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Looking for raiding guild.

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Posted by: Warden.8927

Warden.8927

Hi guys,

I am looking for a guild to take on the raids with, currently can play a guardian (zerker atm) druid (healing) and revenant. All with ascended gear.

I love raiding and use to do a lot of it, if you need any spots filled give me a wisper.

Thanks

Share Thief Raid Experiences

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Posted by: Warden.8927

Warden.8927

2nd boss (red guardian) was a blast as a condi/shadow arts DD. Melted his HP like butter utilizing a venom share build so as the non condi members could contribute on that portion of the fight as well

EDT: And yea physicals are GREAT for destroying the break bar, I personally kept impairing daggers on hand and used it quite frequently. HAvent toyed around enough with the staff but I’ve heard good things about the reflect on staff 1 and the weakness from staff 2

What stats did you use for condi?

And thanks guys keep them coming if anyone has them.

Share Thief Raid Experiences

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Warden.8927

Hi Guys,

didnt get to test my thief in the raids this weekend and i know a lot of other people didnt either due to bugs and the squad ui issues.

But for those who did could anyone mind sharing your experience?

Little worried thief will not be wanted in raids and Ill have to reroll…

Mordremoth's event

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Posted by: Warden.8927

Warden.8927

Hello,

I asked the head of the GW2 Design Team about whether we would be making changes and rerunning it, extending it, or repeating it as it currently is designed. At this time, we are not going to extend the event, nor do we have plans at this time to repeat it.

A couple of you wondered about our mention of an afternoon event on Friday. That event was not going to involve any changes to the event; it was simply a dev/player gameplay session. We will be scheduling what I call IGEs (In-Game Events) in the future, but it wasn’t possible to hold one on Friday. We regret any inconvenience that you may have experienced through the cancellation of that session.

The Mordrem Invasion event will run through its allotted time. It ends at 9:00 AM tomorrow, Monday. As explained in my earlier thread, no changes will be made to the event beyond the fixes that were made on Thursday. As promised we will distribute earned rewards for those who were impacted by that bug within the next several days. The bug ran from 9:00 AM until about 4:00 PM Pacific time. If you earned blooms during that period but did not receive them or received fewer than the intended amount, they will be sent to you via in-game mail. NPCs will remain in place — particularly in the Priory — so that you can exchange your blooms.

I got to say thank you. All i wanted from this sale was toxic pads and gloves. Instead they became rewards from this event, and even wokring 30 hours betnween thursday night and sunday morning Im gonna have both skins in about 2 maps.

Just having the oppertunity to grab them was all I wanted and even though the event didnt go well at all, I still enjoyed most of it and got what I have been waiting for ages!

Thanks <3

What time does the Mordrem event end?

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Warden.8927

Hi guys,

Could someone tell me what time the event stops in the UK? Its GMT time.

Mordrem Invasion Update: 11 September 12:30 PM

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Warden.8927

Invasion is still going.

Mordrem Invasion Update: 11 September 12:30 PM

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Warden.8927

Everyone is literally saying the same improvements, please just give us a couple more days so that time invested doesnt go to complete waste

Mordrem Invasion Update: 11 September 12:30 PM

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Posted by: Warden.8927

Warden.8927

My only biggest issue with this is the short amount of time we have to achieve things. I’m prepared to put up with a lackluster event as long I can get some of the rewards I badly want.

Just give us enough time, just a couple more days would go a very long way.

Or possibly reduce the cost of the higher items in the vendor, please!

Mordrem Invasion Update: 11 September 12:30 PM

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Posted by: Warden.8927

Warden.8927

We have been tracking player response and recognize that this event has not gone as intended. We’re at a point where we can’t change anything more about this event for this weekend without risk to the greater portion of the game. We also are going to postpone our plans to organize an in-game event around the Mordrem Invasion this afternoon. Instead, we’re going to continue to monitor for your feedback and collect information that will help us improve on these types of events going forward.

We are aware of an issue where if you disconnect during the event you will not be able to rejoin. If you experience this, you will be able to participate in the events that follow the one from which you disconnected. For instance, if you were disconnected during the Kessex Hills incursion, you’ll be able to get into the next stage when it takes place in Diessa Plateau.

As we mentioned yesterday, we will be taking care of those of you who did not get your rewards, so look for those in your in-game mail in the coming days.

We encourage all of you who’ve participated in the Mordrem Invasion to please share your constructive thoughts on how we can improve on these types of experiences in the future. Please share your ideas and feedback in this thread.

Thank you.

Gaile, please please extend the event for a couple more days. Some of us are working over the weekend, and even though the event wasnt as good as it could be there are some of us who still want to put the time and effort in to grind out the skin or two were desperately after.

Im desperate for the Toxic shoulders and gloves and due to working every day this weekend will just miss out on one of them. Please either increase the blooms rewarded or just let the event go on for another few days.

Anniversary Sales [End.]

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Warden.8927

Anet,

please please bring out Grenths hood and toxic shoulders and gloves, I have been waiting so long for them, missed grenths hood at christmas last and would love it if these came on sale again. Honestly dying for them.

This week's special surprise

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Warden.8927

I actually asked them in their Facebook if this ended up being the “surprise” they had for this week and all i got was a snarky comment from Rubi Bayer saying that they’ll only show specs when they’re ready.

That was actually me. I sign my posts with RB. Rubi signs her posts with RB2.

What you asked was whether the Lion’s Arch info was the reason there was no specs reveal. To pit these two pieces of information against each other misunderstands the game development process and the fact that we have different teams working on different features. The folks working on Lion’s Arch are not the same people we have working on profession specializations. As I said on Facebook: we release information when we’re ready to do so. If we haven’t revealed something, it’s because we’re not ready yet.

Well said. Many people just do not understand how several teams can form one company…

Well then you’re not very clever.

You have one department developing one aspect of the game whilst another works on another aspect. It’s not that hard. And like said, things are released when ready and each department have developed their projects.

Or do you want them to let you know when somethings been developed then scratches then developed etc and then scratched again because they feel they could still improve it.

Don’t be so naive.

Grenths Hood/Rox's Quiver. Im dying here

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Warden.8927

Please put them back in the gem store so I can throw my money at you Anet.

Greatswords/Axes for MF

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Posted by: Warden.8927

Warden.8927

Just search the TP for what you’re looking for. Example: Search for level 80 exotic axes, sort by price (low to high), and then either buy the cheapest ones or put in buy orders for the cheapest ones at a price you want to spend.

The “cheapest” ones will be dungeon exotics, since you don’t have to spend gold on those.

thank you, but i was thinking of crafting some with t5 matas that i find or am i better off selling those and just buying greatswords?

Greatswords/Axes for MF

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Posted by: Warden.8927

Warden.8927

Hey guys, any idea how I can work out which would be the cheapest greatswords and axes to throw into the mystic forge?

thanks in advance

Getting demoralised and losing enjoyment

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Warden.8927

Warden: Don’t get me wrong. I agree that I don’t feel the process for getting a Legendary is properly implemented as you can see in a post that I made 12 months ago.
https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-vs-LEGENDARY/first#post1953929

You may note (if you can drudge through my never ending rambling attached post) is we see a lot of the same problems in the system.

I guess the point I am trying to instill is, don’t let it bring you down

I mean it’s only my opinion but I feel as of though Arenanet has wasted a massive opportunity with making the game stand out with a good legendary system. It could have been felt like a legendary journey but they wasted it, or rather they can still fix it.

Getting demoralised and losing enjoyment

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Warden.8927

Out of question – everyone saying that RnG isn’t legendary. Have you made a Legendary yet? I have, buying the precursor felt legendary because it took an extreme amount of effort. What you are suggesting instead of buying one is forcing you to do something that requires an extreme amount of effort. That’s already in place. You may RnG luck into it, or you may work your tail off and buy one. Either option is available to you. The Precursor is also a very small part of the entire cost of making a legendary, many components of which you have to gather, do world events, craft, etc. I’m not following where having to buy one component (when in fact you really have to buy many components) is entirely unfair.

I don’t see the need to remove the RNG aspect if they added in say an epic quest line for it too. The more options the better.

Getting demoralised and losing enjoyment

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Warden.8927

Yes but something that is legendary should have a legendary process before it, you can’t go around saying oh this piece of art is legendary when it’s just been printed onto a sheet of paper, which is exactly what the forge/tp feels like.

Mate it feels the same for you, but for me if I worked for something and worked hard for it I enjoy the end product more and feel a greater sense of accomplishment that if it was simply down to luck

I promise you, you put in the time to buy it, and it will feel kitten legendary.

Well I’m considering actually giving it a go. I don’t like having to do dungeons daily but I preferred the fgs. I don’t know if there is any other ways of making money, apart from daily dungeons, but I’m sure I could find a good team to work trough them with. That’s part of the issue for dungeons.

Getting demoralised and losing enjoyment

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Warden.8927

I’m really after a legendary, but my issue is the kitten pre-cursor is so RNG, it’s really really making me lose interest in the whole game, fast.

P.s I don’t regret the good times I’ve had, I just can’t see myself playing the game for a chance at a precursor that more than likely will never result in a precursor being obtained (and just farming gold and buying it off the tp is boring and not “legendary” in the slightest)

Legendaries aren’t particularly unique anymore, certainly Twilight and Sunrise are so common I get more questions on my wooden sword than most PUGs with Twilight get.

If your entire enjoyment of this game hinges on getting a legendary AND you need the acquisition of the precursor you desire to be one of random chance I’d say you’re just plain boned.

I really never planned to make a legendary and I BLEW Karma and obsidian shards (spent over 2,000,000 karma on orian boxes… <shakes head> for the first year and change of playing. About two months ago I thought that the Moot really was a very cool looking legendary and I really never see it around so I started working at it and a month and a half later I had it. I bought the pre-cursor, and let me tell you… man did that not cheapen the experience for me: daily runs of AC 1-3, CM 3, TA Nightmare paths, SE 1 & 3, COE 1-3, COF 1-2, HoTW 1, and Arah 1 & 3. I don’t feel cheated at all. I worked like balls for that pre-cursor, if it was lottery ticketed to me for happening to be blessed by the rare good day a genie in a pot was having that my friend would have felt boring.

Fair enough, I mean I don’t had the experience so I can’t say what it would feel like, I guess in your case it didn’t feel like it because you did a tonne of work for the pre as still had a tonne more for the final item. Congratulations though.

Definitely seeing stuff in a better light.

Getting demoralised and losing enjoyment

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Warden.8927

Warden: Maybe just a shift in what you perceive is your driving force for playing the game would help?

Premise:

You have been playing for roughly 4 months out of the 20 months the game has been out(quitting 1 month after launch and coming back 3 months ago) and you are considering to quit the game for good if you don’t get a Precursor soon (“simply don’t care about the game and never return, cutting my losses.”).

A comparison for you:

  • I have been playing nearly every day of the 20 months since launch
  • I don’t have a Legendary
  • I have never gotten a Pre drop
  • Numerous people who I know with much less play time in than I, HAVE gotten a Pre to drop
  • I continue to play daily with the anticipation of doing so for the foreseeable future

I guess the difference is Legendary Indifference. If a Pre does drop in the near future great, I’ll throw it in the bank and maybe make a legendary at some point BUT if one doesn’t drop… who am I to question the will of the Six Gods. I just don’t allow the whim of chance to decide whether or not I am going to have fun or not.

Hopefully such a consideration grants you comfort.

Maybe I am being overly dramatic, I do enjoy the game and if I quit I know I won’t be able to stay away, it’s just I haaaaaate RNG and for items such as legendaries I think it’s a really bad system, some people will probably think differently though.

You’ve taken only half of my quote, if I get so disappointed to not care anymore it will probably result in me taking a long break. However I do have faith in the devs and that they will eventually release it, and I believe we don’t get posts from the devs not because they don’t want to but rather because they have to have approval from higher ups before they are allowed to post.

Getting demoralised and losing enjoyment

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Warden.8927

Farming is not RNG. You farm , you earn gold you buy precursor from TP.

Yes because this feels very legendary doesn’kitten

If I buy an original Van Gogh does it feel less legendary than if I painstakingly recreated a forgery by hand?

Legendary is a description of the final product, not the process.

Yes but something that is legendary should have a legendary process before it, you can’t go around saying oh this piece of art is legendary when it’s just been printed onto a sheet of paper, which is exactly what the forge/tp feels like.

Mate it feels the same for you, but for me if I worked for something and worked hard for it I enjoy the end product more and feel a greater sense of accomplishment that if it was simply down to luck

Getting demoralised and losing enjoyment

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Posted by: Warden.8927

Warden.8927

you can make 100g a week by playing 1 hour a day. Fact you can make a legendary in less then a year is still within Anets expectations. So don’t expect massive changes from then to make it easier.

Please tell me how you do this because I really struggle, I did earn my
Gold with the fgs train but that’s been ruined. And buying your precursor feels very cheap and not a legendary experience. If you’ve taken a loooong break like me you’re screwed.

Also I’m not looking for something easier. I’m looking for something that is certain. They could make numerous boss fights/ difficult quests that are insanely difficult to solo but perfectly doable if you prepare an practice enough – just an example.

Getting demoralised and losing enjoyment

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Posted by: Warden.8927

Warden.8927

Farming is not RNG. You farm , you earn gold you buy precursor from TP.

Yes because this feels very legendary doesn’kitten

Getting demoralised and losing enjoyment

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Warden.8927

The beauty of buy to play as a model is that you can leave and return whenever you want.

Playing the game to “win” a precursor is going to leave you just as disappointed as if you went to Vegas and expected to leave a millionaire. If you adjust your expectations to be in line with reality, you’ll have a lot more fun.

I get the Vegas thing, but it feels like I’m playing the game and progressing minutely in a million different directions for it all to mean nothing in the end because I have had unfortunate luck and cannot finish it due to missing one component. I’m not playing to win a precursor. I just feel like my progress isn’t going anywhere and the little it does progress it feels so insignificant.

Getting demoralised and losing enjoyment

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Warden.8927

I’m really after a legendary, but my issue is the kitten pre-cursor is so RNG, it’s really really making me lose interest in the whole game, fast.

I came back about two or three months ago, after quitting a month after release due to friends quitting and coming back on my own. Just reading about the amount of time and effort some people have piled money an effort into simple getting just the pre cursor, it’s ridiculous. I can’t see myself putting in the same amount of effort for the chance at it. Don’t get me wrong I’m not lazy, I would do the amount of work multiple times over if I knew that I will certainly get a pre cursor, and not just a chance at it. I mean it’s only one component of the legendary.

If we don’t get pre cursor scavenging/Hunting soon I can see myself getting so disappointed with Arenanet that I simply don’t care about the game and never return, cutting my losses.

P.s I don’t regret the good times I’ve had, I just can’t see myself playing the game for a chance at a precursor that more than likely will never result in a precursor being obtained (and just farming gold and buying it off the tp is boring and not “legendary” in the slightest)

D/P SB Revealed Training Burst 6/6/0/0/2

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Warden.8927

As someone who is new to thief and learning, thank you for the video. Secondly could I ask you what pieces of armour your wearing? I really like the look of your outfit. Also what is the skin on your pistol?

Thanks in advance

Active youtubers/twitch streamers

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Warden.8927

Which would be the best / most recent twitch streamers or youtubers to watch if I wanted to learn more about thieves? Also would like people who have recently / regularly post stuff?

Bring back grenth hood

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Warden.8927

please Anet! I need this for my thief xD and by the looks of it everyone else wants the hood back as well. Please do not wait till winters day to bring this out again, its one of the best head skins and should be in gem store next patch or even now!

Attached is what I’m dying to look like and I just need grenth hood

What armour is that mate? Would really like to know

Exp during a match?

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Warden.8927

I must of missed something? Because yesterday I leveled up out of the blue, and i cant figure out why, it was during a match as well, cant remember if it was team or solo arena, or hotjoin :/

Anyone else noticed this?

New armour . . .

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Warden.8927

It’s just a kitten game

And it’s just my kitten money they’re not getting more of by keeping up this double standard of female gear showing more skin on the same exact armor set. See how consumer feedback is relevant?

The female medium armor is BEAUTIFUL. This is how you do sexy and classy while still making it feel like it’s protective/of a medium weight. Standing ovation. Reminds me of necro kurzick gear from GW1. Too bad my male mediums miss out on the cool fishnet effect (whyyy).

The female light armor looks like Human t3 light bottoms with just two of the hanging panels in tact and some pants (praise the heavens, pants). The female shoes look almost exactly the same as Feathered/Flamekissed and Phoenix. How many sets with feathers at the ankle does a girl need? I’m happy that breasts are at least not on partial or full display in her bra top this time around. But why can’t my male Sylvari/female Asura have skins based off of the female version? My sylvari boy already missed out on the cool floating feathers from Phoenix set, I’d like it if he could wear something more proportionately revealing to the female version than a very conservative “deep v” style tunic.

Thank you for the heavy, which looks close enough to being the same set on both genders that I am considering buying it.

I agree that gear sets should look the same on both genders. And i do agree that arenanet have done a poor job with armour skins ( imho through the whole kitten game really)

New armour . . .

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Warden.8927

It’s just a kitten game

Frost gorge train ruined

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Warden.8927

It’s hardly good to remove a source of income when prices keep rising making it ever more difficult to make higher level items (ascended/legendaries).

Prices keep rising because of the champ farms. People would get high amounts of money relatively fast. The market only answered

absolute bull kitten. The most money is farmed in dungeons and that was left untouched.

Bring back grenth hood

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Posted by: Warden.8927

Warden.8927

For those of you with the grenth hood, the other day I decided to figure out the pieces requires to make the character that modeled the hood(Image below). I plan on putting this together sometime after the big patch(missing shoulders and boots).

*Grenth Hood
*Deathly Mantle
*Trickster’s Coat
*Masquerade Gloves
*Trickster’s Leggings
*Ascended Light Boots

For everyone else, there’s always the preview section.. lol

that looks amazing if only they would bring the hood out again pleaseeeee

Bring back grenth hood

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Warden.8927

Just want my Grenths hood already Anet whai you no take my money!?

Toxic Mantle/Gloves Skins

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Warden.8927

These and the Grenth Hood, I waited so desperately for them :/
I’ll never make the mistake of not buying a skin I might like in the future while available again.

This so much. I couldn’t buy it because I couldn’t afford the last few I wanted such as rox’s quiver and Grenths hood, really wanna see Grenths again!

Bring back grenth hood

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Warden.8927

Here’s a bump to keeping it on the first page. Abet I’m begging you guys please bring Grenths hood out

Bring back grenth hood

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Warden.8927

I really hope someone from Anet reads this, Please bring back grenths hood, myself and a lot of players were expecting it to be released during the march sales and it never came, when other items went on sale more than onces ( such as keys) I’m begging you guys to take my money here, please!

Disappointed with last day sales

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Warden.8927

You’ve been waiting longer than me but it really sucks Now I got to wait to December to finish my look?
</3

At least you won’t need to travel back in time to get an LS skin you craved for.

I’ve missed every single LS skin possible because I quit the game a month after launch and now regret it deeply. Common a net why wont you take my money? I’m throwing it at you!!

Disappointed with last day sales

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Warden.8927

Yea… I was waiting 31 days for hood of grenth too :L had the gems ready and everything.

You’ve been waiting longer than me but it really sucks Now I got to wait to December to finish my look?

</3

Disappointed with last day sales

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Warden.8927

So after the wardrobe feature announcement, our last day of match sales are keys (which have been on sale before) and some boost fire. I’m really disappointed here, as when Rox’s quiver was re-released out of the sale, I didn’t have enough gold /real life’s money to buy one, but now I was hoping for Grenths Hood to be re released and that didn’t happen either, I just don’t understand why not

Please release Grenths hood for a limited time I’ve seen so many people asking /hoping for it today.

<\3

Difficulties with Dungeons & LFG

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Posted by: Warden.8927

Warden.8927

Add me, I’ll group with you, really don’t mind it. I’m in eu server tho

Collaborative Development: Ranger Profession

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Posted by: Warden.8927

Warden.8927

Specific Game Mode
PvP (PvX recommended)

Proposal Overview
Reduce all aspects of Rampage as One to allow for more calculated usage.

Goal of Proposal
Currently with the long cooldown and its slow ramp up time for offense and strippable boons for defense (Stability) it’s simply a all in card that causes very little strategy. With reduce duration and cooldown you have more control allowing you to use it more based on the situation be it to avoid cc, complete a stomp (something rangers have a lot of difficulty with), or burst.

Proposal Functionality
Reduce the the CD to 60 seconds and all buffs to 10 secs.
Not necessary but a good QoL aspect would be a reduction to cast time. It’s nothing massively debilitating or harmful at first so the red glowing aura is enough of a telegraph. Not to mention it’s our only source of stability and very much a necessity these days.

Associated Risks
Allows for the rather unbalanced usage of Lyssa’s Runes similiar to Thieves and Warriors due to low cooldown. Might stacks may not get as high because of reduced RaO duration.

I’m sorry but I really don’t like this idea, the stability and quickness is so crucial froma dungeon point of view when slipping trash in places like arah, that change would be okay if we got something else to replace it with.

Classes to solo Arah with?

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Warden.8927

At least Belka is faceroll easy as a ranger since you can just put your bear (gasp) to take the aggro and then you can just sword autoattack her.

Where do you find all this out? Ive only recently came back to the game after having quit just after launch. I’m actually finding it hard to find anything ranger specific on soloing Arah, any advice would be greatly appreciated mate

Collaborative Development: Ranger Profession

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Warden.8927

If each of these classes lost the ability to use their Class mechanic, here are the estimated results:

  • Class mechanic/F1-F4 not used in all aspects of the game per class(% decreased)
    • Engineer 30%
    • Gaurdian 20%
    • Warrior 35%
    • Elementalist 65%
    • Mesmer 25%
    • Thief 40%
    • Necro 20%
    • Ranger 30%

Ranger isn’t in such a bad position if their pet dies compared to some of the other classes.

This list is weird and false.

You pulled these numbers out of the air mate. How can a ranger lose 30% dps when their pet isnt surviving during a fight anyway?

Classes to solo Arah with?

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Warden.8927

I’m sure you probably make any class work with smart use of consumables like harpy feathers, whisper spy kit, portals etc. Try it out with your ranger!

I might aswell give it a go, what else could I capatalise on?

Classes to solo Arah with?

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Warden.8927

Then why list it as one you’re considering? You only gave them 3 choices.

I didn’t say I was considering one, I just said what seemed most common. and I didn’t mean that soloing would be faceroll, just other stuff might be.

Classes to solo Arah with?

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Warden.8927

Warrior obviously. But thief can be a good choice for p3. Easy stealth for the 4 at the door and gorrilas, solo orbs, lots of mobility for the wraithlord event.

I hate that the obvious choice here is warrior, I hate faceroll classes.

Classes to solo Arah with?

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Posted by: Warden.8927

Warden.8927

I’m considering re-rolling from my ranger partly due to the state they are in now, and partly due to the CDI, incase ranger doesnt turn out to fit my play style anymore.

Anyway, I’m thoroughly enjoying the game so far, and am considering re-rolling, I would like to pick a class ( if it fits me) to solo things like Arah with, obviously just because I pick said class doesn’t mean I will be able to solo arah, I appreciate it takes a lot of skill and practice to achieve.

so far the most common are warrior/thief/mesmer just curious on which one could solo P3 the easiest/lupicus?

Collaborative Development: Ranger Profession

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Warden.8927

Weapons:
Longbow: I liked many of the ideas on this thread and your summary. I would, however, echo what many have said that these changes don’t address burst abilities. You have an opportunity with KBS or Hunter’s Shot to add a high risk/reward bust ability in either one of those. Don’t blow the chance to add it with the other changes. I love the idea of a long cast time, high burst ability similar to the winter mayhem slingshot ability. Hold it down for increase range and damage, whamo, LB now has some burst to go with the utility.
Shortbow: I like where this is going. I would suggest, like my above LB suggestion says, add some increase damage to 3-5 abilities, right now there isn’t a lot of reason to no auto attack with the SB since the other skills are equal or lesser in damage. Even though it’s a condi weapon, there should still be bigger direct damage outside of AAs.
Sword:
Dodge overrides animation (s1), s2 jumps reversed (first goes in, second goes out), s3 cast time reduced to better time evades
Yeah I think we’ve said this enough, I think y’all have said it’s a problem. If this is fixed you’ll hear a lot of happy cheers from us Power Rangers.
The jumps don’t need to be reversed on s2. s2 is fine and I like that it’s a good “Oh crap” button to get out of the way of big hits. I would just increase the damage of Monarch Leap so the sword has some burst better than the AA. Right now there’s no reason to work s2 into combat because you get better damage and utility on your AA.

Warhorn: s4 gives Protection, Regen and Vigor to nearby allies I’d love this, but even just adding a blind to it will make it worthwhile. Also cut the recharge rate by about 2-3 seconds. It’s too long now for just direct damage. If you add the buffs, I’d still reduce the cooldown.
Torch: S4 sets location of target on fire (small aoe), s5 causes burning and blindness Yes, 4 should cause an AoE burst when it hits and cause burning. 5 adding blind, and increase the duration of the fire. It really is way to short lived to be useful, especially when you compare it to other fields. If you add condi removal or regen you would probably turn Torch into something useful.

Skirmishing:
Remove traps from this line. Yes! That would be great.
They simply do not make sense here, because they are largely condition based but skirmishing is the crit line. That, or swap the stats of the skirmishing line altogether. Don’t swap stats, leave skirmishing Precision and Ferocity
Improve traps in terms of utility, damage and group oriented play. Vague. How? There’s been a ton of suggestions. Longer duration on combo fields, condi cleansing in field or buffs when in a field. Curious to see what devs like.

Wilderness:
Wilderness experts should be the masters of poisons. Therefore, Rangers should have the most potent poisons available.
Rangers should be given some trait options to improve poison in various ways (extended duration, improved healing suppression, higher damage values, bonuses against poisoned foes, etc.).
Ok…I think one person suggested this. I wouldn’t be against it really but it wouldn’t be high on my list of needed changes. If this is where traps end up, and it becomes the condition trait line, then yeah…sure I guess.

PvE
Beastmastery & Pets:
Pets die easily in dungeons because they can’t dodge telegraphed skills. So give them a dodge.
New Grandmaster minor: Companionship – Pet gains +7% stats bonus from the player. No. Make this standard to the pet. Don’t make us trait to make our pets scale.

Really do not want to lose swiftness on warhorn, its our only main ability that grants it.

Collaborative Development: Ranger Profession

in CDI

Posted by: Warden.8927

Warden.8927

This;

6.X. Eagle Eye – Include shortbow. Provides 200 range and +5% damage on longbow and harpoon gun. (no range bonus for shortbow)

Looks to be the end of the Shortbow. It will cease to be used. A Dagger can be thrown farther than a Shortbow can shoot. Without the option to increase range, and coupled
with these other changes, the weapon becomes pointless, reduces build options, forces players into maximum range or melee, and eliminates the “middle game” that is where a Ranger shines. That opportunity to prioritize targets on the fly and position properly, strike first, apply stacks, gain the next proper positioning for maximum damage, before or during closing, is the best way to make up for the fact that we are rooted with our best DPS weapon in melee , in medium armor.
The range loss has crippled the weapons effectiveness at this middle range where Rangers need it most.
I fail to understand why we can’t we have two ranged weapons, as Rangers, that work for long range, or, as a way to prepare for melee in medium armor, and have enough range available to accomplish it if we spec for it.

After the context you put it in, I can’t imagine why we couldn’t have shortbows range increased if a dagger can be thrown further than it….

Also please please please don’t remove the swiftness on warhorn call of the wild, its the only place we get swiftness from ( for a decent duration) outside rampage of one which has a 2 minute cooldown

Collaborative Development: Ranger Profession

in CDI

Posted by: Warden.8927

Warden.8927

  1. General QoL changes.
    1. When the pet is stowed, the Ranger should gain “aspect of the <pet name>” effect which provides unique buffs based on the pet family and specific pet.

Please don’t do this. When I make my build and play the game, I want to select a pet and work alongside it to succeed. I don’t want to select a static buff that’s just going to sit there.

And no, it will not be “optional”. I foresee a future where rangers who use pets instead of the Aspect Of the _ will get auto-kicked from most elitist parties.

Despite this isn’t the perfect way to go in my opinion too, there are some things to keep in mind.

  1. If this aspect will be better or worse than the pet depends on the balancing
  2. We get kicked out of elitist parties anyways

Your absolutely right on #2 we get kicked anyway, however saying that I think we would get into more groups if we actually managed to be able to be on par with other classes dps, sustained or not. I just wanna play with the cool kids but cause I’m a ranger im not allowed too.