happily traverse the underworld and resurrect Grenth or Dhuum if it meant I got to see someone get Dhuumed for hacking now and then. GOD would I pay money to see someone get Dhuumed.
I agree though on some points, the gw2 community is MASSIVE, but I want us to be given a challenge, things are stale, easy, complacent. I want to see the might of creatures that change the world. The dragons are currently just a source of income, I only ever felt challenged by Teq the first day of his rework, that was a step in the right direction.
I sold a dawn for 72g. I was such a baller back then.
Good lord man write that off as a charitable donation on your next tax form. The cringe was strong with that post.
I had to re write this post a few times, I don’t know how to word how I feel about this game. I love it, I really do, or at least I love Tyria, Elona, Cantha etc.
I played GW1 from the get go, and I liked it, it was just something else. Got all the expansions, loved each and every one of them. Each one felt alive, a new continent and it was full of lore, and people.
GW2 just seems so pale in comparison, so devoid of meaning and strife. There is no depth to it. It seems like its just one big stall while the world circles the drain to closure. I would LITERALLY. FREIKEN LITERALLY CRY if July 1st came out, and on the map was a Mission Marker marking a mission for travel to Cantha.
I miss the story, I miss the PEOPLE. I miss the NPC FREIKEN PEOPLE.
I don’t feel pushed to the edge by the dragons, I feel like the dragons should feel pushed to the edge by the people that use them as a source of income. Minion of Zhaitan? You mean heavy loot bag. Cmere you get in mah pocket and be worth money later.
The risen have NOTHING on the Afflicted. The dragons PALE in comparison to Shiro or god forbid something like Kanaxai. Our enemies and our allies are all paper doll flat and we live in a world of grays.
The world itself is WONDEROUS. ITs beautiful. It’s vibrant and dank in all the right places and right times. But It is empty. I still play GW1, I still face off against real enemies.
A few guys in an apartment did it better and bringing in so many outside forces killed their game. I will continue to support it for my love of Tyria, but I’ll long be awaiting the day Tyria is truly in danger.
Oh yeah and give me my kittening Underworld and FoW back you kittens.
So what does anyone here think of the disparity in wealth in the player populous? I’ve seen a lot of QQ on these forums and I just don’t know what to make of it? I started with nothing, and while I’ve been playing forever and a day I’ve kept my player wealth fairly low, distributed between new character after new character and what ever I happened to be enjoying at the moment. As soon as I start TRYING to make money again I seem to just rake it in.
Anyone else feel like your shift from poor to more was sudden? Or did you grind hard and long hours and sell your blood and soul on the TP till you got a break?
20 copper ancient bones.
Ya know, I wish at the time I had the foresight to think that the end game mats would be worth a lot, you know, END GAME. Freiken A. I’ve been Ive been in since Betas and before and I never thought to stock up on anything I was so obsessed with playing and exploring I gave no thought to my future or my finances haha.
@Beh,
Haha I did that for a while with rates etc when they were cheap. But like I said I was more absorbed in going out and killing stuff. Lesson learned, kill the market, then kill the baddies. The market, at least in my eyes, is becoming very balanced which is great, it makes flipping or finding niche profitable endeavors like that both rewarding and I difficult. In this instance difficult being the best word I can use to describe something that would take some thinking or insight to accomplish.
@Val
Yes, I hate you too. But grats on the legendary luck thats insane, we should make a documentary about you.
@Tolunart,
Yeah I don’t mean to say that speculation and flipping are the same. I was just using the lingo everyone seems to apply to anyone and everyone that makes any margin of profit off the TP. Theres a lot of hate for it i’m finding on here, a lot of people that demand the rich bow down and pick up the poor or the they need hand out, and I usually see it posted in something to the effect of " FLIPPERS MADE X EXPENSIVE" or “FLIPPERS SHOULD BE BANNED” etc. In regards to anyone who may have invested in say a skin, rune, etc and then held on to it. I flip things daily, move gold where I think I can make some profit, and at the same time I pick up things I think will go up in price in the long run either due to nerfed drops, farms, or stats etc.
Come on guys keep the stories rolling. When I started out I was a copper flipper, talking days for silvers of profit hahahaa. It was slow, pain staking work.
Just this patch I was playing with the salvage materials on the TP, because they spiked when people realized they could just salvage bits into metals and then either sell those to people buying them for the event or get reward chests themselves. Unfortunately ANET recognized the correlation is price spikes and changed the item to only drop coppers as a result. I had over 1k in stock when it happened and half way through selling everything just stopped, price plummeted and I got shafted on my investment. Recouped by price matching ½ of the stock and salvaging/ selling the remainder that was purchased at a relatively low price. Anyone else out there have some horror stories from not paying attention to daily patches etc?
So I’ve been browsing here recently hoping to uncover some secrets of the trade used by our wealthier Tyrians. Of course I didn’t find much given that it’s not in a persons best interest to ruin their niche in the ever changing market we share. So I’ll settle for this, how did you start out? As a poor Tyrian “hero” scrounging around in the slums of copper to the TPTycoon you are today? What gave you your capital? How did you invest it? Was it a lucky break that lead you to slay Zhaitan with your wallet alone?
I am currently by no means wealthy, I’m busy chasing Sunrise and I think I’ve almost got it :p. While my GOLD value may be very little, in the 50’s of gold at any given time, my net worth is much higher, in the thousands. However most of that gold is in assets that I will one day wear on my back.
I got interested in the TP about a year or so after the game launched, I had spent most of my time just “playing the game” as I’ve seen it called. So naturally, I never noticed the TP for much more than an auction house. Then one day I ran into a flipper, which I think is just a slur for “investor”. He explained some basics to me, and I used the capital I had built bashing baddies to start buying and selling low level mats in bulk, which lead to more capital to explore the market with. Soon after I found I enjoyed moving money around in the market almost as much as I enjoyed moving meat around on the battlefield and invested my time equally. So whats your story if you’re willing to tell?
It’s pretty crazy really, that a legendary dragon, something that defies death and all manner of natural law is killed by 50 hamster sized threats zerging its right leg till its dead. I mean honestly. My suggestion is simple, the bosses need to be scaled higher. These things should be more rewarding, for a much more difficult fight. These mobs should target large clusters of players, for example, during the Claw of Jormag event, everyone just groups up on the right side of the hill where his ice waves are not able to hit. Simple solution, dont use the cheap method if you wanna have fun. But regardless, its not hard, even if you do it the normal way because of the 40 people sitting on the cliff shooting while they read an article or something. Why shouldnt the Claw of Jormag just see these people doing nothing, and I dont know, create a massive ice shard that throws them all off the mountain to their deaths. Why doesnt the Shatterer create a massive crystal prison that imprisons the 50 people that sit on the rock near his right leg and just hit 1 and wait for him to die? And if there’s no one outside of the prison to break it open in a certain amount of time he just crushes it and is done with the tiny weak creatures that swarmed over his foot. Why not have Tequatl feast on the massive blob of people swarming on his right foot to heal himself or turn them into risen. The events just arent Dynamic in any sense of the word. They have mechanics that make them fun, but the bosses themselves are flat and lifeless as they have been since launch. The beauty of their models could only captivate people for so long and after 3-4 fights with the same bosses I saw them for what they really were.
These changes dont need to be huge game altering changes, just a few new attacks, or mechanics to bring the bosses to life. Make their rewards rewarding, and make getting those rewards difficult. Winning through sheer numbers alone just seems so empty.
I honestly can see where you’re coming from on some of these points. My ONLY grief with GW2 is the Dragon bosses. Theyre massive, deadly, cool looking, but they get dunked by 200 hamster sized enemies chopping at their feet like theyre a tree. I wanna see waves of players getting wiped. They need to make them HARDER.
As for your argument regarding everything else, its all a mater of opinion really. I have yet to see bugged events in TCS or ML or Straits. I usually run through them doing them when I feel like it every few days or so and for the most part they run flawlessly. Sometimes people start champ level events and I get nuked by a champ level mob wandering around but its not really that big of a deal, nothing is really BROKEN in that regard. I’ve yet to come across an impassible bug that blocks game progress or an event that wont trigger in the last few months. Prior there were plenty, I’ve been playing since Open Beta 1, and I’ve seen some seriously jacked events, but recently they’ve been smoothed out pretty nicely. On Blackgate I always find people in Orr doing events , clearing Wp’s or just farming events to open Arah.
As for the recycled event thing, yeah I’d like to see some new ideas out there, theres a ton of Tank-N-Spank out there. It gets kind of old. But that doesn’t mean its all recylced trash. Flame and Frost had a really fun dungeon, I died laughing watching people stagger and run around frantically in the weapons test room and I wish they had more content like that, it was challenging, but it was also rediculously entertaining and you felt accomplished after it because it took effort and thought rather than just " 111111111112111111111121111111" Its dead. I go to the content I enjoy, and it never gets old that way, I dont force myself to constantly grind in Orr for loot or a “challenge”