Mordremoth showed up and dropped 4 guild catapults. I called for help and the only response I got was “Fort Marriner is paper, let it fall”. I went to grab some supply to build an arrow cart to defend the place…but someone had taken it all to build a trebuchet atop Troll’s End. So there you have it. Fort Marriner fell. I hope everyone is happy!
just jump into the game and stop thinking about it
would be totally useless to now not enjoy the game because of that!
People don’t like to feel like they’ve received a bad deal. Yes, the game is well worth the $40 buy-in, but I’d still feel sour if I missed a 75% off deal by a day.
I’d recommend contacting their customer support. I have no idea if they have any sort of grace period with this type of a purchase, but the worst they can say is no. Doesn’t hurt to try. Good luck!
This thread needs to be merged into the other one. It adds nothing new.
The solution to silk prices, and OP may not like it but it is the solution:
Silk & cloth drops are now common bonuses from Silverwastes & Dry Top chests plus silk & cloth drops are common festival rewards. So load up on silk during festivals when it is cheap, or go do Silverwastes.
(edited by nekretaal.6485)
I sympathize with your wallet’s pain on that. The trick is to look at the item’s tooltip and make sure it says “Skin Locked.” I’m pretty sure the cultural armor unlocks on purchase, not on use, so you needn’t worry about whether you have it waiting in your bank unused.
You might want to post in the thread dedicated to what you want in the gemstore: Suggestions: Gemstore Items
ANet may give it to you.
The price of scraps has been higher in the past. It’s at about the same price as it was July 9th 2014. Seems like a normal fluctuation to me.
As far as why it takes so many more scraps idk, I didn’t agree with it back when they changed it, but I remember reading that it wasn’t a mistake. I don’t see why it should change now that so many have invested the time and resources to make cloth armor.
The drop rates on cloth do increase with various events (wintersday gave them out from the dusty clothes for example). Too expensive for you right now? Just wait and see what the next event brings and save your gold. The stat difference between exotic and ascended armor is very small anyways.
im starting to realize, that most of the people disagreeing with fixing silk/ascended, are basically just trying to protect their current racket.
Is that so unreasonable? The people wanting it changed are protecting their own interests as well. If you’re an astute light armor users … you ALSO benefit from silk prices.
its very reasonable(reason dictates that you look out for your own best interests), but its also a very bad mechanism for deciding whats good for the game.
essentially, its short sighted. silk being unbalanced in design is not improving the game.
It’s simply a matter of perspective. Yours is from the POV of a light armor user trying to make ascended gear. Mine would be more along the lines of providing goods to people on the market. Anet has MANY perspectives. The difference is that I trust that Anet uses all the perspectives they can think of to make a reasonable decision on how the game should work and I have no reason to think that hasn’t been done here. I don’t trust players to think like that, not even myself.
Silk isn’t unbalanced in design because light users need more of it for ascended gear. That’s a very limited aspect of it’s uses, that statement borders completely ambiguous to me. Seems to me you’re just cherry picking silk use in ascended as SPECIFIC example to make your perspective on the topic seems like the only meaningful one, therefore making is seem the resulting conclusion that silk relation to ascended armor is wrong to be obvious. Not everyone is fooled by this.
I have to parrot JS here. we got 8 pages and nothing compelling to indicate a change is needed here. Price isn’t a problem. He’s also said little about the unbalance between silk in light vs. other armors. Changing that is not an economic issue, it’s purely conceptual.
(edited by Obtena.7952)
I count myself among the 3rd group, who are aligned with “kitten their eyes for ever making this.”
What I see when I visit any crowded area or event now.
Attachments:
I knew fully well what the reward would be. I’m providing the suggestion to remove them or increase them since, at least for me, it was like saying, “Good dog…let me throw you a rotten bone”. I would have been more content just finishing the collection. I didn’t need a reminder that I just contributed to a huge gold sink.
Nothing you’re saying makes any sense.
I am reading out of this: “ANet gave me the ability to get a minor reward out of something I don’t have to do or really have any reason to do, but can if I kinda want to.”
“Because this thing existed I am compelled to do it, and that compulsion cost 30 gold to fulfill.”
“I knew it wasn’t worth 30 gold to do, but I did it anyway. I knew the reward would be insignificant but when I got it I felt insulted.”
“I want ANet to stop insulting me for things I can’t stop myself from doing.”
Am I misunderstanding you? Because what you should actually be getting out of this is: “This is a minor reward you can get if you happen to complete it throughout your playing the game. You don’t have to complete it, but if you do we want to acknowledge that with this small favor. We hope you enjoyed it.”
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Without the ability to fly, these look ridiculous.
As a part-time Necromancer, fearing a zerg off a cliff with half the people wearing them was the most delicious type of irony. I’m afraid I might never tire of it.
Maybe I’m ok with these after all…
Hyperbole is the absolute worst thing in the universe.
A wise man’s Mamma once said “Stupid is as stupid does.”
I forget his name but for some reason I think he was a Sylvari.
I love the escalation. XD “I don’t think this particular collection is worth is but I did it anyways” = “ANET THINKS I’M AN IDIOT!”
If you can mouse over the reward and know what you were going to get ahead of time, then don’t do it for the reward if it’s not good enough.
I can see complaining if the reward was hidden but, you knew ahead of time what you were going to get!
ANet may give it to you.
(edited by Just a flesh wound.3589)
Some outfits are definitely better as outfits than armor skins, due to clipping and such
but i do agree that the trend lately of releasing a ton of outfits and not many new armor sets is a bit saddening.
Gaile Gray has been explicit about this before: if you can walk away from the keyboard and get caught, they will ban your account.
It doesn’t matter what we, the players call this. ANet considers it a breach of the Terms of Service.
Could you show me where she has said that? I haven’t seen it anywhere in Terms…
Some of ANet’s official responses were posts here (in the forums) that have since been removed, so I hope you’ll be ok with posts that quoted the original.
For example, this post quotes this policy clarification , which includes a list of questions you should ask when determining whether something is ok or not. One of the questions is:
Does this program allow someone to ‘play’ when he/she is not at the computer?
Similarly, GW2 Guru has a copy of the original text.
Some will be compelled to say, “buh buh, if I’m alt-tabbed, I’m still at the computer” and “buh, buh, buh, if I’m reading a book, I’m still at the computer”. And they are welcome to take that pedantic approach to the English language. I don’t think it will get them very far.
Put another way, I don’t think that the “terms of service” could reasonably be explicit about all of the likely conceivable player actions (never mind some unlikely ones). I neither expect the ToS is going to spell out predictable reactions by ANet staff.
Or in less theoretical terms, I don’t want to be in a situation in which I have to be arguing with ANet about whether my behavior violated the letter or the spirit of their guidelines. I prefer to maximize the time I’m playing the game, rather than risk the possibility that I have to spend time arguing about how the game is meant to be played.
Wow… people really WILL find a reason to complain about anything.
Wow… people really WILL find a reason to complain about anything.
^
One reason why timegates are in game is to add value to the time-gated crafting material. If you charge your daily crystal, you can sell it atm for a profit of 40-100s, if you take away the time-gate, it will influence those profits.
The charged item is account bound, thus nullifiying this arguement, but it does bring up an additional possibility, what if the crystals weren’t account bound (like their uncharged predecessors) that would create a new market, and gold sink.
Its basically a daily reward for people who log in every day.
Irrelevant
I dont know why Anet should change their game in order to cater for an audience that stops playing because it has to log in frequently.
*stop playing, because of restrictions which hinder their ability to… try new things… oh wait, that’s why traits were changed to be swappable…. for that very reason because that’s a sizeable chunk of their player-base people who like to experiment.. gw2 is and i quote “all about bringing down those walls”
I guess your op was supposed to be a suggestion then, rather than a question.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It appears that the number of players logged per day is an important statistic for ArenaNet.
I don’t see that celestial crafting affects anything but a tiny tiny tiny portion of the population, to the point where I would suggest more people are tempted to give up the game and leave for other games because of the amount of time required to get exotics (not even ascended). Which is restrictive, and demotivating rather than as a positive thing that encourages players to stick around.
And considering that Anet used charged quartz in more recipes since the introduction of celestial (grow lamp, charged ambrite) I dont think they will remove the time gate anytime soon.
http://wiki.guildwars2.com/wiki/Grow_Lamp
Grow lamp looks like an item that was intended to be made once and thus time gate doesn’t matter
http://wiki.guildwars2.com/wiki/Sheet_of_Charged_Ambrite
Yet another restriction for exotic equipment, that prevents players from experimenting, and trying new things. (prevents players from getting sinister setups within reasonable times)One reason why timegates are in game is to add value to the time-gated crafting material. If you charge your daily crystal, you can sell it atm for a profit of 40-100s, if you take away the time-gate, it will influence those profits.
Its basically a daily reward for people who log in every day.
I dont know why Anet should change their game in order to cater for an audience that stops playing because it has to log in frequently.
The charged quartz is accountbound…
There is NO REASON Celestial should be timegated.
Sheets of charged ambrite and grow lamps are not account bound, and can be sold for a profit of about 40s (charged ambrite) or 1g (grow lamp) per charged quartz. I assume that’s what Wanze was talking about.
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.
It appears that the number of players logged per day is an important statistic for ArenaNet.
I don’t see that celestial crafting affects anything but a tiny tiny tiny portion of the population, to the point where I would suggest more people are tempted to give up the game and leave for other games because of the amount of time required to get exotics (not even ascended). Which is restrictive, and demotivating rather than as a positive thing that encourages players to stick around.
And considering that Anet used charged quartz in more recipes since the introduction of celestial (grow lamp, charged ambrite) I dont think they will remove the time gate anytime soon.
http://wiki.guildwars2.com/wiki/Grow_Lamp
Grow lamp looks like an item that was intended to be made once and thus time gate doesn’t matter
http://wiki.guildwars2.com/wiki/Sheet_of_Charged_Ambrite
Yet another restriction for exotic equipment, that prevents players from experimenting, and trying new things. (prevents players from getting sinister setups within reasonable times)
One reason why timegates are in game is to add value to the time-gated crafting material. If you charge your daily crystal, you can sell it atm for a profit of 40-100s, if you take away the time-gate, it will influence those profits.
Its basically a daily reward for people who log in every day.
I dont know why Anet should change their game in order to cater for an audience that stops playing because it has to log in frequently.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
More wings? I thought we were past this lunacy.
Agreed…
I cant even find the right words. I just…. nevermind…
Botting is usage of a third party program or macros to perform tasks for you.
Exploiting is using methods (already in the game) in a way that benefits you in a way that was not intended by the game developers.
Example:
Leaving your character parked outside of a fort in the Silverwastes with a ranger pet, or a trait, or other mechanic that will earn you rewards while you are completely afk is not working as intended and is therefore an exploit.
(edited by TheBlackLeech.9360)
Why is this clear and utter failure of the block system allowed to persist for so long?
Likely because the block feature was implemented first (at launch) and the lfg feature was implemented later, and very likely the integration between the two wasn’t considered or left out for scoping reasons.
Very likely it’s on a programmers backlog somewhere in ANet.
Really wish we could see people’s gear and specs
Sure. Lets open up another window for discrimination. As if AP and gear pings weren’t enough.
Nah, being able to see peoples specs/gear would actually be a real indicator of someone’s competence or ability to read LFG descriptions.
No it just opens up the possibility of people who think they know everything about the game to rant at people who DARE do something different.
Yeah I’m on the ‘no’-band wagon on this one. The benefit is small but the potential for abuse is large.
Really wish we could see people’s gear and specs
Sure. Lets open up another window for discrimination. As if AP and gear pings weren’t enough.
Nah, being able to see peoples specs/gear would actually be a real indicator of someone’s competence or ability to read LFG descriptions.
No it just opens up the possibility of people who think they know everything about the game to rant at people who DARE do something different.
I don’t get where anyone would think a revenant must be undead. If you die, your soul goes into the Mists, but your body remains behind. Revenants, however, have not died but have gone into the Mists as living beings, taking their body with them and returning with it. Rytlock didn’t die. He took a portal into the Mists, just as we did several times in GW1 (Underworld, FoW, Realm of Torment) and do regularly in WvW. We are ALL living “revenants” (strict definition) in that we have visited the land of death and returned, but we aren’t “Revenants” (profession name) because we haven’t learned the skills that Rytlock learned.
Agreed. Revenants aren’t undead. Just because one common use of the word is for a returned dead person doesn’t mean that’s ANet’s use of it. Saying you don’t want to play the profession because the title makes you think it’s something else is like saying you wouldn’t play an Engineer because you don’t want to work on the Enterprise’s warp engines, how dare they introduce that to Tyria?
What exactly are the intentions of this thread?
This thread should be a sticky.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder