Showing Posts For munkiman.3068:

Remove the Ability to mail gold!

in Black Lion Trading Co

Posted by: munkiman.3068

munkiman.3068

1. The trading post is much easier to monitor then in game mail. If an item is sold for a price well outside its typical buy range it would send up multiple red flags, this is a non-issue. Heck there are multiple Player made programs and websites that can already do this.

2. Using in-game mail to avoid the 15% fee is just exploiting. If Anet wanted you doing this they would have added a person to person trade feature. Stop exploiting and scamming people and you don’t need to trade by mail.

3. An alternate donation system for WvW would be better anyway, the current asking for donations is 90% of the time just a scam to get free money. Another problem that would be solved by removing in-game gold trading.

Sounds like for the most part you guys don’t want your cheap exploited gold sources to go away, I have yet to see an legitimate reason not to implement this.

It’s more likely that you seem to think there isn’t a good reason not to remove it. How about many people find it a convenient way to give someone money? Removing it won’t solve the issue, there is still the trading post, guild bank transfers or sending a person an item that’s worth enough to get their gold.

Using your ideology of removing features of the game to fix other problems, you might as well close down all those aforementioned options as well. Just because you think you have a good idea, is hardly a reason to tell everyone else they’re wrong.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Who sets Gem prices?

in Black Lion Trading Co

Posted by: munkiman.3068

munkiman.3068

I think that is the general compliant overall. Paying 60 for a full game and having the items in game extremely more expensive then the entire price of buying the game in the first place. I certainly hope they lower the costs on gem only items.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Quick Camera Fixes

in Suggestions

Posted by: munkiman.3068

munkiman.3068

Guild Wars actually did it to some extent. It pretty much moved right through solid walls without obstructing the view.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Who sets Gem prices?

in Black Lion Trading Co

Posted by: munkiman.3068

munkiman.3068

There is no finite amount of gems, no drop rate to base prices on, therefore i’m certain there is a tally system to base how much gems get bought versus how much gold in moved, therefore creating a false finite system. Also, this free market thing you speak of doesn’t exist for items that are infinite and no matter what, any manufacture of goods or seller of services does initially dictate what to sell an item for. I don’t see how what anet’s doing with the gem shop any different, which the only exception that we aren’t dealing with a limited supply.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Who sets Gem prices?

in Black Lion Trading Co

Posted by: munkiman.3068

munkiman.3068

I’d also assert the fee system is in the best interest of not only the economy as a whole, but to the benefit of the players as well. It’s much better that the players buying gems for gold not incur a fee versus the ones willing to toss real world currency at buying in game gold. The ones putting cash into the system should be the ones paying the fee.

Edit: Also to address the spike, with the announcement of the Holiday event and adding things to the gem shop, people are buying up gems.

[TAO] Founder/Owner and Administrator for the NSP Server Website

(edited by munkiman.3068)

Who sets Gem prices?

in Black Lion Trading Co

Posted by: munkiman.3068

munkiman.3068

I’m assuming there is a brokering fee built into the transaction, similar to how the auction house works. Therefore a difference between the cost to buy versus the cost to sell. Also similar to stock purchases, where broker houses get a certain percentage of the transaction.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Better monetary reward for Black Lion Chests

in Suggestions

Posted by: munkiman.3068

munkiman.3068

I believe they took that out in a patch, but the old chests you had pre-patch would still contain the 1 copper, i assume. Pretty sure any of the new chests you get no longer have the 1 copper.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Remove the ability to pull players from buildings

in Suggestions

Posted by: munkiman.3068

munkiman.3068

I’ve been pulled off a few times, in various situations. There is an LOS bug in the skill though, as i’ve been pulled off without it a couple times. I would like to see the range reduced however, it really shouldn’t be any farther than binding chains pull.

Speaking of which, binding chains last a bit, so i can put it on someone then lose line of sight, and still yank them to me. Putting it on them however is pretty close range.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Remove "Kick from guild" option from the right-click menu

in Suggestions

Posted by: munkiman.3068

munkiman.3068

+1000 to this! I’ve done it a few times myself, no reason it should be anywhere else but the guild roster.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Quick Camera Fixes

in Suggestions

Posted by: munkiman.3068

munkiman.3068

I wasn’t suggesting changing FOV, i meant that whatever was between the camera FOV and your character would be completely removed. For example, when the camera looks through the mountain/wall/whatever, it’s simply not seen at all. You would never see the terrain inside the FOV, the camera would always exclude objects between itself and your character. There would obviously be some tagging of objects that wouldn’t be omitted (like other players/npc’s/etc). But that is how i’ve seen it handled in the past.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Mounts needed in the game now.

in Suggestions

Posted by: munkiman.3068

munkiman.3068

First off, let me say i’m not against the idea, but in turn see no real business reason to put the time, money, and effort into adding mounts to a game that in no way supports that system at the design level. I can’t possibly imagine people left the game or refuse to buy the game based solely on the fact that mounts aren’t present.

There are actually a very large amounts of achievements already in the game, sure adding mounts would add an extra option, but again, at what cost.

Finally, an example for the mounts not helping fill a zone. I’d pull out a mount to cross a zone, but since i’m already in that zone doing stuff anyway, it’s not going to pull me in to doing a DE i happen to stumble across while i’m traveling to my destination. Granted your mileage may very, but given that i’ve seen how people use mounts in other games, i’d say it’s more likely the norm than the exception. One big reason i hated WoW was travel time, i certainly don’t want to spend 20 minutes getting somewhere. Of course that would never be an issue with GW2, do to fast travel, but i would take the long distance fast travel over riding a mount at even 100% faster.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Support to DirectX11 / Legendary Weapons

in Suggestions

Posted by: munkiman.3068

munkiman.3068

Exactly, just because you have a machine capable of running DX11 doesn’t mean the game actually uses any of those features. Guild Wars 2 will run fine on a machine with DX11, so in that sense, it’s supported.

Right now i’m imagining Anet has bigger fish to fry than getting the DX10 implementation they talked about before release. I’ve not actually seen anything about them using DX11 though.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Quick Camera Fixes

in Suggestions

Posted by: munkiman.3068

munkiman.3068

Actually, the solution would be for the camera to ignore the terrain completely and look right through it based on the FOV. Most games tend to work that way when there is platforming involved.

I’m basically assuming we will see what they come up with as a fix between now and the content update. They’ve already said they would be fixing many of the camera issues mentioned. The, what seems like a million complaints about the camera, i’m hoping will be addressed sooner rather than later, it is super annoying now.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Mounts needed in the game now.

in Suggestions

Posted by: munkiman.3068

munkiman.3068

Even at a 33% speed boost, i just don’t see people riding mounts to get across more than one map. I can’t see them going much higher with speed and in many other games that do have mounts people typically use them to get passed a bunch of stuff that’s going on quickly, really no reason to stop and do a DE if they are trying to meet a buddy at a dungeon entrance or get to their current farming route.

If zones are too vacant, it’s more about the game design than it is about traveling in and of itself. It simply just doesn’t fix the things you’ve mentioned, given my experience using mounts in games that have them. Most MMO’s are plagued with vacant lower level areas. There needs to be a better reason for higher level folks to go there than adding mounts. The only thing that draws people into lower level areas now is farming crafting mats or doing jumping puzzles they missed.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Save/Load for builds

in Suggestions

Posted by: munkiman.3068

munkiman.3068

Actually, what i was getting at is, since it cost money, these builds would have to be stored server side. I’m just assuming that implementing something like this would be problematic. I’m not saying it can’t be done or that it shouldn’t be a quality of life addition, just that the logistics might be a bit complicated.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Mounts needed in the game now.

in Suggestions

Posted by: munkiman.3068

munkiman.3068

No, for all the reasons mentioned in the numerous other threads… People really need to use the search function before posting the same topic over and over.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Save/Load for builds

in Suggestions

Posted by: munkiman.3068

munkiman.3068

Most likely not, since it cost money to re-trait…

[TAO] Founder/Owner and Administrator for the NSP Server Website

Halloween Update Anticipation [Merged]

in Halloween Event

Posted by: munkiman.3068

munkiman.3068

FYI, those of you interested in the thriller dance. It was in GW, it was the necro dance. There’s youtube vids around of them doing it in synch.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: munkiman.3068

munkiman.3068

Well they don’t leave footprints either… So there is always that.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: munkiman.3068

munkiman.3068

Does any other weapon require 2 stacks of 2 different dungeon tokens? Quicksilver and liquid flame seems really unlikely if no other weapon/item requires 500 tokens from 2 separate dungeons…

Edit: Thanks Maisen, I didn’t think it would require Quicksilver…

[TAO] Founder/Owner and Administrator for the NSP Server Website

Magic Find: No Significant Benefits?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

You could just go on a time basis, spend 2 hours in a level (whatever zone) then 2 in another and so on, then just “treat” everything as vendor trash and see what you come up with. I would expect to find a fairly measurable increase in money earned (based on quality of the items). Since it’s mostly about quality, and vendors always seem to pay more for better quality, the varying degrees of level is tossed as is the pure number of mobs killed. You’d be basically using time and vendor price as your stable form of measure.

If you didn’t want to be managing time, going by random play in whichever thing strikes your fancy, I would still expect and increase in earning relative to what you might have earned without MF gear, just in general. You could also find a buddy and run one with and one without, doing the same stuff over a weeks time (not buying or selling anything, but to the vendors or with karma).

As and example, I did a level 1-15 zone and still managed to earn 1g, as opposed to my wife that earned a little less than 50s. Of course that included events and heart rewards…

[TAO] Founder/Owner and Administrator for the NSP Server Website

Magic Find: No Significant Benefits?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

Actually, not hard and fast data, but, my wife and i play about equal amounts. Neither of us are focused on making money or even on getting uber loot drops. We both play the same content mostly, I run with MF gear and she runs without (beyond omnom bars). Over the last month, we’ve both maxed out 2 crafting professions and I’ve managed to earn almost quadruple the amount of cash (including the sale of several exotic weapons neither of us wanted or needed). It’s a gauge that has a lot of noise in it (since she does do differently things than I on occasion) however, before i started running MF gear neither of us could ever really break the 5g level, now i have 25g and she is hovering around 6g. I’m not saying it’s a perfect comparison, but it does give a person looking for some sort of data a good gauge of the benefits of MF gear over a much more diverse range with a much larger sample size.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Magic Find: No Significant Benefits?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

MF has always been a long term investment in just about every game that has it. A sample size of 1000 is hardly enough to see a noticeable change in revenue. If you were to run as maxed as possible, gaining 1 exotic for 4 hours worth of play time as opposed to half (say 1 every 8hrs.) that would seem to be a more likely way to gauge MF and that’s basically what i’m seeing for the most part. We are talking very small percentages here, doubling or even tripling those numbers only adds up over time. Playing diversely in this game is where it’s at, not sticking to an area running the same things over and over.

The problem with playing the game diversely to collect data is that you suddenly get a lot more noise affecting your results. Maybe some areas drop different loot than others? Some parts of the game drop different loot than others? The reason for sticking to one place and running the same things is for the sake of the experiment; to reduce the amount of other variables influencing the outcome

This is where you would need a much larger sample size to accurately see what the effects of MF actually are. The very low percentage of your level 5 drop rate could only really be measured over a much larger sample size, over a more diverse range then it currently is (noise included). One would assume, however inaccurately, that your level 3 drop rate would increase over a smaller sample size, but that really wouldn’t be the case either. I would even venture to say that 1 in 10 would drop anything more than a white item and that would not change one bit with 1000 percent magic find. I’ve never seen that in other games that include MF as an option. If a mob has a zero percent change of dropping X, then it obviously wouldn’t matter what gear you ran with.

You would actually be better off going with how much you earn over a week, with or without magic gear by treating everything as vendor trash and seeing what you actually earn between the 2 than trying to gauge it based on setting level items and comparing them. That’s just not how MF works when comparing it with drop rate increase, it’s always more about the long term quality of items over a fairly average diversity of gameplay.

I’m also pretty sure MF does not affect gathering as it is seems it’s entirely based on the tool you use. So you can for sure toss all that data out.

I’ve somehow managed to gather a great deal of dyes along with rare and exotic stuff just running around doing events and hearts with MF gear (not even maxed out or with boosters), even in the lower level zones.

I’m not saying your data is wrong, quite the opposite, it’s exactly what i would expect given how i’ve seen MF work overall.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Magic Find: No Significant Benefits?

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

MF has always been a long term investment in just about every game that has it. A sample size of 1000 is hardly enough to see a noticeable change in revenue. If you were to run as maxed as possible, gaining 1 exotic for 4 hours worth of play time as opposed to half (say 1 every 8hrs.) that would seem to be a more likely way to gauge MF and that’s basically what i’m seeing for the most part. We are talking very small percentages here, doubling or even tripling those numbers only adds up over time. Playing diversely in this game is where it’s at, not sticking to an area running the same things over and over.

[TAO] Founder/Owner and Administrator for the NSP Server Website

So it finally happened...

in Crafting

Posted by: munkiman.3068

munkiman.3068

Good to know you can use 4 CKS to get one of them at least… Those are pretty cheap and easy to craft.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: munkiman.3068

munkiman.3068

I wasn’t suggesting using the glacial blade, i’m suggesting that that blade requires another complete weapon to make, similar to how the glacial blade is made.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Salvage questions (Kits,Items)

in Crafting

Posted by: munkiman.3068

munkiman.3068

Basically you only need 2 kits in this game. The mystic kit and the crude. Crude for whites and all salvage trophy drops, the mystic for higher level stuff (something you want the rune off of but don’t care if you don’t get it). Other than black lion kits, for when you absolutely want the upgrade off the item. It’s pretty much a proven, most economical method for salvage.

[TAO] Founder/Owner and Administrator for the NSP Server Website

I feel like crafting, especially early on, is too much of a grind with little to no reward.

in Crafting

Posted by: munkiman.3068

munkiman.3068

here is the breakdown for jeweler crafting 1-325. http://www.guildwars2-crafting.com/jeweler.html. It’s pretty straightforward and the pattern follows after the 325 similar to any other crafting system.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: munkiman.3068

munkiman.3068

Would it be wrong to assume that this has an actual base weapon (like the glacial blade) instead of crafted component base pieces? I say this since some of them actually do have recipes not found yet….

[TAO] Founder/Owner and Administrator for the NSP Server Website

Scaling Down Levels Should be an OPTION not Forced

in Suggestions

Posted by: munkiman.3068

munkiman.3068

Just being there with your buddy is a big help, content doesn’t need to be easy to be able to help people. I ran the 1-15 zones quite a few times with MF gear on an 80 and the content was mostly a cakewalk with my level appropriate friend. We even took down a few Champs as a pair.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Vistas are a huge problem for disabled gamers.

in Suggestions

Posted by: munkiman.3068

munkiman.3068

I think what the OP is getting at is that some puzzles require a very narrow margin of error. The collision mask’s are very narrow (small tree branches, narrow wall ledges, etc.) I would also say that some of the puzzles, even being narrow, have wider areas to land on. I would assume by fixing the ones that have such a small margin of error would help people with disabilities moreso than changing the puzzle itself.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Whisper/Private message notification.

in Suggestions

Posted by: munkiman.3068

munkiman.3068

You can also make a tab that just shows whispers, which changes to an orange color when you get a whisper and your in another tab… I’m pretty sure UI volume slider in options controls how loud the ding is.

[TAO] Founder/Owner and Administrator for the NSP Server Website

FIX the CAMERA blocking. Or, give us a toggle.

in Suggestions

Posted by: munkiman.3068

munkiman.3068

+1 to everything mentioned here. The topic on FoV (field on view) there was mention that they are working on fixing the camera. Regardless, i’m still innately curious as to the actual direction of the fix they mention.

I don’t want to beat a dead horse, but if they don’t take the collision mechanics out of the camera, i just can’t see an alternative solution that would make any of the platforming aspects fun at all. I don’t think I personally would be happy with them just adding first person view…

[TAO] Founder/Owner and Administrator for the NSP Server Website

Oranges/ Oranges in bulk

in Crafting

Posted by: munkiman.3068

munkiman.3068

Pirates in Lornars Pass. They drop bags of booty.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Mystic Forge + Magic Find?

in Crafting

Posted by: munkiman.3068

munkiman.3068

I can’t find the thread at the moment, but I’m almost positive Lindsey said it doesn’t.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Make jumping puzzles less frustrating

in Suggestions

Posted by: munkiman.3068

munkiman.3068

I have no issue with the difficulty in jumping puzzles. The camera, by far, is the most frustrating problem in this game as a whole, puzzles or not. This is one of the first games i’ve played recently that the camera is so messed up it’s completely frustrating.

To me there is really only one good solution, the camera needs to ignore everything between the character and it’s lens (FOV). It should pass through the terrain and objects and shouldn’t get bound to anything. If i stand close to an npc, move the camera across said npc, it zooms. It should never be that way and if that was the solution to making it work better during the platforming parts of the game, it’s pretty fail.

The camera is the central focus of any game, there are so many tight battles, so many areas where this is an issue, it’s crazy to think this is the best possible solution.

I know (have read) they are actively working on a fix for the camera, but i’d love to know the direction of said fix, since after that last patch the snapping of the camera has made any tight situation laborious and often times a frustrating experience. Not that smoothing did much, but now the camera just snaps (zooms in and out quicker) and also seems to get bound more often (smacks into even more objects, like rocks or trees, etc.) then it did before.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Camera and FOV (field of view)

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

I agree with most of you, the FoV is horrible. But that really isn’t my biggest gripe. The most annoying aspect to the camera is it’s reaction to the environment. Putting platforming aspects into the game and having the camera react or be interrupted by the landscape is a horrible problem. This even more so when apparent when the character models are vastly different sizes. While my Asura doesn’t seem to be as bothered, my human female is pretty heavily impacted, filling the screen with a transparent body doesn’t help matters either. The camera really needs to ignore the environment.

[TAO] Founder/Owner and Administrator for the NSP Server Website

[Northern Shiverpeaks] Beautiful Peoples Club

in Guilds

Posted by: munkiman.3068

munkiman.3068

More than a Guild, we are an organization of mature gamers. That sounds a little pompous but we play for enjoyment, we play together, and we support each other. We leave the teabagging and trash talking to the kids! With regular events and all the bells and whistles a highly social group like ours needs, we offer an always open enrollment ready for new faces, whether they’re experienced gamers or not. Just register for free on the site (beautifulpeoplesclub.org) and post a quick hello! With members around the globe, we represent a fun group of people that often meet daily to play games or just sit and chat on our Teamspeak server. We cover console players as well and PC/Mac gamers in all the usual genres. We’ve been around for about 8 years in one form or another, from a strictly Guild Wars guild site to what it is today, a full blown gaming social club. Come and take a look. We looking forward to saying hello to you soon.

[TAO] Founder/Owner and Administrator for the NSP Server Website