Showing Posts For jerkic.6319:
Ummm not sure what you are talking about OP… I’m in game right now and can confirm that I am indeed having fun. So far the first zone feels huge, loving the adventures, the story, the new action camera. Worth it in my book.
Anyone else didn't get their character slot?
in Guild Wars 2: Heart of Thorns
Posted by: jerkic.6319
I didnt get it either. No tittle or anything.
Strange, I got the title and I can play HoT, but I don’t have the slot.
Anyone else didn't get their character slot?
in Guild Wars 2: Heart of Thorns
Posted by: jerkic.6319
Standard edition doesn’t get an additional character slot.
http://wiki.guildwars2.com/wiki/Guild_Wars_2:_Heart_of_Thorns
I know, but the prepurchase one had it listed as a bonus for the veteran players.
Edit: But it is no longer shown on the purchase page, since the prepurchase period is over.
Anyone else didn't get their character slot?
in Guild Wars 2: Heart of Thorns
Posted by: jerkic.6319
I purchased HoT standard edition about a week ago and still haven’t gotten the preorder bonus character slot for veteran players. Anyone with a similar experience? Does anyone know when is an account supposed to get one? I was expecting on launch, so I didn’t send a ticket before today, but the support is very busy.
Otherwise the expansion has been a blast so far.
Thanks for sharing your opinions guys. 
OP: Those of you that got to take a bite, how was the full meal?
Hey thanks for posting this completely useless answer that has nothing to do with my question. I know that they haven’t been able to play the full game yet, but it was also more than a bite, maybe 10 bites out of a 100 bite meal, and after 10 bites you start getting a good feel for how the rest of the meal will taste.
Hello, I’m sure I’m not the only one who is still deciding whether or not HoT is worth purchasing.
To those who played in the beta weekend, do you feel like HoT is shaping up to be a good purchase? I feel like the original game gave me such a good value for my money, does HoT compare?
Is it still fun if you are playing alone? (all of my friends decided against purchasing HoT).
I know a lot of the content still hasn’t been demoed in the beta, but I would like you to share your thoughts anyway.
I’ll just leave this here.
I’m not telling you to not buy the expansion, I’m just saying it may be wise to wait till more is known 
Yeah, why can’t we use the individual pieces? What a waste. Maybe it’s more effort to make the pieces separate but ultimately they make more money in the end.
Its less effort on their part to make outfits, because they don’t have to worry about clipping with other armours, and because they don’t have to make dye channels for each piece individually, they can just dye channel the whole thing as 1 piece.
I’m sorry, but for the price tag of 800 gems laziness should not be an excuse.
Choosing the Pet class and complaining about a pet being there…. seriously?
If the pet is under performing/limiting the ‘pet class’ then there will be complaints about it. They poorly implement the pet system and the it is currently too much work to fix so where does that leave the profession?
That and I did not choose the pet class, i chose the bowman class. Ranger is the only class that can use both bows and also has the feel of a bowman, rather than a tactical nuker tank machine or a teleporting circus act (warrior and thief).
You could refined them. There also the collection size expander its up to 750 i think. As things stand blood dust can be used with the new back item that eats it for rng items and you can use it to craft a number of consumable items. The other 2 items there is nothing so far.
http://wiki.guildwars2.com/wiki/Mawdrey_II
http://wiki.guildwars2.com/wiki/Star_of_GratitudeMawdrey can still be made, which takes care of the bloodstone dust.
The star was available during wintersday if you did the quest, which eats the emphryeal fragments. Unfortunatly anyone who didn’t get it will probably have to wait until wintersday comes back around again.
The dragonite ore doesn’t have an item for consumption yet, but if we’re lucky something will come up soon.
Again, 1st is an expensive and time consuming craft, the 2nd is no longer obtainable.
So here is an idea, allow us to purchase an armor set and then add it to the outfit locker, but also add each individual piece to the skin locker, both parties satisfied (may take a bit more work though).
Your stacks are tiny, I can outstack you ten times over LOL
I must destroy hundreds of these a day that I get in drops. People needing them for crafting must be grinding their teeth in frustration at the amounts that get destroyed every day due to full bank slots :/
Yea, I know they are tiny compared to what other people may have, but that just further confirms that this is a problem right now.
I also don’t want to just destroy them, in case I may need them later on…
You could refined them. There also the collection size expander its up to 750 i think. As things stand blood dust can be used with the new back item that eats it for rng items and you can use it to craft a number of consumable items. The other 2 items there is nothing so far.
Well, as I stated before, refining them costs more than just the bricks, and since I’m crafting a legendary, I cant just waste money and obsidian on refining them. The collection size expander costs real money and would hardly even do anything, the back item is really expensive to craft.
I would really like a way to just package them together with 0 expenses, like essences of luck, because it currently feels like something you would find in a freemium game to convince you in to buying more inventory slots.
The most important question, will they come in white? :P
Really need a good back for my guardian.
I’m sure this has been brought up before, but Bloodstone/Empyreal/Dragonite stacks are taking up insane amounts of inventory space, mostly because they drop in large quantities and there aren’t that many uses for them.
So why not implement a way to reduce the stack sizes, like you did with the essences of luck? Now some of you may argue this is already implemented in the form of bricks and stars, but that takes 2 obsidian shards and 10 thermocatalytic reagents per craft. What we really need is a way to clump them in larger units without the use of other components.
Here is my suggestion, exemplified by bloodstone dust:
Allow us to craft 100 bloodstone dusts in to a bag of bloodstone dust (which is also a stackable, depositable crafting material) and change the cost of a bloodstone brick to 1 bag instead of 100 dusts. Alternatively, allow us to craft 250 dust in to a bag and make it stackable. Upon unpacking the bag you receive 250 dust.
Another alternative is to just divide all the drops and requirements by 10. So instead of getting 30 (example, don’t know the actual number) dusts per dungeon and needing 100 per brick, you would get 3 and need 10.
Also a photo of my stacks to prove that the struggle is real :P And I’m sure there are many people out there, who have even more stacks.
I could see them revamping a few skills on old professions to utilize some of the new tech. For example the ranger short bow 3 and the warrior longbow 3 could both be reworked in to using the Inspiring reinforcement utility skill’s method of aiming (ofc there are more skills that would benefit from this).
to be honest, i don’t get why they said directional skills didn’t work until now. we’ve had whirlwind attack for how long now? and then there was that halloween moba-like minigame the first year, where all your skills were directional, from projectiles to leaps.
I have no idea as well. I am almost certain I saw a ranger directionally aim the poison volley (i think it was just a normal volley though) in one of the early gameplay videos, way back before the release.
Edit: Managed to find the video, at around the 30 second mark. https://www.youtube.com/watch?v=E9KRPDq47t0
(edited by jerkic.6319)
I could see them revamping a few skills on old professions to utilize some of the new tech. For example the ranger short bow 3 and the warrior longbow 3 could both be reworked in to using the Inspiring reinforcement utility skill’s method of aiming (ofc there are more skills that would benefit from this).
Edit: I ment the ranger shortbow skill 2, poison volley.
(edited by jerkic.6319)
One-per-profession when Heart of Thorns launches.
More to follow.
Thank you for clearing that up.
I was hoping it would be more than one at launch since it is an expansion, but the fact that more will come makes it a bit better, just means I wont be playing my main (ranger) when the expansion hits, since I really don’t like the idea. Was hoping for a bit more choice at launch itself, like maybe a hunter.
Hope that aNet delivers some more variety soon after the expansion. 
I may have missed it somewhere, but was it ever said how many specializations will each class get, or at least in any way confirmed that that number will be greater than one?
In hotjoin, auto-balance volunteers always get win rewards, no matter the outcome. You might want to start clicking that volunteer button.
Again, it is not about the rewards, it is just about the way the game feels.
If the system put you in the loosing team , will you get less rewards?
You get half the reward track progress afiak. And it is not really about the rewards for me, it is more about playing a good game and getting a deserved win, or a loss. I mean I play DOTA 2 and the only reward for winning there is a number added to your total score, but it is the feeling that you get after a good game that is the reward for me. And the current pvp matchmaking system just does not offer that. Half of the game one team is outnumbered and the other is at the risk of getting put in that team. So it is really not fair for both teams.
(edited by jerkic.6319)
I got into GW2 pvp recently, but what really bothers me is the autobalancing system.
I usually play hotjoins, so I am not sure how solo queue or team matchmaking works, but i find the system to be horrible. There is nothing fair in getting put in to the losing team after winning for the entire game, and there is also nothing fair about being outnumbered the entire game.
The problem with the GW2 matchmaking is that it starts a game before all the slots on both teams are filled. Even in a casual hotjoin every slot should be filled before the game begins. Furthermore, there should be a penalty for leaving a match that would prevent you from entering another game for at least 10 minutes.
I think getting rid of autobalnce and changing how the hotjoin system works is really important if GW2 wants to be taken seriously as a pvp game.
I hope I did not come out as a troll or a flamer, also excuse me for my english as it is not my primary language. Also I would like to hear your opinions on the hotjoin system and autobalnce. 
So I have a question about the transmutation splitter. If I use it to seperate a weapon skin that was previously tradeable, will the skin i get be tradeable or bound?
So this happened to my friend while she was in a zerg in the MKL. Any ideas on what could have caused it?
Sry for the flash circle but i hope you get the picture.
And for some reason i had the feeling that guardian will have the largest helath pool at lvl 80. Isnt guardian supposed to be the tankiest class in the game?
Hello. Recently I have levled up my guardian to lvl 80 and after buying a full set of gear that gives me vitality and i have gaind a little over 2000, yet I only have 21885 health. My friend who plays a warror has 1700 vitality and has over 25000 health. How is this possible? Is there any other factor that would influence the fact that she has nearly 4000 health more than I do even though she has less vitality?
Hey guys,
I just want to share my opinion how amazing(imo) the Ranger could have been.
I’m not posting this into ‘Suggestions’, because the devs won’t care about such more or less drastic profession changes anyways.
So let’s start.Lore
In the past years the Ranger adapted more and more to the nature. He learned to communicate with the spirits of nature, be it animals or elements. That way he came to the point, where could not only tame the physical shell of an animal, but his spirit to unleash powerful, unrestricted attacks to his enemies…Class Mechanic
- The Ranger himself has 100% dmg (not 50% Ranger, 50% Pet like it is now, i dunno the exact numbers)
- No active pet, but 2-4 slots on the F1-F4 keys
- Keep taming pets (their spirits) in the open world AND their F2 skills
- Ranger can use the skills freely in combat by pressing the key
- Now a ghostly form of the animal will appear and execute the skill
- On the F1-F4 keys there can be only 1 skill per animal category
Example
- F1 Feline – (Jungle Stalker) 5 Might Stacks (maybe nerf it to 3 for balance)
- F2 Bird – (Raven) Heavy Hit on high cd
- F3 Bears – (Brown Bear) Shake it off
- F4 Canine – (Wolf) Fear on high cd
Notes
- Maybe a bit OP.
- Maybe nerf the F2 skills. Give them casttime, being interrupted, when interrupting the Ranger.
- Maybe only 2 or 3 “F-Slots”
- Pet-bound traits could be decreased, actually useful traits could be created
Of course this needs polishing, but i feel like Ranger would be so much more useful, that way. Right now we are relying on something, that just doesn’t fit into this game.
You can’t make a whole profession dependant on a pet, which can’t dodge, move in safety, think for strategies. This game is SO player-skill based. You can’t make such an intelligent AI, that it comes up for that.
That’s just my opinion, but i guess it’s pretty reasonable.
Anyways. Tell me how you like my idea.Oh wait, ArenaNet spent how many years developing this game ?
And you come up with a better Ranger in what, 15 minutes, the time you took to write that post.
I like your vision of how the Ranger could have been much more than the crummy ranger we have now.
Agreed.
Recently I purchased the 50 skill point scroll that is used to craft exotic weapons in mystic forge if i understand correctly. I would like to craft a longbow, but I have no idea what other matrials I need. Please help