Showing Highly Rated Posts By rjnemer.7816:

Ignoring the LS is making me happy

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Lol, ive ignored all of the living story except for the temporary dungeons they have added. The LS is just a way for them to introduce more stuff into the gem store. Nothing more, nothing less.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

So how do we fix Berserker?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

For starters, improve AI and raise the cap on condition stacks. Bosses in this game are pathetic.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Thoughtful criticism of the game

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

As a Pve ’er my main problem with the game is how broken Risk vs. Reward is. The fact that you make equal if not more money running in a champ train over running the most difficult content (arah/48+ fractals) blows my mind.

We need INSTANCED elite content as well. PvE is way to easy right now.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Make The Molten Pick Account Bound

in Black Lion Trading Co

Posted by: rjnemer.7816

rjnemer.7816

Why is the new salvage kit account bound and the unlimited tools are not? I am a player that switches alts about every 2 months or so and i would really love to bring my tools with me. I mean i payed $10 each for them and i would have to spend another $30 to get another set? Comon’ Anet. I know you arent that desperate for cash

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

How do you feel about GW2 right now?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

The game has so much potential, from the absolute stunning world to the active combat. The problem is Anet refuses to use it to its full potential.

- The AI is way to dumb for the type of active combat the game provides
- No new areas except an southsun
- Exploits/bugs in all the “hard” content, if you can even call it hard….
- The LS’s story. Was it written for a 5 year old?
- NOTHING IS PERMANENT
- Failure to give the community a final verdict on where they are going with the game (LS forever or boxed expansions) FIGURE IT OUT!
- Failure to adress the dungeon/fractal community at all (1 post on the fractured forums and no posts on the dungeon forum for MONTHS ALMOST A YEAR)
- Everything is time gated. STOPPPPPPPPPPP

This is just off the top of my head and only on the PvE side of things. Not a pvper but from what ive heard it isnt in a much better state. Wasnt it supposed to be MLG? LOL

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

How come the hardest PvE in the game is the least rewarding? Mindless tasks such as Orr farming and CoF path 1 make 5 to 10 times more gold in an hour then i do running 3 hours of fractals. Hell, i feel lucky when i get 2 rares in a level 38 run (and thats only 40-60s if im lucky). It makes absolutely no sense! Fix it!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

IT HAS TO BE INSTANCED. It is impossible to coordinate massive amounts of players that have only been taught to spam “1”. Since launch everything open world has been spamming “1” in a zerg. Now all of a sudden you expect them to know how to actually play the game?

Please Anet. Make instanced content this hard. The place where players actually want this kind of challenge. Even if you make it like a raid (25-30 man groups) please make it instanced.

You can already see all the threads asking for a nerf. Open world players dont want this kind of challenge.

Lastly, rewards need to be addressed. They need to be TRADEABLE. Even if the new tequatl was way easier people would stop doing him once they got the skin they wanted. For all the people who dont use those stats or dont like the skin, he is already pointless. The only way to make money off him is to get an impossible precursor or the extremely low chance at the mini. Tradable rewards are key to longevity.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Anet Doesnt Visit Dungeon Forums

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Their last post on the dungeon forums was 10 MONTHS AGO. It seems like they only care about are gem store topics and all their zerging content. smh………..

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zerging is getting ridiculous

in Tower of Nightmares

Posted by: rjnemer.7816

rjnemer.7816

Didnt we just have the Aetherpath that everyone complained about being to hard??

These forums are filled with people who dont know what they want and then come to rage about it.

The people complaining about mindless zerging is not usually the same that found Aetherpath hard.

Lol the aetherpath. smh…. If thats what people deem hard content, there is no hope for this game….

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why is everyone so Suprised?

in Tower of Nightmares

Posted by: rjnemer.7816

rjnemer.7816

I mean really, did anyone really expect something different then zerging and black lion rng chests?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

How do you feel about GW2 right now?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

My word is, boring. There has been very little permanent content that has been added since launch and Anet refuses to address the issue of the lack of difficult content.

Every LS update is just a Zerg fest for ap hunters and ways for them to add more crap to the gem store.

And dont even get me started about the storyline/lore of the LS. Does anet think 5 year olds play the game? I mean comon! Half of me wants them to build off lore from gw1 but the other half of me doesnt want them to touch it and ruin it. Its why i voted for the Thaumanova Reactor and not Abaddon Fractal.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

High level fractal rewards suck, although Robert did hint they were aware and possibly looking into it… which was like a month ago though.

Looking into it? What is this rocket science? I must be a genius then if its so blatantly obvious…..

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Only thing removing the trinity ever did was not having to go out of your way to search for a tank or healer.

That and dumbing down the game to a point where its just spam your keys.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Seriously

in Twilight Assault

Posted by: rjnemer.7816

rjnemer.7816

Or they could have just fixed the bug so that the spiders de-spawned. People would actually run it if it was fixed.

Instead they remove the whole thing? Thats just lazy/stupid.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Smart move Anet

in A Very Merry Wintersday

Posted by: rjnemer.7816

rjnemer.7816

Same thing with Tier 3 cultural armor being rare. All about the $$$$$$$$$$$$

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

The new Tequatl O____O

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

More health = More challenging

Anet logic.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

PvE Zerkers.

in Profession Balance

Posted by: rjnemer.7816

rjnemer.7816

This is the problem with not having soft trinity (like gw1) or having a full trinity (like wow). Without a trinity its just a dps race. You can change it up all you want but in the end the best players will be running with the gear that puts out the most damage.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Pax Stream [merged]

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

When Arena.net announced the Living Story:

Official Forum Response: FIX THE CURRENT STUFF BEFORE YOU ADD NEW CONTENT!

Arena.net announces a revamped world boss fight:

Official Forum Response: WE DON’T CARE ABOUT FIXES! WE WANT NEW CONTENT!

Never satisfied, always complaining.

Fixing something should not be a huge announcement at a major gaming convention. Especially when he teased that “they were listening” and we wanted challenging content. Then they give us this?

Who is this challenging for? A 5 year old?

People do care and are happy they are fixing things. Its just it shouldnt be hyped like this.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

What difficulty level are you doing? The harder difficulties (20+, 30+ something like that?) drops tier 6 crafting mats.
I don’t think it’s more money than rushing p1 of CoF, but not much is other than “playing” the market.

I said i do 38 everyday and then 28 if i have the time. Let me tell you, you make no where near the amount as you would doing a mindless cof run……

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Some elitists fail at being elitists lol!

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Yea it needed i cant count the number of ’pro’s that are totals scrubs

100b zerker or gtfo please.

/s

Not sure what you expect. PvE in gw2 is designed for 5 year olds.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

First impressions.

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

Mine: Just more mindless zerging, story is fail, monsters do look good.

WE NEED 5 MAN CHALLENGING PERMANENT CONTENT.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

[Merged] ...and now ascended gear hits... (Dec 10)

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Using fractal relics and pristine relics to buy ascended armor pieces would be cool. You know, since its the ONLY place in gw2 where ascended is REQUIRED.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

What is the point of Ascended?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

In theory, Fractals can extend forever, it’s a matter of how deep you can go. Practically, your level of agony resist caps progress to a certain point.

More items that can be imbued with AR means the deeper you can go, even without new maps added.

I know this. I have been doing a daily 48 for weeks now. Im just asking, why even add ascended in the first place if you are never going to update and keep the content fresh for what it was even designed for.

The rewards for Fotm are so poor. Only reason i do them now is im still trying to get my kitten fractal sword LOL

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Dungeon Completion tracker

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Opens topic because a dev posted on it.

See’s that it was 10 months ago.

Crys a little inside.

Closes brower.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Skins that have a chance to drop from bosses?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Ive posted about this idea plenty of times before. Its what made Gw1 dungeons so addicting. That small chance of getting a super sick skin that was worth a lot of gold that you could keep or sell ALONG with a guaranteed gold reward.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

My Bet: Dungeon Will Be Top Notch

in The Nightmare Within

Posted by: rjnemer.7816

rjnemer.7816

WTB Real Content. Seriously. Ill buy it.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals and Ascended Gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

They should make ascended armor buy-able with relics + pristine relics. Same concept as dungeon armor. It could even be a different skin then the one crafted.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Twilight Assault Berserkers: DPS Check?

in Twilight Assault

Posted by: rjnemer.7816

rjnemer.7816

you will get it when you learn to understand that warrior doesnt deal the most dps.

This ^ and since when hasnt all the content in gw2 pve been a dps race? Why are you surprised op?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Zerging is totally fine. The problem arises when the game is 95% zerg content and then the 5% that actually requires the player to use their brain grants almost NO REWARDS.

It all comes back to Risk vs. Reward. That 5% should be more rewarded then the 95%.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Risk/Skill versus Reward

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I have brought up this same topic many many times on these forums. Never, i repeat NEVER have gotten a response for anyone at Anet. Sadly you are wasting your time :/
They rather cater to the bad player then the good because it makes them more money. Simple as that.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Is this a serious thread? Gw2 is BY FAR the most casual MMO on the market. How much more casual do you want it? o.O

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

That can work both ways, attracting people that played GW1 and keeping away people that did not like GW1 that much.

A game that does not follow the original in design, should really have a different name.

I’ll be sure to let every game series know they shouldn’t be considered a series, then.

EVERY series of games remakes themselves to some degree (the degree of which varies; Call of Duty for example has a very slow change over time, whereas the Final Fantasy series can and will drastically re-imagine the design from game to game).

It’s fine to be disappointed by GW2, but making up poor arguments is not a particularly sound way to express that disappointment.

The sold out. Plain and simple. They decided to please the easily entertained/mass audience over keeping true to their core player-base that built the game up from the beginning.

Its fine. Its pretty much expected that a developer will sell out after there first game. They are not the first (by a long shot) to do so.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Ascended armor should be done the same way as the weapons, through crafting. But it would be interesting to involve dungeon tokens as ingredient to make a certain part for the armor.

Depending on which dungeon tokens, you decide the looks of your armor. That would be good, so there’s choice in how your armor will look like.

3 things.

1. Crafting is not the only way to get ascended weapons right now

2. I GUARANTEE that not to far down the road they will add new ways to get weapons. Just like they did for all the other ascended gear.

3. I said you could still craft the armor. This would just be a different route you could take. One that involved the place where ascended is actually needed

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Transmutation Stones for Q4 results?

in A Very Merry Wintersday

Posted by: rjnemer.7816

rjnemer.7816

LOL, rare tier 3 cultural armor isnt enough proof?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

The new Tequatl O____O

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Bout time GW2 got a dragon with some balls!

Sincerely hope that type of event/boss mentality stretches to all the existing dragons/bosses/dungeons and future content as well.

No one likes mindlessly zerging dragons and slapping their feet with 60 other players for 30 seconds lol.

Yeah, Now it will be 10 min of mindlessly zerging instead of 1 min. Awesome.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I think the only way to get ascended gear should be by running fractals. I also think that ascended gear should not have greater stats that exotics, this way WvW players and anyone else does not feel obligated to acquire these items to stay ‘on par’.

Im ok with this. I am not making my weapons for the +50 damage and +3 power. I just need more slots for AR

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Because Gw1 is old and dated. Yes i still enjoy it way more then gw2 but i have moved on. Its just depressing to see your favorite game go in the totally opposite direction you expected it too.

Then again it was probably always a false hope. After a companies first game they usually sell out.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

My legendary journey [Story]

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

Lol and anet says some accounts dont have better chances at precursors then other. I know people that have thrown 1000’s of gold into the forge and gotten nothing. And you had 3 exotic weapons in your inv? I think i have gotten 3 exotic weapons in my whole 1500 hours of playtime. Smh….

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

[Gold] Dungeons vs Champion Farming

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I personally find it quite sad that you can even compare the two. Running around in a giant kittening zerg makes you equal if not more then running dungeons.

It just makes no sense. Smh anet……..

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Keeping us entertained

in Tower of Nightmares

Posted by: rjnemer.7816

rjnemer.7816

Can someone explain to me ap hunting? I personally dgaf about how many ap i have. I want them to make me log on because they put out good meaningful permanent content, not because i need to get these 100 ap.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fix the Twilight Arbor Forward/Up Path

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

TA is high on the list of dungeon candidates as our permanent dungeon revamp/updates begin to start back up again as themes for some of our living world releases.

Someone pinch me! I must be dreaming! CJ! Is that really you?! o.O

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Importance of End Game (scale 1-10)

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

It is important to keep in mind that GW1 had almost no end game. Sure there were random arena, underworld and FoW. But those are not great end game by any measure.

In GW1 the end game was starting an alt character. It was so alt friendly that I had 9 characters. Many other players I know had more. It took players hours to plan out their character. They have to pick the skills. They have to set the traits. They had to equip the character and get skins for them. But at the same time, those tasks are fairly easy so no one feels it is a grind at all.

GW2 is not alt friendly at all. It takes forever to max one character’s equipments. That’s the core of the problem. I explained this in great details in this thread here.

https://forum-en.gw2archive.eu/forum/game/suggestions/1-Alt-Chars-2-Side-Kick-System

Gw1 had no endgame? You sure we were playing the same game? If my memory servers me correctly gw1’s endgame was the best ive ever played. The amount of elite dungeons with the addicting rewards system kept me playing the game for YEARS.

If only Gw2 had even half as good endgame as Gw1

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Gems price !

in Black Lion Trading Co

Posted by: rjnemer.7816

rjnemer.7816

Yes the gem price is ridiculous, but how exactly does buying gems (and converting it to gold) make you win?

Makin ascended weapons and soon my guess ascended armor !

I didnt buy any gems and im making my 4th ascended weapon right now. Its not pay to win in the least bit.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Are the dungeons challenging enough for you?

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

You can keep the ones already in the game the way they are. Either add hardmode or add a higher tier of dungeons ( that arent fractals)

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Importance of End Game (scale 1-10)

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I am actually quite shocked by this thread. Why does everyone compare endgame to WoW? Did no one come from gw1 like me?

Gw1 endgame was hardcore elite dungeons that rewarded you with TRADEABLE skins unique to each dungeon path. Whats funny is everyone hails gw2 as the greatest horizontal progression game when gw1 was even more horizontal (if that makes any sense lol). It was by far the most addicting system i have ever played as a gamer.

Since everyone is thinking WoW endgame i would rate it at a 3/10 because i think guild raids (20-50 people) would be a cool addition to the game

Now if its Gw1 endgame content we are talking about then 150/10. Gw2 is very lacking when it comes to ELITE CHALLENGING INSTANCED CONTENT THAT REWARDS SKILL NOT TIME.

Edit: This is the first time i put a sig on my forums account. It says its there but i cant see it. Can anyone else see it?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

(edited by rjnemer.7816)

What If There Was No "DPS"

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

How about instead of nerfing/removing berserkers, they actually make content that is hard so you cant do it in all berserkers.

What do you guys want? Berserkers meta? Trinity? Because as soon as you make healing and pvt gear viable we are right back where we started. The trinity.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

I'm killing myself in Fractals, and for what?

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

The problem is the rewards arent balanced with difficulty. Atm, you make more money mindlessly farming orr/cof then anywhere in the game. The highest level fractals should be the best money in the game. It should be like DoA from gw1. Guarenteed cash because of the level of difficulty.

Another problem is the lack of a “carrot” in the dungeons. They need to add a unique weapon skin set to each dungeon that is A. Seperate from token rewards and B. Tradable. Thats why people ran all the dungeons in gw1 and it would be why they would run all of them in gw2. Its such a simple solution but its Anet we are talking about.

They are more more focused on putting more consortium chest BS in the Gem Store. I mean thats what we really want! Right guys!?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

It doesn’t have to be instanced.

However, it has to be doable with PUGs since it is in the open world and as a matter of fact, we cannot control people in the open world. We cannot kick people that don’t listen. We cannot force condition builds to go to the back and defend the turrets instead of attacking Tequatl.

Thats why challenging content needs to be instanced. So we can control outcomes.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended recipes look to complicated

in Super Adventure Box: Back to School

Posted by: rjnemer.7816

rjnemer.7816

How hard is it to make your 2 daily ecto thingies and then follow a recipe?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Farming makes you Stronger

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Wonder if devs play wow

wow, aion, jade dynasty and many others, too obvious not to see the similarities.

I know what they don’t play. GW1.

LOL, this is so true. When people say “its only been 1 year” i just shake my head. No, they had 10 solid years before this making gw1 and they also had a solid 4-5 years making gw2. How they just forgot what made gw1 so good is mind bogiling.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."