I mean without downscaling, you’d get things like widescale griefing of lower players, ESPECIALLY for dynamic events and the like.
Indeed, something is seriously wrong.
I’m afraid it’s user error.
A level 50’ish characater has much more tools at their disposal then a level 13. Use level appropriate gear and consumables. And check out what traits you can use, as well as the various weapons. Or you can complain about it, but that doesn’t do damage.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Downscaling is the most stupid idea on this planet.
This sounds more like rage-based hyperbole than reason-based conclusions. A counter position might be that lack of downscaling is a bad idea, because it invalidates tons of content that players might actually enjoy.
That said, Mesmer pre-80 can be a pain to level up. Staff and scepter are condition weapons, and absent + condition damage gear, do very little damage. Mismatched weapons and gear may mean very low damage.
As far as direct damage goes, Greatsword #1 does so little damage unless you maintain range. What I usually do is start fights with #2 then #4. Once the target(s) have locked onto my illusions, I then go for #1 while staying back. Then there’s sword/pistol, sword/focus or sword/sword, all of which do decent damage. Both GS and S/? work best if you use direct damage gear. At L54, that would be gear with the prefix Strong, with Power and Precision.
On my 80 engi I have no problems two shotting mobs in the starting zones. Never played mesmer tho. You’re also level 54 and downscaled, but without seeing your gear, what abilities you used it’s hard to tell. Revs are also pretty bursty classes. Mesmers are really sought after classes though, they bring a lot of utility, so yes I’d say it gets better later on.
But as I said earlier on without any info on your gear, the revenant’s gear, this is all conjecture
What gear are you wearing? He might have been wearing full beserker greens. Also if he is an alt he will have experience with game mechanics and maybe know perfect rotations already for revenant through research.
Damage also greatly depends on what weapon you are using. As far as I know, the only decent power weapon for mesmer is mainhand sword, so using anything else will give you slower kills.
Remember down scaling is always in effect when you visit a map lower than your own level, so your stats will be scaled down to a lvl 11 mesmers. They also made this harsher than in the past so even if you are lvl 80, you will still feel weak(ish) on a low level map.
Downscaling is the most stupid idea on this planet. How much more balancing does this game need?!
I should be able to kill that monster in 2 seconds.
Seriously, when I’m done with this game I’m giving it to my cousins.
Thanks for your reply.
can I have your stuff? That way it’ll actually be used by someone instead of on an account getting banned for account sharing
You’re also forgetting something important. Downscaling keeps older areas relevant and fun. Level 80s at teq? It’d be over in 2 minutes.
I honestly don’t care if mounts are in game. I wouldn’t spend any money on them in the gem shop but if ANET gives me a free standard mount, I would use it. It’s a free
speedbuff which allows me to skip contend in open pve. cool thing. And if I see someone struggling with enemies I wouldn’t stop and assist him because if he is not smart enough to use his mount to skip them then it’s not my problem if he dies. I would just ride past him and I would smile while doing it. Maybe I would rotate the camera so that I can watch his noobass getting whipped while riding peacefully towards the sunset.
Just kidding. I won’t let anyone die. Not on my watch. But if mounts exist and support this kind of selfish playstyle then… who knows…
Regarding lorefriendliness I have to admit that I’m not very familiar with Guild Wars lore but as far as I know Charr are carnivores. Wouldn’t it be lorefriedly if your Charr dies (because of stomach explosion) everytime he eats something not entirely made of meat? Only because something is lorefriendly doesn’t mean that it would be healthy for the game.
I don’t know why GW2 needs salvation but even if it does, I doubt that mounts would do the trick. Of course people would buy mounts if they are purchaseable over the shop. People buy everything. If ANET would add a mini BDSM Faren for Valentinesday to their gem store which slapps your kitten from time to time and call you his worthless slave, people would buy it. kitten , even I would buy it.
Maybe ANET can implement mounts in their next expension as a gameplayelement only available on the expansion maps. If the new content is designed for mounts, why not? But right now Tyria is not made for mounts. I don’t see any benefits at all, whether from the gameplay nor from the economic perspective.
This mount battle system would be so much better than… wait for it… UNDERWATER BATTLE! Yes, I said it. It had to be said.
I’ve played a game that introduced mounted combat. Believe me, it was a mess, and I never ever want to go there again.
Mounts won’t save it, not listening to the fan boys will save it if not well look at the ghost town maps already. Crafting is horrible, crafting ascended is just nasty the worst I have seen in any mmo. The fan boys will say its fine and more people will leave and the ghost town gets worse. Diminishing returns is just stupid in this game and the rng we won’t even go there. This game is a lost cause unless Anet address the peoples concerns that are leaving instead of the fan boys.
uhm when you can run from LA to Orr in 15 minutes I dont see the point nor do I want to look at them, it adds nothing to the game, and this game needs to be saved from its whining playerbase for the most part.
Simply put can Anet pls lift or remove the 500gold (a week!) limit on sending gold to other players. Its annoying for delegating stuff in guild and guildies trading items outside of using TP. I’m sure its there for some stupid reason like dealing with gold sellers or cheaters or something but is just a nuisance for legit players.
You’ll never convince ANet to switch policies if you start by assuming they exist for “some stupid reason”. Even if the policy is a simplistic response to a complex issue, those proposing to change the status quo have to start with an understanding of why things are they way they are.
The rationale behind the policy has been explained, including data showing that nearly everyone sending more than 500g/week was involved in some aspect of Real Money Trading (including: laundering coin, distributing coin, and accepting coin for Real Money). It’s also been explained in this thread that the source of the coin includes stolen accounts and botting, both of which affect everyone in the community.
Thus, if you want this specific policy to change, you’ll need to come up with a different way to restrict gold buyers (the primary target). Instead, all you’ve offered is that the policy is inconvenient for some people (which, of course, it is); you have yet to suggest how the harm causes by raising the limit can be addressed in other ways.
(edited by Illconceived Was Na.9781)
No-one would accept their bank putting a $500 limit on transfers.
Actually they do, it’s just not 500$: http://budgeting.thenest.com/us-bank-transfer-limits-32363.html
Combined with mandatory reports on transactions over 3.000,- $ and supsicious activity reports if the bank detects attampts at wrongdoing.
With this in mind, you should be happy arenanet ONLY puts a limit on gold per week. Imagine you had to fill out a justification for each bigger transaction on the TP or else money gone.
hmm I doubt the majority of players in the game are Gold Sellers but whatever, if you’re stupid enough to think such a measure is acceptable then I guess it is no surprise you have never been inconvenienced by Gold limits
Suppose its a matter of perspective.
While we are on the subject though, it would also be nice to up the limit in Guild Bank from 1000 Gold as well.
You got links showing what the numbers are which, unless Arenanet deliberately decided to fake numbers, show that over 98% of the activities affected by the 500 gold weekly limit are RMT related.
You go on calling the person who provided the numbers as stupid due to your own subjective opinion.
Somehow I doubt you understand what the word stupid means.
Fact of the matter is, the inconveniance of a very small minority of players (less than tiny actually) is more than justified for curbing RMT in the game if we consider:
- arenanet probably did not just implement this mechanism out of thin air but had reasons in doing so (maybe they felt the RMT was growing, who knows)
- the value they picked was carefully decided on by factoring for maximum impact on RMT an minimum impact on the playerbase
- they believe this limitation to be of benefit to the game overall
- RMT directly cuts into arenanets business model. Everyone complaining about them going heavy on promoting the gem store or removing liquid gold gains from the game economy should keep that in mind
(edited by Cyninja.2954)
Maybe I read it differently, but I think that 98.228% of the mails that were higher than 500G were RMT. So, that would mean that the legit traders were 11.772% of the 0.175%, amounting to 0.0206% of players. Or, one in every 5000 players.
Generosity is a virtue. Recognize that patience, too, is a virtue. Although I am highly suspicious that the OP isn’t actually generous, but is in reality a RMT who is brazen enough try and get the limit removed publicly.
hmm yes well I said “stupid” because it is stupid and lazy…its punishing the many to limit the damage of a few in a reactionary measure.
It might have gotten over your head but according to their data for every legit player affected by this there are 50 gold sellers. Therefore let me correct your sentence
its punishing the few to limit the damage of a majority in a reactionary measure.
Herald of Ventari
hmm yes well I said “stupid” because it is stupid and lazy…its punishing the many to limit the damage of a few in a reactionary measure. Ever noticed that your country has heaps more laws and workplace heaps more policies making life so much more difficult than it used to be? Of course Anet’s concern prob RL $ so as long as doesn’t affect that then not “stupid” from their perspective maybe.
As to TP, yeah i think its great having the TP (as opposed to GW1 and none), be nice to be able to trade as well without it tho.
I see that all this has been mentioned in that thread anyways so just asking Anet to review as after all the value of gold in this game changes over time. But if they need to keep a Gold trading limit because their security is so bad then I guess they won’t be changing it (hopefully is has gotten better over time? idk).
That is completely backwards of what ArenaNet has said.
Let me spell it out for you:
Looking more directly at those transactions, a large majority (98.228%) of those mails are being sent by RMT or compromised accounts (after selling off everything of value on an account).
At 500G, it is not only functionally effective, but also it will only impact 0.175% of our players during an entire month’s worth of mails (if an account would hit the restriction once per month/30 days).
Only 0.175% of players sending such large quantities of gold through the mail were legitimate.
This means that most accounts sending such large quantities of gold through the mail were NOT legitimate and WERE damaging to the game.
A majority of legitimate players who send gold through the mail send it in small amounts and will almost never hit the 500 gold limit.
You are the 0.175% of legit players affected by the limits. You are the MINORITY.
sadly this was intended so they can continue the story in Season 3.
Think HoT as Part 1 of the story and Season 3 as Part 2.
HoT is part 3.
Season 1 was part 1, Season 2 was part 2, HoT is part 3.
And it seems obvious that the Scarlet/Mordremoth arc isn’t finished.
And if it is, then kitten do Anet needs new writers because come on.
On a related note, just as Orr, now the Maguuma is stuck in its own time bubble. Central Tyria in another, with some time bubbles mixed here and there. It’s starting to become a horrible mess and I can’t even begin to imagine what it’ll be when more updates come.
Every single mess is stuck in their own time bubble.
And that bubble only changes when the living world affects the zone.
Fields of Ruin? Mount Maelstrom? Bloodstone Coast? Harathi Hinterlands? etc. They’re all still in 1325 AE.
I’ve been told if you go into the helix map after finishing the final instance, and go to talk to the people at the top their dialogue changes. I think the only real one I’ve heard that was interesting was Caithe returning to the Pale Tree to deliver the news of Trahearne’s death and the jungle dragon’s death.
Rytlock also asks us to go after Kralkatorrik.
Braham asks us to go after Jormag.
Canach mentions returning to Anise and requesting freedom.
Marjory is the only one who’s rather meh with her dialogue. A bit of closure about her sister, that’s all.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
- Most important thing to keep in mind is that the risen didn’t just drop dead after Zhaitan’s defeat. They continued to wander Orr and elsewhere, remaining as active as ever before. So Zhaitan’s defeat wouldn’t mean Elona’s northern border suddenly freed up – it just meant that the risen there would no longer get reinforcements.
What actual evidence do you have for this?
Probably the Tequatl Rising update and Arah explorable (both of which chronologically take place after Zhaitan’s death).
Or, you know, the final cutscene/epilogue instance for the personal story where Trahearne explicitly(IIRC) states clearing out the Risen will be a long, and hard job.
The difference is without Zhaitan, they won’t be constantly getting new Risen forces.
Question:
As a Lich, would Joko be able to exert his will over any remaining Risen he encountered given that those Risen are now without a Master? Joko is powerful enough to maintain a vast army of undead. Is he powerful enough to take control of opposing undead?
Risen are called undead and look like undead but are actually not undead, they are dragon minions. They are created by magic vastly different from necromancy. So my guess is no.
Joko also has to deal with the fact that his undead army are exasperating to manage.
I remember reading that Palawa Joko was fighting Risen on his northern border, but now Zaithan is dead why don’t we hear more about him?
I though the OoW still had contact with Elona, so if Joko Ono was “invading” the Crystal Desert, shouldn’t they know about it?
- Most important thing to keep in mind is that the risen didn’t just drop dead after Zhaitan’s defeat. They continued to wander Orr and elsewhere, remaining as active as ever before. So Zhaitan’s defeat wouldn’t mean Elona’s northern border suddenly freed up – it just meant that the risen there would no longer get reinforcements.
- Secondly, even after killing all the risen, there’s the matter of establishing footholds and progressing in a weary way. Unless he got information by way of the Order of Whispers, he has no method to ascertain the situation in Tyria. For all Joko knows, after a hundred years of fighting dragon minions, all that’s left of Tyria is a big dragon-infested crater.
- Thirdly, you have to keep in mind just how far south the northern Elonian border is. Let me put it in a general sense to grasp: It’s not on the in-game map. So there’s quite some distance for Joko to spread, all the while establishing outposts and trade routes to these outposts. It’s not as simple as waypointing into Lion’s Arch from Elona by spending 10 silver a soldier and invading (given that waypoints are a recent establishment by asura and as such Elona has none). In Joko’s case, he has to actually establish footholds. And there’s a lot of desert between civilized Tyria and Elona’s northern border. Not to mention the potential of Kralkatorrik in the way.
But if you want the real reason: because ArenaNet has effectively put all storylines on hold after the initial game. The charr-human treaty has been at a standstill for 3 years; the human-centaur war at a standstill in Harathi for 3 years; Caudecus’ antics have been going on the same as ever for 3 years; the Flame Legion are no better or worse off than when they joined the Molten Alliance 2 years ago. Etc. etc.
The only plots furthered are those touched by the Living World, and Joko is not one of them.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It is entirely possible that all of his forces are far too busy fighting off Kralk to do anything else.
Right now, the crystal desert is basically the Orr of the crystal desert, and Joko may have a large number of zombies at his command, but consider what Kralk’s corruption means for his ability to create new soldiers. I’m fairly certain that Kralk can corrupt Joko’s troops. he seems to be able to brand just about anything, but I highly doubt Joko can raise a dead branded soldier. They break in to tiny pieces when defeated usually, right? Joko’s minion seem to require at least some semblance of once living structure to animate.
Then again, how much of some of the bigger onces was zombie and how much was statue is hard to tell.
This means that allowing Kralk to maneuver unchecked would be disastrous for Joko’s future plans, and given how much easier it is for Kralk to recruit more soldiers, and how much harder is it for Joko, I can’t imagine he’s doing anything but trying to hold his borders against the branded for now, assuming he wasn’t simply destroyed by Kralk already in the time between release and now.
In fact, a war with Joko may explain why Kralk hasn’t caused more problems for Tyria since he flew south.
I just had a terrifying thought.
Branded Junundu.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
I’m not sure Palawa would be able to expand beyond Elona at this point. Even with the dragons gone he’d have to deal with factions that have technology far beyond what he likely has.
His undead armies wouldn’t fare very well against a fleet of airships bombarding his realm from a high altitude. Joko is essentially a weaker Zhaitan, and even Zhaitan wasn’t able to deal with the PACT’s airship fleet. And unlike Joko, Zhaitan had access to a massive army of giant dragon zombies for air dominance.
Granted it may be presumptuous to assume Elona hasn’t advanced as much as Tyria proper, but there are a few factors that make it a pretty reasonable assumption.
Unlike Tyria, Elona doesn’t have a cultural mixing pot of several races working together toward a common goal. Elona doesn’t have the Charr Legions and the Asura making huge leaps in technology and magic. Furthermore half of Elona are undead now, and a society that has all it’s needs met by the slave labor of undead that don’t have needs or wants likely isn’t going to feel the need to make large innovations.
If Joko has a desire to take Tyria he’d be best off waiting until the very last dragon is dead and Tyria has used up the vast majority of it’s resources and manpower in the process. Even then Tyria may be too powerful to take. We’ll have to see if the dragons keep letting us fight them in their own territory or if one or two will get the idea to take the fight to us personally.
I’d imagine he’s is possibly doing clean up, because Zhaitan might be dead, but the Risen are still around mindlessly attacking anything they come across.
Plus, Joko is an immortal lich. So unless the worst happens (devoured by ED or rebound and sealed), he literally has all the time in the world to conquer… well… the world. Unless, of course, he grows bored of the thought of world domination during his immortally and decides to take up something more interesting- competitive Polymock!
The two times we have associated with Joko’s activities are approximately 1135 A.E. and 1275 A.E. . The first is when he started his invasion, but we don’t know how long his conquest took. The second is when most of the refugees who make up the Elonian population in DR fled, but that was well after Zhaitan’s rise.
That said, though, there was a 103 year gap between Joko building his palace and his first invasion, and a sixty year gap between his return and second invasion. Lengthy stretches of time don’t mean we’re safe from him.
Maybe they can’t fly, but they looks exactly like a birds after all.
Well, except for the arms part, and the size. I don’t think I’ve ever seen a human sized bird, with arms instead of wings, flying around my yard.
Ok, there was that one time, but it was New Years Eve and alcohol was involved and the police told me to go home and go to bed when I reported it……
ANet may give it to you.
Yeah dont get me wrong, its most likely extremely annoying and probably unnecessary. However, I dont like him sayings its too hard and especially saying that there is no build out there to counter this. I remember how annoying orr was if i just wanted to travel through it, however, if i was to specifically design my build to counter soft and hard CC the content would not be too difficult and it is also entirely possible.
bolding a word that the OP never used is a bit silly
everyone here appears to have a faulty thesaurus, it appears your copies all have ‘hard’ as a synonym for ‘not fun’
I mean something like polymock or a casino.
I hear Final Fantasy has a casino, I think GW2 should have something like this too.
Gw2 IS a casino. There is more gambling/luck in this game then IRL.
Suppose its a matter of perspective.