Agreed. They get gibbed on passive by AoEs that I dodge out of. They’re reduced to a long CD utility and 2s quickness buff ( which is helpful, but my damage is severly lacking when they are down )
Yeah, I was hoping I’d escape that with this game. I still have hope that it may settle down eventually. I guess I’ll stick with open world when I’m in the mood to play him. He does pretty well there anyway.
“Sorry, no Rangers. Do you have another class?”
I’m even seeing some that explicitly say no Rangers in their LFM message.
Thought I’d hop on the Ranger a bit, and this is what I log on to see after a bit of a hiatus. Guess it’s back to the Guardian. Guardian, Necro, and Ranger are the classes that fit the archetypes that I like to play. I guess at least one isn’t bugged all to fuzzy kitten.
/frustrated
How fast did they respond? I have been banned for the past 3 hours for supposedly botting and am getting really heated. So far my experience is pretty bad. And sad considering I have been so impressed with this game and Arenanet up to now.
It was a bit of a back and forth process, but they responded very promptly. I imagine the more information you can give them, the smoother the process goes.
My account was hijacked last weekend ( cleared gold and deleted one of my characters ). Joke was on them, because I didn’t have much ( read any ) wealth. Those silly billies didn’t look at my collections haha, score!
That aside, I’d just like to thank support for the very speedy responses. This is probably the best/fastest/most helpful support experience in a game that I’ve had.
Kudos.
Try Pure of Voice instead of Battle Presence, and use Runes of the Soldier
If you ninja skip the hammer chain animation after attack 2, do you still get the full duration of the dodge roll invulnerability?
I’m going to go ahead and answer my own question as a “no”. I noticed that you get the heal when you break the dodge with your third attack. The trait states “end of dodge” and I’ve had it confirmed by others.
Do you get full “dodge” duration when you ninja skip at the end of the second attack in the chain?
Yes, you absolutely get the heal.
Precision would allow you to get more might stacks on your allies as well as more heals on yourself with AH. Are you really pumping out might stacks without any crit chance?
EDIT: Not trying to be mean, maybe I’m missing something obvious.
SKuDDer. You just proved my point. Your only on here to say that you are the best. That you know best. And that you are just here to troll and prove others wrong. My bad for being wrong. But at least I dont troll the forums.
Don’t bash on him, he was replying to your rude post and gave you a concise correction.
Besides, the only thing we have that scales decently with healing power is Selfless Daring. Toughness is great to indirectly scale healing and provide other benefits. I think you’re missing out on a lot of damage / crit procs from not having precision. Vigorous Precision + Selfless Daring are a great way to get in some well-scaled heals if you have the precision to have a good uptime on vigor.
If you ninja skip the hammer chain animation after attack 2, do you still get the full duration of the dodge roll invulnerability?
Hah, I clicked on the topic thinking “Engineer or Guardian”.
Sword/Torch Guardian can dish out a lot of AoE condition damage.
Grenade Engineer is fun ( Esp WvWvW )
I know you said no cloth, but Necros with Epidemic and ground target Wells are really great AoE as well.
EDIT: AH Crithammer Guardians are also pretty good AoE, support, with a lot of survivability. May not be ideal for WvWvW zerg though.
This is what I’ve done in a lot of MMOs. The 1-= is a complete pain to use.
I actually shift my movement keys one right to ESDF. I bind the following:
1 → z
2→ a
3 → q
4 → w
5 → r
6 → t
7 → g
8 → v
9 → b
0 → x
This means that all keys surround my movement keys and once you learn where they are, it’s really easy to quickly react rather than reaching half way across your keyboard for the 9 key.
For WoW, I used a similar setup, but had CTRL + ALT modifiers. I’d have every useful skill bound and once I learned where they were, it just became automatic, it was nice.
If you can describe what you want to do, or what kind of character you want, perhaps we can help direct your search a bit.
Unlock all of the weapons skills and class mechanics (~ level 10). This will give you a decent idea of what’s going on with the class. The ones that seem interesting, probably level to ~20-30 so you can at least unlock the first major trait. See what you like, and check the wiki for all the traits. You can take it to the mists and play around in sPvP or the practice dummies with access to a lot of gear setups, runes, sigils.
Behold the power of Debian and proper permission settings.
Huzzah!
Some advice, don’t roll a Ranger yet.
Crithammer Altruistic Healing Guardian.
You can solo groups of mobs easily, and play is straightforward. I will take about a whole 5-10 minutes to master the ninja dodge in the third step of the AA chain.
If you gear Knights, you’ll have insane survivability and some pretty great AoE damage. Shouts for group support. You can strip conditions off of the party like mad. So much fun. Skills are very straightforward, and it will come down to positioning.
Disclaimer, Pure of voice is bugged and aint working properly with all shouts. Think it works with SYG and Retreat but im not certain.
Can anyone confirm shouts which do and do not work with Pure of Voice?
Sorry pdg, did a quick search and didn’t see one.
It would be really cool if we could have a looking for group chat channel. Right now, the best option to get a group for a dungeon is to go to the area and check the map chat. There are huge downsides to this when the area is an already completed low level area. It would be nice if I could monitor a channel to find a group while continuing to play in other areas.
Just an idea…
EDIT: And it would clean up map chat in busy areas : )
Dolyak is 30HP/s.
Condition Duration is pretty much “meh” for you.
Pack bonus was bugged and didn’t work ( though this may have been fixed )
I believe the word you are looking for is “meld”
“Oh no, this Guardian trapped me in a ring! Dodge Oh, wait, no he didn’t…”
Ring of Warding is really only good for Banish smacking someone into it for a short knockdown.
I swapped from GS to Hammer a while ago, and it made me an absolute juggernaut. The near 100% protection uptime is amazing. It’s best utilized in a crit/AH build though. The Sword/Focus is a good off-combo, you’ll get a gap closer + blind, as well as the extra blocking. Scepter/Shield is also another good off-combo, as you’ll have range attacks, a pushback, and some extra healing so it’s OK for kiting. Mace is kind of lackluster IMO ( except for the block bug ).
So much misinformation in this thread.
As for toughness scaling falling off, it doesn’t. Each point of toughness adds the same amount of survivability against direct damage.
Consider a Guardian with X armor that reduces direct damage by 50%. Now, if he got 2X armor, he obviously wouldn’t reduce damage by 100%, but he would reduce damage by another 50%, resulting in 75% damage reduction. Guess what? By adding another X armor, you reduced the damage taken by another 50%.
Also note that healing scales with toughness. More toughness means that each life point is worth more against direct damage. Thus, each point you heal has a greater benefit.
The point of vitality is to survive condition damage and have enough to soak a burst.
TLDR: Vitality is an “enough of” type stat whereas Toughness is a great stat to stack, considering all of the condition strips Guardians have.
Pretty sure the only armor that has that stat combination is the Order of Whispers armor too.
S/P with Pistol Whip and the healing signet is great for leveling.
10 Earth / 30 Water / 30 Arcane – Bunker Ele. They’re stupid difficult to kill.
I have 3 Rangers over level 487 and my PvP rank is over 9000. They don’t have broken traits, you just don’t know how to use the traits that don’t do what they say they do, or in fact don’t do anything. I am so awesome I made a build with invincible spirits, but I normally play with all of the other overpowered utilities as well. GS hits like a truck and the 1H sword lets me dodge out of big attacks when I see them coming while I’m auto attacking. Longbow attacks super fast and does loads of damage. The arrows travel so fast that other players can’t just strafe back and forth like an idiot to dodge all of your damage.
EDIT: I am the most awesome Ranger ever, god you noobs just don’t know how to play.
EDIT2: Oh yeah, the response time on pet F2 skills is great, I never see my pet stop, wait 2 seconds, and then leap at where the target used to be. They are also great for hitting players whilst moving.
(edited by andybmcc.8751)
Agreed. This isn’t a thief specific issue. I think it is asinine to start balancing when so many class traits, sigils/runes, and skills aren’t working as intended ( or don’t work, period ).
My poor, poor Ranger, how I want to love you. Why are you so mean to me.
^ Yeah, the issue I was having is just a display bug ( I’m assuming only on my end ).
B) another common complaint is that omg a rogue brought me down to 5k health in like 10 seconds.
It’s more like "OMG, this thief just CnD, Steal(Mug), and Backstabbed me for 21k total damage while I had 2600 toughness and killed me in 0.5 seconds because I didn’t see him coming.
Let’s be realistic, on the other side of the coin is the “I saw this thief give me a strange look down yonder, so I have aegis up, and I’m ready to evade roll and make him miss his backstab so now he has to try to run away or I’m going to smash his skull in with this giant kitten hammer because he’s full glass cannon and now I know he’s here.”
EDIT: Your post pertains to WoW, not GW2. Perhaps you should try the Rogue forums there.
(edited by andybmcc.8751)
There is a slight misconception about how some stats work and are displayed on your character sheet.
For example say it takes X toughness to reach 50% direct damage reduction. Well, 2X toughness obviously won’t give you 100% damage reduction, you’ll have 75% ( which is 50% less than you were taking at X toughness ). I hope I’m not confusing anyone with the way these scale. The vast majority of games with stats scale like this.
There are no diminishing returns, and AFAIK, no caps.
Also consider that there is a max 25 stacks of bleed on a target, so if you have more than one person with bleed duration increases, you can reach max stacks faster. In that case, condition damage would be superior as you don’t max out stacks and you’ll ramp damage faster.
Just tagging this thread so I can find it again.
You still take full damage when something hits you. However, for each hit, you’ll also inflict damage on the attacker.
Note this counts for AoEs and single target abilities. So, say a guardian uses a blast finisher in his light field to give area Retaliation to 5 allies, and someone smacks an AoE over all of those enemies, they’ll get 5 retaliation strikes against them. Pretty cool in WvWvW.
If I could move and interrupt the AA to dodge roll, I’d be completely satisfied grabbing a 1h sword and warhorn and getting all Boromir on people’s kitten
I hope they fix Plague Signet soon. It would probably end up as the goto stunbreak on my necro.
I’ve had what savage described. I’ve connected with a C&D, but my character doesn’t appear stealthed and I can still backstab things.
Yo dawg, I heard you like stealth. Now you can stealth while in stealth to give your stealth stealth.
Steal is amazingly good, but it is balanced by a fairly long CD, IMO.
Necro fears are essentially interrupts, and the Theif fear is a good, hard CC.
Steal is not lackluster when it shadowsteps you to your target and can crit for 5-6k with Mug.
I’d love to see more viable fears on the Necro. You don’t have to get all defensive, I don’t think he’s calling for a nerf to Steal fears, just a little more Necro love, as the longest fear they have (AFAIK) is 1s ( untraited ).
EDIT: You probably should have posted this on the Necro forums. Calling out Thieves isn’t going to get you anywhere in voicing your concern.
608 hours in two months. I think I should challenge you to rethink life.
During character creation, some of the colors are named incorrectly too, FYI. Or at least they were when I was going through it, don’t know if that has been fixed or not.
Oooh, and as far as resources go, I ran WoW on Wine ( a while back ) and if you used the OpenGL mode, it actually ran smoother than with DirectX on Windows. Don’t ask me how or why, but it did.
Wine is continually improved, but it can also be a complete pain. You could always just run Windows in a virtual machine in Linux for all of your games or partition your drive and dual boot.
And just throwing out good news for gaming on Linux: Steam is porting content!