Of course players are going to pick apart the things people in charge say. It happens on, almost literally, every single forum for every single game I’ve ever played. Again, that’s how it goes. Players speculating is a foregone conclusion. It is not an excuse for adopting a policy of silence. I don’t like to make this kind of call, but the brightness of the white-knighting here is starting to give me a headache.
In any case, a shutdown and acknowledgment would go a long way in restoring the confidence of a lot of players, I think—especially if the acknowledgment and apology was issued in-game as well as on the forums, so new players could see it—but I don’t see that happening. One of the things I really appreciate in games is when someone in charge steps up and issues an in-game message acknowledging a problem or mistake and explaining what’s about to happen to fix it. If they want respect, that’s how to get it.
It’s not that you’re not allowed. They just deliberately don’t make publicly available the numbers of people who would actually care.
Like I said above, designing an event with the intention of players being unable to acquire more than one or two rewards within a reasonable amount of time is just poor conception. It’s not satisfying. Especially when those are the only rewards they’re getting; no experience, other loot, cash, or karma. That’s a valid point, whether or not you agree with it or are okay with the current implementation. Even more so when the ability to obtain those one or two large ‘rewards’ is contingent on the player doing (mostly) nothing else in-game, besides the related events, for several hours each day.
snip
4 days and 2 of them are a weekend. Plenty of time to get one of the big rewards. Some of those rewards were only available in the gem store.
If you do not feel the time required is not to your liking do not play it. Some of the comments made against Arena Net + and the Developers is just disrespectful and should be perma banned from the forums. If you can not speak/think like a rational person than do not.
There is nothing forcing you to do the event. Move on, or show that you are not a rational person and keep complaining.
I think I’ve been pretty darn rational, to be honest, given my breakdown in my last post here. So have many of the other people in the criticism thread, even going so far as to offer organized listings of mistakes and suggestions for improvement. I don’t know about you, but I consider that rational. As for moving on, that’s a little hard to swallow when the only major content release in recent memory has deflated into such a giant debacle. As for disrespect, whether or not it’s against forum rules, you get what you give. The staff here has a history—even a policy—of a wall of silence. People are bitter. That’s how it goes.
And on a personal note, next time you decide to call somebody out on his or her abilities to think and speak like a rational person, you should be more concerned with your grammar. You also shouldn’t present black-and-white binaries like, “Do what I said, or you’re complaining.” It detracts from your point.
In case you had trouble with the page: 425-247-2500. It’s their office number, generally used for employment or accommodations concerns.
What I would like to know why Anet so quiet about this why not come out admit they fail and made a mistake
They acknowledge bugs. Sometimes. When it affects promotional content. Otherwise, they don’t admit anything. You may or may not see it changed; someone may or may not care; someone may or may not be reading your thread about it. That’s par for the course. But you can be dar-diddly-arn sure they’ll respond to fluffy screenshots and infract you if you call them out in a fluff thread.
I’m beggining to like this insulting thing. I just added it to my RP with my warrior, who is now a very bad mannered and not so clean charr with an addiction to canned beans and broccoli.
Well, at least somebody found a use for it. I hope somebody at Anet HQ is starting a running joke of putting a whoopie cushion on the chair of whoever okayed this.
We really don’t mind if you say “sorry for our mistake” and shutdown the event to fix it. Don’t push it making urgent patches, it annoys people.
Many players gave up already and even if you fix it, people already lost their hype.If you shutdown the event and re-design it, then people will try this again.
What a horrible idea, yes lets take time away from HoT development to try to appease a small player base. If you find the rewards/time invested to not be of your liking just do not play the event. Be glad the items available are even there to begin with. I really do not get all the whining, first it was because of a bug, it happens no company/person/entity is perfect get over it. Then people whine because people can not log in do 3 events and get every reward available.
Again if you do not like it do not play the event, go back to working on time/money gained and be silent.
Wow. Have you even looked at the math behind how many hours it would take to get the ‘rewards’? I even agree that the way this event was done, coupled with the fact that it may or may not have siphoned resources away from expansion development, makes it more or less not worth the effort it took to make. But you could at least sound like you’ve read the reasons why people are actually complaining.
“to try to appease a small player base” You mean the majority of people doing the event? Or are you just calling the entire player base small? I don’t get it.
“If you find the rewards/time invested to not be of your liking just do not play the event” Which would be fine, except it’s not instanced content and is snow-plowing over people just trying to play in the zones it happens to overrun—and disconnecting some of those people. Not to mention, it’s the first real content in forever. People are going to try it, and many of them are disappointed.
“Be glad the items available are even there to begin with” Right, which I could even say if they required 1000 blooms and 100 gold each; it’s really not an argument when it doesn’t have a limit.
“it happens no company/person/entity is perfect get over it” True. And it actually happens less around here than in other games (Trove post Steam-release). But the combination of content drought, bad event design, and overall poor implementation exacerbated what could have been an excusable bug.
“do 3 events and get every reward available” This is just stupid. Read the math, like I said. A good festival or event makes it at least possible to get all of the rewards. Plenty of other games have learned this.
I do agree with your point, but you could make it in a way that sounds a little more informed.
Silence is law around here, unless it’s an announcement thread or some cutesie fluff thread. Those, red posts respond to. Real issues like this? Good luck. I’ve reached the point of trolling the forums in case something changes, but it never does. It just seems to get worse.
If you pre-ordered HoT, just get a refund. It’s not getting better and never will. Tell your friends and jump ship. I hear Landmark is fun if you can get in, waiting on EQ:N. Plenty of other games out there where the developers actually care enough to wade amongst we unclean masses.
I’m with the guy above. This whole token/reward/event structure needs to be reworked, or at the least rebalanced. Scrap this nonsense, do it right, and do it over.
With the grand clusterf*** that is this mordrem ‘event’, I doubt if this stuff’s even on the radar. I say doubt because, without any form of communication on the issue, we can’t ever know for sure. Such, such a good feeling, not knowing whether or not people are listening or care.
It’s all been said already. Piddly tokens in place of loot drops and/or satisfying play, disproportionate rewards designed to be grindy to the point of grossness, a target new-player audience excluded by waypoint costs, an udder lack of experience, karma, or monetary incremental rewards as well as by ‘rewards’ from a vendor that also requires more gold than they’re going to have, and ‘event’ gameplay that rewards selfish tag-and-go tactics over cooperative contribution. . .
Jesus, I had such hopes for this game when it came out. . .
You remember when things like the fire elemental gave stupid rewards but took half an hour or more to kill and forced you to utilize every mechanic at your disposal just to survive and avoid running back naked? We did it, and we did it because it was fun. It didn’t matter that the rewards sucked. Fun first.
This isn’t fun. I farmed my legendaries because I planned for this game to go the distance. I regret my time investment.
Back to challenges in Trove or running old raids in WoW. Both are relatively boring and mindless, but they’re better than this. Thank you, Diablo III, for teaching me a lesson about preorders. If this is indicative of HoT, I consider it a bullet dodged.
I keep coming back to check out new things here and there, and it just seems to keep getting worse. . .
Just read a locked thread with a red post about how they communicate here “first and often.” Maybe in the tech support forum, or the bug reports. Do event announcements and suggestion thread fluff/niceties count as communication in the general forum? Either way, I haven’t seen any communication here yet. I’d take it as “we can’t respond to every thread” but you would think feedback threads at 5+ pages would warrant a quick post before some of the fluff.
My two cents.
That bow drives me insane. My Howler can’t get a moon effect at night, but that thing gets a FULLY ANIMATED RAINBOW HORSE AT ALL TIMES.
The chain-sword? Too loud, too obnoxious. Howler’s howl? Yeah, too obtrusive, even the single howl after the infinite bug fix. A horse neighing with every pluck of the bowstring? Right on target.
Seriously?
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I don’t care if they change it back or just change it again, but it needs to change. Hell, I would even take a soundbite of one of those plastic/rubber festival trumpets they give to kids at carnival games. Immersion in games is one of my things—which is why I wouldn’t mind a (better) more realistic horn effect—but if I have to mute my kitten game every time I play it, that’s more or less impossible. I’ll just play something else.
I really don’t understand the silence policy on these forums. I’ve spent money in cash shops on games whose devs respond to these sorts of issues on the forums. It’s seriously kittening aggravating seeing red posts pop up in new Gem Store/Screenshot/SMS threads while issues like this sit and marinate in silence. I actually spend more time in WoW than I do playing this now, just because I can play that with the sounds on. Or Rift. Or EQ2. Or Trove. Or LoTRO. I mean really: Take your pick.
Side-note: The “How to Give Good Feedback” sticky makes me laugh and stab my desk with a pocket knife. We’ve pointed out the issue. We’ve pointed out how we’ve seen it resolved in other games. We’ve offered suggestions regarding how to fix it. About the only thing we haven’t done is stay positive, but it’s a little hard to do that when you feel like you’re being completely ignored.
But people have said that before. The wall of silence is anything but new, which is why I hardly play anymore and haven’t/don’t plan to buy the expansion. I keep waiting for something to change. Maybe one day. Until then, there’s always the Loremaster achievement in WoW—especially since I don’t have to pay a subscription fee for that anymore.
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Yeah, they fixed Howler’s infinite howling effect/bug, which was annoying. But they also removed every night time effect and adjusted the audio so that you could barely hear the single howl at all behind the normal warhorn sound. And now the warhorn sounds like bad gas. And nobody in charge seems to care at all.
I’m all for adjusting Bifrost’s footfalls or whatever. I just don’t see it happening. The wall of silence from the folk’s upstairs around here pushed me out to the point where I spend more time in other games now, where they actually respond to these sorts of issues on the forums and not just “Gem store suggestions!” threads.
I definitely haven’t spent a dime in the store here for a very, very long time.
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Good luck. We can’t even get recognition for Howler or for the new worst-tuba-player-on-Earth warhorn sound effects.
We’ll just keep it on the front page for a good, long time. Also, my thoughts on the warhorn sound:
It’s terrible. And I hadn’t seen one from anyone yet, so I made this about it:
I’ll be replying to that warhorn thread a lot. I love the utility of the warhorn and have been using it as an offhand since the nerf to life-on-crit food way back when. This new sound? The first thing to make me MUTE the game rather than listen to it. Now I just watch Markiplier or something while I play. I can’t stand it.
New warhorn. A million times the new, stupid warhorn. kitten.
Customers, AND people who either put in the work crafting or farming—or, better still, outright buying—one of the most time-consuming/expensive items in the game. Maybe it’s all a ploy. They royally kitten over the sound effect, so when they turn around and fix that, we all say thank you and shut up about Howler’s effects. Like when they bump gas up to $4/gallon so we’re all thankful when it’s ‘only’ $3.50.
Neither can I. Do they really think this is just going to go away? If they wanted to change it, why the hell did they not just sample/recreate something simple like the Death Knight’s Horn of Winter sound effect from WoW? Even that would’ve been worlds better than this farty garbage. I really, really hope somebody makes a video shaming this.
Did they change Troll’s End? Last time I did it was when the game was relatively new, way before the Living Story or anything. Back then, the only hard part I remember was seeing anything with larger character models.
Please return the warhorn to its original sound
Seconded. Seconded x10 BILLION.
100% negative is right. Like we weren’t still sore over the effects. Now they just decided to corner us in the shower and pin us to the wall. Seriously, how is this okay?
This doesn’t get to sit on the 4th page. Jesus Christ, this is awful. They ALREADY destroyed Howler. Who okayed this garbage? I’ve heard more ‘realistic’ horns at the Renaissance Faire. Seriously. “It sounds like a fart,” is not an exaggeration. This is just absolutely, unequivocally God awful. I don’t even care if I get an infraction anymore. Somebody reading this? Bring this up to the people in charge. Bring it up, and suggest whoever worked on it get tossed in a trash can and rolled down a flight of stairs. It wasn’t broken. Who decided to fix it? Terrible, terrible sound, maybe the worst on-skill sound I’ve heard in any game I’ve ever played. No lie. It’s like a joke, but it’s still here.
Bump. For the love of Christ, bump.
…customer service telling us Oh why don’t you post to the forums to see if other people want the night animations back…
So the four pages in this thread don’t count, or what? And I still say that the howl effect, even if it was bothersome before and needed to be tuned down, is now completely underwhelming. If I could, I would skin the crimson lion warhorn’s sound over howler’s, at this point. At least crimson lion’s sounds impressive. Howler just kind of sounds like somebody perforated my warhorn, so now it sounds weird.
At least there’s mist…?
Charr warrior
Head: Glint’s Gaze
Shoulders: Vigil’s Heavy
Chest: Legion (T2)
Gloves: Legion (T2)
Legs: Heavy Plate
Boots: Warband (T1)
Dyes: Electro Blue, Glacial Sky, Glint’s Purview
I can’t say for EU, but I can say I did this event several times a day a few weeks ago, and it got to a point where I couldn’t do it and NOT see people afking/ignoring lanes to tag bosses with the mortars. I don’t even go there anymore. Great zone, but the leeching—and especially the mortar stuff—irks me enough that I don’t bother.
I had one person in map chat say that it wasn’t a big deal, mortars or leeching, because the event rarely failed anyway. It’s true that it rarely failed. But I’ve never lost a toe to stubbing it, either, and I still avoid doing that.
They’ve given the okay to music macros. And only music macros. They can’t/don’t endorse any third party programs, but they’ve stated they won’t ban people for using music-making macros because it offers no tangible advantage in the same way that an auto-clicker or skill/selling macro does.
Source in this thread: https://forum-en.gw2archive.eu/forum/archive/audio/Sad-truth-of-playing-the-ingame-instruments/page/2
I’m a little torn on this one. I do have more respect (clearly) for people playing the instrument by hand. At the same time, it’s…really much more entertaining for me to listen to somebody with a macro playing “River flows in you” than someone floundering through the first 20 or so notes of “Saria’s Song” again…and again…and again.
I can certainly see where people who invested the effort to legitimately learn to play these instruments would feel slighted by having macros allowed in. But at the end of the day, there are two tracks of mind here:
-The instruments are intended as indicators of skill and effort, in which case this thread has merit and macros shouldn’t be condoned, tacitly or otherwise.
-The instruments are intended as sources of entertainment, in which case macros are irrelevant. Given that this seems to be the stance of the powers-that-be, and given that a ruling has already been issued on the subject, I don’t…really see the point of a thread like this one. It’s not going to go anywhere.
But if it’s therapeutic for someone to voice their opinions on it here, all’s well, I guess.
I just heard a player in Rata Sum with some horn that sounded like a lion’s roar. Honestly? His sounded more legendary than mine (Howler, if you hadn’t guessed).
I just tried Vinewrath again. Almost literally every mortar. In every lane. When I pointed out that people were complaining about it on the forums, most of the people doing it didn’t know they could get other players tracked. Some of them didn’t even know they could get tracked themselves.
They don’t even get to help with the bosses at that point. They just sit there doing next to no damage to a boss, don’t help the lane, don’t actually fight a boss, and get not only the end chest, but extra mordrem parts. It’s really…discouraging.
Or maybe we should just all do it. I mean, heck, right? Maybe all the events fail and nobody gets the big chest, but we could farm a ton of mordrem parts before the carriers all die. Since nobody’s given any official word on this, I’ve got to think it’s a non-issue, which is basically a tacit go-ahead. Right?
I kind of hope people do. For now, I’m done with Silverwastes. I love the zone and almost all the encounters, but this whole thing just puts a bad taste in my mouth. And it’s only getting worse.
I know the looping was a bug, but I thought the other visuals were intentional, given the wolf-full moon-night time motif.
I’ll admit that I never really played Guild Wars 1. In fact, I’d never heard of it until Guild Wars 2 launched. But I started playing this game after reading up on the lore and feeling like it had promise. I keep playing it now because I legitimately enjoy the gameplay. The story itself, I leaned away from that somewhere during the middle of the personal story, and I gave up on it entirely after the Zhaitan ‘fight’, which is, to this day, absolutely the worst and least satisfying end-boss encounter I’ve ever played through. And I mean that literally. Literally, the worst.
But I enjoy the combat, and so I keep playing. And I enjoy the lore, so I keep playing through the story so that I can reflect on it later in my head. Strangely, it plays out better that way than when I’m actually playing through it. My mind removes the dialogue and thinks about the events, which serve only to extend the lore I enjoy.
Marjory and Kasmeer? Could do without. In fact, pretty much our whole little troupe. I get that a lot of people like them, but there was a post in another subforum regarding the fact that, if you remove them all, not a single thing changes about the overall plot. They’re entirely pointless outside of their own self-serving ministories. I’m siding with the people who wish we’d been given a Zephyrite in our party, or a sylvari, or anyone with any real connection to the issues at hand. I don’t really care for any of our party. None of them are expanded upon or written well enough, in personality, story, or dialogue, to justify even being there, more often than not.
I’ll preface this by saying that I’m not really a fan of the overall narrative quality of GW2 (development, pacing, use of source material, character utilization, etc), so that is what it is. But my only gripes with Marjory and Kasmeer center around their dialogue and voice acting. As concepts, I think they’re fine. But Marjory has—almost literally—one tone of voice, with one inflection, for every situation, everywhere, all the time. It’s so hammy and overdone, like she’s reflecting from a bar stool and narrating some past series of events in an old detective novel (which was fine when she was introduced, but loses luster once it becomes apparent that she has no other range of expression). I can’t even listen to her anymore. I’ve sometimes muted the game on my headset and just read the dialogue in the chat box; it reads better than it’s acted.
Kasmeer’s, for me, is a slightly different case. It’s not so much that I would call most of her voice acting bad… It’s just…it sounds like it came straight out of one of those Disney-but-not-Disney-movies you see on Netflix, you know? “Snow Queen” or “The Thief and the Cobbler”. I mostly chalk that up to personal taste. It’s all right, but it’s not my thing. No beef there. But sometimes her dialogue itself really, really irks me. Example: Mystery Cave. You reach the bottom of the cave, and rather than just give you the memory seed proximity bar and let you progress the story in the solemn dignity imposed by the discovery of this massive golden cavern, Tutorialmeer has to chime in with something like, “Do you think this is the place to plant the final memory seed? What’s your intuition telling you?” Ultra-thinly veiled translation: This is the place. Look for that proximity bar you probably already noticed.
Or in Glint’s lair, where Marjory and Kasmeer present the Wiki page on Glint as exposition, which could’ve been fine if it had been written better, absorbed better into the narrative in progress. Let us find some objects or something, interact with something, make it feel more natural than Kasmeer asking these stupidly blatant leading questions to give Marjory narrative license to spew exposition in her one emotion.
It’s things like this that bother me. Not the characters as concepts, but the characters in practice, through voice acting and just…bad or otherwise obtuse writing.
Notice how I didn’t mention sexuality in there at all?
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The event is still completeable without the mortars, so the rest just has to work a tiny bit harder
So you see no problem with the lane defenders having to “work harder” while these people line up taking turns at the mortar so they can get more loot for less effort?
So is life. Some people work harder than others and end up with less anyway.
Please don’t. Just…don’t. Believe it or not, videogames don’t need to reflect real life, and many of us come here to get away from it. Why don’t we also toggle g_saberrealisticcombat, too, and get slaughtered by the masses of mobs we fight?
There are games for real life equivalency. This is not one of them.
P.S. I really, really dislike it when people even attempt to make that non-argument. 9/10 it’s hauled out as some kind of meager justification for some otherwise exploitative behavior that trivializes or pushes a burden on players trying to do things the way the devs designed them to be done. You can’t seriously think some mortars being able to hit that room was intentional?
P.P.S. The other thread on this issue was trashed because of rudeness against ArenaNet. Let’s try not to have that happen here.
Video game reflexes exactly what a person is like in real life.
Their attitude in video game is very much their true nature in real life. In real life, it is actually way harder to tell a person’s personality because we often fake ourself for the social harmony purposes.
That…actually doesn’t have anything to do with the point I was making, but all right. This isn’t the right place for that discussion, though. I would gladly carry on a debate about the reflective nature of games and the natures of people in them as related to the reasons why those people play, but that’s something better done in a new thread or through private messages.
As to this thread, I have noticed the ramp up in popularity, which is why I’ve stopped bothering with vinewrath all together. Since Silverwastes was the thing that kept me most interested, I also haven’t played much lately. More PoE than GW2.
I’ve talked to some people in game about it, and pretty much everybody seems to be missing the nighttime moon effect. Really, just a little clarity (transparency?) on the issue would go a long way in easing peoples’ minds, I think.
The event is still completeable without the mortars, so the rest just has to work a tiny bit harder
So you see no problem with the lane defenders having to “work harder” while these people line up taking turns at the mortar so they can get more loot for less effort?
So is life. Some people work harder than others and end up with less anyway.
Please don’t. Just…don’t. Believe it or not, videogames don’t need to reflect real life, and many of us come here to get away from it. Why don’t we also toggle g_saberrealisticcombat, too, and get slaughtered by the masses of mobs we fight?
There are games for real life equivalency. This is not one of them.
P.S. I really, really dislike it when people even attempt to make that non-argument. 9/10 it’s hauled out as some kind of meager justification for some otherwise exploitative behavior that trivializes or pushes a burden on players trying to do things the way the devs designed them to be done. You can’t seriously think some mortars being able to hit that room was intentional?
P.P.S. The other thread on this issue was trashed because of rudeness against ArenaNet. Let’s try not to have that happen here.
I’m about done with vinewrath because of this nonsense. I just posted in another thread about getting the tracked debuff after taking the mortar from these people, which makes me alt+f4 most of the time in disgust. I don’t even want to build siege anymore. They just stand there, waiting for other people to build it, then take it over. And I can’t even take it back without getting tracked. Screw it. I enjoy the content, but it’s not worth the nonsense.
And no, the lanes don’t NEED the mortars. But they’re kitten helpful and meant to be there to help the lanes. You want another champ bag? Go to Orr.
I mean, it’s not like I’m asking for the world in a day, you know? Just some kind of information. That a dev is being informed, has been informed, or is working on it. That the removal of the nighttime moon effects (not the looping sound; I understand that was a bug) was intentional and permanent—and if so, why.
I don’t post on the forums—like, ever—but I’m ready to bump this as long as it takes to get official recognition. I get that the sound looping was a bug. Fine, no problem. But the moon effects? That’s got to be developmental oversight. At the very least, I want the rationale for its removal. Did somebody complain about the particle effects? The glowing moon? If I complain about ponies or skybox swords, will they bork those too?
So first you pump in 60k on gems to support the kitten cash-shop focus that is a huge part of much of downfall of this game (not mega-servers by the way, they are not related to the cash-shop) and then you leave us with the mess.
I do hope this is a lessen and you will never ever spend any cash in any cash-shop anymore. Just pay for good content by buying games and expansions. No more cash-shop.
I really don’t think this is the time or the place to get into a cash-shop debate. There are threads for that; this isn’t one. There also isn’t any need for that level of hostility or binary posturing. This is a feedback thread related to the megaservers. Try to keep it on-topic, constructive, and non-confrontational.
As I’ve mentioned before, Anet has a lot of things to deal with, a lot of people who want different things out of the game. It’s hard for them to talk to everyone, and even when they do, players have a demonstrated history of jumping on them and being extremely hostile when they don’t get what they want. And not everyone can get what they want—it’s just not possible. As with many companies, Anet used to be more communicative, but who wants to talk with fans who do nothing but criticize? I’m not saying it’s you or me or anyone in this thread—it’s just a general pattern that has to be extremely discouraging for a game dev.
I can understand that, and I do sympathize. But at the same time, I’m led to think of games like Path of Exile, with smaller staffs and more frequent communication. I’m also hesitant to consider how much they want to talk with fans, when it seems like it ought to be somebody’s designated task to do that, at least as a form of placation, whether they actually want to or not. Especially with something on the scale of Guild Wars 2 and the megaserver revamp.
It’s maybe a little selfish, I know, but I feel like it ought to be standard practice, whether or not it actually is. And I’m even led to wonder if it really is an issue of player hostility affecting the frequency of communication or if it’s just a matter of, with as big a success as the game has become, it simply isn’t deemed as necessary as it once was.
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Well, it’s not like I’m just disappearing into the void. If and when things take a turn for the better, I’ll be back. Most likely, anyway. I will admit, though, that the lack of communication from the guys upstairs doesn’t help any. I understand they’re busy. Still, it just serves to make you feel like your concerns don’t really matter to them when a thread with almost a thousand replies, most of which involving people leaving, only got one official response, and even then only early in its lifetime. Other threads regarding the temple events and limitations of set-in-stone, uncircumventable major (not really) random events haven’t gotten any responses that I’ve noticed. It’s not really a great feeling, you know? The silence.
Noooo! Don’t go! I’m only now being able to find roleplayers, and I want to meet people! I was stuck on the wrong server because all my friends were there, and the megaserver has made it easier to find people, at least for me. I hope you stay through the adjustments! I’m sure things will stable out over time!
lol, don’t worry too much. Like you said, I’m sure things will stable out eventually. It’s just that, for now, I don’t have fun logging in anymore. And did you try guesting, before the megaservers? I was on Devona’s Rest because of my friends, like you. But I very often guested to Tarnished Coast when they weren’t online, because of the roleplay environment. I mean, not that it much matters now… I am glad you’ve found people, though. Unfortunately, for me and for many others, our experiences since the megaservers have been just the opposite.
I’m out. There are a ton of threads about all my concerns with the megaservers, so I won’t make another. But I will post in the feedback thread. I’ve given a lot of support to this game, and it’s still a favorite of mine. But this megaserver stuff, man…
- I can’t roleplay anymore. That whole world is just…gone. The old roleplay servers had their own atmospheres, entirely different from any other server. The immersion was fantastic: just happening upon players going about their own roleplay scenarios, and occasionally taking part in them myself. It was great, and it’s just dead now. One or two chance encounters does not replace an entire world dedicated to active immersion. I know it. Most of the roleplay community I’ve come in contact with knows it. The people posting on the forums know it. It’s sad, and it makes me sad. I’ve watched a lot of people trickle away from the game since the megaservers, and this is one good reason.
- Boss schedules suck. A lot. Now, instead of reliable timers and guesting allowing me to experience whatever content I want at the time, my (now limited) play time is restricted to whatever bosses happen to spawn at that time. What little challenge could be found in guesting to low population servers to do these events with fewer people is now also gone, swallowed by the zerg.
- Temples. Not only are the temples generally pact-controlled most of the time, but I also have no way of knowing which ones are waiting to pop short of parking my character in the map and sitting there, waiting. It sucks, and there’s only so many things to do in those maps before I get bored. Not to mention, it also sucks having to lose out on most of the game world because I can’t just check my map anymore. The Orr statues aren’t even indicators anymore, and I’m just not willing to spend all my time in a single map, or two maps, because I enjoy the temple events and because they’re the only good, reliable way to earn dragonite.
So I…can’t roleplay anymore. The atmosphere I enjoyed is gone… The temple events I enjoyed are a chore to find… I tried, but I can’t think of a good reason to log in anymore. I tried today even, and after a few minutes waypointing around to places like the fire shaman and Orr (all temples controlled, surprise), I just logged out.
Don’t get me wrong; I love seeing populated maps. But for me, the tradeoff just wasn’t worth it. The big events make this game, and being restricted in so many ways from experiencing them just…well, you get the idea. I’ll check back later. For now, Dark Souls II or something. Back to Borderlands II, or even look for a new MMO.
-Crawler
Hey everybody,
So I’ve been noticing a lot of people with questions about the tower mechanics and some of the achievements in whatnot—you know, asking around in map chat for this or that. Detailed guides for achievements are up in the usual places, but I decided to churn out a video for people looking for the quick, “Okay, so wtf is it?”
To be honest, I wasn’t sure whether to put this here or in the user-generated content section. But since it pertains specifically to the latest living story, and since this is the place people with the questions I’m addressing will go for answers, I decided this was probably the better bet.
So check it out if you’ve got a minute, if you have some questions, or if you just want a few laughs watching me fall off a cliff and slice and dice my way through a chamber and the final boss at 400% clip speed. And hey, maybe you’ll learn something too. Who knows?
Regards,
CrawlerXP
Hey everybody!
My last video exploring the nature and roles of levels in RPGs got pretty popular and pulled in around 160 subscribers, so I made a new playlist devoted entirely to exploring different facets and mechanics of RPGs and other types of games. Check it out if you have a few minutes, maybe drop me a comment and, if you like what you see, like, subscribe, and stick around for more.
Intro here:
https://www.youtube.com/watch?v=0wfbQDxFrrE
Levels video here:
https://www.youtube.com/watch?v=j0-CaNGlmh8
New gear video here:
https://www.youtube.com/watch?v=xJy06jdyoG0
Thanks for all your support so far. See you in-game!
-CrawlerXP