Showing Posts Upvoted By Azhure.1857:

Guild Wars 2 April fools 2015 [merged]

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Posted by: Pyriel.4370

Pyriel.4370

It was funny but in bad taste considering Germany’s recent crash.

C’mon Anet, you shoulda known better.

For those that dont like Lions Arch

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Posted by: Doggie.3184

Doggie.3184

If you preview your post after attaching an image it lets you attach another.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Cloaks? Again...

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Posted by: tigirius.9014

tigirius.9014

I’ll just leave this here.

Balance Team: Please Fix Mine Toolbelt Positioning!

kitten Mad Scientist’s Mining Tool

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Posted by: Rhaegar.1203

Rhaegar.1203

Don’t cross the beams!

GW1 Botters/Leechers in Jade Quarry

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

There is no longer support for GW1 save access and exploits. If you wish to report an exploit, send an email to exploits@arena.net

Good luck.

BirthDay Blaster - why soulbound ?

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Posted by: Behellagh.1468

Behellagh.1468

Because it’s your character’s birthday in the game, not your account’s.

We are heroes. This is what we do!

RIP City of Heroes

Idea: New Races as Outfits

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

The last thing I’d want is for them to start selling racial outfits. If it becomes too much of a fad, they might bypass making new races altogether and just try to get the most out of selling racial outfits instead.

As it is I’m not a fan of outfits, so this would be a big loss for me.

joke about symbol of healing

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Posted by: Nike.2631

Nike.2631

thief: "can you heal me now? "

I giggled. Just a little.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Please end this macro instruments.

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Posted by: Cazamar.7148

Cazamar.7148

I can’t believe some of these comments. It’s allowed by Anet people. Whether you like it or not is irrelevant. Of all the things to get worked up about this should not be one of them.

Please end this macro instruments.

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Posted by: Firebaall.5127

Firebaall.5127

Well – A.Net has stated one Key = one function and that includes macros. Anything other than that is against the rules.

It is very plain and simple.

You’re wrong about that. It’s allowed now (for instruments)….as it should be.

Very Questionable Gem Pricing For Keys

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Posted by: Styxx.1564

Styxx.1564

The price of skins on TP isn’t set by A.Net, but by players.

Post a pic of your character only if your armor is mix-n-match

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Posted by: Magnnus.5169

Magnnus.5169

My fallen warrior, Zoa Abysswalker, and his companion, the cat of darkness.

Just a suggestion…
But if you have a very dark character, maybe taking pictures in an equally dark environment is not the best idea if you’re trying to show other people your armor setup?
Just saying….

shrug looks fine to me

Thematically, it looks nice, but it’s hard to make out any details.

New Down-scaling Since Patch

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Posted by: BlackBeard.2873

BlackBeard.2873

I have long thought down-scaling was too generous. I get that they want content to feel easier for higher level/geared players when playing down-scaled, but it has been laughably easy for a while now. Honestly, all levels should be down-scaled to be closer to the stats someone has at the appropriate level, with the addition of traits to make things easier. I would support them making this “bug” more permanent.

New Down-scaling Since Patch

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Posted by: Einlanzer.1627

Einlanzer.1627

It’s amusing to me that people see being downscaled as punishment, especially since at no time since the game’s start have level 80 players been downscaling to be made as weak as players who are playing at level in a zone. Higher level toons have always been more powerful even when downscaled, just not ridiculously so. What is the attraction of running around and one-shotting stuff anyway? Maybe ANet should make instanced versions of each zone with no downscaling so that people can go in there and feel powerful?

The bugged form of downscaling some people here are begging for IS a form of punishment. What they’re begging for is to basically negate all the time you spend leveling and gearing yourself by making you as weak as you would be if you had never bothered to level past the zone, gear up past blues, and spend any trait points. Why bother making progression if it’s all negated 100% if you leave the 80 maps?

And please try to read, cause i never mentioned wanting to one shot everything.

Downscaling doesn’t negate anything. It just makes lower level content remain fun for everyone.

Taking A Break From GW2 Due To Patch

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Huh? There weren’t remotely this many bugs in the BWEs or initial release.

that is 100% rose-colored glasses and selective memory at work.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Confessions

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Posted by: Oxidia.8103

Oxidia.8103

And as i mentioned before, i created this thread for fun ingame stuff confessions,not build/weapon elitism disscusions. There are plenty of those allready.

Confessions

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Sorry, I have to confess a lot…

  • In PvE, I main a condi thief, and I’m having great fun with it. Zerker elitists who will tell me I’m wrong or bad can go jump into the Mount Doom Maelstrom for all I care.
  • I have a psychological, boarding on psychiatric, problem with a fear of failing. I was brought up in a very strict family, where every slightest mistake was punished hard. I’m a grown woman now, but even the mere prospect of screwing up always causes me way too much stress, ranging from simple anxiety to severe migraines to outright panic attacks. For that reason I can’t participate in any form of PvP, even though I am curious about it. Stupid, I know.
  • Still, I managed to crawl my way through WvW to get my thief a World Completion. I didn’t care about the Legendaries (still don’t), I just wanted the star. Never got killed, not once – 90% of the time I was in stealth.
  • I hated WvW back then, I had a very stressful experience with it. Now that I am not forced to go there on my alts, I actually think I might like it. It might even help me work through my psychological blocks.
  • I have no gambling spirit whatsoever. I will never understand why people keep flushing money down the Mystic Toilet, lol.
  • I have a crush on Canach.
  • And on Anise.
  • I have a soft spot for Kasmeer.
  • I think the plot twist with Caithe killing Wynne was the dumbest idea ever.
  • I kinda ship Logan with Rytlock XD
  • I will go out of my way to help a downed player in exploration.
  • I always do these insane trips all over the zone to hunt that one gathering node I see on my mini-map… even if it’s just some copper or onions. Of course, by the time I get to it a couple more nodes show up on the mini-map… like I said. Insane trips are insane.
  • I avoid using waypoints whenever I can. What? Those kitten things are expensive!
  • I hate random party invites from strangers. I don’t get why people even send those.
  • I get really irked when peolpe assume I’m a man and call me ‘dude’ in chat.
  • I hate skimpy armor.
  • I enjoy random chat ping fests way too much. I’ve been called a kitten by someone in the map chat for that XD
  • Sometimes I will jump off the high cliffs to my death just for lulz.
  • A lot of posts in this thread disturb me greatly. Some others, I laugh to tears reading.

You are my new heroine

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

New Down-scaling Since Patch

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Posted by: William Bradley Knight.2609

William Bradley Knight.2609

It’s amusing to me that people see being downscaled as punishment, especially since at no time since the game’s start have level 80 players been downscaling to be made as weak as players who are playing at level in a zone. Higher level toons have always been more powerful even when downscaled, just not ridiculously so. What is the attraction of running around and one-shotting stuff anyway? Maybe ANet should make instanced versions of each zone with no downscaling so that people can go in there and feel powerful?

The bugged form of downscaling some people here are begging for IS a form of punishment. What they’re begging for is to basically negate all the time you spend leveling and gearing yourself by making you as weak as you would be if you had never bothered to level past the zone, gear up past blues, and spend any trait points. Why bother making progression if it’s all negated 100% if you leave the 80 maps?

And please try to read, cause i never mentioned wanting to one shot everything.

You might read yourself and note that no one accused you of wanting to one shot everything or claimed that you mentioned it.

Being downscaled is not punishment. It is how this game was designed from the very start. It does not negate any play time, gear, or leveling. Why bother making progression in gear and level? So you can play more content. If you don’t believe there is a payoff for advancing in level and gear, take a level 50 elementalist for a stroll across Southsun Cove. You will quickly feel like all the enemies in low level zones who are being hit by by those level 80 toons. Play time, gear, and level all come into play in being able to play higher level content. They also still make you more powerful than those playing at zone level, just not ridiculously so. Being much, much, much more powerful than enemies in low level zones is not how things were originally set up in GW2. The 1-2 shot kills by 80’s in low level zones is something that came about after ANet made some changes. An increase in downscaling would be a reversion to better game play.

New Down-scaling Since Patch

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Posted by: Aye.8392

Aye.8392

It’s amusing how some people apparently seem to think you should basically be punished for leveling up, gearing up, and unlocking traits by being made as weak as someone who’s done no leveling whatsoever, is in blues, and has no traits whenever you decide to leave a zone like cursed shore and go elsewhere.

There’s no punishment involved. You’re being downleveled to an appropriate range so that the low level zone you are in will still be pertinent to you. All of your stats are reduced even though your traits will still function. This preserves the map to provide you with more challenging game play while still serving players of the appropriate level at the same time. It’s a good thing. For everyone.

Even discounting the fact that over powered level 80s make the game less enjoyable for low leveled characters it is also true that when areas/mobs are too simple it makes players careless and weak.

www.AlchemyIncorporated.net
Sorrows Furnace

(edited by Aye.8392)

New Down-scaling Since Patch

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s amusing to me that people see being downscaled as punishment, especially since at no time since the game’s start have level 80 players been downscaling to be made as weak as players who are playing at level in a zone. Higher level toons have always been more powerful even when downscaled, just not ridiculously so. What is the attraction of running around and one-shotting stuff anyway? Maybe ANet should make instanced versions of each zone with no downscaling so that people can go in there and feel powerful?

The bugged form of downscaling some people here are begging for IS a form of punishment. What they’re begging for is to basically negate all the time you spend leveling and gearing yourself by making you as weak as you would be if you had never bothered to level past the zone, gear up past blues, and spend any trait points. Why bother making progression if it’s all negated 100% if you leave the 80 maps?

And please try to read, cause i never mentioned wanting to one shot everything.

Yes, why level past a zone if you’re going to spend your time in that zone? Can you answer that question? Maybe because you will want to go to another zone? Because you want to freely move about the world without being impaired.

I have another question, why do you need to be more powerful than a zone while you’re in that zone?

The downscaling was not as big a deal as some people are claiming. It was significant, but it’s not like it made anyone weaker than they would have been when level appropriate. Since the zone was a cake walk when you were level appropriate, unless you really were just bad, then what’s the big deal? There is no legitimate reason to be significantly more powerful that level appropriate players in a lower level zone. Also, even with significant downscaling you will ALWAYS be more powerful that level appropriate players because you have Runes, Sigils, Traits, and THREE stats per gear piece, unless you have all the stats, which is still more than the level appropriate players have access to.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

New Down-scaling Since Patch

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s amusing how some people apparently seem to think you should basically be punished for leveling up, gearing up, and unlocking traits by being made as weak as someone who’s done no leveling whatsoever, is in blues, and has no traits whenever you decide to leave a zone like cursed shore and go elsewhere.

It’s amusing how some people have no idea what their talking about, nor what’s going on, but still choose to voice their opinion on a subject as if it could ever be in any way relevant.

It’s also amusing that some people don’t understand that this game is not about being beastly strong just because you leveled up and is about community and working together, such that everyone in a zone should be at a baseline equivalent before things like runes, sigils and traits are figured in.

It goes on to be amusing how some people apparently lose the ability to play the game at all just because they’re in a low level zone where things are actually still “challenging,” as if anything in this game is actually difficult to kill no matter where it is, nor what level it is.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

New Down-scaling Since Patch

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Posted by: Felis Noctu.9081

Felis Noctu.9081

pifil are you a developer for gw2? how dare you telling me how this game works. you are noone. I want a red post to clarify if this is intended change and if it is, why isnt it in patch notes and why are they trying to hide such changes?

I want to say that everything Pifil explained is common knowledge, but then you get people who simply don’t understand, or are too self-entitled and caught up in themselves to see past their own experiences. Yes, Many, that is how software development works. That’s how a lot of things work. Regardless of the medium, there are steps and priority lists to everything.

As for the sheer amount of changes from that patch that weren’t documented (and shouldn’t have been affected considering that changes that WERE documented), it’s also possible that somewhere along the line, something may have been mixed up and they gave us a beta patch for HoT instead of what they intended. With the complexity of something like a video game, particularly one that’s played online with tens/hundreds of thousands of players, when problems like these happen they need to run with it and fix the problems going forward. A rollback IS an option, but generally saved for actual game-breaking issues. The game is still playable. Maybe with some nasty inconveniences, but it IS still playable.

Actually on topic, I have to agree with liking the stronger downscaling. It sounded absurd to me when I was reading the threads about it, but a quick swap to an 80 to play with a much lower level friend changed that opinion quickly. People are over-exaggerating. Yeah, sure, I couldn’t one-shot things anymore, but at least to me that increases the enjoyment of it. It was really boring to steamroll through zones, soloing every situation without a care. I actually had to play, and while I was certainly still stronger than the appropriate leveled people, as you should be, it just wasn’t overwhelmingly.

It’s nice! =D But then again that’s my OPINION, coming from someone who likes to actually feel like they’re a part of the game, and not an unstoppable god.

(edited by Felis Noctu.9081)

New Down-scaling Since Patch

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Posted by: William Bradley Knight.2609

William Bradley Knight.2609

It was a bug and it is now gone, hopefully never to return. And a good thing too.

As an aside, gotta love the reasoning paths of the “supporters” of it:

1) I am bored and need moar challenge! Let’s ruin the game for everyone else so I can grow my e-pickle!
2) A mean 80 killed a mob before I could tag it! Let’s ruin the game for everyone else to salve my e-pickle!
3)(somewhat related to #1) You are all bads and I am a leet dood! L2P and then you won’t mind the super-downscaling! Let’s ruin the game for everyone else so that my e-pickle may proudly protrude!

Your reasoning here is simply terrible.

1) If e-pickle is involved it is for those who want to feel overpowered in a low level zone.
2) Downscaling does not ruin the game. It merely results in similar level of challenge as you experienced when you played in the low level area originally. But allowing level 80’s to one-shot piles of enemies in low level areas does ruin the game for other low level characters who actually need to tag those enemies in order to level up and experience the game as it was intended. No e-pickle involved, except on the part of the level 80 who wants to one-shot lowbies to make him feel like he has a large e-pickle. FWIW, that can be accomplished by killing ambients in any zone.
3) It has nothing to do with being elite. Lowbies simply cannot actually experience the game in the areas appropriate to their level without appropriate downscaling. In fact, they cannot even really learn the game. Of course they can just try and avoid areas where 80’s are congregating in their zones, but why should they have to do that? Instead of ruining the game for everyone, downscaling allows the game to be highly playable by everyone. Well, except for those for whom it is all about their e-pickle.

In short, maybe a better choice for you would be a different game that allows you to flex your protruding e-pickle.

New Down-scaling Since Patch

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Posted by: Electro.4173

Electro.4173

I like it. Being able to steamroll things effortlessly as a level 80 in a low-level area was never something I really enjoyed, particularly since the whole point of the downscaling existing at all is to allow high level characters to play in low level areas and still have fun. And while there is a certain amount of enjoyment in 3-shotting a mob, after a while the novelty wears off and it becomes boring.

Plus it caused all sorts of problems event event tagging and such when you mixed level 80’s with natural low levels. Heck, even with other level 80’s it caused tagging some events to become extremely difficult. I’ve missed getting credit on many an event for the dailies because I was playing a class without AoE fields at the time and there were multiple AoE heavy classes just spamming AoE at the enemy spawn points and instantly nuking everything that spawned.

I do hope they confirm at some point where it was an intended change or a bug, because right now I don’t think we can say for sure either way. I hope it was intended though.

New Down-scaling Since Patch

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Posted by: Carighan.6758

Carighan.6758

The game needed to make it take longer to kill stuff in early zones, so people that are actually in those zones could get credit for events.

Not only that.

If “downscaling” is a central element of your game, then it needs to work. At present, a lvl80 is still too strong compared to a lvl20 in a lvl20 area. Even with the harsher downscaling as of this patch.

So if anything, we’re not quite there yet. Getting there, however. I hope this was on purpose, because downscaling is one of the sales arguments for GW2 (having a giant world which is “all current level” for you once you’re higher, instead of always only 2-3 zones), so it really ought to work as good as possible.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

New Down-scaling Since Patch

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Posted by: Ralanost.8913

Ralanost.8913

You are never the only one. Ever.

New Down-scaling Since Patch

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Posted by: Seishiro.7468

Seishiro.7468

Am I the only one that actually likes the much stronger downscaling? I was running around in the plains of Ashford with my lvl 53 warrior and 2 friends that just started the game yesterday and I had real trouble fighting some oger veterans or bigger number of ascalonian ghosts, I even got downed several times, at one point even killed, something thats a rarity in tiself while leveling a warrior in PvE and I LOVED IT!!!
I missed having a challange while leveling twinks/alts for a long time now, and I am happy to actually think about what I am fighting against and having to concentrate, not just wait for everything to die while spamming weaponskills.
But when I went on the forum I just saw many QQ threads of people complaining about it beeing to hard(they kind of like replaced the QQ threads of things beeing to easy, how ironic), so I wondered, do people not want to be challanged anymore, because I most certainly do.

“Trust in iron, not false gods” Karnar Ironclaw, Centurio of the Iron Legion

New Down-scaling Since Patch

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Posted by: Zelanard.5806

Zelanard.5806

yeah… right… It was a MAJOR issue with low levels trying to do tasks with high levels around… you never got to land a blow before the mob you were on your way to died off… it took a low level triple the time to do the same tasks that the high levels was bursting over like a kitten… HOPEFULLY they made the scaling harsh enough for it to be the same…

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