Apparently everything these days is a fail of someone doesn’t like it.
The “Fail” is a headline to attract more people to come to this thred.
“Norn in Snowden Drift found a dead dolyak. What he did with the corpse will blow your mind!”
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Apparently everything these days is a fail of someone doesn’t like it.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
I’d imagine that raids are good for people that like that sort of thing, bad for those who don’t like them but want whatever rewards they offer, and a matter of indifference to anyone not in those two categories.
I’m in neither category, but I wouldn’t say I’m indifferent. I think raids have had a minor negative impact on the community, and also have slightly made the ascended/exotic difference a legitimate problem, which three years later does still bug me.
As someone who hates it when non-SAB players object to SAB coming back, I absolutely wouldn’t want to stop raids being put in the game for those who like them. But I am a little concerned by the way they seem to fit into the schedule. We’re being told timing the release of LS3 in terms of how it relates to raid launches. That is hopefully not an implication that LS3 is being delayed due to raids, but I’d be really unhappy if that were the case.
The real problem is that Raids bring with them attitudes and way of thinking that have some serious impact on that remaining 98% of the game. In this way, it’s not like, say, SAB.
Much like how SAB players affect only SAB, Raiders will only affect Raids. What kind of serious impact are you expecting from Raiders on the open world or dungeons/fractals?
Their impact on PvX guilds, that has apparently already been seen.
Or maybe the Living World is costing us a dungeon team. Or maybe PVP is costing us a dungeon team. Or maybe having a huge art team to make more gem store items, but fewer programmers/developers, is costing us a dungeon team.
Maybe (or then maybe not). You did notice, however, that i said this wasn’t the real problem, right?
As I said in another thread, if 2% of the company works for 2% of the population, where is the problem?
The problem starts as soon as this 2% starts influencing the rest of the game.
The real problem is that Raids bring with them attitudes and way of thinking that have some serious impact on that remaining 98% of the game. In this way, it’s not like, say, SAB.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I’m as old as Back to the Future and disappointed we still don’t have hoverboards
I’m also as old as Back to the Future and wondering why I still drive on land.
Gaile,
If I recall, the reason this didn’t happen originally was concern about that amount of liquid currency re-entering the market, and the effect it might have.
Is this no longer a concern?
Maybe not, for a couple of possible reasons. Most of the ones being refunded are under vendor and are a few copper. With the amount of gold now in circulation it may not be enough to be significant. The other might be that since these are dating back to before it was made impossible to put in order below vendor, many of the people who are getting refunded gold may no longer be playing, so the gold will sit untouched and will only slowly trickle back in if these people resume playing later.
ANet may give it to you.
ArenaNet Communications Manager
The programming team is doing a little clean-up today. This probably won’t impact your account at all, but we wanted to post, anyway, for those few who may see the effects.
Some buy orders that were placed between launch and the end of October 2015 are going to be cancelled and the currency involved refunded to the player. Only orders that are below vendor value and therefore are impossible to complete will be impacted. Everyone involved will be refunded all “escrowed” currency in relation to these bids, and of course they are welcome to place a new order if desired. Currency from cancelled orders will appear in the trading post pickup as usual.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
If it’s a ring infuse and use it
Sure it’s how the human brains is wired. We look for patterns all the time in everything. Part of life is learning that that often doesn’t mean anything.
Very true.
Pattern matching is one of the strengths of our brains. Someone dies every time we use a particular waterhole? Let’s use a different one: maybe there’s a crocodile in the old one.
Trouble is, we’re too good at it, thus various superstitions and the like.
That said, there could very well be a link between Colin leaving and HoT. When a major new project does not meet expectations, it isn’t exactly unusual for the lead to move on or to be asked to move on. It could be something planned long ago, it could be he doesn’t feel like making the changes it is now apparent are needed, it could be he was asked to leave. While we don’t know for sure, some linkage is more likely than not.
Not knowing for sure isn’t the same as not having a suspicion
(edited by qbalrog.8017)
I totally agree with you about that Vayne, but I would be stunned if nobody else has wondered the same thing since the announcement came out.
-Start sarcasm- Guys, guys… Anet specifically designed this bug for the OP. Let him go back to challenging himself in a turn based RPG. -End Sarcasm-
Seriously though, thousands of people have been able to do this. How long are you going to blame the game?
Hey, remember that baby karka hunt in the revamped Lion’s Arch? And how some people were saying it was broken, but others said they were doing it with no problem?
Turns out that IF you were playing an Engineer, AND had a kit in your skill bar (not using, just in your skill bar), the karka hunting gun would disappear if you went underwater (which you had to in order to reach a couple of targets).
Just think about that for a minute. And then, read the patch notes going a ways back, and look at all the problems they patched that you never encountered even if you used the skill/trait in question. Some bugs simply pop up for reasons that are VERY hard to pin down, and often very obscure. 1000 successes doesn’t mean it’s flawless, it just means that nobody’s won the bad luck lotto yet.
It’s not fair to assume it’s OP’s fault just because others have had no problem with it. It’s entirely possible that they’re triggering a rare bug. Unlikely, yes, but possible.
delicate, brick-like subtlety.
Also you might be surprised by how many people don’t use Metabattle, or even meta builds.
This.
I don’t even know what is and what isn’t meta. I just click my own builds together. Creating well-functioning builds, for my own purposes, not someone else’s, is a big part of the fun for me.
Agreed. I don’t know how many meta builds I have defeated in pvp while using a non-meta build. In other words, the meta isn’t everything.
“They can’t see me. I can’t see them.”
Michael J. Caboose ~ RvB
Also you might be surprised by how many people don’t use Metabattle, or even meta builds.
This.
I don’t even know what is and what isn’t meta. I just click my own builds together. Creating well-functioning builds, for my own purposes, not someone else’s, is a big part of the fun for me.
Yep, I play whats fun and works for me, learning to get the best out of what I choose.
I have no interest in another players arbitrarily assigned “must use this build or else”.
OP if you like and want hat legendary, absolutely nothing else matters, you go for it.
It felt horrible to let all the depth of the first GW go. I miss being able to open my character panel and being able to choose from literally hundreds of skills. I miss being able to play one of several pvp modes, or hardcore pve raids. The second GW is a huge departure from its predecessor in many ways.
The only thing thats kept me going is the combat.
I’ve had good personal luck with Freshwater Pearls from Mussels. I often do the “mussels farm” in Verdant Brink on the way to the flax farm from the entry waypoint along the streams. I’d guess about 1 in 50. I had 2 in a row once from the end of the south lane in Dragon’s Stand.
Now Magumma Lily from jungle plants, no luck at all there..
See this here? Stop it. You are not acting like the person Mr. Rogers knew you could be.
I do not understand what’s wrong with someone understanding a fact of life that many people have gotten used to for years? There was nothing malicious about that statement at all. o.o
When the hell was Guild Wars ever a medium for gender imbalance and not, you know, a pretty cool game series? It’s not much deeper than that.
Even the OP was just looking to figure out some pattern to the members with regards to Destiny’s Edge and DE2.0.
Quit trying to make everything a sociopolitical issue.
I hate to break this to you then, but when ANet went out of their way to make 2 of the new main NPC characters lesbians in love with each other and added a NPC with a disability as well as going out of their way to make strong female chars instead of the usual generic set of male chars and maybe the token female, they had their eyes on current sociopolitical issues.
I dunno. I have an inkling that lesbians, strong females, and people with disabilities existed before Guild Wars 2 was a thing.
Yes they existed, of course, but they weren’t usually portrayed in games and certainly not as main NPC heroes. The usual NPCs were the male heroes, with the maybe token female. When ANet made this group of NPCs, they didn’t choose lesbians, females as strong individuals and someone with a disability by sheer random chance. It was deliberate and with an intended sociopolitical message.
OK.
This thread might interest you. 16 pages of discussing a lesbian relationship in the game.
The Guild Wars franchise actually has a decent history of having strong female characters in their group. Guild Wars 1 wasn’t exactly an all male cast unless you specifically chose to make it that way by not bringing any girls.
Cynn, Lidia, Jora, Gwen, and Nika all come to mind.
It’s not a surprise at all to me that Anet would continue to focus on having a strong female presence in the center of their story. And I like it that way.
The original gw had people running around the towns as giant candy corn golems, as either headless char or with flaming pumpkin heads or with giant black wings, as well as a bunch of other stuff.
I think you’re not remembering Guild Wars 1 very well.
ANet may give it to you.
Also you might be surprised by how many people don’t use Metabattle, or even meta builds.
This.
I don’t even know what is and what isn’t meta. I just click my own builds together. Creating well-functioning builds, for my own purposes, not someone else’s, is a big part of the fun for me.
For future reference a good approach to avoid confusion when creating forum posts is to assume the people reading it know all the items, game modes etc. but have never encountered the situation you’re posting about, so you need to write the problem out in full and explain why it’s a problem for you.
In this case for example you wouldn’t need to explain what a legendary is but it would have been helpful to explain that there is one specific legendary you want to make because you like it, but it’s not the same type of weapon as your profession is ‘supposed to’ use for raids. (A lot of people will decide they want a legendary but aren’t worried about which one it is, so they’ll just make whichever they use most.)
Also you might be surprised by how many people don’t use Metabattle, or even meta builds. I’ve only heard it mentioned occasionally on the forum, never in-game. The vast majority of content (including dungeons and at least low level fractals) is easy enough that you can do it with pretty much any builds, so many people just don’t worry about it. I’m not sure about raids because I’ve not started doing them, but I know there are ‘casual’ raid groups who don’t insist on full ascended so I assume there are people who are less strict on builds too.
As for your problem I think Just A Flesh Wound is right. You could make the legendary you want and use it everywhere except raids, and then make an ascended weapon of whatever type you need to use within them. It’s quite common for players to carry one or more extra weapons in addition to the ones they have equipped.
“Life’s a journey, not a destination.”
^ well it’s like do you want to run a raid with someone in your party a staff Guardian / rifle Warrior and bunch of not meta weapons+class … especially in Raids you really need that DPS.
I dont want to invest on a long term goal that would just be wasted
edit: just a casual player
“Just a casual player” shouldn’t give a flying quaggan about raids/meta etc…
Also just putting this out there; if you have time to build a legendary weapon, you can just as easily make an ascended weapon that does fit whatever build your “meta” needs.
How much of your playtime is raiding? If it’s close to 100% then it’s probably not worth making the Legendary. If you play Guild Wars 2 more than just doing raids, use it then and use meta weapons during the raid.
ANet may give it to you.
Who cares? If you’re going with that crowd then follow their rules and deal with it. Plus everyone knows those examples are more on the lackluster side for hardercore stuff so why would you even consider it. Except for giggles of course.
If you want a legendary then make or buy one for yourself.
Would you like some hard cheeze with your sad whine?
Doesn’t every weapon have a Legendary version; some more than one? Why can’t a Legendary weapon be used for this ‘meta’ you wish to run?
Most people do that? I think you’d be surprised what you can do using your own nous.
Would you like some hard cheeze with your sad whine?
Uh what ?
Since when was meta a requisite for legendary ?
I said this elsewhere in part, but I feel it bears repeating here since the topic has been brought up repeatedly in this thread (and numerous others).
If the forum software is so antiquated or broken that even the GW2 staff and president of ArenaNet prefers to do business (and that AMA was indeed business, make no mistakes about that) elsewhere, someone needs to seriously look into fixing more than just WvW or dungeons and fractals, because their home for communications either needs to be moved, or this place needs an overhaul. Either way, we need communication, and though we understand it can’t happen overnight for various reasons, (so many people have acknowledged that over the years, me being one of them) some of us have been waiting a long time for the crumbs we have been getting-elsewhere for the main part, and hearing how things will only get better. We’d be happy to wait a little longer, so long as we have an understanding that there is an issue that needs resolving here and it’s not all wrapped up in AMA’s in my opinion.
-Edit: I wanted to touch on this comment quickly:
This is what we have been clamouring for for 2+ years now. If this is how they feel comfortable and is the best way for them to communicate plans, then so be it.
I’m not a fan of Reddit at all, but at this stage when we have been so starved of communication, substance wins over format/location.
Perhaps that was the plan, and if that’s a case, like the song says, ain’t that a shame? Take note of that comment, Anet. A customer should never feel that way when it comes to communication issues, for years, and this person isn’t alone. There really is no excuse.
(edited by Siobhan.5273)
Gaile – for as long as I’ve been on these forums, I’ve seen anet preferring reddit and ignoring their own forums for various reasons, including the apparent ease of using reddit and various forum bugs here due to, as I understand it, this forum being developed by a third party that no longer supports it. For the longest time, the argument has been these forums vs Reddit.
But what if there’s a third option we’re overlooking? Why not get a new forum engine (there are plenty of free ones around) and make that the new official forum? Find an engine that suits the developers needs. Find an engine that allows for AMAs. Find an engine with proper search facilities and with regular updates from its developers.
Then this forum would be made read-only, still accessible for posterity but no need content added. Any response to threads on here would have to start by creating the thread on the new forum and linking the first post back to the original thread in here. The developers would do all their communication here and, if they want, they can still provide links to this on reddit.
Yes, in the short term there will be some extra work as threads start to build up here and information has to be cross-referenced. But it’s also a chance for a fresh start. A chance to build a new community where both devs and players are on the same page, and site.
Someone’s bound to argue that this would make it impossible to search the (new) forum for past threads – but that’s impossible anyway given the broken search engine here. And it may even be possible, depending on the storage format of this forum and the new one, to translate posts from one to the other – so no reference is required to the old forum and all its previously unsearchable posts may become searchable.
Just a thought. It doesn’t have to be a dichotomy.
