Wat r u, casul?
Wat r u, casul?
Its seriously starting to bother me. I’ve taken two 4-6 month breaks in my 3+ years of gw2, and I don’t want to do it again, but I cant seem to play any of my other games while I play gw2, it just consumes too much time. I have a solid 8 games I want to catch up on… but I feel like I’m cheating on gw2 whenever I turn another one on. I know this sounds crazy but I cant be the only one
Figure out why you feel like that. I mean, clearly the game itself doesn’t care if you play or not.
Is it because you still have friends in this game? Because you’re attached to or invested into your characters? Maybe it’s because you feel that time spent in another game is time you could have spent advancing yourself in GW2?
Once you figure out what parts are holding you, you can figure out how to deal with them. Is it friends? Then let them know that on certain days of the week you take a break from GW2. Advancement? Realize when you’re not in the mood to work on that, and spend that time on another game rather than doing half-hearted work at it. Character attachment? Remake new versions of them in other games.
If you don’t sort it out, there’s a very good chance that you’ll run into some serious burnout at some point.
delicate, brick-like subtlety.
So sad, many of you have absolutely no idea, or perhaps just don’t want to admit the reality of what I am talking about. That’s fine, I have no problem getting through the content full Zerk, but the sad truth is that it doesn’t matter if you run glass cannon or tank, the spamming of hitpoint sink mobs with excessive cc and condis just doesn’t equal engaging gameplay for me, and a lot of other people. So please continue to tell me it’s a LTP issue, when in reality is it’s a game design issue, one where Anet took a very lazy path….
You’ve continuously failed to provide a counterargument to the suggestions people have been providing.
- bring stability
- bring condition cleanse
- learn what to dodge
- use class provided mechanics to counter cc (reflects, blurr, distortion, teleports, etc.)
These skills are more than enough to get you through ANY HoT content no matter if solo or full zerg. Some classes have it easier, yes, but every class can cope and manage the content. (notice how I didn’t mention toughness, since it’s basically useless in open world content. Also a l2p issue if you did not know)
This is a clear learn to play issue if others can manage but you can’t.
Is this fun to you? Maybe not, but that doesn’t mean it’s not doable or unbalanced. It simply means you do not enjoy this type of challenge.
(edited by Cyninja.2954)
Pick your fights? I don’t think I’ve run into a situation where I had to fight 5 elite snipers, and elite husks, etc, etc… alone.
Those are usually situations where I will peel. The mobs do have more CC than in central Tyria but nothing that can’t be dealt with. Blinds are still effective against nearly all mobs and a condi-cleanse and stun-breaker are pretty staple for map roaming IMO.
So now you’re saying you just don’t like the expac and mob design. That’s a personal preference. I think you’re gettin flak because you are presenting the issue as one of difficulty instead of design. At least that’s what I get from your posts. Seems like you don’t like how hard it is. If it’s a design issue then what would you rather have as an alternative?
P.s. obviously my reality must be different. The maps and mobs are fun, albeit a little too dense for my liking at times.
(edited by Lysander Freeman.4186)
I don’t know if you’re soloing or not, but if you’re soloing you have to be more careful. If you end up in the middle of 800 guys yes, you’ll probably die.
IT IS NOT A LTP ISSUE. There is no build to counter back to back to back immobes. Or fear, then immobe, then knockdown with significant damage, then immobe again etc… It’s fun to play issue. I never said I can’t do it, or respawn, rally, or get; ressed. I can make it through all the meta events just fine on all the maps. It’s BORING and frustrating because in many of these situations you have very little control over it.
Harper and Yargesh, If you want to play that kind of content and YOU think it’s fun, good for you. Just like Mike O’Brien said about no one just plays world vs world, you are the minority in this game currently, as far as I can tell. There is a reason why my post is not the only one of it’s kind, and yours are a lot less common for HoT…
edit* And lets not forget this is all happening alongside a near constant spamming of condis, torment, and confusion by the mobs. Tell why does a tenderil have over 30K hitpoints with evasion? it’s absurdly stupid, not challenging
No they’re not in the minority, you are. Go look at all those topics you speak of. They are all met with the same L2P criticism. I’m an average player at best and I rarely die in HoT.
Trust me, these forums are definitely not a good gauge on what the majority opinion of the game is. A very small fraction of players come here.
^going defensive in HoT is the biggest way to fail. If you don’t kill the mob fast, you won’t be able to dodge all their attacks, and then you will die.
Having toughness will also attract more mobs to you, making you die that much faster, and that much more often.
Berserker, Marauder, Viper, or Sinister… pick one, and hide behind the noobs.
Hmm I disagree. JUST putting on defensive gear yet still playing like your zerk? Maybe.
But A bit of defense and a bit of control goes along way.
My cav reaper can handle entire packs of mordrem. And is even able to face tank the DS bosses without a dedicated healer as long as I nail my life force gains correctly.
Theres alot of things that can work. Even just upping your HP pool a little (marauders gear) goes ALONG way towards improving your survivability.
Toughness is really for builds that are DESIGNED to be front line in the enemies face builds. So there expecting to get hit and have cooldowns/traits to account for that.
But vitality works to help dpsers stay alive just fine. And with the new sets its not even hard to put into your build without sacrificing MASSIVE amounts of damage. Its up to the indivudual’s preference obviously. But it works all the same.
Whats happening to alot of people thats killing them is they go full zerk and play like a frontliner. So they die. It seems people still have a hard time getting out of the corner stack mentality.
Edit (in order to avoid another post): To the OP. There ARE builds to counter what the mordrem are throwing at you. Other people have found them. Maybe try looking at exactly what you wan’t to do with your build. And taking traits/utilities that enable you to do that. Wan’t to stand in the back shooting things as a full glass? Id bring some mobility utilities.
Wan’t to be a glassy frontliner? Id take some oh kitten cooldowns things you can pop that break you out of hard cc or move you out of the way of heavy attacks.
Other than that its an issue of positioning. Know what your fighting where the enemies are and what there doing and youl know where you need to stand to avoid getting hit by immobs and the like. If your running by a husk. WATCH for that animation. Its pretty obvious and it travels pretty slowly. Move in a different direction further away from him when the line starts and you won’t even have to dodge.
(edited by Shadelang.3012)
IT IS NOT A LTP ISSUE. There is no build to counter back to back to back immobes. Or fear, then immobe, then knockdown with significant damage, then immobe again etc… It’s fun to play issue. I never said I can’t do it, or respawn, rally, or get; ressed. I can make it through all the meta events just fine on all the maps. It’s BORING and frustrating because in many of these situations you have very little control over it.
Harper and Yargesh, If you want to play that kind of content and YOU think it’s fun, good for you. Just like Mike O’Brien said about no one just plays world vs world, you are the minority in this game currently, as far as I can tell. There is a reason why my post is not the only one of it’s kind, and yours are a lot less common for HoT…
edit* And lets not forget this is all happening alongside a near constant spamming of condis, torment, and confusion by the mobs. Tell why does a tenderil have over 30K hitpoints with evasion? it’s absurdly stupid, not challenging
It is a learn to play issue. You’ve just given up and resolved yourself to failure, because you lack the creative capacity to figure out how to beat the enemies.
The solutions are there, and many times they are really obvious. You just have to be willing to look for them.
I’ve done HoT too – it’s a L2P issue.
If other players can manage and you can’t – it’s always a l2p issue.
In order to properly introduce mounted combat you would have to add an entirely new layer of complexity to the combat system. The combat system itself has enough rough edges and bugs at its current state and don’t get me started on balancing. Even if the engine could handle it, it would mostly add another layer of chaos that’s not really needed.
So answer the question any and every game designer is gonna ask: what to you intend to replace all the traits, signets, and runes you just obsoleted with?
Speed exists in this game, it has considerable value, and it’s achievable at considerable cost. How do you see mounts fitting into that other than as a pure gimme that wrecks a considerable number of systems?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I’m not sure you could find me a single business in existance that doesn’t aim for “cost efficiency.”
SquareEnix once threw an Final Fantasy XI event in my college town. Admission was free. Pizza and drinks served all day long was free. Entry to the Q&A panel was free. Mingling with the models they’d paid to dress up like Mithra was free. Entry into the tournament was free. Entry into the level 1 race through an endgame zone was free. Entry into the costume contest was free. They gave away all kinds prizes, up to and including a PC in a tower with a custom FFXI graphics design. And great fun was had by all.
Given that all of this cost SE a lot of money, and they recouped none at all from admission, how was that event “cost efficient”? I’ll tell you; because though “good will” isn’t listed on earnings reports, it can greatly contribute to profitability.
By my estimate, ArenaNet burned all of their good will some time ago and now they’re just milking whatever loyal customers they’ve got left while the milk’s still flowing. You can disagree with me if you want, but one look at the cash shop offerings over the last year contrasted to those added in-game will tell you quite clearly that I’m right.
I’ve looked at what was added in game compared to what was added in the cash shop and I don’t agree with you. I don’t think you’re quite clearly right.
Anet didn’t burn all their good will. They have definitely burned some of their good will. Of course, other games have also burned their good will. It seems almost every MMO I’ve played has pretty consistently burned all their good will. It’s almost universal.
You see WoW players talking about how bad WoW got. You see what Blizzard did with DS 3 and the backlash of that. SWToR burned a lot of good will before it went “free to play”. Final Fantasy released an almost unplayable game and had to put it on hold while they complete redid it and released it. TSW saw an CEO resign and had to fire a third of their staff and now they’re looking for a buyer, because you know, there’s issues there.
Everyone who has a gripe with a company thinks that the company burned all their good will. Well if now all they’re doing is milking the public, then surely they won’t be coming out with anything new, because you know, they’re milking their public.
Newsflash. There are people out there, more than just a few people, who are enjoying the expansion. I see them playing every day. I also hear complaints too.
Most of the complain threads on these forums are about 50/50 when you look at the responses, particularly if you take out the white knights and those with an axe to grind.
No, I don’t think Anet has burned all it’s good will, though that may be true with the WvW crowd, or the PvP crowd. But as I’ve said many times, lots of people in my guild and a couple of them are dissatisfied, but they represent a pretty small minority.
I would guess that the most annoyed people go to forums. The people who aren’t annoyed just play the game.
You’ve, basically, invented your own totally arbitrary criteria, which you apparently think we are all supposed to adhere to, while posting on this forum.
The criteria of backing claims up?
If someone calims the game’s doing bad based on patch notes, some conference call and financial documents (was there something else?) I’d expect whoever made the claim to provide this information that’s supposed to back his position.
It’s called burden of proof, it’s not my arbitrary creation.
Then, as if that wasn’t enough, you have not only accused people of not adhering to your arbitrary (and rather bizarre) criteria, but you have also (totally falsely) accused them of wrongly describing their comments as adhering to that criteria.
Burden of proof is not bizarre, it’s expected when making claims that should be backed by external sources.
That isn’t at all reasonable, you know.
Your reply isn’t, that’s for sure
As I say – we can say what we like, when it comes to personal opinion about the game.
There’s a big difference between I don’t like something and hey guys, this game’s doing bad according to X, Y and Z.
If we say we “feel” something, that is fine and totally acceptable.
Not when people have different “feels”, you can’t have 2 realities.
We don’t have to try to prove it.
This would apply if it was simply a matter of opinion
If you don’t like people posting their unproven feelings and impressions, I suggest you either try to adapt, or avoid all forums, from now on.
I’m doing just fine calling baseless claims out, thank you for your concern.
Because forums everywhere are full of people saying “I think” and “I feel”, all the time and that isn’t going to change any time soon.
Nor should it.
I don’t expect that to change, there’s a difference between bellyfeelings and factual reality.
Bizarre indeed
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
(edited by Raziel.4216)
It only seems bad because of the definition you made up for cost efficiency.
Pay attention to most of the game and the development, and you’ll see the effects of “cost efficiency” in action. Put things into better context…
Cost efficiency is using all of your resources (which have costs) to produce a product or service with a maximum outcome. It’s simply using your existing resources efficiency.
If you were talking about your family budget, then yes I’d say that’s exactly how cost efficiency works. However, I’ve worked in a few large corporations and cost effifiency is just slang for “squeeze every last drop until all you have left is a dry husk”. (at least that’s been my experiences)
Cutting waste from expenses is one aspect but there’s much more to it than that. The problem is that the OP made up their definition so it consisted only of that aspect while conveniently ignoring the rest. Not to mention that nothing from NCSoft, that they linked, mentioned cost efficiency. That was something added by the author of the article. For all we know, it was about marketing which has nothing to do with operations.
I’m not sure you could find me a single business in existance that doesn’t aim for “cost efficiency.”
SquareEnix once threw an Final Fantasy XI event in my college town. Admission was free. Pizza and drinks served all day long was free. Entry to the Q&A panel was free. Mingling with the models they’d paid to dress up like Mithra was free. Entry into the tournament was free. Entry into the level 1 race through an endgame zone was free. Entry into the costume contest was free. They gave away all kinds prizes, up to and including a PC in a tower with a custom FFXI graphics design. And great fun was had by all.
Given that all of this cost SE a lot of money, and they recouped none at all from admission, how was that event “cost efficient”? I’ll tell you; because though “good will” isn’t listed on earnings reports, it can greatly contribute to profitability.
By my estimate, ArenaNet burned all of their good will some time ago and now they’re just milking whatever loyal customers they’ve got left while the milk’s still flowing. You can disagree with me if you want, but one look at the cash shop offerings over the last year contrasted to those added in-game will tell you quite clearly that I’m right.
I’m not sure how large that FF events is. I would think a local community events wont’ even cost that much.
Anet also spent lots of money on events, their so called esports, advertisement, and video game conference.
Quite honestly I almost never spent any money on the cash shop. The most money I spent is probably buying 5 accounts and buy 5 expansion. I don’t felt like Anet is milking me. I played enough Nexon game to know what milking players mean.
But obviously, if you have no self control to buy cash shop item, you are probably better of playing subscription game and pay money every month.
Some people have a sense for these things.
Probably not sensing that sales are falling, as such, but sensing discontent, unhappiness, or just sheer (relative) emptiness.
Not a valid argument, unless you can prove that your “sense” is somehow a valid predictor when compared to real evidence.
Not to mention that, for example, if you are in a few big guilds and they seem a lot emptier, it’s not rocket science to extrapolate from that, that it might be happening in more than just your guilds.
You’d need a huge sample size for that to be valid.
My guild is very active, can I extrapolate that and assume that everyone else’s is doing just fine?
No, that’d be just as flawed.
Same for WvW maps, we know they’re doing bad not because we “feel” it, we’ve Arenanet telling us they’ll try to fix it.
Bellyfeelings are subjective and not a valid source of info.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
After reading from both sides. I am going to just say that both sides have a point. It also boils down to trust.
With how this expansion with, and with how many people are unhappy. It is easy to jump on the “Cutting cost” Wagon. The only thing I can say is that you have to answer that question yourself.
Does the content, the game balance, and overall fun of the game improved? Or did the game feel half done, balance feels out of place, and content feels boring?
Both sides will not change each other mind. The state of game right now for some feels like they already trying to use “cost efficiency” game.
We have seen that line before in other mmos. We have seen decent MMOS turn into a puddle of life support because money not funded into them. Changes they want to do can’t do because of time, and needing to make a profit.
So if you are unhappy with the game, and see something like cost efficiency getting tossed around. You have every right to be worried, and every right to question. History has showed us many times that you should always be worried.
Cost efficiency != lower budget
Wanze, these are the game boards so I’m using this medium constructively… Your arguments are null and void. Thanks. I’m not going to negotiate ncsoft’s role anymore or use of these forums unnecessarily. There are bigger messages to discuss.
You yet have to lay out how their statement, which you based your OP on, is related to development of the game and not marketing costs.
Cost effective marketing has nothing to do with the flaws you see in this game.
The conference call didn’t say that they were looking to do something like reinvest into their games to increase long term revenue and earnings now did they? Right?
Instead they are building a new mobile studio, has 60 employees out of the planned 100 and leveraging (gambling with) a new ip instead of propping up their current bread winners…
Gw2 is an amazing game in ways and just added 2 million new users since play for free and has a 3.1 million monthly concurrency rate now… So maybe time to reinvest and boost momentum and staying power and growing power for gw2 into 2016…
It’s simple to separate “cost efficiency” and “reinvest”… It’s pretty self explanatory… The rest is just PR money talk mumbo jumbo for people who look at their accounting statements wondering what happened… It’s different for the boots on the ground…
Then i dont know why you claim cost efficiency is the root of all evil, if its the lack of reinvestment.
If you want reinvestment, say so. Just because it wasnt mentioned in a transcript from a conference call made by an mmo fansite, doesnt mean they dont do it.
You can claim its PR mumbo jumbo but then it makes no sense to use it to back up your OP.
Find a statement from NCSoft that says they arent reinvesting into GW2 and we can continue the discussion.
I’ve brought up both topics because they are interrelated to make my case. I’m not sure you read things fully… Those are two differ topics and both of which I’ve addressed separately…
This topic has progressed so you are twisting thoughts just to argue…
Did you not read the op? Or were you too busy telling me to buy gems if I don’t like the funding from the owners?
You jumped in mid conversation with a silly comment on an important topic so obviously you are not serious with this discussion in the first place.
You run in circular arguments just to argue and that doesn’t move the topic forward…
Seriously, good luck…
So its fine, if you throw in 2 different topics into the conversation and its not fine if i question their correlation?
If you took the time to read the op… It’s pretty clear…
I read your OP several times even after the edit and its all over the place.
What it boils down to is that you want NCSoft to invest money in the game because you dont like certain aspects of the game and you claim their marketing strategy is why we dont have classes balanced like you want them to be, only 1 wvw map, only 1 raid and so on.
You just want them to sponsor more ressources and tell Anet to make a better game and give no specific suggestions on how this would generate more ROI for them, except better gem store sales through better items and GW2 being a better product.
You completely misinterpreted what was said in the conference call because it has absolutely nothing to do with game development.
Yup, totally agree!
Also most people doesn’t know how to read charts, sales dropped from 2nd qt but are higher than 1st qt …. peak due to expansion release? anyone?
“cost-efficiency” means reinvesting the bare minimum to turn some profit in this case.
Nope, Cost efficiency means achieving the most out of an investment.
Sadly, this can be seen in many aspect of the game and why EVERYTHING is bltc (gem sales) centric… Don’t worry, I understand that this is a play for free game and they need to earn a profit somehow…, but that’s not the point here or the issues I’m talking about…
Must be playing a different game because I haven’t had the need of investing gems at all. Reached max lvl/skill/gear without the need of the gem store while still looking awesome! .. must have missed that “EVERYTHING”.
“Cost-efficiency” is the reason why we only have a single new map now for wvw and nothing else…
A single map (very different than the others) is NOT very cost efficient, …having a whole bunch of them being all alterations of existing ones would be cost efficient.
“Cost-efficiency” is the reason why the raid is so tiny and boring, thus needing to be gated by these boss mechanics… and why we don’t even have a preview of legendary armors that were touted as the ultimate rewards…
Size of map is rather design, You can see some REAL cost efficiency here tho as the bosses are using the same model with a different skin/color.
“Cost-efficiency” is the reason why events like winter festival are so underwhelming… and the focus is more on material and karma “sinks” (for very very very poor rewards) and taking away, as opposed to meaningful rewards in return for these “sinks” and “giving” back to the loyal fan base that has been here supporting this game…
Lol the new rewards are basically the only thing they invested into with wintersday, the REAL cost efficiency that we can see here is having the same events as previous years.
“Cost-efficiency” is why MEANINGFUL profession development and combat system improvements have been neglected despite these areas being the ABSOLUTELY MOST IMPORTANT AND VITAL ASPECTS of this game…
There’s no end -_- … Creating a new specialization is NOT cost efficient, means creating new lore, images, icons, mechanics, etc… Cost efficient solution would have been just adding more skills and elites.
“Cost-efficiency” is why we are very “meta” content “light” and why everything it turning into mastery and reward tracks…. So instead of simply amazing content, with amazing professions to play, that is highly repayable on mere fun factor alone… we have an artificial life extender as THE “retention” tool. Now I don’t mind the reward and mastery track stuff, I believe they are good, but here it is used to mask gaping holes and flaws instead of being a ++enhancement.
“Meta” content light? … Kinda all new PvE content is “Meta” centered.
Mastery system is another example of not to cost effective development (they even had to modify existing core content to add masteries)
I hope the mentality and over arching goal to “just save money” through “cost-efficiency” doesn’t command gw2 2016… because that is not doing this game or the players any justice… Plus it doesn’t look good either to those paying attention.
I hope they keep being cost efficient while adding NEW content so we get to enjoy it faster and more often.
… very very very serious profession improvements and development.
…snip…
Most common updates I see from them is class balancing, don’t know what you are talking about. Yet new specializations are under development, but we don’t want them to be rushed creating unbalance and heaps of bugs, do we?
GW2 can get there, but it can’t get there on budget tires…
In short, I think what you wanted to say, or what you are complaining about is not the result of Cost efficiency, is the result of a low budget, but there’s no article, no press release saying they want to cut gw2 budget, so I don’t know really where are you coming from.
Added some images showing some examples of cost efficiency (notice the bird flocks in the 3 images? pretty much the same flock used several times, same with falling leaves, and so many more…
Gw2 sales dropping? They lie! Everything is perfect here, community is great, game is great, expansion is great, everything is great and there are endless rivers of honey and milk in game too.
/turned off sarcasm
As I said before, this expansion is not worth 45€ atm (feel bad for those that spent 100€). They hyped us with so much content and everything and we got gem shop expansion with nerfed core game rewards. Esports failed, balance failed, wvw borders are dead except EB. Only few armors that are obtainable through game. PVP is crap now, should I continue?…
Graphics of the expansion is one thing that is positive to me, praise to the graphic dev team. And some elite specs….
Very unhappy customer.
Your personal unhappiness doesn’t actually mean that sales are dropping though, just as me enjoying the product doesn’t mean it’s selling off the shelves. No one but Anet knows how we’ll it’s doing, for a least six months. I say that because the first month will be buoyed up by preorders and launch. But if the profits are high six months down the road, that means either people are buying it, or spending money in the cash shop.
I’m relatively sure the game isn’t in bad shape even if the expansion didn’t get the reception Anet wanted, but we’ll see.
Gw2 sales dropping? They lie! Everything is perfect here, community is great, game is great, expansion is great, everything is great and there are endless rivers of honey and milk in game too.
/turned off sarcasm
As I said before, this expansion is not worth 45€ atm (feel bad for those that spent 100€). They hyped us with so much content and everything and we got gem shop expansion with nerfed core game rewards. Esports failed, balance failed, wvw borders are dead except EB. Only few armors that are obtainable through game. PVP is crap now, should I continue?…
Graphics of the expansion is one thing that is positive to me, praise to the graphic dev team. And some elite specs….
Very unhappy customer.
whats to be sarcastic about ive seen more life in the game since the xpac and the xpac isnt even done yet they havnt even started the living story stuff they already stated the big patches wont start hitting till after the new years. So its hardly a fail.
And there you go again with adhoc conclusions.
Ingame Name: Guardian Erik
Sure vayne, “focused on cost efficiency” from a business conference call to investors and I highlighted what pieces of bigger things are in the game and promised to come and missing and neglected…
You have zero meangiful argument here. I’m not doing these straw man arguments from you, sorry.
Yeah, I don’t need anymore facts than those I presented.
Thanks
Edit- now if you can show me proof of any official legendary armor pics from Anet… If you can show me where the robust and meangiful winter event is… If you can show me there are more than a handful of spvp meta builds after 3 full years… If you can show me that ncsoft is really supporting growth of Anet on a large scale instead of saying “cost efficiency” then mentioning gw2 by name in the same sentence… Then we can have a discussion…
Edit 2- then asking for proof for the proof provided by both nc and Anet shows you have zero interest in talking about this topic. I’m given X amount of facts and thats what I work with… Want to disprove me, come up with your own factual statements from business calls and your own factual proof and point somewhere in current patch notes where we have these missing things… So far it’s a lot of tables of stuff at Anet, and that business call of “cost efficiency” explains a whole lot…
Hence I called it a religious belief, you’re basically stating that we would need to come with facts or proof we both don’t have access to and merely trust you have the right conclusion drawn.
I was basically saying you don’t have the full picture, while those the effects you see could partially come from their business plan it’s unlikely the reason for the lack of content. In fact, Colin himself stated that heart of thorns was heavy on systems, you know, the coding “motor” of the game part that you don’t see, and less heavy on actual playable content. (Though Im paraphrasing)
I could imagine that if the rumours are true that they are going to fully change WVW, that would take a lot of effort. (While you’re just saying it’s taking long because LESS money) Thus only one map for now, and more wvw stuff whenever that’s ready.
I would bring up Platos Cave, but I wonder if you would get the reference. You see a few shades on a wall and claim to know the reality of things at ArenaNet. I just say theyre shades, and you don’t see the (complete) reality of things at ArenaNet.
Ingame Name: Guardian Erik