Showing Posts For ZombieSlayeR.8702:

WvW Dueling is an issue, here's a solution!

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Why dont Zergers go to Obsi to fight other Zergs … so much room there smh.
Make WvW a Duel spot again.

~Nefras~

Make Power Reaper Great Again

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Yo zol
Tried not fully casting gs5 but interrupting after 1/3 of cast (:

~Nefras~

Rejoice!

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

So … i guess next time we want a necro buff … we just gotta cry about it for a day in the forums riiite ? x)

~Nefras~

Does noone notice the "signet" nerf

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Why would you give spiteful spirit more boon corrupt than weakening shroud in the first place. Spite shouldnt be about corrupts anyways.
If you need to give it corrupts atleast leave signets alone :v

~Nefras~

Buffs for Gems

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

If ur a teef main sure

~Nefras~

Upcoming change to Deathly Chill?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

For 800 gems you would get a death magic buff x)

~Nefras~

Upcoming change to Deathly Chill?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

400 Gems to unlock old Traits on Necro.

~Nefras~

How would you fix necromancer ?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

I would delete Nec from the Game.
Atleast we wouldnt get disappointed anymore.

~Nefras~

wat...

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Sry fam. Spectral >>> Fear of Death

~Nefras~

Does noone notice the "signet" nerf

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

They only want scourge to be able to corrupt …

~Nefras~

Upcoming change to Deathly Chill?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

cough Deathly Chill works like PI everytime u apply chill …. scales with Power.

….

Lemme dream okay ?

~Nefras~

wat...

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

State of Necro before the Patch:
-Condi Necro is op af in WvW/Power mediocre
-Condi Necro lacks dmg in PVE/Power is complete kitten
-Dont even get me started on pvp cries cuz no stab

Patch hits …
Vital/SoS nerf.
Deathly Chill rules supreme.

wat.

~Nefras~

the silver curse

in PvP

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

achieved gold so now its gold curse LOL

with rev i have to say i saw couple of fights another ventari rev.
i had about 800 healing with those games. and the ele preety much die much faster (maybe gold players or below)

i think the way to break the curse is to find a friend to play with.

Actually u just need to get better.

~Nefras~

The Necro > Engi Myth

in PvP

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Dunno what game you play buuut
Necro literally facerolls engie without amulet.

~Nefras~

Powa repa roaming video

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

You have very good skill rotation and combinations.
Unfortunately most of your opponents aren’t anywhere near your level.
Only the mesmer who dueled you was at least average and knew to a decent extent what he was doing.
Was it only a one-time duel though?

Not saying you are bad, in fact I found your rotations and combos very well executed. I would like to see your fights against decent players using the below classes/builds though:

Condi:

  • D/D lotus Thief
  • Sword/shield + X Phantasm Mesmer (bonus difficulty if using Moa)
  • Reaper

Power:

  • Longbow + Staff Druid
  • Staff or Hammer + X Revenant
  • Berserker (the berserkers in your video were not very good)
  • Dragonhunter
  • X + Pistol Interrupt + Blind Thief
  • Staff + vault Thief

If you meet any of the above classes/builds with a similar build in your video, I would think that you will struggle against the condi builds. As for the power section, I would think that a decent druid/berserker will give you a good close fight too.

All the condi builds u stated are faceroll and counter him … wats the point lol

~Nefras~

TY so much ANET for Reaper love

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Relatively simple/easy to come up with build without any real twists and some suboptimal sigil and rune choices.

I don’t agree with the assessment that reaper utilities only have effectiveness against certain classes. Plague signet is a stun break with additional benefits against other condi specs. CPC is a projectile block while also creating an area of denial. Rise! gives great direct damage mitigation and also blocks projectiles and eats up potential cleave. Suffer! is a DPS boost along with a great kiting tool and also transfers conditions. I’d say necro has good options for utilities for a genericly useful build.

Deathly chill deserves to be changed from its current state in WvW. You say reaper isn’t op while roaming, I would argue it is right on the line of op. While you can kite one reaper which helps balance it while solo roaming, there is no disadvantage for a roaming group to take a second necro and there isn’t any DPS dropoff. That is an issue. Taking two necros in a group of five with some support makes a borderline unkillable group with insane damage due to the chill change.

My vote would be to make it back to something similar to how it was at the launch of HoT where chill does damage itself. That way simply stacking more chillmancers isn’t always the most optimal and has a damage trade-off.

110% agree.

~Nefras~

Perma evade pistol whip thief

in PvP

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Get ur power reaper, grab urself an axe, ur gs and run away. Trashtalk the teef on forum for bonus points afterwards.
Nec 2k17

~Nefras~

any tips how to beat warrior 1v1?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

1. Gs/axe
2. Purrfect dodging
3. ???
4. Profit

~Nefras~

Sustain creep has left Reapers behind

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

… it doesnt matter how good his opponents are, he stacks 40 bleeds in 2 secs on his enemy because his build is broken which is actually the reason he made these videos
> To show you, how broken deathly chill is right now.

To be honest, it’s not as broken as other builds. The biggest problem is the covering conditions which in itself shouldn’t be a big issue. At most you should have 4-5 conditions in that condi-burst build that can be applied to you. Lots of classes can cleanse that in no time at all.

If you’re having a problem with it as a necromancer, this is directed to everyone and no one, then there’s lots of solutions to deal with it.

  • Plague signet, as well as auto plague signet on plague sending, will take care of it in one ability.
  • Dagger 4 and staff 4 transfer conditions to your target, although having cast times.
  • Suffer is instant cast, transfers conditions to targets around you and can be combined with runes to remove two conditions.
  • Consume Conditions will remove all, sadly long cast time.
  • lastly my personally favourite. Combining Shrouded removal and Superior Sigil of Cleansing, removing two conditions when entering shroud then removing an additional condition every 3 seconds.

Necros arn’t the only ones that shouldn’t have an issue either. Tempests and Warriors come to mind too,being able to cleanse a lot of conditions in a short time. I’d rather fight 40 + stacks of bleeding which take a few seconds to ramp up than trying to fight other builds that burst for instance, 20+ stacks of burning or 20+ of torment and confusion in the same or less amount of time.

Anet has obviously decided this is the age of the condi-burst and it will be for the foreseeable future.

Sry but in wvw its basically the most broken build right now. And it doesnt take a few seconds to ramp up or anything. You literally stack up bleeds in seconds with every single hit of chill. But whatever i guess, its no use argueing with people who think deathly chill is not broken.

~Nefras~

Sustain creep has left Reapers behind

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Necro is play of balance, offensive pressure, good movement and good use of dodges and shroud damage absorb. It is not enough to dump marks and Wells on people’s head and face tank in shroud. That is what I think too many necro do.

100% agree ~ Nec got ALOT of sustain with blighters boon. You can easily outsustain engis or druids which is pretty ridiculous

If you guys are talking about PvP then I agree. Blighters boon works pretty well there where there can be 1 or multiple targets in a small circle that allows you to shroud 1 easily.

If you guys are referring to WvW where its pretty much open space with no need to hold a point, meaning enemies kite you to death, then I really wonder if we are playing the same game.
Perhaps we are facing different WvW servers and the level of opponents we are facing are different.

Or maybe we play on different skill levels. Not being able to successfully roam on power nec is mostly a l2p issue. Try to roam with sth like ele or engi on power … nec is perfectly fine compared.
I dunno what build you play but gs/axe is perfect for duels and teamfights up to 5 peeps.

I would love to see vids of the opponents you come up against.
You can see my vids in my signature.

Like Helly’s latest vid on his viper roaming, nothing against him, but his opponents were not very good, often dying in one burst…

Yeah im better off not commenting your vids ~ cuz it shows its mostly a l2p issue for you.
… it doesnt matter how good his opponents are, he stacks 40 bleeds in 2 secs on his enemy because his build is broken which is actually the reason he made these videos
> To show you, how broken deathly chill is right now.

if you could show me your vids that would be great.

Whisper me ingame for advice ~

~Nefras~

Sustain creep has left Reapers behind

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Necro is play of balance, offensive pressure, good movement and good use of dodges and shroud damage absorb. It is not enough to dump marks and Wells on people’s head and face tank in shroud. That is what I think too many necro do.

100% agree ~ Nec got ALOT of sustain with blighters boon. You can easily outsustain engis or druids which is pretty ridiculous

If you guys are talking about PvP then I agree. Blighters boon works pretty well there where there can be 1 or multiple targets in a small circle that allows you to shroud 1 easily.

If you guys are referring to WvW where its pretty much open space with no need to hold a point, meaning enemies kite you to death, then I really wonder if we are playing the same game.
Perhaps we are facing different WvW servers and the level of opponents we are facing are different.

Or maybe we play on different skill levels. Not being able to successfully roam on power nec is mostly a l2p issue. Try to roam with sth like ele or engi on power … nec is perfectly fine compared.
I dunno what build you play but gs/axe is perfect for duels and teamfights up to 5 peeps.

I would love to see vids of the opponents you come up against.
You can see my vids in my signature.

Like Helly’s latest vid on his viper roaming, nothing against him, but his opponents were not very good, often dying in one burst…

Yeah im better off not commenting your vids ~ cuz it shows its mostly a l2p issue for you.
… it doesnt matter how good his opponents are, he stacks 40 bleeds in 2 secs on his enemy because his build is broken which is actually the reason he made these videos
> To show you, how broken deathly chill is right now.

~Nefras~

Sustain creep has left Reapers behind

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

The only thing I have huge trouble fighting as a power reaper is everything that wears trailblazer and dire gear – does not matter if it is another reaper, a mesmer a thief or something else.

I have absolutely no problems with everything else. Of course I have to change my build for different matchups. There is no build than can handle everything.

But even when I take every possible condi cleanse there is no way to outsustain trailblazer/dire. Way too much sustain and condi pressure.

I hear that wearing trailblazer / dire gear is pretty good for sustain against that sort of thing. Have you tried it?

I have and came to the conclusion it’s broken.

I don’t run broken stuff.

+1 for that.

~Nefras~

Sustain creep has left Reapers behind

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Necro is play of balance, offensive pressure, good movement and good use of dodges and shroud damage absorb. It is not enough to dump marks and Wells on people’s head and face tank in shroud. That is what I think too many necro do.

100% agree ~ Nec got ALOT of sustain with blighters boon. You can easily outsustain engis or druids which is pretty ridiculous

If you guys are talking about PvP then I agree. Blighters boon works pretty well there where there can be 1 or multiple targets in a small circle that allows you to shroud 1 easily.

If you guys are referring to WvW where its pretty much open space with no need to hold a point, meaning enemies kite you to death, then I really wonder if we are playing the same game.
Perhaps we are facing different WvW servers and the level of opponents we are facing are different.

Or maybe we play on different skill levels. Not being able to successfully roam on power nec is mostly a l2p issue. Try to roam with sth like ele or engi on power … nec is perfectly fine compared.
I dunno what build you play but gs/axe is perfect for duels and teamfights up to 5 peeps.

~Nefras~

Sustain creep has left Reapers behind

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Necro is play of balance, offensive pressure, good movement and good use of dodges and shroud damage absorb. It is not enough to dump marks and Wells on people’s head and face tank in shroud. That is what I think too many necro do.

100% agree ~ Nec got ALOT of sustain with blighters boon. You can easily outsustain engis or druids which is pretty ridiculous

~Nefras~

Any changes to reaper roaming

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

I havent ever seen a pew pew ranger killing my power reaper in wvw … but ok.

~Nefras~

Nec in wvw.

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

If we spam forums enough with this epi/deathly chill gets nerfed right ? :^)

thx.

~Nefras~

Necromancers Deathly Chill needs to go

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?

It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?

As far as i remember chill ticked for ~800dps after the firstbalance attempt .. which should be like 6-7 bleed stacks.

~Nefras~

Necromancers Deathly Chill needs to go

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

The problem with necromancers these days is that you have to take them serious as opponents. That wasn’t the case for how long now?
Necromancer was in a bad state in spvp for three to four seasons and was viable with a good team supporting you. Almost no one roamed on a necro, because you had almost automatically loss against mesmer, thief, warrior, ranger and dh. Now necros are good against at least three of them and especially in team fights.

Meanwhile guardians, thieves and many other classes were buffed too – but that’s ok, because the majority of these classes were already played before and no one cries after his class gets a buff.

We sure can talk about reverting the deathly chill change, but in the same second we have to talk about stealth nerfs (finally) and why guardians are the most important class in wvw and how we change that so other classes are on a equal level.

Nec has been meta since s1.
Im a nec only main and obviously i cry about the buff cuz its just overtuned. Nec already beat mes and ranger before the buffs ~ dh is doable, we know war and teef are still broken af and well rev gets countered by condi like crazy which is the only other counter to power nec in wvw.
Nec just needs stab we got more than enough dmg in pvp/wvw. So plz ~ nerf deathly chill, epi and resistance thx.

~Nefras~

Necromancers Deathly Chill needs to go

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

This post is not about necro hate, also fun fact: when i wrote this post my reaper roaming partner killed 2 drds and 1 dh with viper set while defending my inactive character, enemies were from kodash and avg skill level.

They are not close to average skill level when he 1v3 them.

Maybe his build carried him … oh no sry condi nec is balanced right
They must’ve been kitten ofc

~Nefras~

Salt needs to go

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

No its not.
#Dontgiveteefmainsachance

~Nefras~

Necromancers Deathly Chill needs to go

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

75% of people of all classes are bad.

Well necro players are exceptionally bad imo. Most of them dont bother to learn how to play the class cuz its skill floor is just so freakin low but at the same time cry that nec is underpowered.
Sarry but deathly chill needs a nerf.

~Nefras~

Eat a snickers

in PvP

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Teef Main thinks s5 ranked was gud ~ oh the irony :^)

~Nefras~

Why is the Necro so bad

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

I actually like the necro.. both in PvE and PvP
I’ve had more success in PvP playing Reaper than playing Ranger, a much higher win rate..

PvP is always a delicate balance between succes of fail.. time a skill bad and you die.. No matter which class..

I do agree though that Warrior is way to OP… The sustain on that class is complete bullkitten!

An evenly skilled necro vs guardian? Guardian wins.
You guys already established we cant 1v1 warriors.
Evenly skilled necro vs engi? Engi wins because it can invuln/stealth away.
And the list goes on.

Now dont get me wrong, for the most part I do win matches on my necro, and much of the time i am capable of 1v1ing and in certain instances 1v2 if stars are aligned. But that doesnt stop the fact that we’re extremely under powered in terms of sustainability.

In PvE, i could care less, but will say that they’re still garbage dps for raids which is why nobody wants necros in raids, besides having practically 0 raid buffs/utility.

You literally cannot loose against engi on nec lol
Lf gain outsustains engi easily and corrupts kill them

~Nefras~

GS Power Reaper Roaming/Duels

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Gs/axe > GS/staff

~Nefras~

Favourite necro skill

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Probably Dark Path just because its so satisfying to hit o-o

~Nefras~

Please fix deathly chill

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

I’m glad you agree that condi mes is broken and has been that way for a long time.
So…I would think that you agree that deathly chill is broken too.
When you put broken and broken together, you actually get what is known as balance.

Balance is a good thing.

You nerf deathly chill, reaper goes back to normal.
Condi mes remains broken.
You get unbalance.

I propose we gut both classes.

Also, condi mes does not even remotely fulfill the same role a necromancer does in large fights. Not even close.

Ye condi nec is especially broken in large fights
Mes over the top in small scale

~Nefras~

Please fix deathly chill

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Fun thing is: It is broken
More fun is: They buffed guardians, ghost thief and still allow stealth stacking with trapper runes, overpowered warrior builds and things like condi mesmer or evade thieves and most people don’t even care about.

How about you stop focusing on a class that you don’t play and call for nerfs for classes you play too?

Ofc people care about how much invuln war has, teef evade spam and that kinda kitten.
Bit this post ist about deathly chill and how op it is. Not nerfing it would hurt the balance of the game alot.
Edit: Im a nec main.

~Nefras~

Please fix deathly chill

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

I’m glad you agree that condi mes is broken and has been that way for a long time.
So…I would think that you agree that deathly chill is broken too.
When you put broken and broken together, you actually get what is known as balance.

Balance is a good thing.

You nerf deathly chill, reaper goes back to normal.
Condi mes remains broken.
You get unbalance.

Yes … if this game would only consist of condi mes and nec that would be true.
But we got 9 classes soo … its broken.

~Nefras~

Please fix deathly chill

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

chronomancers stack condis on opponents even easier than reapers and you want to nerf reaper?
roll eyes

Condi mes has always been broken in wvw and thats not an argument against nerfing reaper.
If you are a nec main and dont think deathly chill needs a nerf you r kittened.
End of story

~Nefras~

February 22, 2017 Changes / Feedback

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

What the hell does GS buff brings us in raoming, if every nub is faster than you as GS necro, and you can never hit any enemy…

next useless balancing…

Roaming with GS on nec requires a lot of skill its just all about baiting ur enemy … besides that u can bug gs 5 into ds or dodge to cancel the cast time to 1/4s … gs 4 helps alot with cleave now too … its not what we wanted but its rly good nonetheless

~Nefras~

February 22, 2017 Changes / Feedback

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Only considering wvw/pvp buffs for power here~
In my honest opinion the deathshroud buffs are over the top. The GS corrupt was basically all needed to make gs really viable in spvp.
GS/A will prevail in pvp now … and welp the dmg you press out in wvw on gs is kittenin insane now.
They buffed the wrong stuff for wvw imo, we need stab or mobility not mooore dmg.
Gs4 buff is good tho~

~Nefras~

Make Reapers great again

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

So he can play Scholar’s instead of Durability… That’s a huge damage loss imo.

Lmao people actually use Scholar on Reapers outside of pve? I mean I hope you know in most fights that involve an ounce of counterplay that is possible from anyone above a basic bronze, you’re not going to be at >90% health for the majority of the fight.

I’m pretty sure that the idea of the build is to burst people down with high damage while on death shroud (which means his HP is intact, thus enabling the scholar bonus). Also, there are quite a few builds who use scholar’s for professions who will try a one shot the target such as mesmers or revenants. Sure, it’s a hard rune to pull off it’s effect, but the fact that people think scholar’s is useless outside PvE is laughable…

Sorry but scholar is almost completly useless on necro. Mesmers and Revs have alot of invuln or invis frames to not fall below 90% hp, while necros only defense is their hp and the ability to weaken their enemies. Even starting on 100% shroud instantly going into it shouldnt be worth it at all. Even Pack is just so much better.
Signet of the locust on a burst oriented build also just doesnt make sense imo.
And once again if he doesnt play blighters boon i cant imagine how he survives any fight at all.

~Nefras~

Make Reapers great again

in WvW

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

It’s pretty straightforward: Take a necro and make it have competitive landspeed. Signet lets you keep up with any non-burst-mobility character via the chill on GD and GS AA, and in outnumbered situations, is an armor-ignoring leech that hits pretty hard given stacked might + second heal.

http://gw2skills.net/editor/?vRAQNAR3YnMbC12glbCW2A0biFcBDqNFAaBxZxuYZkqL0GeWA-TVCBABA8EB+4gAkiGi80NklyPs2foRlgMchAqU9nAAIA/234b+G48m38m38mnbezbezbezSBMwOL-w

If they run, swap back to Axe and use UF for cripple and GC for ranged burst and LF generation for flickering Charge. It’ll either be early in the fight and proc DChill and rip boons and hit for like 4-6k while also chilling to recover distance or may be late enough to proc again if they start to flee when getting torn to pieces, doing another 4-6k, stealing boons, and slowing them down with chill.

If they see you flicker shroud and re-engage, GS4 saves you since it’ll negate their counterattack, since the blind will prevent them from landing hits. Careful with warriors, though you have enough tools for the most part to strip the resistance as soon as it’s stacked up.

If you’re in a group with AoE swiftness, Locust can be swapped out for Wurm if you need the burst teleport.

Axe 2 -> Soul Spiral with a DChill proc in there somewhere = Dead target. Onslaught affects any channels like Soul Spiral made in shroud making it + quickness extremely fast. Seaweed salad and the signet keep up mobility, SoS allows for more Death’s Charge flickering (7s cd 600 range leap) to maintain mobility with RP cutting down on soft CC, GS5 is an excellent pull for targets just starting to try and flee, VP + Onslaught are big resetters in outnumbered fighting or small group play which allow you to keep using charge every time someone dies, quickly catching up to people.

I’ll swap in a GS with Acc/Force or Acc/Strength with the bloodlust on the dagger at times depending on how things are going.

Druids are the most difficult matchup just because they also typically have so much durability and combined burst mobility. It’s honestly a sustain game with them trying to generate life force to stay in shroud to wait them out of their stability if they’re not permaboons and then CC-lock them with GS and CttB + Executioner’s Scythe while going to down. Axe3 and Dagger 5 are corrupts which you can time into DChill to corrupt many boons repeatedly to maybe take out any stacked non-pulsing stability they have left over to lock them down.

You can just make trades with thieves without an issue. As soon as they engage they just get nuked instantly if you’re in Axe with a soul spiral as the whole channel will finish in under a second and they’ll eat like 12k from the whirl + another 4-6k from DChill.

I dont get why you would play reapers onslaught over blighters boon on a roaming build.
Im using blighters+dura rune to get locust swift to 21 sec swiftness … so u dont need that kittenty signet.

~Nefras~

Axe, why all the hate?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

if you reliably hit bads with that skill, good for you. even if you do get the full channel off, grats, you get 12% lf on a 8sec cd. that’s not going to save you from much of anything.
decimate defenses would be fine without vuln on axe lol.

Why don’t you just join the rest of the people who cant land skills and pickup traited staff then…

, Axe 3 is pretty much an ‘oh crap’ button that’s only really good for the Retaliation it provides.

You had me thinking “maybe this guy knows something more” until you said that.

I literally lost it when he said that.

~Nefras~

Viable REAPER pvp / wvw build?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Well sry for the late response.
Those are viable changes … i personally dont like rise but since u r on staff you dont need the extra stunbreak that much, so its decent.
You can trade some crit chance for vit/toughness later on. If you feel confident nuff you can try gs or dagger over staff too with speed of shadows over soulmarks.
Good luck o7

~Nefras~

simple buffs

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Many of these changes seem fairly good …. but some are utterly broken … dhuumfire procs upon corrupt ? Ye how about no … the burst with well of suffering into fear wall would be broken af if traited with dm terror Dx
Anyways luv the weapon changes.

~Nefras~

Viable REAPER pvp / wvw build?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

This is the build I’m currently using, I just got back into the game and started messing around with builds again. I just ended up using what armor I had leftover went I quit to make this setup, while I get back in the flow of crafting and such. To be honest though the set actually works fairly well and I do hold my own in wvw while roaming.

P.S. I do switch to off hand dagger sometimes while roaming if the condi pressure is to high for me to handle with what I normally use.

http://gw2skills.net/editor/?vRAQNBIhZ6kjGodTs2GwvGgeTsgLYxVxuYYkKN0GeWQtpAQLA-TVDEQB6RHwWUCKFlYMRpBAOCAE4BAAwTAwlUdIRqxEnDBA82foNaDcoyAA-w

You are playing interrupt life steal sigil without passive boon corrupt in spite ?
Instead of switching to offhand dagger – suffer should do the job better.
Other than that its deceent. Tho axe is straight upgrade in most cases.

~Nefras~

Viable REAPER pvp / wvw build?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Would you please make an example of the build that you mentioned (with full zerk or valk) with any editor (i mean with combination of skills + traitlines) so i will have clearer view of it ? I wish i would start with a ready to go build, and make changes while i will learn more about game mechanics. I still need to understand how trait/skill combos work and which are most usefull and viable. Since i was not testing them in practice id ask if you could make the ready to go build, i will follow it and make changes in a time. Thanks mate.

http://gw2skills.net/editor/?vRAQNBHhZ6kZTodTscTw4GgeTsgLYQXtAwBI+K2FDjUph2wzC-TlCFABFq+Ta6DQSJGAnAgrUCq+DAIJlHMcEAa4QAUy+DkCIwtWA-w

This build lacks some armor so you learn how to dodge o7

~Nefras~

Viable REAPER pvp / wvw build?

in Necromancer

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

Depends on what you want to do in wvw. Solo/Duo Roaming, Zerging ?
I always run power reaper cuz its imo better for roaming and requires way more skill than condi.
Easiest build to start with should be staff/axe-horn on full zerk/valk. Its cheap and you can use it in casual pve theoretically too.
Minions are almost always a rly bad idea on necro (except rise) and the same goes for Deathmagic which is the main traitline for them.
Run spite/soulrape/reapz for the most basic build.
Id suggest you try some builds on slightly different stat combos cuz the perfect combination of both depend highly on ur playstyle.
I run gs/axe on maraud/cav for example which i wouldnt reccomend to a newish player.

~Nefras~

How to balance pvp according to forums:

in PvP

Posted by: ZombieSlayeR.8702

ZombieSlayeR.8702

1. Pulmonary Impact now has 15s CD
2. Necromancer gets 20% reduced damage for every person who attacked him in the last 5 seconds (minimi i always get focused first)
3. Mesmer moa no longer transforms enemy into a moa. Instead, it gives them rampage for 6 seconds.
4. DH traps can no longer be placed on capture points.
5. Every “passive” trait in the game is removed and get replaced by percentate damage or defense modifiers. Example: Chill of death now increases damage against chilled targets by 5%. No longer procs spinal shivers. Consequences to pve and wvw are ignored. Skillful gameplay is finally achieved.
6. Fixed a bug allowing players to create an engineer.

.
.
.

619. Fixed a server crash

Make the dmg reduction on nec 25% and its balanced :^)

This thread is pure gold.

~Nefras~