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I was having so much fun I accidentally got 22 levels

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Posted by: deriver.5381

deriver.5381

I just need ’em all….. Need ’em all….. drolls

Jokes aside, I agree I have an issue. I love alts, love playing them. I usually get one to the top level, work a bit towards his equipment and then spend my play time switching between him and all my alts.

I was having so much fun I accidentally got 22 levels

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deriver.5381

I already bought character slots and after seeing the same contents for like 20 times, I’m still having fun… =)

I farm for an hour, but don't get much

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deriver.5381

From my experience the latest do not only apply to farming. After two, three events every drop just disappears for me, no only from random mobs but also from events. That’s unacceptable!

I’m not a farmer. I’m an explorer. I love to discover every corner of the world and do all the stuff I can find, but even I expect some kind of reward for it, for example crafting materials. Good point by the way: Crafting has become impossible for me because the necessary materials don’t drop. And I can’t buy everything in the trading post – because I spend more gold for traveling, repair services and commodities than I earn through playing the game (in four days I’ve lost 80% of my money). Great!

There’s no point for me to leave the cities and do stuff like events or exploring. How do you expect me to play the game? Log in every evening, participate in two or three events until the the mobs stop dropping stuff? And after two weeks I might have enough materials to craft a piece of armor? Thanks, but no deal! I’m off playing Borderlands 2. I might check back in a few weeks to see if you have learned your lesson.

And that’s the game I’ve been eagerly waiting for for five years …

That is because of bug. It is known and will be fixed… I hope!

In my opinion: this game is simply not addictive

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deriver.5381

@Caedmon:

No, I do not change my skills a lot, I give you that. But I never did it as well on Guild Wars 1. Not on my Necromentalist and definitely not on my Spiritualist. After I found the combination that most suited my playstyle, I sticked with it and only changed something if I couldn’t progress through some goal with them. If it wasnt the case, I wouldn’t change anything at all.

So, in the end, its just the same. I’ve came from WoW as well. Having a Paladin and a Warlock there would mean like 40-50 different skills on my screen at once, and myself having to learn how to play with them all at same time very well.

That being said, I do think we could have a bit more variety, yes. And I also think we could have a system where we could pick our 5 weapon skills from a list of skills for the weapons we were using, giving us more choices. But I do have my fun with the system in place now. It can be improved but it doesn’t limit my enjoyment at all. If someday, they give us more skills, it will just become better to my eyes!

I usually just play with 1 char ( time issue..just dont have time for multiple classes) And also wanting to max out and be as “pro” as possible with 1 class.In gw1 i had multiple builds against people that would otherwise destroy me,since people also figured out what vbuild you had and took a counter build .I couldnt just always use the same build.I usually was an endure pain wammo though,and with the right build i could slaughter 6 people at once ( did alot of kurzick – luxons – was my favorite ).And being able to pick a second proffesion was just fun way to try out something different,not that it always worked out the best though.But for now..i also do have my fun..but yesterdaynight when i played i felt bored..pretty qiuck, and i didnt like the feeling since i love gw and want to keep on playing it,but as of now with the skills were able to use i see myself getting bored very soon.

Bear in mind I wasn’t talking about PvP on my post… It was strictly a PvE point of view. PvP GW1 was all about builds and counter builds. I forgot about my ranger and his awesome “turn a caster life into a paifull one” build that was great against… err.. casters… and nothing else.

It is not the case here, so that system wouldn’t ever have a place in Guild Wars 2. Here, player skill and tactics play a more important role than strategy (GW1 case).

Have you played The Secret World? It tried to follow the GW1 concept of strategy over tactics, with like 500+ skills to use. You may like it. I didn’t =)

In my opinion: this game is simply not addictive

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Posted by: deriver.5381

deriver.5381

@Caedmon:

No, I do not change my skills a lot, I give you that. But I never did it as well on Guild Wars 1. Not on my Necromentalist and definitely not on my Spiritualist. After I found the combination that most suited my playstyle, I sticked with it and only changed something if I couldn’t progress through some goal with them. If it wasnt the case, I wouldn’t change anything at all.

So, in the end, its just the same. I’ve came from WoW as well. Having a Paladin and a Warlock there would mean like 40-50 different skills on my screen at once, and myself having to learn how to play with them all at same time very well.

That being said, I do think we could have a bit more variety, yes. And I also think we could have a system where we could pick our 5 weapon skills from a list of skills for the weapons we were using, giving us more choices. But I do have my fun with the system in place now. It can be improved but it doesn’t limit my enjoyment at all. If someday, they give us more skills, it will just become better to my eyes!

I farm for an hour, but don't get much

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deriver.5381

You have to understand what they meant when they said that.

Are you required to farm just to get your top tier items? Yeah, I know you do, BUT it isn’t that much if you check what is the common pace of grinding these days on other mmos. Its not that much here if all you care about are your stat numbers.

They could have said the grinding exists but its nothing compared to all the other games out there, so in comparison, it’s pretty minimal here.

Now, the good looking equipement, yeah those are where the grind is… They are not required in any way and are just there for those who decide to put the time and effort towards them. So, yes, there is grinding, and there is farming, they are just not required.

Now, about the anti botting system, I saw a dev posting its bugged somehow and people are seeing DRs anywhere, even if they don’t just farm the same please. The devs said it will be fixed and it is, in fact, a bug. After this bug is fixed, all you will have to do will be move between DEs to keep farming and the system will never tick to you.

(edited by deriver.5381)

In my opinion: this game is simply not addictive

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Posted by: deriver.5381

deriver.5381

You can make a huge amount of builds using all the different weapon combinations + heal/utility/elite + traits.

might i had; you can change most of it on the fly?
and traits are actually changeable too?

so, experiment. every situation requires some tweaks.

and i’m quite TOTALLY certain you havent mastered your class.

if you want to keep using always the same build, blame it on yourself.

No i blame it on the lack of customization and lack of skills to use.if some skills or weapons dont appeal to me,why should i be forced to use them ? if you say stuff like that im Totally certain you never played gw1.In Gw weapons also had diff set of skills,but you had a Much Much greater variety in choosing a build,gw2 misses this,and imo its a Huge miss.Were talking about a skillset like we were able to use in gw1.Its all been simplified now no matter what build you choose,there are not enough different ways to go.

I can see you would rather have something like the GW1 skill mechanics over what we have here. I may even agree with you, but the fact that the way GW2 handles the weapons and utilities skills was known to us for such a long time, I really don’t think we are entitled to complain about it at all.

It is the way this game was made. This is not Guild Wars 1, this is Guild Wars 2, a completely different game using the same world, on a different time, as setting.

I don’t believe this game will ever catter to every kind of playstyle. It’s an impossible feat. No game will ever be able to do it. Please people, stop complaining about core mechanics as those are not going to change. Those are part of the game identity and are here to stay. Either deal with it or go play something else.

I farm for an hour, but don't get much

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deriver.5381

I’m not sure if you played many other games out there, but every single one of them have farming limitations running of some sort…

WoW has a cap on badges you can earn through looking for group AND a cap on how many instances you can do on a set amount of time.

Rift has the same cap on badges for dungeons, just not for the badges from events, but those offer lesser quality badges.

Tera also has a cap on how many times you can run the same dungeon on a set amount of time.

I don’t understand the problem. Every game out there has a cap of some sort to limit earnings based on the time they think is apropriated for their players to reach their goals. Maybe MMO isn’t your thing? Because as far as my experience tells me, capping the speed of advancement is a pretty common thing to the mmo genre.

How valuable is weapon damage vs stats on the weapon?

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Posted by: deriver.5381

deriver.5381

It’s easy to test. The ultimate damage attribute will be your Attack power, the one right above your critical chance number, on your Hero window. Switch weapons and check for changes on that number.

I do think weapon damage has a bit stronger role on the damage math than the power attribute itself.

Also, all bonuses given to you by a weapon are only active while you have that weapon set active. As soon as you switch weapon sets, your bonuses from the now inactive weapons, vanish.

I farm for an hour, but don't get much

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deriver.5381

@Gauradan because for some reason the quote button just vanished:

So, following your logic, if I wanted to fly, I could just come here and make complaining posts until they getkitten enough to ban my forever or add my flying skills ingame? Because, if I should be able to play the way I want, I should be able to do, you know, anything I want.

Why sticking so much to semantics to back up your opinion? It should be obvious that there is no way a game that allows people do play exactlly the way they want can be ever created, right? You will always be following rules and they will always limit your playstyle somehow.

As I said on my last post, you can say you didn’t like something that was changed as much as you want, and they can even agree with you and change something back, but saying that you aren’t being able to “play the way you want” is just stupĂ­d as I can use this very argument to complain about just ANYTHING in this game.

GW2 dropped Aug. 28. So...

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deriver.5381

You dont get it. For most people complaining, it’s the core mechanics/gameplay that is lacking, not some small simple bugs. We are talking about major design flaws, which in it’s current state only a few people actually enjoy for an extended period of time.

If it’s a core mechanic problem that bothers you and the others, you better start finding yourselves another game, as those aren’t supposed to change. Core mechanics are, you now, core, for a reason.

And good job with the data gathering that backed that comment up about only a few people enjoying the game.

Why I don't log in much after only 4 short weeks.

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deriver.5381

People just need to vent their frustrations, that’s it. Why do we mostly see whining posts here? Because everyone else is having fun in game. And judging by the huge numbers of copies sold, I’m inclined to belive the whiners are just a vocal minority.

Even more noticeable if you start to memorize some names on this forum. You will see the same names in many many whining posts like this one.

I farm for an hour, but don't get much

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Posted by: deriver.5381

deriver.5381

Natural resources need to replenish themselves over time.
Learn to be in balance with your environment, young grasshopper.
crosses legs and floats into the sky

-Shoots down- Don’t tell me how to play.

He is not telling you how to play. People just want everything their way, everytime, everywhere. If the DR system was something implemented since the first betas, you wouldnt be here complaining. Just because they changed something now, and you were able to experience how it was before the change, and you happen to like it, you think everything should be rolled back to what it was, you know, just because YOU liked it more.

Is it really this hard to just adapt?

The concept is not that hard to understand. People think they should play the way they want, but they fail to grasp the fact that this way will ever be as much as what the game allows it to be. If the game changes, you will have to adapt your way to play. MMO is an ever changing world. Sure, you may come here and say to A.Net you didn’t like their changes, and they even may change everything back, but you saying that they shouldn’t tell you how to play is just plain stupid. You are playing the game they made, EVERYTHING you can do is because they allowed it to be done in the first place.

Your random rewards for map completion are kitten!

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deriver.5381

In WoW you get absolutely nothing for map completion besides your achievement. Here they decided to give some rewards and just because “some” doesn’t mean a perfect combination of items that are completely suited for your class/build/level/needs you people find it reasonable to come here and complain.

I strongly believe that if they gave everything, everyone asked for, people would still find reasons to come here and complain, because they just can’t be happy enough.

Heck this is the first game I ever played that gives you something at all, just for seeing a whole map.

I personally wish combat was like....

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deriver.5381

I wish all classes had initiative like thief instead of cooldowns …but thats just my personal taste and may differ from others …i do really love the game

That would be way better than just different cooldowns. This way you have to make choices that will impact your combat more than what we have now for other classes.

If you use too much of an ability, you will end up without resources to use that other one that could save your life now.

Personally I hate cooldowns. I loved Warhammer system with a fast regen resource bar called energy. The only problem with that was healers. But we don’t have those here, so it would be great.

Anyways, as cool as it may be, this idea won’t ever be implemented. The game is already done and, even with minor problems I do enjoy it quite a lot =)

In my opinion: this game is simply not addictive

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deriver.5381

80 for one and half week, and still having a blast, can’t stop playing.

But then, I’m an “old fart” who played games like UO or AC1 which didn’t have the “gear carrot”. It seems the newer generation of MMO players can’t play without being rewarded… they can’t play for what games have always been intended for: fun.

Thats what I think as well. Uo was a great game. So great that even with all the new tech and stuff from today’s games and all the good ideas that were implemented on every other game that came after it, I still miss UO a lot. It was never about gear back there, just plain old fun.

The sad thing is that today people whine without even knowing for sure what they want. If there is a grind, they whine, but if there isn’t and things are just easy to acquire, they will whine because there isn’t anything to do. Fun for the sake of itself, is no more… In the end, they spoil themselves.

In my opinion: this game is simply not addictive

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deriver.5381

It is all about opinions. Yours is that the game is not addictive. Mine is exactly the opposite.

I’m sorry to hear it wasn’t enough for you. Maybe after a couple months, who knows?

I'm Level 40 and I Can't Die

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deriver.5381

Rerrol a Necromancer and tell me if you will have such fun.

My wells necro does just fine

Who isn't running dungeons for gear only?

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deriver.5381

I saw some dev/mod saying on a topic that the low rewards for those who are not speedrunning for any more than 2 times in a row is a bug and will be fixed.

I like rewards but I wouldn’t stop playing dungeons just because of the grind. I did them once and will do them again when a friend decides to go there… I’ll have my fun even without proper rewards. Altho I do think we should almost never leave a dungeon with less money than we had when we entered;

As a non-tank thief, I seem to be a liability to a group

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deriver.5381

Also, always have stun breakers and oh kitten skills…

On my staff elementalist, I only have one utility based on offense. The other two are purely defensive. As an Elementalist, I really don’t care if I’ll have to drop my dps to protect myself.

Another thing I really like are skills that give some sort of ranged protection… As a thief, smoke screen comes to mind. It is REALLY great and coupled with pistols, you can inflict a lot of blinds all around all while being completely immune to projectiles.

As a non-tank thief, I seem to be a liability to a group

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Posted by: deriver.5381

deriver.5381

Just remember that, in this game, you are responsible for everything related to your health in a fight. You are responsible to heal yourself, to avoid damage or mitigate them and do damage.

If you make a radical single minded build, you will be able to excel in one area but will definitely lack in all others. This will ask for a lot more skills from your part as a player to compensate.

Remember, there isn’t a tank here, grabbing the aggro, or a healer keeping your skin safe… You are the only one to blame if you don’t have the resources to take care of yourself.

Now about suggestions… Toughness over vitality if you can remove conditions and can maintain some sort of regeneration, Vitality over toughness otherwise.

"This is maybe just not the game for you"

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deriver.5381

@DirtyDeeeds: Now your just being silly, I don’t like sushi, I really think fish should be cooked, so with that silly of ideas of yours, I should be able to go into a sushi only restaurant “and demand something else” because I don’t like sushi? What you fail to realize is Anet ain’t aiming for the usual MMO players most games go for. They aim for “my” group of players. You can never make everyone happy, and this time you guys ain’t the winners.

Your reply falls far short and is the silly one. If you don’t like sushi and came in to try my sushi I wouldn’t be telling you to take your business elsewhere. I would be thanking you for coming in to try mine and maybe think about offering additional menu items that also offered some cooked fish.

You are totally wrong with the “What you fail to realize is Anet ain’t aiming for the usual MMO players most games go for.” comments. You must be dreaming or something because they are aiming for Gamers from all types of MMO’s to come in and try theirs.

On a comercial point of view, yes, they are aiming for every single mmo player out there and even for those who never played a mmo before.

But it has nothing to do with the game itself. They had to start with a concept, else their game would lack personality from the beginning. Now, they made that concept a reality and will do their best to make it as good as possible. They can’t and they won’t ever try to please everyone! Its just impossible.

How silly would be a japanese themed/decorated restaurant, with sushi men making the orders, selling junk fast food?

"This is maybe just not the game for you"

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deriver.5381

There absolutely should be random skinned drops or something. I guess most ppl just have to much content left. Im of firm belief if you havnt seen all the content. Dont post about how those who have finished it are being vocal.
b/c there isnt that much after 100%

But Death Aggro… There is sill WvsW, there is sPvP, there is alts, there is dungeons you can keep do, there is new stuff to craft, and there is random events and puzzles you can show your friends or do with them. If all that ain’t enough for you, then be happy for the fun you had with your 300+ hours played you paid 50ÂŁ for? Why do you think the dungeon will be more fun to play again, just because you will get a reward? i’s still the same dungeon.

Not a Pvp Player. That kills two points. As said by many threads crafting is useless. Costs more to craft than you can sell it for. Its a gold sink. or have you not maxed any crafting yet? Do the puzzles for………..exactly. While some are fun you get notta in the end. So what am i progressing there? And i paid for CE. 179 USD, but thx. Obviously you speak from fandom and not from an experienced lvl 80. You should reread my post you quoted. A dungeon with a reward is a dungeon worth doing. Obviously you sir have not completed them all yet.

You missed the “in my own personal humble opinion and point of view” in the end. Don’t talk for everyone, because for me, having fun with my friends is enough to make them worth doing.

So, who is right and who is wrong?

"no trinity" and melee bosses...

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Posted by: deriver.5381

deriver.5381

They just need to tweak the system and adapt it to the fast paced action combat style of GW2.

Bosses should give a small margin for error and there should be different bosses and mechanics to test melee and ranged alike.

That being said, I don’t think the plate wearing, shielding brandishing juggernaut is something you will ever see here. And I do think its a good idea. Even that said juggernaut should fear a big monster or any very powerful threat. Translating to the GW2 concept, even defensive warriors and guardians should ALWAYS dodge and try to avoid direct damage from big hitting attacks by any means necessary. Always!

"no trinity" and melee bosses...

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deriver.5381

The “trinity haters” are actually the ones enjoying the game the way it was made and is supposed to work.

The “trinity lovers” are the ones trying to change the world to fit their expectations.. Sorry it won’t happen. See you and your panda anytime…

HURR DURR!
If it’s different than WoW it must be great!

Seriously, if you can not handle a discussion about game mechanics and ways to improve them then please do not reply to the thread.

I can throw back to you something greatly related to your response

If you can’t handle the game, don’t bother playing it.

And just to express a bizarre desire to work my patience up, I’ll point another flaw on your insanely flawed logic: the “no trinity” thing is part of what we can call core mechanics. They are not supposed to change.

“Oh oh, please A.Net scrap your levels and class system and give me a skill based game like Ultima Online. That is what I really want, and as I paid for your game, I demand you do what I ask”

Now go back to WoW.

"no trinity" and melee bosses...

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Posted by: deriver.5381

deriver.5381

For God’s sake, please stop asking for core mechanics to change. The no trinity thing is here to stay.

That being said, what they do have to do is to fine tune the fights to better accommodate the reality of this game. The word “chaotic” will always be somewhat of a constant here, although organized groups can reduce it considerably.

The no trinity experiment was a failure.
They can still fix it and add some real endgame raids.

Nope, the player base has failed because it cannot grasp the fact that you cannot have one person for some reason, able to hold the Enemies attention, while you stand around smashing your rotation. Happy to say, it’s not going to happen, and really, there is no need. If you feel the need for the HT, I can list off a good 30+ MMOs that have such a thing.

EDIT: Raids would be awesome, they could totally make raids out doors with huge Enemies and lots of peopl….. Oh wait..

Tbh so far ive quite enjoyed the style of play. But then im a defense specced guardian so im pretty much a tank right now. I dont know, id have to see really organised play at 80 (Still waiting for my guildies to hit max lvl and do the explorables).

I gotta disagree with your statement regarding raids. The DE’s do not even come close to being challenging enough to be an alternative to a raid. If you get enough people together to fill a raid then your just gonna zerg that DE boss down with no problems whatsoever. I think this games would benefit greatly form some sort of large scale pve content thats actually hard.

An idea ive mentioned in other threads is to have 10 / 20 man versions of the current dungeons that reward the same tokens.

I think the open world meta events are what Guild Wars 2 can offer to us that most closely resemble the raids we all know well enough.

But I agree they are not very well designed. Usually its all about zerging the boss. So, what people could have been doing all this time would be make posts with ideas for better designed meta events.

Instead of just spamming attacks on the dragon that barely moves and have maybe 2 phases, make those more dynamid events, with dragon flying, adds with numbers (not hp pools) related to the number of players nearby and a set time for them to be killed before the dragon returns… Things like that. I’m sure they have good people out there to design better scripted encounters.

Those would be good and VIABLE suggestions… Not this whole “give us the trinity back” crap… It won’t happen! Get used to it, for God’s sake!

"no trinity" and melee bosses...

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deriver.5381

The “trinity haters” are actually the ones enjoying the game the way it was made and is supposed to work.

The “trinity lovers” are the ones trying to change the world to fit their expectations.. Sorry it won’t happen. See you and your panda anytime…

Another bot thread

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deriver.5381

I wonder what they get from it because as soon as enough players report them, their whole accounts will be permanently banned.

"no trinity" and melee bosses...

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deriver.5381

For God’s sake, please stop asking for core mechanics to change. The no trinity thing is here to stay.

That being said, what they do have to do is to fine tune the fights to better accommodate the reality of this game. The word “chaotic” will always be somewhat of a constant here, although organized groups can reduce it considerably.

"This is maybe just not the game for you"

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deriver.5381

It is exactly 12~13% difference as I told before… Is it a lot? I don’t think so… Go play WoW and see the difference between a fresh level 80 character and a 2 months old one…

Let me tell you, it is WAY more than 12~13%.

Here you can close this gap (that by the way, will be the ONLY gap there will ever exist) pretty fast. Just craft your exotics like mostly everyone else did. Sell the materials you won’t need and buy the ones you will. If you are not a crafter, ask a guildie to make them for you.

"This is maybe just not the game for you"

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deriver.5381

I can’t find the wiki page with a comparison chart between item qualities. The difference isn’t really that much.

I don’t remember the numbers exactly but I think rare items have 88% of an exotic numbers in stats or damage.

Incase you havent noticed.

Traveler = Magic Find
Carrion = Vit + Toughness
Beserker = Power + Precision + Crit Damage bonus
Rampager = Precision + Power + Condition damage

Items in Guildwars2 are named according to what stats they boost and the stat difference is significant between rare and exotic

Not sure why you came with the names as they have nothing to do with what I was talking about, but yes I knew them all.

Now, to back up my claims, I bring this link: http://www.guildwars2junkies.com/2012/08/23/guide-weapon-and-armor-stats-explained/

Check it out if you want. They bring the 13% number, and the wiki 12%. Its exatly the difference in power between rares and exotics. If you have a full set of rares and someone else a full set (with the same attributes) of exotics, he will be 12~13% stronger than you.

It’s not an opinion, it’s a fact.

My buddy didn't like dungeons, quit game

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deriver.5381

“Wow, I’m a monstruous creature, three times your size or just a magical being of pure power. Thanks the Gods it actually serves me a purpose and can’t be called a whimpy like my cousins from a different game. I heard there are some even bigger dudes out there but somehow they can’t even dent some tiny little sentient beings’ life with their giant claws or spells of mass destruction. And even when they can, someone just instantaneously fix them up… I feel sorry for them! Good thing I passed the admission test for a Guild Wars 2 dungeon boss!”

=)

"This is maybe just not the game for you"

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deriver.5381

Guys, clearly the only way to “save” this game is to turn it into a carbon-copy of the game it was supposed to be different from.

I mean, it worked for all those other recent MMO’s, right?

Couldn’t have said it better myself. The only one I believe will have some future is Rift.

"This is maybe just not the game for you"

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deriver.5381

I can’t find the wiki page with a comparison chart between item qualities. The difference isn’t really that much.

I don’t remember the numbers exactly but I think rare items have 88% of an exotic numbers in stats or damage.

"This is maybe just not the game for you"

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deriver.5381

I like the game too, but they need to make less changes. As soon as something is profitable it gets destroyed. They crafting exploit was a real problem. 25 silvers every 45 mins, wasnt. And god I would never do the same dongeon more than 4-5 times in a row, it’s just not fun. But because some HARDCORE players went ahead to farm it until if got nerfed, we all have to pay the price.

I believe that if you are not one of those who mindlessly farmed the same dungeons for hours and hours, you won’t be affected by the recent changes. So why complain about it? It was made to stop those extreme hardcore players from unbalance the economy, and how I see, it is a good thing for everyone. Is it not?

Unless you are one of the farmers yourself.

"This is maybe just not the game for you"

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I really don’t understand all the people complaining about the grind at 80. What is grindy, exactly? The cosmetic looks of your character? Because this is the only grind this game has.

In every other game, you grind for power. Your character will never be fully developed and be 100% competitive to every other one above you if you don’t have the very best top gear yourself. You will always have the feeling that the other guy with top gear will contribute more than you to any group.

And so you feel forced to grind, so you can “be as much” as everyone else.

What happens here? You will never ever be forced to grind just to compete. You grind to have the cosmetic look you want. It has nothing to do with your character development, just with you own necessity for aesthetics.

I wonder if they make cosmetic gear grind easier… I wouldn’t give a week before people start complaining about “What now? Where are the meaningful content to be my carrot? I need a carrot!”

I’m sure there would be complainers even if A.Net decided to insert a completely useless object named “The shiny piece of a rotten peanut” that you cold wield and /emote with but with, but with a drop rate of 0,0001% from a world boss… I’m sure there would be people here complaining that it’s not fair A.Net made them grind their eyes out for that piece of “meaningful content” they so much want. And if they can’t have it in a reasonable time of, 20 gameplay hours, their whole fun is spoiled and they don’t see a reason to keep playing.

It is just sad.

(edited by deriver.5381)

"This is maybe just not the game for you"

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

So now what do I have?
A heavily voice acted persistent world version of League of Leagends.

Every piece of credibility your post could have was lost when you compared Guild Wars with League of Legends. Really they are so disconnected to each other that I think you were just trolling and in no way interested on posting something meaningful.

No game will be good enough for everyone.

No, they didn’t lie about a single thing. I followed A.Net development of GW2 since it’s first days and I’m playing exactly the game I was expecting. If you are not, then your expectations were way off and that is your problem and fault.

My problem is with people who think the developers should change the whole game to meet the players’ expectations. Actually, sorry, let me correct myself: to meet their own expectations. Like something that took years to develop was that easy to change, anyways. My problem is with this kind of gamer who think they deserve everything their way and feel entitled to come here on the forums to make demands for it.

It is really this simple: if you really disliked this game, just go play something else. That is what I did with almost every other mmo out there. I’ve played them all, with a few exceptions. You name it, I’ve played it. And I’m sure you will never or have ever seen any post of mine complaining about core features and mechanics of any of them, and still I paid the same money everyone else did.

Ask for minor adjustments, fine… I won’t be a fanboy saying this game is perfect. No it has flaws, and its ok, nothing is perfect. An MMO is an ever evolving kind of game. If you played any other MMO before you would know this by now.

I’m just tired of people turning this forum on a “I was expecting this! Why A.Net? Why didn’t you make MY own private and personal dream of a game come true. Why???” mural.

(edited by deriver.5381)

GW2 is great and there is no "but" to this thread.

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

I skipped to the TL;DR part right after the 1st paragraph. I believe he is trying to say Guild Wars 2 is a great game, for those who don’t like to rush their way through the content as fast as possible.

Anyways, I agree with him. I have friends who got 80 in a couple days and now are somewhat bored playing alts, while I’m still having a blast myself =)

A more complicated look at the necro....

in Necromancer

Posted by: deriver.5381

deriver.5381

I have to say that as a well specced necro, I do a very decent/good job at holding a point. Not only that, but I can confidently fight on 1×2, maybe even 1×3 situations on tight spots.

I’m not sure if this spec in particular needs any love, altho I do think others do.

The "endgame" is just...strange.

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

By the way, I wouldn’t want a cross-server LFG tool to be implemented. Ever. But that may be just me.

The "endgame" is just...strange.

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

When they say you don’t have to grind your way to the top, they mean it. But it doesn’t mean there is no grind. They just moved the grind to optional paths. If you really dislike grinding, but all the other aspects of the game are enough to keep you having fun, you may, as you like, just ignore the grinding and your char won’t suffer at all. All you will miss if that great looks you wanted for him.

But if you think about it thought a different point of view, if they made cosmetics easier, everyone would look the same and after a while, noone would see any benefits on going after them. And we would have no carrots at all.

just my impressions (positive)

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

There will always be the End of the World prophets, people who believe if the game doesn’t meet their expectations to the fullest, it is doomed. Fact is, no game will ever meet everyone’s expectations.

What I try to understand, when I decide to buy a new game, are it’s core mechanics, like, if I had to use a couple words to describe a game, what would those be? If this question gives me a positive answer, I’ll stick and do my best to support the game and it’s developers.

I do believe GW2 is an excelent game, with great quality content everywhere, but what made me stick to it was the core features that they told us the game would have, since its early development stages.

Because I focus on those, bugs and minor inconveniences won’t affect me. Sure, I don’t like getting one shotted by bossed, sure I do believe there is some balacing issues around, sure the waypoint costs should be lower, sure, I do think my necro could have a couple more flashy weapon skills, but those are not major core mechanics or caracteristics, those may change anytime, and even if they don’t, they won’t affect my enjoyment of the game itself.

My personal opinion: Orr sucks

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Am I missing something here? Shouldn’t it supposed to be hard? Isn’t it the heart of Zaithan’s army? So much for immersion if complainers find their way being patched into the game.

Also this game is easy for like 95% of it’s content. Please, let them keep something hard for those who like a challenge.

And no, I don’t play guardian, warrior or ranger. My main is an elementalist and my primary alt a necro.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

Someone came up with a very interesting idea. Make dungeons drop 2 different kinds of tokens. One generic which drops in bigger numbers and another specific to that dungeon that maybe drops 1, 2 per run, and adjust vendors to require both.

This way, even if you run another dungeon, you will still be getting tokens that will help you towards whatever set you want, promoting diversity on dungeon runs and reducing the feeling of grind.

Now, as everyone else mentioned, there must be some kind of grind in this game. What ANet decided to do was to remove the required grind from our path of character evolution. We do not need any kind of unbearable grind to get ourselves to the top, like EVERY other mmo out there.

But as I said above there must be some kind of grind and what they did was to move that to an optional path. Cosmetics IS optional. You do not need it to be equal to the most powerfull character in your server. If you want to look cool, it’s an option available to you but it is also your choice and the game won’t ever force you to do that, just to be competitive in any way. Please understand that.

It's not that I am bored @ 80, the grind is just crazy

in Guild Wars 2 Discussion

Posted by: deriver.5381

deriver.5381

the problem is dungeons are boring and the skill system sucks, i could run a wow raid 50 times and still have fun, in gw2 i was boring in the second run, i hate the zergfest, the lack of builds, lack of progression, no competitive pve, and unrewarding grind.

Then go back to WoW. It is simple as that. Clearly this game isn’t for you.

My personal opinion: Heartseeker is broken

in Thief

Posted by: deriver.5381

deriver.5381

Yesterday i wrote quite a few posts in this tread with my oppinion,that HS should be fixed.I was sure that this will happen,but to be honest i didn’t expect to happen until atleast few weeks.Now that’s a fact and altough it’s not what i expected,i am amazed how elegantly ANet,fixed it without damaging it’s contribution to all D/D gameplay.
It will be amazing finisher and close gapper,and at the same time it will be no longer profitable to spam it mindlessly.Now the thief will actually WORK to take 75% of your HP,and then profit from HS.I like that.

Perfectly said. Let the baddies rage, the good ones will be unaffected.

Using numbers and facts to show why Heart Seeker is OP (long)

in Thief

Posted by: deriver.5381

deriver.5381

It’s just me or the numbers the OP brought up are unimaginably off? I do like 3x those numbers on those same npcs… Heck, the heavy golem takes up to 4k from my HS when 50%- and he has like 3x the armor of the elementalist npc

Happy? HS nerfed

in Thief

Posted by: deriver.5381

deriver.5381

When an entire combat style is based around 1 ability it needs to be changed, IMHO this forces more skill into the thief class and less Flavor of the month.

which means all dagger mainhand thieves are going to be abusing stealtha nd backstabbing more now /shrug

incoming nerf on stealth/backstab

I don’t think it will happen, mostly because it involves more than one skill/action and positioning while HS spam don’t.

Happy? HS nerfed

in Thief

Posted by: deriver.5381

deriver.5381

The funiest part of this post is that now we can clearly see who are the unskilled thieves and who aren’t.

HS was one of the cheapest skills out there. I can’t help but laugh to thieves who come here and say “easiest to counter” lol you make my day, every day.

I can easly kill anyone 1×1 with my D/D + P/P build mostly because of this skill alone. If I feel like being lazy, all I need is to drop a bit of their health first, with pistols and it is completely GG for them. Heck I don’t even need to use pistols at all, if I play smart and use my utilities. While they will need a lot just to stay alive, I will be using my utilities to counter whatever CC they manage to pull off and keep hurting them. Its not hard really. Even you people crying here, showing to everyone how bad you are with your class can pull it off.

Now the best comments are from those who say: “ok I killed that guy, but now their friends came and killed me”… So you think your thief should be able to handle multiple opponents with ease? Ok, sure…

To all the baddies out there. Please, our class is still very good. There are many great builds other than this HS spam bullkitten. Go try them out.

Weakness in design

in Fractals, Dungeons & Raids

Posted by: deriver.5381

deriver.5381

Completely agree!