Showing Posts For Xytor.1267:

64 BIT Client Patches Slow

in Account & Technical Support

Posted by: Xytor.1267

Xytor.1267

ANET is apparently unaware of this. They are likely all in bed. If they are trying to fix it I would say tonight is a bust for playing GW2. At least I got to watch WSU beat UNLV live at the arena tonight.

I decided to wait out the 64 bit download. Meanwhile, I am watching Empire Strikes Back. #ThingsToDoWhilePatchingGuildWars2

Brooklyn Nine-Nine here. So funny.

64 BIT Client Patches Slow

in Account & Technical Support

Posted by: Xytor.1267

Xytor.1267

Oh, it’s a recent issue. I guess I picked a bad day to dl the 64bit client for the first time.

Legendary Collection; The Minstrel part I

in Bugs: Game, Forum, Website

Posted by: Xytor.1267

Xytor.1267

I was camped in Plains of Ashford for an hour+ and the event didn’t start, nor was he selling anything. I’ll check again and post results.

Edit: He is selling the recipe now. The event must have a very long timer or something, because I learned of the issue when I did a bunch of google searching after hours of waiting and no recipe. I think the timer is still worth looking into unless it is designed this way.

Hopefully the indigo mushrooms will get fixed, because I am not building the moot.

(edited by Xytor.1267)

Legendary Collection; The Minstrel part I

in Bugs: Game, Forum, Website

Posted by: Xytor.1267

Xytor.1267

Bumping. Has anything been fixed yet? Still can’t get recipe, unless they added it somewhere else…

Edit: PLEASE. FIX. THIS. I’m sorry for caps, but you guys have to understand that making this precursor was what got me back into the game after my Fallout falling-out (hah). The fact I just wasted hours of my time nearly completing the first collection only to learn that it’s still bugged is more than irritating.

(edited by Xytor.1267)

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Xytor.1267

Xytor.1267

And whatever is causing this seems to be affecting the forums as well. It took quite a while to log in here and get this posted.

No, it just gets like this when the forums are experiencing exceptionally high volume. For example: when a bug breaks the entire game.

Let's discuss "Gating"

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

The problem with putting GATES on content is it’s only ever implemented as a way to make content last longer than it should by making you replay some of it to the point of tedium while not adding any new content to the game itself.

The oldest gate in MMORPGs is a leveling system, and no one ever complains about that because it’s expected. Masteries is just another type of leveling system. You can’t do things until you unlock certain masteries just like you can’t usually progress in higher level zones because you can’t contribute. If there is a problem, it isn’t with masteries, rather with either a lack of content in said zones, tedious leveling, or difficulty accessing content due to not know where to go. In the case of GW2, it’s possibly a combination of the last two. There seems to be plenty of events I haven’t had a chance to do yet, but getting to them or slow mastery unlocks is preventming me. I like the masteries, and I think the gate is necessary. Leveling them however can be tedious.

Mastery GATES that are useless outside of HOT
Agony GATES that are useless outside of fractals
Spec GATES that force you to spend hundreds of Hero points on spec lines you will never use

I don’t disagree with most of these. Personally I’m against spec / ability gates and my argument is more in favor of the masteries. I’m the type of player that likes having access to all of my abilities, or doing quicker, yet challenging unlocks for “elite” ones.

No one asked for any of this and this is what will drive players away from Guild Wars 2. A lot of MMO players moved to Guild Wars 2 to get away from gating, grinding, and artificial content stretching.

You say a lot of MMO players, but do you have a source or is this just you? Guild Wars (1 & 2) has plenty of artifical content stretching. After people hit 80 for the first time, a lot of the player base left because if dungeons, pvp, wvw, or grinding out legendaries didn’t interest them. When collections were added, the ultimate form of content stretching IMO, a lot of players returned and participated in previously thought mundane tasks to get all they could.

For years RPG’s were about going hunting in deep dark dungeons for the best loot. Taking a skilled party of adventurers into the dark depths of a dangerous dungeon that required team work to get significant loot rewards and shiny gold coins.

In GW2 they killed dungeons and nerfed the loot by 66% and pointed us towards a gate. The same gate players have been trying to get away from in MMO’s for years.

Players want character progression that’s meaningful, choice of character design/Spec, dungeons, phat loot and exciting new content that we don’t have to repeat to the point we burn out.

I didn’t like the dungeon nerf. If an expansion wasn’t coming out, I would have quit. That’s what my group liked doing and that’s almost all we did when we were on. With that said, the new zones and collections added to the game are too much to pass up for me. Instead of going into “deep dark dungeons” to get loot you’re going for collections, which in turn gives you loot.

Masteries aside, this game is more about completing collections once the main story is over with. Turn this game back 3 years, there was a lot less content. Collections didn’t exist and there was a finite amount of skins. The device used to expand content was legendary weapons. Now, we have collections, more legendary weapons, a legendary backpiece, and legendary armor. Also raids. Yes there are gates, but passing said mastery gates is rewarding in itself and opens up tons of content.

Let's discuss "Gating"

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

The fact that we’re discussing this at all is just depressing.

It’s so fundamentally counter to how the game was originally envisioned. Death by a million cuts. GW2:HoT plays nothing like vanilla GW2 and I for one am not happy about that.

What do you mean when you say ‘envisioned’? I’ve been around since the 3-day headstart and followed the game a few years before release. As I recall, a big sell point for them was huge world bosses, meta events, explorable dungeons, and underwater combat. Although I agree this expansion is radically different than Vanilla GW2, it still captures the essence of what they were going for at release, minus the shift from dungeons to fractals and raid, and leaning away from underwater areas (for now). The only major difference is the gates to unlock said content, which never previously existed.

If you don’t like the gates, I get it. No one asked for them and I see where the backlash is coming from. I just don’t think it’s that terrible a thing because most everything is still there. Also, maybe gates aren’t the problem? If you’re going around exploring new zones and participating in meta events, the masteries will unlock themselves pretty much. Not to mention they aren’t necessary early on. The most crucial things you learn quickly anyway. So again, I fail to see the major issue with these gates.

Let's discuss "Gating"

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

Gating isn’t necessary a bad thing. There, I said it. And here is why.

  • It’s a different form of progression. Not one most players of GW2 are used to obviously, but it is progression. There is excitement in being able to access new things after properly earning them. This is a popular game philosophy, not Anet trying to waste your time and money.

Example 1 – Dust: An Elysian Tail. Not an mmorpg, but there is a lot of gating, forcing the player to revisit old levels when new skills are learned and keys are earned. This isn’t bad, it’s satisfying. I presume Anet was going for the same feeling.

Example 2 – World of Warcraft attunment (classic and Burning Crusade). This was a lot more time consuming and a lot more hardcore than GW2 gating, but again none the less satisfying being one of the few players to unlock harder content.

Now to get to the heart of the argument, does gating work with GW2? Yes and no.

The good: Unlocking masteries is satisfying, at least to me. And no grind is required unless you’re desperate to unlock them faster than the majority of the player base. If you’re that kind of person and are complaining about grinding, that’s on you, not Anet. No one is making you grind the same events over and over again. I’ll say again: grinding is not necessary. Go around doing what you would normally do in GW2 and watch your masteries slowly, but surely, unlock. Take notes of things you can’t access yet and return when you can.

The bad: How elite specializations are unlocked. This is the only gating I see a serious problem with. I don’t mind the gating behind story because that goes hand in hand with the lore. Elite Specializations on the other hand are necessary in most cases if you want to be a boon to your party. Because of the gate, not only is it going to take the casual player weeks to unlock it, but even more time to figure out the new stats that will be most beneficial for said player and his/her group.

How I think elites should be handled: A challenge in each new zone. After completing each challenge, 4-5 points are awarded toward that specialization. Elite Specializations should be unlocked in a few hours for the hardcore, and a weekened to the casual.

So in conclusion: I think most of the gates are fine. If players care about the content then they’ll unlock it. If they don’t like the content, well, removing gates isn’t going to help much. The gates behind elite specializations however are pretty ridiculous and the long road of roaming and events necessary to unlock them feels like overkill. At this rate, the player will be burned out from the new zones by the time it’s unlocked.

Should I purchase HOT or wait?

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

Your logic is based on the idea that if there were no hearts, there wouldn’t be anything else in their place. The only thing hearts did for the player besides karma and map completion was add a few armor and weapon skins, and recipes to the game.

Guess what – meta events give karma. Participating in said events gives you % completion rewards and currency for that zone. New vendors give recipes and weapon/armor skins (and more) once the mastery for access is unlocked.

So to my understanding, there is plenty of direction and different forms of progression depending on what you want to do. I’d be lying if I said it wasn’t still theme park, but the expansion sure has a lot more to offer than what hearts offered back in the day and now. Your whole ‘no hearts no direction’ argument really falls apart here. Find a different reason why you have a problem with the expansion, because this is bogus.

No, and even by your own admission, heart quests were added to give players the ability to actually progress. Otherwise people would be stuck grinding the same two events over and over, which is what people are saying they do not want to do.

I think you completely missed the point in my argument. Yes, they were added for the sake of extra experience among other things. But are they necessary in the new content? Of course not. I don’t know what you’re doing, but I’ve managed to progress without doing the same events over and over. Again I state, your argument is bogus.

Should I purchase HOT or wait?

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

GW2 was originally intended to not have hearts at all, but they figured people like you needed direction early on. That’s why Orr has no hearts. They figured by level 80 you wouldn’t need to be told where to go. You experience the story through exploration (for which there are some achievements in VB), which Verdant Brink and the rest are brimming with.

What I’m hearing is you expected more content direction like the lower levels and didn’t get it so it’s bad design. I can only disagree. Some counter points to consider. The “useless gating” referenced is what made games like metroid popular in design and gave depth to replaying a single map. So there is merit to the design. Anet (and players) wanted horizontal progression which means players will experience some degree of delayed gratification in achieving their goals. Anet might fine tune it later on, totally possible, but expecting most progression features given right away at launch was only ever wishful thinking.

Without heart quests, this game would have died a very quick death. Games often need direction, unless your game is a sand box like Minecraft, in which case the game gives you enough tools and goals inherent within its design to dictate what that direction is without the need of a guide. GW2 is a TERRIBLE sandbox, and its not even marketed as one. Think about it. If you took all the heart quests out of the game, what would you do? Where would you go? How would you level? Stand in one place grinding the same NPCs/events over and over to get any where? Yep, which is precisely why there are so many complaints about HoT right now. They did exactly that.

Case in point, Orr. No one goes there to do anything except farm the temple events, or to do the jumping puzzles for the first time, which are located in very small corners of the map. The rest of the areas on the maps are pointless, and no one ever goes there save for these two reasons. Well, that and story mode stuff I suppose. Yeah, that too I guess, but even then the story modes still occupy even a fraction of the maps actual space.

The vast majority of the expansion maps are meaningless because people are being corralled into one or two specific locations where the events are just to grind in order to progress.

Your logic is based on the idea that if there were no hearts, there wouldn’t be anything else in their place. The only thing hearts did for the player besides karma and map completion was add a few armor and weapon skins, and recipes to the game.

Guess what – meta events give karma. Participating in said events gives you % completion rewards and currency for that zone. New vendors give recipes and weapon/armor skins (and more) once the mastery for access is unlocked.

So to my understanding, there is plenty of direction and different forms of progression depending on what you want to do. I’d be lying if I said it wasn’t still theme park, but the expansion sure has a lot more to offer than what hearts offered back in the day and now. Your whole ‘no hearts no direction’ argument really falls apart here. Find a different reason why you have a problem with the expansion, because this is bogus.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

As far as the new hero points are concerned – I love it. They take work to get to, and they can be challenging which require small groups. I actually like the gate behind some because it’s great motivation to explore more areas and unlock more masteries.

The only major problem is with challenge hero points, where there is no indication of the mob that appears is a champion (usually). This threw me off the first time I accepted a challenge and got wrecked. I’d make it more clear, such as adding (group recommended) in the text before you accept the challenge. And in the event of a wipe, it can be annoying sitting around and watching the time tick down on the event, knowing that with only 2 people, killing him within the time left will be borderline impossible.

Should I Purchase HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

If you want to play HoT specifically for immediate access to your elite specialization, don’t. If you’re interested in it for the other 95% of the content, it’s a nice grab. You are locked out of a lot of objectives immediately until you level in the new content and get mastery points. What most of the forum goers here won’t tell you because they’re too busy crying about elite specializations is the content is actually a lot of fun if you just take the time to experience it.

There are tons of events and only a little grind is necessary to unlock more content. Group up, get kitten done, unlock masteries, and see more and more of HoT. Soon enough you’ll be focusing on specific collections and new legendaries.

I think what Anet was going for in this expansion was edging players to do a little bit of everything and slowly get where you’re going. If you don’t have a lot of time and want to get somewhere fast, which seems to be the issue with a lot of people, then I’d wait a few weeks and see if Anet removes a few gates (they’ve already removed the 14th chapter story gate). Otherwise if you want to see the new content now, explore and unlock areas little by little, then there is no reason not to get the expansion.

Positives: A crap ton of new content.

Negatives: You won’t get anywhere fast. You’ll be hopping between zones often as you unlock masteries to uncover new areas you didn’t have access to before. And if you just want to play your elite specialization, good luck. Also, gg altaholics.

Trial by Fire meta event [Auric Basin]

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

I couldn’t find anything on the forums about this, so I’ll start a thread. This is a big deal. Once all the beacons are lit, the city assault pre-event begins called Trial by Fire. The objective is to bid Lumps of Aurillium to become a giant armor monstrosity that I guess does tons of damage. After a few seconds of inactivity, you get kicked out and here in lies the problem.

After I won my bid, I went afk to get a drink. The event doesn’t start for 8 minutes and it takes me, what 30 seconds? I get back and I lost my form and the Lumps of Aurillium I used to win the bid. This is a problem for several reasons.

1) This hurts the entire zerg trying to do the event if you lose that form.
2) You can’t expect players to constantly remain moving or doing something before the main event even starts.
3) You can use Lumps of Aurillium for several things such as weapons, armor, and recipes.

Solution: Only penalize players after the main event begins. It’s that simple. I’ll state again: There is no reason to screw people over before the main event even starts.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

“Buff thieves.”
“Ok.”
“Now make the only thing they’re useful for not worth doing.”
“Dungeons, sir?”
“Yes.”
“You’re brilliant.”
“I know.”

All these mixed signals, it’s almost like anet doesn’t even collectively have a single brain.

It makes perfect sense. Anet is one of the Four Horsemen of the Apocalypse – the Black Horse that represents famine. They are taking away our gold. What’s next, our balls?

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

snip

Exactly. My. Point.

Technically, we can never know for sure.

But now ArenaNet has given us empirical evidence that would support them dropping it. Because just about all past “new, groundbreaking, exciting” stuff they did end up dropping after 1 or 2 iterations.

With the intention to deincentivize dungeons, here’s my question for ArenaNet:

Where’s the casual/semi-casual 5-man group gameplay?

  • You have open world – full on casual, even Tequatl is by now.
  • You have story instances – full on casual, and solo’d.
  • You have fractals – short timespan 5-man high level content, with how they’re going about things.
  • You have raids – long timespan 10-man high level content

Dungeons fill a particular niche and they are trying to remove it. They are removing part of their playerbase. They’re not just ignoring dungeons anymore, they’re removing them. Maybe not fully – yet, at least – but that’s what they’re doing.

And if ArenaNet is willy-nilly about removing working-but-not-perfect content in GW2 when even in GW1 the most broken content in terms of profit-to-easiness remained for years and years, what guarantee do we have that ArenaNet won’t remove other such content?

Ah, wait. They are. Underwater content they’re also removing, piece by piece.

@ArenaNet, you’re taking the game we paid for away. Do you really think people will keep paying long-term for this? Or have you become like EA – just interested in quick moneygrabs no matter what great games and stories you ruin?

@Konig Des Todes. I’m not trying to play the devil’s advocate, but I believe that ANet is aiming (though they might fail with their aim) to set low tier fractals as the semi casual 5 men content, and high tier fractals as the hardcore 5 men content.

The problem with that is factals aren’t as enjoyable as dungeons to a lot of people, me included. When anet first began advertizing their new game, half the hype was in regards to EXPLORABLE DUNGEONS. The idea of different paths with different objectives. Fractals weren’t metioned and didn’t exist. We don’t want more fractals, we want Anet to fix their bugged code and continue providing new DUNGEON CONTENT, without the insane nerf that renders running them pointless. It was another option as opposed to LW or fractals. Now it’s not an option at all.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: Xytor.1267

Xytor.1267

Anet: Phase 1 of operation f2p was a success. Now for phase 2 of our devious plan: nerf everyrhing f2p and force players to buy our expansion!

Intern: But sir, wouldn’t that screw over the players who have been playing since release and enjoy the dungeon content as opposed to afking events in SW?

Anet: Exactly. MUHAHAHAHAHA

(edited by Xytor.1267)

Suggestion: Unique Currency for all regions

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

The idea is players can receive in addition to karma, a special currency when completing events in a region. This currency is used to purchase new recipes, pets, tonics, collectibles, etc, unique to that region.

Example:

Kryta Region

Currency: Seraph Badges (different from the trophies)

  • Seraph Armor and Weapon recipes
  • Miniature Centaur, Seraph Soldier, Bandit
  • Centaur, Seraph Soldier, Bandit Tonics
  • An Ascended Piece (after all Seraph Armor and Weapons have been collected)
  • Kryta Collector Achievement Track, in the flavor of Bioluminescence

Just a suggestion for something farther down the line when the lull sets in many months after HoT.

(edited by Xytor.1267)

Discussion: Extended Potions of Slaying

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

I was just doing a little research and I’m wondering if Extended Potions have any actual value.

For a small case study, let’s use the Ruined City of Arah, and assume you’ve already purchased the Recipe: Extended Potion of Undead Slaying for 400 Shards of Zhaitan. The total mat cost adds up to about 70s54c. This will give you 10 Extended Potions, which is equivalent to 20 Powerful Potions of Undead Slaying (2s20c each or 44s for 20) in regards to time spent in said dungeons. Both extended and powerful potions offer the same value in damage done and taken. Therefore, you are taking a 36s54c loss by using Extended over Powerful potions in this particular situation.

I’ll use Extended Potions of Dredge Slaying as another example. The total mat cost for 10 of these is 27s42c. The total mat cost of 20 Powerfuls is 20s60c. Again, another loss. Not to mention all paths of this dungeon can be completed under an hour with a competent party. Our guild runs P1&3 in about 20 minutes for a frame of reference. So, unless you are going to run each path multiple times, you’ll probably never need that extra hour. I also don’t see why you should when running a fresh path in a different dungeon is much more rewarding than running the same paths over and over again.

The only dungeon where these statistics can’t be applied is AC due to the fact the only potion of ghost slaying is an extended one. Making 10 of these costs 3g53s04c due to the use of a charged loadstone. This raises the value of each potion to 35s30c, or 17s65c per hour in AC, the Urban Battleground fractal (this potion might be necessary here PRL 40+), or farming ghost events. If you really want to kill ghosts fast, there is no way to get around this to my knowledge.

Conclusion: In most situations extended potions just aren’t worth it. The only thing the majority of them offer is extra time, meaning a few less clicks, with no additional benefit to damage done or incoming damage when compared to Powerfuls. And if you have a decent group, almost all dungeons (Arah the exception excluding speed runners) can be completed within an hour. How can anet fix this? Simple – 12% increased damage. This is 10% increased damage for the whole party. Time is saved and the extra investment is suddenly worth it.

(edited by Xytor.1267)

Thief pistol buff

in Thief

Posted by: Xytor.1267

Xytor.1267

Rifles. Give Thieves kittening Rifles. Give them a ranged Condi option that doesn’t get nerfed to useless because pvp baddies whine about it. Also, we need a class that actually uses Rifles like Rifles. Engineers use them like shotguns and who the kitten actually uses Rifle on a Warrior for anything other than jerking around?

Patch Notes:

Thief’s pistols have their barrels extended by 2-3 times the sizes. Range also increased to 1200.

Thief Short Bow now casts Ice Storm

[GW2] [NA] [PvE] Church of the Ox Lord

in Looking for...

Posted by: Xytor.1267

Xytor.1267

All hail the Ox Lord

[GW2] [NA] [PvE] Church of the Ox Lord

in Looking for...

Posted by: Xytor.1267

Xytor.1267

All hail to the Ox Lord

[GW2] [NA] [PvE] Church of the Ox Lord

in Looking for...

Posted by: Xytor.1267

Xytor.1267

All kneel before the Ox Lord…. All rise.

<OXE> is a tight-nit guild using Skype for voice chat and are located on Devona’s Rest. We’re currently focused on general PvE content for the casual and not-so-casual. We’re also quite the RP Guild. Okay, that last one was a lie. We just enjoy “RPing” in guild chat. With that said, we do take our gameplay seriously and expect any hopefuls to do the same. To see our current player needs for dungeon group 2, scroll down toward the bottom.

Our Mission

Besides building the corpse pyre for daily sacrifices to the Ox Lord, we are dedicated to improving our gameplay and finding more efficient means of running dungeons and other activities. Here in the holy pastures, time is money, and money belongs to the Ox Lord. We also have plans to raid day 1 when they’re released in HoT. Once in a blue moon, we edge toward WvW and structured PvP; however that is not our central focus and we remain a dedicated PvE guild.

General Activities:

  • Daily fractals around 5:00pm EST.
  • Daily 8:00pm EST dungeon runs. We run AC p1 & 3, SE p1 & 3, CoF p1, and HotW p1 all within an hour for some quick cash.
  • Running Arah p2 with relative ease, we’re currently working on the other paths and CoE as well.
  • Hunting Mordrem in the Silverwastes to please His Hornyness.

What we are looking for

  • Players that are always seeking new ways to improve their performance in group activities and adjust it as need be.
  • An understanding of their class and willingness to learn new things.
  • If you lack the motivation for such trials, you may still gain entry if you bring a sacrifice.

Our History

Many months ago after an RP event went south, Ox Prophet Mithica flew down from the Heavenly Pastures and brought with her the First Stampede. There were many casualties, but Mithica promised the survivors the Ox Lord would be merciful. All the races of Tyria, and even a few murlocks from a far away land fell to their knees and gave their devotion to His Hornyness. Thus the Grazing began.

Our Real History

We’re just a small cluster of friends who have been MMO gaming in hardcore and casual settings for many years.

Current Needs

  • Setting up Dungeon Group 2, all classes currently welcome. Our needs will be updated as things change.

If you’re interested in joining, please send mail to one of the following Ox Prophets:

  • Dowski.8601
  • Zekeon.6950
  • Xytor.1267

Bonus points if you include in your message: “I have come to graze in the Ox Lord’s pastures.”

(edited by Xytor.1267)

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

The problem in GW2 right now (IMO) isn’t the grind, but the grind / challenge ratio.

I don’t mind grinds, I really don’t. What has been a problem for me, and the reason I’ve only spent about five to six dedicated months in this game since the 48-hour head-start before official release, is the fact there are hardly any interesting dungeon / quest rewards as compared to more traditional style MMORPGs. Most of the coolest skins demands use of the store, or requires more grinding than I’ve ever had to deal with in a game.

The only challenging things gw2 has to offer that also promise decent reward is Triple Trouble and fractals. TT is an exciting event when you have a fully coordinated group, and the rewards at the end are usually excellent. Fractals are decent too, although I would argue that even with a competent group, you are likely to get screwed over every once in a while from things completely out of your control.

Point being, we just need more challenging / less grind content in this game that actually offers something decent.

Advanced Gathering Tools

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

Looking for a simple answer that I can’t seem to find anywhere – Are the advanced gathering tools offered from the Laurel Vendor slightly more effective at gathering resources (quality and/or quantity per node), or do they simply offer more uses (250 vs 100)?

I’m debating whether or not it’s worth buying these in combination with gathering / swiftness banner + booster. Thank you for reading.

Any fun/unique ways to make gold?

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

-You could get a part time job. Jobs tend to be more gold per hour than anything in game.

At first I was thinking you were talking about something new they implemented in the game and then I laughed. Already working ~40h a week with crushing student loan debt. Plus, the idea of buying my legendary bothers me. The pixels would feel more hollow, if that means anything.

Thanks for the other advice though, I’ll probably go back and explore some old zones. I remember making a bunch of food because making food is always fun even if it’s not the most ideal way to make money.

Any fun/unique ways to make gold?

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

So it’s been some months since I’ve played and left off about ~500g short of a legendary. Not a big deal to most of you, I’m sure, but as someone who gets tired of the grind pretty easily and simply just lacks the time to game (~20h a week usually), I’m having trouble deciding how I want to make the money.

I feel like I’ve done about everything this game has to offer until HoT. Fractals, dungeons, jumping puzzles, world bosses, champ grinds, WvW, key farming, etc. You name it, I’ve probably done it. So my conundrum here is I don’t see any new perspectives on how to make gold and have fun while doing it. I don’t care if it isn’t necessarily efficient, just as long as it’s fun. Cycling through the basics is just too monotonous.

All ideas are welcome and thanks for reading.

Trade Post screwed up for me

in Bugs: Game, Forum, Website

Posted by: Xytor.1267

Xytor.1267

I’m having a TP UI issue when I open the tab and try to buy / sell items. Image sizes are off, text is out of place, tabs are too far down or up, etc. I asked /m and a few others were having this issue. Anyone else experience this problem? When will it get fixed?

Edit: I can’t buy or sell either.

Suggestion - Difficult, Lore Driven Quests

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

I don’t see the problem with auto death attacks in certain situations. If you don’t move out of the big red circle, it should kill you and not simply give you a slap on the wrist. I think fights should be scripted around the player using a very specific skill set to survive, and it’s the player’s role to figure out which skills are necessary and how/when to use them.

Suggestion - Difficult, Lore Driven Quests

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

TL;DR – More difficult, memorable, lore driven quests.

I regret never playing the first GW after all the good things I’ve heard about it leading up to GW 2. The two things that most excited me for GW2 was how GW1 was very story driven and quite difficult to solo your story quests. These are just things I’ve heard from friends who have played the game, so by all means correct me if I’m inaccurate.

The point I’m trying to make here is that although I am enjoying GW2, my expectations have been shot a little with 2 years down the line with very little to do on a small scale in terms of difficulty. So here is my suggestion -

Quests for Legendary weapons. There legendary, after all. It bothers me that the only resource involved to get one is time in the game spent in any way you see fit. To craft one, the only piece that requires you to actually go out and do something other than farm events is the Gift of Mastery, and those gifts of exploration aren’t exactly terribly fun to go after a second time on an alt.

I would like to see a Tier 2 type legendary. Maybe no more powerful than the first version of the weapon, but offers a new skin, a cool title, and other tidbits of interest to the player. The requirements for Tier 2 would be similar to the first, but maybe only half the farm. This time in your Gift of Mastery, instead of exploring the world, you have to participate in a very difficult quest line.

To decrease the time it would take to implement such a system, it’s only necessary for the quests for each legendary to begin on separate branches similar to character stories, but slowly come together as the story progresses.

If this idea is completely unfeasible which most of my ideas are, I’d just like to see more difficult, lore driven quests in general. Not difficult achievements to get with typically easy quests to complete, but a difficult mission that’s memorable. I, for one, enjoy getting my butt kicked once in a while and it bothers me that I can go into the new story missions and complete them with relative ease on the first go around. In life, you have to fail to succeed, so why not in GW2?

Experienced player looking for a PvE guild

in Looking for...

Posted by: Xytor.1267

Xytor.1267

Server: Devona’s Rest (I don’t know if this even matters anymore)
Time Zone: EST
Class: Zerk or Condition Ranger depending on guild needs.

Before inviting, please read my current interests and see if they align with your guild’s interests.

1) CoF, HotW all paths. Arah and CoE are acceptable too, but my current speed-run mastery of them are limited. Will be interested in other dungeons when I get more BL Salvage Kits.

2) Fractals (10-19)

3) Dragon, Temple, Orr farming groups

4) Teq and Triple Trouble (not necessary but would be a nice addition if your guild is large enough to do them).

I have vent, teamspeak, and raid call. I am not a mumble user but I can become one if it’s necessary.

Current Goals: Getting Kudzu
Future Goals: Ascended cape and armor, eventually maybe the Howler.

About me: I’m a returning player and was on hiatus for about a year. I plan on giving this game two or three months of my time before taking a break, maybe longer if I don’t get bored. A guild with an active community will help in that regard. I also like long walks on the beach and watching the sun set.

Please mail or send me a tell regarding your guild’s priorities at the moment before inviting. Thanks for reading!

(edited by Xytor.1267)

Can we get a response for the rollback?

in Bugs: Game, Forum, Website

Posted by: Xytor.1267

Xytor.1267

Piriel your not a paying costemer none of us are, as we are not paying to play but buying stuff ingame.
but as i cant log in i cant see if it has happened for me to and furter help getting more attention to the problem your haveing

First off, customer*, further*, having* Mr. President.

And actually, we are paying customers. We paid $60 for a game with the expectation we would be able to progress, and rollbacks completely hinder that thought. As someone who just got home from work hoping to progress a little before I went to sleep, I was very disappointed when I logged in this morning to find the tokens I had earned not in my inventory.

Replacing items in inventory like this isn’t difficult. Blizzard customer service does this on a daily basis.

Full servers preventing me from playing with family/friends.

in Account & Technical Support

Posted by: Xytor.1267

Xytor.1267

About 3 weeks back, I created a character on Sea of Sorrows with some friends. Now, my cousin and his friends are just getting guild wars 2 but Sea of Sorrows is currently full so are basically being forced onto another server where we can’t all play together. What’s the deal here – will they never be able to play with us or what? Will free server transfers be available to them when/if Sea of Sorrows opens up? Thanks for reading.