Legendary Armor has taken so long to come out and for the first set to look like this is embarrassing. It looks like every other armor set. The only difference are the expanding spikes. But if you stop to consider how many ridiculous, over the top accessories you can acquire already this armor set becomes mute.
Well after reading your post I can say that your title is wrong. It’s not the game that’s disgusting, it’s the player mentality when it come to group content. What disgust you is the fact that players desperatly seek efficiency through known build. The game itself does not force you to follow this trend.
Wrong. The skill system has been ultra-simplified to open the door to as many casual players as possible. This was a decision that has backfired. What made the original Guild Wars fun was the sheer amount of fun you could derive from running unique builds in virtually any environment. Sure it created balancing headaches, but the players loved the variation. The players raved about the variation. Players continued to play the game.
I wholeheartedly support the idea for a avatar slider. The add-on armors are more and more ridiculous looking. I think the high fantasy setting is over Anet has pushed it into Cartoon Network territory.
I was ok with the mastery grind till i hit the train the itzel poison lore to continue your story.Now im done with HOT until the xp grind is toned down significantly.
The HoT grind was not fun when it came out. There has been an update or two since launch regarding it, but you still need to run the same content many times over before you can continue. That’s a design flaw.
If you already own HoT, and you’re happy with it… this post is not for you. If you are on the fence about whether or not to buy HoT… this post is for YOU.
Now, first off… I own HoT. I believe it has pros and cons, but I’ve made my peace with it. For new players, however, there are some things you should know before diving in.
HoT comes with the original Guild Wars 2 game, plus the expansion. Now, you’re thinking that’s cool. I’ll play it from the very beginning, finish the original Guild Wars 2 game, then jump onto the expansion storyline… well and good.
Here’s the curve ball. After finishing the original Guild Wars 2 game, the storyline will cease to make sense. Imagine watching your favorite TV show, missing an entire season, then jumping back in without knowing what happened in between. This is essentially what will happen to you.
Why is that? Well… because you ARE missing a season. What you are not told is that upon jumping in… you must shell out ANOTHER $20 in order to buy the “Living World Season 2” storyline. This segment basically connects the original Guild Wars 2 story to the expansion story. Now I know what you’re thinking… “is it an optional story?”
No. The Living World Season 2, in fact, is the DRIVING FORCE behind the HoT storyline. Without it. You would be lost.
This is not a debate about the justifications or merits as to why this “Season 2” is not included with your HoT purchase… it is merely informational… to tell you that it is NOT in your HoT purchase.
Some people will tell you that Anet created some sort of “summary” to catch you up to speed… about some NPC who recites the story to you in Lion’s Arch. Realize that this NPC in fact is NOT talking about the missing Season 2. The NPC is talking about the Scarlet war. You have to understand that Anet will not create an NPC that reveals to you an entire storyline that is available for purchase.
Now veteran players will tell you several options to get around this… you have to decide if any of these options are viable (or acceptable) for you considering how much you just paid for your HoT:
Option 1: Youtube the story you’re missing.
Option 2: Find a player who owns the story, and ask them to replay the entire thing while you tag along. Keep in mind that they will most likely NOT make the choices YOU wish to make in said storyline… you’re just along for the ride (unless it’s a friend and you specifically ask them to make certain choices).
Option 3: (My personal favorite suggestion from other players) – Ignore the storyline and just play HoT.
Option 4: Each episode costs about 200 gems. You cannot buy them with in-game gold straight. You can, however, grind for the gold then convert your gold into gems. The CURRENT cost in gold for the entire season is about 370 gold. I believe this cost fluctuates depending on the exchange rate. You can do your own research as to how much grind you’ll have to do in order to get this storyline. Or if you believe you should be made to grind in order to understand what is going on with the expansion story you just bought for around $50.
Now, you’re going to get some justifications from other players as to why it is only right that Living World Season 2 should (or should not) be included with your purchase of HoT. But I’m not here to debate those points… I’m merely telling you that it is not included in your purchase, and that you have to decide if you’re willing to either shell out an extra $20 for it… or utilize one of the options I mentioned above.
So there you have it. I was blind sided by this big time, and I was not too happy with it. I just wanted to share with others so you know what you’re getting into before buying HoT.
Very good summary. This highlights rock and hard place the producers and writers behind HoT willingly placed themselves in. They could have easily formed a new story for the expansion that didn’t require a play-through of Season 2. I’ve always found the second cast of characters to be weak anyways.
It’s a sham really. They say “armor takes a lot more time and effort to make” which is technically true.
However, they then ramp up production of outfits and all but halt development of armor sets. Basically doing the same amount of work by releasing three outfits in that period that would have otherwise been one armor set.
Outfits can be used by any character however, so the idea here is that they can easily sell 1/3 of an armor set to more players, despite offering less overall variation in player looks.
A better compromise would be to unlock armor skins for whatever weight’s animation rig the outfit uses. Thus, you could get a “light” outfit look on a heavy character, but if you have a character that actually uses light armor then you could skin it in pieces.
I think they’d actually sell more outfits this way, since it would require similar amounts of work but create additional value for people that just want part of the skin for whatever weight it is.
Very true. Some people think outfits can be sneezed out in a few hours which is why Anet went that route. They still take time.
I would trade all of my outfits for one cool new armor set.
Stop. Just stop. They have already said time and time again WHY they cant, and its a good sound reason. Stop making topics like this every week.
“We don’t want to put in the effort” is a good sound reason?
Wew…
“the manpower, time, and money required to do this thing, would make the end result cost way more than any sane player is willing to put into it.”
do YOU want 5000 gem pricetag armor sets?
Armor sets, when Anet still put forth the effort to make them, were priced the same as the outfits are.
and now that they are so many more, that makes thousands more combinations that have to work. it baffles me that you people dont seem to understand that they have to make it work and not clip with EVERY SINGLE POSSIBLE COMBINATION OF 6 PIECES + WEAPONS + BACKPACK. thats millions of combinations that they have to troubleshoot and match. what part of “this isnt feasible anymore” is too hard to freaking grasp?
You are missing the point badly. Arenanet is in the business of making GW2 appeal to its players. Outfits are not appealing. Armor sets are. We still have original armor sets that clip and we don’t care.
Giving human females the old norn looks? Norns now get the old female looks? This is part of the new content update? I’ve been sitting on two makeover kits for months; guess I’ll be sitting on them longer. Too bad we can’t trade/sell these things.
Bad form Anet.
welcome to gw, where ppl complained that bi-weekly releases too often. now they got what they wanted.
Wrong. We wanted bigger updates and wouldn’t mind waiting longer.
Maclaine Diemer sounds like a poor man’s Jeremy Soule who crafted some magnificent pieces for Guild Wars and GW2. Those two songs you shared, however, are Maclaine’s high points so far.
Any heavy armor toon can wear it once you unlocked the respective pieces.
I did quit GW2 in december, because Anet didn’t deliver nearly 50% of promised content on the expansion release. I ran out of content after 2 months. I’m wondering how far is anet from releasing Legendary armor?!
Any news on that?
What content are you counting that ANet missed out on 50%? From the wiki, here are the promised features:
- Heart of Maguuma: added (and updated 19 April). Four new maps, multiple levels, new metas.
- HoT story: added
- Mastery system: added new HoT masteries and several core ones.
- New prof: revenant — added and, erm, relevant.
- Stronghold for PvP: added.
- WvW: Desert BL: added (since restored to Alpine BL, by popular demand).
- WvW: Shield generator and reworked abilities: added.
- WvW: World ability: added
- Guild Halls: two added
- Raids: as announced, adding wings in waves.
- Fractals: new system, new masteries added as promised.
- Adventures: added
- Map bonus rewards: added
- Ascended gear: now salvageable
- Legendary gear:
- New backpacks: added
- New armor: not in game yet
- New legendaries: 4 of 16 promised added; work cancelled (at least for now) on the other 11.
- Legendary collections for generation 1 precursors: added
- Commander & squad updates: added.
- Action camera: added.
I can’t say whether anyone in particular will enjoy the changes. I’m just pointing out that nearly all of the content advertised has been added (the big exception being legendary gear).
LOL I’m sorry but are you serious?
Most of that “content” is grind with a pretty veneer. The action camera? There was a mod for it like years ago. The changes and tweaks to interfaces and skills is not “content” they’re simply alterations to existing content.
The new maps qualify, as does the Revenant. That’s about it. So in actuality, only about 30% of HoT was actual content, the rest just changes to already existing systems or things like Guild Halls which should have been present at launch for a game called GUILD WARS.
“Should have been present at launch” can be applied to EVERYTHING added to any game after it has launched. It is the lamest and most useless of complaints to level at things.
Wrong. Guild Halls were planned for launch, discussions continued after launch, but Anet couldn’t funnel the resources to make it happen. So they piggy-backed Guild Halls onto HoT and marketed them as a new feature.
Hi,
I quit shortly after Gorseval was released. Too many people had quit. Recently some former friends have been discussing returning. I’m an EU player so if you’re not from the EU please don’t reply; I want to know what’s going on for EU situation. Please don’t link videos or make off hand remarks. I’m looking for your tone as much as how clearly the replies are answered. Stupid or offensive comments is a reflection on the state of the community and will just make me and friends who read the replies think more negatively about the game than we already did when we left.
WvW:
1. How’s the state of WvW?
2. Have Guild Hall costs come down enough WvW Guilds can afford it?
3. Have Guild Hall costs come down enough Small Guilds can afford it?
4. What’s the cost of Scribing now?
5. Who’s footing the bill to the Scribe or has the been fixed?Community:
6. Are there Community Maps again like Silverwastes or has Anet not addressed that?
7. Does Dragon Stand continue to randomly send half the players to a new map with half its timer lost and thus no way to complete it wasting everyone’s time?Content vs. Time-Gating to Keep the Rat on Wheel:
8. Have they stopped making ‘content’ that’s just Time-Gates?
9. Have they apologized for any of that?Legendaries:
10. What’s the state of the new legendary weapons?
11. What’s the state of the legendary armor?
12. How much of a Gear Grind has the game become or stopped becoming?Spirit Vale:
13. Has the only content released been about Spirit Vale?
14. Have the developers added selectable difficulties for the content or community improved to where the average player can participate?
15. Are the developers still pushing for Ascended Gear to be necessary?
- already have it on all characters, but not all friend do
16. Is the economy fixed enough people can acquire enough gold and materials to do the Ascended Crafting?Fractals:
17. What’s the state of Fractals?Dungeons:
18. Did they replace these with something else?State of Toxicity/Saltiness:
19. Is everyone still in exodus, are people returning, or what’s going on?A Place for Girlfriend, Girl Friends, and Couples?
20. Have the Devs stopped making the game such a grind/time-gate everyone’s girlfriend will quit?
21. If you’re a couple playing the game do you feel it’s fair again to play or is still difficult to do things together?
22. Have Daily’s or some other reward been linked to players revisiting Mastery Point locations?
23. Anything else impacting couples negatively or be prepared for?
24. Any work-arounds for negative issues?Population:
25. How’s the population?
Why don’t you click a few links and login to see how the state of the game is. As a few responders have said we aren’t responsible for keeping you up to date on GW2.
As for the population – decreasing. You don’t need an analytics expert to see the drop in activity. That’s to be expected given how much time has past since HoT was released.
FIRST OFF,
I am not saying they should make legendary armor an outfit for everyone to get, not at all. What I am suggesting is: the people who make the legendary armor (say the heavy set) also get the set as an outfit. So three different outfits in total, one for each weight class. There are times when I would love to have my heavy set on a medium class or a light set on my heavy, etc. It would be great if the people who make the legendary armor could get them as outfits as well.
Bad idea. As stated by another poster – if you want a similar look on other characters burn a transmutation charge. That’s why it’s there.
Does the software industry have a tendency to over promise and under deliver? Yes. So much so that many people have a tendency to expect a degree of disappointment with new software.(Not if they’ll be disappointed, but how much they’ll be disappointed.) Does this excuse it? No. Does it excuse the degree to which Anet over promised and under delivered? Certainly not. We can debate over terms like “false advertising”, and “fraud”, but the simple fact is that things were explicitly mentioned in promotional materials, which have not been included or have been postponed/delayed indefinitely.(New legendary weapons holding at 4 of 16, for example. And where is Legendary Armor?) And worse, there are things which were delivered, but were not viable.(scribing, precursor journeys and WvW “upgrade” were just disasters)
We were warned that HoT would be a little thin on content, because the primary focus was changing the game infrastructure so it would be easier to expand and add new content.
The result:
Legendary journeys are so difficult and time consuming that they’ve been put on hold.
Raids are so difficult to make, the first one still isn’t complete.
WvW is so hard to fix that they’ve changed plans and are rolling it out a little at a time.
New armor sets are still so hard to make that they’ve swapped emphasis to outfits.
There has been a lot of hue and cry about the new legendaries hold/cancellation, but rather than being specifically about that particular thing, I think that the New Legendary Fiasco is that final straw that broke the camel’s back, and finally made many people wake up and realize how badly Anet has been under performing, and for how long. When 16 New Legendary Weapons are a bullet point on your glossy, and 5 months later you decide to stop at 4, there are major underlying problems that need to be addressed. When you break an entire game mode, and 5 months later there’s not only no fix, but no ETA on a fix, there are major underlying problems that need to be addressed. When the final Boss fight, the climax of your flagship product, still has major bugs (and stupid mechanics like a “penalty box”) 4 months or more after shipping, there are major underlying problems that need to be addressed. When you roll out a broken, non-viable crafting profession, and tie guild hall expansion to it, and it still isn’t fixed 5 months later, there are major underlying problems that need to be addressed.
Earlier someone proposed that it’s the right thing for Anet to do, forging ahead with a second expansion now (while many things are still badly broken)in order to save the franchise. And that sounds fairly reasonable, except that you need to realize that Anet must win back the trust, and interest, and fandom of their customer base. Or they’ll have to win over a whole new customer base to buy whatever comes next. I think they should flush the second expansion,(it won’t be relevant) and bring all those people over to fix Core Tyria and HoT. They need to make them viable, entertaining, and rewarding. And win back the trust of their customer base. Then(if they’ve done well) we’ll care enough to buy Guild Wars 3. Which IMO, should be the next product released. With a new engine, which will handle all the stuff they’re trying to shoehorn into and tack onto Guild Wars 2. And they’ll do a better job because they will have learned from all the mistakes that they made with Guild Wars 2.(They better learn from their mistakes – the ones with the game design and implementation, and with how they treat their customers. They really don’t have a choice if they want to continue making games.)
So while I don’t know that I would call all of this “fraud” or “false advertising”, it is a clear indication of an urgent need for improvement. And of a need to end wasteful distractions and focus on more important priorities.
That pretty much sums up Guild Wars 2 post launch. Well said.
Great moment for a poll. The white knights will discount it’s merit, but I assure you the results matter. I voted to wait and see. I learned my lesson never to pre-order another GW expansion. Anet is cursed with bad management which has left a stain in the franchise.
Grind always been there during launch. It’s really absurd to complain about grind in a mmo anyway.
No grind/farm it’s as if you “play” a game already cleared, where you get the best items at the beginning.
What is the point to play a game where you don’t have to do any effort to get them? Tell me one great rpg game where you can have the best stuff without effort.
Whoever said they are not willing to put forth effort? In your world GRIND must equate to EFFORT. I get it.
How about challenging boss mechanics? Group-events? Meta-events? Puzzles? Stronghold defenses? Grind does not equal effort. Ever.
(edited by Vix.6730)
How many products give you 11000 hours of entertainment for 60$?
You’ll eventually run out of stuff to do.
When you remove achievements gated beyond hours and hours of repeated grinding that grand figure gets reduced to 8 hours, maybe less.
I think Arenanet have been shifting away from using GW1 music since it was all composed by Jeremy Soule who has since moved on.
But they still own the rights to the music. You can hear GW1 all over the place in Central Tyria. I agree with OP – Gw1 hall music was good and is sorely missed.
2 Kinds of players atm.
1. Complaining in forums about HoT sucks etc.
2.Playing and enjoying the game right now.
You’re missing one there sport: the players who simply left.
This was supposed to be the expansion that brought the old war horses back, that would re-invigorate the community and right the ship. Three months after release and the main cities look as dead as ever. Beyond logging in for daily rewards I ran out of excuses to play.
If you remove the countless grinds needed to acquire the handful of unique skins and abilities HoT can be completed in two hours. The story within Hot was embarrassing. Too many plot holes to even list.
Everyone and their mother wanted raids, but I’ll be kitten ed if anyone likes the type Anet rolled out. When I think of a raid I think of UW, FoW, The Deep, Urgoz. I think of adventure, not some guy with red and blue circles I need to froghop around while balancing a cup on my nose.
HoT is not a fail. Can you just stop these complains/thread as if everyone got the same opinion as yours? Because it’s not even the case.
You can share your opnion but saying “HoT is such a fail” as title, when there are a lot of players that are still happy with it, is pretty annoying.Thanks.
Pot calling the kettle black? The poster is free to share his opinion but can’t say it’s a failure? Hmm.
Gating movement, gameplay and crafting behind an artificial leveling experience… The idea may not have been a bad one, but they just gated way too much. Personaly I prefer content, story, nice voice acting, gameplay… something engaging and well crafted. and preferably not almost completely built around the Dry Top and “co.” episodic content (as far as I have seen). I felt more love for the art in the crafting of the original. That being said Jeremy Soul left (I believe) and that hurts quite a bit (again imho). The general visual and auditive atmosphere is very nice, But at this rate it’s almost all the xpac has for itself…
Well said. Anet kept the scope of the expansion small but wanted to keep our play time higher. It’s a shrewd tactic. Maximize dollars.
I realize this is a bold statement.
I participated in a TD meta event with the guild TTS.
Nothing bold about what you’re saying at all. You rode the coatails of a large guild known for coordinating big events and they made it look easy for you. Come back to the forums after you ferried random people into a map, tagged up for lane, explained the mechanics to those who probably could care less as they’re going to do what they want anyways, and was able to not only defeat your lane, but prevented your squad from running into other lanes to help, thus scaling the bosses and ultimately leading to a fail.
If you can achieve that you will have a bold statement to make.
Noticed there is a server maintenance period going on. My client is stuck in initializing. Could these two be connected? Anyone else having issues getting on?
I’ve been crashing so many times since they began patching it’s become a part of the expansion for me.
You are comparing apples and oranges bro; both of these games are entirely different concepts of content where one is dynamically always active and one is completely instanced(making content much easier to create in large quantities). Anet already stated they wanted a living world, but people seem to think this is some easy task…. This isnt some WoW map with stationary npcs and flat terrain that a team can just regurgitate out. Yeah places like southsun cove were thrown out, but these maps are built around huge meta events and are much larger on an XYZ scale(even if people can’t wrap their head around this concept due to two dimensional map views).
It’s a valid comparison, and has been done plenty of times before. Anet set the bar high with Guild Wars and it’s accompanying stand-alone campaigns and Eye of the North expansion. GW2 hasn’t reached that level, and may never. Eye of the North was a great expansion, however we can’t dwell in the past. Heart of Thorns is what we have, take it or leave it.
I love how people don’t realize how much work it was redoing the entire legendary system and not only writing the quests for each new one, going back and writing ones for all of the existing ones. Get your head out of your doggy and think bud.
And how long has Anet spent working on the expansion? The three new legendaries were a selling point for the expansion. https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns#Features
you can feel the cheapness and corner cutting at every turn with hot (all 4 maps are jungle to reuse textures/creatures etc). expecting this team to release more armor skins is fools gold.
the concept artists have literally hundreds of designs/mockups drawn and ready to model…but are strangled by stingy management and the mindset of people like colin.
sad to say but there is nothing more coming…perhaps a set in the distant future but that’s it. the game has taken on a cynical and cashgrab feel (problem is we paid cash for it). it’s incredibly discouraging to see anet rob the game of all it’s charm and fun…but this is the way forward-very limited ‘content’ and no customization.
I’m curious what your reference to the mindset of people like Colin is about. I don’t mean it in a critical way, just wondering if you were read something somewhere that I’m may in the dark about?
One aspect of the cost-cutting mindset probably lies with the fact Anet let go of their QA team and outsourced content to a company that screwed up big time. Whether or not they are still outsourcing to this company is unknown to me, however considering the high number of bugs in HoT the answer may be yes.
Really?
Come on…take your head out of the sand for a second.
We got TONS of new armor skins during the time when there was no xpac.
With HoT, we don’t need a billion skins because we got actual content.
Ever think that maybe we didn’t get skins because the devs were busy giving us:
– Entirely new zones
– New progression for every profession in the form of Elite Specializations
– An entirely new targetting/control system (action combat system)
– Massive guild halls
– Complete new crafting profession
– 3 new Legendaries
– New legendary crafting system that gives depth to the path of getting legendaries
– Gliding system with customizeable and dyable glider skins
– New WvW borderlands
– Entirely new sPvP game mode and map
– Custom PvP arenas for guild halls
– New levels of Fractals
– Motherkittening raidsI mean come on…consider for a moment what it takes to create all of that and then consider that there are at least 2 complete new armor skins (not including the new outfit that you got for free pre-release and the new outfit on the gemstore) and several new weapon skins on top of unique weapon skins and armor skin for Elite Specializations.
If this dissappoints you, don’t ever expect to be impressed by anything a developer will come out with.
I see you’ve already been flamed into next week regarding your off-the-mark reply, but consider the MMO we are playing. Everything is based on looks. The end-game is vanity, pure and simple. Heart of Thorns has done nothing to change this notion and that’s a good thing because our super-sparkly, particle flurry weapons and armor still hold value.
When Legendary Armor arrives our desire for high fashion will be sated, but until then we have two new options to strive towards and that’s limited for a paid expansion. That’s what OP’s concern is about, and it’s a valid concern.
This felt very backwards thinking to me as well. Hopefully we see it addressed. Although i spent transmutation charges to fix my armor.
Legendary Wyvern reset with 10% health left, all but assuring our VB map would not hit T4. Please address this issue, thanks.
700 gold is $45 dollars. Ask your parents for a precursor under the tree this year.
Your math is ridiculously off. $10 will buy you 800 gems and converts to about 50 gold. Do the rest.
AR’s do not equate to player skill. And you can’t zerg Teq anymore, otherwise its bonewall city. You need turrets manned which means you also need defense teams. if you want a greater challenge think about mechanics.
Annnd now you can get exactly what you want without sacrificing an item. Win?
The “special” now lies in finding rare skins. You get to keep your stats and runes.
You’re missing the point. OP is lamenting on the loss of consequence. By sacrificing an item to re-skin another the new item bore the weight of his decision, thus giving it an inherent value.
+1 more options is a good thing.
I’d say about this long:
—————————————————————
Good one
And when the weapons you have interest in come out, other people may feel the same because they don’t want that weapon. This is purely an infant argument stamping your foot on the ground holding your breath and crying, i want them now!!
Out of the 19 available weapons you’re seriously defending a company that could only make three more? Nobody was expecting a full compliment of new legendaries but three (if true) is pathetic. The entire argument of “if it doesn’t fit your playstyle then wait” goes by the waist side when they only release three new legendaries . Hardcore or casual, there’s no excuse for that kind of limited release. But feel free to continue and make excuses…
It’s a war zone, very much like Silverwastes if not worse. In fact it should be worse. I understand where you’re coming from, but any safe zones inserted into VB would break the immersion of a place embroiled in mortal conflict.
Warhorn, torch and focus…
I really hope they have more than 3 new legendaries and that this article is wrong. I mean seriously these are just skins with some particle effect and some classes would be left without a new legendary to craft for their new elite profession.
Couldn’t agree more. The article better be way off. Three new legendaries (after all this time since launch) would be sorely disappointing.
Nice one Anet, now dial it up a notch, force people to think and actually do more than equip PVT and zombie through it all!
Agree. I’d like to see more enemies present physical and arcane challenges. Go Anet!
I hope this gets changed. The initial story wears out its welcome quickly.
At first I thought it was my settings, but the overall sound (music, voice) is considerably lower than normal.
Since this is Fashion Wars 2, I’d love to see more Norn body types, tattoos and hairstyles. I purchased a makeover kit with the anticipation something would be released with HoT.
lol forced…
I love these threads where people make it sound like someone has a gun pointed to their face to do content. When will they learn?
^This. If you want a legendary back piece then do what is required. No one is “forcing” you to do anything.
If I want a new car, I have to earn money to get one. No one is forcing me to do anything. I am doing what I have to in order to get what I want.
Both of you are missing the mark badly. Nobody should have to do Fractals to earn the mats for the backpack if we don’t want to. Thankfully Anet can see beyond the attitudes of some who say “nutt up and do it”.
And to continue your analogy Vesuvius, you want to buy a new car so you’ll need to earn money. Congratulations on your new goal. Only caveat is – to get the car you want you have to flip burgers at Wendy’s. Still excited about that car? Don’t you wish there was another way to earn the money?
Question was answered, please lock, thanks. BTW, it’s yes.
There was always going to be more than one map. Did anyone not watch Colin’s address or read the Wiki? One region – three overlapping, vertical maps.
“New region with a high amount of verticality built into the maps
Multiple open world jungle maps [3] made up of three distinct “biomes”
The core, the floor of the jungle itself
The roots of the jungle, that run deep beneath the jungle
The canopy, way up above, where the Pact fleet is scattered across the top of the jungle"
https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns