I want catapults that I can use to fire friendly players hurtling over the precipice when attacking cliffside tower and watch them fall screaming to their deaths.
I mean…fire them into the keep. Yes. Into the keep.
I see no reason to assume TC is less skilled than CD/FA.
Assuming they are equally skilled, yes, they are winning because they have more people. That’s pretty much the only reason anyone wins the lower brackets.
When FA rolled people in tier 4, it was because we had more people, not because we were more skilled.
TC is rolling people in tier 3, not because they are more skilled, but because they have more people.
The skill is much of a muchness across all these servers. Everyone has good commanders who coordinate and react quickly and help train newbies, execute sound tactical battle plans while sticking to a good larger strategic goal, etc. This game just isn’t that hard.
Saying TC is winning only because of their population is not the same thing as saying they would be losing if the populations were equal.
All else being equal, the largest population server wins. TC has by far the biggest population for tier 3, and as a result of that, is winning.
If they had the same population as CD/FA it would no doubt be a good tough fight. The only reason TC is winning so handily is because it has more people: that’s not the same thing as saying if it had equal #’s of people it would be losing.
TC have shown themselves to be capable opponents and despite the strengths of FA/CD servers, I imagine they could hold their own on an equal numbers footing. I don’t think they’d just roll over and die.
Play to win the game not to get the achievements and both will happen fairly quickly.
If you play a heavy gunner, this is manifestly not true. Perhaps if you play a scout it is.
I thought the achievements were very poorly designed.
I have no idea why someone would play a support class and heal your own present carrier when you could just let him die, and score the present yourself, and get an achievement.
Why do we have solo achievements in a team game?
in the snowball mayhem it says a heavy gunner with his weapon out won’t be knocked down, but he is.
Jumping puzzles should never be mandatory to run in timed mode.
It’s all the more absurd because you have that freezing mechanism right there to encourage people to move quickly.
So, persevered through the laggy, culling infested mess that is the Jormag encounter…
As soon as he dies, everyone is instantly disconnected. When we reconnected, there was no chest. I saw, right before I crashed, the exp/karma for killing him so I know he died. Also the ‘breaking the claw of jormag’ event tracker in the side lists him as slain.
You owe a lot of people an apology and a chest.
Additionally, the ice wall appeared to be extremely buggy throughout the fight – the name was underground, and many people said they had trouble targetting it and damaging it. I think I was damaging it, but there were no numbers popping up above it. It was hard to tell what was going on because of the previously mentioned lagginess.
Phantom, I’d have to say, I see a lot more people from TC expending a lot more energy complaining about FA complaining about them, than I see FA complaining about TC.
And as I’ve said, our threads (up until the dolyak incident at least) have been extremely mild mannered by comparison to most server threads.
The only real time I can remember FA people complaining about TC was a couple people complaining about getting 2v1’ed by TC and YB. And many people on FA, myself included, pointed out they were whining about nothing and 2v1’s are part of the game.
You seem very, very intent upon taking the disgruntled posts from literally few enough posters I could count them on the fingers of one hand, and using it slander/smear FA as a whole.
For I’d example I’s say this statement of yours
FA is that of the annoying kid that lives down the street that everyone just wants to punch in the head, including the parents.
is a lot more insulting to FA than anything you can find said about TC by FA in the past two weeks.
And then their is this statement from sceptus:
We don’t like you folks. You come on the forums and brag, talk badly about our skills, tactics, and players. Then when we respond you act all indignant as if we are terrible for saying anything. You call us childish and deny any wrong-doing in the thread.
Again, much more hostile and insulting towards FA than anything I’ve seen FA post. Perhaps I just missed it? Do you have any examples that particularly rankled?
But I will point out that if you are angry an FA poster is unfairly smearing the entire TC server…it’s not right to respond by unfairly smearing the entire FA server.
Here is a question for you both:
how many FA posters ,specifically, are guilty of posting things that make you unhappy? Be aware that I will ask you to back up your number with quotes.
Is it 3 people? 5 people perhaps?
Don’t think you think it’s unfair to draw conclusions about an entire server from just 5 people?
Or is it more? 40 people? 200 people?
I’ve never said anything bad about TC as a server -in fact I’ve repeatedly expressed admiration for you guys. How come you aren’t willing to assume the general sentiment on FA isn’t more like what I post instead of what a few bad apples post?
There will always be internet trolls out to cause trouble. We’ll all be much happier if we just ignore them
(edited by Vorpal.4683)
Do you think the current PPT would be any different had there been no ‘treaty’? Face it, TC has a massive WvW population right now compared to FA and CD, one of you even said that you had queues on all 4 maps today. FA can fill 1, maybe 2 maps with outmanned on the other 2. Had there not been some sort of mutual understanding that TC is the strongest in this tier, the score right now would easily be more favorable to TC.
It’s more like FA and CD poked the bear. You should never poke the bear….
What’s funny is we don’t plan on pushing too hard until after the Wintersday event lol. We would rather not be in tier 2 when majority of our population is participating in Wintersday.
There is zero chance TC will be in tier 2 next week. Look at the ratings:
http://mos.millenium.org/matchups#NA
Last week IoJ lost about 30 and you gained about 30. If that had been repeated this week, you would have crossed.
However, this week, IoJ has gained and you have lost.
There’s also no chance FA is going to be kicked down to tier 4: FA has gained rating and YB has lost rating.
I’m also utterly amazed and appalled at three whole pages of people bickering over whether or not there was an alliance, who was in it, how formal it was, blah blah blah.
None of that matters in the slightest. The way the game is supposed to play out is a constant ever shifting ‘alliance’ of the two weaker servers attacking the stronger server. I say an alliance but what I really mean is that it is supposed to be obvious to both weaker servers that it is mutually beneficial to ignore each other and attack the server currently in the lead. Ideally you wouldn’t even need to talk to the other server at all, but if you do, that’s fine too. And the server in the lead might change many times in a single matchup so the alliances would constantly change up too.
I can not fathom people who get outraged at being double teamed or that the other two servers are working against them when they are in the lead: that is what is supposed to happen
(edited by Vorpal.4683)
Latest score. The result of temporary truce?
That’s how these alliances are supposed to work.
TC still clearly in the lead, but it’s not a complete blowout – I think it’s more exciting this way.
Even if TC ‘loses’ and CD comes in first, TC is in no danger of dropping down to Tier 4.
Next week there would be an alliance against CD perhaps. It just keeps things more interesting. The idea is that the two behind servers gang up on the strongest server so that all three servers are within reasonable distance of winning.
TC undeniably has more population than either CD or FA. A glance at the server select screen, where TC is the only non tier 1/2 server listed as ‘Full’ is enough to confirm this.
That’s quite different from saying that ALL they do is run around in massive zergs. Every server that can scrape enough people together fields massive zergs whenever it can
So FA . . . I see that CD has wiped you off the face of Eternal Battlegrounds. How is that supposed alliance working out for you?
You sound bitter.
Are you one of those people who fail to realize that alliances like that are precisely what arena.net intended? And that without them the brackets run the risk of becoming hopelessly imbalanced and broken?
The only way things will be fresh and interesting is if the two smaller servers combine against TC, because TC has a huge population advantage. Presumably everyone, TC included want’s a fresh and interesting matchup. Even if they do lose a match, TC isn’t going to get kicked down to tier 4. It would take weeks of losses for that to happen – by which point a new alliance would have been formed against the new lead server.
It’s all a nice beautiful self regulation self balancing system – the two weaker servers work against the stronger server so the outcome is always in doubt.
I’m both amazed and aghast that people think this is unintended or somehow foul play.
And as in any alliance, both sides have to be willing to be the bigger man. Random PUGs will always do something that looks like a deliberate provocation. Just ignore it.
You don’t even need formal coordination or synchronization or anything. Just don’t attack something of CD’s if there are things of TC’s you can still take. Defend your own BL, defend your turf in EB, and attack TC’s BL. How can this plan possibly go wrong? What you don’t do, is if CD steps on your toes in TC’s BL, ,is go to CD’s BL and kick stuff over.
not to mention he self ressed and was using a thief skill attacking us (the thief spinny invulnerable thing). We put him down quick. but yeah, mesmer portals and thief skills. Yeah, that sounds like he was playing a legit character.
He was using thief skills because he is a thief.
You have no evidence to support your assertions, at all.
If the next week proceeds as this week has, with IoJ losing 40 points and TC gaining 30, IoJ and TC will switch places, with TC going to tier 2 and IoJ going to tier 3.
I imagine TC, which has a large population but a lot of more casual oriented players, would get massacred in tier 2, and I imagine IoJ would massacre those of us left in tier 3 even harder than TC does.
If IoJ does as poorly next week as it did this week, it’s entirely possible IoJ and TC could switch places.
Absolutely agree. Badges are just a currency. Make it an account wide currency like gems and have it automatically added to your wallet when you kill people.
I want to focus on fighting people while I’m doing WvW, not playing ‘spot the bag’.
Running supply to do repairs is probably one of the most important jobs out there but you get zippo for karma, gold, or badges.
As far as rewards go, WvW is probably the least rewarding activity in the game right now.
You can get geared up orders of magnitude faster doing anything else: dungeons, orr, running around in the open world farming mats and gold, etc.
Putting the loot you get directly into your inventory might not fix this, but it would be a start, and it is a no brainer.
I have failed to get rares from these chests many many many times.
I focus on power and have a greatsword for ranged and then a sword/pistol for when they get close.
I’ve been working on making my phantasms better as I thought they were a neat idea. (Fury, bleed on crits, more health, things like that).
Well….after the last couple patches, my mesmer is once again not very fun to try to level with. At the beginning the mesmer was the most brutally unfun and incapable class I’ve levelled yet. My guardian could handle vets from the beginning. My necromancer can mass condition infinite enemies. My thief can take out vets without even being touched. My warrior is just laughably faceroll with 100blades. And my mesmer just felt terrible by comparison.
I really liked getting him to a higher level (40) and actually getting some good traits and utility skills so that things are no longer quite as SLOW on the mesmer as on other classes. I had to use all my bag of tricks and swap weapons and dodge all over and still generally do 4x the work my guardian and warrior do, but it was tolerable.
But now…my phantasms aren’t summoning half the time and the skill STILL goes on cooldown. When they do summon, they sit around for an hour before attacking. When they do attack, particularly in the case of iberzerker, the damage they do is waaaaay less than before. Like, 1/2 to 1/3 the damage.
All last night I could barely get the iberzerker to function. When I’d summon him fighting some monsters, they’d just casually turn and one shot him while he stood their dumbly, then go back to attacking me. The very few times he got to attack he only hit once or twice instead of the four or five times he used to. The least little bump in the ground makes my phantasms not summon at all but still go on cooldown!
What happened?
I get about 1 badge per 10 kills. So every 50 kills, I have gotten about 4-6 badges and 100 kills gets me 8-12 badges.
Yes, that’s an atrociously bad rate. that’s what happens when you play a melee class that needs to keep moving to stay alive, coupled with the utterly absurd decision to drop badges on the ground behind you. I have no idea how many bags I’ve left behind because I had to stay mobile and couldn’t go back to collect them.
The vast majority of my badges come from the jump puzzles. I can grab 10 badges from there in a couple minutes work. 10 badges from WvW could take 100 kills and hours of time.
When I choose the trait, the tooltip is updated on Magic Bullet
But Phantasmal Duelist is not affected…
Since pistol only has TWO SKILLS the trait not working on one of them is pretty bad.
I’m on FA and have also seen this myself.
While I have no doubt this is just a couple bad apples from TC or YB and do not in any way represent those servers as a whole, Arena.net really needs to get its act together and figure out ways to stop a couple bad apples from ruining the gameplay of thousands of people.
Suggestion:
Let everyone take down two siege machines per day.
A single griefer could do only limited harm. A crowd of well intentioned people could quickly and easily undo these silly siege machine farms that keep sprouting up in useless places in our BL and EB.
For those wondering why FA seemed to have given up, this might play a part of it…
I saw a similar mess of useless siege in an out of the way place myself.
As always, hopefully people won’t try to tar everyone on the server with the brush of a few bad apples.
That said, arena.net really needs to get its act together and stop letting a couple bad apples ruin things for thousands of players.
Personally I save the jumping puzzle for those times when we get knocked down a tier and then rolfstomp on the strength of our numbers and NA primetime. Then you’ll find me along with a bunch of other FA mesmer’s helping people get their badges and seige bp’s.
In an actual fight I’d much rather be out killing people and taking things.
As for this thread, I say we’re doing fine. The CD/Mag/EB one on the other hand…
I take back everything negative I’ve said about our thread. After reading the CD/Mag/EB thread I’m happy that we’re lucky enough to at least get some WvW discussion in.
Yes, if you read other threads, the TC/YB/FA one has been remarkably civil. I think that’s because we’re all such nice guys
Other matchups go through several threads a week, as the previous ones descend into a hellhole of insanity and get locked by mods.
Been thinking this same thing myself I came from tier 4 , Tactics in tier 4 blow FA out of the water, I have not seen 1 portal bomb , do they even know to hide a Mesmer in a keep? Stacking never seen it , No cat behind doors to slow the placement of a ram down , siege work is horid, communication server wide , nope
I’ve seen all of these things. I’ve even been the guy on the catapult behind the door.
The reason you aren’t seeing many portal bombs and not much stacking is because tactics have evolved beyond what you are used to in tier 4 and trying those things in tier 3 and up is just as likely to get you murdered. (Especially with the change to how heals and buffs work in stacks)
For example, YB tried to portal bomb our siege at cliffside. We put elementalists with tornado on top of the portal and knocked them all off the cliff to their deaths as they popped through the portal.
Welcome to Tier 4 FA , they going eat you up, Tier 4 has some of the best tactics around , you just might learn something if anyone sticks around on your down ward slide
We’ve battled our way up from tier 5 to tier 3, we’ve been through tier 4 several times. Not that long ago we were one of those tier 4 servers with the best tactics around.
I think we’ve beaten both other servers we’ll be matched against if we drop, repeatedly.
Mostly by virtue of population, as is pretty much always the case in wuvwuv right now.
We could always lose of course – with transfers anything is possible.
Any server can be eliminated from the map if the other two servers turn their attention against it.
And that’s not some evil underhanded shenanigans – that’s the way these 3 server matchups are supposed to work. The two weaker servers are supposed to ally against the stronger servers.
People complaining 2v1’s aren’t fair are missing the point – they are supposed to happen.
And the most advantageous alliance is the 1st place server and the 3rd place server against the 2nd place server: the 1st place server secures it’s win and the 3rd place server takes second place. Not that TC’s win was really in doubt, after the previous rounds. Additionally the stronger server allying with any other server is guaranteed to have enough forces to secure it’s goals, whereas the two weaker servers allying might not have enough strength to overcome the strongest server. For reasons that should be obvious, alliances between the strongest server and the 2nd place server don’t really happen: their goals are mutually exclusive.
What’s happening is a rational and logical response to current game mechanics and incentives – it doesn’t require some devious conspiracy to explain.
What’s the biggest threat to TC taking first? FA.
What’s the biggest threat to YB taking second? FA.
It’s obvious to both other actors that going after FA heavily is in their own best interests. An ‘alliance’ of sorts could occur with no explicit planning or collusion or special desire to hurt FA or help the 3rd server. If each actor simply follows what is in his own best interests, you can perfectly easily arrive at current situation.
(edited by Vorpal.4683)
Guys, as an FA players, there is no point about complaining about 2v1.
2v1 are supposed to happen
However usually they don’t happen, or they happen the wrong way. Arena.net envisioned the two weaker servers making an alliance against the stronger server to keep things from being stale and boring with the most populated server being the obvious winner from day 1.
But this is usually not what happens, for a variety of reasons.
What usually happens is servers 1 and 3 team up against 2, or 1 and 2 team up against 3. The orb bonuses and keep upgrades and population advantage mean that if you are looking to take something, it is much easier to go take it from the person in 2nd or 3rd place than the person in 1st place. Then there is the whole fighting for second so you don’t get kicked down a tier. Taking points from your rival for 2nd place are twice as valuable as taking points from the guy in 1st place.
Usually it’s a good close fight the first night, then as soon as it becomes obvious that one server has an advantage in off hours coverage/population and gets, a lead, the other two servers more or less stop showing up. I don’t really blame them so much. The goal of wuvwuv is to win, if you can’t win by placing first, why show up? The character progression track tied to RvR like DAOC had is not present, so I would say the majority of the casuals on most servers check out if it looks like they are majorly behind after the first night and spend their time some other way. Who wants to spend game time getting zerged and losing silver to repairs?
I’d also guess that the Wuvwuv population on all servers is down, but especially for TC/FA/Yaks, as the state of wuvwuv generally is pretty bad, IMO, with numbers and off hours coverage counting for way more than they should. I like our matchup, but you have to admit the result is never really in doubt. People like feeling they can make a difference and are unlikely to come out and fight when they know the result is already determined.
It looks unlikely that TC will move up to tier 2. If they did, some tier 2 server would move down to Tier 3 and stomp us. If we or YB falls down to tier 4, we’ll stomp those servers the way we’ve stomped them in the past, which is equally unfun.
The closest match would probably be FA/YB/CD, but there’s no way that match is going to happen unless some server completely implodes and goes the way of ET/HoD. Of course, with transfers, that could happen.
I’m starting to think the wuvwuv matches need to just be on the weekend with nothing in between. Friday nights are FUN. Good close fights, madness all around, score see saws back and forth. Then after that…FA/YB getting rolled by much larger #’s of TC.
Or maybe they should have 4 hour segments and calculate a winner at the end of 4 hours or…something. Something to convince the mass of players they should come out and fight even if TC is 100k points ahead and going to win. Currently most players (rather rationally) feel their time is best spent elsewhere.
Then I guess they are thrilled to have their old friends join them on TC!
But my basic point remains: it is extremely classless to switch sides to the winning team mid match.
If there are other, valid reasons for wishing to switch sides, you could at least wait until the matchups change.
This is also another indication of how the server transfers work hard to destroy any sense of server community. Look at what happened to Blackgate.
only a pretentious kitten
To be fair, is there any other kind? Cats have a fairly high opinion of themselves
My post was addressed at the original 15-20. I can’t think of a good reason to pick TC out of all the servers available other than a desire to irritate and annoy their now ex-guildies.
If the rest of GODS then decides to irritate/annoy them back by also transferring over to TC, well, that was a forseeable consequence of the poor decision making by that original group who transferred over to TC.
You would think that the poor sportsmanship displayed by switching to the winning team mid match would be self evident, but apparently not.
There are many good reasons to transfer, but it’s always best to transfer outside of your current and scheduled brackets to avoid needless ill-will and hurt feelings.
Losing a friend can be difficult, having a friend betray you is much more so.
Transferring from your home server to the overpopulated server that is handily winning and will be handily winning the match for the foreseeable future is extremely poor form.
I have no grudge against the GODS guys – I had fun running around with them in WuvWuv when no one else much was on. The problem is people who never WuvWuv, not people who go out there and try but have room for improvement. They showed up to fight and did their best and who can ask more than that?
But I can’t understand how the GODS players thought it would be a good idea to jump ship to the winning server in their same bracket- particularly when the winning server has such a big population advantage already and is in no danger whatsoever of losing, as it looks like the three servers in tier 3 are going to be the same for another couple weeks.
What did you expect your fellow guildmates and server community would think of this? There’s no other way to paint this but as betrayal and jumping ship to perhaps the one server in the entire game that has an outsize population for it’s bracket but is in no danger of moving up to higher brackets. I’m sure this is not what you intended, but it looks like the worst sort of bandwagoning.
I’m just trying to understand the thought processes here. If you had left to literally any other server, I think people on FA, including your own guild, would have been sorry to see you go but wished you luck – even including Yak’s Bend!
In fact I think people would be less irked if you had left to go to the #1 ranked server instead of leaving to go to TC and make the population balance in this tier even worse.
Changing servers to the current winner in your bracket is just staggeringly poor judgement and a great way to create a poor opinion of you all around – your old friends feel betrayed and your new friends will justifiably not welcome bandwagoners.
It’s such a horrible idea in all situations – particularly when it’s going to affect matchups for the next two weeks – that I’m surprised arena.net even allows it. I wouldn’t allow transfers between two servers in the same match, for a variety of reasons.
I was already a little leery of this match continuing for another week/two weeks, because TC has a tier 2 population and is thus in no danger of losing to YB/FA. I think YB/FA are very closely matched and could have a really fun match, but the ‘winner’ of that match will always be chosen by TC. If they focus more on FA, YB wins, if they focus more on YB, FA wins.
So the incentive for people to come out and wuvwuv is low and getting lower all the time – when people feel they can’t make a difference they stop showing up. Not a good situation for the game to be in. Note that it would have been this way even without GODS transferring to TC, but that move will only exacerbate an already flawed situation.
TL:DR If you’re going to transfer, never transfer to the server currently beating your old server in WvW. It’s tacky and classless.
happened to me a few times when I won 1 v 1 . Not a big deal tbh since you get nothing from the stomp other than maybe 2 crests. Kinda made it more fun knowing the other guy was so pissed.
The other guy is probably not upset at all. Just following common sense.
It’s an intelligent and rational choice. It saves you repair bills and prevents the enemy from gaining badges. It helps your team in wuvwuv and hurts the progression of the enemy team.
It has an added side bonus of being most effective if your side is outnumbered (has no queues) while the other side has queues.
Until arena net fixes it, the rational response is for everyone to quit to loading screen when downed. You can be back in the action in seconds, and you’ve saved your team some repair bills and cost the enemy team some badges. It’s not rage quitting, it’s economic warfare.
I definitely feel that necromancers, rangers, and engineers are both on a different(lower) power level than most other classes, and also far less represented in wuvwuv/spvp.
The necromancer and engineer classes are plauged with a million bugs/foibles and the ranger just seems kind of… bland.
All three are, in a way, ‘pet’ classes, if you count the turret engineer.
Not even rares, I think. Just masterwork.
And you need some pvp badges to get a legendary, so people who aren’t even really interested in pvp have to get badges somehow if they want a legendary.
On D1 it’s a fairly easy, though in my opinion interesting and well designed encounter.
-Different parts of the group must do different things
-both parts must be synchronized and coordinated
-the group that is pulling the monster to the lava points so the switch man can drop lava on him all need to individually be on top of their game and not die and not wander off of the line he needs to take so the lava misses
-people must be moving and dodging and dealing dps all at the same time
If you are fighting the ice elemental version, you also need to be removing conditions from people who get chilled.
That said, the dredge suit on difficulty 2 or higher is not only much harder than the ice elemental, it is much harder than any other fractal at difficulty 2, by several orders of magnitude.
This is due primarily to him randomly aggroing the non attacking guy on the switches, combined with the double bombs throw that can lead you to die even in a dodge-dodge because he can throw bombs to where you are dodging while you are still in the middle of the dodge. If all the bombs came out at once you’d simply look where was clear and dodge that way. But what happens is he throws out one wave than half a second/second later another wave, as you are already dodging.
I kind of like that it’s really hard to rezz people while still appropriately maneuvering the boss from point to point (no gaurantee he won’t go aggro the rezzer) but if someone dies randomly due to bombs dropping on their head mid dodge and you can’t rezz them, that gives you a stiff uphill climb.
WvW has but one incentive for [ULTD], war. Winning said fights through superior tactics. The server may not be number one, but when we hit the field it’s your keeps or your blood. We’re going to take one of the two, if not both.
Isn’t that why we bought this game?
I have to say some of the tactics I have seen you guys use, makes me grin. Yes, I get my rear end handed to me, but I always learn something every time. Believe me, when I see ULTD, I tend to think twice before acting. And I like that.
I am one of the WvW Commanders in ULTD.
We have one goal in WvW: Prosecute our enemies and kill them repeatedly.
Often times we forgo the opportunity to make a server wide tactical decision in favor of what we do best: WvW wide murder. The battlefield is our home.
If we see an opportunity to assault a tower only that another server’s proud zerg can continually push their group against our might few, we will do it and farm them for an hour.
If we see an opportunity to put up crossed swords on an objective with soul purpose of drawing out as many zergs against us as possible, we do it and then continually blast our way through your forces.
We like to let you regroup, take a tower or a camp and feel confident. Then we like to smash that confidence and roll your groups and zergs up into nice tasty loot bags. The feeling is even better when we hear you left the zone to go to another.
We might even let you kill a few and give the illusion we are running, only to turn around and punch you in the mouth.
You can take this message as a chest thump. We have already played in the T1 bracket as a founding member of the Titan Alliance. We have fought against the best and beat the best. We came to FA because there are fewer queues and the enemies we would face would outnumber us. More killing for us. More QQ tears to collect into little bottles and give to the WoW players as mana pots.
If you see our tag on the battlefield, its because you are right where we want you to be. It was not coincidence that we showed up on your screen, it was planned. We know how to manipulate the map to get our enemies to feed us kills, bags, badges and fights.
Good fights to everyone and see on the battlefield.
-Quenta
Actually find most ULTD users in the borderlands very easy to take out. You have some skilled people in EB now and then. I find the JPN guys more skilled individually.
This was a discussion we had a lot in DAOC as well. Individual player skill in 1 on 1 fights is great, but it’s less important than functioning well as a member of a group. Since the 8 man group scene DAOC had hasn’t really shown up here in GW2, the most important aspect is being able to function well as part of your server, working with others, coordinating, going where you need to be before you are needed there.
Score Update:
(You’re welcome)
That’s a really even situation. That pie chart is almost perfectly split into 3rds and the PPT are all quite even.
I think this is a good match with good servers
I am trying to round up a few more dungeon runs and want to make sure I don’t get caught short. Is it going to stop midnight on the 30th or some time earlier?
I see a lot of people complaining about complaining, or complaining about zergs or corpse dancing or 2v1 or what not.
If you read the other threads, especially on gw2guru, you will see this is nothing unusual. Indeed, I think this is a remarkably even, fun, well balanced, and amicable match.
The threads for the tier 1/2 servers, especially if the same servers are in the same matchup multiple weeks, seem to very quickly descend into bitter acrimony and dislike for the other servers, along with absolutely endless waves of accusations/complaints that one server is the victim of a 2v1.
It’s part of the territory. In tier 1/2/3 people complain about 2v1, in tiers below that people complain about always being outzerged and nightcapped.
I think this is probably a good tier with relatively good matchups. TC is clearly a notch above FA and YB, but we seem to be a pretty good matchup against YB. TC is probably going to win, but we aren’t going to let them have it all their own way and will keep coming out and fighting and doing our best. It even gives us a chance to learn and hone our tactics! I was a little shocked to see FA had the outmanned buff in EB the other night right in our primetime (9 EST) but the few there were actually putting up a fight and trying to nab things from TC. We would have success for a while then the main TC force that I gather was off battling a large YB force in the North would swing back and undo all our hard work :p
That’s a much more situation than when you hold everything and there is no challenge and no enemies and nothing to take. Good fun!
If any of the servers were kicked down a tier it would probably just effortlessly roflstomp tier 4, which is no fun for anyone involved, so I hope we have this same matchup next time.
I don’t know if you know this, but the two weaker servers are SUPPOSED to team up against the strongest server.
If you’re getting 2v1’ed, that’s working as intended. Bask in the fact you are perceived as the strongest server and move on with your life.
As someone on FA, complaining about being 2v1’ed when it is built into the matchups purposely is beyond silly.
Arena.net’s sick obsession with RNG makes me much less enthusiastic about the game.
A friend of mine had 18 runs in a row ended by someone in his group DC’ing.
I got about 6 in my first 10 runs. Of course, I was stacked to the hilt in MF gear.
This is why magic find is a horrible horrible idea that should never be implemented in any game.
The dredge and charr fractals are orders of magnitude harder than the others.
I like the swamp fractal as it has fairly unique gameplay.
I like the cliffside fractal as it’s a really cool theme (takes kind of a long time though)
I like the fractal where you turn into dolphins.
I like the fractal with the harpies and the mad asura and the cat golems in what appears to be the future ruins of rata sum.
I feel the charr, swamp, and dredge fractals can literally take forever if your group is not coordinated enough.
(edited by Vorpal.4683)
Sadly our mesmers was staff/condition damage as opposed to shatter. But thanks for the tips.
Our guy up at the lever wasn’t attacking them, but still got aggro anyway. Our rezzer would get aggro without attacking as well, even being on the opposite side of the room from the golem. Very strange!
As a guardian I felt like even using my only ranged weapon (scepter) bombs would still land on me. Of course I would be moving on the way to the next point, so those were generally easy to get out of, often without even dodging. And I generally had aegis up so that even if a bomb did hit me, it would be blocked.
However whenever we clustered at a the next lava drop point, he would throw bombs there, and then someone would always die it felt like from getting hit by bombs that would spawn as he was dodging. Then the monster would sit there and hit them till they were dead despite the efforts of the rest of us to pour on the dps and pull him off