Dailies obviously reset at 5pm
This isn’t obvious..considering when I told a bunch of my guild mates last night that they thought they reset at 12AM PST.
So for the bunch of you continually saying ‘obvious’…it’s not…otherwise there wouldn’t be posts about this issue.
BTW the definition of obvious is: easy to see or understand; plain; evident
Obviously, this server reset time and monthly reset time is not.
I’m not sure how they could make them obvious more than it is. If your a daily person, you will notice pretty quickly when they reset. Aside from posting signs all over Tyria what could they do to make it more obvious?
While i completely get where many of you are coming from (there is a lack luster info system in place), if you are doing your dailies, you have to notice they reset on you at a certain time every day. That to me seems obvious.
I played Monk primarily in GW and i was definitely at a loss in my role as a guardian to be a healer/protector. But as i progressed through the class, learned the dynamics and trait system better, i’ve found that i’m quite an effective healer/protector and without a giant sacrifice as a damage dealer either. You absolutely can play guardian as a full on support class and be effective.
I for sure (now that i understand the dynamics) enjoy playing the support role more in GW2 that i ever did in GW. In GW the stationary casting and lack of ability to move made being a healer/prot monk a full time job and also made people be lazy or less than willing to kite, since the healer could keep them up as they spammed skills. Now the pressure on me is off when i run with people that know how to move, mitigate damage and self heal, I’m only needed to buffer, which is a nice change. There are plenty of times i’ve pulled group conditions or tossed up a shield to save someone from certain death, then got right back into the action. I definitely don’t miss watching health bars.
I would say it’s best practice not to wait till the last night to finish off your monthly’s. Dailies obviously reset at 5pm, so it’s always the same there. It’s not convenient for everyone, but it does give you plenty of time to do them (and in some cases you can even get both the day of and the next days dailies). Everyone has equal time, which makes the best possible scenario for the game as a whole.
As long as jumping puzzles are optional, that’s fine, but requiring one as they did with the Mad King fight crosses the line. If they are going to require jumping puzzles to complete regular content, then they should fix things so all players have an equal chance.
I did not consider the MK boss map as a jumping puzzle. All you are doing is dropping down. And I made it so there are MANY paths down.
Anyway, thanks for the feedback.
Noooo!
Don’t change what you’re doing! The mad king mini-dungeon layout was fantastic, really spiced it up with the small amount of jumping required. Think of how boring it would be if you just went in and fought him on a flat level :/
Oh I wasn’t saying I was changing anything. I was just seriously surprised that anyone would consider the verticality in that map a ‘jumping puzzle’.
I’m unsure if you will read this but i was curious about a particular dynamic that has happened especially with the MK dungeon. Breaking a persons fall.
I’ve actually had this occur outside of the dungeon as well, but prior i assumed since at the time i had %50 fall damage, i just survived the fall. Regardless, while doing a MK run, a guildie and I both were feared off the edge, one about .5 second behind the other. Since when you fall, you both land in the same spot at the start, it was easier to reproduce and we did it multiple times. My guildie was on a warrior and I was on my guardian, neither of us had any special trait that would save us. However, do to the fact that he fell slightly ahead of me, he died and i only took about %25 of the damage falling right on top of him. We tried it both where i fell first and he fell after me with very similar results.
I’ve seen a bunch of attention to details in the game, for example, i was in lions arch standing on the rope fences near the crafting station and noticed (on a human) that i could actually have one leg on the top rope (bent) and the other leg down on the bottom rope. Something i’ve never actually seen in any other game and thought it was a really nice touch. So, I’m wondering, is that break a person fall an intended thing? Or is it that there is some underlying technical thing going on that made that happen?
It’s a glitch/bug. It’s been like this since it opened up. I’ve had the same problem on my toon a few times.
As time went on, my issues were %90 camera freak out more so than other toons blocking my view. If i failed a certain jump it was mostly that my mouse fell off my pad and i couldn’t pull it back in time. I tend to over adjust since the camera hits objects and freaks out. I rarely look at my characters location, it’s actually more of a distraction then just looking forward and knowing when to jump based on my view.
I actually think the way GW2 is spec’d now it actually pigeonholes people more. Thieves are by far the best roamers, Guardians are the best bunkers, etc. It just the way that the classes play, I’ve not played all of them, but it seems by far some classes are just best at filling a certain role.
There is another dynamic you are all missing out on and that’s mitigation. I think the balance between healing and damage gap is bridged by mitigation i.e. dodge, stealth, block, fear, etc. There is more than one way to skin a kitten, as the saying goes.
That mitigation is where survivability is in this game and in all honesty you just don’t see it that much, not in MMO’s. That’s where i think most of the complaints lay, it’s just a different dynamic. IF you can quickly get out of combat, you don’t even need a heal skill, the out of combat regen rate is pretty high.
Anyone have thoughts on the Guardian issue? I really feel that the class is underpowered comparitively.
I pretty much only play Guardian and don’t find it underpowered at all. I typically us GS and Scepter + Torch and do just as well as most people around me. I do run an ele and don’t mind the DPS output over the guardian, but she’s squishy and falls over a lot. Their are definitely higher DPS classes, but they really aren’t nearly as survivable.
I think it’s due to the split of weapons (single handed + offhand vs. 2 handed) If you could split those up it might end up getting confusing which off hand did what. I’m not against the idea of swapping skills around, but i see the logic behind it.
I’ve gotten the superior recipe out of a ToT bag. Just FYI.
Torches (the offhand) does the same thing. Some skins are better than others at it however.
MF gear works fine. It’s a long term deal which you won’t see significant benifits from with farming one spot, killing on type of monster over and over. Most of the guilds i run dungeons with run MF gear and it’s almost always a better, easier experience with people that know what to look out for and know how to play their class. I’ve never had a problem with out without MF gear.
My only issue with the tower is on an asuran. I can get my human through it ok, but the camera on the asuran is completely screwy.
That’s a general issue with horrid camera mechanics. You will get as much camera issues on human as on asura… just in different places.
I did it on my human and didn’t remember having such horrid camera spazz. I did it with her on about the 5th or 6th try but i bounced off the top (i think they fixed it though). I can’t seem to get my asuran to the leap of faith. Sadly i got the POI but not the achievement, which makes me sad since I have to do it again to get the achievement.
My only issue with the tower is on an asuran. I can get my human through it ok, but the camera on the asuran is completely screwy.
Yeah, they only actually reset in the overflow. They aren’t supposed to reset at all. Luckily i got most of mine while the resets were in place.
I’ve gotten the crown, dye packs, the shield, res orbs, boosters, everlasting Halloween tonics, etc…
You always get a store item, be it a booster or a bag/chest. A chance at the armor, weapon or shield. And yes you can get a skin, a guildie got one last night.
If you leave party as the leader, everyone gets the boot. I’ve had party leaders leave the instance and not get the boot as long as they were still in party. If people are actually kicking people out of party at the end, that’s just pure horrid behavior.
What really needs to be brought to light, for the sake of all MMO’s, is that the majority of gold sellers are going to take your CC info and either sell it off or use it to buy more accounts. In-game economy impacts seem far more trivial when put in that light. Most MMO companies really need to resort to slander, basically, since after all, it’s only a game.
MF is a long term deal. Having full MF gear for a dungeon run isn’t going to net you much more than someone that doesn’t gear that way. MF even @ %500 (exploited supposedly) isn’t going to get you 5x’s better drops, it simply doesn’t work that way. If anything, you might get a few pieces with better runes over someone that doesn’t have MF. It takes a good while to see a benefit from MF and it’s best used for general play. I do agree that stat wise, it’s better to run harder content with people spec’d without MF. I’ll run boosters and food (and occasionally a banner/guild boost) for dungeons and not use MF gear.
I installed this last night and I have to say, this has much improved not only overall look and feel, but framerate too, since i can turn down some of the settings and not see much of a loss in detail. This really should be used if you have the hardware to support it.
Making teleporting cheaper would ultimately remove the consequences which breaks the spirit of an adventure game. This is not Portal and reaching areas should not be instantaneous without some kind of cost imo. Think before you mindless teleport and evaluate what you must do to keep your gold up.
I’ve seen this before. Fact is, unless you remove WP’s altogether (or make them only affordable for the rich farmers and traders), people that want to WP around are going to, regardless if a anyone (including Anet) feels it breaks the adventure aspect. If anything, having those WP’s actually encourages people to find them initially.
I for one continue to agree it actually punishes the casual player that wants to get their dailies and log, or that wants to run with a friend who’s pretty far off from them. It also deeply impacts people that are focused on crafting and are not selling anything but junk to a vendor. There are a lot of different goals people have, some change daily, so experiences will differ greatly. I had no issue with WP’s till I completed all the areas and hit 80, now it’s just overhead i have to take into account depending on what activity I’m interested in doing. It’s simply a gold sink that would be best removed from the game, IMO. And I’m not poor or hurting to scrape up silver to use em.
Yeah post processing turned on and you do indeed appear drunk. Blurry screen, etc.
I think the whole point is that it’s not really a needed thing. And, it’s an added cost when you do get killed…
People that are going to fast travel around are going to do it regardless (unless the cost is purely outrageous, which it’s not). There’s been a discussion about deterring people from abusing it…
People that at stacking mats and salvaging everything for crafting actually get a double whammy when they need to take into account the cost of travel too. Crafting alone is already a huge money sink. And for the casual player, that’s not running a ton of DE’s and crafting all there drops, it hits the bottomline pretty hard.
I’m honestly tired of reading that people that have a genuine issue with a part of in-game mechanics are whining, it’s getting old and this forum is pretty much here for feedback (good or bad) and complaints. Everyone is obviously not going to have the same experience and/or goals.
With the addition of TP costs, it just seems like almost everything in the game is a money sink.
(edited by munkiman.3068)
How do you get the keys? Is there a way other then buying them?
You get them in a few personal story parts and randomly from both drops (very rare) and area completion.
I’m pretty sure (if they follow GW1 tradition) it’ll be right around midnight, give or take an hour. Not that they have followed GW tradition all that often so far.
TP cost need to be removed, IMHO. There is a huge divide once you reach map completion on a level 80 and are no longer earning heart rewards and zone completion rewards versus the cost of travel. I do spend a lot of time with newbie friends, we’ve done dungeons that I end up literally bankrolling due to that fact that they are new players, which equals far more deaths. To add the TP costs to just getting to said dungeon is adding insult to injury. This not to mention helping them with hearts and vista in general, i can (if i’m not careful) loose 1g or more per play session just helping people out. Granted i don’t mind doing it, however there comes a point when you are bleeding money that you have to actually extremely alter your play style and time investments.
Right now as it stands, being a level 80 with even 90% map completion is a punishment in far too many ways. Add on top of that the general cost of play for all the alternative time/gold sinks and you wind up barely breaking even most days.
Since i’m still in the process of crafting (yet another money sink) on my toons, i’m not TP’ing stuff to recoup (unless it’s a really expensive item i can justify parting with the mats from), it really becomes a numbers game. Do i spend that extra 2 or 3s? Am i going to bleed so much gold from doing X that it’s even worth trying to help? If i have to spend a couple hours farming my cost’s back, it’s less time i actually get to help out my newbie friends.
Right now, running the Gendarran Fields run nets a nice chuck of bags and doors in a couple hours time. I’m sure as the acts progress you’ll be able to move through the achievements steadily.
You need 250 candy corn for the recipes…
You need the gift of … (depends on which weapon you want to craft) which is forged from the recipe. Then you need the weaponsmith recipe and Mats to craft them.
They may be an uber rare drop as well.
I believe it’s a forge recipe. It’s not the same shield as the skin in the BLC though.
Has there been any response to the problem?
From earlier in this thread, from Regina…
“Hey, everyone. As mentioned earlier in this thread, the team has taken on board your feedback and concerns.
We’d recommend not throwing away or selling the items you’ve been receiving in the Black Lion Chests, as we’ll be providing ways in which those items can be used to obtain Halloween-related items…
We’ll have further updates when they become available.
Thank you again for all your feedback."
I love your guide, thanks for putting it together!
They have already responded to this that they are working on a fix. I know it’s a huge hot button topic, but we might want to give it a rest till they tell us what they have in mind to remedy this problem.
I’m really glad to see a positive thread. I think they made a few mistakes, which don’t need to be mentioned again here, but over all, a very fun, very exciting event so far. Thank you guys for all your hard work!
Blizzard has one thing down pat over any other MMO/RPG company does, a way to hook players into a monotonous quest and raiding system through the never ending gear treadmill. For the few months i played Diablo and WoW, they both became not only mind numbingly boring, but had several key time sinks to keep players logged in longer and do less during their time in game. Travel in WoW is quite possible the worst most annoying feature in the game. Even if WoW went f2p, i wouldn’t go there again. There simply isn’t a worthy feature to compare the 2 and for sure no way to please everyone.
If it’s in ANet’s best interest to up drop rates to induce more key purchases then they will. If it’s not, they won’t.
Someone explain why spending any amount of money on keys entitles you to anything other than a series of random chances. Go ahead, I’ll wait.
There are a couple levels to this actually. If you go by the past events done in GW it was all about participation to receive a holiday item and never about spending either in game gold or real money to get those items. Fast forward to now and the incredibly low drop rate on keys plus the very high rate of chest drops and you can see that this only feeds the desire/need to purchase keys. It seems entirely possible that you could go the whole event and not receive one holiday item (beyond candy and bags from harvesting) which really only allows you to rent a skin/weapon for 4 hours. Overall it just seem like a bad design and there are plenty of people upset by it.
Typically people buy a product as advertised, it’s not far fetched to think that many of them feel duped, especially when the chest system is so designed to promote more gem purchases. That whole a chance is intolerably low.
This thread has over 24k views, amazing!
The system is fine. Chests are a gamble not a guarantee. Las Vegas exists with this principle in mind yet you rarely see people besmirching the city due to losses at the casinos. It’s expected you’re gonna lose so if you do win it’s exciting!
The system isn’t fine if it truly is considered gambling, since it’s pretty much illegal in almost all of the US and i’m sure other places as well. And yes, plenty of people besmirch Vegas, it is the city of sin after all.
Seriously man, the illegal argument is not gonna pan out for ya.
Seriously, i’m not arguing anything, i’m not even against it or complaining. I’m just stating that if it’s considered gambling than it’s more hassle than it’s worth on their end.
This thread has over 24k views, amazing!
The system is fine. Chests are a gamble not a guarantee. Las Vegas exists with this principle in mind yet you rarely see people besmirching the city due to losses at the casinos. It’s expected you’re gonna lose so if you do win it’s exciting!
The system isn’t fine if it truly is considered gambling, since it’s pretty much illegal in almost all of the US and i’m sure other places as well. And yes, plenty of people besmirch Vegas, it is the city of sin after all.
I’m wondering if this is even legal…. Isn’t it actually gambling to sell a product for real world money based on chance of an item that one considers valuable? I imagine it’s a thin line when you are talking about digital items, but i would think that a company cannot make a profit based on chance.
Lol come on bro.. you buy the game and you have a random chance of loot on every mob. So by your reasoning any MMO is illegal.
The problem is (and granted i’m not complaining here) that you can buy, for real cash, an item that will give you a chance (keyword there) of an item that the company has created a rarity on. If you bought the key with the intent on getting a skin and didn’t then i would assume that is gambling. It would be an entirely different deal if you couldn’t buy the key for cash, but when you’re dealing with buying things directly, knowing full well what item you’d be getting it’s pretty clear. I honestly think it’s illegal to sell a product based on chance, regardless of the guarantee of the other items you might be getting (ie tonics). With your logic, you’re basically saying people pay for a game, but there’s only a chance you might actually get the game. There’s a pretty big difference between random loot in a game and paying real world currency for a chance to get rare loot. I imagine the loophole is that you don’t actually have to spend the money for the key, you can buy it with in-game gold too, but that’s like saying when you go to Vegas and they give you 50 bucks to gamble with your room cost is the loophole to actually putting more of your money on bet. I dunno, not saying it’s exactly like any of that, just that it’s a slippery slope and one I really don’t think any company wants to tangle with.
I’m wondering if this is even legal…. Isn’t it actually gambling to sell a product for real world money based on chance of an item that one considers valuable? I imagine it’s a thin line when you are talking about digital items, but i would think that a company cannot make a profit based on chance.
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Posted by: munkiman.3068
I’ve had the same issue with the iphone4 app. It has it’s own scanner built in from what i can tell. I had to set it up by typing in the code instead of scanning the QR.
It basically says, invalid code.
They’ve said it’s not going to be out before midnight GMT… That’s 5 PDT, which is 8 EDT -1 if your not daylight savings.
I’m going to suggest that you first check to see if you are on a strong WvW server to switch to a mediocre one. Northern Shiverpeaks (if you are NA AU) and i can suggest a guild or two you can join. Basically if you’re on a heavy PVP server PVE content will be mostly a solo deal. Switching now, while it’s free might be in your best interest. I play early Sunday mornings as well (7am PDT) it is pretty quiet, that is definitely not a peak time. You really only need one or two buddies on your schedule to change the entire experience for the better.
Craft. Its as simple as that. I w ent from 35 to 46 in 30 mins.
I don’t understand how you could level from crafting unless you already have 3-4g from an 80 and your starting off with a level 1 character. That is quite a lot of crafting within 30 minutes…how are you pulling that off?
I am doing dailies, almost done monthly
Crafting boosters help… Between the exp you get for gathering and exploring + the random event chain you might stumble into doing the latter. Once you hit the crafting table with a booster, you can do 5 levels pretty easy, 10 if you really spend the time gathering loot bags too. (bandits, ogres, etc.).
This game absolutely punishes the glass cannon build and i mean that in the best possible way. Meaning you can stat to be a push button 2-shot class, but if you get smacked with a pillow you’re going to topple. Knowing how to play a class/build effectively makes all the difference in game, but to the level of balance, it leans more toward players knowledge, reaction times and anticipating their opponents next move.
I played Diablo 3 for awhile (through inferno) and the combat was satisfying enough to continue going through the same content numerous times, gain better gear, but that really only lasts so long. I could never really better my play style.
The carrot, to me, in this game is that i’m enjoying it. The exploration, the jumping stuff (even though the camera is horrible for it), the zerging with friends through content, etc.
I have no doubt we will see a vastly improved counter to zerg-way in WvW, hopefully one that will punish players for amassing an army. It’s actually there right now, but people really need to play more tactfully, capturing points, sabotage supply dolyaks. I’ve had far more fun and interesting combat experiences just running 5 people, cleaning house and avoiding the zergs that are constantly trying to blast down keeps.
They haven’t given a specific time that i’ve seen yet, but it was obviously planned out. EU emails saw a 23rd-2nd date. The event for Act1 runs an “extra” day, which led me to conclude the event would start late in the day (5-6ish) PDT on the 22nd, giving EU players the full playtime equal to NA players. I’m not defending them, it’s just obviously planned out.
If a certain mob type has a loot table that states it can either drop a porous bone, a green weapon or a lodestone, that’s going to be affected by MF as well as the quality of said green weapon (i.e. a major rune vs a minor one), if %50 of the time it’s just a porous bone that’s not going to change with MF very much in your favor, nor will that %.05 it might drop a lodestone. Obliviously, that’s just an example. This is why i suggested taking vendor value as your indicator. Sure you might get 3 greens with or without MF, but the quality (vendor value, rune, sigil, etc) would really be more relevant since each mob only drops a certain set of loot. If a hog only drops red meat %50 of the time, MF isn’t going to do anything for that rate.
One looks at MF as if you’d actually get more specific good items (say rares or exotics) but given each mob has a certain loot table which need to be taken in account as well, the chance is even less than the stated MF bonus, much less. Again which is why i said a 1000 kill sample based on how many greens or blues or yellows, etc. is hardly an indicator. She (i believe) was looking at type of drop neglecting entirely quality of said drop.
you shouldn’t need a sample size bigger than 1000 if magic find is a % like the stat says it is. 200% magic find should get you 2x more items, and 1000 is statistically significant enough to determine that – by comparison, most presidential polls barely have 1000 respondents
2x’s a %.05 drop rate isn’t very significant. This greatly depends on a varying array of drop rates as well, some could be as high as .1 on items that would show a significant improvement to earnings. I don’t have any actual stats to base a mathematical theory for GW2, but i can take an overall real play time example and get a feeling for the numbers. GW2 isn’t really any different in the feel, for MF gear than any other game i’ve played.
We need to test this well. I spent 20g on exotic MF gear/runes/jewelry on my main then did the same for my alt. I need to know exactly how upset I should be.
As i said earlier, MF is a long term investment. The percentage increase is very minimal, but if you take the plan fact that you will ultimately get a high cost exotic (for example) in a shorter span of time over someone that didn’t use MF gear, it would pay off immediately from that point on.
As an example, we zerged through Frostgorge last night, at the end my wife and I compared loot drops (she only runs MF with omnom) and I received 2 more rares than she did and about 40 extra silver (although that’s not tied to MF) but the sale of the rares netted me about a gold more than she made. That’s not included the corrupted lodestone I also looted. It’s a small sample, but we often compare and ALMOST every time i earn more and find more rare and/or exotics than her.

Don’t change what you’re doing! The mad king mini-dungeon layout was fantastic, really spiced it up with the small amount of jumping required. Think of how boring it would be if you just went in and fought him on a flat level :/