Showing Posts For dood.7526:
Plague kills yourself. Hard countered by moa.
Lich makes everyone kill you. Hard countered by moa.
Flesh golem kills itself. Hard countered by itself.
Agreed, we need new elites.
I really like the idea of setting people on fire with life blast but it’s been pretty difficult to work with. I just threw this together and wanna try it in the morning. Chop it up.
http://intothemists.com/calc/?build=V344Z;1kHFC0A43J-K0;9;4A97;0148137156;4Rw06U;1hoHAhoHA1k
The telegraph is the 3 conditions on the Necromancer, which you know will cause it to proc, don’t be a moron and blow your entire burst when you know its about to reflect at you.
It’s the funniest part about it.
There’s just way more damage flying around.
Everybody hits so hard because of the power creep.
This. Power creep.
When people get stronger, death shroud gets weaker. This will become a problem and I’m not sure if ANet agrees with that judging by how they seem to perceive the necro’s power level right now.
0 defense was really noticeable for sure. I have to be really conscious to start the fight with life force generation.
Even then, anyone who knows anything about necro will not allow you to do this for too long. Even if you’re staying away from the fight, people are going to flush you out, or worse, just blitz and teleport/dash onto you. Guardians don’t even need line of sight to do this. If more than one person catches on, then you are smoked.
Not to mention still zero death shroud at the beginning of games, so yea. No defense to start against people who have received overall buffs.
Had a pretty extensive day of PvP. The power creep level is incredibly against our favor. While everyone is getting stronger and even more mobile due to leap change, our DS remains exactly the same. Which means we are easier to pin cushion than ever before. This is frustrating. Nothing will change with this class.
I’m actually gonna go back on what I said. This patch is awful. Not because of what we have, but because of what everyone else has. The power creep level is incredibly against our favor. The lack of a true scaling defense is becoming more and more obnoxious.
(edited by dood.7526)
Agree. Plague and CC are still bad. Rest of the patch is great fun. They got SO close to an excellent set of changes. Now it’s just good.
Point granted, Kill, but imo the CoCo skill was extremely strong, if not the best heal in the game – especially that it is not affected by poison which is still a great plus. We’ll see how it works out.
Do not forget that these changes are made with the new reaper in mind. I am quite excited about the whole update since – finally – we have new ways to skill and it takes weeks until the community finds the new meta.
A lot of changes have a potential upside to them. This is one of those changes that’s just a complete net negative. In the complete lack of any active defense, health is our only option. Our heals are supposed to be strong.
And the reaper won’t be out for months. I doubt even Anet would do something like that. Both core and reaper are subject to change.
Man, the synergy that Plague could have with the Well trait is beautiful.
Realistically the only bad parts of the patch were Corruption related. Everything else was arguably fine, some great maybe a little bit mediocre here and there, but if we could ignore everything related to corruptions we’d have a very different opinion.
The problem is Consume Conditions got wrapped up in that, as did Plague.
Even then, BiP becoming a AoE might buff was rather nice, though the new duration is kinda low (at least, people snub their noses at Guardian staff 4 for a short duration, and it lasts 10 seconds… though it does take almost three seconds to channel it)
I have zero complaints about the BiP change. They nailed it. A lot of us were saying it should be AoE might and that’s what it became. Prime example of great corruption implementation.
Like I’ve said in the other threads, the patch wasn’t a total failure for us. There’s lots of good stuff.
But where there’s bad stuff, it’s otherworldly bad. Even to where it almost overshadows the good stuff.
Can we just drop the idea that a necro gains super powers after self inflicting a condtion? And why does master of corruption self inflict MORE conditions? Shouldn’t it just remove the self-condition aspect altogether?
How bout a trait called “master of deathshroud” : makes class viable for 20 seconds
We don’t know who to trust anymore or did we ever trust anyone?
Dunno. Who’s the guy that does the Engi? He basically turned the class inside out and it’s still a very powerful class.
It has a double synergy with poison defense and corrupter’s fervor, but now you’re talking about taking two traits to keep an elite skill from hurting yourself.
I support this idea.
Our super tank skill helps other people kill ourselves.
Ayyy lmao
I can’t wait for the necro community to be able to put these changes through the gauntlet already.
Except Consume Conditions. That skill is totally kittened.
So we should now disengage before we can use this heal safely…
checks disengage options
oh.
Pressure relief.
It is getting to be a joke how easy it is to just call target on a necro and mash buttons for results. No risk, no strategy, a good option 100% of the time.
So many of the necro mechanics are just catalysts for frustration. Self harm, no escape, no defense, no mobility. And now our best heal is a piece of kitten self vulnerability.
Where it’s bad, it’s REALLY REALLY kittenING BAD. Consume nerf is legendary levels of bad. A few other bad things here and there but nothing that makes the same waves as Consume.
Still though…….it is better than any of our other heals even with the nerf!
Unfortunately.
I think the general belief is that it’s good. Not great, not “makes other classes jealous” amazing. Just good. Which is better than worse.
But…
Where it’s bad, it’s REALLY REALLY kittenING BAD. Consume nerf is legendary levels of bad. A few other bad things here and there but nothing that makes the same waves as Consume.
That would be a very bad way of doing things
Maybe you could Consume Conditions so you can put yourself in combat and drop one? ;-D
And then do another transfer to get rid of the vulnerability keeping you in combat!
#necromobility
Any oppositions to adding single random condi transfer to life blast when using master of corruption like plague blast, but with an ICD? Shroud is still lacking some condi management, life blast is still relatively pointless with condi builds, and I feel like a “master of corruption” should be able to shrug off more condis than your everyday necro, especially considering this is competing with PoC and Terror.
I hate everything about it. The common defense is that elixir x itself is horrible, but it still effectively hard counters our best 2 elites.
Flesh golem hard counters itself, so it doesn’t count.
Plague without the corruption trait is just worse now. Our only super survival skill applies self bleeding to help people kill us faster.
In our tankiest form.
We help people kill ourselves.
It takes 4 seconds to reach them at max distance, maybe. But using the same argument, it would take 3-4 seconds for someone to run from 1200 range to your spot without any gap closers.
And yes, the vuln only lasts 4 seconds. I Honestly have no idea why people are complaining about such a short duration vuln. Just fear that person attacking you or something, the vuln will be over before they can react anyways lol.
This is kinda the problem here. If a thief sees you heal, he could teleport on you instantly and deal a lot of burst before you can act. A guardian can do the same and block all your responses to boot. People are going to recognize this annoying little caveat with time. The heal is putting you in a position to blow a 20 second cooldown to deal with a “harmless” 4 second condition.
We’ll see how it ultimately pans out, but I don’t have a single good feeling about this one.
The stack of vulnerability only lasts 4 seconds. I think it takes that long for a dagger 4 just to reach the target.
Maybe you clear a row of conditions and then you get a bunch more reapplied to you. Now you’re taking 10% more damage from these new conditions while you attempt to transfer them. Maybe you fail to transfer them period, because you know, necros are easy to bounce around.
This won’t even be worth the cooldown to transfer. It is literally just a heal that invites people already hitting you to hit you even more.
If shelter remained a type-less skill, why couldn’t consume conditions? Now it has a condition shoehorned into it to make a corruption, and the cooldown is a nerf to people who aren’t using the trait. With the trait, the cooldown just goes back to where it was. And taking the corruption trait means no more PoC or Terror.
Oy…
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Also, we get Terror back as a Master level, so we don’t need to choose between it and LC or PC.
And Blood looks kittening fantastic now.
Master:
Master of Corruption: Reduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
Path of Corruption: Shroud skill 2 converts boons on struck foes to conditions.
Terror: Causes fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
PoC and Terror are now competing…
Consume conditions nerf is awful
Now we have no way to escape pressure but we’re also getting punished for healing under pressure
I think Necros aren’t getting nearly enough for taking on a condition, while other classes are getting boons wholesale.
The most pressing bad traits have been reverted, changed, or removed. Good.
Necros can actually give might to party in PVE. Good.
We’re next \o/!!!
Not anymore we’re not! They stopped the stream.
Kitten my life…
Now I feel bad man this is the worse unexpected joke ever.
You could not time this any better.
I think the only corruption that’s broken-bad is CPC. Self bleed, poison, and vuln are all fairly harmless and the skills associated with them are pretty good for their purposes. Self-weakness is very crippling especially if any condi transfers or cleanses fail, and we’re stuck with a condition that limits our dodging ability, aka our only infinite scaling defense.
You’re right. It is weaker, and harder to play to boot. Doesn’t help that both downstate and death shroud favor power builds either. Too bad, cause it’s a lot of fun when it works.
Well we’ll finally get a low cooldown stability for easier stomps. The stunbreaker shout didn’t seem that bad either. Weakness to all enemies hit, plus cold shoulder is a lot of damage reduction. I think it’s being underrated here.
DS didn’t have a CD at one point. I don’t remember if that ever made it to live or if it was just in the beta weekends, but I quite liked it that way. You could quickly pop in and out to spread damage between HP and LF instead of taking it all into either pool.
My problem with the shout theory is that it would make the necro the only profession with 2 hints towards their elite spec in that particular blog post. Smells fishy.
My guess is thieves get the shouts. If they’re bards, it makes sense. They’re only a little less selfish of a class than necros.
Giving necros an entire elite spec based on fixing their problems is just bad design. They’re not supposed to be something we should feel like we have to take. Just an alternative spin on the profession itself.
Plus, shouts are just kittening boring.
(edited by dood.7526)
Any dev have an update as to when we can obtain the tribal armor set?
Sorry, no update. It will come when it comes, but we’re not able to give a date at this point.
Hey Gaile, is it a technical reason that makes it difficult to add this armor back in (and why?), or is it that all resources are going to HoTs right now?
I’m just genuinely curious.
I prefer Orders.
Why would we get an F5 without an F2-4.
Ok, we’ll get F2-F4 to make Bhawb happy, then we get an F5 to toggle defiance. Let’s talk mechanics, not buttons.
Dark armor exists. They just reworked it and called it putrid defense.
Our death shroud F5 will toggle it as a defiance bar.
DISCUSS.
What about Brazil’s theory that the specialization will be Bannshee and necro’s get shouts?
I don’t think so, that really limits the ways they can expand on existing class mechanics. The GS spec would need shout traits which means less general traits, or we would have a set of skills that can’t be improved with traits.
I personally think we will get the defiance bar with one of our GM traits in the GS spec.
Looks like you got the big ones so far, TGA. Would be happy to see most of those pass.
Merge Bloodthirst to Vampiric Precision (no way this is Master worthy right now)
Give Blood Magic Master a better GM, for example change Renewing Blast to be an AoE splash heal around the target.
Glad more people are seeing this. With the whole merging traits to a common purpose thing going on, I was surprised they still overvalued these two traits enough to keep them split. Although my suggestion was to replace vampiric precision with renewing blast after the merge.
Kitten my life…