Showing Posts For mov.1246:
GG
pvp engi will die out some day if they keep nerfing meta traits.
-trait nerf review -
AMD nerfed
Bunker down nerfed
Protection injection nerfed
Self regulating defense nerfed
HGH nerfed
Perfectly weighted nerfed
Rapid regeneration nerfed
Adative armor nerfed
Final salvo nerfed
Again I dont understand this nerfs, engi is at the egde of meta, and already rare to see compared to other classes. And now are important meta traits nerfed again which have never been a problem? Protection injection was untouched since years, nobody complained about it, and now its nerfed? Just tell me why?
All we got this patch is some QOL to turrets, nerfs to pvp meta traits, and med kit buff and I still boubt somebody will use med kit now… NO rifle buffs and NO gadget buffs, no real buffs at all
(edited by mov.1246)
Hello,
What do u think about the idea for an extra setting/tab for cosmetic auras in the hero panel?
Auras are now coupled to a legendary weapon or an infusion. So why not unbound it and use/see the aura every time, no matter which weapon or infusion we have equiped?
I love the fiery aura on my predator, but I rarely use my rifle…
I feel your pain, I am also platinum and after some time I thought the same: what is my role?
If you need a bruiser: go dh, warri or rev
If you need support: go ele or druid
If you need condi: go nec or mesmer
If you need decap: go thief
There is ZERO reason to take a scrapper over another class, we are a all-in-one, but we cant perform as well as the other classes in thier specific role.
With marauder or demolisher amulett you die like a fly, and with mender or paladin you wont win a 1v1 because there isnt enough damage output.
Scrapper feels very weak this season, I feel too underwhelming compared to other classes.
Seems the devs are looking at this thread.
I will talk about my concerns about engi rifle:
Rifle is in a bad spot now, you just have to look at the engis forum, there are a lot of suggenstions and ideas how it could be improved.
Theoritical rifle damage isnt THAT bad, the problem is the fact that it is very hard to land any good damage.
Bluderbuss on a 10 sec CD and jump shot on a 20 sec CD is just to much to provide a good sustained damage during a fight.
In addition to that, HoT projectile hate is out of control (especially in wvw).
Overcharged shot is in most cases a self CC because to much random spam of stability, blinds, blocks or reflects, and I see auto attacks also often beeing destroyed or reflected.
At the moment rifle needs at least one damage kit to be effective. That isnt bad, but this is a lost slot for an utility skill. You need to take grenades, FT or a SD build, but all of this are also suffer to projectile hate or retaliation damage.
Cool downs are too long to be a stand alone weapon without swapping kits.
Hammer provides defensive aspects on 3 skills (reflect, evade, block) I know that a melee weapon needs more defensive because you stand directly in the fight. But spvp is about holding little points, so hammer is always the better choice. Hammer provides good defensives, low cool downs and good damage.
But nerfing scrapper wont solve the problem, the problem is the game mod itself in relation to rifle. That means only adjusting numbers for rifle is uselsess, it really needs an overhaul to its mechanics, defensives and cool downs.
I.E. net shot needs proper target landing, blunderbuss could be unblockable, overcharged shot needs to remove its self CC and it shouldnt count as projectile, and jump shot needs an evade frame IMO.
Also I dont understand why the only rifle trait is in the condi trait line?
Firearms trait line either need more real rifle specific traits, or at least this single trait should be baseline.
TL;DR: Engi rifle needs an overhaul. Only adjusting numbers will not solve the problem.
+1
I loved rifle before hot came, I loved skill based playstyle, and I loved the way rifle worked.
Now with all this elite specs rifle is a joke, you troll yourself if u use it.
Hammer has 3 skills which have a defensive side effects, and rifle has just a self cc…
The problem is not only rifle itself, it is more that you NEED another damage kit because the cool downs are way too long.
If u are using rifle you must take FT or grenades, and that is a lose of a utility slot.
And to make grenades work well you have to use explosive trait line, that means you lose a defensive trait line.
What rifle needs is a medium buff to all directions. Cool downs, damage and survival.
Rifle should not be a over tuned weapon, I dont want that, but what it needs is that you are not forced to sacrifice utility or survive ability.
I also tried a lot of builds, and finally I lost my hope to play it ever again competitive with rifle.
(edited by mov.1246)
I explain why this gear shield nerf is unnecassary. (Just pvp and wvw perspective)
At first, gear shield, tool kit and tools trait line are even not the scrapper meta in pvp. Scrapper meta build is invention, alchemy and scrapper.
Gear shield, tool kit and tools trait line are mostly used by base engis, and to have a 3 sec block on a 13 sec CD is absolutely necassary for the base engi due to the lack of stability an other skills which avoid damage.
This nerf is a hit in the face for every base engi who enjoys to play old school builds without scrapper or hammer.
I don’t know why you nerf one of the most important defense skill for base engis, just why?
Every patch you want to nerf the scrapper, the result is that the base engi is even more hurt and restrict build diversity more and more.
Remeber the heal turret cast time increase?
Remember the HGH duration nerf?
Remeber the increased CD of automated medical response?
Remember the nerf for elixier S procc at 25%?
Remember the bunker down nerf (regeneration removed)?
- Yes, i do. And all this nerfs are hurting base engi more as the scrapper, and making base engi even more unviable.
And the worst part of this is that anet even don’t explain us why they decided to give us this nerf.
Static shot (engineer pistol #3) often miss if the target moves fast with movement skills (which havent dodges included) or just run fast in pvp situations.
you get the message “out of range” or “obstructed” even if the target is in front of you and nothing blocked the way
Agreed. It is a pain to fight a perma evade build, especailly in wvw.
A class which has great mobility, cc, a lot of stealth, block, shouldnt be able to have an endurance bar with 3 dodges and skills which have evades included.
Have you ever had duells with a scrapper vs a thief? It is a pure pain, you are not able to land any decent damage. And if the thief plays really good, he is literally immortal in 1v1
The Predator has a laser projectile on autoattack with pew pew sound.
Jump shot has just a pew pew sound. All other rifle skills are not affected.
Exception is grenade barrage, which are laser projectiles with an other special sound.
When you switch to a kit, the fiery aura is gone.
Same is for the other legendaries, grenade barrage is always special and aura is gone when you swith to a kit.
I cannot see more of this “pls nerf scrapper. I cant win vs them, they must be op” threads.
Lets see which nerfs scrapper/engi recieved:
Traits:
- Automated Medical Response (ICD drastically increased)
- Bunker Down (Regen removed)
- Self-Regulating Defenses/Elixir S at 25% HP (ICD increased)
- HGH (might duration decreased)
- Perfectly Weighted/stab on dogde (ICD increased)
- Rapid Regeneration (healing decreased)
- Adaptive Armor (toughness per stack decreased)
- Final Salvo (stab duration decreased)
Skills:
- Medic Gyro + toolbelt skill (added cast time)
- Healing Turret (longer cast time)
- Bulwark Gyro (damage reduction from 50% to 33%)
- Bulwark Gyro toolbelt skill (cooldown increased)
- Sneak Gyro (added cast time + increased cool down)
- Slick shoes (just one knock down per target)
Hammer:
- Rocket charge (removed one leap finisher, longer cool donw)
- Shock shield (damage nerfed)
- Thunder clap (removed damage on impact)
Did i forgot something?
And now tell me, that scrapper/engi need even more nerfs due to players who doesnt understand this class. Or just a l2p issue.
This nerfs hurt base engi a lot too, and scrapper is already in a bad spot for wvw roaming.
(edited by mov.1246)
Hello,
finally i decided to craft the legendary pistol HOPE.
I got all meterials for the legendary, just the precusor is missing…
How long does it take to do the collection HOPE I, II, III and IV?
And how much it will cost if I buy all the ascended materials?
Just compare damage and power scaling:
Hammer:
#1: 323 (0.8) / 323 (0.8) / 404 (1.0)
#2: [2x] 888 (2.2)
#3: [3x] 1,212 (3.0)
#4: [5x] 1,010 (2.5)
#5: [6x] 1,452 (3.6)
Rifle:
#1: 274 (0.65)
#2: 0
#3: [0-250] 675 (1.6) / [240-400] 591 (1.4) / [400-550] 506 (1.2) / [550-700] 422 (1.0)
#4: 422 (1.0)
#5: [start] 380 (0.9) / [end] 759 (1.8)
https://wiki.guildwars2.com/wiki/List_of_engineer_skills
everybody can see this poor power scaling for rifle…
Hammer has awesome spammable #2 with high dmg, whirl finish and reflect.
Jump shot does nearly the same dmg (start+end dmg) but on 20 sec CD and easy to interrupt.
I dont understand why blunderbuss cause bleeding??? this is a pure power weapon, there shouldnt be a damage condi.
I saw a similar thread on reddit, but cant find it anymore… i laught so hard lol
here are my charakters! lets show yours!
Dear BertBoy, I can see a mountain of salt in your post. The sad truth is that this game become a block/invuln/evade/reflect -spam with the addon.
There are just 2 options:
1: nerf elite specs to core level
2: buff core specs to elite level
I played enough engi to tell you that pp, ps, and rifle are a joke compared to the hammer.
My rework would be this:
Damage increase at all +30%
Skilled marksman baseline
#1: is ok
#2: faster travell time
#3: remove damage ratio at distance, remove bleed and add crippe instead, unblockable
#4: should not be a projectile, unblockable
#5: add an evade frame
It is outdated. With all the projectile hate and power creep this weapon become very bad.
Now with the PP buff (which is nice), rifle is our worst weapon choice. Damage is too low and cool downs are too high.
There is no reason to take rifle for serious gameplay in pvp or wvw.
personally i would like to have two sorts of rifle:
1. short range rifle: all skills are at close range with high aoe dmg. like a shot gun
2. long range rifle: all skills are long range with high single dmg. like a sniper rifle
our current rilfe is just a bad mix of both. aa is long range medium dmg, decent cc, high mid range burst…
My top 5
1. Bring back alpine
2. Rework stability and profession balance
3. Significant better rewards
4. Server population
5. Less pve, more pvp
I really hate it when people whine that a class seems in their eyes op. If you nerf scrapper with your 4 steps it would remove scrappers out of gw2.
Take a look at wvw roaming, I had a duell yesterday: hammer scrapper vs rifle/ft base engi, and this was very well balanced.
The only reason why scrapper sustain seems op is because with hammer you are NOT forced to take a damage kit or damage trait line, you can go full defensive
Who also miss the good old times? When a lot builds were viable in pvp?
I mean before hot there was:
cele rifle
marauder rifle
soldier rifle
rifle with grenades or ft
sd builds
pp rapid
pp with elixirs or grenades
ps bunker bombs
and a lot more…
WHY anet you force me now to play pala hammer to be strong and competetive? Why i melt like cheese in the oven when i use another build?
I really hate this, if I compare the old cele rifle build with pala hammer now I feel like that i went from piano to faceroll on my keybord.
Passive play is BORING and too strong
Hi,
why is the defense field visually bigger as 240 radius as in the tool tip?
Is that a bug?
I used a poison gas shell before, this is 240 radius.
(edited by mov.1246)
hammer + rifle would be awesome and op as kitten ^^
rifle 4 → hammer 5 + 3 “nurf dat cc!”
Problems:
Ele: too much sustain
Reaper: condis too strong
Scrapper: relation between damage and sustain too high
Rev: relation between damage and sustain too high
DH: too strong cc
“Scrappers needs NERF.”
yes, but only if reaper, rev and dh also be nerfed
1) day 1
2) ruby
3) is only lost 3 matches until i was ruby. now in ruby i have around 60%
4) now in ruby win/loss is balanced and teams are balanced
5) no
6) yes
I can see a mountain of salt from u buffalo, u whine all day about “bad matchmaking” maybe u just have to become better?
pls don’t blame the game if u can’t play it
I am in sapphire now, and I lost just ONE match…
I am not unhappy with winning streaks but it is getting boring and not challenging enough for me
no, i just tested it by myself.
If u are right, the description is confusing.
Instead "Outgoing healing effectiveness is increased by 10%. "
it should be "Outgoing healing effectiveness to allies is increased by 10%. "
And in my nativ language germen it is translated even more confusing… “outgoing healing” is translated as “active healing”
Hello,
ingame description for Superior Sigil of Concentration is:
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9 Seconds)
How does it exactly work?
Will already active boons are also increased?
Will boons which i apply in this 7 sec keep this +33% duration after the 7 sec are over?
Hello,
I just tried healing skills and heal finishing moves with and without Superior Sigil of Transference
https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Transference
And i noticed that the heal doesn’t increase with the sigil…
Can somebody confirm this bug?
The problems with explosive trait line is for me:
First traits have no good choice for condi bomb or mortar builds.
Second traits have no good choice for condi grenade builds.
Third traits have no good choice for power grenade or power bomb builds.
…title
what do u think? is RR worth it with a high toughness build?
MM give us at 2000 toughness 200 power, and might when we have stab.
I just compare with base engi
Scrapper isn’t the problem. The problem is the game mod, spvp is only stay and hold little points. It is logical that a class that is designed to survive long time on melee range is on advantage here…
If anet really decide to nerf scrapper AGAIN, then all wvw and pve scrappers will play base engi. Scrapper have one big weakness – kiting. We MUST be at our target.
U are welcome.
For Charr it is the same. The legendary auras are almost invisible…
I am not a troll, I just compare scrapper to other professions
Scrapper got enough nerfs in the past, u just need to learn how to play against them.
Scrapper are weak against: condi, hard cc, kite. We must have a lot of blocks, invuln and evades because we lack condi cleanse, stability, armor, and range attacks.
The only thing that is patethic, is that you whine in the engi forum that we are too strong in your oppinion.
tldr; L2P
Grenades were visually nerfed some days ago. Also fire bomb and orbital strike.
I hate it… the new effects and sounds are just pathetic.
My suggestion would be not to nerf the scrapper AGAIN, i would slightly buff rifle and pistols.
RIFLE:
- AA: is in a good spot right now
- Net shot: this clunky net rarely hits its target at longer distance. I would replace this by a “knee shot” with the same effect, just remove this uncertain net.
- Blunderbuss: is ok now.
- Overcharged shot: is ok now.
- Jump shot: I often get interrupted at the jump animation, maybe there should be an evading like the hammer’s rocket charge.
PISTOLS:
- Fragmentation shot: make is as “explosion” that it could benefit from explosive traits.
- Poison dart volley: all shots should hit its target.
- Static shot: fix this bug with chemical rounds and it is ok.
- Blow torch: just a slightly bigger hitbox would be great.
- Glue shot: is ok.
The problem for wvw/pvp is just that you are FORCED go take hammer. It provides too much over rifle or pistols.
It is easy to say “play what u like” but to be really competive u have no choice… scrapper and the hammer are just too powerful.
Hammer gives you sustain, damage and some cc, basically all what you need in pvp.
Hello Guys,
I am the only one who is getting tired of the Scrapper?
I mean, its really a great gift to our class and it provides exactly what we always needed.
But i am the only one who think that scrapper is boring and faceroll to play? I love the classic rifle/grenade engi, and all topics in the forum are just about Scrapper.
I created my engi at gw2 launch, and i enjoy weapon swap 24/7, I love that the classic engi because its hard to play, and very hard to master. And the scrapper is just a faceroll, every noob could play it, because its compared to the classic engi a lot better.
There is no skill to evade, block, reflect and leap into water fields, because hammer skills are made to deal incredible damage and sustain.
RIP classic engi, I miss you
With this list whole guild wars will reroll engineer.
Things i’d like to have:
- Mortar shots (AA or 2,3,4,5) unblockable (all together would be too strong).
- IP back to explosives Trait, this would make cele rifle/grenade viable again like in the past.
- More rifle traits, there is only one trait for it… and why the hell is it in the condi trait line?!
Engineer’s Static Shot is bugged since ages, usually it applies 2 stacks confusion.
But if you have traited Chemical Rounds it is just 1 stack.
Will this ever be fixed?
and pls for other legendarys too.
“look, i have the predator! And now i am holding a bunch of grapes and my rifle is invisible…”