(edited by paintpixie.7398)
I’m not sure if anybody has had a similar experience to me (I haven’t read all the comments here), so I’ll give my answer too.
I didn’t buy Heart of Thorns.
I was really disappointed in what they did with Rangers, and after it came out, I didn’t think it was worth the price tag. So I just continued to play the core game, off and on.
(Though I switched to Mesmer as my main because I was still disappointed even though it didn’t affect me without the expansion…)
When Path of Fire was announced, both my husband and I bought it (and a cheaper HoT package with it) that same day. It was cheaper than HoT had been. That was one of the deciding factors. But also, I was really excited to see Elona.
I hadn’t seen the new Ranger elite skill. I didn’t watch the previews of it until last week or so, but I was really excited about it after I saw it. I like it MUCH more than Druid. If I hadn’t bought it at that point, that would have sold me, hands down.
I played the preview weekends. I think it will be a fun place to explore. And I’m glad the storyline isn’t just another dragon to take down. I’m very excited about the expansion. More than I ever was for Heart of Thorns.
I tried playing this last night, and I have to agree, I find the game to be lacking in “fun”.
Added to that, are the small number of rewards for the event itself, and there really isn’t much point to playing it unless you really enjoy it.
I still liked finding the fireworks, still like the decorations in Divinity’s Reach. I still like the event. I just don’t like the mini-game. Maybe they should add another? Some kind of luck/chance mini-game, maybe?
As it is, for the past two years this event has been a day-long event for me. Find fireworks, buy backpieces from TP, go back to what I was doing before.
Did you ever play Archeage? I didn’t, but I was reading the forum for a while. They had free to play accounts there and the forums complained about walls of gold seller map chat. Real players couldn’t even use map chat the gold seller messages scrolled so fast. There were videos of bot accounts appearing and disappearing around the merchants. They would drop out of the air and land on top of each other and be several bots deep around the merchant. The company couldn’t ban them fast enough. As soon as one was banned another was made.
That’s the result of no restrictions on chat, trade and where you can go.
Yeah, ArcheAge has been the worst I have ever seen for bots/gold sellers/etc. Ever. And I played nothing but F2P games for years when I was younger.
And, in ArcheAge, you can’t sell things on the TP without a subscription either (at least, you couldn’t when I played it). And that’s subscription. Not one-time payment.
I was actually surprised when GW2 started offering a F2P option. In my opinion, they were already generous enough. But it’s their game.
I think the trial version would be enough for me to buy the game, here. I ended up buying a month in ArcheAge, and that game wasn’t anywhere as nice. Plus, knowing it was just a one-time* payment would seal the deal.
I haven’t gotten it. I most likely will, eventually, but not for awhile.
I didn’t like Druid, at first, but that’s not really that big of a deal to me anymore. The reviews I’m hearing about it are what’s causing me to wait. I don’t like being forced to play a certain way, either.
I went to my local Wal-Mart to see for myself (because I don’t think it’s worth $50…), and they had it for $49.95 there. The original GW2 is what they had at $25.00. Although, technically, the label they had at mine was actually for GW2: “Heart of Th*rones*”, so it’s anybody’s guess. Hehe.
I would think it would be weird.
It would be somewhat interesting if the information was only able to be seen by you. But I don’t think it would have a positive result (for Anet). Because if a person sees they’ve spent what they might deem a ridiculous of money on the game…they would stop doing it. For instance, the $3,000 you mentioned. A lot of people might think to themselves that that money could have been better spent elsewhere.
That’s why micro transactions work.
Humorous and very true.
Thank you for posting. It made me chuckle. XD
Yeah, good old “cost-efficiency”…
Nobody takes pride in their work anymore, and those that do, end up getting laid off due to “cost-efficiency” as well…
That’s alright, when a product shows signs of scrimping by, I usually use my own form of “cost-efficiency” by spending my money elsewhere. Sadly, that doesn’t actually teach the lesson it should to companies. Instead of making better products, they just churn out new things in hopes of snagging some money before the hype dies, then churn out the next thing. Rinse, repeat.
I have always wanted this, and I would love it.
Ahahaha. XD
6/10 cuz I don’t think you’re for srsly.
Congratulations. : )
A new release of/new art book would be nice.
More merchandise, in general.
In game: More cool-looking medium armor choices.
More story/lore. Side stories that run alongside the main one would be wonderful. I would never want to log out.
My favorite characters in the beginning were Eir and Caithe. I also really liked Forgal. Trahearne sort of grew on me, and Scarlet I found to be really interesting. I don’t like any of the newer NPCs from the Living World. I might have felt differently if I had played through season one, but I didn’t.
It’s really hard to pick a favorite, though. A lot of them have really interesting stories.
I didn’t find the content particularly difficult, although some of it reminded me of a Zelda game where there was some little “trick” to fighting the boss. After you know the “trick”, it’s easy.
I did sometimes regret buying season two. I didn’t enjoy it as much as I did the personal story (lore-wise/story-wise). And looking back, I would have rather they had all of the living world episodes as part of the expansion story-line instead, since what was left for the expansion wasn’t very much story.
But in the end, I would still buy it. So no regrets for me.
I really like it. I would love to see it colored, if you do end up coloring it, too. : )
Something everyone on this topic should watch.
This should be on that playlist, too. ; P
Everyone’s opinion has value.
I simply believe that our rules against harassment encompass this sort of situation, where there’s no legitimate reason to shout spoilers in game and that the only motivation would seem to be a desire to cause distress to others. That would seems to make such activities reportable offenses that our CS agents will analyze and react to, as appropriate. (And let’s be clear, this was not a conversation, this was merely one person trying his/her best to spoil the movie for as many players a possible. Some sort of warped sense of power, perhaps? Who knows??)
As we have always said, players are welcome to report questionable chat or comments about which they have concerns. And as Elden Arnaas mentioned, each situation will be reviewed and acted upon, or not, after an analysis by the team.
As to timing, with theatres sold out for days and day, even those with a heavy devotion to the film series may simply not have been able to see it yet. What’s a good shelf date for “No spoilers, please?” (And remember, I’m talking only the very current spoiler, not the ending of Anna Karenina.
) I’m willing to ask CS, and I’d like to have opinions here. Maybe one week? Two weeks? What do you think?
I think, whatever is decided, it needs to be made clear for the future. A very clear rule. I think the person who seems to be in the hot seat right now who is shouting in town should be given a warning, perhaps. And then a rule for this behavior should be discussed for the future, moving forward.
I don’t have an opinion on time, because I think it’s too arbitrary to set a date.
But I think that this should be handled carefully, and with understanding, etc.
And no matter what the outcome of the decision, I think it should be made clear to the players so that everybody can understand the repercussions of such actions, moving forward.
I do really like shiny things.
>.>
For me, what I enjoy the most is the story, the lore, the quests, music, and graphics.
The thing that makes me the most excited to play the game is when they add new elements to the lore.
On the other hand, the thing that pulls me away from it the most, that I’ve found, is grind.
What about people who put the spoilers in their LFG description? Those are pretty hard to avoid if your looking to do certain type of event or a taxi?
And this is, I think, what would be better to address since it can’t be avoided without a detriment to the actual game.
I’m not sure if maybe setting up a system to select from different LFG options, instead of just allowing people to write anything in the field would be a good idea. But it’s an idea worth using if people are abusing the LFG in ways like this.
You are using a lot of very strong language for something that is a very minor offense.
And a two-week chat ban is a very minor punishment for an offense that might push people away from the game.
You may want to live in a world with pillows for walls,
Who said anything about that? I think it’s a kitten move to spoil things and I also think that it might be a smart business decision for ANet to put their foot down about it, but I assure you I’m not emotionally involved in this. I don’t want Star Wars spoiled for me but it won’t be the end of the world if it is. Turning off map chat for a few days sounds like probably the way to go for me.
I realize the cool thing to do these days is attack other people’s toughness but really, I’m just trying to have a conversation about this. So here, let me be cool for a moment: are you sure you’re not the one who wants to live in a pillow world where no one can ever discuss community standards? Because that’s sure what it looks like.
It is not a minor offense to punish somebody for something if it has never been stated anywhere that you will be punished for doing something. Now, if they change the rules to include something like this, then it would be perfectly reasonable.
As for the pillows for walls comment, I apologize. I don’t even like Star Wars, myself, don’t know how long it’s been out, or anything. But I do think it’s silly that people are always calling for somebody to save them from things when they have already been given the tools for protecting themselves from such “slings and arrows” as minor as these.
And actually, since you bring it up, I, personally, fall quite into the opposite camp. I would rather live in a world where nothing was a surprise, and people called me names. Than live in a world where I had to worry every time I opened my mouth if I was going to hurt somebody’s feelings.
Map chat is essentially a public area where you don’t have to talk about non-game stuff but you are welcome to do so.
People who don’t like it can report you and cry about it and nothing will happen to you since it isn’t in the rules anywhere, and would be opening up a big can of worms for nothing.
There fixed.“i’m american therefore i have a right to do stuff on the internet”.
yeah.. but I don’t.
There. FIFY
: P
I’ve actually thought that would be a cool plot twist, having the PC die.
But I don’t think others would find it as interesting as me, and I don’t think it would work very well in the end. Although if they could make it work somehow, I think that would be great, personally.
^ What Blaine Tog said. Freedom of Speech is not as applicable as people seem to think it means.
That said its ridiculous to ban someone for spoilers. I’m getting flashbacks of FOR THE WATCH meme.
I don’t think it’s all that ridiculous. A perma ban would be excessive, but banning someone for 2 weeks, or even just banning them from chat for 2 weeks, would not be an excessive punishment. Think about it: by making GW2 map chat a dangerous place for people who want to avoid spoilers, they incentivize those people to simply not play GW2 until they’ve seen Star Wars. People who post spoilers are essentially trying to push their fellow players out of the game (if only temporarily), which is something ANet absolutely has an interest in preventing.
Conversely, if ANet gives themselves a reputation for coming down hard on people who intentionally post spoilers, then they set up GW2 as a safe space for people to spend some recreating time before they are able to see big movies, which means they might actually see an increase in playtime as people prioritize GW2 over Facebook, Twitter, or other online games they might play. Temp-banning people for posting spoilers would actually be a really smart business decision.
You are using a lot of very strong language for something that is a very minor offense.
I think you need to take a step back and think through what the actual repercussions of what you’re asking would be.
You may want to live in a world with pillows for walls, where nobody says anything that makes you feel “offended”, or sad, or bad. But that world will never exist. EVER. Even in Disney owned “MMOs”, where they limit chat to their own pre-selected phrases, people STILL find ways to annoy other people.
You are playing a game with other people. The best way to live among other people is to learn to get along with them, and understand that sometimes there are jerks who will try to ruin your day.
If this is the worst you have to deal with in a day, I’d say, overall, that’s a pretty good day when it’s all said and done. And it’s far better than the alternative. Because once you start banning people for rules arbitrarily (which is what you are suggesting they do, since this isn’t in the rules anywhere), you are going to lose more players than if they just let people work out the issues themselves.
Sometimes, people are rolplaying in public channels. I don’t like roleplaying, and I turn off chat when I’m in town sometimes. But should those people be banned? There are other channels for them to use. They don’t have to use map chat either.
Of course not.
Map chat is essentially a public area where anybody can talk, and anybody that doesn’t like it, doesn’t have to listen.
(I don’t know what to tell you about the LFG thing, though…I do think that’s something that should be addressed more seriously since it can’t be avoided without having a detriment on gameplay.)
(edited by paintpixie.7398)
If I’ve seen a movie that I liked, I’ll want to talk about it. It’s not my fault that someone else is the one who doesn’t want spoilers.
You can want to talk about it all you want, doesn’t mean you should, you don’t have more right to talk than someone else has to peace and quiet.
Talk about it in guild chat, in local chat, in real life but if you broadcast in map chat and someone asks you to not talk about it, you should stop talking.
Uh, yeah…actually…people do have more of a right to talk than you have to keep them silent. At least in America…
So..uh…good luck with that logic.
If you are such a tender little soul, and you know that you will be bothered by spoilers, take precautions against them yourself. Turn off chat right after something comes out if you haven’t had the chance to see it yet, or even go see the movie sooner. Whatever you need to do. It is not the job of any community to censor themselves because you’re a big baby that cares that much about a “surprise” being “spoiled”.
Ahaha. People really will complain about everything on here.
Stay off the internet if you are so sensitive.
As a side note, too, you can’t really “spoil” something that’s well-written.
True story.
I doubt the developers are trained to be able to field legal questions. You’d have better luck asking a lawyer. But if you have to ask, chances are you’ve already given up the right to do it in your own mind, anyway. : P
While I personally think that it falls completely under fair use, here’s some information I found on YouTube about it. Maybe that will help you.
https://support.google.com/youtube/answer/2490020?hl=en
Here’s an article I found about it, too. Although it’s just an online article, and in no way definitive.
http://cyberbeartracks.com/?p=420
I’ve done it before. I actually went through a period of creating norn, after norn, after norn for just that purpose. I think all of my character slots were full of them at one point. I just loved the looks I could get.
But my ranger stuck with me, and I’ve since deleted all of my e-paper dolls and made other characters that have stuck with me too.
I do sometimes find too much fun in making new characters. Sometimes I enjoy it more than actually playing the game. I’m that way in all the games that I’ve played. I thought I was the only one… >.>
The people who do this are sad, pathetic people with no lives.
Trying to chase down one guy with your buddy is a bully thing to do.
You beat the bully at his own game. Of course he’s gonna smack talk to save face.
Don’t let it get to you.
Some people just take games too seriously.
XD
Thank you for the laugh.
Maybe you have to wait until Christmas, though? The fortune cookie didn’t say when the gift would come.
Congrats! Your cute little asura looks so happy. XD
Thank you so much. I don’t use Reddit, so it is very nice of you to share the information here.
(I don’t have a problem with them posting to Reddit, really. But it couldn’t be too hard for them to post the information here, too…)
I don’t know if it’s possible, or if it would ever happen.
But I would love it, and I would buy it.
I think, at the very least, it might be nice to have dual classes, like in the original GW game. It could lend to more customization options. I wouldn’t mind that. If they wanted to make the elite specializations more useful, they should have made them more open to different playstyles, etc.
Personally, I think any class should be able to use any weapon, should be able to be played any way a person chooses. But I don’t know. What’s the point of classes at all, then, I guess?
But it would be nice to change class.
@Slowpokeking: Mordremoth’s plot suffered because they tried to make him unique, did not fulfill his potential for all the lead-ins they created, and rushed the main plot. They literally created a hundred bridges and used two – and not even fully at that, they began going down one bridge then they jumped over and went down another.
Mordremoth’s plot also sucked because they performed an obvious catering to the super-vocal minority of the GW2 community (“I wanna lead the Pact!” – done; “I wanna kill Trahearne!” – done; “I should have gotten saladbowl!” – done).
About Traeharne: everyone I knew in RL who played this game hated Traeharne. All my guildies hated Traeharne. I hated Traeharne. A lot of people who posted on the forums hated Traeharne. We all had different reasons, save that the focus was: “He stole my spotlight.”
Don’t lie to yourself and say that he didn’t steal your spotlight in the PS. At the beginning of the PS, your character says: “This is my story.” And then at the end, it becomes Traeharne’s story.
I really do not believe you at all when you say it’s a “vocal minority” that wanted the spotlight when the story is supposed to be about YOU. Your character. Not an NPC.
I didn’t hate Trahearne, but I did find him a bit annoying, like a kid brother who was “the favorite” or something. He grew on me, eventually. But it did start to feel like I was irrelevant to the story. Particularly in the LW where I wasn’t even called by name, the focus was on character development of NPCs, etc. I feel like Anet should have just written a book instead of a video game, sometimes.
But I liked Trahearne. I would rather have him than Logan, who I don’t care what he does, I will ALWAYS hate.
It feels absolutely great having spent so many hours on a class, just to play a healer in the end.
I agree with this sarcasm.
I played a Ranger for three years. Haven’t played her since HoT. I play Mesmer now. I would love to go back to Ranger, but I don’t want to main a healer.
I just call it GW2…
o.O
Sometimes, if I’m talking to my husband or something, I’ll just say “Guild Wars”. He knows which one I mean.
I have to ask how much is Anet paying you to do damage control for their PR/HR department?
It wouldn’t be the first time a company paid people to defend X company on forums or post positive reviews of X company on review sites.
If this is actually the case, they should really think about hiring somebody who is better at making a convincing argument. It would have been cheaper and more effective to just lock the thread.
I’ve had two software jobs where HR pressured people to submit glassdoor reviews, so that is a thing that can happen (and reviews solicited that way will probably be artificially positive for several reasons). But, I’ve always found (when I have personal knowledge of a company), that the negative and mixed reviews are surprisingly accurate, for something that’s on the internet. Whatever silent verification they have seems pretty good.
So while y’all argue about the nature of knowledge, I just want to throw in a practical vote that if you are reading this and looking for a job, you should really check out glassdoor on the places you interview – it doesn’t have to be a divinely ordained oracle of perfect information to point you at things to ask about or to be useful to you :P
^This has been my experience as well.
Customers are more likely to report about a negative experience than anything contrary to that.
These aren’t customer reviews…
It doesn’t matter. The concepts are the same.
People are more likely to report on negative experience than anything contrary.
Better?
It does matter. People have already said in this thread that employees are less likely to post negative reviews because of the career repercussions.
Also, you are discrediting the fact that companies are very likely to post false positive reviews, as well, and as somebody said earlier, false positives actually happen more than false negatives. For instance, I lived in an apartment complex a few years back that would occasionally get bad reviews. The bad reviews were all true (although I personally didn’t find the things they were complaining about to be a deal breaker for me, personally, and I lived there for six or seven years). But every now and then the staff would go on the review site and give over-the-top reviews because they…wait for it…wanted more customers.
Review sites are hardly the end-all, be-all, but they are a relevant tool and I use them for everything, from buying something, to living somewhere, to jobs, etc. And I know that even one negative review is far more valuable than a million positive ones. Because it is likely to be more honest, and more telling of the product/service. You don’t need to know what a (insert anything here) is like on a good day. You need to know what it’s like on a bad day. That’s the best way to make an informed decision.
Reviews on that website are anonymous. I can go on right now and write one about Anet without having ever worked there.
Companies can post fake positive reviews just as the same employee can post multiple fake ones. I stated somewhere in this thread that neither can be necessarily relied on. Or at least not as your sole source without anything more concrete, credible to back it up. Some negative reviews can be a distortion of the facts are similly a misunderstanding on the reviewers part.
It doesn’t quite work like that. From what I have personally experienced, it takes a few days to verify your review. I doubt that multiple posts by one employee or false posts by non-employees are as big of a problem as you think it is. The reason for the (outward) anonymity is to protect the employee from backlash from the previous or current job.
I agree with you that a review site can’t be relied upon as the sole source of information about something, but that doesn’t mean we should throw the baby out with the bathwater, so to speak. They are actually very useful.
Customers are more likely to report about a negative experience than anything contrary to that.
These aren’t customer reviews…
It doesn’t matter. The concepts are the same.
People are more likely to report on negative experience than anything contrary.
Better?
It does matter. People have already said in this thread that employees are less likely to post negative reviews because of the career repercussions.
Also, you are discrediting the fact that companies are very likely to post false positive reviews, as well, and as somebody said earlier, false positives actually happen more than false negatives. For instance, I lived in an apartment complex a few years back that would occasionally get bad reviews. The bad reviews were all true (although I personally didn’t find the things they were complaining about to be a deal breaker for me, personally, and I lived there for six or seven years). But every now and then the staff would go on the review site and give over-the-top reviews because they…wait for it…wanted more customers.
Review sites are hardly the end-all, be-all, but they are a relevant tool and I use them for everything, from buying something, to living somewhere, to jobs, etc. And I know that even one negative review is far more valuable than a million positive ones. Because it is likely to be more honest, and more telling of the product/service. You don’t need to know what a (insert anything here) is like on a good day. You need to know what it’s like on a bad day. That’s the best way to make an informed decision.
Customers are more likely to report about a negative experience than anything contrary to that.
These aren’t customer reviews…
Fine, since you seem to still have issues. Read it as needs not met vs otherwise. I don’t see the need to argue over something that has absolutely nothing to do with what I was talking about.
What sources? I have posted sources in a recent post if you would scroll up. The vonvept of people most likely to review or comment about a negative experience is not solely about employee reviews. You need to understand that there are concepts that can be applied to a vast range of subjects.
It does have to do with what you’re talking about though. It seems the only reason you see it as irrelevant is because you believe so firmly that negatives are remembered far more than anything else.
Ok, I see you posted some in response to somebody else. Let’s see, source one:
The researchers found that there was “relatively more positive manipulation than negative manipulation, even though the order of magnitude of the two is similar.” The big takeaway is that the system is being manipulated with fake positive and fake negative reviews—and that’s all negative for consumers who are using them to try and make smart choices.
Ok, so this is just about fake reviews and even says that positive manipulation happens more than negative manipulation.
Second source: Talks entirely about customers. Yes, it references a bias to remember negative more than positive, but it doesn’t talk about employees and the resistance they would face compared to a customer. For instance (as I have stated) an employee might be reluctant to say something negative, for fear of it coming back to them. A customer generally has no such reason to fear repercussions.
Third source:
Take the work of Teresa M. Amabile, a professor of business administration and director of research at the Harvard Business School. She asked 238 professionals working on 26 different creative projects from different companies and industries to fill out confidential daily diaries over a number of months. The participants were asked to answer questions based on a numeric scale and briefly describe one thing that stood out that day.
“We found that of all the events that could make for a great day at work, the most important was making progress on meaningful work — even a small step forward,” said Professor Amabile, a co-author of “The Progress Principle: Using Small Wins to Ignite Joy, Engagement and Creativity at Work” (Harvard Business Review Press, 2011). “A setback, on the other hand, meant the employee felt blocked in some way from making such progress. Setbacks stood out on the worst days at work.”
After analyzing some 12,000 diary entries, Professor Amabile said she found that the negative effect of a setback at work on happiness was more than twice as strong as the positive effect of an event that signaled progress. And the power of a setback to increase frustration is over three times as strong as the power of progress to decrease frustration.
As Professor Baumeister noted in his study, “Many good events can overcome the psychological effects of a bad one.” In fact, the authors quote a ratio of five goods for every one bad.
This looks to be the closest to what we’re talking about, in relevance. Unfortunately, it still doesn’t mean much. It says nothing about how likely employees are to report bad events (beyond a confidential journal), if they perceive there may be consequences.
It indicates that conceptually, there is some imbalance, but that if enough positive happens to a particular person, it can outweigh the bad. So I’ll give you that you’re right about the general concept, but there is no reason to believe that you are right about how it applies to the current situation.
You need to understand that you can’t just apply concepts to a wide range of subjects wily nilly, without taking into account the quirks of that particular environment.
Focus on the concepts and not the examples please. You’re not going to find a source that specifically addresses reviews on company review websites.
Why bother anymore with this? she/he is obviously a fan boy and thinks everything is perfect and doesn’t need changes.
HoT forever, peaceAnd we’re back to insults. If you don’t have anything nice to say, don’t say anything. Thanks. See ad hominem.
In what way am I insulting you? by calling you fanboy? and since when is that an insult? or should I call you fangirl?
It’s usually used an an insult or to discredit the character of someone which in most cases has nothing to do with their argument.
It is more like this : A person who is completely loyal to a game or company reguardless of if they suck or not.
So are you? look at all the replies you wrote
I genuinely disagree with you. I’m not blindly siding with Anet. Once again, someone’s character does not have anything to do with their argument.
What, exactly, is it that you disagree with?
That the reviews are real? That there are issues employees have with their work environment? That the site is a very helpful tool in terms of future employers, and also as a peek into something we, as mere customers, are not included on?
Because I have read everything you have posted in this thread, and I can sum it all up as basically, “We can’t trust that source because: The reviews might be faked, there aren’t enough good reviews for us to get a balanced impression, other companies have bad reviews too so stop picking on Anet.”
All of those points are irrelevant. There is very little likelihood that those reviews are fake, the reviews don’t have to be balanced in order to give us a glimpse into the work environment, and it doesn’t matter what other companies are doing. You DO come off as a fan boy/girl who is just making up any excuse to try and change the subject/defend Anet. It is pretty common knowledge that developers are basically fodder, that it’s hard work, and unappreciated. Nothing stated in those reviews was surprising, neither was anything so outlandish that it should be so discredited and Anet so defended. They’re a company. They aren’t your mother. Of COURSE they do all those things. That’s what ALL companies do.
But that doesn’t mean it’s the right thing to do. Or that it isn’t relevant to bring it up.
Those of you who are discounting the site or the reviews because “happy people don’t post reviews” clearly have no idea how to use reviews to your advantage. Negative reviews are FAR more helpful than any number of positive reviews, and you can tell that there are some real problems, repeated by many reviewers.
Developers in any job (at least here in the US, I know) aren’t treated very well because they’re easy to replace. I have read far worse reviews for development positions than those ones, and I’m as in love with GW2 as the next girl, but that’s no reason to discount what they’re saying. Just because you’re a fan of something, doesn’t mean that everything that they do is done perfectly.
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I shrunk my norn down to minimum height to complete some jumping puzzles.
>.>
But I was so disgusted, and I couldn’t wait to put her back when I was done.
I’m never doing it again. I will do my jumping puzzles with only one foot from now on.
Maybe as an option when you are blocking a person. Like, for instance, a box pops up “remove from followers list?”
I would love it. I would use it. Although I don’t mind random followers, (I don’t even really pay attention to them.) There are people (well, person) who I would love to remove.
I’ve seen people doing that running into a wall thing. I thought they looked pretty stupid, but I figured they were just trying to avoid being kicked from the game from the AFK timer, or something. No big deal, in my opinion.
I haven’t seen very many bots (or spammers) in this game, particularly in comparison to other games. (ArcheAge, I’m looking right at you…)
I like to think that the difference is that it’s taken seriously in this game. But who knows.
If you honestly think somebody is botting, I say report it. I think the warning is just to prevent abuse/misuse of the system.
Tbh I feel for the OP. The one thing that I utterly despise about GW2 is the fact they have a leveling system in the first place. They have this beautiful game world and a decent event system, yet they have the unnecessary leveling system and leveled zones.
Personally I try to speed through the leveling process so my character isn’t limited due to relatively poor and restrictive class system, then go back and explore the world. However even with the rebalancing of level scaling many areas really aren’t a challenge, which does make it somewhat boring.
^This.
I can’t stand some of the level restrictions. I recently leveled a mesmer, and pretty much used ToK for her entire leveling experience. Now that I have the full class to work with, I will actually enjoy playing more.
Also, I have no idea what the point of “leveling” past 80 even is. Didn’t it used to give you something every time you “dinged” after 80?
On my current computer, the game has only crashed for me once. I had an old laptop where it didn’t ever crash on world bosses, but would always crash if I did that event in the bottom corner of Snowden Drifts for some reason. But that computer was seriously on it’s last leg.
My husband, however, who just uses his work computer (Apple, laptop), crashes all of the time on world bosses. Every single time, he crashes. In fact, one time he crashed just from standing too close to the Mystic Forge. Hehe.
(edited by paintpixie.7398)
Edit: If you read one link, out of the slew of the ones I posted, read this one:
http://www.containsmoderateperil.com/we-dont-need-you-anyway/
It has the most relevance, I think, to this topic in general, and thus can best be applied to this game in particular.
Quoted from one of the comments on the above article:
“The absurdity of the Rick Heaton numbers was pointed out by many people in many ways. It was a terrible move from a customer relations standpoint as well. I think the final nail in the coffin for that argument was Turbine’s own actions two years later as they, after a mass exodus of players, began making group instances and are now releasing a new PVP map. If only Rick Heaton were still around to face the players as his ‘resource allocation criteria’ were contradicted by Turbine’s own development.”I read that one. The thing that stuck out to me was this one:
“Yet I would argue, that in these times of MMO tourism, where playerbases are incredibly transitory, raiders and PvPers are likely two of the types of players who are invested for the long term, and have probably been playing and paying for a while. That’s got to be worth something right? What sort of community are you left with when a large segment of your long term players are gone, effectively told the game isn’t for them anymore?”Raiders and PvP players tend to stick to a game. They don’t pick up a 3-year old game for a single raid instance and then stick to it: they go back to the game they’ve BEEN playing, the one that has been serving their wants and needs for the last several years. meanwhile, the people who HAVE been playing GW2, who have been enjoying the game for what it is, are being disenfranchised. We are being told that there is shiny new raid content, which is fine. There are also new rewards, which are gated behind the content that we really never wanted and never missed not having.
There have been a lot of MMO’s that,somewhere along the line, decided to change their core philosophy in order to chase some demographic. It rarely works out well, because the people who are ALREADY playing the game, ALREADY enjoying the game, and ALREADY making the game money are unlikely to enjoy a paradigm shift away from the game that they like. Meanwhile, the new demographic almost never materializes: they have games that were built from scratch that meet their needs already, and no incentive to simply uproot themselves to a new game where their favored content is just a bolt-on addition.
Games that have included raids for the last 3 years have raiding communities. They have far more than a single raid instance worth of content. They have guilds built for raiding, experienced raiders, a dev team that has spent years refining and developing those raids. Why in the world would raiders come to a game that has none of that? I made a prediction in another thread that the raiders will come, they will beat the content, and they’ll basically say “And that’s it? I’m going back to my main game, then.”
If GW2 becomes all about the raiding, where if you don’t raid, you don’t matter, then as a long-time player of this game, I personally will have to move on. I bought a game I enjoyed, and if this game is going to become “raiders are more important, they get exclusive access tot he best stuff,” then it is no longer the game I bought, and no longer a game that interests me.
(Sorry for taking so long to respond to this. I sortof lost track of this thread…hehe)
But I do think that you make a very good point. One that I hadn’t actually looked at from that particular angle before.
A common tendency of a lot of gamers (myself included), is to have a sort of “main” game, and then bounce around and try out all the new games, eventually going back to that main game. I totally understand that. And you are definitely right that those gamers are most likely to play the game that they have grown to love the best.
A dramatic change in any direction, excluding your current, long-term playerbase, isn’t necessarily a smart decision. Hopefully, they won’t make that mistake here. Trying to encourage other players to come and try out the game is all well and good, but never at the expense of your current customers. You risk losing both the old and the new that way.
) I’m willing to ask CS, and I’d like to have opinions here. Maybe one week? Two weeks? What do you think?