Showing Posts For deriver.5381:

[Suggestion] New necro specific condition

in Necromancer

Posted by: deriver.5381

deriver.5381

The idea here is that the condition itself doesnt do any damage, but reduces the maximul health anyone afflicted by it can have…

Say, a warrior with 25k hp gets afflicted by 10 stacks of this condition. Assuming each stack applies a 0.5% reduction, we would have a warrior with 5% less hp pool, bringing him to 23750 hps maximum, until the condition is cleansed or expires.

[Suggestion] New necro specific condition

in Necromancer

Posted by: deriver.5381

deriver.5381

I was thinking about new ideas to the game and one of them ended up being, in my opinion at least, a good one. Would like to know what you guys think about it:

New condition: Drain / Energy Drain / Soul Drain
Effect: Each stack reduces the maximum health of the person affected by a small percent, like 0.2-0.5%.

Certain necro spells and abilities would apply this condition on it`s target on a limit of 1 stack per second so multiple necros wouldn`t be able to reduce someone`s health to almost nothing in no time.

The idea is that prolongued fights against necros would slowly reduce the person`s will and capacity to fight as the dark forces employed by the necro drains their target from their very soul.

Could be interesting, don`t you think?

leveling is painful

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

The op`s post is clearly a joke. Anyone who played a couple other mmos know how easy is to level here.

I have 4 80s and yes, open world exploration, event and heart completing get dull after a while, but even after doing all this for 4 toons the game still find ways to amuse me.

Anyways, I don`t believe there is any mmo out there that keeps the journey to max level fun after you do it a couple times.

What happened to the anti griefing policy?

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

A couple weekes ago, I spent like 5 hours with 3 other friends, trying to finish that JP. The arena room was being camped by people on the level above, with arrow carts…

If it wasn’t for all the pvp I found there, I would have finished the whole JP in like 30 mins tops… Instead I had 5 hours of constant fun. In the end, 2 of our friends left. It was then when me and the other one left, decided to go get some sieges for ourselves… We found a very defensible place to put them (2 balistas.. and yes, we did all the runs to build them ourselves) and just the 2 of us, completely anihilated the team camping the arena and their siege weapons. They had a mesmer up there, so they managed to sneak other sieges up there, but we gave other people enough time to climb up and face them on a fair fight…

It is a PvP zone, made for those who like to PvP. Also oPvP is not structured or fair. Some of us like the possibility to overcome greater challenges in a PvP enviroment. I’m sorry it annoys some people, but come on, we already have so many places for PvE addicts to gather. Leave the PvP zones for those who enjoy PvP, being it fair or not.

What happened to the anti griefing policy?

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I’m really surprised how people can come here and say that JP is a PvE activity. Really, you guys are way over on the self entitlement department.

It’s a PvP activity, like every other inside the WvW maps. The rewards are basically PvP ones, so please. stop saying it’s there for your PvE enjoyment. We already have like 75% of the game purely for PvE.

Thank you

Legitimate Concerns for a new Thief player (PVE)

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I just wish I could do the same a glass cannon thief build can with my elementalist…

Even a full berzeker scepter / dagger elementalist can’t kill as fast as a full glass cannon backstab thief. We would be as fragile, if you don’t take stealth in consideration, but the spells of our most bursty weapon combination are like 10x slower at animations and casting times and don’t do any more damage to compensate for that, so…..

Now, a 100b + quickness warrior, can kill as fast while being 3x tougher, although they have to blow long cooldowns to make the burst happen with minimal counter chance.

Anyways, I’m against the possibility for any class to have a 5s kill build, even if the kill leaves them vulnerable. The fun of a pvp combat, is exactly how you and your opponent react to every situation. To be able to kill with a so small window for reaction is really a bad game design.

More abilities for each weapon

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I believe (hope) it will be implemented someday, along with the possibility to swap (and save the changes) skills from a weapon between weapon slots 1-5.

For the later, it would be pretty simple to just keep sepparate saves for each combination a profession can have. That way you could even swap positions between main and offhand skills…

New skills will take some more time to come, altho I’m pretty sure they will come. Now the feature to allow weapon skill swaps could really be implemented as soon as possible.

The multi-guild system & why guilds are pointless.

in Suggestions

Posted by: deriver.5381

deriver.5381

Well, to be honest, in other games, people will just /gquit and join the bigger guild.

Hey Korrigan! =)

You see, that is the kind of people that makes a tool like the multi-guild system, looks bad. Back in WoW, can’t remember when exactly, but I managed to join one of the biggest guilds of that game. I was happy for some time, but as soon as some RL friends decided to start playing and thought about starting a small guild just for us, I promptly left my former guild, thankful for the time I had there, taking my time to explain to everyone my reasons, and joined the tiny 8 man guild my friends created, to never leave it.

Commitment is not something you can relate to a game’s sytem. This system does not promote jerk behaviors. People are jerks because they can, and internet allows them.

The multi-guild system & why guilds are pointless.

in Suggestions

Posted by: deriver.5381

deriver.5381

I really can’t understand how a person could “forget” who the leader of one of his guilds is unless he never cared about that guild from the beginning.

We have a reasonable large guild, with about 150 members… Not once we had something like you mentioned happening to us and we are not against multi-guilding. Our only request is that when someone is doing something with us, that they keep our guild represented.

But we don’t spam chat channels for new members or things like that. We never worried about numbers. We had a set rule of only accepting people who knew someone from our initial core of players at the beginning or friends of friends of that same core after.

I believe the tool is good, and you can’t blame it for the people who misuse it.

The elementalist we deserve but not the one we need is...

in Elementalist

Posted by: deriver.5381

deriver.5381

I think that’s a good example of Elementalist balance! ^^

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Themepark MMOs will always have problems with content. GW2 won’t be any different, altho I believe they tried to incorporate some sandbox elements here, which is a good thing I suppose.

But it will take some time for people to get used to a themepark mmo not having tons of stuff to do after you reach 80. Actually let me correct myself: we do have tons of stuff to do, but they are not “meaningful” in the way people are used to from other themepark mmos.

In all, I’m having fun on GW2, but I play casually.

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

See Vanguard, Everquest, WoW, AoC, Warhammer, Rift etc etc etc thats how it has to be…. 20-50 Hotkeys filled with nice skills that give me the possibility to play my characters in 99999 different ways. In GW2 theres only 1 way to play a class… yea maybe a 2nd after weapon change.

In WoW you theoretically have a lot of spells, but first exclude all the ones that are useless in your current spec, then exclude the ones that are highly situational. Your main rotation is not going to be anywhere near the number of spells that are available.

There is only one way to play each class & spec in WoW’s endgame. The correct way for you can be found on Elitist Jerks, and it’s backed up with spreadsheet calculations.

If you’re trying to vary things from the way they describe you will be under-performing and making yourself a liability to your raid group.

They made a lot of changes on their new system for MoP… My lock had lots of skillbars all filled up but now he has lots of empty slots on them. They did a good job removing many highly situational and some not very good skills. Also, now there are a lot more build related skills so you end up only having on your bars what you are really using on your active build

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

And there you have it, the first suggestion in the whole thread

Indeed… And if it was on his OP, this thread would have been on a better start.

By the way, there are many threads about this suggestion alone and I really hope they do consider it someday. Would be great!

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Well, I bought my UO copy from an Origin Megastore in Orlando in january 97. The game left beta in the ends of 96. Before that I played mostly every big and well estabilished mud out there. I can name you a few if you want…

(edited by deriver.5381)

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

When people make topics to complain about something that clearly is not and won’t ever be part of this game mechanics they are just complaining for the sake of it and things like that can lead to infractions. If you want to make a post about a suggestion you have, at least try to make a plausible one. Else you are just a troll and won’t ever be taken seriously by anyone, including the devs.

Because it’s completely unheard of for MMOs to add new skills with expansions.

This must be your first, I take it?

I probably play MMOs for way longer than you…

Now, they may add new skills but you would still need to choose the ones you would put on your limited 10 skill slots here. I’m sure you are well aware that here we cant add more skillbars to our UI so, it won’t ever be like any other games, with the exception of GW1 or The Secret World as they both use similar systems.

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

When people make topics to complain about something that clearly is not and won’t ever be part of this game mechanics they are just complaining for the sake of it and things like that can lead to infractions. If you want to make a post about a suggestion you have, at least try to make a plausible one. Else you are just a troll and won’t ever be taken seriously by anyone, including the devs.

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I do prefer what we have here.

I play WoW since it’s beta. I’m well used to having 40 hotkeys on my screen. My mains there are a lock and a shaman, so I gess you get the picture… They are different games made to be played differently. If that is what you would rather have now, nothing is stopping you from go back to those games…

For me, I have my WoW account open for those days when I miss the ugly graphics and my overpowered demonology warlock.

I miss playing a healer

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

@Daiva:

I understand you miss your healing gameplay from other MMOs and you, as many others, would love to have some of those mechanics you liked here. Also I do understand you made this post as a channel for a friendly chat about the topic but still I may ask you about this: to what point?

Really… Topics like this one serve no purpose other than incite flame wars. They are about mechanics that don’t and won’t ever belong to this game so we can’t even say it’s a suggestion of some sort. They bring haters and fanboys together to bash each other opinions to death on, mostly, unfriendly ways.

I’d really appreciate if people stop making posts like this. I know it’s a selfish request, and people are free to post anything they want, but would be so much better if we could focus on pertinent matters.

Now just to contribute something to the topic:

My feeling is that people who like to support don’t understand the fact that, here, every single player have tools to mitigate lots of damage as well as heal themselves. Obviously support had to be toned down somehow, or survivability would be over the top. Yet I think we still have certain builds that do a hell of a job supporting their allies. You just have to accept the fact that you won’t ever be as good here as you were on other games with a trinity model at supporting, mostly because a part of this job was given to each and every player so they could take care of themselves.

Changeable/Swappable Hotkeys 0-9 please

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

It would be great and I really don’t understand why it wasnt envisioned as a core part of the UI since the beginning.

Can I play the way the game is right now? Sure! Do I have fun? Of course!
Would extra customization ever be too much? No!

Hopefully they add this feature after they get some of the major bugs sorted out.

Lets talk about that GW2 Article on Gamespy

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Every big game will have bots… Saying A.Net is imcompetent for not being able to instantaneously block thousands of new accounts being created for this purpose, every week is unfair.

Blizzard has huge resources and yet, I see half of my bg teams being bots every single bg I join. People who come here saying it’s easy, clearly have no clue.

Keep the good job, A.Net. I’m sure you will eventually fix things up. There will always be people with a lack of patience and huge issues with self entitlement. As long as you keep doing your best to have things working up as smoothly as possible and keep communication lines with players open, you will be fine!

Arcane Power bug or WAI?

in Elementalist

Posted by: deriver.5381

deriver.5381

Should be a bug… Make sure you don’t have any over time effects going on when you test it. Their tick would also count for the Arcane Power

Jumping puzzle gate room camping

in WvW

Posted by: deriver.5381

deriver.5381

I’m sad about you guys… If all you can do is complain, please leave the WvW maps! You are not welcome there.

Now, I’ll give you a hint that you could have thought about yourselves, IF you didnt spend so much time complaining:

Go buy a balista blueprint and mount it at the right fontain secondary exit. Yes, the one facing exactly the very place you are crying about being unable to reach.

The balista has the exact range you need to kill all the campers. I only needed a friend to make 2 runs for the supply with me to completely disable like 10-12 campers. If we managed to do it, with 2 people, there are no excuses in this world that can save you 30s from the shame of not being able to do it.

Now, please. Go do this and stop complaining. You make the PvP community sad.

Pistol Whip vs Hundred Blade

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

@ZudetGambeous.9573:

Thiefs are actually limited to 12 initiatiave, upgraded up to 15 by traits. So you can basically, not even counting init regen, do 3 pistol whips (with traits) without the skill ever going into any sort of cooldown. If you take regen into consideration, and without haste, you can do 4.

If you didn’t even know that, I can’t seriously take any word from you for any thief related matter.

Note: I’m not defending Tyu’s point here. Actually I believe he doesn’t know anything about warriors as well.

(edited by deriver.5381)

Why the need to make everyone PvP?

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I wonder what do you mean by currently broken jumping puzzles

You can collect the keys, but cannot open the door since the 10/7 patch. There are several posts, some with developer comment, about it.

I’m honestly surprised at many of the people who oppose complete separation. Do you really want people who do NOT want to be in WvW, who are not participating or helping the server effectively, and consume limited space (increasing queue times) weakening your server?

I have no problem with a Legendary weapon requiring heavy PvE and WvW play. The intention of it is that you have mastered a large portion of the game. Getting the star and title is a different matter.

Ahh I see… I’ve done that JP before the patch.

Now, I’m really not against the complete separation as you told. What I am against and fiercely so is to the fact that people will always come here to complain about something that they feel is just not right. Be realistic, there will always be something just not right to someone. Should we scrap the whole game then? No one simply tries to play by the rules anymore. They always try to bend the rules to their favor.

Why the need to make everyone PvP?

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

In the end it boils down to people being demanding about things that must be changed to work the way they want them to.

It’s a computer game set in a virtual world. Can’t be more ruled by rules than that. If you feel some rules should not apply and are here demanding changes about them, well, everyone else could do the same, right?

I never ever liked crafting, but I’ll have to, in this game, if I want my legendary. Also I’d rather play a game based on skill and not on classes and levels. I hate leveling up, but here I also have to level up. Those rules are part of the game and are the same to everyone. Bear in mind that as much as you dislike pvp, others may dislike pve and others may dislike many many other aspects of the game.

As soon as everyone feel entitled to demand changes to better suit the game to their playstyle (which by itself sounds kinda weird and selfish to me) you will probably understand how it happening won’t ever be a realistic scenario.

I always wondered what makes people feel so entitled to make demands for every kind of changes on games of the mmo genre but not to single player ones. I bought Dragon’s Dogma and I’ve heard people complaining about how you have to walk the whole game with only being able to recall if you get a specific very rare and/or expensive item. Most of your playtime will you be walking around, for hours and hours. Not sure if it’s fun or not, but it is part of that game, no matter how many people like it or not. Play around it or simply don’t play at all.

(edited by deriver.5381)

Why the need to make everyone PvP?

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I wonder what do you mean by currently broken jumping puzzles

First time I've felt "desolate" in this game

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I believe it’s because most people are either playing their 80s or leveing alts through crafting… Many of my guild rushed their alts after a certain level just by crafting

Can't fight bad guys because of wild animals roaming around

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I’m up to a point, with my elementalist (dagger/dagger) that I can safely say that I find quite fun when I notice adds charging my way. Numbers don’t matter (unless they are risen, of course).

I think this game was made for more than 1×1 fights. Even against elites, I believe people can handle one, maybe two normal adds… Now, champions are another thing.

Come On...dying in 2seconds?

in PvP

Posted by: deriver.5381

deriver.5381

Forgot to mention the fact that I have to be flawless on my character movement across the combat or half of my skills will miss while the thief have a lock-in feature for free on his opener (steal with it’s teleport) and on his finisher (targetted jump from heartseeker)

Come On...dying in 2seconds?

in PvP

Posted by: deriver.5381

deriver.5381

Even Imperial Agents in SWTOR can’t wipe you to zero health without you reacting to it.

Actually they could. Before the nerf to their ‘backstab’ move. I lost count on how many times I got knocked down and killed before I could react on my Mercenary.

With my dagger/dagger elementalist, there is no way I can beat a backstab thief. If I go COMPLETELY defensive on my build/equips I can survive, but can’t kill him either… And if we both go glass cannon, can someone explain to me why my cannon looks more like a water gun compared to theirs?

Mesmer Portals, one skill to rule them all

in WvW

Posted by: deriver.5381

deriver.5381

Wall of Reflection is the most powerfull RvR skill…

2 new traits bugged.....

in Elementalist

Posted by: deriver.5381

deriver.5381

Have you extensivelly tested it?

I’ll give it a try when I go home from work. Hope it’s just some weird visual bug.

If it aint broke.....

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

The class nerfs, the bot fixes, DR, to just name a few broad ones. The camera fix was useless too. Although they fixed a lot of bugs there’s still plenty.

And there will always be plenty. Welcome to the world of MMOs.

Arcane wave Hitting same amount as Blast!!!!!

in Elementalist

Posted by: deriver.5381

deriver.5381

Well I always saw that as a bug to the description. No reason for an AoE skill to hit for more damage than a single target one, even considering the range differences.

Anyways, this damage bug is happening since when I first created my elementalist… Its not new as far as I know.

Are there any plans to do something about the empty zones?

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Well, on my server (Stormbluff) I see less people overall, yes, but there are still enough to make every single event fun. Actually I believe I could say I find the events even funnier now because of the amount of people doing them. I hate zergs.

I’m yet to find a zone that feels empty and I have alts from all over the level ranges.

I'm curious what everyone thinks.

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

1. Y
2. Y
3. Y
4. N
5. Y

The Commander-system what it is and what needs to change

in Suggestions

Posted by: deriver.5381

deriver.5381

I think the commander role should be something earned as a merit for WvW envolvement. That means, maybe, after we have a ranking system of some sort, the 5 top players with the commander certification, could, if they want, enable their role while on a PvP map.

If one of those top 5 players don’t want for any reason to enable his commander role, the next one below him, with the certification would receive a notification asking if they wanted to enable his and so on.

Lacking in Classes Function....

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, for one who have played a lot of them I really don’t agree with you on this.

What this game did was to partially remove the limitations we always had on class designs and I do believe that, maybe, this is what makes some people somewhat unconfortable with this new approach.

A warrior, here, is not only a melee combatant. He also has ranged options as good as his melee ones. What makes him a “warrior” then? All skills are related to physical prowess. Every single skill has this feeling attached.

My main is an elementalist. I mostly play him as D/D or Staff. Those are two completely different playstyles, altho I never felt any lack of “elementalism”-ish on my character. He feels very magical on every aspect of his playstyle.

I can see where people are comming from about this matter, but understand that very few games out there thought about something like this before, mostly skill based ones, where you could, if you wanted, make a strong and tough ranged character or maybe a squirshy melee one.

Rift is also start to dabbling on this on his next expansion. There will be a melee mage and a ranged warrior. It’s a new concept. I personally don’t think it’s flawed. People maybe just need to get used to it.

What seems flawed, though, is when a class feels more natural and has better skills with a weapon people aren’t used to see with (IE RWarrior) is better than a class made for that weapon.
So it feels like all’s been kind of leveled meapon skills-wise; only the warrior (and some say guardian) feel really polished and classy and have, character-desin and skillwise, personality.

In this case, I can agree with you to an extent. But we may have to try to think outside the box a little because what feels “natural” for us, may be a biased opinion based on our past experiences and personal tastes.

If the game really tries to expand classes mechanics and limitations, there may not be a class that was “made” for something in this new context.

What we know is that here we have specific class mechanics that define them somehow, but weapons seems to be pushed back to more of a secondary participation on that, the same may be told to range limitations.

Last time I checked, rangers were pretty awesome at melee range. =)

Lacking in Classes Function....

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, for one who have played a lot of them I really don’t agree with you on this.

What this game did was to partially remove the limitations we always had on class designs and I do believe that, maybe, this is what makes some people somewhat unconfortable with this new approach.

A warrior, here, is not only a melee combatant. He also has ranged options as good as his melee ones. What makes him a “warrior” then? All skills are related to physical prowess. Every single skill has this feeling attached.

My main is an elementalist. I mostly play him as D/D or Staff. Those are two completely different playstyles, altho I never felt any lack of “elementalism”-ish on my character. He feels very magical on every aspect of his playstyle.

I can see where people are comming from about this matter, but understand that very few games out there thought about something like this before, mostly skill based ones, where you could, if you wanted, make a strong and tough ranged character or maybe a squirshy melee one.

Rift is also starting to dabble on this on it’s next expansion. There will be a melee mage and a ranged warrior. It’s a new concept. I personally don’t think it’s flawed. People maybe just need to get used to it.

(edited by deriver.5381)

The game screams for a guildhouse

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I can’t confirm what I’m saying because it has some time now, but I believe it was on one of those online interviews. I remember something along the lines of guildhalls not being needed because the tPvP would somewhat cover that need.

Well, personally I’d love to see Guild houses/halls implemented. Just saying what I remember reading somewhere

The game screams for a guildhouse

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I saw a quote from Anet on gw2 guru somewhere that said Guild Halls are in development.

Actually I remember they saying somewhere that guild houses were not in the plans.

Disappointing battle, terrible NPC AI

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I just recently did that quest and yes, sadly I found it very lackluster.

Suggestions to improve the overall quality and epicness of quests like that:

- Make friendly NPCs actually hit for something and have a bigger aggro radius. Make their fight and how you help them actually matter. To compensate, increase the number of monsters and respawns (not the respawn rate tho)

- Dragons, so far this was my first dragon fight, but I found it surprisingly familiar to the swamp meta event monster from Queensdale. Both monsters have almost the same mechanic: they don’t move and they have a phase of random AoEs. Make them move, make them stomp people, make the dragon fly around, attack from different positions… And make those somewhat random, so people will need to react fast to unkown situations.

I will try to make a more thoughtful post about this matter later.

Elementalist elements

in Suggestions

Posted by: deriver.5381

deriver.5381

I believe that one of the reasons the attunements were never meant to be pigeonholed like you are proposing is because of the fact that we don’t have weapon swaps.

While in combat, we need our elements to give us the diversity we need, even it not being in the form of different combat ranges.

Every element has a concept skills as well as generic ones, to give us enough cooldowns to do our job. Some of them could be improved, but I trully don’t believe the class needs to be redesigned at all.

Remove the Leveling Scale from Guild Wars 2

in Suggestions

Posted by: deriver.5381

deriver.5381

Hopefully the dev are disinclined to acquiesce your request. Means no, they are not going to change it. Sorry.

This is one of the best features of this game. I’ve lost count on how many times I downleveled myself to play with friends’ alts or first characters from recently arrived ones. Also it is just fantastic how you can seemless participate and contribute without disturbing the balance and dificulty of any single event because of this system alone.

Hope the devs never change it. Ever!

If you like to feel strong, I’m sorry to say, you won’t find what you are looking after here. And if this issue alone is ever important enough to compromise your experience, then I suggest going somewhere else.

Grouping with more than 5 people

in Suggestions

Posted by: deriver.5381

deriver.5381

“Worse grouping support in years”

Gotta love posts like this… Complainers and their over exaggerations. Guess I’m going to start to ignore some posters.

About the topic, I believe they could easly add something related to the Rift public groups, altho I don’t think it’s anywhere needed. But it could be an interesting addition to the game.

Raid frames, as long as it is PvE only, I don’t see a problem. For PvP, that is what the commander mechanic is all about.

Now, one of the reasons you see more evolved grouping/raiding interfaces on other mmos is that here you basically don’t need a group for anything. You don’t need to be in a group to get monster xp, nor loot or anything else at all. On every other mmo, if you are not grouped with someone who just tagged a mob, you won’t get anything from it, even if you do a lot of dmg.

No, you don't get to play "however you want."

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Posted by: deriver.5381

deriver.5381

and now you are guilty of doing exactly what you said I was doing, you are taking my words and being over literal with it, when I say arbitrary imitation I mean within the context of the game, there is a difference between a mechanic that serves a purpose to further gameplay and a mechanic that imposes a limitation on gameplay for the sake of imposing a developers personal will on people that may disagree (again, not something I’m saying ANet are doing, just a distinction that I think people (in particular you) need to understand)

I understand the distinction perfectly. Do you?

What do you say about the experience points curve needed to level up? Does GW2, by having 60 more levels, hinders the gameplay experience of someone used to GW1 or furthers it?

I can’t think of a reason that would lead me to believe that the experience per level has any other objective than to hinder people’s gameplay, to an extent. People hate when leveling up takes so long, don’t they? WoW did a great job reducing by 1/10 the time investment needed to level up since it’s first days.

Now, do you think that those numbers are anything but the devs personal visions about how long it should take for you and me to level up? By your definition, the leveling curve would fit the evil mechanic side, but it’s clearly not the case. And like it, almost every single other mechanic they’ve put in place on their game is nothing more than their vision about what should be an expected gameplay experience.

Someone like to farm? He will have to farm as fast as the game allows him. Same with leveling… Some people like to race to the top, but no matter how fast he would love to get there, he can only go as fast as the system allows. Admittedly not with a DR system in place for the former, although if they wanted us to level slower, they could just increase the numbers between levels.

Now going back on topic…

In this game there is no resource or loot “tagging”, meaning everyone will have a share of the goodies. This mechanic alone (that no other MMO i’ve played so far has) brings way more artificially created resources to the economy as any other mechanic in any other game. If people were free to farm as much as they wanted, how long would you think it would take to completely saturate the market and make everything cost nothing but a penny? Would this be a good thing to the game’s economy?

No, you don't get to play "however you want."

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Posted by: deriver.5381

deriver.5381

“you believe that nothing could ever be made that can possibly hinder the playing experience somehow? Ever” I don’t know where you got that from unless you were stressing the can’t in the first sentence of that paragraph, in which case I should clarify that that is more of a subjective “Shouldn’t because it’s a horrible way to make a game and they know better”, but regardless I don’t think it’s a good idea to put ARBITRARY limitations on gameplay there was a key word in that sentence that you missed the first time around, and attempting to FORCE players to diversify their game play when there is no mechanical reason to do so beyond you thinking it’s better that way is practically the very definition.

You realize that the whole game is composed of arbitrary limitations and mechanics, right? There isn’t a single part of it that not follows this rule.

That being said, I can discuss about better ways to make arbitrary limitations, like the DR, for the purpose it was made. I’m not going to enter the merit of it being or not being successful. It’s a controversial topic that has nothing to do with the OP.

But please, for the love of God, drop the “I want to play however I want” mantra. This is just making you people look bad. This will never be the case, period.

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Posted by: deriver.5381

deriver.5381

firstly, the blame is squarely on Anets shoulders for claiming you can play how you want in the first place, a seasoned dev like them should know better than to promise things you already know you can’t possibly deliver, and a game that can be played any which way you want is simply not possible, too many different preferences and too many unreasonable nutters who will take the term too literally.

This really makes me sad. I thought we, human beings, were capable of subjective reasoning as well as objective one, but it’s clear that some people just can’t. “Play how you want”. Guess even without the DR it would never be the case, right? Can you fly if you want? Cant you PK people around DEs, if you want? Can you walk around naked if you want? Yeah, lets just complain until the end of the days, then, because “play how you want” won’t ever be the case. You should knew that way before buying the game.

secondly, I do expect to go to a theme park and have 100 + goes on the rotating clowns, and on the 150th try I would expect that I have the same chance of winning the big prize as when I started, not to be told that now I can’t win anything not from the consolation box just because I’ve played too long.

Well, guess now you are starting to understand that a game is not made solely based on our expectations, right? Can you accept this as a fact? If yes, have fun. If not, better start looking for different hobbies.

thirdly, you don’t understand something very key to game development, you aren’t making the game for yourself, you are making it for your players (no this isn’t entitlement speaking, this is game design 101) and if they don’t enjoy it then nuts to you.

And that’s exactly what they acomplished. They made a great game for the players. There are thousands of players our there loving the game and the experience it gives them. What you don’t seem to understand is that you are not the only player out there. While you and some others are here, complaining, others are playing the game exactly the way it allows them to, and are having fun. Why should something change because of you? Are you any better than anyone else?

lastly, you can’t make a game and then put arbitrary limitations on the players because you want them to “play with all of it”, if someone only wants to play one aspect of the game, and you are forcing them to play parts they don’t enjoy just because you think it’s better than something is wrong with that designer. you don’t punish people for playing the content they enjoy. what a good game designer would do is add INCENTIVE to diversify game-play, give people a reason to try multiple aspects of the game WITHOUT punishing them for only playing one, it’s all well and good to get people to try new things, but it’s a whole new cake when you force them to play parts that they don’t enjoy when there are perfectly good parts they do (and it’s not as easy as “go play something else” sure that’s a solution for the player, but it doesn’t help the game get better, and I think ANet will agree with me that it’s always good to make your game better).

So, I hate leveling, but I love exploring dungeons… I hate GW because here, I’m forced to level, that means, playing an aspect of the game I really don’t like, just to be able to do what I like. kitten this game is horrible!

/sarcasm

So, in the ever changing world of the mmos, you believe that nothing could ever be made that can possibly hinder the playing experience somehow? Ever? Are you really that naive? I played almost every MMO out there since UO, back in 97. I can tell you that every single one of them have, in their past, made modifications that limited, somehow, the playing experience. So I guess you should start your own gaming company and be the one who will change the mmo industry for good, making a game where no limiting mechanic will ever be created. I wish you luck!

(edited by deriver.5381)

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Posted by: deriver.5381

deriver.5381

Got to love the “I don’t get affected by the DR, thus everything is ok” joke.

So, whatever is best for you means that it’s best for everyone?

You want to tell us how to play something?
What’s next? You’ll want to dictate others on their job, study or whatever?

Noone wants to tell you how you should play, they are trying to tell you how the game allows you to play.

If you think you should be entitled a game that completely suits your playstyle, that’s a whole different topic.

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Posted by: deriver.5381

deriver.5381

I think they should bring back monster and node ‘tagging’… And after that remove DR and let players fight for the resources they so much love.

Then, after realizing that the DR system was netting them 2x more resources in a given timeframe just because they never had to fight for them, ever, they will want it back the way it was.

And noone will ever be able to complain about a system with no DR but with all kinds of resource tagging competition, as it is the common on any mmo out there.