Showing Posts For munkiman.3068:

Cant join squad

in Fractals, Dungeons & Raids

Posted by: munkiman.3068

munkiman.3068

Here’s the thing. People expect the squad (especially in PVE) to work like the invites/join. Make it work like that, or at the least, make it so you can right-click on guildies to invite to squad (like you can to party). Right now, it’s mostly borked, we have to get people to exit the instance (raid) go to guild hall, right click and join/invite. You literally need to either see a tag on the map or be standing in front of the person.

The raid is fine, getting people into it, however, is not.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Guild Wars 2 Inflation Research

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Reposting Izzy’s and my reponses from before:
John Smith:
This is interesting, but I would point out some things to look into if you try this again. As Izzy said, we make a lot of balance changes so you have to keep major changes from balance changes in mind. Running weights on the goods is something you should do, unfortunately the weighting can be slightly arbitrary and that drastically changes the results, so you end up with results entirely hinged on a series of variables that don’t necessarily have a scientific backing. Lastly, be very careful of putting variables in a model that feed into each other, that will cause the model to over-represent changes in a single set. Arguably you could fix this by proper weighting, but this gets really tricky when there’s a lot of variables mixing together. Oh, actually lastly, don’t use precursors, really don’t use anything that doesn’t trade at a reasonable velocity or anything that’s too much of a luxury.
Overall though, I think this is a great effort given the resources you have to work with and a really interesting read.

Izzy:
Neat stuff some things to keep in mind is in a game economy players control then printing of currency irl governments tightly control that.
Also demand on items change greatly based on updates which can look like inflation but is just a shift in demand (this is more clearly seen in the precursors, or silk) this makes it hard to judge purely on an index alone.
We spend a lot of Econ balancing on managing supply and demand of each material and currency and tweak both sides of that equation. For example butter was rock bottom at the start but we rebalanced its in/outs so it’s increase is not from inflation.
Just some other ways to think about this stuff

Every player i know takes worth on gold, so you using ectos as an index is a throw-back to the original, when people had to use ectos since the system didn’t support platinum wealth.

This is likely why ectos are so stable and gold is, well, not so much. KISS

[TAO] Founder/Owner and Administrator for the NSP Server Website

Guild Emblem contest - problems uploading

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Are we using smart objects? the template is to size… If so rasterize those suckers before submitting. Also, delete or merge unused layers, for heavens sake!

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Northern Shiverpeaks – Server Recruitment

in Looking for...

Posted by: munkiman.3068

munkiman.3068

It’s likely not a biased opinion, but i <3 NSP. Growing everyday!

[TAO] Founder/Owner and Administrator for the NSP Server Website

The downed state - Hurting the game?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

As an experiment, I would like to suggest this to everyone: Next time you do some dungeon runs in a full zerker party, any time someone goes down, let them die. Or if they rally, have them leave the fight/area completely, and see how that affects your run. Now try it again, but with a more balanced party composition and see how you go. I tried this earlier today with a group (did AC, CoF and HoTW), and the zerker runs were far more painful than the runs with a more balanced group. All of a sudden, we had a real need to run less glassy builds, and we actually had a couple players specced for power/healing, and a couple specced for tank/condi/boons, and one for dps (but slightly less squishy).

Just a nice little experiment, which improved my experience a whole lot. Of course, put the downed state back in there and we can just zerker our way through picking people up as they go down.

While i agree with most of your observations, this game, any game, will develop player adopted tactics to achieve a win state. Unless Arena changed the fight dynamics every couple of months, i just don’t see how stat changes would prevent these optimal builds and preferred professions from being prevalent.

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Add Ons would greatly improve the game

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

the only thing they should add is a consumables bag, the rest can either be built in overwolf or don’t need to be added.why would an Ele need weapon swap, or an engi..

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I have to pass on the GW2 expansion :(

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

You could try a proxy, might get a better ping.

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Next Game Build: Update

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I agree. I thought I had a real chance of getting my wife to try WvW when she gets close to world complete.

Ah well.

Same here but with my boyfriend, lol. He’s such a PvE carebear. -_-

My wife hates WvW, she simply likes to play games, she doesn’t want players to troll her while doing so, it’s really not a carebear thing, it’s i just want to play, k thx bye. She does have world complete on one toon, but the rest (never again).

I still think they need to add a world complete for both PvP and WvW, that doesn’t require them to play PvE.

[TAO] Founder/Owner and Administrator for the NSP Server Website

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

We have no idea what the majority or minority is. Anet has a kitten ed good idea of how many people stopped logging in. Why is this is hard for people to get

I did not claim otherwise.

But that’s my point. Companies don’t make huge decisions like this without compelling evidence. We don’t get to see that evidence. If it were happening back then, it’s hardly the thing a company would announce.

I’d argue the fall-off was mostly post-ascended. Maybe not because of it, but more likely because of continual mistakes they’ve made. Let’s face it, no matter how pretty your game is or how well you tell a story, mistakes and bugs that continue to plague the game tend to cause people to drop off faster.

There is plenty of evidence the studio is less than nicely organized and it’s priorities aren’t very well-thought out. Those things are reflected in the game and also, oddly enough in the silent treatment we still tend to receive for the mountains of feedback they get.

So, it’s not just that they added and changed things no-one wanted, it’s that the game is still plagued with bugged events, animations, skill-lag, exploits, traits and sigils that don’t proc correctly and so on. You can even go back to the first Halloween and all the complaints about not being able to witness the destruction of the statue, yet they didn’t have the foresight to immediately work on LS S1 to be a repeatable thing.

People are frustrated with the game, ascended grind is just a part of it that people can latch on to. Even if it’s at the low-end of the list of complaints, since it’s not required.

EDIT: I forgot to add fall-damage down a slope, which for me is a horrendous bug that has been in game since beta. Looks like they are FINALLY fixing that…

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(edited by munkiman.3068)

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

All the talk of grind here really stems from content. Let’s see how HoT turns out and revisit the grind concept. I sure they learned a few lessons since launch, at the very least.

Luminiscent armor says otherwise. It’s basically farmville.

I’m ok with skins being grindy. Although i’m currently not ok with killing Ogres to unlock the achievement (Ogre tooth drop). I’ve slaughtered at least 1000 at this point, still nada. That’s the stuff that irks me.

You are fine with grinding for cosmetics in this game that is all about cosmetics. But other people aren’t.

In both cases there seems to be agreement that it is a grind what is the subject here and the problem for those who don’t like the grind.

I can tell you i have over the fashion title count of 1000, none of which i did anything excessive to reach. Granted crafting isn’t fun, but it’s hardly all that time consuming and most of those crafted skins require a fairly low mat count/cost. As a matter of fact, i did far more “grinding” in the original game for cosmetics.

Look, i’m on your page about ascended, but not in the same way you seem to be. My beef is building a set then needing a new one somewhere down the road, or even today, if i want to diversify my builds. That’s really it, it’s just too much, just to stat change. Plus, at this point i wouldn’t put it past Arena not to add some sort of upgrade for the ascended stuff that somehow becomes required at some point. Which basically means it’s no longer optional, but i think we would all cross that bridge when/if it comes to it. There is also the fact that it’s the BiS, players are going to want that, but once they review the requirements (especially for such a small gain) you’re going to shy those players away, defeating the purpose of adding it to begin with. I totally get it.

IMO, ascended wasn’t needed. I get why they did it, but all-in-all, the entire issue comes down to adding it in the first place, which there are threads 100’s of pages long saying the exact same thing. Colin even admits, it was unintended at launch to add that tier, an whoops moment, when they realized exotic was to easy.

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Daily Worthless Actions & Daily Achievements

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

munkiman:

It’s not that less of a choice is a better experience, its that the achievements are now more focused than they were. Sure it does “limit your options”, but having them more focused, and required to go out of your way in order to do them, essentially is what we, the players, have said we wanted, and it also fits into what Anet wants for achievements. They are optional.

I don’t remember that being a request by the players, maybe i missed it. I do remember the original implementation being more limited and people complaining about it, so they changed it and now we have some hybrid. I’d like to earn my AP, everything to me about gaming is optional.

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Anet Listen...

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Aside from that, they already stated that LW S1 is taking a backseat until HoT is finished and released. They will eventually rework and release it.

Nice, can I get a source please?
I loved S1

WoodenPotatoes has an interview video on his youtube channel, where he ask this question of the devs.

EDIT: Here’s the link https://www.youtube.com/watch?v=xUjrrc5aj2k

[TAO] Founder/Owner and Administrator for the NSP Server Website

Daily Worthless Actions & Daily Achievements

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Its funny. Before the change to the current PvE daily system, the chief complaint was that getting the dailies was too easy, didn’t feel challenging enough, and if you didn’t do them, you missed out on laurals. (which was a major reason why people did them.)
Now that they have changed to be completely optional (Laurals being granted as part of the daily log on bonus) and requiring a bit more focus, people are complaining that they are too focused, too grindy, and not fair.

Anet listened to us the first time, and changed the system to fit what we wanted. Now you get the daily rewards just for logging in. If you want a few extra AP, then make the effort, and go do them. Achievements are supposed to be for those who want a specific task, more focus, and a bit of a challenge. Something to work towards, yet at the same tme remain optional and not required. This current daily system embodies that idea of achievements perfectly. If you want them, go get them. If you don’t, than thats fine. Sure you’ll have to go out of your way, but thats the whole point.

Some, if not most of the dailies now are pretty trivial. It’s not being difficult that is an issue for me, it’s that they are inconvenient. While i’ve been doing the dailies to some extent, tying them to a certain world boss, or double fractals is just plain silly. Typically i do Runes, Big Spender or Sentry if they happen to be in the WvW stuff. I’m still at a loss at how less choice equals a better experience.

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"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

All the talk of grind here really stems from content. Let’s see how HoT turns out and revisit the grind concept. I sure they learned a few lessons since launch, at the very least.

Luminiscent armor says otherwise. It’s basically farmville.

I’m ok with skins being grindy. Although i’m currently not ok with killing Ogres to unlock the achievement (Ogre tooth drop). I’ve slaughtered at least 1000 at this point, still nada. That’s the stuff that irks me.

[TAO] Founder/Owner and Administrator for the NSP Server Website

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

All the talk of grind here really stems from content. Let’s see how HoT turns out and revisit the grind concept. I sure they learned a few lessons since launch, at the very least.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Well this pc run Guild wars 2 perfectly?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

No rig runs this game perfectly. It’s an MMO, something you need to deal with in general. It’s also a DX9 engine, so it’s not been optimized for net relay. It is what it is, 40-50 FPS for the most part is about as good as it gets, in open world. Expect lower with the massive particle effects in zerg situations.

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Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Having about 10 stacks of the stuff still, i’m an advocate of of either increasing the drop rate or giving VIABLE (not gem store) alternatives. I really do think Arena is looking into how to stabilize the prices of silk. It’s kind of out of control at the moment.

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Bank space is worse than F2P games

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I’m actually more of the mind that bag slot purchases should be account bound, those can get rather expensive down the road. Dropping 600 gems on account storage isn’t really all that horrible.

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Getting to Know Your Fellow Posters Thread

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Age 45

First member of my family in the US not born on a cattle ranch.

Received my first full sized horse (family raised Morgan quarter horses when I was growing up) at age 5 and my first long-arm (Winchester model 94) at age 6 (hmm, may have been my 7th birthday actually).

I love both shooting and riding though I havent really had the opportunity to do much of either in years.

I am a long time pen and paper RPer, but have yet to participate in RP in an MMO.

I am happily married to a woman that I met in GW1. She is a much better player than I but I am a better build theory-crafter. I will (in a number of games) design builds that we both use-her with much better results than I.

My wife and I had a medieval fantasy themed wedding with Tyrian elements. I wore armor/tabard/baldric/sword, she wore a gown modeled after one in a medieval fantasy painting. Yeah, I am (we are) that geeky.

I am firmly of the opinion that two people debating (arguing) about something from opposing view points can find solutions, truths, or insights that would not otherwise ever be reached.

I am firmly of the opinion that I don’t have to agree with someone in order to respect their right to their own opinion and their right to express it.

I am financially conservative but socially liberal.

My favorite movies are The Searchers (John Wayne) and The Adventures of Buckaroo Bonzai (Peter Weller and John Lithgow).

My favorite musical artists are Johnny Cash and Queen (with special shout outs to The Ramones and ACDC).

My favorite book is a toss up between To Kill a Mockingbird, Ender’s Game, and The Black Company.

We do Ren Faire every year, we did have a video game themed wedding, sort of. I think most of our family wouldn’t have understood a full-blown geek/video game wedding. Not sure how people manage those without most of the family saying WTF?

We did a wiccan hand tying ritual, which most people really didn’t understand at all, but they found it pretty inspiring, least that is what they told us

[TAO] Founder/Owner and Administrator for the NSP Server Website

Getting to Know Your Fellow Posters Thread

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Posted by: munkiman.3068

munkiman.3068

Thanks all that have participated so far. I enjoyed getting to read a bit about you all.

Thanks for starting it

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API CDI 2015

in API Development

Posted by: munkiman.3068

munkiman.3068

This probably won’t be technically feasible. We don’t have real-time access to character data (it can be up to 5 minutes stale).

I’m confused, this is possible now with mumble tracking, can you not write an extension that utilizes that code? This seems pretty straight forward to me and something mentioned before the game launched.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Getting to Know Your Fellow Posters Thread

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I’m 45, male. My wife and i play GW2 fairly regular, among other games.

- I live on the west coast.
- I’ve been to 49 states and did a cross-country trip on a motorcycle when i was 18
- I’ve done about 200+ game packaging art for various companies (box art, manuals, DVD labels, Retail). Chances are pretty high that you’ve seen something i worked on in the past 5+ years (US, CAN and Europe).
- I’m a Taoist
- I maintain and run the server website for various groups, including NSP for this game.
- I have way too much hardware in my home.
- I’ve been a gamer since age 6 (Pong, Intellevision, etc).
- I’ve helped code 3 failed MMO type games and one RTS.
- I’ve done so many charity and give-aways in the past that i could probably retire by now.

[TAO] Founder/Owner and Administrator for the NSP Server Website

CONFIRMED Weapons for Classes?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Given they announced new specializations taking advantage of new programming methods, some of these could be anyone’s guess. I wonder what they are going to do with mesmer, if they ONLY get an OH.

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Best of luck at Bungie John Ryan!

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Just told my brother (big Destiny player) about this and his comment was, " Destiny has a story?"…..

Maybe they will start to get one now….Good Luck to John Ryan.

So true, the story is rather lacking. Hope John can improve it. Best of luck!

[TAO] Founder/Owner and Administrator for the NSP Server Website

Lunar new year of the horse

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I just don’t buy that they released this because, China.

if this was for cantha it would have been called canthan new year, would be there since the release year and it would have direct references to cantha, like e.g. canthan ambassadors or luxon/kurzweil delegations.

This is lunar new year, a china fan service we’re getting in addition not as a main target.

I am personally offended with this festival because of being treated like sacond hand customer.

No, it wouldn’t be called Cathan New Year, there is no Cantha in the game, yet. Canthan New Year took place only in Cantha.

Additionally, the Queens Pavilion was reportedly a Canthan themed district originally. The point about the original celebrating the Lunar New Year at this time of the year sounds more logical than just saying, because, China. It’s unfortunate you are so offended.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Lunar new year of the horse

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

They had Canthan new year in the original game. It wasn’t in China.

Choon is asking about this game . . . not the original.

The point was about it being released since the game is now in China. My take is they simply wanted to invoke the tradition from the original. Perhaps they didn’t have enough resources last year since they were working on the release in China. This year it’s lackluster, likely since they are working on the expansion. I just don’t buy that they released this because, China.

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Q4 and 2014 NCSOFT results.

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Where did you get those numbers from ?

I would like to post these somewhere else , but i would need a source to give credence to those numbers . ( not that i doubt on your word op )

Hopefully not from VGchartz :p

http://global.ncsoft.com/global/ir/quarterly.aspx

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Lunar new year of the horse

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

They had Canthan new year in the original game. It wasn’t in China.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Why do devs keep injecting PVE into PVP?!

in PvP

Posted by: munkiman.3068

munkiman.3068

Is it not possible to discuss or debate the OP’s points without taking cheap shots at the person ?

If this isn’t trolling, than i don’t know what is. Even the MOBAs he mentioned are all about player spawned AI. Profession mechanics aren’t a PvE thing.

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Buying or Crafting?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

[TAO] Founder/Owner and Administrator for the NSP Server Website

Unskippable cinematics

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

They mentioned why this is and it has to do with staging going on behind the scenes, which is why some don’t have a skip option.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Crafting is overly complicated

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

They sort of had a system like you suggest briefly, back when they added the ability to use materials directly from storage. I forget why they removed it though.

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Stronghold, not GvG afterall

in Guild Wars 2: Heart of Thorns

Posted by: munkiman.3068

munkiman.3068

No, see, you’re confused. Stronghold was announced as a new PvP format, but immediately afterwards, they announced that guilds would be able to register for a leaderboard to show who are the best of the best. Because they were announced back to back, people erroneously assumed the two were linked.

Currently the only way to GvG in an instance is custom arenas. Adding the ability to have ranked GvG matches, even in the old maps is a good idea. So even if they aren’t calling it GvG, it will be nice to have a reliable way to organize GvG in the game.

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Higher precursor drop rates?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I think the rate is up. I mean i know the announcement helped drop prices, but the volume is definitely up too. http://www.gw2spidy.com/item/29180

That may be just from an influx of players, but the volume has been pretty high over the last couple months.

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lots of friends, can't play with them all.

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

The thing about have to pay to transfer server is because the WvW.
When the transfers was free, people just moved to the “best” servers and devastate the others there, now with megaserver it is less of a problem.

Also, if you are new to the game you can delete all your characters and pick another server for free.

They are talking about region transfers (or guesting) to NA from EU or vice versa.

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lots of friends, can't play with them all.

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

It would definitely be nice to be able to move regions or at least have a shared region. Transferring back and forth from NA to EU, shouldn’t be such an obstacle.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

It was pretty disheartening to see the gameplay of HoT where the camera still snaps off the terrain. In a dense jungle setting, you guys should really come up with some creative way to fix that. I can see plenty of frustration in my future.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Selecting Homeworld

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Is there a way to refresh the servers list or do you actually have to close down the game every single time just to refresh?

Not sure, since this is a new account, you have to select a server first. I don’t think it auto refreshes.

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Selecting Homeworld

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Posted by: munkiman.3068

munkiman.3068

You have to get really lucky and hit it at a time someone transfers off. Blackgate is almost always unjoinable.

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Stronghold, not GvG afterall

in Guild Wars 2: Heart of Thorns

Posted by: munkiman.3068

munkiman.3068

They never called it GvG once though. They called it a new pvp mode, so exactly why people thought it was GvG is beyond me.

All of this argument about GvG really just comes down to semantics. GvG is just guild versus guild. It doesn’t specify anything about how they fight, but that they compete against each other in some format. To nostalgic spvp gw1 players, its the old GvG. To the WvW commnunity, its modern GvG.

Its really stupid for people to argue back and forth about what GvG really is. Whether its 5v5, 8v8, or 20v20, because there is pvp involved, it is something that will take skill. Because players fight each other, they evolve their skills and strategies, and it progresses.

No one who has participated in a high tier GvG in gw2 would say it takes no skill. End of argument.

The announcement detailed this new mode as a GvG. Guilds register on a leaderboard and compete against one another. That would be why people are calling it GvG.

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"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

That’s part of the problem with your proposal … Complete X to get what … we are talking about Ascended right? I can guarantee you that X won’t be “Do a vista in Queensdale”. Either you complete many different X’s or you complete X many times to get BiS. You’re not proposing to reduce grind at all, just change it’s form.

I think you seem to think they are talking about completing x 40 times. You have to admit at least achievements that reward ascended stuff is a bit off par. I think they want to complete r-y to get at z. I don’t find that proposal all that complicated.

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"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Addressing grind doesn’t ensure you get direct methods to get gear.

So that is why we (I) give a more detailed explanation as ‘there is grind, it should go’. While in all honestly I do not see how they would want to have no grind and not direct ways of getting it. Locking it behind a way to high RNG would create grind again, or at least extreme bad farms that aren’t any better.

If Anet were into drowning people with BiS loot, it would already be happening. Therefore, advocating getting rid of the current approach because it’s grindy, to replace it with something else you like, which will likely be as grindy, is nonsense.

You don’t really get it … if you want to complain about not having direct methods to get loot, tacking that into a ‘OMG game grindy’ thread doesn’t really work. Those aren’t the same issue. I understand the lengthy logic you have to say they are related but fixing one doesn’t guarantee the other because they are not THAT closely related. That’s just wishful thinking.

The complain is:

I like to hunt down items, Currently I can no do that / go directly for them but can only get them by grinding.

It’s not that lengthy is it. And again, thats why people don’t just say ‘remove the grind’ what you seem to apply, but they give a more detailed explanation what they dislike and what they would like.

I say it’s lengthy because changing one doesn’t necessarily affect the other. In fact, it’s so conditional it’s unlikely. Maybe lengthy isn’t the right word here but I think it’s not a stretch to understand that removing grind doesn’t immediately lead to the conclusion we need direct rewards from raids. I believe it naturally leads to the opposite; if you want direct rewarded loot, players are going to have to do repeated content for it. That’s not really accomplishing anything if the goal is to reduce grind.

I don’t want to speak for Deveta, but i think you are both on different wavelengths. I think a hunt for things like minis is a good idea, or even stuff like heavy cost forge items (like immobolus). If you just look at one set of ascended gear, sure, it’s actually fine. But, if you look at end game stuff (i.e. achievements for certain looks) you get grind, mostly a gold grind, since the system tends to cater to gold.

One problem with MMOs particularly is getting players to stick around and giving those players goals to work for, but Arena has undeniably given it’s players an excessive amount of “work” to reach those goals, which will certainly be different for everyone. IF you’re happy with slot a, and it fits 90% of your playtime, with skin a and stat a, than you wouldn’t be all that mucked about grind.

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"No-grind philosophy"

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Posted by: munkiman.3068

munkiman.3068

Addressing grind doesn’t ensure you get direct methods to get gear.

So that is why we (I) give a more detailed explanation as ‘there is grind, it should go’. While in all honestly I do not see how they would want to have no grind and not direct ways of getting it. Locking it behind a way to high RNG would create grind again, or at least extreme bad farms that aren’t any better.

If Anet were into drowning people with BiS loot, it would already be happening. Therefore, advocating getting rid of the current approach because it’s grindy, to replace it with something else you like, which will likely be as grindy, is nonsense.

You don’t really get it … if you want to complain about not having direct methods to get loot, tacking that into a ‘OMG game grindy’ thread doesn’t really work. Those aren’t the same issue. I understand the lengthy logic you have to say they are related but fixing one doesn’t guarantee the other because they are not THAT closely related. That’s just wishful thinking.

I’ll reiterate here since it’s been awhile. Gear is a grind, no matter how you slice it, it is. BiS even moreso if you want any kind of build diversity. Ascended wasn’t well thought out IMO. Sure the market was once flooded with silk, but not so much now, they over-compensated. Colin admits that ascended was thought up down the road, it also took care of the flood of certain materials, but here we are, with silk (for example) being a premium material. Tack on cosmetics, and it’s pretty hefty cost of playing the game, one which end-game goals sum up with cosmetics. It’s not really hard to understand, they added (or “fixed”) things to be at a premium, which can turn off casual, regular players, no surprise there, least not to me.

Showering players with mostly junk is the current status and at best will net you at least a decent return, if you’re in the market for silk and you mostly run a light armor toon. But, if you have alts and you want to gear them differently, you’re SoL, it’s a grind, and a pretty heavy one too. Making the gear account bound doesn’t really help all that much either, since it’s an inconvenience to switch gear on top of if you want to run a different rune set.

Gold is the gate too, which has been discussed ad naseum, if you want to avoid the time gate and just play now. Yes you can run in exotics, yes they are easier to get, none of which needs to be pigeon-holed into the grind aspect of the discussion, you can play at least 80% of the game in your undies.

I’m totally fine with ascended as a one time thing, but if you want any kind of build diversity, you mine as well pack it up, it’s monotonous farming of the same content over and over to get at the materials you’d need, including dust, fragments and ore. While you might get a ton of the stuff, you need 10 tons.

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would you like PVP in PVE

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Posted by: munkiman.3068

munkiman.3068

Nope, custom arenas are 3 clicks away. I’d rather not have duel invites, it’s bad enough with gold spamming whispers and random party invites.

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So.... What's next??

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Posted by: munkiman.3068

munkiman.3068

Rumor has it we will see something related to Chinese New Year (Cantha?) maybe as soon as tomorrow. There was some event going on in the UI of the last Points of Interest show.

I really don’t think we’ll see an update tomorrow, i would guess they’d at least have announced it by now.

I think it’s pretty fair to say we’ll see something the last Tuesday of the month though.

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So.... What's next??

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Posted by: munkiman.3068

munkiman.3068

I think I saw something panned for late February, since the last Living Story segment is available until the 23rd or 24th. So, we’re probably getting another few scraps until HoT or a seasonal event?
Wouldn’t mind another hit of Dragon Bash.

I assume the same, we’ll likely see something the end of the month.

I’d also assume that we’ll hear a release date at PAX east and it’ll be at best late April and worst case late August.

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/Age and precursor drop

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Posted by: munkiman.3068

munkiman.3068

I plan to get another dawn next week to figure out what happens when throwing 4 Dawns into the Mystic Toilet.

I wanna see a screenshot of THAT.

It’d need to be a short video to demonstrate that they were actually thrown as advertised. Possibly a REALLY well-timed screenshot, but you’d hate to do it and miss the timing.

In my case… a little over 2300 hours, no precursor drops. I haven’t used the Mystic Toilet to gamble for precursors as yet.

Throwing 4 pres in is a really bad idea. There is a vid of tossing 4 pres in already (although i think it was awhile ago), it nets you the same crap you’d get if you just tossed 4 exotics in.

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"Skill Grind" Can Be Worse Than "Gear Grind"

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Posted by: munkiman.3068

munkiman.3068

I think it’s a little premature to decide whether the mastery or specialization system will actually be a grind. need more info!

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/Age and precursor drop

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Posted by: munkiman.3068

munkiman.3068

3200 (something) 4 precs, 2 MF, one underwater (i forget which) from a random mob in open world and Tooth of Frostfang from a random mob in Cliffside fractal. I’ve only crafted Bifrost, the rest i sold or gave away.

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"No-grind philosophy"

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Posted by: munkiman.3068

munkiman.3068

Hyperbole? No. I literally had an UW run where every drop was a blue or purple Cane. We all had a good laugh about it. No trophies at all, just Canes. Any time I opened an end chest on an EOTN dungeon, I usually called “Diamond or Onyx” before opening and . . . yup.

Not hyperbole. I lived it.

Your not alone, I’ve clocked about 8600 hours playing Guild Wars (1) and got pretty much the above, I gave up trying after awhile and just farmed trash because at least I could depend on that!

Getting 1 ecto was such a momentous occasion I hit the screenshot button 3 times! I’d post it but my X in a volatile rage deleted all my screenshots, along with my heart as an extra added bonus trash drop. (3 years ago, still suffering)

It’s true. It got to the point where even getting yellows and greens meant nothing. If you weren’t going for wisdom title track you’d sell your IDed yellows, but really, it didn’t have the epic feel.

I mean it was cool when you got a black or white dye or a lock pick. That happens a lot more down than it did back then.

Just to say, there is a big difference in component drops versus final gear drops. Ectos flow pretty well in GW2, much in the same way that greens flowed in the original.

I’m not sure what you guys played but i know i had 1000’s of ectos at a few points in the original. Although i enjoyed solo/duo/full group clears in UW.

Since crafting wasn’t in the original, it’s pretty hard to compare the 2 anyway. Least when talking BiS.

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