ANet may give it to you.
ANet may give it to you.
But it’s not a long time. I have no idea where the OP got that it’s 30 days, because it’s not. And the reason they don’t say how long it is, is because gold sellers will find a way around it. This way, it’s just play and you’re fine. A brand new account shouldn’t need to be sending items. If you were Free to play and upgraded to a paid account, it clearly states these features take 5 days.
So I really am not sure what the issue is.
Since the game was released, there has never been direct trade in this game. Not sure why that feature bothers you.
Did you even read my post?
I don’t give a crap about that specific feature.
And yet that was your very first complaint – even before your complaint about the posting of gold. You can see why one might assume it was your most pressing concern. At the very least, let’s keep it nice. Please.
I bought the premium HoT upgrade. My GW1 part of my account has all expansions bought and is 10+ years old.
And yet I cannot do one of the most basic things in an mmo: engage in direct trade with another player.
I can’t send someone money or items or anything….
It also comes down to perceived value vs actual value. If you’ve spent 100hrs playing HoT content, and you went full-whammy on the expac, then you’ve spent $1/hr of play… way cheaper than most AAA titles or the theater. I feel that at that point the player has gotten their money’s worth, even if they’re no longer enjoying the content now; but that doesn’t seem to be the perception. I suspect that many of the people who’re complaining about HoT have played more than 100hrs… And, playing HoT content includes playing with elite specs (in all modes, not just in HoT maps), time spent gliding, exploring HoT maps, etc.
Those who spent only (for example) 10 hrs in HoT and then said, “kitten this kitten,” AND haven’t touched gliding, elite specs, or anything else since… then, yeah, I feel bad for ‘em. ANet can’t please everybody, but they are trying to please as many people as they can.
~EW
(edited by EphemeralWallaby.7643)
There are a number of different ways to play an MMO. Consequently there are a number of different factions who expected different things from an MMO. I’ve danced around a lot of these ideas in posts prior to this, but only as I was waking up today did some of these ideas gel. This post is about the disconnect between different groups of players.
I’m an older gamer who cut my teeth on pinball long before computer games or even video games were a thing at all. My introduction to RPGs was through pen and paper, not arcade games. As a result, PvP isn’t infinitely fascinating to me, nor is raiding. Not because I want to take the easy road, or because I don’t want to put effort into something (anyone who knows me can vouch for that), but because my entire approach to gaming is based on trying to recapture pen and paper Rping, rather than playing a video game.
Actually single player games are more suited to my personal taste than MMOs. Because when we got together as a group to RP, with a real life GM, we didn’t play for dice rolls, or trying to the same D&D module over and over. In fact, we didn’t have modules at all. We had a dungeon master who created a world/story that we moved through. It was much more like a single player game, but with friends.
Here we are, now, 40 years later, and I still want to capture that experience, and for a long time, that’s precisely the experience Guild Wars 2 delivered for me. A living, breathing world I could move through, with friends, exploring, hanging out, having a great time.
Never in all my years of Rping did we fight the same battle over and over again until we beat the boss. That simply wasn’t the game. I guess I’ve sort of thought of MMORPGs as a massively multi player RPG, rather than a massive multiplayer war game (PVP), or a massively multiplayer dungeon crawl, because my D&D group wasn’t really about dungeon crawls. Dungeons were never an end in themselves. Dungeons were a way of telling a story that furthered the campaign we were playing. The Fellowship of the Ring didn’t repeatedly try to get through Moria until they made it. They got through Moria as part of the story. This is why I come to MMOs. I want to play through a story with my friends.
As such, it’s less about putting in effort to beat a single boss over and over and more about enjoying a living breathing world, as much as that’s possible in a computer game. That’s what drew me here. That’s why dungeons and fractals were never my focus. Not because I’m lazy. Not because I can’t beat a dungeon or a raid or a fractal, or I’m not good enough to PvP. It’s because my entire approach to the genre comes from what I want out of a game. I’m pretty sure I’m not alone in this.
I played games like Dungeon Master, the old infocom games, Prison (on the amiga). Prince of Persia. I liked puzzle games, and later games like Tombraider, which again, told a story. Which is probably also why I like jumping puzzles so much.
“Go play a single player game” is one of the comments I see a lot of these forums, followed by comments like “you want the rewards without doing any of the work”. The funny thing is, yeah, because I didn’t come from a game with challenging content that gave me better rewards. I came from a game where you progressed through the story, with friends, and got rewards as you played…not played the same dungeon over and over again, which we never did.
Some people might ask why I don’t RP in Guild Wars 2. Because RP in Guild Wars 2 is less like the Rping I did with pen and paper and more like cooperative writing. Rping has evolved into a very different beast, and it doesn’t fulfill me in the way that an RPG would. Games like Skyrim or Dragon Age or The Witcher are far more the type of experience I’m looking for…but with friends. And in none of those games are the best rewards locked away from me. And I’d be pretty annoyed if they were.
I’m sure people who came through mobas or FPS’s are more likely to not worry about dying in PvP. But I hate dying in PvP, because of where I came from. I’m sure people who came to this game from raiding in WoW are more interested in challenging content that they have to bang their head against by memorizing a pattern and moving out of red circles while attacking a boss before the rage timer goes off. . But I don’t think anyone should assume that because some of us want to play the type of game we’ve seen MMOs to be that we’re lazy, or we’re entitled or we want to deny people challenging content. We simply don’t want to be locked out of story and lore and loot because we’ve come here by a different route, and we’re looking for different things from our gaming altogether.
If years ago, a DM came to me and said, you can play in my world, but you can’t the best drops unless you run this one dungeon over and over again until you beat it, I’d have told him I wasn’t interested in playing in his world. This is where the disconnect between me and some other players come from. This is why I’m passionate about how this works in Guild Wars 2.
I’m going to stay away from future debates on raiding, because raiding is like a completely different game than the game I started playing. Dungeons were too for that matter, which is why they were never my focus. But if you want to beat raids, it’s sort of hard to do that without focusing on them and that would ruin the game for me.
Guild Wars 2 was once the game I wanted to play because it filled the need for an online RPG better than any other MMO. And that’s still largely true. Out of all the MMOs on the market, nothing fulfills me like Guild Wars 2. But with the addition of raids and the focus on PvP, something admittedly lacking in the early years of the game, it’s also moved away from my ideal.
Does everyone deserve content for them. Sure they do. Does everyone deserve exclusive rewards just for their content that no one else can get because they’re looking for a different in game experience? That one I’m not so sure about.
Either way, I’m going to be posting less here, because raiders aren’t wrong for wanting focus on raids, PvPers aren’t wrong for wanting focus on PvP and people like me, we’re not wrong for not wanting to be driven into game modes that do not interest us just to get specific rewards.
Edit: typo
(edited by Vayne.8563)
Is it going to be 50 dollars again and come with the base game for no reason?
The free base game is to encourage new players to join them. I will always prefer that than Anet blocking potential new players to my community by expecting them to buy all previous content as well as the new expansion.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Is it going to be 50 dollars again and come with the base game for no reason?
I’m not sure how you figure there’s no reason for HoT to come with the base game that’s already mostly free to play anyway.
For one thing, Anet has to compete with other MMOs, which are doing the very same thing.
And removing barriers to entry for new players is good for the game over all. New players start MMOs late at a serious disadvantage. Anything a company can do to encourage more people to play in this day and age is a good thing, yes, even for veterans.
Saying there’s no reason to include it doesn’t mean there’s no reason to include this.
It means more people buy HoT, it means more people in those zones which are often more fun with more people.
Is it going to be 50 dollars again and come with the base game for no reason?
If it doesn’t come with previous content then there will be no new players. My god, image having to buy every WOW expansion.
depends on the pre-purchase (be specific here, pre-orders can be canceled, pre-purchases are generally for good) package benefits.
I got everything I expected from this expansion. I like the new maps (although I wish adventures were personal unlock and stayed unlocked), and I like meta-events (although I wish they were slightly shorter, I don’t often have 2~3 hours to dedicate to a map unless I have a few days off). I have not tried raid’s yet, the problems there really are not Anet’s design but something I expected with the way players go about things. I do generally like fractal changes, not super fond of instabilities but I am looking forward to potential changes.
I think Masteries worked well, the story seemed somewhat short, I wish LS2 was bundled as part of HOT since that was really the story build up, rather than sold separately. I think if you account for both parts the story was quite long and did give you a chance to feel for the characters (although it was very drawn out between LS release & wait for Xpac).
tldr; I got what I expected, and what I paid for.
Honestly, I probably will. That could still change depending on how LS3 goes and what features they show off leading up to the next expansion, but GW2 is one of my major hobbies year-round, so I can stomach $50 to expand on it. With HoT, I’ve had sufficient fun with the storyline, new maps, masteries, and gliding to justify it, even if it falls short in areas.
I’m usually very frugal, but you should spend your money where you spend your time.
Well you have to remember not all of that is profit.
Even Evon Gnashblade has to pay his staff, all those TP locations are manned 24/7 by 1-3 agents, then there’s the weapons specialists (and anyone with specialist in their job title is going to be earning more), the Armor and Weapon traders, and that skritt who’s sorting the warehouse.
Plus they’ve got to feed the pigeons, and now parrots, ravens, griffons, quaggans and who knows what else. (They’re probably getting a good deal on the ghosts though, I think they feed mainly on despair and inconsolable rage so a few minutes of free time to hang around the Mystic Forge probably does it.)
“Life’s a journey, not a destination.”
@Astralporing Who said that viper trinkets are the best? Is there any content out there that you can’t beat because you don’t have viper trinkets? Viper trinkets favors long fights when you want to go full condi. Other than that it really isn’t required.
Yeah, “not required”. But they still are best in slot stats for condi builds. Don’t try to pretend otherwise.
Remember, remember, 15th of November
I agree with the OP. And yeah when you switch up the play formula with game changes people become very disenchanted when it effects “their play style”…He’s entitled to his opinion.
For those of you that like the raid system I’m happy for ya but if I wanted this type of play I would have went back to WOW for which the raid system, “and its drama filled cliques” of picking who’s in and who’s out is one of the main reason I left it.
BTW MMO’s are not just kid stuff anymore. The average gamer is 35+ years of age and has probably been playing since mud, U.O., or EQ. Don’t tell them MMO’s are not for them when they have probably been playing MMO’s for most of their “adult life”…
The Industry forgets this, and in fact hasn’t evolved in how they handle or treat their player-base which is now mostly all grown up, spends considerably more on their choice of entertainment, and expects the kind of respect that most businesses give to those that buy/invest in their product…
Players have evolved….its the industry that’s not kept pace.
He’s right, we need to get legendary armor by other means than raids, like wvw or pvp. Gated behind raids is just bad, what would you think if Twilight was gated behind 100 lv fractals 2000 world bosses and 100,000 events done.
Doing raids is not unrealistic. They are easier than the average raid I saw in other games. People beat them in the first days after release.
Organized groups beat them easily, what about lfg sistem?
They are not designed for scrubs who use lfg system because then they would be boring for organised groups
Malediktus always delivers in such threads, keep it up please.
When somewhere someone disputes that people like you don´t use words like scrubs to describe nonraiders and deny that they are elitist and only want to play with their chosen people, I just love to direct them your posts so that they can see a prototype of such thinking.
You’ve spent points on a fractal mastery between those to screenshots. You have 2 completed in the first screenshot and 3 in the second. If you hadn’t intended to do that it could explain where your points went.
Seriously, I’m sick and tired of these topics about players pretending something is mandatory to max his masteries when 1) it’s clearly not, 2) they’re still mastery “rookies” or they would know that.
I have spent 166 Mastery points, and I have none of those achievements. And just in case, I’m also missing several Fractals and LS2 achievement points.
EDIT – Oh, the thread was necroed – as if we don’t have enough similar threads already. ><
(edited by Sir Mad.1092)
how can you get 635,000 exp in an hour? i mean if 2500 hours if play gets me nothing…. I don’t understand how you can get 635k in an hour?!?
I didn’t know HoT was out for that long.
Sempiternal Order [SO]
Northern Shiverpeaks
First off, HoT was supposedly short on content because a lot of the development was on systems and background work for future use. So, to justify that, the next expansion is going to be ANet’s “put up or shut up” moment. If they can’t deliver big, then people will be asking “just what have we been paying you for?” Not just players, but NCSoft suits as well.
As to the plot, I think we’re going to see the races and orders split apart again some after the events of HoT. This is especially true of the orders. The expansion will be where all the various plot lines start to come together once again.
delicate, brick-like subtlety.
Today I checked a game I played before GW2 (the game is at least 5 years old, MMO, some people say it started a a WOW-clone, went F2P 1-2 years ago) and was surprised that they announced “true multicore support” for their game.
They explained that when they started, there was the DX9-API and that was developed only with “single core” CPUs in mind. But DX9 is showing its age and technology improved dramatically since then and “multicore computers” are the norm.
So they changed the game engine to have “true multicore support” which will result in a much better frame rate and better response time. And of course they have to switch from the DX9-API to some newer DX-API (but they don’t tell which one).
“That Company” does not (like A-Net) have unlimited money, but thinks, that changing a several years old game to multicore-support is a good business decision.
Maybe Mike O’Brian and Scott Hartsman could have a chat about this between president and CEO? And maybe Scott could Mike lent/rent some developers that have experience with this matter?
Why do you think ANet has unlimeted money ? Also in “that” game i never had
more than 40-50 FPS no matter where i was, even staring at the sky will not
give me more.
Oh an in another game with DX11and Unreal Engine i play at the moment i already
had some fights where the FPS went down to 0.5 or whatever.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
There are other ways to improve the game engine other than update DX.
But if they wont even consider supporting, say, dx11, which at this point is near 7 years old, what makes you think they’d even consider making improvements in other ways?
Because they have been making improvements already. The issues players are having will not be fixed by GW2 upgrading to a higher DX version.
Well, according the the most recent AMA anet is just going to sit around and make no improvements to their engine whatsoever.
It’s incredibly disappointing that, in 2016, they still refuse to make any effort whatsoever to properly support modern hardware like most of their competition does.
There are other ways to improve the game engine other than update DX.
Windows 10 is a pos spyware. Stop asking for DX 12 , as that will be exclusive to Win 10. Im not upgrading to win 10 and a lot of people feel the same way. Its time to go with the multiple platform api. Vulcan.
About Windows 10 spying … what kind of kinky illegal stuff do you have on your PC that you are scared for them to find out?
Linus tech also reviewed what was being sent from your PC to microsoft and it was only normal data for discovering and fixing bugs and not spying, but you can have your opinion.About DX12, I know it’s unrealistic to hope for that in this game, but DX11 shouldn’t be that hard to implement into system. It’s not like they have to rewrite code from entire game.
Vulcan API … well that was released like 2 weeks ago. Probbably we can’t expect that in guild wars 2 any time in next 5 years. Would be cool for my R9 390 GPU, but lets be realistic here.I don’t realy care what API they would use in future, as long as it would bring at least some improvement + multithreading.
personal privacy is the basis by which all of our other freedoms are derived. Without personal privacy eventually the freedoms of, movement, speech, and self determination to the extent we currently have will disappear. We will be back in a tyranical state and right back where we were 400 years ago.
Democracy barely works. Freedom in the true form of freedom with responsibility is always hanging on by a thread in our current evolution of society. We have to protect it if it is to survice and allowing big business to compromise this for advertising or any other reason is a dangerous game to play.
I understand that many younger people and some older ones don’t really understand this and think that this:
“if you have nothing to hid what does it matter…”
rhetoric is actually valid but it is not. that is only valid if you don’t value your freedom or the freedom of your children or anyone else that will come after us. the more one limits a persons individual freedom the closer we come to civil war or true revolution. Neither of those are necessary if we can find nonviolent solutions to maintain freedom.
this is a much larger issue than it seems on the surface and outside the scope of this forum. Just think about what you are saying and what is being risked to say it.
thankfully right now you only speak for yourself but in the end if this attitude becomes the mainstream we are all going to be worse off.
I have nothing to hide and if you want to know ask me directly do not do it behind the scenes or in subversive ways.
Once players are ‘logged in’ – it doesnt matter.
Its funny as you’re already logged into whichever data centre you registered on – regardless of which server you play on.
EU Players on NA Servers – still have the EU Server as there login server.
The opposite is also true for NA.
Zoltar MacRoth.7146 wrote
Strange forum issues this morning. My reply to another post was put here. Maybe I just had a crazy moment. Deleted that one and replaced with what I was trying to say:
So Colin is apparently leaving? All the best to him …..but I can’t help wondering how this will affect the visual nerfs issue. Who’s going to ensure that what he said gets carried through?
I sort of brought up the same concern in the Mike O’Brien AMA now on Reddit! thread Gaile Gray, ArenaNet Forum Communications Team Lead started a few days back after hearing news that Colin was leaving via the Reddit/GW2 AMA.
This “revert”, for lack of a better word, is fairly big news. Like others, I have to wonder why this wasn’t addressed via the AMA (regardless if the question was asked, it’s a hot topic so to speak) and of course, why can’t we get some word from someone here? Please don’t misunderstand, I am glad the changes are being reverted, and an option for the player to adjust their graphics on their own for such things being addressed (so has been said on Reddit), rather than being forced on those of us who don’t require it, or want it, but why are important issues seemingly so hard to communicate, even when the “cat is out of the bag” apparently?
So, we have this thread, Comments about Communications that has been opened for us to post communication concerns in. I posted there a few times, you, Zoltar, I believe you did too. I put a good amount of time into this post there as matter of fact… and then I just started using Reddit and found that as much as I want to post here, where it makes sense (this is the home forum of the game, right? I’d think this is where I should be posting), it takes so much, I guess, hand sitting, or typing, reading, re-typing responses so as to watch my “P’s” and "Q’s so I don’t get my hand smacked for voicing my displeasure over issues with the lack of communications (lets call a spade a spade, using the words “lack of communication”is very kind), or sometimes, the outright rude responses I’ve seen uttered to customers- gah, if, I could respond in kind here.. but.. I understand the rules, and I will play by them. It is disheartening that it feels unless people are cheering and screaming, “go AnEt!” their posts often don’t even merit a nod, let alone a response, or if they get one, it’s got a not-so-nice feel to it (like this one) a burn factor, if you will… and there are alot of those around.
If the forum software is so antiquated or broken that even the GW2 staff and president of ArenaNet prefers to do business (and that AMA was indeed business, make no mistakes about that) elsewhere, someone needs to seriously look into fixing more than just WvW or dungeons and fractals, because their home for communications either needs to be moved, or this place needs an overhaul. Either way, we need communication, and though we understand it can’t happen overnight, some of us have been waiting a long time, and we’d be happy to wait a little longer, so long as we have an understanding that there is an issue that needs resolving.
(edited by Siobhan.5273)
The main problem with underwater combat is that it would require a vastly different positional system. For those that dont know what I mean, compare how you move around on land to how you move around on flight-type games (like Ace Combat for example). GW2 you have full movement in 2 axis while extremely limited in the 3rd. Meanwhile, other games in the category I mentioned have complete movement in all three. GW2’s movement for characters is horizontal, not relative to your viewpoint, while character orientation is mainly vertical (just as hobotron insists on). Other games have your movement, as well as orientation, relative to your viewpoint.
I actually heard that argument quite a lot concerning GW2 underwater combat, though I never really understood it. I admit, I played a lot of flight sims in the past so I guess I’m a bit more used to keep orientation in a full 3D environment no matter of the viewpoint, but after all it’s just a matter of practicing.
What really needs to get fixed, is the horrible hit boxes, esp. of larger enemies. Having a big mean hard hitting shark being displayed to the left while his hitbox (and thus the source of danger) is to the right can be quite deadly.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
You stated that Guild Wars 2 has tons of fun events (content), but there is no reason to do it. Perhaps, the reason to do it would be because it is fun. I mean, that’s why I play games, of any kind…because it’s fun!
and PvE is the grind that people do for funds. .
Eh? This is news to me. I do PvE because I enjoy map completion and levelling alts. I play Guild Wars 2 to kill bad guys and dragon minions, not to increase integers.
Yeah pretty much this, but I guess people who don’t enjoy PvE just see it as a way to get cash money and nothing else. Ahh well, more areas for me to explore without PvP or WvW elitist kittens harassing me.
OP, sounds like you’re basing it off of – what other people have said – people who know you versus people who don’t know you. If so, that’s changed this entirely. PvP players are always worse than PvE players. The only kittens I’ve come across in PvE are those who are only doing it for the gold, but that’s few and far between. In PvP I’ve had many people harass and even stalk me purely because I play PvP casually (not that I could play it hardcore on 300+ ping average anyway). Out of PvPing I’ve made one friend in 3+ years.
Next time you post something like this, don’t cherry pick or change things, because it certainly doesn’t seem that you’re talking about strangers when painting PvPers in a good light.
This doesn’t surprise me. People play PvP and PvE with different mindsets. PvP is something you do that is more or less fun and PvE is the grind that people do for funds. Esp. true of dungeons and fractals; impatience is mandatory.
Are you trying to beat the OP for sweeping nonsensical generalisations?