Showing Posts For Zookeeper.2513:
Why would u incorporate ghostbusters into a dungeon that needed to be nerfed… Are your designers high or what? Not only did u keep scavengers impossible but you didnt nerf em and took out breeers which was easiest mob to kill… This is rediculous and ill never do ac again…
UM…I haven’t ran AC yet after the patch, but what about AC needed to be nerfed initially? Even with killing Kohler, you could do all 3 paths in just over an hour…
Next they’ll make Kohler a mandatory fight.
I would like this actually….
Condition damage should work like Confusion damage, then it would be a viable alternative.
Condition damage doesn’t need to work like confusion damage. Condition damage in and of itself is fine. A single Condi class in a 5 man group can do rather decent damage with their stacks in addition to their direct damage (Ask any decent Necro/Ranger). The MAIN problem with Condi damage is how Anet implemented it. Max stacks at 25, duration issues with multiple Condi classes, single Poison/Fire stacks, etc. The following issues need to be answered/addressed by the dev’s first;
1. Why are the stacks capped at 25?
2. Why can’t each class have their own stacks on a target instead of the 25 stack limit?
3. Why do our Poison/Fire DoT’s reset/cancel each other out?
These are the main issues of condi classes. If these issues are fixed and we still have “issues” then yes, I can see the whole mechanic being in need of a rework.
I can see the health pool issue in PvE (mainly world event bosses) but I don’t think it would have much affect in dungeons or WvW. In dungeons, it would help multiple condi classes in a 5 man keep up with the non-condi, serker (while not cancelling each other out) builds that people are running. In WvW/sPvP I don’t think it would have an over reaching affect as the amount of passive and active condi removal is insane as it is now. I definitely believe your point on a shift, but I don’t think it would be completely overwhelming.
. . . I think it could have a huge impact in WvW if combined with zerg tactics. And if each person got their own 25 Stacks of Bleed/Poison/Burn? Condition-damage zergs might become a “thing”.
Maybe, but I think that just points to the whole zerg tactic problem in WvW. Again, even with that, the amount passive, active, and combo field condition removal would probably help negate some of that. You do have a point though that Anet would need to be careful on how Condi damage fixes would apply to all aspects of the game.
Anymore than 2 condi classes in a group will eventually gimp each other. Having stacks max out at 25, instead of individual stacks can and do hurt groups. Condition duration DR also hurts and plays into this. So while having 1 condi class in a group won’t really hurt a groups damage output, 2 or more can and will probably hurt a groups overall damage output until Arena Net comes up with a change to how conditions from multiple classes stack.
Having multiple people able to apply the same conditions weakens the ability to throw huge stacks. A ranger with a shortbow can stack Bleeding pretty high if he can “flank” the enemy, and if there’s someone else there inflicting Bleeding than one of them is winding up not stacking when they could be.
I still think it’s a little better than how GW1 had it, where you could get a max of 10 degeneration pips of regeneration pips, so stacking lots of DoT effects beyond that wasn’t as useful. At least here Bleeding, Poison, Burning can stack well and possibly do better?
Still, I’d only work for Condition Damage if every attack would drop a damaging condition.
Which is why the stack limit needs to go away. If one class stacks 15 and another gets 13-14, it should either be 2 separate bleeds (which I would prefer…) or it should be 28-29, not 25. Hell, I can constantly get more than the 10-12 stacks up that I mentioned with my Ranger with my build, but that depends on my pet, but with how pets are in dungeons, they usually die off too fast to help keep stacks up. Now I wish they would get rid of that “flanking” requirement for SB bleeds. Although I think some would see that as borderline OP…
I think getting rid of stack limits or allowing multiple stacks if from different sources might break the game and require a big working-over of health pools. Also, how fast would people complain of it being done on them from small armies of weak mobs which still can stack 3 Bleed on them fast?
It’d be a huge overhaul . . . which just as many people would then complain about just as much
I’d expect thusly that such a shift would only be done if they thought it was overwhelmingly needed. (I don’t think it is. It kind of sucks, but then I think about “so what if I was on the receiving end?”)
I can see the health pool issue in PvE (mainly world event bosses) but I don’t think it would have much affect in dungeons or WvW. In dungeons, it would help multiple condi classes in a 5 man keep up with the non-condi, serker (while not cancelling each other out) builds that people are running. In WvW/sPvP I don’t think it would have an over reaching affect as the amount of passive and active condi removal is insane as it is now. I definitely believe your point on a shift, but I don’t think it would be completely overwhelming.
Anymore than 2 condi classes in a group will eventually gimp each other. Having stacks max out at 25, instead of individual stacks can and do hurt groups. Condition duration DR also hurts and plays into this. So while having 1 condi class in a group won’t really hurt a groups damage output, 2 or more can and will probably hurt a groups overall damage output until Arena Net comes up with a change to how conditions from multiple classes stack.
Having multiple people able to apply the same conditions weakens the ability to throw huge stacks. A ranger with a shortbow can stack Bleeding pretty high if he can “flank” the enemy, and if there’s someone else there inflicting Bleeding than one of them is winding up not stacking when they could be.
I still think it’s a little better than how GW1 had it, where you could get a max of 10 degeneration pips of regeneration pips, so stacking lots of DoT effects beyond that wasn’t as useful. At least here Bleeding, Poison, Burning can stack well and possibly do better?
Still, I’d only work for Condition Damage if every attack would drop a damaging condition.
Which is why the stack limit needs to go away. If one class stacks 15 and another gets 13-14, it should either be 2 separate bleeds (which I would prefer…) or it should be 28-29, not 25. Hell, I can constantly get more than the 10-12 stacks up that I mentioned with my Ranger with my build, but that depends on my pet, but with how pets are in dungeons, they usually die off too fast to help keep stacks up. Now I wish they would get rid of that “flanking” requirement for SB bleeds. Although I think some would see that as borderline OP…
(edited by Zookeeper.2513)
Conditions critting isn’t really the issue. It’s the stack limit (and duration to a point) that’s hurting Condi classes more than anything else. If you’re the only Condi class, you’ll be fine. 2, well, maybe you won’t hurt each other with the stack cap. Any more than 2, well….you’re screwed.
As someone who plays both a condition spec’d Ranger and Necro, I really don’t see conditions as totally underpowered. My Ranger’s bleeds tick for over 110 and can keep 10-12+ stacked up. Now I don’t have my necro fully geared yet, but quite a few people I run with have full geared necro’s who can get their conditions up to 12-15 stacks (constant), popping Blood is Power and getting their bleeds to get up to 140-150 a tick with 10 stacks of might. Toss in a guardian running altruistic healing and keeping 5+ stacks of might will really help out a condi class with damage. But, there is problems with how conditions stack in game.
Anymore than 2 condi classes in a group will eventually gimp each other. Having stacks max out at 25, instead of individual stacks can and do hurt groups. Condition duration DR also hurts and plays into this. So while having 1 condi class in a group won’t really hurt a groups damage output, 2 or more can and will probably hurt a groups overall damage output until Arena Net comes up with a change to how conditions from multiple classes stack.
(edited by Zookeeper.2513)
If the contents of the chests was actually worth more than it is now, then yeah, I’d probably spend more money/gold on gems to buy keys to open them, but as it stands now I have over 100 in the bank just collecting dust.
i mail them one by one to ppl i hate…
+1…I like the way you think!
These are some really good ideas, for skill 5 i was thinking maybe add to / instead of cripple we could have bleed or burn
If they removed the cripple on skill 5 I’d be kitten haha. It’s my favorite ranger longbow ability because of the cc and damage.
While I do agree that longbow needs revisions, not all your revisions make sense. Longbow isn’t a condition weapon so random conditions would be weird and out of place. I do agree though, that ranger longbow should have a longer range by default. I was also thinking that skill 1 could possibly ignore armor if at max range, playing off of the ‘sniper’ aspect of the weapon.
I agree. Adding a condition to the longbow doesn’t exactly seem right. Now adding a cripple to skill 2 would seem to sync better, esp with an unblockable hunter’s shot. Would be nice to hit them with a Vulnerability, then pop skill 2 for a quick burst/cripple.
I’ll give the OP credit on one thing. On the surface, the upcoming Guild Missions do seem to be more fluff than anything else. Yet like others have said, they haven’t even dropped yet. Until they do, we can’t really make any real educated comments on it until it does drop.
Please.
No more dumb/easy content with a 0,05% chance (final rest drop rate).
I’d rather do a hard content where only a few can overcome (based on skill and tatics) than just farming easy places over and over again for the something.
I’ll give you tactics, but there is no skill in video games. “Skill” is just faster reaction time.
If you truly believe this im guessing you’re pretty bad at all games….i suggest you try EVE, WoT or any FPS game and then try claiming they dont involve skill.
Like I said, it’s all tactics and reaction, it’s not really skill at all. All you’re doing is countering and shutting down your opponent. Maybe some call that skill, but again, it falls under tactics and reaction more than skill. I play FPS’, MMO’s, etc and I don’t really see the skill factor at all, but when it comes to tactics and reacting, yeah, that’s the biggest part. Maybe it’s just me growing up playing multiple sports at multiple levels so I may have a different definition of “skill” than most.
The pieces that are missing from the set aren’t even the same for different armor types. Based on what you’re missing, you must wear light armor.
http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats#Karma
Medium actually has a full set of rabid armor just from temples (though not all from a single temple). My guess is that they just assigned soldier’s, rabid, and magi stats to different pieces at random; I don’t see any rhyme or reason.If you want a complete set of rabid light armor, I believe your only options are dungeons or Khilbron’s armor:
http://wiki.guildwars2.com/wiki/Khilbron%27s_armor
I could careless about the skins, just want a full set for the stats as I’m going to transmute it over to the winged set anyways. Was just trying to figure out the rhyme or reason for it, but only thing I can think of is it was either an oversight or just laziness on the dev’s part.
It’s like how on the temple heavy armor, there’s no pow/tough/vit head piece. If you want to complete your look, get the pieces, and transmute them with dungeon gear.
Yeah, I had to do that with my Guard’s PVT set. Would rather spend my marks on other things that I need, but oh well.
While we are at it let’s put minimum required hours (oh maybe 2k) and achievement points (maybe 5k) so we can gate it to where it upsets as much of the player base as possible. Oh and make sure that they are by far the most amazing skins that everyone will want. That’ll show them that we are better!
All sarcasm aside…high end spvp is where the challenge is and will always be, so maybe put the skins there?
More skins period would be nice. You’d think with crafting there’d be more recipes. With the amount of karma vendors in game, why aren’t there more patterns? Why aren’t there more recipe drops from chest events? Why aren’t there skins gained from certain achievement groups? Hell, why can’t sPvP folks wear their skins outside of sPvP and visa versa. Just seems folks got lazy on the amount of different skin designs they put in game.
Please.
No more dumb/easy content with a 0,05% chance (final rest drop rate).
I’d rather do a hard content where only a few can overcome (based on skill and tatics) than just farming easy places over and over again for the something.
I’ll give you tactics, but there is no skill in video games. “Skill” is just faster reaction time.
All the gods gear is like this you just need to fill it in with dungeon gear.
I know that much, but seems kinda pointless to leave pieces out from a full set from the Gods gear. They don’t leave pieces out from dungeon sets so why make an exception here?
Just wondering (but doubt I’ll get an answer) as to why there’s 2 pieces of Rabid Gear (Chest and Feet) missing from the Cathedral Karma vendors. I don’t mind that I have to bounce around from one temple to the next to get a full set, but when there’s only 3 stat sets available, you’d think that they’d make a full set available somehow…
I can agree with him on some parts. Pets suck when it comes to the amount of AOE damage they take in dungeons and their AI’s are well…lacking on the “I”. Most dungeons are what he pretty much stated. Doesn’t take much strategy to “pew pew pew, dodge, pew pew…repeat”. Not saying all dungeon bosses are that way, just a majority it seems. WvW is the biggest dissapointment for me. Yeah, you can come up with some strats on seige placement, what and when to take, and what not, but most of the time it’s just following the zerg from one point to another. There really isn’t much incentive from it if you think about it, other than the server wide buffs, but even those are borderline worth it.
I think one of the big problems that anet did with dungeons is not having proper drop tables for bosses, just random blues and a chest with more random blues. If we actually had class specific items for instance which only dropped from Dungeon Bosses and I’m talking about having an actually proper decent chance to get them here then the game would be suffering less player drop off right now.
Add in the lack of anything useful from Dragon chests and chests from World Events and you pretty much covered a major issue…
On the fully geared part, it would be interesting to see gear just as cosmetics and the only stat points you get is from traits and a predetermined number at 80 that you can divy up where you want. No gear treadmill, no upgrades, etc. Just cosmetics. Would make things interesting…
I would pay 300 gems for an in-game tinfoil hat, townclothing. Please consider a lab coat to go along with it.
Only if it has some Illuminati reference and numbers on it. If we’re going to have tinfoil hats and labcoats, they need to go all out on it. None of this half-kitten stuff as of late.
I don’t mind playing the game for my Ascended gear.
How about, “Ascended Gear in WvW”?
Man, what a concept. Equal rewards for playing the game my own way!
But we can’t have that.
If they would’ve just allowed not only FOTM, but also W3, World Events (Karma), and maybe crafting as other ways to get this stuff, I think a high percentage of the complaints regarding ascended gear would be non-existant…but like you said…we can’t have that. I mean, it didn’t work with exotic gear did it. :/
All mmos forums are full of ridiculous senseless whiners, specially on the genral discussion section…. How can you possibly complain about a very small task for a monthly achievement.
Because while some people don’t mind all the content, others don’t like doing certain parts of the game, ie dungeons, W3, World Events, etc. Having a daily that can be done while doing any of these is great, but with how the monthly is set up now, people have to do parts of the game that they don’t want to do. It’s a legitimate complaint in regards to dailies/monthly. It’s only “crying” or “whining” to those who don’t mind doing it and can’t see past their little bubble and realize “Oh yeah, I can see their point, I wouldn’t want to have to do dungeons/W3/World Events (insert whatever) to complete a daily/monthly.”
It’s kinda ironic that you say people refuse to see from their point of view when you’re refusing to see it from the point of view of the others.
Lemme explain this to you. There are 3 different kind of people here on this forum:
1 : whiners who doesn’t want to do some dailies and are whining about them on forums.
2: People who don’t mind doing it and tell the whiners they don’t have to do it if they don’t want to…which is true.
3: People who doesn’t want to do some dailies, just like the whiners, but instead of whining they simply ignore the dailies altogether and do things they enjoy find it perfectly livable. They, in their spare time, decide to second the people from the 2nd category, telling the whiners it doesn’t have to be like that.
honest to god I can’t remember the last time I did a daily for the sake if doing it. I just did whatever I wanted and the dailies ended up getting completed. I never needed any reward from the daily to get my full exotic. I never needed daily to do anything in the game.
On the contrary, attempting to change the daily will never solves the problem because no one plays the game the same way so why bother?
Plus, they’re already introducing optional dailies + rotation.
So tell me again what’s the point to all this whine? I thought so. It’s been said before and it’ll be said 100 times to come : Daily isn’t the game. If there isn’t a daily that suit your play-style, just do whatever you want. You play the game to have fun. If the dailys aren’t for you, surely there will be other part of the game that you enjoy, just as I enjoy spvp but could not stand wvw for even 1 second.
Do I want it changed? No. because I’m perfectly aware that while I don’t like wvw, there are people who does.
Again, you just proved my point. You say you do what you want to do and you end up completing your daily. How is this any different from other people wanting to do what they want to do, but are unable to complete a monthly in the process because it involves something they don’t want to do.?.?.? Personally, I don’t have an issue with how they’re set up now. I don’t mind dungeoning, sPvP, doing world events, or even W3 (even if W3 is mainly a bland back and forth zerg fest with no real reward/sense of accomplishment as of late). Even before I wouldn’t get monthly’s done (Jumping puzzles…seriously.?.?.?) and I didn’t complain. Unfortunately now, doing dailies/monthly’s is the ONLY other way for those who don’t like dungeoning to get the next teir of gear (which WILL make a difference when more gets released), but that’s for another topic on GW2 and vertical progression…
ok, this post is similar to the legendary posts. “i dont want to have to wvw for my legendary” well i dont want to have to pve for mine. the same concept applies here. the devs want you to do ALL aspects of the game, therefore they will put incentives for you to explore these aspects. dont want to do something on there but like one of the other things on there? well some other people dont like what you like on there and like what you do not like. they cannot cater to you until you are a person who likes what they get no matte rwhat it is. they already are gonna make dailies customizable. what more do you want??
But the Legendary is just a skin and you get nothing from it except cosmetic’s (that is until they change that and make it the best weapon(s) in the game, then I can see your arguement as more valid).
All mmos forums are full of ridiculous senseless whiners, specially on the genral discussion section…. How can you possibly complain about a very small task for a monthly achievement.
Because while some people don’t mind all the content, others don’t like doing certain parts of the game, ie dungeons, W3, World Events, etc. Having a daily that can be done while doing any of these is great, but with how the monthly is set up now, people have to do parts of the game that they don’t want to do. It’s a legitimate complaint in regards to dailies/monthly. It’s only “crying” or “whining” to those who don’t mind doing it and can’t see past their little bubble and realize “Oh yeah, I can see their point, I wouldn’t want to have to do dungeons/W3/World Events (insert whatever) to complete a daily/monthly.”
I haven’t received anything useful from a dragon event in who knows how long. Only really worth doing for daily events since it seems only blues and the occasional green drops from them now. Getting more rares from grinding mobs than from a Dragon chest it seems…
With the large number of posts regarding the PvP as part of the monthlies, I don’t think it was a minority. And they had already given way to a vocal “minority” of PvP players who wanted their own monthlies.
sPvP players having their own monthlies and dailies is reasonable, because they have a completely different set of progression laid out for them. WvW on the other hand is not PvP, it’s better to call it a ‘PvE race’ with enemy players roaming around.
There was no justification at all in taking out WvW from monthlies. It was only taken out to satisfy the lazy and “privileged”. As a result they also slapped two player demographics, (the WvW crowd and Jacks of all trades), on their hands and telling them that “WvW is bad”.
I can see both sides of the arguement, but I think the OP has a point. Not everyone enjoys doing dungeons, WvW, World Events, etc. Some like doing only 1 or the other or a combination of a couple. Dailies don’t require people to WvW, dungeon grind, World Events, etc. Maybe having the monthly be a combination of what all the different dailies consist of (ie rez’s, dodge’s, events, kills, crafting, salvaging, etc) would solve the issue. It’s not that people are being lazy or feeling “privileged”, it’s the fact that they want to play the way they want to.
I think it’s not perfect, but that it’s fine. Dailies should be… daily, if you log on that day, you get that chance to do it, if you don’t, then there is always another one when you are playing.
The community in this game baffles me. I’ve played a lot of MMO’s and the whiners in this one truly come off as the most self-entitled and lazy bunch. I don’t understand why in this community people think they should get everything they want, and to be able to obtain them doing only the activities they want to do, and that everyone needs to obtain every item at the same pace reguardless of how much time they play. I want X achievement, but I don’t want to Y activity to get it, this is unfair to me. I want X item, but I can only play a limited Y amount of days, so people who play everyday will get it faster than me, this is unfair to me. No that’s kitten life kiddo, people who work more, should achieve more, and sometimes you have to suck it up and do what’s needed to be done to get it.
I like that the game forces people into specific content to get that specific item, I would never have run FotM, if I didn’t want to get ascended rings and backpiece.
But that last part is what people have a problem with. People came into this game because it didn’t “force” people into content that they didn’t want to do. If you didn’t want to dungeon grind, cool, WvW or Karma/World Event farm, or craft. If you didn’t like WvW, you had Karma/World Events, dungeons, or crafting. Can go on and on., but in the end, there were many routes to end up at the same point. Anet actually said they weren’t going to introduce Vertical Progression, but with FOTM, that’s what we got. Only place to get certain gear. I don’t think most people are complaining about not having ascended gear handed to them, but are complaining about having only one route to get them, ie the vertical progression.
@OP
It would be wonderful if forum cryers would first do some research and inform themselves, then make complain threads if there is need.
ANet already stated there will be more ways to get laurels and soon, dailys are only first step. So its more likley that in 1 month you will be able to get more than 1 ring monthly, which makes most of your complaining in this post pointless.
It would be nice if people actually read and comprehended the post to begin with (Original title was "Anet dropped the ball.?.?.?, but seems as though the mods didn’t like that title). It wasn’t about just the Acended gear and Laurels, it was also about the half-kittened way they introduced them. Again, pre-FOTM, people had multiple ways to get to the same goal. WvW, dungeon grinding, World Events, crafting, combo of them all, etc. It wasn’t forcing people into one style of play. After FOTM dropped it basically put people into a dungeon grind (Vertical progression maybe…) for acended gear, with no other route to get them (ie WvW, World Events/Karma, crafting, etc). If someone wanted those items, they were forced into grinding FOTM over and over, which in turn affected World Events, other dungeons (to a point), and let an entire new zone (South Sun Cove) go to waste. So now, within the past week, Laurels dropped, which added another, albeit SLOW, way to get Rings, Amulets, and other items via this currency.
Sorry that you didn’t understand this from the start, but oh well…hope this clears it up a bit for ya.
I love these “hardcore” vs “casual” arguments, esp from the hardcore side. Always makes me laugh. Both sides feel they like they have some sort of entitlement or deserve one thing over another group of players.
Now, with this e-sport stuff, will someone PLEASE tell me how online gaming and sport belong in the same sentence. I grew up playing multiple sports, playing on school and select teams, and NEVER once have I ever been able to compare sports to online gaming. The ONLY thing that can come close is the competition level, but that’s about it.
OP’s complaints are valid, and are easily remedied if ANet makes laurels purchasable through karma/badges of honor/skills points etc.
Which defeats the whole point of getting people out of LA and playing the game. If you could trade tokens for laurels people would just do speed runs for them.
The same for doing them on multiple characters, start toon do daily delete start toon etc etc 30 laurels from a weekend grind.
Ok in a few months when people have rings and amulets and laurels are sitting in the bank if you “miss” a day wont seem so bad but i understand the OP’s point i feel guilty if i dont do the daily atm.
If once a week you got a daily double ie miss the previous day you do twice as much today for 2 laurels it would give people a little more flexability.
No, making laurels convertible through currencies that you acquire from doing anything (karma, skill points) or WvW will get people out of LA. The current laurels for dailies system does not get people out of LA because its still much slower than fractals, hence why gw2lfg.com is still filled with fractal listings.
Or it could be that there are quite a few people who consider Fractals fun and a good group activity.
A lot of people enjoy FOTM, but it doesn’t mean that everyone does. They should’ve added more ways to get Laurels from the start when they dropped it last patch. Just another half thoughtout patch.
Since there’s more than just Acended gear that you can get with Laurels, I think they could’ve implemented more ways of getting them than just the Dailies/Monthly. Other ways could’ve included:
- The bags that drop off bosses in other dungeons. ie…3 Dungeon marks/1 Drop Karma/1 Laurel. (Would probably help prevent groups from skipping easy bosses…ie Kohler in AC).
- Chest events; 2-3 in the chest at the end. This would probably help boost people doing World Events AND might actually make South Sun Cove a World Event hub instead of a wasted zone as it is now. (This would also help those who don’t dungeon grind.)
These are just 2 things that could’ve been implemented or a variation of this that would’ve helped those who don’t grind out FOTM on a daily basis.
- Agony/AoE resist.
- Higher HP/Armor or shared stats with their master.
- Instant or under 1s cast time for F2 abilities. Also smarter about it and not just standing there while the mob runs off.
- Smarter AI
- Some sort of AoE swipe/hit on melee pets. Not for every hit, but something on a relatively short CD.
I was on Dragonbrand for quite a long time, finally had to leave due to lack of activity. While the WvW had improved and was great during peak times, everything else was lacking. It was a rarity when we had any temples non-contested in Machor’s Leap/Cursed Shore, dungeon groups (outside of FOTM and AC) were hard to get, and overall PvE seemed to be, well, lacking. Maybe it’s gotten better in the past month, who knows.
This is one fight that I wish Anet would change to make it where you CAN’T skip him. He’s an easy fight, plus it’s a waste of 9 Tears and 3 drops of karma when you do skip him.
right now you can only get ascended amulets with dailes..
its crowd control
bit FotM are basically a grind in place to buy anet some time.
the older dungeon explorable modes were so badly designed and loosing steam. people got tired.
FotM are gameplay wise well designed. (lore wise its kitten…).
you wont believe the amount of players that basically play FotM more than 75% of their online time.
people love a good challenge with group.world events are boring.
farming open world is boring.
dungeons are “so-so”.
fotm is the only fun and challenging content for a big chunk of the pve crowd i think.
I agree completely with you on FOTM. FOTM surprised me with how nice the design is and the randomness of it, as well as the difficulty (but that just depends on group make up mainly). But you hit on the one of the main points. You find world events, farming, etc boring. There are people who find those fun and enjoyable, yet find dungeoning boring. Pre-FOTM, options were available for everyone, yet post-FOTM it’s just dungeon grind…
I think some people missed the overall premise of this post. Pre-FOTM, there was MANY different ways to get gear. WvW, World Events, dungeons, crafting, etc. Those who didn’t like to dungeon grind had options. Those who didn’t like PvP, had options. Those who liked to grind and craft, had options. Anet had said that they weren’t going to introduce vertical progression, but with FOTM, that’s exactly what we got. Those who only WvW, or do World Events, or craft, and don’t like the dungeon grind are being left out. Yes, they released Laurels, but again, those who don’t like to dungeon grind, won’t complete the monthly.
Now don’t get me wrong, I personally, have no issues with dungeon grinding to a point, but they release a whole new zone plus a dungeon, then just let the zone go to waste and force those who don’t like to dungeon grind over and over to grind it out just to get the latest upgrades, it goes against what Anet said they wanted to avoid in the first place. That’s why I said they dropped the ball and half-kittened the past couple patches. It just seems that with the gradual release of Acended gear, they could’ve incorporated more ways to get it…ie Karma, WvW, etc instead of the vertical grind in place now.
I will agree that it seems that laurel system seems really lackluster, but it shouldn’t take an hour to do your daily. I can usually get mine done in 20-30 minutes, sometimes slightly longer. It all depends on the events, and there are some zones that they pop back to back rather fast.
Guys, is it just me or does someone else also think ANet is expanding way too much the rewards systems?
I mean, why not just put the items to purchase for karma? They brought those Jewelry Boxes, Obsidian Shards everywhere, etc etc. Won’t this become a mess in the future?I’d love to see a dev comment on this a little bit more in-depth.
I don’t think they’re expanding too much, but I do think they’re limiting how people go about getting it. Expanding the Acended by 1-2 items a patch isn’t bad, but making it accessable mainly by a dungeon grind isn’t exactly the best way to go about it, especially when you let an entirely new zone go to waste…ie South Sun Cove. Would’ve been nice to have them make some nice World Events there and make that another place to farm Karma, which in turn you could spend on accended gear…
+1 @ furryangel
Here is the thing with scaling though:
Again as I mention earlier, if my friend is asking me for help in a scenario … let say … getting an SP. He/she cannot get it due to the difficulty, hence asking for help but when you brought your level 80 character fully geared with no benefits whatsoever and can’t lend a hand, then what is the point asking for help?
My personal experience had been during my low level, when I can’t get a SP or POI due to heavy guarded mob, I literally have to camp around the area until few other explorer to come challenge the same SP so I can get it the same time.Challenging is a good thing but when you spend tremendous amount of time and golds to setup your character, the least I want is dropped to the same identical strength as a person that just started.
UM, this might just be me, but when I take my 80’s back to lower zones, I have ZERO issues helping out a friend, or even soloing just about every SP and getting every POI (minus a few in Malchor’s Leap). I’ve even gone back to clear zones and they seemed rather easy with a fully exotic geared 80. The only issues I have is taking out champs, but most of those are group events anyways.
I find it really hard to believe people get these new dailies done in 20 minutes.. takes me a good 2 to 3 hours to complete them and sometimes that’s lucky..
Depends on where you do your daily. 20 minutes sounds about average…30 TOPS if events are popping slowly. If the daily took 2-3 hours, it wouldn’t be worth the effort. That would just turn even more people off from the game.
I don’t mind some Grind but when its forced on you and you get very little reward from doing it its not fun..and no surprise we are leaking players faster than they join..
The whole Ascended thing is a joke 23% boost is not a small jump, its the difference between life and death in WvW so yes people NEED them, but at what cost, terrible dungeon mechanics or a monthly wait, how do people find these things fun?
I have no idea what Anet did with the manifesto but in my eyes its gone and burned and my respect for them as a company went a similar way..sad really because when this game was released i thought it was great, now its a shocking example of what not to do in MMORPG..
It is grindy as and has very little appeal anymore..
Tried to make that point. Just a half-kitten effort by Anet over the past couple patches.
FotM has a very well-designed and lovely environment, but is a grinding method for ascended items, besides that GW2 has the most painful LFG system I’ve ever suffered during the last five years.
Pretty much. I like how it’s designed, but the grind for something so little, yet better, is mind numbing. Wish they would’ve made events/karma as another way to get this stuff. Would add something else to do towards it that would’ve broke up the grind a bit.
I will agree that GW2 does have some of the friendlier people I’ve seen in MMO’s, but it also has one of the least MMO feels to it as it seems most everything can be done sololy. Outside of some events, dungeons, WvW (to a point), you can do just about everything by yourself. Would be nice to have some more group based content.
Guilds are just glorified chats atm.
This and/or a glorified friends list…
You don’t even get loot in dungeons if you try to play the healer role. You may heal as much as you want, run around in the battle of the heat all the time and yet the re/arded reward system won’t give you anything.
It’s not only that the trinity is not existent in the game design, you are actually being punished if you take any role except for damage dealer.
Not true at all. You can heal, you can buff, you can support, but you have to tag mobs with dmg in order to loot them.
It’s a little worse than that.
Example: The reason I stopped being condition damage on my Engineer was because, in full exotics, when I would karma farm in Orr I would run into large groups of 20+ people (Plinx farm). Even if I started shooting the mob first, before anyone else, I still would not deal enough damage compared to the power/crit toons to be able to register as a participant, and thus got no xp and no loot. This, of course, also meant I was considered to have “participated” less in the actual event, and thus got less karma too.
After a few hours of that, I ran to the broker and bought a full set of power rare gear, a tier below my exotic condition gear. I tried again- 100% participated rate on every mob I killed. And this was even using my condition skill/trait build, which I had forgotten to change out when buying the power build. But even running p/p with a condition trait setup, I still got more participation than my condition build.
That said, a healer is going to have to do more than just tag. They are going to have to do comparable damage, at least to the point of being able to be registered as a participant.
You must deal at least 10% of the damage to that mob in order to tag it. That might be easy if you run the typical greatsword bezerk warrior as even a single whirlwind attack will be sufficient, but you have no chance at all if you run slow condition or even non-aggressive support builds. The game simply PUNISHES you for playing anything except for almost pure burst damage builds.
Will have to disagree with this. On my guardian, I can easily run support/healing and still do enough damage to a mob/boss to get credit for it. You just need to do damage and then heal/buff when needed. I do the same on my ele and eng. It’s all about prioritizing and figuring out when you need to do one over the other.
Oh yay…1 laurel a day…35 for rings/30 for amulets. Still doesn’t make up for the fact that there’s no real other way than FOTM. That is, if you dont mind waiting 3 months for 3 pieces of gear. Don’t get me wrong, I enjoy FOTM, but like anything else, if that’s the only way to get something, especially something so little, it gets old fast…even faster than raid content in other games.
That’s about 2 months for the rings, not 3 and running FOTM will get you the rings in 21 days (1 day to get from level 1 to 10, 20 to run dailies 20 times) and there’s no way to get ascended amulets trough fractals.
Meant the 3 months if you don’t run FOTM. There’s plenty of people avoiding FOTM because they don’t like the constant dungeoning over and over. I wouldn’t have a problem with it IF it didn’t affect other parts of the game, which is has. There are plenty of servers that have issues with world events even before FOTM dropped, but it has just made the problem larger since then. Again, the post was about making FOTM initially the ONLY way to get something (still the most efficient, yet repetitive way), as opposed to before, which in turn affected other parts of the game.
But isn’t it a late complaint having in mind that they launched the laurel system?
Also low pop servers will always have trouble and high pop servers will never see the problems, because they aren’t experiencing it. I’m on Underworld (high pop, not the highest one though) and there’s always enough people to complete events. The only areas that were semi empty was the Orr, but now that it was fixed it’s far more lively (recently tried re-completing it again on an alt just for the exotics and the money it gives you).Late, maybe, but it’s still valid. Like it was pointed out, the Laurel system seems a bit flawed. 38-41 max a month? OOO….yay. Only way to get Amulets, on top of the other perks it offers. It just seems like another half-kitten attempt at adding/fixing things which seems to be the norm these day’s in the MMO world.
well monthlies/ dailies are only step one. They’re going to convert the rest of achievement points to it later, so I don’t really see what to cry about.
Again, not crying…not angry…not raging. Just making a valid complaint. You release a whole new zone, dungeon, and 2 pieces of gear, yet make it a complete dungeon grind and wasted a entire zone, which in turn hurts/affects other parts of the game. Release a “laurel” system, which doesn’t solve much other than gets people to login for 10 minutes to complete then log off again, and we’re back to the original problem. So yes, Anet has half-kittened the past 2 patches. Nothing to rage, get angry, or cry over, but definitely something to be disappointed in…
Oh yay…1 laurel a day…35 for rings/30 for amulets. Still doesn’t make up for the fact that there’s no real other way than FOTM. That is, if you dont mind waiting 3 months for 3 pieces of gear. Don’t get me wrong, I enjoy FOTM, but like anything else, if that’s the only way to get something, especially something so little, it gets old fast…even faster than raid content in other games.
That’s about 2 months for the rings, not 3 and running FOTM will get you the rings in 21 days (1 day to get from level 1 to 10, 20 to run dailies 20 times) and there’s no way to get ascended amulets trough fractals.
Meant the 3 months if you don’t run FOTM. There’s plenty of people avoiding FOTM because they don’t like the constant dungeoning over and over. I wouldn’t have a problem with it IF it didn’t affect other parts of the game, which is has. There are plenty of servers that have issues with world events even before FOTM dropped, but it has just made the problem larger since then. Again, the post was about making FOTM initially the ONLY way to get something (still the most efficient, yet repetitive way), as opposed to before, which in turn affected other parts of the game.
But isn’t it a late complaint having in mind that they launched the laurel system?
Also low pop servers will always have trouble and high pop servers will never see the problems, because they aren’t experiencing it. I’m on Underworld (high pop, not the highest one though) and there’s always enough people to complete events. The only areas that were semi empty was the Orr, but now that it was fixed it’s far more lively (recently tried re-completing it again on an alt just for the exotics and the money it gives you).
Late, maybe, but it’s still valid. Like it was pointed out, the Laurel system seems a bit flawed. 38-41 max a month? OOO….yay. Only way to get Amulets, on top of the other perks it offers. It just seems like another half-kitten attempt at adding/fixing things which seems to be the norm these day’s in the MMO world.
Oh yay…1 laurel a day…35 for rings/30 for amulets. Still doesn’t make up for the fact that there’s no real other way than FOTM. That is, if you dont mind waiting 3 months for 3 pieces of gear. Don’t get me wrong, I enjoy FOTM, but like anything else, if that’s the only way to get something, especially something so little, it gets old fast…even faster than raid content in other games.
That’s about 2 months for the rings, not 3 and running FOTM will get you the rings in 21 days (1 day to get from level 1 to 10, 20 to run dailies 20 times) and there’s no way to get ascended amulets trough fractals.
Meant the 3 months if you don’t run FOTM. There’s plenty of people avoiding FOTM because they don’t like the constant dungeoning over and over. I wouldn’t have a problem with it IF it didn’t affect other parts of the game, which is has. There are plenty of servers that have issues with world events even before FOTM dropped, but it has just made the problem larger since then. Again, the post was about making FOTM initially the ONLY way to get something (still the most efficient, yet repetitive way), as opposed to before, which in turn affected other parts of the game.
Actually, wh te Laurel system, it’s only Amulets, not rings, which makes FOTM the only way to get rings still.
did you flip the other page? It sells rings for 35 laurels each O_o
People tend to get that way when a company pointless murders a game they like simply because their monetization department deemed it a good idea. :-P
@OP: Anet already stressed that they wanted to fix everyone getting funneled into FotM… its just taking a REALLY long time. It took them 2 months just to get out one other method of getting ascended gear, so it will probably take a full year to get us back to the point that this game was at prior to the Nov 15th release.
Unfortunately, the Nov 15th patch was similar to SWG’s NGE patch (also released on Nov 15th), both in how it was accepted by the userbase and how it affected the game. The repairs to the damage Anet did with it will take a LONG time. Give it about 6-8 more months and the game will be back to an acceptable place. Not quite what it was before, but better than it is now.
Well I don’t really get how it’s the fault of the monetization department when you can’t buy any advantage to getting ascendeds and there’s no subscription fee so they’re not getting anything out of you not playing it.
Really the reason behind it were people that complained that there’s nothing to do in the end game. Then they got what to do and complained about it.
Oh yay…1 laurel a day…35 for rings/30 for amulets. Still doesn’t make up for the fact that there’s no real other way than FOTM. That is, if you dont mind waiting 3 months for 3 pieces of gear. Don’t get me wrong, I enjoy FOTM, but like anything else, if that’s the only way to get something, especially something so little, it gets old fast…even faster than raid content in other games.
I’d expect thusly that such a shift would only be done if they thought it was overwhelmingly needed. (I don’t think it is. It kind of sucks, but then I think about “so what if I was on the receiving end?”)