—Tarnished Coast
Showing Posts For enos.1580:
—Tarnished Coast
But as mentioned, it feels a bit farfetched.
Anyone have any better idea?
Yeah. She’s just a terrible character that high-up pressure keeps in the game. There’s no point to anything she does, nor competent writing or plausibility.
—Tarnished Coast
Its also important to note this story builds upon the Lost shores. Canach and Subdirector Noll were main characters in the Lost Shores. They already had a history and this kinda builds upon it.
Maybe you had a different experience than the majority, but 90% of the Lost Shores content was broken and uncompleteable.
—Tarnished Coast
I actually quite enjoyed parts of the event. If the pacing had been a bit tighter it would have been quite good start to finish.
The first stages were just an incredibly sadistic slog. You guys really need to fix your rendering issues before you can run things this large again.
Herding the ancient karka back was pretty terrible at the start, with the enormous amounts of veteran spawns. Once it got to the areas where you did neat stuff like plug steam vents with boulders it was much much better. Everything progressed at a pretty good clip from that point on, and the finale was absolutely spectacular.
Anet just needs to seriously work on some quality of life improvements. Fix the rendering issues, getting slaughtered by invisible things is just dumb. Make sure dead players running back from waypoints don’t have to play Solid Snake through 500 more mobs. Keep the pacing tighter to keep folks interested and excited.
—Tarnished Coast
I like it myself. Sure, you can’t just faseroll everything in sight, but who cares? The mob density isn’t near as bad as Orr, you can actually run around and get places. Amazing concept, that.
That said, it’s a fun little on-off, just like the mad king labyrinth. I honestly consider them the same, there’s just no reason to do the new zone besides the experience. The drops are junk, nothing farmable. So people will just be back to Orr in a couple days.
—Tarnished Coast
I may be overly sensitive on this next point because of the horrible experiences I had in WOW. But is it possible that the kind of elitism a gear gap creates, causes people to be mean-spirited and offensive in a game?
Of course it does. That much is obvious, why do you think the “elite” gamers (Hint, they’re usually not) are such unpleasant people? They don’t care about playing or enjoying the game, they only care about being better than you.
That’s exactly the kind of mindset “top-tier” gear fosters. And that’s exactly the kind of people anet seems to want to attract back.
—Tarnished Coast
The only time I’ve ever liked our downed skills is in WvW while sieging a tower. If I get downed outside the walls, I consider it a free opportunity to grapple line some defender off the wall.
Of course that all goes out the window if my team doesn’t bother to get me up. Which they usually don’t. But at least I did something useful in death.
—Tarnished Coast
The thing is, I don’t really blame anet’s server team for this. Even Blizzard doesn’t do events like this, you know why? Because there’s not a server system in existance that can handle that much stuff at once.
WoW tried this ONCE. Years and years ago, a large server-wide event to open the AQ gates, culminating in a one-time event in one zone. Every single server that ran the event crashed without fail.
I mean, I give anet props for reaching high. It looked like it would have been a pretty neat event if it was playable. It’s just inexperience showing trying to run something like this, when history has shown we don’t have the server technology to handle it.
—Tarnished Coast
Here you go, toss this one in game. [&AgGakAAA]
Image of it if you aren’t logged in. http://i.imgur.com/vJPjk.png
—Tarnished Coast
Honestly, I really tried to give them the benefit of the doubt. The ascended loot fiasco had me going from “Ah it’s just overblown, they’ll clear it up!” to “This is just PR talk, nothing has been adressed at all”
I was pretty excited for the rest of the patch, thinking there was finally a big fat pile of badly needed bugfixes. Oh…My flamethrower still can’t hit non-mob targets? The napalm ball ability still misses consistently? I still can’t hit a target on a different height? Characters still going invisible at ludicrously short distances?
Even the bugfixes are bugged! Some of the cooldown duration changes aren’t changed on the tooltip! I mean, for gods sake…I’ve done gamedev work, it’s hard. But there’s a point where things just becomes sad. Seems like they aren’t even trying.
—Tarnished Coast
And here I didn’t think this could get any more messed up.
Hopefully it’s just a bugged infusion that you dug up, and not one of the available ones.
—Tarnished Coast
Uhm. I’m on my engineer right now, and using the medkit when it’s equipped most definately does keep it equipped. Just like it always did.
—Tarnished Coast
Truth of the matter is, this is a mass market game, with a large audience with different wants and needs. Not everyone wants the exact same thing from it.
I couldn’t agree with you more. That’s the crux of the issue, a good chunk of us don’t want to be forced to do dungeons.
—Tarnished Coast
Arenanet has already intimated that they will be adding other means of earning Ascended gear outside of Fractals of the Mist, including WvW.
The magic words being “will be added”, so for some unspecified period of time PvE players will have a numerical advantage in WvW. That’s uh…Kind of the entire thing that the system was supposed to get rid of. It wasn’t fun in WoW when some raidtard would roll you in his gear, it won’t be fun here.
I’m having trouble understanding why anyone thinks this is in any way “Fine”.
—Tarnished Coast
Thanks. As for your question, I don’t know about it myself. I guess it’s human nature to like the illusion-feel of being stronger than the pve monsters while they progresses. I only feel that item progression is better than no progression, which is why I welcome ascended addition.
You know, I’m all for you getting your progression with bigger numbers. If someone wants to grind out 500 buttcoins to buy gear with bigger numbers, fine. It’s not my cup of tea, but I’m not gonna hold it against anyone how they choose to play the game.
But keep those bigger numbers the hell out of WvW! That’s my big concern right there, there is absolutely no reason someone that grinds a dungeon should gain a stat advantage in the pvp side of the game. It wasn’t fun back in WoW and it won’t be fun here. Because I tell you, the first time I lose a fight in WvW solely because the other guy spent 20 hours raiding is the day I have a very serious problem.
The whole philosophy of the game was “You can do whatever you find most enjoyable and you’re on the same footing as everyone else” But now in order to remain at that level, you’re forced to go grind a dungeon. That’s pants on head kitten and the kind of stale old MMO design that this game was supposed to get away from.
Sure, dev guy’s PR speak post here said “Ascended gear will be available in WvW and other sources in the future” Did you see the key words there? At some unspecified period of time we can stop being forced to grind a dungeon for this pointlessly bloated gear. Look, they haven’t even got guesting working. They haven’t fixed the massive player rendering issues in 3 months. I don’t have too much hope that this “alternative availability” of ascended gear will be in any rational timeframe.
So until then, those of us who don’t like dungeons are forced to do dungeons to stay on the gear train. And that rubs me the wrong way.
—Tarnished Coast
I’ll bet nothing of real substance will be addressed. It’s less than a day to the whole patch, it’s just a PR puff piece. There’s no way anything substantive will be discussed or revealed, at least not in time for anyone to do anything about it.
—Tarnished Coast
Then why did you make this thread?
—Tarnished Coast
Well. Last night I was pretty nervous about the whole thing, but people were somewhat right. It wasn’t worth freaking out over until we knew what was what.
I get up to find that it’s pretty much exactly what we dreaded. And yet I’m still thinking “I STILL don’t know how concerning it is” The blog post completely fails to address quite a few peoples concerns: Will this new gear function in WvW, or is it dungeon-only?
I could give a crap about dungeons personally. I don’t find them particularly fun, and I usually only do them with guildmates when we’re bored. But I fully recognize that there’s people out there that do enjoy them. And wasn’t that the entire design philosophy behind the game? That you could play the game however you found most fun, and progress just as well as other people doing other things?
I enjoy WvW. I’m out there all the time fighting, and apart from issues which are mainly bugged (Rendering issues, etc), it’s balanced pretty well. But I’m telling you, the first time some raidtard beats me down solely because he did a dungeon to get better gear, I’m going to have a serious problem. That kind of crap wasn’t fun in WoW, and it certainly won’t be fun here.
If the new ascended gear is pve-only, fine. I don’t particularly like it for philosophical reasons, but it’s not a game-breaker for me. I certainly see why pve players are upset as well though. I for one will stand with my pve brothers in opposing “traditional” gear treadmilling.
So please, anet. Clarify things, don’t just post a PR-speak laden puff piece of a blog post. There’s still confusion and concerns about this system, are you going to address them and calm people down, or just stay silent?
—Tarnished Coast
There’s a workaround for this bugged up craziness. Get in the tank and suffer through the bug just enough to fire off a shot that hits one of the enemies. That kicks off the event and the other tanks and NPCs start firing.
Then as the poster above said, focus on the giants. Use whatever range you’ve got to take them down, they’re only about veteran strength.
—Tarnished Coast
I’m not gonna light the torches and pass out the pitchforks just yet. For all we know this could just be some PR guy wording things incredibly badly. But I am sharpening the pitchfork. And I have some lamp oil and matches close at hand.
I’m just going to echo what other people have said, I’m playing this thing specifically because it gets away from the gear grind and other un-fun concepts. Even if it’s +2 stats or something tiny, it’s still a precedent. No gear treadmill means exactly that, it doesn’t mean “Well it’s okay if it’s really teensy!”
—Tarnished Coast
Well, the first time I saw a largos I laughed and said “Who the hell thought that was a good idea?”
I don’t particularly fancy underwater bondage gear wearing assassins with butterfly wings that sound like Mass Effect aliens. But hey, I’m not 13.
—Tarnished Coast
I’d like a spotting scope for trebs and mortars. So I can actually see what I’m shooting at. Considering the render distance for players is about 30 feet trying to drop mortar shells on a fight is “Shoot at crossed swords, hope for damage numbers”
—Tarnished Coast
Yeah I’m pretty sure it’s a bug. There’s been events and areas in the game already where the camera gets given a larger zoom level, but it usually returns to default when you leave the area.
Even so it is pretty nice, and I’d be perfectly thrilled if they’d finally wise up and let us use it.
—Tarnished Coast
I thought it was awesome. So I sat in Lions Arch for a couple hours, big deal. I spent the time 100%ing the map, doing the jump puzzles, and playing the market.
It was pretty underwhelming getting “Choose your devalued halloween loot” as the reward option, until I saw they stuck a chest in there too.
People just got their expectations WAY up. I would have been thrilled to death if the lion statue had started playing Rick Astley.
—Tarnished Coast
I’d just like to say two things.
First, I freaking hate the clock tower. I love jumping challenges, but NOT with a time limit. I went in there yesterday, tried it out, failed in kittendo manners a bunch of times and said “Hell with this”
Second, I’m perfectly fine with not doing it. It’s not required for the achievements or anything, so who cares? Leave it there for the masochists who actually like this kind of ancient game design.
—Tarnished Coast
Yeah. Just got to this myself and it’s doing the exact same thing. Boots me out of the tank and the camera starts flipping out, bonking off invisible stuff in the sky.
I really dig this game, but I wish the devs would stop adding bugs in. Isn’t it supposed to be the opposite?
Edit:
I managed to get past it, it was stupidly difficult but possible. Hop in the buggy tank and fire off a few shots, it seems as soon as you manage to land a hit on any of the enemies things get triggered.
At one point the tank un-bugged enough that I managed to kill a couple of the giants, then it went back to being impossible to use. Luckily I’m playing an engineer so I just dashed up and chucked tons of grenades at the giants. The giants seem to be the only targets that count, so if you get extra crap on you just run back and hope the useless NPCs can help you kill them.
Once you take down a few of the giants you’re golden.
—Tarnished Coast
(edited by enos.1580)
Ouch, sorry to hear you guys are having hacker problems. Kudos for reporting him yourselves though, and for trying to prevent people from using his exploits. That’s a good attitude to take, I just hope the GMs sort the situation out.
I was in the Dragonbrand borderlands yesterday evening before the patch went up, and I honestly wondered if DB had a bunch of WvW rookies in there. About 20 of them were making a pretty halfhearted attack on the garrison gate, and I actually started feeling bad about shooting them. Only 1 or 2 of them were bothering to AOE the walls or even fire on us up there, and I dropped a couple players that didn’t even try to pop their heal skill.
Felt bad so I just got them to downed state and laid off. It was honestly pretty odd.
—Tarnished Coast
Too much equality? Hah, I’m not going to name names either, but there’s other games out there for you.
I for one am enjoying the fact that 2% of the players don’t have godly gear allowing them to waggle their kittens in our faces. If that’s what you find fun, then I respectfully suggest you go back to the more traditional MMOs that cater to that kind of trash.
—Tarnished Coast
Allright, here’s the thing. One of the main reasons people transfer a lot of hate onto Treesus is because he shows up in one of the first “Bend over and take your screwing” story missions. You go up against swarms of infinitely spawning undead, and Trahearne, the so-called “Orr expert” is along for the ride.
Except this expert is completely pants in a fight. Fine, he’s not a soldier, I get that. But he’s supposedly been studying and learning of the undead for years, can’t he do ANYTHING to make the mission easier? Have him toss up some lines of warding, or turn undead, or something. As it is all he does is throw around babbys first necromancer spell while you do all the work. He doesn’t even have the brains to rez you when you get knocked down for gods sake.
Just fixing the game mechanics of giving him an AI worth a crap would go a long way towards blunting the hatred for him. The dissonance of this super duper expert being completely and utterly useless really makes things worse.
Now just speaking story-wise, here’s what really got me. Trahearne is a liar. No, seriously. Why do you spend all this time uniting the orders into the pact? To kill Zhaitan, right?
What’s Tree boy’s wyld hunt? To cleanse Orr. And this is exactly what he does, after promising all the orders and soldiers he’s out to kill Zhaitan. He cleanses Orr in a big fancy ritual, then almost flat out says “Well okay cool, my wyld hunt is done. I’m just gonna go sit around the fort. I suppose you can go kill that Zhaitan dude, commander. I’ll just be over there sipping wine.”
—Tarnished Coast
In WvW, just making my way to where the fighting was. I run into an enemy and we start in on each other. We were really well matched, as in I was using every skill I had on my bars and so was he, hell of a fight.
Then he dodgerolls away from one of my attacks…And rolls right off a cliff we had drifted over to during the fight. A second later a loot bag pops up at my feet and I get exp for the kill.
Sorry little buddy, that wasn’t the way I wanted it to end. Well fought anyway.
—Tarnished Coast
I do dearly wish for an option to drop my supply off at a keep. Everyone’s been in a situation where you’d much rather contribute the 10 supply you’re carrying to a location in trouble.
I might not like the idea of completely replacing the yaks with player carried supply, but the option to do so if necessary would be welcome.
—Tarnished Coast
I’ve only seen him on the field once, but TC has a commander that stays in character the whole time and it’s spectacular. I got downed in a keep siege once, and he runs over and starts reviving me while saying “Get up soldier! No time to NAP!”
Loved it.
—Tarnished Coast
Standardizing dye probably wouldn’t have that big of a performance benefit anyway. At least for this issue, it would probably have some slight effect on latency (Dropping the need to retrieve the dye colors from the server).
Culling is just dandy, there’s not a game out there that doesn’t do some form of distance or occlusion culling. But the poster above is correct, there’s obviously a fairly serious bug involved instead of just culling being set too aggressive.
Here’s a screenshot I took all of 10 minutes ago in Eternal, it’s even “funner” when even friendlies start dissapearing: http://i.imgur.com/uPahQ.jpg
I have no doubt they’ll fix it, I just hope it’s soon.
—Tarnished Coast
TC seems to have gotten spoiled by good commanders. When there’s a commander on the field and they’re giving good orders we’re a force to be reckoned with. About 2 hours ago one of our commanders led us to a hell of a rally, driving CD away from one of our keeps in Eternal. We were definately outnumbered, and the commander and a few were suffering the invisible people bug but somehow we routed the enemy.
And then you have the times when we don’t have a commander around, or not even someone trying to give orders. Those are the times when TC is just a bunch of idiots running around, and I get sad. Last night in TC borderlands people were trying to take the western keep in the north and hilariously failing. The people paying attention had a catapult building, but nobody was building it. Even running through the group outside the keep shouting “BUILD THE FREAKING CATAPULT” and telling them where it was, nobody noticed.
I’ve honestly had more fun in this matchup than the previous ones. When it became pretty clear we didn’t have a shot at first, some people really did an excellent job leading a push anyway. TV has been great for this, love seeing those guys out there because they’re doing a great job.
—Tarnished Coast
In fairness, if someone (Say a new player) was neglecting using the trading post to keep their gear updated, they could get some use out of the stuff.
I pretty much went from 71 to 80 on my guardian in one day of plowing through Orr events. I had definately neglected my accesory slots, and did end up using a couple of the rewards. Well, at least until I got back to town and hit the trading post.
—Tarnished Coast
I think it’s definately an issue that some classes will have problems with some encounters. When I was doing the personal story on my guardian, I didn’t feel like I ever ran into any “This is just ludicrous” moments. Sure, there were times when I got killed and had to revive from checkpoint, but that was mainly the undead nonsense that screws everyone (Sudden spawning pack of risen brutes taking turns knocking me over)
On my engineer it was a different story. Without a doubt the worst of them was (Apologies for forgetting the stage name) confronting a Seraph traitor at the top of the monestary building in Queensdale. The only reason it was murderously difficult is you have to run up to him and talk to him (watch a cutscene), so when the fight starts you’re immediately in melee range of an elite and 2 or 3 extras. When I did that stage at the reccomended level I would usually get downed before I could even break away and try to get range. Logan was as useless as a bag of hammers, as usual. The other thing that made it difficult is you couldn’t kite the enemies as there was another pack of hostile mobs behind you.
I agree with what someone says, that anet needs to consider “Is this a fair encounter for all classes?” IMHO, starting a fight in melee range of an elite and multiple adds is a death sentance for any ranged class.
—Tarnished Coast
Absolutely agree. This was hands down the most incredibly tedious and boring fight ever. The first time the thing teleported away I chased it, and it teleported back to the center.
Naturally, the second time it teleported, I stayed in the center thinking it would eventually come back. No. You have to run all the way over to trigger it to teleport back?
The whole fight felt like trolling to be honest.
—Tarnished Coast
You spent 600 bucks on gems? Seriously?
Jesus.
—Tarnished Coast
For me it was a few problems combining into a pavlovian hatred of the character.
Playing as an Asuran, like people have said, this guy just randomly shows up. Okay, fine. Everyone starts talking up how super-smart he is, and how he’s studied the undead for years and knows more about them than anyone. Fine, that’s all well and good.
Then you go into combat with him, and all he does is toss babby’s first necromancer spell around, accomplishing absolutely nothing.
This is compounded by the fact that the mission is one of the more ludicrous ones. Super fast spawning undead that like to knock you down in a chain? Great. And there’s Tree Boy, sitting back there doing 5 damage. Thanks for the help, chump.
He should have been introduced in that mission in a way where he brought something useful to the table. Maybe when the player has to make the run to light the signal fires, he says “I have a spell for this” and walls off some of the undead for you. Anything to show that he’s this so-called undead expert.
But it’s a balancing act, I get that. From a gameplay perspective the player should be the one leading the battle and smashing the monsters. From a story perspective, the player shouldn’t be (as has been rightly said) the Super Savior of Everyone. It’s a contradiction that the game design had to solve.
With some AI tweaks I wouldn’t have had nearly the problem with it. Hell, have him remove conditions from the player, or offer some other support role. As it is right now, for most players his first appearance is such a bad experience they transfer that dislike over to the character.
—Tarnished Coast
“It’s a ruse, but who’s ruse? We need more clues.”
“Stop that or I’ll give you a bruise. You lose…r.”
Asuran story dialog has made me laugh so hard.
—Tarnished Coast