Showing Posts For kubetz.3058:

Raids and Chrono stats

in Mesmer

Posted by: kubetz.3058

kubetz.3058

It’s something like when you place druid+tank in their own subgroup.

In this way tank get priority in druid heals, but at the same time since heal skill have 5 target cap and your party isnt full then druid heal 3 different target taken from the other 8 players eachtime.

Instead if you totally fill druid\tank subgroup with 3 other guys then druid would often heal the same 5 guys due to party priorization.

Since you want to heal everyone and not just 5/10 then you put them in 2 men party.

Actually Nike from DnT stated in the stream that healing is not prioritized and therefore druid healer should be in a condi party so the players can get maximum effect from Grace of the Land as that one is prioritized.

EDIT: Here are links from DnT kills and as you can see they are not running with druid in a separate party.

(edited by kubetz.3058)

Chronomancer for raids

in Mesmer

Posted by: kubetz.3058

kubetz.3058

Check out this very detailed video guide: https://www.youtube.com/watch?v=M0c55SlQ3kE .

1st Day in Raiding as a Necro.

in Necromancer

Posted by: kubetz.3058

kubetz.3058

No DPS for 9-10 seconds is a 2.3k DPS dip? This is 47 seconds into the fight (fight starts at 6 seconds in and he flies away at 53 seconds). Interesting math.

Let me ask you do you think he was doing 20k+ DPS over the fight? Do you think that meter was accurate?

He casted Meteor Shower right before flying away. Just watch the combat log and the numbers when he is landing. That is pretty far from “no DPS”.

17/11 patch notes.

in Engineer

Posted by: kubetz.3058

kubetz.3058

Balance patch is planned for December. I expect skill changes and lot of bugfixes then. Fingers crossed.

Really in December? Any source?

I was told that by a guildie but now when I am looking around I don’t see anything specific written by anyone from Anet :-(.

What I was able to find:

https://www.guildwars2.com/en/news/the-road-ahead-for-2015/ :

  • There are major balance updates planned to shake up the meta every quarter.
  • PvP Leagues will be introduced on December 1 so “we have a chance to let balance settle from the launch of our expansion”. This doesn’t really imply that they are going to change the balance before the PvP Leagues though.

http://dulfy.net/2015/09/25/gw2-twitchcon-pvp-leagues-info/

  • “Before every competition season, there will be a balance patch. There is a delay of 2 weeks before the PvP season starts.” This indicates that yesterday’s patch was supposed to be the balance one, but it certainly doesn’t look like so in the patch notes.

I kinda hope they will do some balance in next 2 weeks incl. December 1 or otherwise we will have to wait 3 months (at least).

There is a discussion about lack of balance changes going on in the PvP subforum so hopefully someone from Anet steps in and provides more information.

17/11 patch notes.

in Engineer

Posted by: kubetz.3058

kubetz.3058

Balance patch is planned for December. I expect skill changes and lot of bugfixes then. Fingers crossed.

Prisoners of the Dragon story instance bugged

in Bugs: Game, Forum, Website

Posted by: kubetz.3058

kubetz.3058

Got the same issue, but running the instance on the same character that did it 1st time fixed it for me.

Why does everyone think necros are bad?

in Necromancer

Posted by: kubetz.3058

kubetz.3058

And since all builds are treated under the same, perfect conditions, the dmg-calculations are purely objective & display the maximum achievable potential for any given build on any given class.

Doesn’t “perfect conditions” mean that they are pretty much showing maximum damage potential on “a target dummy”? I guess that is why there are people not happy about interpretations of value calculated in that spreadsheets.

I know you cannot create perfect spreadsheets, because that would mean recreating most of GW2’s engine. I am just trying to emphasize that the problem is how these values are often interpreted.

Everybody with half a brain knows that dodging reduces you dps uptime, and that the values advertised in the builds are not always (if ever) achievable, but these builds guarantee that your actual dps is limited by nothing but your personal skill-cap.

Actual DPS even with those builds are still limited by the encounter and not only by your skill-cap. Correct me if I am wrong, but you implied above that running condition builds in encounters where there is extreme condition duration would be a bad idea.

Same goes with power builds in encounter where there is immunity against direct damage, super-high toughness. Bosses teleporting around would make ranged damage preferable, etc.

Those high level fractal encounters are good for (only) one thing – they are demonstrating situations where condition damage is great and that meta is really changing based on the type of encounters.

That is the point that some people are making. That the spreadsheet values are good in “generic” encounters , a.k.a tank&spank.

You can extrapolate and use the data to determine which classes are best at certain situations.

Yes, certain situations = certain types of encounters.

Experience people know that and they wouldn’t bring “a knife into a gun fight”, but there are many not-so-experienced ones not thinking this through that well.

Hopefully raid encounters will demonstrate that recommended builds can vary from encounter to encouter and even within a single encounter based on the role.

GW2 is a more active combat system than most mmo’s which is why even with optimal rotations you cant necessarily ever get close to theory. Even your optimal real rotation might be vastly different on the same encounter at two different times. Simply because of the variables caused by gw2 combat.

If I understood correctly you are implying here what Nemesis is saying – reality can get very different from theory because of how GW2 combat is designed. I kinda feel you two are pretty much saying very similar things at least in this area and this topic, but there is just too much drama from the past fogging it.

I would be happier if there was no bad blood, but I guess it brings more viewers to watch videos

(edited by kubetz.3058)

How many of you guys main Reaper and why ?

in Necromancer

Posted by: kubetz.3058

kubetz.3058

and because the endless harvesting tools are soul-bound.

You can actually convert them to accont bound ones. This was changed long time ago and anet offered even a gem refund if you bought multiple sets and didn’t want them.

https://forum-en.gw2archive.eu/forum/game/gw2/infinite-gathering-tools-soulbound

Why does everyone think necros are bad?

in Necromancer

Posted by: kubetz.3058

kubetz.3058

This topic is getting very messy. Everytime I refresh someone’s post gets deleted which makes remaining posts looks very .. interesting.

Maybe it would be better to close this topic than remove half of the comments? There is a lot of experienced and knowledgeable people spending energy attacking/defending each other instead of showing us all the good builds, tips and tricks.

Peace, people .. and keep up the good work!

Chaith's Idea for Robust Scrapper Identity

in Engineer

Posted by: kubetz.3058

kubetz.3058

I support Chaith’s idea as many other people as you can see from the nice thumbs-up icon next to the +1 button.

It would be a shame if such well-crafted post got buried in the forum without developers having time to read it. I hope it will stay on 1st page until we get some confirmation that post was read and processed by the Right People™.

(edited by kubetz.3058)

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: kubetz.3058

kubetz.3058

0*5864426545545565=0

Doesn’t matter how many time u do that

The thing is that it was buffed by more than 0% and also it is an exponentiation and not a multiplication, which is even better.

For example: if they buff the damage by 11% 4 times, you will get 51.8% overall damage buff.

And now imagine if they buffed it 5864426545545565 times.

(edited by kubetz.3058)

Can you get 4 blasts from 4s duration field?

in Engineer

Posted by: kubetz.3058

kubetz.3058

There was an old discussion about the amount of blast finishers one can do in the water field from the healing turret and here is a gif demonstrating 7 . Note: This was before Orbital Strike was added to the game.

So landing 4 blasts is possible even if you exclude Big ol’ Bomb (and Orbital Strike). Thumper Turret can give you 3 blasts alone.

Is your condition not to precast anything, so all the turrets must be placed after the Smoke Bomb? If yes, then what is the reason for that if I may ask?

(edited by kubetz.3058)

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: kubetz.3058

kubetz.3058

Kinda like the buffs to ele scepter. Some % of close to nothing is still close to nothing.

Those changes may be close to nothing, but they are not nothing. Adding many close-to-nothings can bring you pretty far, so let’s hope that the future is bright.

I guess they are buffing it carefully so they won’t get into the position when they realize that when traited for it it gets more powerful than they anticipated and then they will have to nerf it which makes them look like they have no idea what are they doing.

Yep, I am an optimist .

I love you again ANET! I'M THE JUGGERNAUT

in Engineer

Posted by: kubetz.3058

kubetz.3058

From patch notes

Flamethrower Kit: Increased Flame Jet damage by 11%.

Well, it is better than nothing.

Phoenix might be hitting too much

in Elementalist

Posted by: kubetz.3058

kubetz.3058

It would be much better if it would hit only one time, but 3x harder.

That would led to a nerf as some of the victims will see one very big number in combat log and starts complaining on forums .

Glyph of Elementals Buffed in November

in Elementalist

Posted by: kubetz.3058

kubetz.3058

Sounds fake to me — more of a wish list of things then actual changes.

Fake? ArenaNet employees said that on official Guild Wars 2 stream on Twitch.

Stone Flesh Attunement Bonus isnt working

in Elementalist

Posted by: kubetz.3058

kubetz.3058

Equip a Signet of Earth and the extra toughnes from the trait will be displayed properly.

So this looks like a hero panel bug.

WvW world chests bugged?

in WvW

Posted by: kubetz.3058

kubetz.3058

Yes, you get bonus chests when ranking up. I already got 3 and have 6628 left to go.

Possible to fix shadow trap?

in Thief

Posted by: kubetz.3058

kubetz.3058

If you want ANet to have a look @ your suggestions, I would recommend you to post it in the Profession Balance with “[Thief]” prefix in the title.

Is this a balance issue though? O.o

IMHO it is.

OP thinks the trap is underpowered and is proposing changes how to fix it. Profession Balance is full of posts about stuff being OP or UP, so I think this fits in pretty nicely.

The thing is that even if OP thinks this section is best suited for his post, ANet won’t read it here.

Somebody correct me if I am wrong, please.

EDIT: Okey, I just realized that this topic was necro-ed :-/ .

(edited by kubetz.3058)

Possible to fix shadow trap?

in Thief

Posted by: kubetz.3058

kubetz.3058

Arena net please reply to this thread so people can see what sort of idea is going ahead for this utility.

If you want ANet to have a look @ your suggestions, I would recommend you to post it in the Profession Balance with “[Thief]” prefix in the title.

New Grandmaster Traits - Preliminary Feedback

in Thief

Posted by: kubetz.3058

kubetz.3058

There were issues in the past with Rangers swapping traits in the middle of PvP games so they could layer multiple traps, but those were fixed. Although, removing venoms from allies upon switching a spec sounds quite problematic to implement. Maybe they won’t allow swapping traits while your allies have the venom buff?

I doubt blocking trait switching even out-of-combat when somebody got venom buff from you will be easy to implement either.

I am not sure if it is that high on their priority list. Engineers having the ability to put Incendiary Ammo on which is a LOT of burning without being locked into the Flamethrower Kit is also annoying, but only few of them are doing that and unless thieves will start doing venom share switching en masse I don’t expect ANet to give things like that high priority. It all depends on the amount of QQ.

But maybe they somehow managed to handle this things properly in the feature patch. We will see.

New Grandmaster Traits - Preliminary Feedback

in Thief

Posted by: kubetz.3058

kubetz.3058

(So that got me to wondering.
What happens if I am traited to venomshare and load that up on a team, pull from battle and trait another spec?)

I expect them to stay.

Something similar is happening today with engineers where they can change utilities to get toolbelt skill and then they change back to their normal utilities and the effect from the toolbelt skill still stays. So you can temporarily switch to flamethrower to get Incendiary Ammo, Elixir S for stealth, etc., etc. right before fight begins. So I would be surprised if in case of traits it were clearing the buffs, but we will never know until the patch hits.

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: kubetz.3058

kubetz.3058

As someone with many duplicate (mostly expensive :P) dyes across his 8 toons, I’m curious about this as well.

Duplicate dyes will be handled by giving you unid dye for each duplicate dye you have.

What the didn’t talk about was multiple sets bought from gem shop so I am interested if they plan to handle that like they handled account bound gathering tools. I personally would be ok if they decide not to refund those as the new feature is sooo worth it.

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: kubetz.3058

kubetz.3058

I second this question. I am super happy about the wardrobe system, but would like to know if there is some plan of gem refunds for multiple sets as it was with gathering tools once they were changed into account bound.

Keep up the good work, ANet!

I predict.... Thief QQ

in Thief

Posted by: kubetz.3058

kubetz.3058

The problem is with the losing players refusing to try to learn anything, for the most part.

Agree. Also losing players are actively QQing while winning players are not going to write posts how profession XYZ is so easy to kill and should be buffed.

BTW: I responded to your previous post by editing my post above so I won’t spam too much.

I predict.... Thief QQ

in Thief

Posted by: kubetz.3058

kubetz.3058

I’ve seen QQ about stolen items(Remember the one about how ridiculously OP whirling axe was?), stealth in general, evades, teleports, damage… you name it, thief is broken at it. Poor condition removal, no protection, no stability (until the patch! lawl) and lowest base HP pool are all meaningless to the uber-broken thief who can kill everything and anything.

Yeah, ton of people are QQing about thieves, but when you look for those “what professions are giving you troubles” topics on different subforums you see quite a few posters saying they are eating thieves for breakfast (warriors, engineers, necromancers, etc).

Does. Not. Compute.

EDIT (so I won’t multipost):

Sigils are a little harder to predict but here too I don’t see a fundamental shift taking place since they affect all classes equally.

Having 100% crit chance on CnD/BS/HS will be a lot stronger than having those crits on rangers, SD engineers and some others.

Some professions doesn’t have several very strong attacks and/or cannot afford running around in zerker gear so I don’t think it will affect everyone the same way.

(edited by kubetz.3058)

I predict.... Thief QQ

in Thief

Posted by: kubetz.3058

kubetz.3058

I agree with OP and find it funny that we have posts on the front page complaining how ANet hates thieves and they are getting nerfed again. Some people just cannot see bigger picture it seems.

As for new anti-crit elementalists lot of people are still planning to run 30 water / 30 arcana build as they consider them superior in a lot of scenarios (esp. in WvW) and even if they will be running that trait they are lot less effective when they stay in one attument. It will make them more annoying, but lets be honest – thieves are annoying to elementalist since the dawn of time . sPvP bunker builds can get really nasty, but we will see.

(edited by kubetz.3058)

New GM Traits from Ready Up

in Thief

Posted by: kubetz.3058

kubetz.3058

Shadow Arts: Resilience of Shadows – Stealth you apply reduces 50% incoming attack damage. Does not work against condition damage.

The big question is whether or not it is better than Shadow Rejuvenation. SR restores something like 1,300 HP after 4 seconds of stealth but is coupled with the expectation that going into stealth ‘evades’ some damage in that you become much more difficult to hit. Resilience of Shadows requires that you take at least 2,600 damage while in stealth to compete with the damage mitigation of SR, and would become superior to SR provided that you take greater than 2,600 damage.

Resilience of Shadows is also better in group content as it seems like the 50% damage reduction is applied also to your allies. It is also supposed to stack with protection (and maybe Iron Hide /trollface). This can make it very useful in “ninja medic” type of builds for rezzing people or in organized WvW to break through terrain defended by a lot of siege weapons.

New Grandmaster Traits - Preliminary Feedback

in Thief

Posted by: kubetz.3058

kubetz.3058

I think some traits can have niche uses and there is nothing wrong about that. Yes, thieves focusing on damage won’t use Invigorating Precision over Executioner, but if you have very powerful trait like Executioner then it is pretty normal than any alternative will be used a lot less or you make something even more powerful, but then nobody will pick Executioner.

Supporting survivability makes some sense for playstyles where damage is less important (like WvW zergs) and maybe there will be more content added in the future where this playstyle will be preferred.

I hope myself they will buff the numbers on Invirogating Precision but they may be scared about builds stacking similar effects – food, runes, sigils, signet, some other traits. We will see in the future.

I think Anet was aiming with these trait to create new builds so that is probably why people won’t prefer some (most?) of these trait in existing builds over what they are used to. I just hope those new possible roles will be actually needed in the game.

New Grandmaster Traits - Preliminary Feedback

in Thief

Posted by: kubetz.3058

kubetz.3058

Invigorating Precision (Critical Strikes)

It looks like this trait is trying to fill a niche for thieves that like to participate in big fights. They created “big fight” trait for mesmers too, but that one is a different league.

It can provide quite a nice healing when using with SB or S/P and if you stack it with signet, food, sigil of blood it can get quite annoying. Some people my use this for their troll builds from time to time, so they may be new wave of QQ-ing on the forums.

I don’t think it will replace existing CS traits in most scenarios, but they are trying to experiment with some survivability boosts which is a good thing. Having this trait implemented is very important even if it won’t be used much as they can easily buff it anytime to make it more appealing.

Also with free trait refunds and a lot of people already running 30 points in CS it will be easy to switch to it when you find it useful even if it is 2% of the time.

I think it is quite difficult to create super useful CS trait that will be used a lot and yet wouldn’t overwrite already existing traits so all 3 will have their uses. They said the don’t want add traits that boost damage when they are traits already doing that.

Assassin’s Equilibrium (Acrobatics)

This trait won’t be that useful for me as it requires pretty great timings to use it effectively as a anti-CC tactic. I can only hope some very experienced thieves will choose this over existing grandmaster traits and be effective with it, but I am not sure if it will be really worth using.

For me it would give me more survivability when they knock you out of Shadow Refuge and be an anti-“Shocking Aura” trait basically.

New Turret Grandmaster Trait

in Engineer

Posted by: kubetz.3058

kubetz.3058

We have no idea what other changes are they doing to traits, what turret bugs did they fix or how the trait itself is going to work so chillax. They already said they worked on turret bug fixes, so hopefully they will be more useful. I doubt this trait is the single turret-related feature.

Also I would like to recommend to people that feel engineers got shafted to visit other profession forums and they may be surprised.

(edited by kubetz.3058)

Turrets: Feature and Balance Patch

in Engineer

Posted by: kubetz.3058

kubetz.3058

Quote from the recent dev post about hitbox changes affecting turrets.

Another similar issue that has been extremely frustrating in combat is trying to hit objects like Engineer Turrets (I’m still having nightmares of Graveling Burrows). Or, rather, turrets getting hit by attacks that seemingly shouldn’t have hit them, resulting in what seems to be “lag”. This is something that myself and a designer spent some time tuning, and the results are pretty self-explanatory. I believe some of these changes are actually coming as soon as the next release, though this will only affect attackable objects that don’t have navigation-blocking collision (turrets, some siege equipment, etc).

Fear for Engi

in Engineer

Posted by: kubetz.3058

kubetz.3058

Engi has almost every non proffesion game mech other than fear, torment, and blink (might be missing some).

Knockdown. Also stability is extremely limited.

Slick Shoes and Rocket Turret overcharge have knockdown.

Engineers don’t have that much stability, but on the other hand they have blocks, invul, blinds and a ton of control effects, so that makes it a nice trade (outside of frontline zerging).

Help I'm looking for condition build for PVE

in Engineer

Posted by: kubetz.3058

kubetz.3058

Can Flamethrower come even CLOSE to Grenades?

in Engineer

Posted by: kubetz.3058

kubetz.3058

This is my Flamethrower build
http://www.youtube.com/watch?v=joGxrtakWoM
Its a guide i did for my guildies who wanted to play with.

Thanks. That guide is well done and your channel looks promissing. Subscribed!

Levelling an Engineer

in Engineer

Posted by: kubetz.3058

kubetz.3058

I would recommend these 2 guides containing leveling advices/builds:
Guide to Learning, Leveling, and Loving the Engineer
Wolfineer’s Leveling Builds

Grenades have an auto-attack yet?

in Engineer

Posted by: kubetz.3058

kubetz.3058

Auto-attack should follow the 99.99% of the other weapons and kits (someone point me to a weapon/kit where the auto-attack must be activated manually?) and hit. Not be aimed like a guardian’s tennis ball that is dodge when things move, but just hit.

Having #1 “just hit” would be very strong without any skill shot element. Problem is that you would be able to outrange somebody at 1500 distance and do a lot of damage (Incendiary Ammo, Incendiary Powder, Shrapnel, Sharpshooter, etc). No other range weapon has properties of grenade kit (being AoE + 1500 distance) and therefore you cannot just do 1:1 comparison.

I agree that spamming #1 is not fun at all, but without changing that skill significantly I cannot imagine them just changing it to “homing” version and without homing element #1 would be useless as it would be even harder (pretty much impossible) to hit enemies with it than it is now.

And if they changed it to just a simple 1 “rocket” homing projectile I am not sure I would prefer it over the current version either :-/ .

(edited by kubetz.3058)

[WvW] Sil's Roaming and Duel Video(s)

in Engineer

Posted by: kubetz.3058

kubetz.3058

New one(s):

Duels vs. a power ranger:
http://www.youtube.com/watch?v=FrJqNG3PkIQ

Best moment was when you grabbed and used Elixir of Heroes from his pig and then spiked him.

It is pretty interesting how everything changes when you are in the party. Those stealth openings when you were able to see each other, being able to grab pig’s “weapons” and it looked to me that Fumigate was applying poison and at the same time curing it or something magical like that.

Does anyone actually use Kit Refinement?

in Engineer

Posted by: kubetz.3058

kubetz.3058

patch notes pposssible

in Engineer

Posted by: kubetz.3058

kubetz.3058

[WvW] Sil's Roaming and Duel Video(s)

in Engineer

Posted by: kubetz.3058

kubetz.3058

I loved how that Champion Magus just logged off when you got both of them downed.

When I finally man up to play your spec I’ll for sure have to rewatch the videos and take notes.

Does anyone actually use Kit Refinement?

in Engineer

Posted by: kubetz.3058

kubetz.3058

This does look a whole lot more real than the elite skills we saw last week. If it is fake, sprinkling in some changes that have been confirmed was a nice touch.

Actually 1 elite from those patch notes leaked last week are also in these patch notes which surprised me a lot. I am talking about the necro one which was basically copy&pasted AFAIK.

I am not sure if it adds credibility to last week’s leak or make the current leak less believable.

patch notes pposssible

in Engineer

Posted by: kubetz.3058

kubetz.3058

Okay… I highly doubt that they´ll let us pick our good ol Healing turret up every 10 seconds… In terms of numbers it´s already a kitten powerful heal with a kitten amazing water field… there MUST be some kind of nerf coming for it…

What I would expect is the recharge of Cleansing Burst will remain 15s so you won’t be able to activate it everytime you drop down the turret if you drop it on recharge. If you drop turret after 10s and you still need need some seconds for the overcharge and your turret get destroyed, then you are locked out of the stronger heal. So unless they changed overcharge recharge it would make spamming the turret on recharge not a great idea.

And for the KR buff… I already see people qq’ing about FT-KR engineers that can put lots of burning on them, gain might from it AND still be tanky as hell WITHOUT investing 20 points for incendiary powder.
From a tpvp-point that all sounds disastrous but funny as hell xD

People were really complaining about KR engineer running with FT in current state? Probably same people that were getting killed by tanky guardian because they suicided to retaliation.

We will see how it pans out, but I have on my mind one other profession can be more tanky and still have a lot of might and fury just by pressing one button.

It sounds pretty strong and I guess we should prepare for a lot of QQ if it really goes live especially at the beginning when a lot of engineers will experiment with KR and players of other profession won’t be paying much attention to that aura.

patch notes pposssible

in Engineer

Posted by: kubetz.3058

kubetz.3058

Also do you remember that topic with possible elite skills that got deleted few days ago? For engineer there was a new “exceptional” kit with powerful gadgets as a elite and it all looked pretty fake.

What I am finding interesting that in that list of possible elite skills there was a necromancer shark elite that is in these patch notes in pretty much the same form. So there is either something true about that elite skill leak or this is fake too.

patch notes pposssible

in Engineer

Posted by: kubetz.3058

kubetz.3058

whoa healing turret nerf. qq

I don’t see them mentioning Healing Turret there, so one can asume they didn’t change pickup recharge and therefore nerfed base recharge (as ellesee does) or they didn’t nerf base recharge and therefore buffed pickup recharge. Or am I missing something obvious?

But yeah, it is probably a nerf because buffing the turret to 10s pickup recharge would made it really strong in some scenarios.

Also don’t forget that Tornado/Whirpool got buffed and that should affect engineers too.

(edited by kubetz.3058)

Does anyone actually use Kit Refinement?

in Engineer

Posted by: kubetz.3058

kubetz.3058

Assuming this is real…
Massive buff for KR inc. Imo some effects are going to be ridiculous… 50% uptime on super speed, perma fire shield (gear as tanky as possible + get retal and deal up to 1k dps with some might as long as the enemy keeps attacking you… new skillful playstyle under way), yet another condition for nade builds (we like cond builds getting even more conds, don’t we?). 4 out of 10 second projectile reflect will possibly make a hard counter for builds relying on projectiles (though conds might keep HT in slot for the many engis).

Yeah, after reading those changes (at the end of engie’s patch notes) I started to doubt if the notes are real.

Super Speed is so extremely nice for getting away (Rocket Boots says “hi”) and keeping catching to enemies that decided they would like to leave combat and also it is a 10s stun break. They buffed it from 10% uptime to 50% uptime.

Fire Shield can be very very punishing and looks like a way to create Healway Guardian builds on engineer where you want to focus on survivability and let attackers get punished by trying to hit you. Also running with the new Juggernaut trait in zergs with perma fire shield sounds silly and fun at the same time. They buffed it from 25% uptime to 100% uptime.

Magnetic Aura with 40% uptime (10% before), some extra survivability boost from Enfeebling Grenades, etc, etc.

Global cooldown makes it still PITA to handle when running with multiple kits, but not having that cooldown for the version described in the notes would be pretty insane, so I guess that is a price to pay for running multiple kit setups.

It makes the trait looks a LOT more useful and I am not sure how long will it remain in this form until it gets nerfed. Of course if those notes are not fake.

Inventory Window changing size alone

in Bugs: Game, Forum, Website

Posted by: kubetz.3058

kubetz.3058

Please fix this bug, ANet. Thank you!

[WvW] Sil's Roaming and Duel Video(s)

in Engineer

Posted by: kubetz.3058

kubetz.3058

Liked the roaming video a lot. You are playing your build very well.

If you are planning to put all your videos into this topic I would recommend linking all the posts with your newest videos in the OP so it is easy to find and people won’t have to scroll and search for your posts.

[WvW] Sil's Roaming and Duel Video(s)

in Engineer

Posted by: kubetz.3058

kubetz.3058

Very nice duels. Subscribed and waiting for more videos.

is lvl 50 engineer to far???

in Engineer

Posted by: kubetz.3058

kubetz.3058

Just be sure not to delete your level 50 engineer in case you decide you cannot live with huge hobo sacks.

Just see majority of responses here: https://forum-en.gw2archive.eu/forum/professions/engineer/Engineer-Race-help