“…but in this world nothing can be said to be certain, except death and taxes.”
-Benjamin Franklin
So I made and used one of the new Roasted Cactus foods but when I activated it, the food timer wasn’t matching with the metabolic primer, I’m assuming this is a bug, hoping this gets fixed because i got jipped on my primer then!
Yeah nobody is sure why anet made those changes, because like most dungeon changes they were made without announcing it to anybody. But I think some people (myself included) are convinced that they made this change so that people were unable to sell arah path 2 by crippling the ability to solo the last boss. Not a very good change as it hurts random groups trying to do said path, but oh well anet’s dungeon changes will continually be made without letting anybody know why or when. Again cough cough hotw path 1 troll which is a copy past of the ac troll cough
Yeah I don’t see this happening anytime soon. Being a personal owner of the legendary spear for my Ranger it is rather disappointing that we only get the shark animation on the #3 skill, but the game isn’t fair. Until legendaries have something to do with the LS I wouldn’t plan on a fix anytime soon. But just be glad with the new wardrobe you can copy the spear to your warrior and have shark animations on like 4/5 skills! hoorah for warrior supremacy
Don’t ever expect a fix to a bug in fractals/dungeons unless it deals with the Living Story, it’s sad to say but that’s the only time that area of gameplay (Fractals/dungeons) are looked at. For example, remember X slaying potions? They were known to be bugged for a long time and only when anet added the scarlet slaying potion with the LS update did the older slaying potions get fixed. But you know they could just ninja fix things and not mention it to us cough cough hotw 1 copy and pasted from ac troll cough
I renamed my Ranger to “My Sword Roots Me” hoping anet might finally realize (almost a year and a half later) that the forced movement on an auto chain is less than ideal in PvE.
owait reading the cdi has destroyed my hope for this class yet again
My question is, can the pet AI even be improved? And if not, why are we trying to do anything with pets? Adding more problems to an already clunky mechanic. Also, if Ranger is supposed to deal sustain damage by staying alive or w/e was said about that, why not change the main hand sword auto for PvE at least to I can dodge when I want it to so I am actually able to survive? Somebody has already admitted that server problems with the Ranger’s main hand sword and activation time. So if that’s a problem, just ditch the “Unique-ness”
I think they should make the next living story have everybody use Ranger’s main hand sword, then maybe we’ll see a fix for it
So when you mouse over the Birthday Booster in the inventory it says you also get Karma gain, but while using this in WvW, I did not gain any more karma than having a 50% karma booster. In fact after you activate the Birthday booster the buff does not even show a karma gain effect. So I have wasted a Birthday booster thinking I would get increased karma when in fact I did not.
Did you know? The Frost Spirit lasts an extra 9 seconds even after it dies! Assuming of course you stay within proximity of the frost spirit’s corpse. The more you know
So it sounds like anet is going to make the MH sword more PvE friendly… sort of bumping this to give anet an idea of what issues MH sword rangers have to go through. Unless of course you are the bestest ranger in the world then you probably don’t have these issues
Yeah for my necro’s wvw build I use some specific stuff to maintain 100% condition duration for all conditions so stuff lasts forever, it’s lovely. But I would love to continue and make ascended weapons for said toon but again, not available
Rocky Balmoa, name of my Red Moa
Title pretty much says it, why is it that we have an entire new stat combo, that has an ascended version too, the Keeper’s and yet we still don’t have ascended Giver’s stats? I use Giver’s in my necro build and would love to make ascended for said toon, but this is still not available to me…
Problem with necros is they don’t have team utility that other professions can’t already do unfortunately. PS I love my necro but that is beside the point. Also a funny thing with the sword, the first auto in the chain is a 180 degree cleave attack hitting up to 3 targets, the second attack is a single target kick to whatever your target is, or whatever you happen to kick when flying by, and the third attack is a 360 degree cleave that can hit 3 targets like the first. So the slash-kick-pounce is like cleave-noncleave-cleave, so yes rangers can cleave, but you only cleave 2/3 of the time.
Also it looks like the first auto chain has a slightly wider cleave radius on the sides than the third auto chain (pounce), after doing some more tests on the dummies in LA, but yes the fact that the third auto has a 360 degree cleave is sorta neat… i think
(edited by lightning.8039)
Arah:
So for Starters, lupi can be tough to melee on a ranger, especially since his tell time for his phase 1 kick is nearly instant, dodge with the sword almost feels like luck if you have auto on. Also the usual strategy for phase 3 is to not move around so much so he won’t sit and bubble your team. Well… ranger auto is forced moving so unless he’s up against the wall, I find the sword rather sub optimal
Path 1:
The ooze: lol
The Crystalline entities: there are like 9 of these guys pounding you, sword again makes strafing around to kill them sort of difficult if not impossible (I take a bear and use protect me since pets do nothing there anyway)
Path 2:
Belka: When she teleports and you are sitting there autoing chances are you are going to leap right onto a fire barrel and take unnecessary damage because your attack leaps you to where ever she goes.
Brie: You constantly have those aoe circles, but if you’re sitting there leaping into her moving around is kind of tough to avoid said circles
Path 3:
The first two bosses can be rather annoying when you are trying to move around the hammer guy but are busy leaping into him. Although i do like being able to use sword 2/3 and dagger 4 while immobilized to dodge the hammer.
Path 4:
Balthazaar boss: well you are leaping, and then he spins, and then yeah
Melandru: I don’t know very many people that melee this guy so nvm
Fractals: Well there’s a lot in here but I will go over some…
Swamp:
Mossman, mossman just… is not very easy on a melee ranger (nor other classes in unorganized groups)
Bloomhunger is only really annoying since you always have to try to stay behind him, but my movement around bosses feels hindered since i’m leaping half the time.
IceBlind or whatever:
The first bonfire area, you are trying to kite around and not die usually, but if you leaping right into the attacks then good luck.
Cliffside:
The archdiviner, on top and bottom really. He already hits like a truck, the rest of the story tells itself.
The chest seal. So general strategies for this on lower fractal levels <39, is to stack right under his nose and bring the mobs to you. Well if you are using a sword, you are going to be kicking the mob out of melee range and then just make that part a hassle
Dredge:
The Powersuit is pretty hard to avoid with sword since you are leaping into him
Aetherblade:
The final “boss” room is pretty hard to melee the elites when you are trying to keep them out of the static fields by walking backward usually, but this won’t happen when you are kicking them into it
Molten Duo: well mostly the berserker, you straight up can’t jump while sword autoing.
Mai Trinn: This boss is challenging enough, but if you are leaping into her swinging sword and quick aoes, the damage you take is very significant.
Well that’s all I can think of on the spot I’m sure there are many many more
Quoting from what I have above to the Dev’s: “are there any plans to address sword mainhand on ranger to improve playability based on my perception that it’s not fun?”
Or maybe I am just a bad player
TA:
-Up path:
The first Champion wurm, again with the issues of kiting around, it’s rather difficult to get out of the aoe circles when you are just leaping right back into them
The ranger lady: (When fighting her in her room) the general method for this boss is to max melee range her so she doesn’t move around too much. Well hello to ranger, seeing as you are constantly leaping into her that doesn’t really happen to much, and then she usually runs behind an egg and then, oh no, you leaped into her which leaps you into an egg.
-Forward path:
Same Champion wurm problem
Leurant is killer. We all know it, face tanking him, awful idea, continuously leaping into his attacks? also a bad idea #guiltyranger
SE: you know actually most of the bosses are fine in SE assuming you have a team using full reflects, last boss on path 1 can be sort of annoying, but her aoe tell gives you a relatively long time to react so it’s not that bad.
CoF:
-Path 1:
The acolyte room, well this isn’t so much a boss but, if you are sitting leaping into an acolyte, chances are there are like 4 other mobs ready to cc you… well you can’t dodge while leaping. dead ranger. (I’ve been using axe #4 from a distance to kill the acolytes and it usually ones shots with full zerk gear and some might from Jungle stalker pet and assuming axe crits both ways)
-Path 2:
Oh my gosh, the assassin room… This room, unless your team specifically assigns you to only kill the assassin, i feel almost useless in here. I hit a mob like once and it usually dies just from team aoes, and then there goes my ranger flying away in some arbitrary direction just from the auto attack. you are constantly flying around the room just with the way the mobs are running everywhere and alwkej;lje. That room is just challenging on a ranger.
Also I don’t think it’s possible to melee the final boss in path 2… er the rock, once you stand in the raised spot and you hit once, you immediately go into a kick putting you off the platformish thing.
COE:
Well just alpha in general, I have to turn off auto attack on this boss or i find myself in a downed state most of the time, which obviously nobody wants.
HotW:
Path 1:
The Butcher: once he starts spinning, and you’re leaping into him… well I think you know the rest.
Hello, here are my thoughts on the sword:
“I feel that sword mainhand on ranger is not as fun as I would like it to be. How do you feel about this mechanic, and are there any plans to address sword mainhand on ranger to improve playability based on my perception that it’s not fun?”
I more or less copied and pasted that quote from the Dev thread.
I am usually find myself running dungeons or doing Fractals on Ranger, and being the state of the game, melee damage is far superior in these instances thus I am using sword. I would love to keep using the sword for the DPS weapon but I just find myself having issues in some areas with it, which I shall list some.
Also I generally think that since it’s an auto attack… turning off auto attack just to use your basic weapon’s attack is uncool
Paths I don’t talk about I generally don’t find myself very experienced in. Thus I won’t mention them
Dungeons:
AC:
-Path 1:
Howling King, well not really the Howling King himself, but rather if your group doesn’t kill him fast enough and then all the adds come running in at your. It’s rather difficult to dodge the leaping gravelings when you are continually leaping at the boss. (Generally doesn’t happen to me since I usually kill him fast enough but I know this is a problem for PuG’s)
The burrow killing part. I mean those little gravelings stacking lots of bleeds on you isn’t very fun, but being a ranger, you aren’t really at the liberty at moving around seeing as you are leaping and kicking the burrow in essence “rooting” you
-Path 2:
Ghost Eater, this boss is kinda bad when you are trying to run around dodging the aoe circles and “wave” like attack (dunno what it’s called) when you are sitting leaping at the boss, again kiting around to avoid these attacks can be hard, and yes you can use sword 3, but once it’s used you have 15 seconds of dealing with kiting issues again. Also I don’t think axe 5 works on his projectiles, or maybe i’m using it wrong
-Path 3:
Colossus Rumblus (or whatever his name is), his auto attacks hurt. We all know it, you can go in, Serpent Strike the first attack, hopefully time sword #2 properly to dodge a second, and if you have an offhand dagger you can use 4 to dodge a third, but then what? you are back to leaping into his powerful attacks taking massive damage. Even if you sit in a full PTV set of gear and try to facetank, he’s gonna hurt.
CM:
-Path 1:
Frost is killer if you are too busy leaping into him and being unable to kite around him.
-Path 2:
Necro boss (whatever his name is), you are leaping into his aoe fields which are killer
-Path 3: The very first boss with his shotgun or whatever it might be called, kiting in general around him is difficult with the speed at which he fires at you, and if you get yourself caught leaping while he shoots, well it’s kinda over from there until he switches aggro
I think all the cannon aoe’s are just unblockable in general, you can only avoid the damage with invulnerability skills, or defiant stance on warrior. Greatsword #4 can block her teleport attack though, but not the spinny move she does that sends out multiple projectiles
Hmm maybe…..?
They are moving spirits unbound to Master so the mobility shouldn’t be too bad if you have that
My biggest hope for the water spirit is that it doesn’t go away after a certain time like the spirits do now. Because you could be using it in a fight and it randomly goes away and then boom there goes the big heal
Since Giver’s came out last Wintersday , thus I am assuming givers wasn’t added to the normal ascended weapons update… Will be be able to craft giver’s ascended weapons this time around?
Yes, these issues really need to be addressed
So first it was human t3 cultural light, if this is the case I kinda wanna see a re done norn t3 heavy in the gemstore next. (Yes I have 3 sets of t3 light and am rather disappointed at today’s gemstore items)
Also I highly doubt you will ever find 50 people with this weapon, I bet 95ish% of the community doesn’t even know a shark pops up with the spear
I doubt it even does that on dagger 5 haha but we will see once i get it! *bump
Still looking for a ray of light in these times of darkness
It is arguably the best legendary in game with the best effects, but being a ranger or Mesmer as it seems with this weapon we are unable to get as much enjoyment out of it as say… Every other spear using class. I assume this is a simple fix but has just been overlooked since yes, it is underwater. But like unholy and myself I am sure there are a bunch of rangers with this weapon that would like to see this “bug” fixed!
Almost makes me not want to make incinerator anymore because the wiki shows no special effects for incinerator on a ranger
Bump! Again, I want to use this legendary on my Ranger, not my Warrior
So… since they are rolling everybody that progressed past fractal level 30 back to 30… I think that they should implement some extra bonus chest at each “new” progressed level. Sort of like how you get the double wvw rank chests for a certain amount of time based on past wvw time. So like, if you had a personal reward level of 49.. and starting next week you do a 31 you would get a daily chest from the 31 PLUS some extra chest that could house some gold or something, up until you reach level 49, etc etc…
Do you even fractal?
There was no reason to remove TA F/U but look what happened there
Sounds about right.. I wonder if they will roll everybody in pvp back to rank 1 if pvp gets a revamp. So that everybody can experience the new system they implement
If they ever revamp pvp I think everybody should be ranked back down to 1
“Veteran” players compose a small percentage of the player base and thus are generally ignored in their pleas and wishes. Sad fact, but true. Just look through the dungeon sub forum (although I assume you already have at some point)
It took a dev 8 months to finally be aware of this. Lol. Don’t expect a fix anytime soon. I personally am still waiting for a fix for the legendary spear on ranger (shark only procs on one skill from ranger as opposed to like all warrior skills cough favoritism cough)
Also, I am pretty sure Ranger runes are still bugged (from day 1) and give you the %damage bonus on the 6th rune whether or not you have a “companion”
(as i heard suggested) we should also remove everybody’s dungeon master title so that everybody can start on the same foot!
Yes it is and I do have a thread in the bug section too xD was just hoping for more attention to this
Bumping my own thread
Bump! Blahblahblahblah
Make your characters pretty and show off in LA. That is the true end game
Then let us make a stand for mesmers as well! I was unaware mesmers were in such a state with this weapon as I only have it on a ranger! How about necros with this weapon? Anybody know?
Minion master necros would be fun to watch
Still hopin’ for moar sharks
First, watch this video for it is fantastic!
https://www.youtube.com/watch?v=Q0q5QEWJ_cI
As is evidence, clearly the Legendary Spear, Kamohoali’i Kotaki, needs to have the shark effect proc many more times than on just the #3 skill, Dart for Rangers. This is a plea from all rangers with this weapon (I would hope anyway) that we want to see the shark appear on more skills than just one! I assume this is just a bug and could easily be fixed, but if it’s “working as intended” I will make a friendly suggestion by saying that it should proc the shark more!
#hopeforranger2013
First, watch this video for it is fantastic!
https://www.youtube.com/watch?v=Q0q5QEWJ_cI
As is evidence, clearly the Legendary Spear, Kamohoali’i Kotaki, needs to have the shark effect proc many more times than on just the #3 skill, Dart for Rangers. This is a plea from all rangers with this weapon (I would hope anyway) that we want to see the shark appear on more skills than just one! I assume this is just a bug and could easily be fixed, but if it’s “working as intended” I will make a friendly suggestion by saying that it should proc the shark more!
#hopeforranger2013
Well this is slightly depressing news. Although I guess perplexity runes cause confusion on the user now if they are using perplexity and then get interrupted lol.
This may have been answered already but I was unable to find the thread. But anyway, is there any reason that fears do not trigger interrupt? I tried using perplexity runes on my necromancer thinking that fear would trigger the interrupt, thus put on the 5 confusion stacks, but I found this to not be the case. Fears removes boss’ stacks of defiant, so I assume this should work as a cc? I don’t want Wail of Doom (warhorn #4 i think that’s the name) and Spectral grasp to be my only resources for triggering an interrupt…
Spider Queen’s weakness hurts
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