Showing Posts Upvoted By Bellatrixa.3546:

Raids lore richer than living world

in Lore

Posted by: draxynnic.3719

draxynnic.3719

Konig, I recall you complaining a few months after release about how all the juicy lore in Arah was locked behind content that only the elitists who mostly cared about loot and challenge rather than the lore could get through. :P

(Paraphrasing somewhat, since it was close to three years ago now…)

I think there are a few other distinctions to be made between the GW1 elite missions and the raids:

First, the GW1 elite missions are essentially side quests and epilogues to the main story. FoW and the UW had some rich lore in them, but they weren’t part of the story. Urgoz’ Warren and the Deep were at most tangentially related. DoA and the last Stone Summit dungeon were epilogues to the main story of Nightfall and EotN respectively – you could complete the main story and consider yourself to have completed the story without worrying about the mopping up. (Think in terms of a novel – if Nightfall was a novel, would the author dedicate another five chapters at the end to Mallyx after the big climax with Abaddon? Probably not. Unless it’s Tolkein, and even then, the point of the Scouring was to show how the hobbits had changed from their experiences and how the events had affected the Shire: a bunch of established heroes beating up on Abaddon’s generals after beating up on Abaddon just doesn’t fill the same narrative purpose.)

The raid… well, we don’t know at this point whether it’s going to be part of the main story moving forward or a side quest. If it’s the former, then that’s a part of the main story that a lot of people are missing out on. If it’s the latter, then they’ve just relegated the White Mantle and Mursaat to the same status as Kanaxai.

Second, the GW1 elite missions pretty much used the same mechanics as the rest of the game, toned up. It largely didn’t have DPS checks – if you wanted to take things slowly and carefully, you could, and the only punishment was that it would take longer and thus you wouldn’t get the same ratio of loot per time spent to the speedclearers. The closest thing to an explicit DPS check that I recall was Shiro’s Meditation of the Reaper, and that was in the main story and tuned appropriately. In the raids, the DPS checks are often the main hurdle to overcome.

Additionally, there’s also the element that the boss fights in the raids are basically endurance events. If you’ve got the gear (which I’ll get to in my third point…) then completing the raid is basically a matter of ten people going through fairly simple mechanics for six to eight minutes without any of them making a mistake (at least a significant enough mistake to cost the raid). My experience is that after a few attempts it stops being something that’s fun and starts being a mix of stress and boredom – boredom because you’re basically doing exactly the same things over and over and over and over again, and stress because one relatively small mistake and you could be responsible for the whole team having to do exactly the same things over yet again. For me, the combination of being bored and stressed basically translates to ‘work’ – the reason I told my guild that I’d consider filling in gaps for raid teams to help out but wouldn’t take the place of someone who genuinely wanted to be there was that I realised that after the first four hours of banging our collective heads against that wall, I realised that I would have enjoyed myself more and have received more meaningful remuneration if I’d spent that time doing the job I’m paid to do. (Not that it was really an option to do work at that time instead of raiding, but it’s the principle that counts.) I understand that some people do enjoy the raid mechanics, and more power to them I guess, but the fact remains that the raids are something quite different in feel to the base game, while Guild Wars 1’s elite missions had the same feel as the base game except with the difficulty turned up. If you face a setback in one of the GW1 elite missions, then as long as you didn’t wipe or fail an NPC defence event, then you could generally recover and have another go. With the raids, just being a little slow in your damage output (so much for breaking the berserker meta…) is enough to have to start again.

Third, there’s the fact that Guild Wars 1 stuck to its guns about skill over time spent, while Guild Wars 2 has Ascended gear that is very expensive for the average player to obtain (especially with damask requiring a hundred bolts of silk per bolt of damask…), which gets even more expensive if you want multiple sets in order to be able to fulfill different roles in a raid, or if the build you were using gets nerfed into the ground and you need to replace your gear (yes, you can transmute it to different stats, but that’s still an expense that you may have to repeat if you switched back). ArenaNet sold Guild Wars 2 initially on the promise that it was like Guild Wars 1 and that top-end stats would be easy to obtain and more valuable stuff would only be about getting more impressive skins, and that went out the window within months with Ascended. They then damped down the outcry on that by promising that Ascended would only really be relevant for fractals and was intended for those people who like “beef up your numbers so you can fight enemies who have bigger numbers” types of progression – which was somewhat fair enough, since you can experience the stories of the fractals at the low tiers without reaching the point where agony is a major issue. Well, that also went out the window when we were told that the raids were balanced for people in full Ascended. And unlike low-level fractals or the regular/hard mode split of Guild Wars 1, there is no less-frustrating mode for people who just want to experience the story. It’s beat what is billed as the most difficult PvE content in the game – after getting together a team of ten – or miss out entirely.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Uncap magic find?

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The thing missed here is that the rewards overall are continuously compounding. The more MF you have the more rare the items you get, the more rare the items you get the more MF you produce from salvaging that item and it’s ectos as a result, the more you ectos you have produced the lower the price overall of MF and in the end there actually becomes an MF standard for playing because there is indeed a specific amount of MF, unkown to us, that allows you to reliably acquire items of sufficient rarity to continue the cycle.

It is basically economic suicide.

If you’re worried about the economy, just give me all your exotic and rare drops – I’ll find a good use for them. nods

Not so much the economy as what the economy effects.

Games with lopsided economies tend to have greater elitism.

You are aware that ANet can change the rules whenever they want? If MF were to get so high that it starts to distort the economy then all they have to do is make the events main rewards come from containers that are not effected by MF. Like all the event rewards now that come in those loot bags and the event mobs that don’t drop loot.

Be careful what you ask for
ANet may give it to you.

Uncap magic find?

in Guild Wars 2 Discussion

Posted by: Ok I Did It.2854

Ok I Did It.2854

I have 314% Base MF ( 300 from luck and 14 from APs ) with boosters I can easily get this upwards of near 500% and I can tell you that either my account is tagged as unlucky or the system is broken, espically when friends who don’t believe in MF and only run around 100% are yielding more rares / exotics than me,

I stated along time ago that MF should be uncapped, those who don’t want it, can make a fortune selling the items on the TP, those who want it, will spend gold to get it, it all balances out.

The last 75 levels or so, require 30,000 luck per level, I would suggest that,

301-350 – 45,000 per level
351-400 – 50,000 per level
401-450 – 55,000 per level
451-500 – 60,000 per level
501+ 60,000 per level

This would slow it down, but not make it impossible, maybe a new soft cap of say 750-1000% should be new cap,

Im also all for a dynamic cap, where each month is raises by say 20% a month going forward.

It would be great to get Anet input on this, or are we going to be forced to move this topic to reddit to get it acknowledged….

Uncap magic find?

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

The thing missed here is that the rewards overall are continuously compounding. The more MF you have the more rare the items you get, the more rare the items you get the more MF you produce from salvaging that item and it’s ectos as a result, the more you ectos you have produced the lower the price overall of MF and in the end there actually becomes an MF standard for playing because there is indeed a specific amount of MF, unkown to us, that allows you to reliably acquire items of sufficient rarity to continue the cycle.

It is basically economic suicide.

Do please show me where all those rares and exotics are that I’m supposed to be getting. I’ve been salvaging over 100 items per day for nearly a year and I’m still only at 245%MF. I see rares no more often than my account with 75% MF sees them.

MF does not have remotely the effect that you think it does.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Uncap magic find?

in Guild Wars 2 Discussion

Posted by: orenwolf.1953

orenwolf.1953

Magic find changes which encounter table is used to roll rewards. It does not increase the chance of getting a particular item on that encounter table.

In other words, if there are two tables, one with one exotic per 1000, and one with two per 1000, magic find increase the chance that your loot roll will come from table two instead of one. This increases your overall chance of an exotic, but doesn’t actually change your roll on that table.

Champ bags aren’t included in MF because they already use a higher table than mob drops by default (in essence, they already have MF baked-in).

EU and US playing together?

in Guild Wars 2 Discussion

Posted by: Ok I Did It.2854

Ok I Did It.2854

We had the ability in GW1 to select US or EU as we wanted, you could play with people across the world ( when GW1 was first launched it was the same as GW2, either NA or EU not both, it was later changed ) so yes it can be done, my guess is though they would have problem with WvW as they have 2 different reset times,

Maybe in a couple of years when numbers fall low enough that not even mega server can make a difference they will bring back this option,

Myself and other who played GW1 don’t know why they went back to the NA or EU only setup, it seemed like a step backwards from the GW1 system, but to each there own I guess.

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: Drakz.7051

Drakz.7051

I have experienced both and pvp always comes up with the worst community.

In dungeons people will usually give basic instructions like stack here or cc when it is needed. But in generally people are either making some jokes or just friendly. In pvp if you have a bad game people call you a noob, then rage at you instead of playing the map which causes you to widen the gap in points and then if you lose they blame it on you, report you or block you then leave in pve one bad try will not cause them to rage, maybe if it happens multiple times.

In pve they may suggest using a different utility or tell you to stack but the abuse you receive is no wy near as bad as pvp people.

And pvp community is getting even worse since leagues and how the top players or teams abuse class team ups and abuse any issue in the pvp to get the win, like switching classes mid game or beating a team with a far lower mmr and thinking it makes them better. XD

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: Snoopy Shannon.5123

Snoopy Shannon.5123

I’m sorry to say, the pvp community is worse. I’ve experienced a good deal of both and pvp is a barrage of people insulting one another. Even seen people using the n word just last week in lobby map chat like it was no big deal.

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: Nilkemia.8507

Nilkemia.8507

It’s usually the other way around. PvE (with the exception of dungeons, fractals, and raids) tends to be more relaxed. PvP, well…it’s only good for reward tracks and dailies to me.

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: XxsdgxX.8109

XxsdgxX.8109

Wut, if anything it’s all the other way around. And WvW to be the most chill of all.

Stella Truth Seeker

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

I’m actually curious how it works.
How blind are you? What level of details can you see?

In PvP, you joined custom arena, unranked or ranked maches?

InPvE, how you joined the dungeon group and what you said to them about your condition?

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m gong to say it again, here I’ll even emphasize it:

PvE is more than just dungeons!!!!!

It is also open world event trains. Solo and small group map exploration. World boss training. Even raids and fractals.

Its. Not. Just. Dungeons.

However, yes, you will find some rather…not nice…people if you’re trying to do instanced content (not just dungeons, but fractals and raids too). People that expect you to have wikied and youtubed the content, and as such just “magically know” wtf you’re doing.

Not everyone is like this, and those type of people exist in pvp too. I find a metric ton of them it seems.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Coming back to GW2 after YEARS of being away

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

Put it this way, even PvE players complained about this expansion!

Dont bother buying HoT if you really want to buy it, wait the end of this year when they will launch the next expansion and buy that; you will get HoT free with it then.

Hopefully Anet learned from their pricing mistake. Those that bought the core when it 1st came out, then paid full price again for HoT should get the next expansion at a reduced price.( i.e. cheaper than players that have never paid for and owned previous versions). None of this pay the same price as 1st timers pricing.

how many times does it need to be said until the obvious sinks in, you DID NOT pay twice for core, you payed the average price for an AAA expansion. those that did not have core were offered core for free as an incentive to join our community.

If you bought a music album 5 years ago for $10 then saw that you can get that album for free as a special offer now with a new release would you bleet about that too, ofc not.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

[Tinfoil hat mode on] Hidden Evil Priory

in Lore

Posted by: Vyriis.6258

Vyriis.6258

“Abaddon! Lord of the Everlasting Depths, Keeper of Secrets, open mine eyes and bestow upon me the knowledge of the Abyss…”—from the Scriptures of Abbadon [sic], giver of magic ".

We know from Gw1 nightfall that Abaddon is evil, yes true he was the God of Secrets, so it makes sens that is guarding the secrets of the Durmand Priory, but still, he did a lot of bad stuff, he is like the Devil of Gw universe… for example (I take GW2W by word here) “the Searing of Ascalon, the Cataclysm of Orr and the Jade Wind of Cantha, as well as many tragedies which occured indirectly as a result of those events, such as occupation of Kryta by the White Mantle and their mursaat overlords, which led to the Krytan civil war. Abaddon created strife against and within the human race for many centuries, manipulating the Charr in their invasion of northern human kingdoms of Ascalon, Kryta and Orr, and ultimately causing civil war in Elona which, aided by his humanborn worshippers, nearly resulted in his release.” .

Abaddon was not inherently “evil”, though. Being locked in the realm of torment has adverse effects on all, even gods. All those events were to remove humans from the world as they were the followers of the gods who imprisoned him unjustly.

Though Abaddon is the “keeper of secrets” you can also look at that as the “God of Truth” as well. as one of the phrases stemming from his teaching is “act with magic, act within reason, act without mercy.” it can be safe to say he was also the most just god as he was imprisoned for distributing magic to the races of the world. The others are “evil” for trying to prevent that. And before you go and say “they were against it because the races were killing eachother” that is part of acting without mercy. The natural state would be for races who can think outside of instinct kill each other off until they can learn to live together in harmony.

It can also be speculated that the reason Abaddon was trying to distribute magic was because he knew about the Dragons and figured that if the races had magic they would stand a chance. Or that with magic being distributed to living beings it would be harder for the Dragons to consume it. And with that you can say that the other gods also knew about the Dragons and did not want to prevent them from rising again, thus putting the magic in easily accessible stones and imprisoning the one god who wanted to prevent the worlds destruction.

So what? Abaddon worshippers in the Durmand Priory? Not suspicious at all they say…

As said above. Abaddon was not inherently “evil”. And on top of that was the “Keeper of Secrets and the God of Truth”. There for of course the Priory would worship a god of the like. And why not, then, worship the new Goddess of truth? Well because they probably, as many GW1 players do, view her as a false God. Not worthy of the title.

Then when you go in the next rooms you start to see other things like the tail of Zhaitan hanging from the ceiling and some experiments connected to the dragons in the room closed by a metal grid where the tail starts.

The priory, like the other orders, are trying to find ways to defeat the Elder Dragons. Using the tail as a base for their experiments would not be beyond the realm of reason. If they can devise some sort of “anti-dragon magic” or “Dragon’s Bane” from Zhaitans tail, maybe it would work, or be the bases for producing one that would work, on the other Dragons.

One of my friends showed me the last time that if you dance in front of the statue of Abaddon the god will punish you by putting you into downed state, an yes I know, that’s an easter egg from gw1 dencing Abbaddon, but let’s say it has an actual meaning, that the god has still some power on the Gw2 world even though he should be deceased and his powers as we know it from Gw1 Nightfall was absorbed by Koromir and Lyssa.

All this is is a non-canon nod to GW1. Has no bases in lore. Though, going with your theory; I will say that even if Kormir absorbed all of Abaddons magic it can be safe to say she absorbed some of the magic that had been twisted from his time in the Realm of Torment. Would not be out of bounds to say that with the knowledge she obtained from him that she now fully understands where he was coming from, and through his remaining effigies, is trying to continue his work in the end. Though this would not be brought on by who he originally was but rather by his twisted tormented self when we finally ended him (if he truly did die).

So I ask, why?
Why is there a statue of the fallen god into the Basement of the Durmand Priory?
Why does he still have the power on life and death?

As has been stated. It is in mint condition. Whether is was recently crafted or found else where it is a part of history and a symbol of the true God of Knowledge. Thus reason for the priory, keepers of history and wisdom, to have such an item.

Also there’s the topic of the tail of Zhaitan.
Now we know that when a dragon dies a huge amount of power is released, we saw that with Mordremoth, but when we killed Zhaitan nothing like that happened, he fell in the sea and that was it. Then for some reason no one talks about it, the undead are still there and then our character, the Pact Commander discovers this hidden place right under the Durmand Priory with one of the tails of the undead Dragon, a tail that should be dissolved in my opinion after the dragon “died”…. yes “died” because after the fall of Zhaitan in the final mission we speak with Caithe, that sneaky, liar and traitor son(daughter) of a leaf, and she tells us that we succeded. (Totally no bad feelings left against Caithe…none XD)
No mission to be sure that the evil is dead right? And we end forgetting about it..
The start of the tail also is closed in this room where we can peek into from a metal grid, and what is clearly visible is that they are attaching machines to the tail, probably extracting it’s power…or maybe trying to revive the dragon or keeping him alive…
There are other experiments related to the dragon but you can’t get inside. You are the Pact Commander and you can’t get inside and have an explenation about what’s going on in there.

<Equips tinfoil hat> Alright, so onto Zhaitan’s “fall”. As we don’t actually see it’s dead body anywhere, just the tail that we managed to blow off, we can not confirm nor deny that it is dead. Unlike Mordremoth in whom we’ve killed both in mind (Through PS) and in body (Through DS) and can sort of confirm through the final cut that it’s power is in fact released from it; we can not say the same for Zhaitan.

Now here’s where the theory comes in: There is an area in Orr that we were supposed to get for the final, ground, battle against Zhaitan. This area is still there and I’m sure Anet has not forgot about it, given the vision we have in Omadds’ Machine (oh yes, remember that). It was confirmed later on by means of the Durmand Priories ceiling that the orb that crashed into the center was Zhaitans. So this could easily mean that Zhaitan is not in fact dead and still threatens Tyria. Now, I would have ignored this theory if not for the way they are handling Raids. Through a raid they could easily take us back to Orr for the final push and eventual kill of Zhaitan (A true battle worthy of an Elder!)

I guess is quite obvious then that there is something evil going on in the Durmand Priory, they are Abaddons worshippers with a twisted interest into the power of the Undead dragon, they took a piece of it and they keep it alive that near to our beloved LA, imagine if they manage to revive the dragon or something goes wrong, the city would be doomed…

Final note on this. If you try to tell me that all followers of Abaddon are twisted evil creations and point to the Margonites. I will state this simply; Margonites followed Abaddon before his fall and instead of giving up on him continued to follow him. And even Margonites can distinguish between right and wrong as we have seen with a few NPCs in the realm of torment. Priory are seekers of wisdom. Abaddon is the God of Wisdom. No reason to believe them evil or having an ulterior motive simply because they follow such a god. I, for one, still believe Abaddon as the only true God of Secrets, Wisdom, and Truth.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Jahroots.6791

Jahroots.6791

So many raiders seem to get a kind of satisfaction out of the ability to beat content that others cannot. Such a horribly selfish view.

I’m comfortable with this so it’s fine for everyone.’

It really isn’t. Lower level fractals never took anything away from 50s under the old system, they just let people have a go without as much hassle. Same principle here. You will still have your prestige rewards, and be able to enjoy beating raids the proper way.

Oh and demanding that content be brought down to your difficulty level isn’t the selfish thing? Please continue to tell me how I am selfish. I’m starting to think YOU guys are the toxic people.

Do you understand the proposal being made here? Adding difficulty scaling doesn’t take anything away from the existing raid. It would create an additional, separate mode for other people.

This isn’t even a personal crusade for me, I can manage normal raids. But there are a lot of people who simply do not have the time or ability to ‘get good’. I don’t think it’s unreasonable to ask for the a difficulty setting that could accommodate everyone.

Soooooo...Hero points?

in Guild Wars 2: Heart of Thorns

Posted by: zakuruchi.4086

zakuruchi.4086

I did the bacon on 5 characters using only autocast after the first 20% hp is lost, plus some mango pies to help a bit. Not sure if they patched it, but mango pies (HP regen food) basically ensures you always succeed that one if you time your heals well (or autocast it).

[Spoilers] Salvation Pass Screenshots (Lore)

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t really get where ‘pro human White Mantle’ comes from. They never showed xenophobia in GW1. They didn’t even make an effort to actively fight the tengu or centaurs. They kicked out the charr because the charr were invading, not because of a hatred of non-humans.

It was the Ministry of Purity – who also wore white mantles :P – that was pro human.

In GW2, Caudecus is actively pro human, but this is mainly to counteract Queen Jennah, by all indication. I’m not really sure I’d consider him pro human when he allies with centaurs that are attacking humanity – even if all that alliance is meant for is defaming Jennah by giving away Seraph movements.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Spoilers] Salvation Pass Screenshots (Lore)

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That ‘he’ mentioned in one of the journals is no doubt Lazarus.

Curious that the Slothasor only became a thing after Mordremoth’s death – and some more literal confirmation that Mordremoth’s influence is gone, with the vine being ‘lifeless’.

Also curious how the White Mantle are charging the bloodstone (shards) somehow – which according to the Forgotten via A Study in Gold is an art lost with the Seer’s near extinction (which indicates the mursaat might have stolen that knowledge – just as there are minor indications they might have stolen magical knowledge from the Forgotten).

It also seems the sacrifices have two purposes – charging the bloodstone, and healing Lazarus from his wounds in Eye of the North.

I’m now really wanting to see Bloodstone weapons released in wing 3. But more importantly – where are they shipping all those bloodstone shards and weapons? Obvious answer is through the Fort Vandal asura gate. Which means they’re preparing for a large scale assault/coup. That could be Season 3… We know that bloodstone weapons are very effective and dangerous from Eye of the North, so it’ll be interesting to see if this is so.

Confirmation that the Vale Guardian is old, not new like some folks thought from the journals in Spirit Vale. And hints that they were made by the mursaat’s knowledge – interesting.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

How do the pug PvP players know that you’re blind to jump in front of you to get your attention and to call targets for you unless they know who you are already? Sounds like it’s a group of players you’ve been with for some time and they know who you are.

The PvE players, I guess you told them about your vision problems. You didn’t say. At any rate, when it’s people you don’t know, like the PvE pugs, they tend to be less forgiving. Especially if they don’t about your special circumstances or don’t understand the extent of it. Did they know that it would help to call targets for you or that they should jump in front of you to get your attention?

Really it sounds to me like you’re comparing how people who know you act versus how total strangers act, not PvE vs PvP.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: Crycerasobs.7864

Crycerasobs.7864

I’m sorry to hear that. My experiences have been pretty much the other way around, but I’m sighted. The PvP community seems to have a lot of jerks that only care about their score. PvE seems to have been designed with cooperation in mind. I guess it’s not so much the mode you’re playing in as the people you’re playing with. If you’ve got a good helpful group with everyone’s needs in mind, that’s when you have the most fun.

PvE vs PVP community

in Guild Wars 2 Discussion

Posted by: Seabreeze.8437

Seabreeze.8437

You just had an unlucky bad experience. Many people could actually argue it’s the other way around, what with the meta game making pvp pretty unbalanced.

Either way, don’t make a sweeping generalization based on a single experience.

shatterer too much

in Guild Wars 2 Discussion

Posted by: Demented Sheep.1642

Demented Sheep.1642

I love the new Shatterer! It beats the holy heck out of the way it was before.

As others have said, a lot depends on how well the event is organized, and whether players are doing what needs to be done. I’ve only seen the event fail once, and it was because players weren’t destroying the Pulsating Crystals fast enough, allowing Shatterer to heal.

Yeah that’s why it failed on my one as well. If you want to take an active part in helping the map succeed you could mention in map chat that you have to use CC on the Crystals to get rid of the break bar and encourage people to equip CCs skill. You can also call people to the launch pads a short time before he tries to launch and tell them when to use them.
You can’t get the auto attack “someone else will sort it” mob to do anything else but hopefully enough people will listen.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Manasa Devi.7958

Manasa Devi.7958

I think adding the raid was a good idea. What I think was a bad idea, and what made the raid a scapegoat for the situation it created, was creating an expansion with hardly anything in it that was remotely similar to the game it expands.

I also think making the raid based on this specific bit of GW1 lore that many people coming in from that game have been craving for years wasn’t a smart move.

This is the gaming equivalent of the sequal to a popular English language book only being published in Suomi. Sure, you can go live in Finland for a few years and learn the language, but would you? Speaking for myself, I would actually sooner learn a language to access content, than embrace a playing style that doesn’t entertain me.

(edited by Manasa Devi.7958)

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

I believe WS and GW2 are apples and oranges as regards raids. WS was aimed at the raid crowd, but made preparing to raid into a massive chore, while many raiders were getting older and no longer had the time to throw at preliminaries. GW2, on the other hand, has made raids accessible to organized groups with little to no preparation. They’re going to make some adjustments to LFG as regards to PuG raids, but that seems to be a minor blip compared to the issues with WS.

Are Player Auctions safe?

in Guild Wars 2 Discussion

Posted by: casius van.5186

casius van.5186

If you gotta stop and ask yourself, “will I get in trouble for this?” Then I would say, no. Don’t do it.

Flax Farming... 4 or 5 hours daily? Um...

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

What your doing sounds a lot more like work or prep to sell some gold, neither of which seems at all fun.

Btw, while I admit that this kind of flax farming jumps hurtles over being excessive, I think some of the mildly-informed comments that are posted here are… ridiculous.

So, before you wager your vote into the realm of me being a gold seller of any kind, I think you should read people’s posts more thoroughly, cause, who cares what I am collecting this gold for, I am doing this to give myself something to do, cause I don’t feel like doing anything else.

(P.S., yes, I’m annoyed by your amazing theory.)

I never assumed you where a gold seller, I only made that comment because your routine sounds remarkably like what botters programmed their accounts to do, ultimately for selling the proceeds. If your trying to relax doing anything 20 times in a row seems just the opposite of that, not to mention the stress and headaches you are encountering.

Just ‘playing’ the game by doing the myriad of events available and selling the proceeds would be a lot more fun and potentially more profitable if accumulating gold is the ‘fun’ you are after. Mixing in various modes of the game reduces the DR (diminishing returns) logic built into the drop tables and makes it a lot less boring.

Materials of all forms are very valuable these days so salvaging all those tiresome blues and greens of various levels is advised. You would also accumulate all that luck and increase your drops.

Flax Farming... 4 or 5 hours daily? Um...

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Why do you need so much gold?

So… I can sit and pretend it was all real money, of course. ~bonk~

In my OP, please recall that I did say that this is considered downtime for me in the game right now, I have nothing else that I want to do right now so I pass the time with farming.

Fake money is nice. Real life pain to get that fake money isn’t.

My advice is to cut back on getting that fake gold. Park your chars at one flax spot for a daily harvest. After that, why not do some events in those maps or in the old ones. Find a map where the map bounty is good and run around doing events and getting rewarded for that.

Be careful what you ask for
ANet may give it to you.

Flax Farming... 4 or 5 hours daily? Um...

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Ok. You’re making decent gold. Now what? What’s the purpose after you get a nice amount in your bank? How much is sufficient for you and is enough to stop and do something besides farming to the point you’re in pain and looking for the Tylenol?

Because it’s only pixels you know. There’s only so much you should be doing to get these pixels into your pixel bank. You should have a goal you should be trying to reach for a particular reason, not farming to get more and more and more just because.

Be careful what you ask for
ANet may give it to you.