I’m like….90% sure this is an elaborate troll post.
Not EVERY MMO or RPG needs elves. Not every RPG needs to be some D&D fantasy world; especially a world with advance technology and many forms of firearms. Not every MMO or RPG needs to be similar.
GW2’s whole marketing strategy is based around being a different kind of MMO. One that isn’t cookie-cutter RPG for die-hard gammers. It seems like you’re looking for a game like Terra or WoW (which, btw, GW2 has beat in latest polls). GW2 isn’t Terra; its Guild Wars 2.
P.S. There is a castle. Stonemist Castle.
You’re whole post was great, until you went and decided to reference a spamvote online poll that allows for voting every 8 hours. Seriously, way to invalidate everything else you say, pal.
You guys are still getting hung up on it. Tagging is a niche. I didnt say mesmer gs is bad full stop so please chill out. Maybe get back on topic instead of getting into another mesmer gs debate.
Lol okay well “tagging” may be technically a niche but it’s a niche about as wide as the grand canyon when it comes to pve. GS wins in the open world for tagging, and it remains competitive and more reliable for DPS in the open world IMO. So tagging and DPS. I don’t know how many other niches there are in pve.
You know something is seriously wrong with this game when “tagging” mobs for loot (and not actually doing any real damage to that mob) is what is important in most open world content.
So a few of us white knight types have been saying for a while that Anet is working on stuff and a few of you not so white knight types have been saying Anet isn’t showing us anything because they don’t have anything to show. Enter this article:
The article itself is what it is, but there’s one bit of it that I’ll quote here:
“Although I’m bound by blood oath not to discuss any specifics (it’s a Necromancer thing), I can say with certainty that, yes, ArenaNet is working on stuff. It is working very kitten stuff. There is no internal catastrophe or barren office lurking behind the studio’s policy of limited communication as some fans have feared. There are a lot of highly organized developers there doing things I was mostly not allowed to see up close because there are probably nuclear fallout shelters less secure than ANet HQ. But it’s safe to say that they didn’t pull together hundreds of people and tell them to look very busy and enthusiastic and excited about their game just because I happened to be in the vicinity.”
Now of course, this really means nothing. It’s one man saying he saw something at the studios when he was there, that he’s not allowed to talk about. But it was being done.
The same stuff a lot of us have been saying. He’s saying straight out the fans who say Anet doesn’t have plans in the background are incorrect.
I suppose time will tell, but it’s what I’ve always believed.
Yep LS and the gem store both count as “stuff”.
They also count as 20 – 30 employees out of 350 which is actually Vayne’s point.
So they claim. I’m not sure I believe much of what (little) Anet tells us. Honestly, I’m more inclined to trust a crackhead on their word over Anet.
People talking about percentages… go look at the Achievement Points leaderboards. I’m going from my friends and guild lists, which unfortunately don’t feature a nice spread, but it’ll do for a couple of examples.
A player with 3645 AP is in the 90% bracket. That means that fewer than 10% of all players ever got to 3645 AP.
A player with 420 AP is in the 40% bracket. Meaning 40%+ of all players never even got to 420 AP.
Tell me again how “most” players are demanding hardcore content?
I’m not against it, in moderation. But pretending it would be touched by anything other than a small section of the population is ridiculous.
I know some fantastic players who can solo dungeons all day long, and appreciate a real challenge, who have very little AP because most of the content behind APs is pretty lame and unchallenging. Considering a large portion came from LS, tons from WvW and PVP (they do neither), and many more from map completion/jps/collecting stuff, then if all they did was the bare minimum of content to get to lvl 80 and then moved onto the only challenging content in the game, it’s pretty easy to only have 2k or less achievement points.
So a few of us white knight types have been saying for a while that Anet is working on stuff and a few of you not so white knight types have been saying Anet isn’t showing us anything because they don’t have anything to show. Enter this article:
The article itself is what it is, but there’s one bit of it that I’ll quote here:
“Although I’m bound by blood oath not to discuss any specifics (it’s a Necromancer thing), I can say with certainty that, yes, ArenaNet is working on stuff. It is working very kitten stuff. There is no internal catastrophe or barren office lurking behind the studio’s policy of limited communication as some fans have feared. There are a lot of highly organized developers there doing things I was mostly not allowed to see up close because there are probably nuclear fallout shelters less secure than ANet HQ. But it’s safe to say that they didn’t pull together hundreds of people and tell them to look very busy and enthusiastic and excited about their game just because I happened to be in the vicinity.”
Now of course, this really means nothing. It’s one man saying he saw something at the studios when he was there, that he’s not allowed to talk about. But it was being done.
The same stuff a lot of us have been saying. He’s saying straight out the fans who say Anet doesn’t have plans in the background are incorrect.
I suppose time will tell, but it’s what I’ve always believed.
Yep LS and the gem store both count as “stuff”.
It’s beyond time.
It’s probably 18 months past when veteran content should have been added.
Unfortunately Anet won’t implement it because we’re not worthy.
So two new zones aren’t veteran content? Or are you thinking veteran content is only dungeons?
The problem is there are people assuming all veterans want the same stuff…I see no evidence of that.
Umm, if the average player can complete it with a mindless blob, then it’s not the “veteran” content that people are referring to.
So by that token the content in SW is “veteran” content. No “mindless blob” beats 5 champions in four different locations at the same time. There is no way for a zerg to make it to each one in turn in the time given. It takes good tactics and decent setups to beat them all at the same time. Often only 2 or 3 locations succeed.
Then there is the new area in SW, the labyrinth, which takes tactics and out of the box thinking to beat. So far I haven’t seen many beating that content. Honestly I’ve only done it a few times but it seems to be setup to challenge “veteran” players. At least that’s my take.
Does beating all 5 breach bosses actually reward anything making it worthwhile? None of the maps I ever did my achievements on completed this, and I got all of my achievements and opened a bunch of chests, but this seems like a rather pointless exercise.
It does require coordination, I’ll give you that. It’s still zergy zerg crap where anyone can run any build with any gear and spam 1, and the events will be completed and then start over, whether all 5 bosses are killed within the allotted time or not.
I haven’t even bothered playing since the last patch, except for working on some dungeon solos, so I can’t comment on that new content.
People want stuff they actually have to work at, mobs or bosses that they might have to spend hour and hours and weeks and weeks of time trying to complete and beat, which would require proper knowledge of builds, weapon sets, and combat mechanics. Content that would be frustratingly difficult for the most experienced dungeon runners in the game, and which most of the GW2 playerbase would not be able to complete due to their stubborn playhowiwant attitudes rather than actually adapting themselves to the challenge.
Ah so here’s the crux of the matter. What is being asked for is single player content. Something that those “casual” players won’t be able to do. That will show how ‘leet you are and give you those ubber shinies. The “end game” content that you can show off to everyone and say "I’m so much better than you!"
How is this single player? I’m specifically talking about 5 player content here. Organized teams using voice comms. And what shinies are you referring to exactly? I didn’t even mention loot. You’re just making up kitten to support your own viewpoint here.
Also, don’t need any of that to know I’m a better player than 95% of the GW2 playerbase. Hell, anyone who knows what a fire field is and knows how to stack might is in that percentile, so that’s not exactly saying a lot :P
Here is where this kind of person fails to understand the very game they play. GW2 is a community game that fosters team play (the “zerg” as you call it in some cases) and there was NEVER any end game content planned. GW1 was more aligned to that thought process, GW2 moved away from that on purpose because people just picking up and playing is what Anet wanted in GW2. Even Blizzard saw the light that maybe making everyone grind to the next level wasn’t very friendly. So they now allow people to level up to 90 for $60/character (which is P2W in my mind).
The point is tailoring to one group that is a small part of the whole will not feed the families of the devs that make and support this game. Certainly if they can I’m sure they would lift up all groups in the game but if push came to shove they will focus on those that keep coming back to the game. And that’s NOT the hard core player since they are the easiest to get turned off from a game due to not getting those nice belly rubs and super sweet phat loot armor.
Peace.
You say fosters teamwork, I say caters to monkeys.
But seriously, I get that they would like to have organized events, but if their plan was really working, then there wouldn’t be this need to go to lfg to look for organized maps. If they truly fostered teamwork, then organized maps would be the default rather than the exception.
It’s beyond time.
It’s probably 18 months past when veteran content should have been added.
Unfortunately Anet won’t implement it because we’re not worthy.
So two new zones aren’t veteran content? Or are you thinking veteran content is only dungeons?
The problem is there are people assuming all veterans want the same stuff…I see no evidence of that.
Umm, if the average player can complete it with a mindless blob, then it’s not the “veteran” content that people are referring to. People want stuff they actually have to work at, mobs or bosses that they might have to spend hour and hours and weeks and weeks of time trying to complete and beat, which would require proper knowledge of builds, weapon sets, and combat mechanics. Content that would be frustratingly difficult for the most experienced dungeon runners in the game, and which most of the GW2 playerbase would not be able to complete due to their stubborn playhowiwant attitudes rather than actually adapting themselves to the challenge.
Ahh kitten . I’d be all over a VIP system or a subscription if it meant more goodies and/or more content that I actually want to play.
Chests and nodes, etc. should be “looked for” and not handed on a silver platter IMO that is part of the fun “Finding”. I don’t understand the reasoning for “the game should be doing by itself”.
I’m surprised you are the only one who has said this, as it makes perfect sense.
I’d vote for them completing remove the ability to locate items using the ctrl key before making it so you can toggle it myself. Then people would actually need to search for something instead of having it highlighted on the screen.
I just hope you’re not using zerker for your Tequatl runs.
Run tequatl? I can do all 3 CM paths, AC 1/2, SE 1/2, and maybe COF P1 in the time it takes someone to camp out in sparkfly for a good map and actually defeat him :P
Seriously though, this is why I don’t do tequatl. Not the battle itself, but because I can be so much more productive in the time you are expected to sit around AFK before the fight “preparing and organizing” for an event that everyone should be able to do in their sleep by now. Unless I can show up 2 mins beforehand, simply not worth my time.
Now if the reward for teq was a straight 10-12g plus all the other drops/karma
But anyways, I digress….
Oh you millenials, destroying the English language one text at a time.
I would like One Dev to post here that they legitimately got one as a drop. If none did, its time to make this mini trade-able.
I totally agree. If they do, I have one for you to buy. Only 4k gold.
No, I don’t think so. Keep it gone. The major issue I had with it was many classes have what can be best described as “inadequate” or “minimal” boon stripping ability (http://wiki.guildwars2.com/wiki/Boon). Only the Necromancer and Mesmer stand out for boon stripping.
Let me introduce you to thief sword/dagger.
http://wiki.guildwars2.com/wiki/Larcenous_Strike
Look ma, spammable boon stripping on a class that actually deals solid dps.
I did went to SW yday for the first time. People were doing all camps and bosses and legendaries, boxes, dolyaks.
No one complained and people were happy and helping each other.
My question is – what’s the actual problem?
Well, before where there were 10 or 15 packed SW maps, now there are 2 or 3. The farmers have gone back to their regular farms, the dungeon runners have gone back to their dungeons, and the rest of you open-world heroes are doing SW events, continuing to get poorer while the rest of us get richer.
So no problem at all.
Going to 2nd guardian + thief.
‘d rather spend 10 mins rolling swamp than doing another fractal first. I’ve done the other starting fractals maybe once (underwater?), and I’m lvl 50. Also, I only run with guildies, so we typically all roll at the same time and then join on whomever gets it first.
As for LF zerker groups, some of us just disagree with people on a fundamental level about the game with people who run a bad build and use bad gear. It’s not just about having quick runs, it’s about playing with people who have the same outlook on how the game should be played.
Group comps can be very important for some dungeons, they can mean the difference between it being a breeze or eating up way too much time. I’ll admit that many of these groups have bad ideas of what a good group comp is (hint: 4 warriors and a guard is not a good group comp).
As for the AP requirements, this one is just dumb. Some of the best dungeon runners I know have well under 5k because they do nothing but dungeons and don’t participate in any other content.
Or play the game for it’s content.
Or farm because:
A. They enjoy it
B. content is boring once you have done it a few times and got your achievements
C. Boring content that has poor rewards is not worth repeating
Not sure who you are to judge what people do in game.
Cmon you know you want to come and run some dungeons with us :P
(bump)
This is what happens with you kick Aerial (ahem) Monks (erm) the healer class out of the game.
This is what was intended, and you were never the target audience of Anet if this is what you wanted. Anet deliberately designed the game to not need healers.
So either you just deal with the mechanics of the game (which it looks like you are doing), or you move onto something else that’s more in line with your playstyle.
Who knows, eventually they may add healers to the game to appease all of those who want to play one so bad. But they aren’t going to change the mechanics and meta enough to force people to take healers. Your dungeon runs will be even slower with only 4 dps, and 5 zerkers will keep zerking on and reap the benefits of completing more in a lot less time.
I for myself hate all those “full zerk with gearcheck” crap that i come across if i want to run a dungeon and none of my guildies are on. On the otherside I love the that it is meta since I can sell those crappy zerk weps for rly nice prices…
That’s ok, we need people to buy the PVT that we loot. Without people who don’t run zerker, I wouldn’t make near as much profit off selling Plague almost daily. That’s an extra 5g profit a day that I wouldn’t make if everyone was zerker :P
(edited by calyx.9086)
Mystic Forge: Bought 1 Spark (ages and ages ago), Dusk more recently (crafted Twilight, sold it, and bought Eternity)
Chest in Cursed Shores: Sunrise (sold to buy Zap)
Bought on tp: Zap, Energizer, Howl, the Dreamer, Tooth of Frostfang, Chaos Gun, 2nd Spark before wardrobe.
Also sold that same Zap to a guildie when the wardrobe was implemented, because I got Anet customer service to trade me a complete Bolt if I agreed to delete one of my Incinerators. Lost out on the title, but gained a unique legendary (an an expensive one), so totally worth it to me.
Still need to finish the Moot and Howler.
That’s my precursor and legendary history :P
So yes, I’ve been lucky in some ways, but then again I have went ahead and spent thousands on the TP, because I’m not going to whine and complain about spending gold because someone else got lucky.
I don’t really play the TP (though I do make investments), so almost all funding comes from daily dungeon tour of 10-12 dungeons + more on weekends. I don’t sell any mats ever, I salvage all greens, blues, and rares that sell for less than 44s or so. I don’t do silly collections for the many ugly skins, if its a named exotic and it’s worth gold, I sell it.
Getting a precursor is not that big of deal if you are willing to work for it and save your gold.
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Warrior is the first to go down. This eliminates his/her banner and now if you’re down, you will most likely die.
Party member #3 starts to get low on health, so you try to control the boss with earth attunement and keep it away from that party member. You also use Water to heal that party member when you can. This gets that party member back up to full health, and if you play it right, you can control the boss with earth and air attunement while some of your party goes to res the warrior.
Actually warriors have tons of health, and typically would stay up much longer than the rest of the party. If anything, it’s usually eles who go down.
Also, banners don’t just disappear when the warrior who planted it goes down.
Are you sure you even play this game?
(edited by calyx.9086)
I just join the full berserker groups anyway. Not like they can inspect your gear
We look at your food, your signets, etc, and your weapons. If they don’t look kosher, we kick you. There is more to meta builds than what your gear stat is.
And if all of that is good, and the dps still seems low, then we kick you anyways.
Bump bump we’re active and looking to grow!
Or you could just learn to play the game as is rather than expecting them to modify the mechanics to suit your desire for tanky builds to be the meta.
Try opening your eyes when you play, it helps a lot when dodging. Because that’s what you are asking, for toughness and vitality to scale up so much that you can literally close your eyes and press spam attacks to win.
Also, this game is not balanced around PVE. It’s balanced around PVP, where zerker is extremely squishy and basically no one plays it because they get destroyed.
GW2 is going to be the new standard in the mmorpg genre imo.
lol what standard?
Cash shop.
This isn’t AA. Its better then WoW. Buy once and everything else is included. Expanding map/high pace ( good ) combat. Stop Q.Q and appreciate what you have. How many hr have you played? How much did it cost you? The cash shop thing is getting old and its just misinformation. You want something from BL? Ok farm a bit….. IRL OR the game GW2 lets you choose.
Appreciate what we have for what we paid? That’s all fine and dandy, but I’m ready to spend hundreds of dollars on expansions and new content. This is what lots of us expected when we spent the original $60 on the game, because part of playing a MMO is expansions and new content, and not just new lame story content. Many of us would be thrilled to pay a subscription fee if it came with regular new content as well.
In my opinion, there’s no such thing as a bad player. Only bad attitudes.
Lol well you are wrong. Totally and factually wrong. It’s a nice sentiment though.
And people already blamed rangers, now people will have the ability to tell which particular ranger it is. Better for one poor individual to be blamed than the entire class.
90% of the time it is the brainless bearbows and the problem has only gotten worse with the ranger update. Don’t expect it to go away anytime soon..
Can’t believe I’m saying this but I actually want mobs to have defiant stacks now.
I support this idea. Defiance on all mobs by default! Learn to strip stacks properly or get mauled by melee monsters, ya noob rangers.
Either that, or an automatic 1g fine that is deducted from your inventory every time you use knockback and the mob is not at the closest range possible. Yeah, that would mean they’d get fined for doing proper interrupts, but it would teach people not to spam it.
Lol no GW2 will never be esport unless they start taking pvp seriously. (not gonna happen) 2 years and still no GvG
I’m not sure what GvG has to do with pvp being an e-sport or not? I participated in the last tournament, and what do you know, 5 people from our guild participated in 5 people from another guild. Hence, GvG.
This is not an argument that spvp constitutes an e-sport, just don’t see what GvG has to do with it. Especially since most people seem to feel like GvG is basically team deathmatch.
Ur talking about gw1 tournament right?
No, I’m talking about the one that just happened, where my team got wrecked (we entered on a whim) but I got a mini llama.
Again, I’m not arguing that spvp constitutes an esport, I just don’t see what GvG has to do with it.
Lol no GW2 will never be esport unless they start taking pvp seriously. (not gonna happen) 2 years and still no GvG
I’m not sure what GvG has to do with pvp being an e-sport or not? I participated in the last tournament, and what do you know, 5 people from our guild participated in 5 people from another guild. Hence, GvG.
This is not an argument that spvp constitutes an e-sport, just don’t see what GvG has to do with it. Especially since most people seem to feel like GvG is basically team deathmatch.
I agree…
GW2 actually does have GvG… It’s called You and 4 other guild mates vs 5 other guild mates in PvP match… It can happen right now. You got the tools to start GvG so dont say you can’t do it… I mean what the hell do you expect? To PvP in PvE areas against another guild? No thanks! That would defeat the purpose of PvE.PS. Not arguing with you, just agreeing. =P
No worries, no offense taken. Honestly I think people want GvG so they can do large scale team deathmatch.
(edited by calyx.9086)
Lol no GW2 will never be esport unless they start taking pvp seriously. (not gonna happen) 2 years and still no GvG
I’m not sure what GvG has to do with pvp being an e-sport or not? I participated in the last tournament, and what do you know, 5 people from our guild participated in 5 people from another guild. Hence, GvG.
This is not an argument that spvp constitutes an e-sport, just don’t see what GvG has to do with it. Especially since most people seem to feel like GvG is basically team deathmatch.
These arguments. Can anyone point to an in-game female Asuran or Charr NPC who is wearing a dress?
It strikes me as this is a cultural thing, and that the females of these races just don’t wear dresses.
Sounds like cultural appropriation to me.
This game is about cosmetic progression. How am I supposed to “progress” if everything is easy to get at any time? Dont tell me legendaries, most of them look like they could as well be exotics to me. And the most expensive armor is 119g for a whole set lol. Thats like 1 day of farming for me, less if I combine with trading.
No, it’s about cosmetics, there is no “progression” about it. Some people like legendaries, some people don’t. Some people like t3 armor sets, some people like mix n match.
To be progression, it has to be a series of steps with improvement from one to the next, and that doesn’t exist here, because being about aesthetics everyone has a different idea of what looks good to them and what they want their “end look” to be.
As others have said, use the LFG tool to taxi to a busy instance.
As for expecting it to be busy for people doing the achievements, I knocked out 9/12 for the meta in less than 2 hours. Most of them are 1 shot achievements (kill the lich/viscount), and with a good zerg, it doesn’t take long to get 50 doors.
Most of the rest of the achievements you don’t need to do in the labyrinth.
Yep this is terrible.
If I spend $50 on gems to convert to gold, I should be able to spend those 4000 gems to convert to gold, and not have to (at current rate) spend 1923 gems for 250g twice, with 14 gems leftover.
Vice versa, if I want to convert gold into 250 gems for something in the cash shop, I should not have to buy 400 gems.
Terrible, terrible change, and a blatant money grab designed to force you to have leftover gems at any given time.
They have no right to ask me to rep their guild during an event. I already rep a guild 100% of the time I am not going to get kicked out of my guild for reping another guild nor will I disrespect my guild for some elitest guild forcing people to rep their guild just cause they want to hog the map for one event. Don’t tell me what to do nor how to play and thats what they are trying to do. I don’t owe them crap either and I did not say they owed me anything but they have no right to tell me to do anything I do not wish to do nor will they force me off a map I am playing. Let them organize their little guild events if I want to stand on a event and play it without being in a guild or a TS channel thats my right.
Lol I’ve never heard of a 100% rep guild that has a problem with someone repping a guild like TTS, unless they have the numbers themselves to complete tequatl and other large events on their own. If they do have that policy and can’t manage to field 80 of their own members to do tequatl every day, then maybe they aren’t worth being a part of because they obviously only view everything as black and white rather than the shades of grey that is reality. Unless your guild can provide for 100% of your needs, then there is no reason you should owe them 100% rep.
And no, they can’t force you off a map. They can request that you get on their TS and ask that yourep them, and if you decide not to, they can then elect to leave that map and taxi to another where people like you are not leeching, and leave you to solo the event or try to complete it with a bunch of pugs.
Big guilds that you aren’t a part of owe you exactly nothing, and they have every right to exclude you or anyone else they don’t want to play with. The only thing they don’t have a right to do is be rude or insulting or harass you.
(edited by calyx.9086)
Or you know, you could just buy one.
Also, with your current method, I could make like 10 precursors right now. It’s not even the least bit difficult and it’s very cheap.
Did you try using a melee weapon instead of a ranged weapon. It’s easy to cleave through objects that ranged weapons can’t shoot past.
Silly gs mesmer.
And yes I don’t care if my AC P1 takes 20min instead of 5. I play for fun, not for profit. #filthycasual
Dude at least you own it :P.
I can respect that.
Thankfully, dungeons are instanced content and our playstyles don’t interfere with one another. The only time they cross paths is open world pve, which is why I don’t participate in open world PVE (except map completion).
The best way to end this debacle is have boss type foes (champs/legendaries) in dungeons have a one hit kill move if they are crowded by 3 or more players. This will end the stack and press 1 mentality in a heart beat and make players play better use new tactics and different gear.
Lots of dungeon bosses already have 1 hit kill mechanics when you stack on them, the mildly skilled among us know how to use the dodge mechanic.
(edited by calyx.9086)
I’m all down for necro’ing a thread when it’s hating on a truly awful gear stat distribution.
Please, come in and tell us more about how you are the last man standing when all your zerker teammates are dead, and then how you solo’ed the boss with your wet noodle attacks. I need entertainment to go with my morning coffee!
Seriously, talk about entitlement. 3 ascended sets of each weight class, 6 legendaries and working on 7th and 8th, and 18+ ascended weapons, and I think a precursor is way too much of a reward. I’m quite happy to buy or forge my precursors, since I know how to work towards a goal and run content like it’s my 2nd job (cause that’s how you get stuff done).
Honestly, I’m quite happy with the ugly longbow I chose from the list of exotics that I sold on the TP for 350g for those silly people who just really want to complete the named exotic weapon collection.
I would have made all 3 weight classes whether it was an achievement or not, since you know, I made them because they have better stats and because they are account bound, and that’s a reward in itself.
If you strive to me more than a casual (which there is nothing wrong with, just don’t expect to have all the shinies) and don’t spend all your time doing unprofitable content like wvw, everything in this game is easily within your grasp without having to demand anet hand it to you on a silver platter.
(edited by calyx.9086)
Fine dining might be bugged too or at least it was for me. Recipe: feast of truffle steak dinner. Crafted it without gaining any recognition as being part of the collection. Crafted a second time only to be told I already know the recipe.
I already had this recipe on my main, to finish this achievement, I had to craft the recipe again and use it on another character.
Nope, have to disagree, this is an old event and unless there is a bug, doesn’t warrant any further attention from anet. We need new content, not new rewards for old content the vast majority of players care nothing about.
I’m not sure how do you think this works. What do you mean by “better off”? Please explain your logic.
Assume you have enough materials to do 1 10 clover recipe, which means you can also do 10 1 clover recipes.
The 10 clover recipe has a 30% chance to give you ONLY clovers (which you DON’T want).
The 1 clover recipe also has a 30% chance to give you a clover, but since you are doing it 10 times, the chance of you getting ONLY clovers is 0.00059% (30%^10).
I appreciate your math, although this doesn’t agree with you:
http://wiki.guildwars2.com/wiki/Mystic_Clover/Drop_rate
As you can see the difference is barely around 1% in mystic clover rate. Not to mention, I even wrote some examples down:
10 Clover Recipe
12 tries gives 30 clovers
24 tries gives 60 clovers
16 tries gives 50 clovers
1 Clover Recipe
116 tries gives 45 clovers
252 tries gives 77 clovers
167 tries gives 44 cloversAs you can see, you often get the same/higher amount of clovers from 1 Clover Recipe. And if you add wasted time, it isn’t really worth it imo. That is unless there is something wrong with my logic and these statistics.
I’m not sure how do you think this works. What do you mean by “better off”? Please explain your logic.
Assume you have enough materials to do 1 10 clover recipe, which means you can also do 10 1 clover recipes.
The 10 clover recipe has a 30% chance to give you ONLY clovers (which you DON’T want).
The 1 clover recipe also has a 30% chance to give you a clover, but since you are doing it 10 times, the chance of you getting ONLY clovers is 0.00059% (30%^10).
Props for trying to explain how this works to somehow who obviously seems intent on squeezing their eyes shut and muttering to themselves over and over “My way is more profitable… My way is more profitable” while ignoring the science of statistics and probabilities.
Well here’s the science of statistics:
http://wiki.guildwars2.com/wiki/Mystic_Clover/Drop_rate
And it clearly shows that the difference is so significant it’s not worth mentioning. Also, why are you criticizing me for asking for explanation? I honestly didn’t understand his point and he didn’t show me any sort of proof to believe him. I guess you have some sort of personal issues, or maybe you forgot to take your pills. Please reconsider posting something as pointless as this the next time you feel lonely and sad.
Think of it this way. If you have only 10 obi shards, and you throw all 10 in at once for a shot at t6 mats, that gives you only 1 attempt to get the result you want.
If you throw 1 obi shard in a total of 10 separate times, that gives you 10 rolls to get the results you want.
For 20 shards, you could throw 10x shards in for two rolls, or 20 individual shards for a total of 20 rolls for the results you want.
So yes, even though the drop rate is the same, you spread your chances out over more rolls, which means you can come closer to the average drop rate and have less of a chance at being an outlier.
I’m not sure how do you think this works. What do you mean by “better off”? Please explain your logic.
Assume you have enough materials to do 1 10 clover recipe, which means you can also do 10 1 clover recipes.
The 10 clover recipe has a 30% chance to give you ONLY clovers (which you DON’T want).
The 1 clover recipe also has a 30% chance to give you a clover, but since you are doing it 10 times, the chance of you getting ONLY clovers is 0.00059% (30%^10).
Props for trying to explain how this works to somehow who obviously seems intent on squeezing their eyes shut and muttering to themselves over and over “My way is more profitable… My way is more profitable” while ignoring the science of statistics and probabilities.
To me it sounds fairly similar to the achievement point system/title system already in place.
If it were to be implemented, I’d worry that it would be another way for dungeon parties to filter potential party members through the LFG system. “E.g. 5k AP, Ascended Rank”
While I don’t agree with the OP’s ideas, I don’t see what this has to do with anything. If people want to post ridiculous requirements, then that’s their prerogative. Everyone in this game can either be inclusive or as exclusive as they want.
You can easily make your own group and run it will carebear builds and and kill every mob in the dungeon if you want, there is nothing stopping you. You can even make a group that requires everyone to be a bearbow wearing pink if that’s your desire.
Sounds like you are sour at being rejected, and are just looking for another outlet to complain.
I’ve just had my very first Ascended Armour chest from a rank up chest.
My first, despite playing since launch. After I guess 200 teq kills giving nothing, though now spoons take up a loot slot. I got my mini from a lovely guildie who got two in two weeks, and was probably sick of me complaining of no minis from teq. >.<
No precursors here either.
Apothecary stats.
Deleted within seconds.
They’re ludicrously rare. Would it really be so terrible to allow us to choose the stats?
I’m really starting to hate RNG everything loot.
Why wouldn’t you choose an armor piece and then vendor it. Not sure how much armor is worth, but ascended weapons are 1g a piece.
and last, complaining in map chat about people using any other language will get you blocked and reported.
I call BS on this statement.
Being rude, or insulting to these players? Sure. Complaining when someone is talking a lot in Chinese or German and it fills your map chat with something you can’t even read? Perfectly fine.
This is why you never, ever buy armor or weapons with karma or badges. Buy it on the TP, or craft it, or get it from dungeons, or go naked.
if they do introduce raids, i hope that there would be some sort of scaling. not all of us have big enough guilds to field 40-man groups, regardless of guild size. maybe start from 10-man with increments of 2?
Exactly this. My guild has 5 people online at most and we’re happy with this state of affairs, so the whole raid content thing is something I won’t be able to even glance at unless it’ll scale back nicely and allow multiple guilds to participate in it at once.
If it’s gonna be a large-guild exclusive thing, then bugger it. Bugger it all to hell.
You know you could link up with a couple of other tiny guilds, make another guild called something like “The Tiny Guild Alliance”, and then just form up to do content that takes 10-15 players.
Then when it’s over, go back to repping your own tiny guild.
There are really easy workarounds for this considering everyone can be part of multiple guilds.
We tend to do all the available instances without stacking, skipping and any kind of exploits and have a decent amount of fun doing so.
It must feel really rewarding to only get paid mere copper and silver per hour for your hard work as opposed to the 10g+ an hour that dungeon runners make. But as long as you are having fun :P
(edited by calyx.9086)
Ok, here’s my opinion on the entire thing:
Remove all AP armor from the game altogether!
Or reward the entire set at 33k, and not individual pieces along the way.
I see way too many people wearing the radiant gloves and shoulders with an armor set that doesn’t match in the least, and it’s an assault on good taste. They want to look shiny and flashy (which I love in general), but they just look like poor noobs using cheapo freebie skins who can’t actually color-coordinate.