Showing Posts For jakep.9572:
Now they can trace everyone who owns tournement tokens (and know they had chest) and the ppl without it dont. Otherwise it’s a mess like ‘but but i didnt get chest, sorry sir, you have traces of tournement tokens, no no no i didnt, but you use them no no no i didnt’
DUDE, it wasn’t SANTA CLAUS who gave people the tickets. It was ArenaNet. They should AT LEAST have logs showing who has received the chest. If they didn’t know EVEN that, some people would have RECEIVED their chests more than ONCE (and it would look laughably BAD for ArenaNet).
We already have evidence that they have made a similar mistake with reward logs in the past, as people have gotten multiple karka event reward chests and birthday presents (on the same character) due to attempts to get these rewards to those who missed them. And yes, it does look laughably bad
The issue seems to be:
- You were given the reward chest based upon where your server ranked at time of meta completion.
- If you completed the meta the first week before servers became ranked, you were not given a chest.The solution seems easy enough. Just give a chest to everyone that completed the meta the first week. Make it a first place chest for the inconvenience.
I don’t think this could be right. I completed the meta about two weeks ago, and I’m fairly sure servers were ranked at that point, but I did not get a chest and my achievement is for the wrong rank.
@Gaesesagai:
The achievement for the placing is under the “WvW” tab, not the “WvW Tournament” tab. That said, that achievement is also apparently bugged. I am on Ehmry Bay, which came in 4th, and my achievement is listed as 8th.
EDIT: I also have not received my reward. Dunno if the two are related. I have not switched servers since they were reduced in price however long ago, definitely long before the tournament started
I’ve been very critical of the recent changes, but yes, I’m giving them a second chance. One of my questions was answered on the AMA, and I’m confident that in the near future ascended armor will become a non-issue
Yes, they should. In GW1 they were incredibly easy to obtain and the only thing you had to work hard to obtain was cool skins. By making max stat gear available early on, the game allows players to progress as players instead of as characters. Character progression should be about playing well, not being a few points better.
I certainly agree that there are thins ANet could be doing to make the game more enjoyable, particularly getting to your second point. I don’t really see support or condition as viable options in PvE, and they certainly should be.
If it weren’t for the whole Ascended Gear debacle, I wouldn’t be all that worried about the future of the game. I found the precedent set by GW1 to be that eventually everything sorts itself out. I agree that there are a lot of things I don’t particularly want to be doing, but eventually there will be enough content to content myself with
I’m an exclusively PvE player, and I don’t like this compromise. If you allow a gear treadmill to start in PvE, eventually there will be content PvE players cannot do without the gear (and I’m not just talking about dungeons). I want to be able to play the game without gear grind.
There is a code to activate the new content, buy a new version of the expansion.
When you get the expansion on your account you’ll get a quest in either LA, Kaineng, or Kamadan to go investigate a fissure. This starts EoTN. You won’t get to the HOM right away in the storyline, but it’s relatively fast.
All Eye of the North content is level 20
I’m not mad about RNG in chests or the difficulty in obtaining keys. I’m not mad about the huge lagstorm that happens every time you decide the only town worthy of an event is Lion’s Arch. I’m not mad that you’ve decided to nerf my class .
I am mad about ascended armor. It goes against everything that made me a loyal GW1 fan and it goes against everything that made me wait for Guild Wars 2 for five years while you guys were saying “when it’s ready.” When it came out, I believed it was ready. Now that I know you guys don’t have any incentive to follow through on your promises, I don’t think it ever should have been ready.
While you’re right that GW1 was not an MMO, your description of what it was is lacking. ArenaNet referred to Guild Wars 1 as a “cooperative online roleplaying game,” or CORPG. It was always meant for people to group up and play the game together, and until the introduction of heroes in Nightfall it was pretty difficult for a regular player to solo. Henchmen were never a very good option.
If anything, Guild Wars 2 is more solo oriented than GW1 was. I played every personal story quest solo.
The comparison between 1 and 2 is important not from a gameplay perspective, but from a design perspective. People are comparing them because the design philosophy that made GW1 work (no grind for high-level items that gave you a statistical advantage) was supposed to be present in GW2, and now it isn’t anymore.
For reference to anybody looking to get refunds for this issue, I just got my ticket responded to. I asked for a refund for the gems that I used to buy exotics, based on the fact that we were promised the power level would never increase and I assumed the money would be an investment in the future of the game. I was told that gem purchases are non-refundable and that if I wanted a one-time courtesy refund I could get one, but they would permanently close my account if I did so.
I declined the refund on the grounds that I still have hope for the company, but I assume many of you will be making a different choice.
Solution: for Anet and all players
1)Make a different Open wvwvw with “gear progression and geartreadmill” only in open WvWvW can ware this gear but earn from pve dungeon everyone happy?
2)Make an arena pure pvp (1vs1 2vs2 3vs3 5vs5) if you want gear progression go in 2 different things from others we dont care about stats and make all players Happy
As a PVE player, I don’t like this. I don’t want gear grind, period. It’s not just WvWvW players that suffer from this. With Ascended, I have to grind just as much unwanted content as you do
I just submitted a refund ticket, but only for gem purchases that went toward buying armor. I definitely got my $60 worth of gameplay, but I certainly did not get what I bought gems for, which is armor that lasts the life of the game.
Players that already own multiple sets of exotics have much to lose. The same is true for those that already used transmutation stones on the gear they are wearing.
What exactly are players with exotics losing? They have already gained easier access to ascended level gear by having exotic pieces. There’s nothing preventing players from transmuting specific skins onto items. Hindsight is 20/20. At present, nothing is being taken from players. Do people complain to Intel when previously purchased cpu’s are outdated by newer models? Anet is not Intel, and they have not stated that they are pursuing absolute gear progression. This probably won’t be the last time they release gear updates, and we still have no idea as to how they’re going to be implemented.
If Intel were to say that their new CPU was the best model, and that there would never be a better one, the people who invested in that model would be upset when a new one came out.
this kitten storm could have been, and could still be, easily averted : keep the patch the same, with the ascented gear, and just remove the stat increase.
SOLVED. now everyone can get excited about the patch content !
i’ll take the job, thank you.
This will work IF:
When removing the stat increase, they also remove the inherent upgrade bonus that the items use to compensate for have infusion slots instead of upgrade slots. That way, ascended items will only be relevant to dungeons that require infusions and exotic items will be the king outside of dungeons
One thing that a lot of people misunderstood – the highest gear tier is and its going to be legendary (not exotics as some of you states). Ascended gear will not change that… Or any other tier.
Legendaries were not meant to be the highest tier gear. They were meant to be the highest rarity, but it was always promised that they would not be statistically better than the top-tier gear. They ALWAYS said that legendaries were meant to be about the skins, not the stats
I don’t understand where all this rage is coming from. Progression is very important in an MMO, but raid-style grinds are an awful way to go about it. I have a feeling ANet thinks the same way.
This added layer of gear allows you to keep doing the things you have been doing and loved since launch. I’m excited, my friends are excited. I just don’t get the rage. People fear change, I guess.
Everyone I have talked to in-game ranges from excited to indifferent about the Ascended armor. This makes me believe the extremely loud complaints are actually from an exceedingly small representation of the player-base. When people are satisfied with something, they generally don’t go out of their way to write about it.
Progression does not have to mean new armor tiers. It didn’t happen in GW1, and they said it wouldn’t happen here
Am I the only one looking forward to this gear? First off, there’s only going to be a ring and a back slot initially, so all the doomsayers can cease their worrying. Secondly, it provides level 80 players with some new goals to achieve. Goodness forbid you should actually have something to look forward to in a game.
As it stands, this new gear won’t provide any major benefits over Exotic gear aside from the ability to survive the new dungeons and some slight stat increase. Judging by the images, it’s soulbound on acquisition, so won’t impact the economy and likely only acquired by having taken part in the new Fractals areas, which you’ll probably want exotics for anyway.
For all the MMO games which have a logical progression of gear, you’re really getting your rage on when Guild Wars follows suit.
So here’s the thing. I understand how people have come to the understanding that progression in gear is a good thing, but ANet proved in GW1 that it absolutely isn’t necessary, and that a lot of fun can be had when you eliminate the treadmill. After getting to the highest tier, you work to be a better player. Adding better gear doesn’t give players something to look forward to, it gives them a chore, something they feel they have to do before they can “play the game.”
People are raging because ArenaNet promised us a way out and then shut the door
What I really don’t understand at this point is why they think there’s any sort of gap between exotics and legendaries. There isn’t one in statistics, and there isn’t one in effort spent trying to obtain the items. That’s what named exotics are for, a bridge of the gap in time and effort.
Sure, getting a basic set of no-name exotic armor takes little time (though, from my semi-casual perspective it was a lot of money), but if I wanted something with a name, it’d be a lot of work. That’s basically how GW1 worked, and the system was good. Why the change?
The drops will more than likely depend on a RNG, just like they do everywhere else in the game. In other words, you can do the dungeon a few times and never get drops usable by your class or spec, thus locking you out of the content until you get lucky.
And anyway, why introduce a new tier making exotics obsolete altogether, after they have led us to believe exotics were the most powerful items in the game stat-wise?
Why not just add infusion slots to existing max level exotics and legendaries, either automatically or via quest/event/mission/whatever?
This seems like the best solution. They could make it more like it was in GW1. Have a dungeon whose sole purpose is to get to the end where you can upgrade your armor to have an infusion slot. That infusion slot can be filled with upgrades that help you with the other new dungeons.
Question to those " i am a GW1 veteran and i want GW2 to be the same game", did you miss the fact that in the first place GW2 was always marketed as a completely different game ? Gw1 was NOT a mmo in the first place, so why comparing ? why event put Gw1 and gw2 in the same sentence when they have so little in common except the lore ?
You want GW 1 then go to play GW1.
(And by the way i come from gw1 myself)Also i am starting to think that the real answer to all this, is that Anet should make WvW similar to the Spvp (no armor that come from pve, same armor for everyone) that way maybe everyone will be happy, no grinding for ascended, no superior stat, because right now a lot of people are forgetting right now in WvW peoples are not Equals: some are 80 some aren’t, some have food (which give way more bonus than Ascended just in case someone doesn’t know).
Now if thoses who are angry are pve only, i would like to know how can you make a mmo withtout having character improvement over time ? don’t you understand it IS boring in a mmo (while it wasn’t in gw1 because it wasn’t a mmo) to not see you character grow stronger ? haven’t you played a real roleplaying game before ? when your character need to face a new dungeon with new trials that you cannot overcome without a new artefact, a new armor ? THIS is a roleplaying game (as in massive multiplayer online roleplaying game).
Right now when i heard of this new dungeon and this new armor i was exited because i thout hey ! new condition that require me to wear a new armor ! it felt like real roleplaying dvd and stuff.
Now i do understand thoses who enjoy nothing but the WvW only, who suffered from having to (kinda) grind thourgh the pve in order to get full exotic (i know people who did) and i feel sorry for you, perhaps it was a mistake in the first place to have the wvw linked to the pve maybe i don’t know, and i think you should tell to Arena right now to cut the link between WvW and Pve so that we have 3 different mode.
(Sorry if i made some spelling mistakes, english is not my native language and i am a bit tired)
In other MMOs, the great myth has been that gear progression=character progression. It’s a lie, and it’s a lie that ArenaNet has made clear from the beginning isn’t going to fly in their games. Character progression is about titles, stories, map completion, finding the secret locations, enjoying the company of friends, and getting better as a player. Character progression should not be about sitting in a dungeon for hours if you don’t want to just because it’ll give you a few numbers higher in your armor.
On the topic of trials you can’t overcome without new stuff, we had it in GW1. It was called Spectral Agony, and the Mursaat used it to kill us. Then we infused our armor (our current armor, not new armor that was better and necessary to buy) by going to a seer. Then we persevered. If this were the system, if exotics got infusion slots and they didn’t add ascended stuff, nobody would be complaining. Nobody is complaining about new challenges. We just don’t understand why it has to change the design strategy.
And yes, we know GW1 wasn’t an MMO. It was a CORPG. Nobody is delusional. But when ANet said they were making a whole new game, they also made it clear that they were making an MMO their way, not Blizzard’s way.
I personally welcome the new content. Especially since they’ve defined that the gear progression WILL end as Rare -> Exotic -> Ascended -> Legendary.
I did pick out your statement, but it had been posted by others.
Why do you think that Legendary is the best? Since it can’t be infused, you can’t run all the dungeons with it. Ascendend will be stronger (if you run the dungeons) and easier to optain. But you could use it, if you need it for a special build.
If you are doing WvWvW you may use Legendaries, but Dungeons will be always Ascendes only or the people will laugh at you.
Legendary will be upgraded to Ascended status.
But Loosifah is still wrong, again, in his post.
Ascended == Legendary
There is no progression between them because the stats stay the same.
Just more bling some people don’t care for at all.
BadHealer’s point is that there’s no indication that Legendaries will have an infusion slot. It seems clear that only Ascended items will have it. If this is the case, Ascended items become better than legendaries
143 pages…
All I can say is, people have been clamoring for meaningful end level progression since release. And now here it is. If you dislike it, then be careful what you wish for, I guess…
Let’s get something straight:
People who came here from GW1, the fans of ArenaNet who have been excited about the game for the last 5 years, have not been asking for stat progression. We have understood that the philosophy of Guild Wars is to have an easily obtainable stat ceiling where players are equally geared and then the effort becomes about being a better or more strategic player.
There may have been many people asking for stat progression or better items, but they are not the groupies. They are not the fanboys. They are the people who are now pandas off in a different world
Yes people were complaining about lack of things to do after they hit 80.
But i can assure you not all of them meant stat progression.Have you seen all the numerous “I hate Orr!” threads?
If you’re not an alter and not a PvPer and you happen to dislike Orr (look into those threads for reason), there is indeed precious for you to do.
But it doesn’t necessarly mean every one wanted stat progression!This update, and the future updates, were supposed to fix it by adding more diverse content. Not stat upgrades!
Yes, there was a “time” gap between obtaining Exotics and Legendaries.
Yes, some people felt that the game only offered long-term goals after lvl 80 and obtaining gear. But why do you assume every one of them meant stat progression here, too?Sit down and look at the amount and types of goals GW2 offered right now:
-pvp goals
-exploration goals
-money sink goalsMost goals were money sinks, so if you wanted a long-term goal (Legendary), there was almost no short- or medium- term goal that could go in synergy with it, because the money you would spend on shorter term goals could go onto the long term.
That was a problem. Stat progression is nowhere here.New content would fix lack of places to go for lvl 80 non-alters.
More diverse goals (Polumock? Bar brawl or other mini-games?) could help with the synergy with long-term goal.
Adjusting precursors would make the gap smaller for a lot of people.To sum it up, the introduction of vertical progression was totally uncalled for!
My original post had a nasty tone, so I’ll clarify: I don’t think there were no legitimate complaints. I’m not a huge fan of Orr myself. What I meant was that there were a huge number of fans who, while they may have wanted more horizontal progression, understood ANet’s model of content and updates and accepted the fact that gear progression is not the answer. At the same time I’ve seen a lot of posts here and on reddit from ex-WoW players saying they hate the game because they feel like they have no more points to put into their character. Those people don’t get it, and those are the people ANet is catering to now. It’s disappointing
143 pages…
All I can say is, people have been clamoring for meaningful end level progression since release. And now here it is. If you dislike it, then be careful what you wish for, I guess…
Let’s get something straight:
People who came here from GW1, the fans of ArenaNet who have been excited about the game for the last 5 years, have not been asking for stat progression. We have understood that the philosophy of Guild Wars is to have an easily obtainable stat ceiling where players are equally geared and then the effort becomes about being a better or more strategic player.
There may have been many people asking for stat progression or better items, but they are not the groupies. They are not the fanboys. They are the people who are now pandas off in a different world
“ArenaNet made a mistake in balancing the tiers that are already in the game. They made exotics far too easy to obtain in relation to legendary weapons. Both items are equal in power but nowhere near equal in time, effort, and resources to acquire. There is virtually no prestige at all to exotic armor yet a ton of prestige in legendary weapons. When they eventually release legendary armor, it would have been the same case. There is a very extreme gap right now.”
I would absolutely agree with you if that were at all how prestige worked in Guild Wars. In GW1, prestige wasn’t about stats, it was about cosmetics. You could spend hundreds of hours grinding to get armor from the Fissure of Woe because it was the coolest and most expensive armor and everyone would look up to you, but it wasn’t a single point more powerful than the armor you could buy for 5k and some mats from a vendor. The legendaries in this game, while not something I’m interested in, are a perfect example of ANet doing ANet’s thing. Gear that is ridiculously hard to get but not any better statwise is exactly what we need. We don’t need new gear that’s both harder to get and better than what we already have.
If they had said two months ago, “hey, we’re not done with the tiers yet, we’re adding better armor later” I wouldn’t have put so much effort into getting full exotics. I feel like I’ve wasted a ton of time, not just on gearing up my character but also waiting for a game to come out that decided three months after launch to do a 180 on its core philosophy. I’ve been playing Guild Wars since Nightfall came out. I like ANet’s gaming manifesto. I don’t know why it has to change
I would report for scamming, since they got your effort and then gave the rewards to someone else. You could also put in a support ticket including their character names.
Aside from that, name and shame in LA
I’m not sure what the point of this post is if you “don’t even want help anymore,” but I’ll give you a few suggestions for how to get more attention to the issue.
Include your ticket number in this post so that the staff can reference your case. Include relevant details in your post regarding how you lost your account in the first place. Was it hacked? Was it banned? Did you do something wrong? You said “I paid 60 bucks for your game for you to kick me off of it in the first week for something that you should have prevented in the first place.” That sounds a lot like the argument people are making regarding exploits, and it’s probably not going to fly here. If you were banned for exploiting chances are they’ll give you another chance (as they did with the karma exploiters), provided you ask and delete your gains from it.
Other relevant information: How long have you been waiting? What error are you getting for the links they send you? There are known issues regarding links being broken, so that could help.
Same thing here. Chengdu China tried to log in, but I doubt they would have been able to verify it because my email password is pretty strong and very different from my GW2 login password. Can’t change it though.
I don’t think the “must contain 8 or more characters…” is the reason it’s not going through. For me, it had that warning before I tried to change the password, and when I hit “save changes” it just blanked out the boxes and highlighted the new password box in red as if there were a problem.
Need a fix soon so I don’t lose my character.
For the record, I haven’t made an account with any fansites, certainly haven’t tried to buy any gold from people other than ANet, and have otherwise had no login issues.
EDIT: Also, I can’t deny the request because the support website constantly gives me the “failure occurred” notice when I try. This website needs some serious work
EDIT 2: I got my password to go through. Still can’t deny access to that IP though. Good luck Kadyn
(edited by jakep.9572)
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: jakep.9572
For the record, Ascalon may not have belonged to the Charr first. It’s possible the Forgotten lived there first and the Charr pushed them out
I’m pretty sure the Mursaat can choose to be visible to people who aren’t ascended (a la Saul D’Alessio). Either way, it was definitely a Largos in this case
Nah, I don’t really think of the Caromi as evil, just hostile toward humans. If anything, There should be a faction of super-militant xenophobic Tengu who were descendants of the Tengu exiled from Cantha wanting to go all genocidal on the human race
So let’s assume we know the origin story of the Sylvari (regarding Ronan, Ventari, and the Pale Tree). Despite this cute story, a lot of people have declared that we have too little information on how the Sylvari came into existence.
The Sylvari themselves believe that they were brought into existence by the world of Tyria to fight and kill the Elder Dragons. However, it’s possible that this belief has been heavily influenced by The Dream, which is given to them by Mother Tree, who was greatly influenced by Ventari’s Tablet.
I’ve heard one theory which places the Pale Tree as a champion of an unnamed Elder Dragon, with the Sylvari being the spawn of that champion, born with an inherent knowledge of the world to more easily kill the other races of Tyria. Somehow, the Tablet’s teachings may have transformed that purpose into one of killing the dragons. If this is the case, it is possible that the [SPOILER ALERT] other Sylvari (such as Malick) are pure dragonspawn and will become central enemies.
Can we start a thread of other ideas about the purpose of the Sylvari and their origin or future?
How’s your ping? I’ve experienced that cutscene dialogue will often not happen if I’m lagging significantly