Showing Posts For hauskamies.9683:
On my first day playing solo q, i lost 8 out of 10 matches. On my second day, i won 8 out of 10 matches. Same class, same build, same overall strategy. I did not tremendously improve over night
Doesn’t that actually mean that the matchmaking is working? On the first day, because the leaderboards are still bonkers when the top players have the same rating as you, they will stomp all kinds of games. Then the top players got better rating and moved up. Now you, who lost a lot of matches have a lower rating and you played with other lower rated people and won. At some point your rating should stabilize to your own level where your wins and defeats are about 50/50.
I don’t want to be negative here, but what my thought is on this: The balance/builds are not funny, so let’s make it funnier by randomness. Shows me how boring/predictable the meta got, so ppl have to find their ways to make it satisfying.
Oh come on, don’t be so negative. Every game out there will have some kind of a standard meta that is pretty static. This kind of a system would never work in a competitive environment so it is no way, shape or form trying to replace that. This is also why aram exists in moba games. Funzies is just funzies.
TPvP is entirely different from PvE and WvW with different kinds of goals and means to get to that goal. Whoever thinks they can use same builds need to think again.
Zerg all the points! Hot join glory farmers would rejoice. I can already see the meta. 4 people rotating the points: Cap Node 1 → leave bunker in node1 → cap node 2, bunker arrives on node 2 → cap node 3, bunker arrives on node 3. Rinse and repeat. Just like hot-join but with a bunker. And imagine how the bunkers feel; losing the point means a huge opportunity for the enemy team but keeping it means little to win the game. You’d be playing the most unrewarding role with a great possibility to lose the game. As a guardian I’d quit the game instantly. It also seems this would favor mobile roaming builds over everything else.
The problems of this game feeling stale lie altogether elsewhere than what you stated(lack of true team dynamics,). The way you describe it seems that people just don’t know how to play the game and have bad team communication. You fight a long drawn out battle on one node while the other two nodes are capped by the enemy? That’s overcommitting. And who leaves nods uncontested? Good teams go decap the points immediately if that happens.
I’ve seen a huge number of comebacks in the shoutcasted tournaments that have started to pop up. When the other team has steamrolled the other team, it has been for a reason. They were just that much better.
You need a game mode that is not conquest, but leave my conquest alone.
Just… no. The skill is already extremely good for clutch plays and overall for just staying alive. This is coming from a tpvp player.
I don’ know which is the hardest but I know bunker guardian is the easiest. I know this because I main a bunker guardian
I fear it is exactly as Lailendil stated six months ago. Anet doesn’t have the resources to make big changes to pvp even if they wanted to so all they can do is try to make the best of the current situation, and even that is very little. It’s not like the devs don’t know what we are saying here, they just can’t do anything about it.
There is fun to be had in sPvP.
The most fun I have in sPvP is pressing the little “x” at the top right since I know it means I’ll actually be loading up a fun game.
That fun game must be called “whining in the forums” because that’s exactly where you seem to spend all your time
I’m not sure what language you read the game title in, but in my language we call that “Guild Wars 2”.
You call the forums Guild Wars 2? No wonder you have so much confusion going on.
There is fun to be had in sPvP.
The most fun I have in sPvP is pressing the little “x” at the top right since I know it means I’ll actually be loading up a fun game.
That fun game must be called “whining in the forums” because that’s exactly where you seem to spend all your time
I would like to see some kind of an elo system implemented that influences what kind of opponents you get in queue. Rank in and of itself doesn’t mean anything at all.
I wouldn’t even bother playing with groups like this.
Just showin one thing- there is 8 classes in game, and in sPvP (at torunmanet even worst) only 2.
Have you ever even played a tpvp match? In tpvp you see much more profession variety than you see in spvp.
Hot join is sadly hot join. Roll an engineer and you will have a field day with guardians.
First, my suggestion is encouraging more role diversity than is currently viable.
Tell me exactly how you are encouraging role diversity? Your suggestion would create one moving zerg. The hot join already works like this, go play that. You are blowing map awareness out of the water. One of my favorite things about this game is the heavy need for voice communication. You need to be constantly talking where the enemy is so that you know how counter their movement, where to defend nodes and when to attack them. The same goes with the objectives. You are essentially discouraging teamwork.
Read the second part of the quoted post.
Building characters offensively is already important. You need burst and condition damage and then you need other professions who are building defensively. It is already in the game. Right now the balance between offensive and defensive is in a good state. Your suggestions would tip the balance more on the offensive side, thus removing role diversity.
First, my suggestion is encouraging more role diversity than is currently viable.
Tell me exactly how you are encouraging role diversity? Your suggestion would create one moving zerg. The hot join already works like this, go play that. You are blowing map awareness out of the water. One of my favorite things about this game is the heavy need for voice communication. You need to be constantly talking where the enemy is so that you know how counter their movement, where to defend nodes and when to attack them. The same goes with the objectives. You are essentially discouraging teamwork.
TDM would create FOTM builds faster than you could say red herring. Have fun playing against 5 mesmers or whatever people figure out as the most efficient way to kill five enemies(this was seen in gw1 where stacking certain proressions was highly efficient depending on the FOTM). Conquest heavily discourages that kind of play. And I don’t really mind personally if there were tons of FOTMs in TDM, as long as they wouldn’t start to balance the professions around that.
All that would make the game even more of a zergfest than it already is. You could just forget map awareness and all the need to split and just battle it out in the middle. Where’s the strategy in that? Thanks but no thanks. They need to make TDM for people like you who don’t care about role diversity and different strategies but leave my conquest alone.
I would also like to add that guardians are almost paper when they meat a good condition damage dealer. Today I met an engineer who blew away my full bunker guardian in a matter of seconds, I’ve never felt so helpless. The same goes with condition thieves, rangers and necromancers. They are very hard to deal with a guardian. If you are a 100% burst character complaining about guardians, please enlist a condition damage dealer to your team. You are not supposed to be better than every other profession just because you can burst.
U Wanna fix Mesmers ? Fine Easy To Fix Reduce Their Huge Health Point they’ve got 24,5k default
This is not true. A mesmer has around 15k without any added vitality.
(edited by hauskamies.9683)
The best defense is a good offense - Perspectives on boon/support welcome
in PvP
Posted by: hauskamies.9683
Oops. Indeed I was. My advice is that don’t put too much thought on hot join and go play tpvp where the real strategies and builds are.
You can see the titles. Someone is a champion brawler? They are probably good.
The best defense is a good offense - Perspectives on boon/support welcome
in PvP
Posted by: hauskamies.9683
This couldn’t be more far from the truth. Everyone building offensive is every man for themselves yes but you will miserably fail against a better team. Your capability to hold points diminishes greatly and all you can do is zerg from point to point and in the end you’re holding no points at all. A bunker guardian can easily hold off against two bursty characters until back up comes. I’ve also saved many of my team mates from inevitable death as a support guardian and changed the tide of the fight. Go to the mists and look at all the people looking for bunker type characters. There is a reason for that.
I’ve played quite a lot of pvp but fortunately I haven’t seen anything like this at all. No need to be afraid of a MOBA like community because the matches are fairly short and it’s much harder to point a finger in this game.
I admit to creating a mesmer alt. One of the big reasons is that I want to learn how to play against mesmers by learning the profession myself. I wonder how many are alting these “op” classes for the same reason?
All this means is that you need map awareness.
wierd how you “force” good ppl to use dodge when you play warrior… seems like they are not that good and maby watch some streams like reyontv and learn from him
Wait what? The dodge ability is there so that you can dodge attacks Would you be more content if you didn’t need to dodge attacks at all? Your logic makes no sense. Every class has abilities you need to dodge or you are screwed. Warrior is not some exception. And learning from others is not a sign of a bad player, quite on the contrary.
Don’t let the door hit you on your way out. And remember to hold on to your principles when the features are added. You said you won’t wait so no coming back. Ok?
Except Guardians. But we’re still considered “OP”, except by the adept rangers, engineers, and mesmers who are laughing at the big ironic joke of calling us OP.
This so much Oh, you forgot to mention condition thieves. In fact pretty much anything that isn’t burst. But hey, we are op because most of the players are glass cannon thieves trying to burst us down but can’t.
You also start getting very decent looking weaponry on rank 10-20. No need to wait till rank 40. And then there are of course the free tournament rewards.
I don’t think you know what a strawman argument is.
I never said watching someone play is equivalent to playing the game yet you still tried to refute my point by implying I did say that. Not a strawman? Do you know what it means?
Also, Raging Bull said “But I didn’t expect that NONE will be true at all.” None. Zilch. Nada. Zero. Whatever he saw or heard about the game wasn’t true. He was being lied to by the “paid reviews” and every single video in youtube. He couldn’t find a single piece of reliable information on the internet. I can’t believe I need to break this down to you. Let me say it again: None. And do you seriously think people take everyone’s opinions as their own like a sheep? Have you ever heard of critical thinking? And guess what, there were plenty of videos with negative feedback too. I wonder why no one magically took their opinions as their own.
I still don’t understand how anyone bought this game knowing very well what features the game is lacking. Here’s a real shocker: You didn’t need to buy the game.
Are you really saying that you buy everything blind because you can’t figure out anything from videos? Now, let’s count all the things I got from youtube without ever playing the game: Renown hearts are glorified quests, the same boring things still. I knew that dynamic events wouldn’t really change anything nor would they branch out in different meaningful ways. I knew dungeons wouldn’t drop any special loot, that they would be hard and that you would have to grind tokens a lot. I knew that the pvp was unbalanced. Also talking about tournaments, a huge chunk of the time they actually weren’t working. How is this different from playing the actual game? The only thing that I didn’t actually figure out was what the personal story would be like in the end.
Watching someone play isn’t playing the game..
You don’t watch someone speed run a game of Castlevania, and claim you beat it…do you?
Strawman argument much? When did I say that? Oh, I didn’t. I was talking about making an educated purchase choice. I can actually infer whether I will enjoy a game beforehand 95% of the time. I can’t remember when I last purchased a game I didn’t enjoy.
You don’t need a crystal ball, you could’ve just watched the hundreds of youtube videos that had in-depth information about every aspect of the game. Yes, they did show the dungeons, the de’s, and the PvP. You can really only blame yourself for not taking the time to make an educated purchase choice.
Ironic you should say that as the professions being mentioned in this thread seem to be killing off variation by being so good as to overshadow the roles other professions are designed to fill (at least that is the point proposed by this thread anyway).
Just because you think an engineer can’t bunker just as good or better than guardian doesn’t make it so. Or just because you think a necro isn’t a real beast as a support class doesn’t actually make it so.
Maybe I should have paid 20$ for the game, and said “hey I’ll pay the rest later on, it hasn’t been a month yet”?
You also could’ve not bought the game. The information was out there on what was in the game and what was not. This game isn’t up to your standards? Vote with your wallet.
And ok, let’s speculate. What if they had taken three more months to make the features. The game would’ve released in November(with a very much working PvE side that would’ve been sitting on it’skitten for three months). Now, how does this differ from you taking a break and coming back in November when the features are there?
Itt: Variation between classes is bad. Every class should be able to do everything and no class shoud have a role.
The problem isn’t that these classes are OP, the problem is that hot join PvP doesn’t promote teamwork so it’s easier to use a class that is very solo friendly in a pvp situation. And then this is how things start to go: Guardians counter thieves so of course we start to see a lot of guardians. But guess what, engineers counter guardians so soon we will start seeing threads of how engineers are OP because everyone are playing guardians to counter the thieves. And then some other class will counter engineers and so on and so forth. The solution for now until they fix hot join: Play tpvp.
Guess what people, this game doesn’t have a monthly fee. You are not required to play day and night while you wait for the features. LoL, which is now the biggest esport in the world, took a really long time to add all the necessary tools and it is doing “just fine”(unless we take into account the imbalances of that game but they are causing this by adding new champions all the time without properly fixing the older ones).
And Conquest is so much better than any kind of TDM. It actually requires communication, roles and teamwork. You need to have map awareness, know where enemies are and move around in an organized way. TDM would just be a big zergfest. No need for bunker builds, no need for roamers. Less variety, less skill.
Getting a network error when I’m trying to join a guild. Yesterday I was able to join a guild but now unable to do so.
Player ignorance is not a problem of the developers. Do you also think they should’ve invented a “donwload the FoTM build now” button? Because obviously anyone not playing them was ruining the game. And you really think that was a big problem in RA? What about the whole monk profession? If they cared about RA, they shouldn’t have let monks play at all. And the fact that GW1 had so few legit builds is a testament to how the system just was a cluster****. I really don’t understand how that has any relevance to GW2.
I don’t really mind the underwater combat, that’s fine. But the sharks
Well said. I hope they’ll consider it, but knowing them, they don’t care about PvP.
Yay for blanket statements. Of course they don’t care about PvP. Of course…
You obviously didn’t play Guild Wars. The PvP ended up horribly maintained and broken because of their direct carelessness.
Yes, this game is obviously Guild Wars 1. How did I not see it. Did you know Anet actually acknowledged that? With so many skills in the game they just couldn’t keep the balance. Hence GW2 has less skills.
Well said. I hope they’ll consider it, but knowing them, they don’t care about PvP.
Yay for blanket statements. Of course they don’t care about PvP. Of course…
They shouldn’t remove it, just refine it. I think it is a good thing to reward good players with more glory but that’s not how the system works right now. The most infuriating thing I’ve experienced in the game is when my team has won the match but the enemy team had over double the amount of glory we had.
Other classes don’t have to constantly switch weapons to be successful, neither should elementalists.
What did I just read. The only profession that can be successful without constantly switching weapons is thief and only because their resource is initiative and not cooldowns.
At first I was little iffy about the thought of Conquest but it is so much better than just battling it out in a deathmatch situation. Sure the 8v8 is a zerg but that is only a problem of the glory point system. In tpvp it is madness to zerg and will make you lose.
Shield with scepter is amazing. I have managed to neutralize/cap a node just because I could push the enemy away with the shield and then immobilize with the scepter.
Are you talking PvE? Becauese In PvP scepter rocks.
Also, I’ve not seen a 20sec respawn. It’s usually 2-6sec. Most I’ve seen was 8
The max res timer is 20 secs. It just depends on what part of the cycle you die.
Moa shouldn’t override elite’s. Lich form → Moa is so ridiculous. As is guardian tome → Moa.