GW pvp is so weird.
yeah, even 1 mesmer doing disenchanters strips boons well enough to make a huge difference.
Remember, MOST OF THE BOONS YOU STRIP YOU DON’T CARE ABOUT
Stripping keeps enemy protection to a minimum, which is almost always a net party dps gain.
An engineer can generate 3 or more boons a second, let alone the other 4 party members, this was already discussed in another topic, a player specced to remove the most boons possible can’t keep up with boons created by a party that isn’t sacrificing significant dps to generate less. Condi classes just become even stronger and the mechanic is easier to ignore.
Yeah I was a principle in one of the discussions on the subject, and at risk of being rude, you just don’t understand the way it works.
The essence is simple:
1) You are correct that no strip can keep up with everything.
2) On the other hand, most boons that are generated by the crits simply don’t matter. When you get right down to it, 1 crit in 11 generates the boon that you actually care about stripping (that being protection).
Point 2 is the thing that people never parse – the attitude seems to be that if you don’t strip all the boons, then there’s no point. That’s absurd of course, but even if it did, in a zerk group a mesmer using only phantasms can keep a single target down to 2~3 rotating boon stacks, which would matter if all of them counted.
~~~
Ultimately though, it comes down to this. If you either don’t have access to a mesmer for efficient stripping or want to take longer to power through the protection you can do that – but you’ll win the fights faster if you keep the continuous stripping up so the enemy usually isn’t under the effects of protection.
yeah, even 1 mesmer doing disenchanters strips boons well enough to make a huge difference.
Remember, MOST OF THE BOONS YOU STRIP YOU DON’T CARE ABOUT
Stripping keeps enemy protection to a minimum, which is almost always a net party dps gain.
The NDA thing is s a pretty ludicrous dodge though.
What they were saying was still hurting ANet
If they were still under NDA they should have stayed entirely quiet.
I suspect they missed the salad days of the guild (although it’s likely none of them had ever seen them personally) and wanted that rep/those props
There is no ‘punishment’, they’re just not going to be testers any more
D’aaw nothing?
I was going to buy gems and everything.
I guess you could count being scolded like a naughty 2 year old a punishment?
There is no ‘punishment’, they’re just not going to be testers any more
It’s not rocket science though. There’s a lot of ego kibble so available from guides
I have this feeling lately that everything is pushed out before arenanet even thinks about the consequences that decisions is going to have.
Inviting a raid guild to try out the raids and not expect them to take #worldfirst is stupid. I don’t play hardcore, but I see that this is a great way to destroy the community for those guilds that’s been waiting for this for a long time. They really need to slow everything down and think before they release stuff.
Sad to see that DnT took advantage of this and destroyed the first wing for a lot of people. But what did you expect for a guild that has a bad reputation in most games they are active in. What did you think inviting them lol?
It worked for the other testers, Anet just expected adults to act like adults.
There’s 2 elements here:
1) Rightful action by Anet to remove problematic testers from their program
2) Entirely natural schadenfreude that you get when people are jerks and then immediately get blown up for being jerks.
People are a lot less mad at DnT than they are enjoying a case of the birds coming home to roost. You might not think that’s a terribly postiive attitude either, but you don’t get to be tastemaker any more than I do, do you?
I’m not seeing what they did as problematic or that they were being ‘elitist jerks’. I didn’t take their comments on twitter to be a serious jab at Arenanet, the players or the game, hence my comment you people need to lighten up. The hyper-sensitivity surrounding this community is astounding.
Any company employing testers would see it that way, it’s a pretty clearcut case of something you don’t want representing or associated with your company.
More importantly, try to think outside of your own head. It’s not that hard to get why others would see bragging #first (especially in this context) as obnoxious behavior. (I never said elitist though, you inserted that). You may not agree, but you’ve got to understand.
Arenanet and this community need to lighten up. Who cares if they claim to be first, of course they would be. This was obviously going to to be the case when they decided to give early access to players. If you’re hurt that you and your guild aren’t first simply tell yourselves that they don’t count. It isn’t like WoW where you get an achievement for getting world first.
What’s wrong with you people?
There’s 2 elements here:
1) Rightful action by Anet to remove problematic testers from their program
2) Entirely natural schadenfreude that you get when people are jerks and then immediately get blown up for being jerks.
People are a lot less mad at DnT than they are enjoying a case of the birds coming home to roost. You might not think that’s a terribly postiive attitude either, but you don’t get to be tastemaker any more than I do, do you?
@warlord
To repeat the post right above
A company cannot have their testers doing what DnT did, so they can no longer be testers
It’s a very simple breach of trust, and Anet did what any company would have done.
~~~
It’s not like they’re even that hurt except for losing testing status. Anet didn’t exactly ban them all.
@ Yasi….
The bigger picture is about accountability. Anet employees interjecting personal feelings/opinions have none.
A player with 8000 hours of commitment has zero defense against an Anet employee having a bad day, or feels they need to punish a particular player according to their own agenda. That’s fact. That’s the bigger picture.
No, this likely had nothign to do with personality and all to do with how the game is presented and if they could continue to use DNT as testers — which they clearly could not, because they abused their position as testers to brag and denigrate the community.
That’s what it comes down to, DnT members (and somewhat senior ones) did things that testers aren’t allowed to do, so they’re no longer testers.
Anet really can’t allow that kind of behavior from people they’re having test. DnT really forced their hands.
I thought after finishing all 3 collections, we can essentially craft the legendary backpack, maybe spending a few hundred gold (or maybe a thousand) on mats?
Anyone knows how difficult it really is?
AFAIK the only hint is the bit about the legendary armor, where they mentioned that a whole suit of armor would take about equivalent mats to 1 legendary weapon.
AFAIK the crafted ascended backs take about as much as an ascended chestpiece, so we might be able to extrapolate from that.
I’m bridging a few gaps there of course ><
People are gonna be sad if this tactic becomes common and all of a sudden, one day, they massively increase the damage if you don’t break him ><
Before you complain please consider how much better raid will/could be because of masteries. Eg. Updrafts escape from trailer, speed mushrooms to help with vale Guardian. I also predict adrenal mushrooms or nuhoch alchemy for one of the bosses. I actually suspect there will be alot of adrenal mushrooms. Masteries can effectively double raid mechanic. It is also a supplement for people without ascended gear. I would much rather take someone into my group who has adrenal mastery than ascended armour.
Someone might be ahead of me, but there were adrenal shrooms in the vale guardian area.
We’ll likely see much more of that, ‘easing’ difficulty with masteries.
You left the fractal too early. Wait until you see the continue screen to get your page chest.
This. I think I ended up doing 43 (whatever the ’40s cliffside) 3 times because of this and not paying attentio.
So I’ed really like to start running fractals but it seems like every group in lfg is looking for experienced speed runners. Is this a server issue or does it not matter with the megaserver? Also I main a (reaper) necro. Is the whole no necro’s stigma still a thing?
Just advert a group yourself, low levels always fill up really fast, and are absurdly easy.
It’s bad form to ignore people saying “EXP/SPEEDRUN” but it’s also just random crap people throw into their posts to make the run go faster.
It’s a UI bug. Probably somebody copy/pasted the code from the other extractor and didn’t clean it up properly.
It’s still 4 minutes. It’s very hard to sympathize with outrage over those 225 seconds lost.
meh.. this community in general lets other people drag them down just to show their “nice” persona.
deep down everyone’s either an elitist or have so much time to spare that do not care if a boss takes years to complete.
4 minutes is years?
If you dion’t have 4 minutes to do a boss fight, what’re you doing playing games?
I think that law doesn’t work the way you think it does. I might actually look it up now (once I’m not at work, its too much research for here) and find out.
I don’t think any company in any realm of gaming (let alone MMOs) does that.
actually many companies put drop rate data in the API. aka easily avalaible fairly quickly. Wow. ffxi ffxiv definately had that data ready
If I didn’t assume you were as lazy as I am, I’d ask for a link for that assertion ><
As it is, I don’t think either of us care enough
I don’t think any company in any realm of gaming (let alone MMOs) does that.
Conflating “Cash” with “Rewards” is a mistake I think.
that point aside, last I checked encryptations are 25s (min 20 as the vendor cost) and +1 infusions were about 6s. If you sell at that, I think it’s 1.2g and up if you sell everything once you’re out of the fractal (depending a LOT on scale as both the count of encryptations and the count of infusions goes up based on level. You get a LOT less for 1-10s for instance)
Well the point of the breakdown above is this:
If you reduce protection uptime by more than 10-15% (numbers are squishy, not sure of the exact breakdown) then it’s a net DPS gain for the party
The mesmer loses ~half their damage, but ever hit with no protection is a 33% damage gain for everyone.
So, if that prot % uptime stays low, it’s substantially faster.
Bosses and elites can’t crit so fury is pointless.
Heh I never noticed that. Thanks for the correction
Could you maybe record a quick video of a bossfight where the boss only averages 2-3 different boons? Would be nice to see some confirmation of your claims.
If I have a reason to dip back into the 40’s bracket I’ll see about it (recc daiy or helping someone else with a 50). Don’t have recording set up, but I’m betting one of my friends does.
~~~
Does the above make more sense as to why it’s easier than people theorycraft to suppress the boons though (esp. the ones that matter?)?
Yeah, the pushback is good, it helps me formulate exactly the issue with you guys arguments (on this specific subjet);
When you crit, you generate a boon. The boons are immediately dumped into one of 11 buckets (possibly 9, it’s hard to tell if resistance and quickness get applied). Each boon strip empties 1 ore more buckets. In just about all cases we don’t care about how full buckets are, the game certainly doesn’t.
Now some interesting effects of this:
1) Aegis cannot be mitigated in any way, but also resolves itself (because it gets resolved immediately) This converts to a ~9% chance for any crit to cause the next hit to be blocked..
2) Extra applications of protection, regen, vigor, fury, retaliation, and swiftness are to essentially 0 effect. The boon is on, and that’s all that matters – any extra applications (beyond a bare minimum) are wasted and can be disregarded.
3) Regen, swiftness, fury and vigor are dead buckets. We don’t care, if we never got to stripping them we’d be extremely happy. So really is fury, at least at the current difficulty rates: The bosses just don’t hit that hard, even with crits.
4) I don’t know the specific rules (and couldn’t find any when looking) but there seems to be an order for boon stripping. Specifically, regen and retal look to be the last stripped. I’m very not sure of this point
5) Retaliation is very annoying for some classes, and is also very hard to strip (see point 4)
6) Might isn’t a big deal (again low damage output is an issue), and if you’re stripping efficiently you’ll tend to see it at 4-8 stacks which is trivial.
~~~~
7) Ultimately what boon stripping is all about in this case is removing stacks of stability, and especially protection. Stability is nice (although there are gimmicks to break bosses through stability), but protection is the real deal here, and it seems pretty easy to keep it at a very low uptime. Stripping becomes a 33% damage buff for the whole party for most of the fight. The mesmer loses approximately 50% damage from their phantasms to do this, but it is by FAR a net positive.
~~~
SO: The TL;DR takeaway. As I said from the start, you’ll probably see the boss carrying an average of 2-3 different types of boons. Most of them we don’t care about at all. What you’ll also see is an extremely low protection uptime, which is a massive buff to the entire party. Also, the effective boon application is MUCH lower than the raw crit rate, because most of the boons go into wasted buckets.
edited for an ommision about fury. Thanks Wethospu!
(edited by Windsagio.1340)
I have you goofball, in fact we did it again tonight to get a guy that just came back his 50 fractal for the fractal chests.
The fact that you guys don’t think this will work and are SOOOOO sure that it won’t work and so sure I"m lying is freaking hilarious.
Of course it works in your party with ~4% crit chance. Disenchanters are enough for that, we realise that. However, we’re talking about parties that have up to 100% crit chance.
Man you’re really doubling down. Why is this so inconceivable to you?
Thank you though, just continually accusing me of lying about it was getting trying (I mean what would I have to gain?)
To answer your (implied) question, we do run zerk/assasin/sinister for the same reasons most people do. As a general rule, it is just faster.
And again, its to the point of how circle-jerk stagnant this community is. They can’t even imagine something different, and they don’t know the classes at all outside of the accepted builds.
edit: In fairness it could be that my charming personality makes people automatically reject what I have to say out of hand
(edited by Windsagio.1340)
There is no amount of boonstripping that can clear the boons a full zerk team generates on mobs with this instability. I haven’t tested it, but I am fairly confident in saying that a mesmer in zerk gear who is autoattacking with sword (which has a boon strip on the 3rd skill) would not be able to strip the boons it is generating with it’s own attacks.
The only way to “counter” this instability is to wear gear which does not have precision as a stat. This will mean your damage goes down the drain, any build that relies on on crit effects is extremely hampered (read: every build) and more importantly, everyone in your team will have to acquire a new set of ascended gear (armor, weapons, trinkets) just for the 20 levels that feature this instability.
Not what I would call great design.
But you haven’t tried it, and don’t quite get the build.
This is something we (well one of the others) figured out to try in the first 5 minutes of us doing the new fractals (doing the 50 right after HOT released). The Mesmer takes a fairly substantial dps drop because you’re not using damage phantasms, but the net party gain is enormous.
Of course the cleansing isn’t perfect, but it avoids the normal zerk party fury/retal/25 might/10 stability/protection/occasional aegis issue that you get in the 41-50 bracket otherwise.
~~~
Honestly this goes directly to my point. People never even tried to be creative in dealing with the instability, but instead tried to haedbutt it to death and then complain about it.
I have tried it, its pointless, null field is pulsing, mind stab is 1/3 strikes and arcane theivery has a cool down.
There is nothing you can do if even two people in your party have crit damage.
You’re gonna feel silly when you read lower down.
dude, go in there, try it, it is not worthwhile, i have done it, disenchanter attacks once every 3-4 seconds.
they get a boon with every single crit attack. There is no boon strip fast enough. You are better off ignoring it entirely and focusing on your normal builds.Its not hard, its just not very effective to alter your playstyle for boon removal. Go, play the level, try it out, and then try it with your normal playstyle ignoring boons.
I have you goofball, in fact we did it again tonight to get a guy that just came back his 50 fractal for the fractal chests.
The fact that you guys don’t think this will work and are SOOOOO sure that it won’t work and so sure I"m lying is freaking hilarious.
But you haven’t tried it, and don’t quite get the build.
This is something we (well one of the others) figured out to try in the first 5 minutes of us doing the new fractals (doing the 50 right after HOT released). The Mesmer takes a fairly substantial dps drop because you’re not using damage phantasms, but the net party gain is enormous.
Of course the cleansing isn’t perfect, but it avoids the normal zerk party fury/retal/25 might/10 stability/protection/occasional aegis issue that you get in the 41-50 bracket otherwise.
~~~
Honestly this goes directly to my point. People never even tried to be creative in dealing with the instability, but instead tried to haedbutt it to death and then complain about it.
You also haven’t tried that.
You guys are hilarious. You’ll also feel silly when you read down further and realize there’s a skill your ‘proness’ aooarently doesn’t know about.
There is no amount of boonstripping that can clear the boons a full zerk team generates on mobs with this instability. I haven’t tested it, but I am fairly confident in saying that a mesmer in zerk gear who is autoattacking with sword (which has a boon strip on the 3rd skill) would not be able to strip the boons it is generating with it’s own attacks.
The only way to “counter” this instability is to wear gear which does not have precision as a stat. This will mean your damage goes down the drain, any build that relies on on crit effects is extremely hampered (read: every build) and more importantly, everyone in your team will have to acquire a new set of ascended gear (armor, weapons, trinkets) just for the 20 levels that feature this instability.
Not what I would call great design.
But you haven’t tried it, and don’t quite get the build.
This is something we (well one of the others) figured out to try in the first 5 minutes of us doing the new fractals (doing the 50 right after HOT released). The Mesmer takes a fairly substantial dps drop because you’re not using damage phantasms, but the net party gain is enormous.
Of course the cleansing isn’t perfect, but it avoids the normal zerk party fury/retal/25 might/10 stability/protection/occasional aegis issue that you get in the 41-50 bracket otherwise.
~~~
Honestly this goes directly to my point. People never even tried to be creative in dealing with the instability, but instead tried to haedbutt it to death and then complain about it.
I have tried it, its pointless, null field is pulsing, mind stab is 1/3 strikes and arcane theivery has a cool down.
There is nothing you can do if even two people in your party have crit damage.
You’re gonna feel silly when you read lower down.
Disenchanter and nullfield are enough.
Feedback, disenchanter, nullfield, timewarp.
Havent touched chronomancer yet, but those 4 skills get you through 40s easily.
Nullfield, in this tactic, is only really good for trash. More disenchanters is the way to go for single-target.
AS A NOTE This doesn’t at all apply to the difficulty issue. The fact that people CAN headbutt the instabiilty to death and don’t have to try to form a strategy is probably the most striking indictment of the current difficulty curve there can be.
You clearly have not run higher than 39 Windsagio. First, the boon on crit causes at least 5 different boons per second. There is no internal cool down on individual boons causing the bosses to gain up to 25 boons a second during bursts such as during a defiance strip. The fastest a mesmer can remove is 1 boon per 2.5 seconds. There is no realistic way for a mesmer to counter the boon production. The very first thing my guild did after testing mesmer is conclude it was a waste of space due to the lack or dps and inability to actually counter anything and swapped back to a guard. There is no way for a party of mesmers to realistically counter the boon production. The only way to work around it is to either roll a completely new stats on your armor (which destroys your runes btw) or muscle through it. Stop spamming your false information on these forums.
I think there’s a skill you dont’ even know about. Here’s a hint:
http://wiki.guildwars2.com/wiki/Phantasmal_Disenchanter
Each bounce removes 2 stacks, and in a single-target environment (which is the place it’s really important), it’ll usually hit your target twice.
With mimic>disenchanter>disenchanter>signet of ether>disenchanter, you can get three up almost immediately, and they don’t die (at least not until the cannon phase) due to their positioning and the minion change.
Moreover, you’re conflating boons with stacks in an essential misunderstanding of how boon-stripping works. One strip could (depending on what it hits) remove 25 levels of might.
I asked Seth about it, and he says on the 50 Mai he was able to easily hold her to an average of 2-3 boons for the entirety of the fight.
~~~
Honestly, I don’t want to be mean, but this is both hilarious and emblematic of the problem. There are mesmer skills that apparently progression minded players don’t even know exist and never even considered trying.
Make sure you know what you’re talking about before you try to blow someone up.
This is where leaderboards and good rewards might spur creative solutions. Incentives matter.
I’d agree with that. Where we might disagree is that I believe the renewed promise that we’d get them (again).
To be fair, I’d understand folks being cynical on that front ><
There is no amount of boonstripping that can clear the boons a full zerk team generates on mobs with this instability. I haven’t tested it, but I am fairly confident in saying that a mesmer in zerk gear who is autoattacking with sword (which has a boon strip on the 3rd skill) would not be able to strip the boons it is generating with it’s own attacks.
The only way to “counter” this instability is to wear gear which does not have precision as a stat. This will mean your damage goes down the drain, any build that relies on on crit effects is extremely hampered (read: every build) and more importantly, everyone in your team will have to acquire a new set of ascended gear (armor, weapons, trinkets) just for the 20 levels that feature this instability.
Not what I would call great design.
But you haven’t tried it, and don’t quite get the build.
This is something we (well one of the others) figured out to try in the first 5 minutes of us doing the new fractals (doing the 50 right after HOT released). The Mesmer takes a fairly substantial dps drop because you’re not using damage phantasms, but the net party gain is enormous.
Of course the cleansing isn’t perfect, but it avoids the normal zerk party fury/retal/25 might/10 stability/protection/occasional aegis issue that you get in the 41-50 bracket otherwise.
~~~
Honestly this goes directly to my point. People never even tried to be creative in dealing with the instability, but instead tried to haedbutt it to death and then complain about it.
The boons on hit, you actually can do something about, it’s actually a perfect example.
If you bring a mesmer and that mesmer runs null field (for groups) or phantasmal disenchanters (for single target), you can substantially counteract the instability.
Granted, this makes it hard on pugs, but in the general ‘make thigns difficult and interesting’ side of things I like this a great deal, it pushes you to run a different build and skill setup.
In many ways it’s a great example of what they can do with instabilities, excepting that again it encourages organized play and is very tough on unorganized/pug play. For most of the people in this server, it’s only an advantage though — a push to change your play style and make up to optimally defeat the encounters.
I’ll grant you that the ‘sets of 10’ thing is hyper-annoying though
~~~
With rewards, I’m sticking to my earlier position. Profits arent’ as bad as people say (especially if you sell everything, infusions are sitting at 6s, and you get a LOT of them right now, and boxes were at about 20 last time I checked). It would be a huge advantage to everyone, I think, to add recommended dailies to the higher levels so people do unpopular fractals.
That goes back to to the OP.
1 is questionable
2&3 are legitimate and serious problems
4 is standard forum complaints.
From what I’ve seen of friends/guild/and map chat:
Easier to get new players into the low lvl fractals, lower time commitment, no experience required
Long time fractal runners, will do it for completion, and never again, aside from dailies:( I’ll still run low lvls with guild to teach them the ropes.. but yea.
What saddens me though, is the excitement I had when the fractals announcement for HoT occurred, everything sounded so great. Newer, harder mechanics, things that actually challenged our playstyles, tactics, etc.
To beat the drum, it all comes down to the stats scaling and distribution (and there really should be reccomended dailies for 51-75 and 76-100)
~~~
The stats thing has more negative side-effects too. I’ve started running into players up into the mid 30s that have no idea how some of the mechanics work and simply don’t care because the damage is so low it doesn’t matter anyways.
The loot stuff primarily. You think the dev has never heard “Its horrible that I dont’ get more stuff!!!” before?
The instability stuff feels similar to me, but it’s subject to interpretation.
The low output health sponges is the thing I keep referring to as a real issue and the issue we should be focusing on.
Have you done fractals 90+?
In honesty, no I’m waiting on some friends who are collecting AR before we can get into the higher tiers.
How does that apply to the rewards crying though?
I’m in agreement about the damage sponge stuff and the low damage output issues, it becomes visible well before 90.
like I said..full on troll face lol
A convenient way to dismiss out of hand things you don’t want to hear, I admit
The entitled crybaby stuff only draws attention away from the real issues.
Which is what exactly? Except garbage drop rates, boring health sponges and a decrease of instabilities?
The loot stuff primarily. You think the dev has never heard “Its horrible that I dont’ get more stuff!!!” before?
The instability stuff feels similar to me, but it’s subject to interpretation.
The low output health sponges is the thing I keep referring to as a real issue and the issue we should be focusing on.
Don’t be an kitten . Opposing opinions aren’t trolling.
As to what I have a problem with it’s the culture of negativity. We don’t have to love everything, and there are legitimate problems but it’s this vicious cycle you guys get into where you tell each other everythings awful and Anet is picking on you.
Beyond that, I’ve been active around here quite a while and every change except for massive explicit buffs is treated this way. Doesn’t take much pattern recognition to see the issue.
The real problem though is that we should focus on the legitimate issues (ie the difficulty issues, and the issue with people doing focused specific picks once they’ve got their clear) and not mess up the discussion with “Waah this instability makes me play different!” or “Waah I’m not getting enough stuff”.
Do you have any idea how easy and natural it is to ignore a player that they’re not being given enough stuff? The entitled crybaby stuff only draws attention away from the real issues.
@Windsagio: All of these points are false:
1) Adapt and learn: Fractals 51-100 were done day 1 in meta zerks without specializations. There is no need to adapt as most high fractal players have already learned all the tells of the bosses. In relation to the specific instabilities complaints, again there is no adept and learn as these instabilities are actively punishing both skillful play and Team play. So we should adapt by not dodging? By not buffing our allies? By not standing close to supply heals or focus melee a stunned boss?4) Rewards are fine. People are too $$$ focused: The reward problem is not just gold focused. Its a complete nerf on Ascended Weapon and Armor Drops, which might I add anet said they were balancing the raid around. Its the fact that the new shiny reward is a recoloring of the already in the game Fractal skins with LESS Effects! Its the fact that Players are now PAYING gold in the form of higher + agony infusion, paying for items that only costed fractal relics prepatch, or the extreme costs for a single ascended salvage use. All that gold to play boring Fractals instead of Gaining Gold, Ascended Items, or new Shinies in any way. Basically the only reward worth going for is the Legendary Back piece and it is behind some heavy time gates. Rewards are not fine.
1) You go right to the same mistake: Conflating the difficulty problem (which is based on stats) with the fact that instabilities effect the way you play.
The legitimate problems are focused in 2 & 3.
4) I’m sorry, just… godkitten people have such kittened up priorities.
The only serious problems are the kittened up stat balances and the need for reccomended dailies in the top brackets.
Everything else really is forum eeyore.
So for me to put it into the steps:
1) Adapt and learn.
2) Valid point
3) Probably good idea
4) Rewards are fine. People are too $$$ focused.
change is scary.
So is not having a single way you know will always win for you.
The whole POINT in boon fumbler (for instance) is that you can’t use boon stacking as a shortcut.
The whole point of that instability is not to dodge since it’s not even necessary now. Just unbind your dodge key.
That’s 2 different things though. You can’t blame the absurdly low power on the instabilities or the instablities on the absurdly low power.
change is scary.
So is not having a single way you know will always win for you.
The whole POINT in boon fumbler (for instance) is that you can’t use boon stacking as a shortcut.