(edited by Tigaseye.2047)
It is the same for every game I play.
If you play other games, take note of their official forums. You would intuitively think that these would be the best moderated forums, but in fact it is quite opposite.
Official forums are the most vitriolic forums, populated by the most abusive members toward the developers and disparagement toward the game itself. The reason this is allowed is because the developer does not want to deal with the potential backlash of alleged censorship. As a result, the only things that are ever moderated on an official forum are exploits made public, and abuse by one member toward another member, and of course more grievous offenses like threats. And so, for every constructive and insightful discussion there are a dozen self-entitled child-rage and trolling posts.
Short version is: There is less abusive and vitriolic B.S. on an unofficial forum because it isn’t tolerated, especially on reddit but true for all other game forums. Check it out: For any commercial title, official forum vs unofficial forum follow the same pattern.
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(edited by Greymelken.1892)
They’ll get flamed if they post here, not so much on Reddit.
You’ve never been on Reddit, have you.
I did ask one who posted information on Reddit if he was going to post it on the main forum. He said that he didn’t have a tag to post on the English forum so if he posted it would look like a regular person’s post.
So, I guess not all are “licensed” to officially post here but they can officially post on reddit (and no, I’m not going to try to explain that one).
ANet may give it to you.
So I really want to know.
Why do you post on reddit more than on your own forums? If you didn’t post there people who use reddit would stop posting there and come back here and post here where they should be posting.
I for one don’t use reddit (I have been there to see what its like and discovered I didn’t like it), for reading or posting as the format is ugly and not at all friendly. I also know others who don’t like it or use it.
So Anet Dev’s Reclaim your forums quit posting on reddit return to your own forums! (Yes I do know they post here. But more big update and important information was posted on reddit days before being posted here. Weird no?).
Thanks for taking the time to do this. It’s really nice of you.
Useful thread. Still a shame the official forums are no longer relevant, but thanks for posting these links/quotes.
Of course the official forums are relevant. For a variety of reasons, the devs only have time to post rarely. They do, however, read a lot of suggestions and complaints (as can be seen by changes included in HoT, via things fixed, and even from the comments they make on Reddit). There really aren’t many posts on Reddit.
Of course, ANet can (and probably should) do more to acknowledge feedback, be more consistent about the tools that they use, and so on.
> Dive in various locations in tyria (seriously anet? this? a kittening mastery point??)
This takes about ten minutes and was made easier with Heart of Thorns.
It can’t possible take less than 10 minutes.
- 38 dive locations, most of which are not located near a WP (and not everyone will have them all).
- some locations are wonky; people continue to have trouble triggering some of them.
Besides which, this misses the OP’s point: gaining regular levels can be done anywhere; gaining Hero Points can be done in a variety of places; gaining xp for masteries can be done anywhere — however, gaining mastery points requires doing specific content; that’s the OP’s objection.
For the OP: masteries (at least in Tyria) are optional features intended to make things a bit easier for players. I don’t love the restrictions, but I think they are fair, since they suggest some level of mastery over the existing content. Otherwise, it would just be another form of leveling
The only thing I disagree with is being unable to continue gaining mastery XP until you unlock the mastery. Why can’t I fill it up and then start filling up the next bar? You wouldn’t get access to the actual mastery skill until you unlock it with MPs, but you should at least be able to start filling up the next bar in the mastery line.
It’s a medical condition, they say its terminal….
7 pages and it’s still not merged with the main mounts thread despite several reports.
~smh~
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
i will ignore the ad hominem and qoute yourself:
’I just hate it when developers keep bringing back old stuff. If you like to repeat history and keep doing what you’ve been doing, you should go back to WoW. They’ll give you lots of the “same thing.”
Mounts that give speed boosts are old hat, they introduce lazy ‘ride past content’ behaviour, unless as i said at best they dont offer a speed boost’
You’re wrong. We already have “ride past content behavior” already.
Being creative would be playing around with the concept. Simply taking it out is just giving up. Making us stick to walking is going back further than the stone age.
1) “You’re wrong”
We do have this behavior, its called permanent swiftness.
2) “Simply taking it out is just giving up”
You can’t give up on something that was never implemented to begin with. GW2 has the magic carpet in the Gemstore if you simply want a mount. If you want speed with your mount use swiftness.
3) "Making us stick to walking is going back further than the stone age. "
You may not know this but many people walk daily, despite not being in the stone age.
To paraphrase from a previous “we want mounts” thread:
Waypoints > Mounts!
So….no thank you. Don’t want them. Don’t need them.
Just another doom and gloom thread – “game is dying, give us ‘x’ to fix it” Bah
Agreed
“Will save the game” read first line…. Moving on.
We don’t need mounts, not all of us even want mounts. Stop pushing this idea please. ArenaNet should focus on what the community really needs, mounts isn’t one of these things, we got teleports already like stated earlier.
Is there a reason this thread wasn’t merged with the main Mounts thread?
I’m running into an increased amount of items we are expected to hold onto that take up inventory or vault space. “Keys” being one of them including fragments that become “keys”. It wouldn’t have been an issue really if the lockpick first introduced was really a “lockpick” and opened anything that needed a “key” to open. but we have some “key” now for practically every zone. But the problem also extends to “materials” and related that are not stored in related areas. Unidentified fossil insects, extraction devices, reclaimed metal plates, shimmering crystals, unidentified dyes, and probably many more similar items I’m not aware of yet. Tonics need a tonic cupboard that one is a huge thing like minipets and wardrobe level. A pantry for consumables food and utility things. Black lion items like bank access, merchant, repair canisters should not be items but some place in the UI like transmutation charges are and consumed by the click of a button. Anyone feel free to mention specific things I have overlooked to include in my post here. Thanks.
I know there are more than enough Central Tyria MPs than are required to unlock all the mastery tracks, but a good number of them are locked behind things I don’t enjoy at all eg FotM, Jumping Puzzles (spit curse), grinding Season 2 living story to get all the achievements etc etc.
I wish I enjoyed those things like others seem to; heck, I wish I didn’t suck so much at some aspects of the game, but we’re all different (thank goodness). I could just get better like some people ‘helpfully’ suggest – But I just don’t enjoy some things enough to repeat them enough to get better at them, so that advice just blows up on the launch pad, I’m afraid.
I’d appreciate it if Anet could come up with a system of earning CT MP – and other cool things – without locking them behind activities which evidently a lot of players find tedious and frustrating. We were able to avoid doing those things prior to HoT, and yet we still got our jollies and progressed in the game on other ways. Like being able to get all the HPs via WvW. What a fab idea. Could this principle not be adapted and extended to other rewards and other areas of in-game progress?
It’s good not to be alone in my frustration, but I have concerns that this just isn’t going to be addressed, or even acknowledged by TPTB. I’ve played GW since Prophecies and although there’s still a lot about the game I enjoy, the amount of stuff I don’t enjoy seems to be increasing, at the expense of the things I DO enjoy. I’m concerned if this continues, it’ll tip the balance too far the wrong way for me and I’ve loved this game far too long to be elbowed out now! I have crossed my fingers (and all other extremities) in the hope the devs work something out.
I like mastery points.
There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.I did not know that, this actually really disappoints me. There is no good reason to have extras since they’re not good for anything else.
Actually the extra points are good for the very thing they’re meant to be for: giving people variety when maxing their masteries. People like me who don’t much like worldboss events can gain their points while avoiding things like tequatl or tripple trouble, those that don’t like the story achievements in HoT can do jumping puzzles instead, and so on.
To me, allowing people to pick and choose (to an extend), whether it’s hero points, mastery points, or whatever, is a very important part of this game. Forcing me to get every single point available or else having to choose which benefit (mastery) to get for my account would really put a damper on the fun I’m having in game. So I’d say the “extra” points are very valuable indeed.
I like mastery points.
There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.I did not know that, this actually really disappoints me. There is no good reason to have extras since they’re not good for anything else.
Perhaps there are extra to give a choice. If someone can’t do a particular one or doesn’t wish to do it then he can do another, which is more or less what I understand the OP to be asking for, more options.
ANet may give it to you.
I dont know why you even need mastery points.
Why not get the skill when you get the experiance needed.
This is something I’ve wondered myself, and there are two possible answers, both of which may apply.
The first is to push players into some stuff they might have otherwise ignored. Jumping Puzzles and “Adventures” are good examples here.
The second reason is to force people to go back and complete challenges they’ve missed before, to create the illusion of more content. This is where sending you back to complete the challenges in LS Season 2 comes in.
delicate, brick-like subtlety.
This such total BS. There are a number of negative posts from people that are simply trolling. Really, complaining isn’t as honorable as you would like people to believe.
So you think that a lot of people that complain actually enjoy the game as it is and only complain to troll? Now THAT is total BS. Trust me, when I stop complaining it’s either because there are no serious problems in the game, or I have completely given up and gone elsewhere.
You think trolls don’t exist. Don’t we wish.
….. if the mounts aren’t any faster than running, aren’t they just useless clutter on the screen? they would be literally pointless.
Graduated top of class esports academy
#1 on fractal leaderboards
Everytime I go through one of these threads I’m even LESS convinced mounts are needed or will benefit the game in any way. This thread really takes the cake though; not only do we need mounts, they are going to SAVE the game too, nevermind I can’t get in a DS map that’s got a chance in hell of winning.
Mounts are completely useless from the perspective of GW2 game mechanics.
ANet will never introduce mounted combat and to move faster its easier for them to sell +66% speed boosts.
The only reason that can make ANet think twice is to make available mounts only through cash shop for vanity purposes.
Lets see…
Would i buy a Mount for 1700 Gems?
Not realy…
The question for me would be for what reason i would buy a mount.
“Oh it looks cool” = Who cares. People run around in Outfits and 6000g Legendary and nobody gives a kitten .
“It makes you travel faster” = Yeah… the few meters i have to walk between waypoints is way to much time waste.
“It saves Anet” = How about some Game balance or something idk….
“It gives Anet Money” = Mhhh the time it needs to programm mounts for 5 races , 2 genders, 9 classes and many skills, armor clipping and many more things…..
I dont think the Time investment would pay off here.
If they would ad Monuts to the Game (as long you dont 100% need them to be competitive) i would not buy one.
(edited by DanAlcedo.3281)
It is a good thing that HoT maps are harder than core Tyria. Right now, core Tyria is way too easy. There’s a good chance I could beat most enemies using my nose to play the game. Excuse me while I whip out my old fogy and talk about the past.
The game that you know as core Tyria today is not how it has always been. There was a time when it was much harder (at launch) than it is now, and a time where it was harder than that (beta). Old Cursed Shore was nightmare, with Risen Krait chain-ulling you half way down the map, aggroing the zerg rush of enemis that occupied that space. Everything in general was all around tougher.
Now, this is where you’ll learn partly of my treachery, but partly of the dark truth that is user metrics. I suggest a long time ago that the game was too hard in a specific way, in that the absolute lack of tutorials for things meant that most players had to fight with wikis and numbers in order to actually be good. Apparently this reflected… some kind of survey Anet did. Might’ve been focus groups, or user metrics. But regardless, they ascertained that there was, indeed, a pretty big drop off at the beginning of the game, that people couldn’t build themselves properly, and that the opening to the game wasn’t “user friendly”.
Now, while my idea is to have more tutorials in the game to demonstrate things, as to eventually make the game harder, Anet took it a different way. Combining the “we want to find our skills like in GW1” suggestion and the idea to increase player retention, they decided to make it so instead of getting most stuff by level 30, all of your utilities and traits were going to be spread out along a much larger area, and that everything would be given to you painfully slow. The game was simplified greatly, and likewise enemy encounters were designed assuming you had little more than auto attacks and under-level gear.
With repeated changes to the trait system, leveling, and stat distributions, the game kept getting easier and easier. Add in a bit of power creep and theorycrafters “breaking” the system to come up with optimal builds, and suddenly you melt face by just auto attacking. This has left core Tyria in a neutered state, where dungeons barely pose a challenge and the overworld is surmountable by all but the most incompetent of individuals.
The thing with HoT maps is that, they take advantage of much more of the combat system than core Tyria does. I imagine that it must be quite the shock moving from faceroll to facemelting content, but it is better this way. These are enemies you have to actually play against. Enemies you have to chase, to disengage, to disable, enemies who aren’t completely destroyed by a blind field. The dodge key is suddenly important. These enemies actually encourage you to take advantage of the intricacies of the GW2 combat system. Enemies in HoT are how GW2 enemies should’ve been designed, and not the “smoke field to win” enemies we get in the rest of the game.
I played for 2 months. I’m an avid MMO player (not just wow). Leveled 2 tools to 80. I enjoyed some things about gw2:
HoT’s maps represent a significant departure from the core game’s content, and because these departures were so poorly communicated to the community, it caught many who loved the core game off guard.
Waiiiiiiiiiiiiit, hold on. Live stream, login articles, gaming websites, map chat, forums, reddit, beta weekends, and more all talked about the radically departure HoT was from Central Tyria BEFORE the game came out and people celebrated the changes o.O. It was communicated extremely well, imo. The only way someone didn’t know about most of the upcoming changes was if they avoided detailed news about HoT.
So they had all that info and communicated extremely well and still delivered some sub-par expac that a big part of the community doesn’t like. Many already took a break.
That makes me worried, since apparently no amount of extremely well communication is enough.
No amount of communication is every really enough. A lot of things that surprised people, I knew from paying attention.
Like the new zones would be hard, or the guild halls would be long term goals.
There is a huge amount of content to go through in this game. People who don’t plan at all and want everything have a problem. The op being a new pleayer could have done old map complete, story and several side achievements to get the point needed in the base zone to fill out things like Pact commander so they get auto loot. Then move on to the new maps and be on the same footing as everyone else when they enter the HoT maps and just go around collecting HP and exp.
TLDR: take your time and it is amazing how the exp adds up and the mastery points as well..
I played for 2 months. […]
- Gear grind (I appreciate that in a game). Finally got to the point of crafting ascended gear, and I like the work involved.
[…]
- Masteries. I like the concept. But I’m new so I don’t have many achiements. The options for Central Tyra mastery points are all gated behind achieves- and ones that generally require grind. OK, that’s fine. Something to work towards. Problem is my XP bar for masteries is now stuck. That is incredibly unmotivating. Poor design, or a middle finger to new players. Either way, poor. This honestly is my biggest gripe with the game.
Hulloh? Contradiction here. You are a new player. Don’t expect to have the same amount of mastery points as someone who played for three years. Just do the achievements. They are easy. Not even a grind. Yet you call yourself ok with gear grind?
- Fractals. Dungeons look like they could be fun, but it seems that no one does them.
Not sure if you know how to use the LFG tools, but there are fractal groups in lfg every moment…
But I couldn’t get past the following:
- Exclusive focus on dynamic events in newer content. Whenever I go into a newer zone (SW or HoT) I get a serious case of “wtf is going on?” Disconcerting, and less than fun. I guess I could try to figure them out, but there’s nothing about it that makes me want to put that work in. The zones leave me feeling alienated and confused. Not much motivation to play in them.
- Ridiculously difficult open world PvE in HoT. I enjoy difficult content. But I’m used to it being instanced content. Fractals are fun and challenging. I hear the raid is hard as balls, which it should be. But when I die over and over doing the basic expansion content in VB, it’s not so fun anymore. And on top of it they make most of the way points contested so you have to run across the entire map to get back to what you were doing. Yes, I should be better, but I usually expect open world stuff to be more relaxing as opposed to instanced content. Not fun.
Um, maybe ask in map chat? Or maybe you’re not ready for the expansion. Look, the expansion isn’t going to be as easy as afk at world bosses and press 1 and grab chest. If you are used to that, then I’m sorry you’ve been taught to play the game the wrong way. Obviously then when you get into HoT zones you will be creamed.
But honestly ALL open world contents can be facerolled now. Even the raids are easy. Vale Guardian is now completed with 5 man instead of 10 on record and is consistently do-able with 8 people with 2 mins on the clock and that’s a bad team. Gorseval the second boss is now beaten with 8 people as well. Same for Sabetha the last boss. Open world in the zones are not even worth mentioning in term of difficulty…
My advise is go back to the core tyria and practice your skills in full berserker and try to learn the mechanic of the class while earning your mastery points. Maybe in 3-4 months you’ll be ready to go on the new zones
HoT maps aren’t really that much harder then SW/DT & SC (southsun cove)
PVE was rediculously easy (google champion train for more info) so anet increased the skillgap a bit by making more CC based mobs and giving them more hp/toughness or whatever mechanic they have now in HoT.
I remember getting rekt pretty much instantly when i entered DT with a full zerk set.
Now I’m playing a zerk ele for almost 3 years and it does affect your survivability by a ton. It’s safe to say that HoT is just a map that requires you to know your class verry well. Wich is something I’d actually encourage to stick with.
Masteries are a good addition to the game. For new players this might seem like a ton of work, but thats what it is supposed to be. These masteries require work even for players who were here during launch.
Gw2 is essentially skinwars 2. Once you reach an 80 character and have it fully pink geared there isent much left as far as progression goes other then doing achievements and collecting skins.
If that isen’t your cup of tea this game will slowly become a boring pain.
Good thing this game doesn’t have subscription and allows you to leave and come back at any time you wish.