(edited by issacTheMarker.8530)
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lvs1- 80 yes. 80+ time NO
Even with the partial credit given out to 80% complete dungeons, the mechanics of certain paths are ridiculous and again for the most part you can not pug exp modes.
I have run about 4 exp modes and here is what happened to each of them
Arah – server crashed group disbanded
COF magg bomb planting event a zillion mobs to kite and and your dead in less than five secs un doable group gave up disbanded
COE Subject alpha second encounter like the first i used air attunement to run around and dodge his aoes. However it still not enough and i get trapped in his crystal and he is still able to hit me due to unfair mechanics one shot ko with aoes. Leader had to go and group gave up.
Lastly CM butler path several deaths before hand and eventually get to the trap hallway with two mobs at the other end. Two many deaths and player leaves the group disbands…
You see where i am going here. After CM, i have yet to set foot into another exp mode. I eventually got my tailoring to 400 and crafting a rare berserker set. Yes i think it will help me but i am unwilling to waste more time, effort , money on dungeons which were poorly designed. I am tired of not completing these exp modes. I am sorry but exp modes have to be made puggable.
you’re probably 1 in 1000 that finds this dungeon amusing.
maybe you’re saying, “my friends and i clear it in 10 minutes”. good. i am glad you and your friends work well together…. however, about 97% of the people who play this game probably a) don’t have 4 other friends that play this game and b) don’t have the time to invest to figure out the mechanics of this boss. i am in a guild of over 100… no one likes running dungeons because they are not “casual” friendly. least of all is CoE.
i honestly can’t imagine anyone, after working a full day’s job, coming home and being happy that they are going to go into CoE…. and about 80% of the other dungeons.
maybe after this guide will people be more willing to give this place a second chance. as for me, i ran it enough to get me that nice chest piece…. i can certainly assure you that i will never step into that dungeon again. if that is what you call a successfully designed dungeon, then i am very worried for the future of this game.
Amen. Subject alpha is incredibly OP. He does not need minions to attack you while your running around for your life since one aoe one shots anyone with low hp. If those minions were there for you to rally then they should have less hp.
One token to rule them all.
Any character to find them.
One vendor to bring them all,
And in the forge bind them.The main problem we see with a universal token system, is that players will find the easiest dungeons they can do within the DR system’s influence range, and just do them over and over.
It would be like if people could use all their CoF tokens from the speed/exploit clears, and buy up Arah Dragon armor. Were that the case, the armor itself would have no real value behind it. When you look at a player and you see a full suit of dragon armor, you know that they did a certain thing to get that armor. With a universal token system, you lose that sense of knowledge of what another player has gone through to get what they have.
However Mr. Hrouda a very similar thing is happening now without the universal token. Players run the more doable explorable runs. They do not run arah for instance or any harder modes unless they have a committed player group. And those very groups are difficult to form unless you either have friends or a guild dedicated to running them. But your friends and guild can’t do every single run for you or whenever you want so you have to use pugs now and again to get things done. Unfortunately the exp mode dungeons are unfriendly to pugs whom either after dying so many times to unfair mechanics or monsters who one shot them give up and group disbands or they run out of time and have to go.
Granted i would like to see a universal token system but it still does not address the main issue of exp dungeons of being unpuggable.
1.) your income does not scale up as you level sadly. Cost of way points and repairs does scale up.
2.) Gold in gw2 seems to equal platinum in other games…. To illustrate this if you played eq2 from awhile ago, 100g = 1 platinum. In this system however it seem silver = gold and gold equals platinum. Meaning your doing more with silver and less with gold which just isn’t true since things add up. 10g for the best rune of holding…. outrageous.
3) If i were so bold i think at 80 minimum you should be earning 50s to 1g per DE. Flat rate for way points like others have mentioned. Repair system should be adjusted as well.
This is a hot button issue that needs to be addressed soon.
Two things i wanted to mention 1) One of points this game had coming in was you didn’t need a healer or a tank or w/e to do dungeons. However, I have already seen plenty of posts that the only way to do exp modes is with quite the opposite and have a holy trinity set up. Melee tank or healers or various of other class to get buffs. Frankittenhat seems to me it is no different that other games with a holy trinity set up. Maybe the best way to handle it is to incorporate holy trinity in this game or at least have the option for it.
2.) There is a serious problem with explorable modes overall. Whether it is because they can not be pugged or they are to difficult, the point is in the beginning we used to farm shards because it was easier to do that little amount than do the entire dungeon. It should tell you something.
you are darn right exp modes were not touched. Subject Alpha was and pain in the kitten. OP aoe’s, minions, and a crystal that if you happen to get trapped in your dead because everyone else is too busy dodging those awful aoes to break you out. The guy deserves a nerf. It’s this kind of design that’s outrageous not having a holy trinity set up.
I started playing this game around August looking for something different than tortanic and wow. Started off as an elementalist. things weren’t that bad at first til i had personal stories. Some were worse off than others. After a while i hit 70 and went to the heck hole that is orr. Eventually i hit 80 and started doing story modes and finally exp modes. To this day i have yet to complete an exp mode due to arenanet’s poor dungeon design. When you go off saying you are doing away with the holy trinity you should design content with having lower armored classes in mind who can not take hits. I just did Subject Alpha in CoE. He hits like a truck. Aoes one shot and has minions too boot. Are you trying to make people leave the game?? I log on and try to think today is going to be different but its not. You killed farming because of your DR. You make it absolutely hard to make money. This player driven economy seems to mimic the real world. I don’t even think having good gear will make much difference in these poorly designed dungeons. I am tired of dying to cheap mechanics. I want to have fun here. Since hitting 80 its been terrible.
Mr. Hrouda, i saw no mention of the bomb planting event in CoF getting fixed. I will have to do the event again to see if any changes went live. However if there have been no changes then i say again it is very difficult to kite 20+ silver mobs. I die with in about 5- 10 sec with all of them targeting me. It makes me wonder if this encounter was designed for a holy trinity set up.
The fix is simply to have Magg run back to the door.
In general, people will do whatever they can when they are backed into a corner. It’s just part of what humans do when faced with adversity – we use our intellect, creativity, and ingenuity to find solutions to problems. That event is incredibly difficult, and it’s not shocking that players will use whatever tools and techniques they can to get through it.
As a dev, there is a brief moment when I hear about an exploit and think to myself “Clever. Wish I’d have thought of that.” before I enter fix-it mode. I’m more upset at my failure to anticipate an exploit than I am about the person who finds it.
So Mr. Hrouda, will you guys get around to fixing the protect magg event because as it stands now its impossible to kite that many mobs and not die all the time unless you have a group of warriors or w/e.
I got to 80 last week. I have been trying to run these explorable modes at first when you could farm them they were fun but now nope. I tried arah explorable mode but the server crashed then and i died way too much. And i just tried CoF the magg path and we got stuck on the bomb part which you can not kite all those mobs. So i am thinking to myself what should i be doing instead?? I can craft for gear but it will take awhile thanks to the DR system. Buying gear off the tp would be an option but i just don’t want to spend all my gold on it since it’s not easily replaceable thanks again arenanet. Any idea on what’s the most doable explorable dungeon there is? Or should i be doing something else for gearing up before those???
Completely agree OP. Arena net loosen your purse strings. I am 80 and yet i barely have any gold which mind you i need for
a) repairs due to orr or dungeons
b)crafting
c) waypoint traveling.
Heres a few suggs.
1) Events quests etc need to give more copper silver w/e they give out way too little to keep up with repairs, etc and it really shows up in Orr because of the undead density in that area and undead respawn.
2) FIX Or its need it badly. Fix the waypoints so they are not contested because whats happening on the ground is as follow. People get to 80 from 70 pretty easily but the events in straits of devastation and melachors leap are skipped. Leaving the player with a bunch of contested waypoints which are useless. Similar things are in cursed shore. Bottom line fix events so they don’t knock out waypoints so people can do events easier.
3.) This goes with number 2 but stop this orr has to be grouped or zerged mentality. Because of all the packed undead, broken way points, events traveling is very difficult if you don’t go with someone else. Getting skill points is hard. Some of them hit much harder than they should for un veterans. And like i mentioned before people don’t stay in a zone for very long either.
4) Get rid of diminishing returns. It hurts crafters.
5) the most important point….FIX elementalists. I know you want to wait for the meta game to be over with but we still have problems pve wise. Our damage is too low for us being squishy. Our hp is too low. The list goes on. The least you can do is buff us PVE wise. PVP will take more time to balance than PVE.
“Elementalist
• Fixed bugs with Flamestrike and Ice Shards so they can’t be fired behind the player.
• Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.”
Yeah not enough Arenanet. Not even close. The least they could do is give a PVE buff. I do not mind being squishy, but i then again i do have my moments. However Damage as is is unacceptable for us being squishy.
I also had a question about this too. For awhile i was doing power precision and condition damage when i had the option. But since I’ve been seeing the exotic dungeon gear with low power high precision and low condition damage i decided to go power precision crit dmg. IMO you have to stick with power no matter what. After that though it is another story.
My main beef with twilight arbor was two bosses. First the second champion who spews out nightmare spiders. If you can kite em its not much of an issue. But the final one was a tad too hard last night. People got one shotted. The strategy was to focus fire one down and get fad down to 75 so she doesn’t rez the nightmares but half the time even when we got one down people got one shotted easily enough. I don’t know if it was a bad pug or whatever. It was difficult dealing with 4 silver circles. (They are not veterans and i don’t know what you call em.)
I have been experimenting with switching between earth and fire. I use shockwave for immobilize then hit unstable ground and then hit 2 and then switch to fire to finish off. All staff btw Currently i have a Fire air build with ten points into arcane. But since i like using the imbolize cripplles and bleeds of earth, am beginning to wonder if it would be more advantageous to go earth fire build. Any advice is appreciated this is strickly PVE. PVP will come later.
Very nice post OP. Yes attunments are a huge issue imo they should be no cool down what so ever since they are that important. I am still using a staff. I have just started to switch between earth and fire earth for bleed and cripple then finish off in fire. Obviously it doesn’t work with ambushes. Currently i have 30 points in fire and 30 into air but I’m having second thoughts about it. I wanted to try a fire earth build and maybe ten in arcane or ten in air because of bolt to the heart or movement speed which i need for running away. Above all else we really need a dmg buff. I see these undead ravagers and they cast bolts for 1k dmg and that’s how we should be. Granted they are cheap with a fast cast speed. The risen eagles and the shadow imps are worse by far.
Lvl 8 norn warrior quest is twilight of the wolf. Wolf is lvl 10 veteran which btw reeks of a lvl 10 engineer i had to face as a lvl 8 ele. My issue is one wolf does an incredible amount of damage. If i don’t attack it right away it goes after elk but she dies eventually. Again very similar to the lvl 8 ele i think the quest was keeping your krewe. There was a lvl 10 vetern engineer you had to kill in order to complete you were lvl 8. The engineer again did a lot of damage. I beat it using earth attunement but barely.
was just about to make new post about this one but ill just post it here. Iinfo lvl 80 ele asura dormund priory. So I’m just starting out and boom we get ambushed and then my team just dies one by one. Now i could use metor storm but those dang npcs just pull of and zerg me and that’s not good esp since elementalists don’t have the best damage atm. Then the fight after is worse since that vetern abom and his crew come out of nowhere and wipe my team again and i can’t rez em since i cant solo 5 mobs. I think you see where I’m going here. That veteran has frenzy and hits hard that’s a bad combo.
i am going with somewhere between a 1 and 3 not the number two but buff wise. My ultimate concern is with damage obviously. It is the thing were lacking. I switch attunements when I’m in groups you cant do that in Pve you’ll be dead.
Problems with orr
1.) high respawn rate
2.) waypoints need to stop being contested it makes traveling very difficult
3.)too many undead for one player esp in the Straits of devastation.
Main concern over all is travel. Straits needs more work than the others.
for those fearing it will destroy the community just have it same server. Frankly all these servers are full to my knowledge so it would not be that hard. But yeah i’d like to do dynamic events, go crafting etc without having to stand in front and spam lfg.
much appreciated Jeffrey and i just tried out your suggestion Vestergardi and it worked completely don’t know why but he ignored me when i went to the surface prob a bug no doubt it will be fixed 9/24.
(SPOILERS)Ok since my last one was a rant lets try this again. Ok I’m on my asuran ele lv 68 Dormund Priory personal quest where i have to escort Torn to plant the charge on the bone ship. Getting there is easy enough how ever, the next step is to defeat the undead in order for torn to plant the charges. The undead he means is a giant risen shark. Basically the shark charges you and that’s pretty much it one hit KO you enter downed state and try to recover. I have tried kitting it but he moves too fast. (There was a corrupted Quaggon champion where i was able to kite but he was slower) I haven’t tried grouping for it yet, but i think the end result would be the same. The bite plus the bleed does somewhere around 8k for a normal mob btw not a champion. i would appreciate a developer to please go back and take a look at that shark. My thanks goes out to Fildrigar on his post.
don’t even limit it too story quest there are pve mobs that re spawn only after 10 sec its ridiculous or one that hit for 2k a hit shadow imps.
the difficulty is way to high on these story quests i have had it with arenanet not addressing the issue.
There is with out a doubt a clear problem with the ele personal story either npc’s wont attack or they die off too quickly for me its they don’t attack or you get mobbed to death. Just this last time i got mobbed by 5 or so orians after one fireball bs. One fireball should not attract that many. Frankly i don’t feel the need to switch attunements unless i’m doing a group kill or dungeon in which case i might throw a heal out or something. I have already complained in the bug section about npc’s behavior but arena net really needs to fix elementalist story modes.
This occurred with my asura elementalist durmond priory story. I was defeated by an apparent mob of orrian but i don’t know what killed me honestly. The just appeared suddenly and i died that fast. This has also occurred in the Light in the darkness. Anyways i died and hit restart at checkpoint and i started at the start but could not get back to the vaults because a barrier is in the way. I’d also like to say such bugs also occurred in the early asura story such as npcs not attacking enemies and having to fend off ten or so golems by myself. Regardless plz take a closer look at the asura durmond priory story arc it has plenty that needs fixing.
You guys don’t get it.
You need to put in so much more effort to do anything as an Ele because your skills are spread out over 4 attunements.
Also, you either go glass cannon, do okay damage, and die in half a second, or go tanky, do next to no damage, and survive a few hits.
We are also the only profession who have no immediate stomp prevention (All we have is our 3 when downed which has a 6 second delay from being downed before we can use it)
I know it ridiculous. We are glass cannons we should be doing way more damage because we wear cloth. It’s a trade off. Not do less damage because we wear cloth.
I wholeheartedly agree. I have been using the staff mostly and i really haven’t had many issue until now. I’m lvl 56 and damage output isn’t enough to kill stuff quickly. Most of the issues come from orrians which just love to come either 2 or 3 at a time in which i run around in a circle casting 1 and 3 with 2. We NEED a dmg buff nowish.