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Learn from WoW

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Posted by: Khisanth.2948

Khisanth.2948

As far as I’m concerned, GW2 has already taken too much from WoW. I’d like the game to be less like WoW than it is. Unfortunately, GW2 seems to be moving closer to WoW, rather than further away.

Why does GW2 copy stuff from WoW? Because MMO consumers demand these things. Remember when GW2 launched with an in-game LFG that was not useful, and players used a 3rd party site to party up? Remember the demand for in-game LFG? Remember the players saying that, “No MMO should be without this feature.” Get enough people saying that about enough features, and enough developers listening, and you start to get MMO’s that are converging to be more like each other, rather than diverging to be something novel and different. I can empathize with the guy who posted the video Doggie linked to. MMO’s ain’t what they used to be. GW2 is a better game for me than most others, but it’s not as good a game for me as it was when it came out.

I’m sorry, what? GW2 is too much like WoW because they fixed a feature that was in the game at launch so that it actually is functional and useful? The LFG tool did need to be fixed, because you shouldn’t have to rely on a third party program in order to use a function that actually exists in game. That would be like getting upset that they fixed the search function on these forums when google works just fine for that purpose.

It’s hard to equate that to something like adding mounts and trinity, though, or even any of the stuff the OP is talking about.

Perhaps, instead of complaining about the LFG, I was using that feature as an example of developers adding things from other games because consumers say, “No MMO should be without X.” or similar. I could have used other things, but chose not to because LFG is pretty innocuous and I didn’t want a tangent to start around a charged topic. Try reading again with that in mind, please.

If I’m complaining, it’s not about a specific copied feature, it’s about the convergence in the genre, which — to me — seems to be so because developers think that’s what consumers want.

It was just a terrible example. What would be the argument against having an LFG? “Spamming map chat is so much better!!!”?

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Posted by: ilMasa.2546

ilMasa.2546

Talking about the idiocy of white knights at its finest.

The OP only referred to the way questing and class unique feels are in WoW compared to GW2. That’s it. I don’t see him mentioning anything about end game gear or grinding or anything like that.

I just said Op shuld atleast play the game more than 20 levels (on a free trial) before stating “Learn from WoW”.If he had done that then he would know why GW2 went for a not holy trinity class system,why there r “hearts” and not a basic/oldschool quest system,and why the character skill system is this limited….
On the other hand Blizzard is skinning WoW every year to have the perfect product for the current “gaming generation”: fast,simple,everything is accessible with the less effort (call it elitsm if it sound better).

You know you could say GW2 took raids from WoW right?
It might aswell take other good things and implement it in the game, just like WoW is implementing a wardrobe system in the next expansion, a thing that GW2 had for years. Does that make WoW a GW2 clone?

Nowdays if u r talking about “end game content” u r talking about raid:thats the mindset,and thats why noone want to invest in any sandbox content
Wildstar tried to bring back the “oldschool WoW experience”,with quests and raids attunements…and it ended like we all know.

I even bet half of you didn’t even play WoW and you’re just bashing on the game based on what others say. If it’s such a bad game how come it’s still the MMO with the most active players, even after the decline in population and even with a monthly sub fee?

Ive been playing wow from long time: when i started u had to unlock the next graveyard to actually respawn “in that zone” and when attacking a non combat NPC of the opposit faction = lose your Honor points. just sayin..

WoW,like it or not,has everything: pve,pvp,content for small guilds and big guilds,hardcore,casual,pugs,collectibles,achievements,leaderboards,“open pvp” (big words),a pet battle system (lawl),garrison.You may not like how they implemented all THESE features,but they are actually there,u can blame the monthly fee or the old tab targeting/combat system or the outdated graphic,but u also know that u can pay that fee and blizzard will be still there,so at the end did you waste your money?!Plus a user linked a really intresting video: How come wow still is the most profitable mmo with still a good player base!?Cos the majority of the other product try to emulate WoW,and “its fortune”.Why i shuld play Wildstar (a really similar game) while i have a 10 year account on WoW?! Imo this is the reason why.

The game is not perfect, but you must be a fool to say there’s nothing good in WoW, because there are a lot of things that WoW does right and GW2 could borrow those ideas and implement them in its own way.

Dude its 2015 loets move on.Thats why we have kittening 350 Battlefields (carbon copy with a better skin).Even the new Battlefront is a huge resking BS. Ive started to play online in 1998…if a take a look to what Starsiege Tribes had to offer (features) and make a comparison with a modern fps: ohh man dont even get me start.

Thats why i loved gw2 ok?! it took a different step from other mmos.

(edited by ilMasa.2546)

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Posted by: Beldin.5498

Beldin.5498

I find it more amusing that WoW is learning from GW2, in some ways. This last expansion, it focused on quite a few quality of life improvements, like the reagent bank, sorting bags, etc.

Thats normal Blizzard style .. they never invent new things themself, they just look
what seems to be a success in other games and then assimilate it in WoW.
Trying new things always has the risk that people not like it and Blizzard don’t
wants risks.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Beldin.5498

Beldin.5498

You know you could say GW2 took raids from WoW right?
It might aswell take other good things and implement it in the game, just like WoW is implementing a wardrobe system in the next expansion, a thing that GW2 had for years. Does that make WoW a GW2 clone?

And WoW took raids from EQ. I don’t think there is any single thing in WoW that
was not taken from other games. They even hired players from EQ top guilds
to design their raids.

However i wished GW2 would not have started with the raiding crap, since that
is mostly and elitist playground, and i already see how people in my guild that
never had raided get aware of why i was so against that.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Supernaut.2684

Supernaut.2684

Don’t forget about the WoW elitist and their oh so precious Gear Score system. Even though you might already have enough a gear score to participate in a particular raid, the raid organizers will turn you away because they want players with 300-400+ scores higher then what the raid requires. That is pure insanity. WoW endgame and elitist players are very obnoxious.

Too bad FFXIV followed the same gear scoring path to a degree. The same type of gear elitism exists and you’ll be locked out of raids.

I just wish back in the day that EQ2 didn’t screw up their game so badly for the first few years followed up with that dreadful Vanguard. Maybe the gaming world might have been different.

“Full ascended burnzerker, 12K+ AP” says “hello.”

Elitism is elitism, no matter the game.

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Posted by: Fay.2735

Fay.2735

God I wish we had such characters in Gw2. Strong and manly/masculine/w/e! Manly voice actors! Not skinny kitten mode like the ones we have in Gw2. God they are just so kitten weak here.

Stronger looking body options please Anet for Humans. Sick of my skinny legs.

I’m not kidding, If the characters of Wow went to war with Gw2 characters Wow would probably win through staring Gw2 down. No contest.

Everything just feels so…feminine…

Femininity doesn’t equal weakness nor does it make it a bad thing. The characters are more emotionally invested into their world and their friends. I actually find it refreshing because it makes the characters more believable than having the detached muscular big guys who are super serious and lack a depth of feeling.

While I think those kind of characters can be cool and interesting, they’ve been done to death and I kinda like seeing characters you could realistically be friends with in real life,it’s a nice change. I do agree that the overall amount of lore is not as large as it is in WoW and you definitely have to dig for it a lot more but the lore is certainly not bad, it’s just less in your face.

Which again makes the world more believable because in real life you don’t constantly read novels worth of history about every object and person you meet. Even if like me you like to learn and understand things most of the world around you is just there. In-depth explanations aren’t constantly required, especially when in the midst of a crisis where immediate actions are necessary and you can’t just stand around to read a library of books.

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Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: Olba.5376

Olba.5376

On top of that, quests interacted with each other. For example, I did a quest for a demon, and then I had to do another quest to kill that demon, in order to atone for my sins.

A lot of dynamic events function precisely like that. Not to mention the Personal Story.

Another thing to note is the detail involved in the questing. Quests have tons of flavor text, and directly relate to the world around you. Guild wars 2 hearts give you maybe 2 sentences, and even then, most people miss out, because you are never required to go talk to the person giving the quest.

That’s because in Guild Wars 2, you are not a legendary/destined/foretold hero from Day 1. You’re just a normal guy, who happens to win the favor of his people, joins an international organization and eventually the military. Most of the stuff that you end up doing is menial tasks exactly because you’re not some legendary warrior who gets called to slay dragons and whatnot.

Another thing that WoW has is tangible class roles. I know, none of us want the holy trinity, but currently, the split between heavy, medium, and light classes feel pretty weak. Guardians and warriors lack active defenses, besides the occasional shield block or agis proc, healing doesn’t feel rewarding, and you rarely ever have the thrill of seeing big numbers flash onto your screen from damage(besides DH or Reaper)

I don’t think you have played Warrior too much. Stances are an entire set of skills that are active defense/offense.

And what you mean by “big numbers” is entirely subjective. If you’re playing a build that has very high critical hit rate, you’re obviously never going to be fazed by critical damage. But there are skills that are designed with high damage coefficients, such as Hundred Blades, Pistol Whip, Eviscerate, and Kill Shot.

WoW also has far more spells, allowing you to have more options, as well as adding more flavor to each class. Not that guild wars needs to add more slots for skills, but a few added skills to replace what we currently have would be nice. Maybe fighting techniques that you get when you equip a new set of traits?

Having more skills is redundant as kitten when you just end up making macros out of multiple skills cast in succession. Not to mention having skills that have objectively superior counterparts.

Oh and btw, the Elite Specialization does exactly what you said. It gives you access to a new set of skills and a weapon.

While we are on the concept of traits, wow does them better. Each line that you choose to go down greatly impacts your play style, allowing you to have a real sense of uniqueness. For example, nobody in a WoW plays a warrior. Anyone who plays identifies as a fury warrior, an arms warrior, or a protection warrior. Currently, none of the base classes without elite specs have this. A good solution might be linking utility skills to traits, either adding new skills based on traits you take, or linking utility families to trait families, for example, linking confederations to zeal for guardians. This would make it so that you would only be able to take confederations if you spec into the zeal trait line. This would shake up the meta extremely, I know, but it would force players to be creative, and add identity to the build that you run.

In Guild Wars 2, most people describe their profession not based on their traits, but the entire build they are using, such as “Shoutbow Warrior”. Or by the type of damage they are doing, such as “Condi Thief”.

And we’re already seeing linking between traits and utilities: An elite specialization unlocks a new set of skills and a new weapon. And there are weapon specific traits that result in obvious links between weapons and traitlines.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

/thread…pls…

-Saying stay away from wow because it’s wow is a silly argument
Because wow is one of the most successful games in the history of games, and there is a reason that so many people stick around.

WoW was lucky, But if you look at how many people are still playing now, that where playing when Wow launched, you’ll find that WoW have a very small number.

Saying to stay away from WoW because it’s WoW is not a silly argument. GW2 and WoW are very, very different games. one has trinity, one dose not, they both have wildly different combat systems. Every Xpac Wow throws out all the work you did to get your gear. There are many other points to the argument, but I trust you get my point.

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Posted by: IEatCabbage.1907

IEatCabbage.1907

People on here looked at me funny when I said WoW is a lot less grindy than GW2.

In GW2 if I had four hours of playtime I´d spend three and a half hours in the Silverwastes running from chest to chest because everything else in the game is completely unrewarding.

In WoW you get geared by playing the game which I don´t consider grinding.

you know that’s just like your opinion man…
In WoW the only way to improve you gear is to do raid in LFR over and over until your item level average reaches enough to join groups to do mythical raid over and over until you get enough item level to do legendary raid with group over and over until you get the highest item level so you don’t get beat in pvp…
You said you played for the first 20 levels, I tell you as someone with 698 average item level
Oh and the new expansion for WoW is 100x the grind, you do the same daily (kill 200 of the mobs in this zone) everyday there’s not even event, it’s literally flame citadel grind. It’s so bad, when the expansion came out it had 11 million+ subs active in a week and within 4 months of the launch the latest number of subs has dropped to 5 million is still dropping. It is the most grind game, you can look up WoW Youtubers and see it for yourself if you don’t believe me.

Another issue with WoW is that the hp and damage with level goes up linearly from 1-80 then it goes quadratically from 85 to 90 and then it goes exponentially from 90-100, if you look at the graph from level 100 in comparison to level 98, you are about 15-20 times stronger (15- 20 x more hp and damage). This means you would never ever visit lower zones because there’s no benefit, the biggest complaints in WoW is that everyone stays in their capital or garrison queuing for raids and never ever leaves the city.
When you get to level 100 you will see what I mean.

(edited by IEatCabbage.1907)

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Posted by: zenleto.6179

zenleto.6179

Some folks like WoW better. Some prefer GW2. Some like aspects of each. The OP thinks GW2 could learn some things from WoW. Other people probably think WoW could learn some things from GW2. It’s likely everybody is “right.” And perhaps wrong, too. If you find a game you like, play it and smile.

I find most people can benefit from breathing deeper, drinking more water, taking regular walks, and eating more fiber. And smiling. That’s good, too.

But walking, eating, and drinking is so grindy! And smiling is so casual.

In all seriousness though, I reckon you may be on to something.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Supernaut.2684

Supernaut.2684

Some folks like WoW better. Some prefer GW2. Some like aspects of each. The OP thinks GW2 could learn some things from WoW. Other people probably think WoW could learn some things from GW2. It’s likely everybody is “right.” And perhaps wrong, too. If you find a game you like, play it and smile.

I find most people can benefit from breathing deeper, drinking more water, taking regular walks, and eating more fiber. And smiling. That’s good, too.

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Posted by: Labjax.2465

Labjax.2465

Guess this is a good spot to repost this;
https://www.youtube.com/watch?v=jTHsll9LFZ4

God, I agree with that video so much. My first experience was a hugely emotional one, Star Wars Galaxies in the early days. I mean, back before they had any kind of mounts even or fast travel. I think developers forget how amazing the experience can be of doing something like spending 20 minutes traversing a vast environment on foot to get to the destination you want to reach.

For me, that kind of thing was part of what created a sense of scope. It made the virtual world feel more real and it made it feel more dangerous too. And there was also a sense of adventure in just wandering and seeing what was out there. Points of Interest weren’t a mechanic that you go to to make a bar move. They were special areas out in the middle of nowhere. They were interesting locations to explore for exploration’s sake.

I miss that feeling. I miss pacing that felt realistic. That’s why I continue to seek out MMOs that have sandbox elements… cause I miss the feeling of being able to blunder my way through a world that feels like a world.

Or words to that effect.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I’m guessing that just about any MMO that feels new and has never been played before by a given person is going to have its honeymoon stage.

I agree with those that have said you prolly need to play WoW longer before you can really make a fair comparison.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

I spent 10k hours on 1 character on WOW, 1k in GW1, and maybe same in GW2 now so I have a reasonable outlook, and the only thing GW2 can learn from WOW, is how to not do things:

Gear = power, fall behind the gear race and you are inviable in pvp or raids (and abused for it)
Gear progression rate out of control, basically Blizzard belive that a constant stream of power upgrades > long term goals. (for e.g i joined MOP and within 2 months I had a legendary for an alt lol.
Gear – progression rate is so fast, gear you get quickly becomes out of date.
Foul community, a mixture of jaded, cynical and the arrogant, partially down to a model where everyone tries to be better than everyone else (good old meters to thatnk for that)
Skills are not wide and expansive, you MUST play the meta builds or get abused.
Damage meter culture, ‘OMG’ why did you only do x dps etc etc
Trinity – 3 basic roles, no variation, dull.
Skills – nothing is reactive, its all about perfecting a rotation of button clicks. Whatsmore the general viewpoint on wows own community is that the skills have been dumbed down to a ridiculous level.
Lowest release rate for all the AAA.
Most expensive.
Aged engine
Weak graphics
wrecked crafting (thanks to their last expansion)
Disrespect for its own lore. Ironically WOW is renowned for great storylines, but not with WOD.
no WVW
PVP utterly broken due to balancing issues.
The ‘race’ to max level makes old content dead fast.
Phasing instead of downlevelling players.
5 man up to pug raids balancing broken, you basically gather entire rooms and aoe without caring about dmg or healing.

Thats probably enough to be getting on with.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Rogue Sol.1457

Rogue Sol.1457

Can’t agree with this, as someone who’s been talked into playing WoW. 20 levels in that game took a while for me, even though starter areas were meant to speed you along with the story. After it was grinding HELL. A friend sad vanilla’s very bland, but the good stuff was in Burning Crusade or Lich King, which is over level 60. Meaning I would’ve had over 40 levels to grind after free. I nearly quit the game until a friend boosted me, and I tried the content then. WoW’s a slow game to me, clunky too, has some moments that are interesting, but a lot of it I’ve been very ‘meh’ with. Magic was a lot more impressive in GW2, combat fluent, world events are a lot more exciting, hearts are your stand in for standard ‘quest’, and the environment has a lot of intricate areas with some secrets and story to them.

It’s good that you can enjoy the game, but for a number of us it wasn’t much of a fun ride.

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Posted by: BaconofPigs.1683

BaconofPigs.1683

Ok, so after playing this game for two years, I decided to give WoW a shot. I did the free trial to level 20, and it was a blast.

And after level 20, WoW is P2W game. Otherwise go duel a level 80 with your lv 20 char. RIP. It’s leaking it sub like rain.

Leveling was fun, and not only did it not feel like a grind(as a new player to gw2 the first 20 levels took ages) but there were diverse quests, such as doing wave-defense missions, and there was an on-rails shooter section too.

I don’t know about you but leveling to lv 20 takes me literally 20 seconds if I’m fast and about 20 mins if I’m slow. Please!

On top of that, quests interacted with each other. For example, I did a quest for a demon, and then I had to do another quest to kill that demon, in order to atone for my sins.

Hulloh? Every heart in Gw2 has at least 1 event linked with it if not multiple event chain. Are you sure you played the game?

Another thing to note is the detail involved in the questing. Quests have tons of flavor text, and directly relate to the world around you. Guild wars 2 hearts give you maybe 2 sentences, and even then, most people miss out, because you are never required to go talk to the person giving the quest.

We have moved on from reading wall of text for questing. This is no longer 2002 gaming. Gw2 was released in 2012 last I checked. If I want to read a wall of text that’s remotely interesting, I’d go read a math book.

For me, a part that stood out to me especially was the rate of gear acquisition. From questing, you frequently received new gear that looked different from what you already had.

Did you check out the heart vendors after you finish the heart…

Another thing that WoW has is tangible class roles.

So does gw2. Just not in that terrible wow way.

currently, the split between heavy, medium, and light classes feel pretty weak.

What kind of split? You are talking about base health pool or base armor stat?

Guardians and warriors lack active defenses, besides the occasional shield block or agis proc, healing doesn’t feel rewarding, and you rarely ever have the thrill of seeing big numbers flash onto your screen from damage(besides DH or Reaper).

Uh, helloh? guardians lack active defense?… -.- Not sure if you even played guardian…
Healing is passive not active defense. Big numbers? What big numbers are you talking about? Like if the boss has 100 HP then 10 dmg is BIG you know. It’s relative…

WoW also has far more spells, allowing you to have more options, as well as adding more flavor to each class. Not that guild wars needs to add more slots for skills, but a few added skills to replace what we currently have would be nice. Maybe fighting techniques that you get when you equip a new set of traits?

Quality > Quantity. More doesn’t mean better. wow should be learning from Gw2 tbh. Like when you activate a skill in wow, your entire bar is on cool down. It’s bs.

While we are on the concept of traits, wow does them better.

Not really, it’s worse in wow.

for example, linking confederations to zeal for guardians. This would make it so that you would only be able to take confederations if you spec into the zeal trait line. This would shake up the meta extremely, I know, but it would force players to be creative, and add identity to the build that you run.

Not sure what confederation you’re talking about. The U.S civil war?

(edited by BaconofPigs.1683)

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Posted by: ProphetSword.5427

ProphetSword.5427

On top of that, quests interacted with each other. For example, I did a quest for a demon, and then I had to do another quest to kill that demon, in order to atone for my sins.

Events in GW2 often trigger off each other, sometimes culminating into huge events. It’s the same, in a different package. The big difference (and an important one to me) is that events in GW2 can be completed by large groups of people. Try to get 45 people to join in on your WoW quest.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Leveling was fun, and not only did it not feel like a grind(as a new player to gw2 the first 20 levels took ages)

I read they dumbed down leveling in WoW. That game is all about getting to max level to do endgame content. Gw2 was designed to be about the journey, so it’s designed to take longer to reach max level through playing in PvE, not race to the end as fast as possible.

On top of that, quests interacted with each other. For example, I did a quest for a demon, and then I had to do another quest to kill that demon, in order to atone for my sins. Another thing to note is the detail involved in the questing. Quests have tons of flavor text, and directly relate to the world around you. Guild wars 2 hearts give you maybe 2 sentences, and even then, most people miss out, because you are never required to go talk to the person giving the quest.

The hearts might not have a lot of detail, but they aren’t the core of the game. Events are the core and that’s where you find your interlocking quests and your lore. Hearts were added after beta testing discovered that people are too used to “on rail” questing and literally didn’t know what do to when they got to a game that didn’t say “go here then go there.”

For me, a part that stood out to me especially was the rate of gear acquisition. From questing, you frequently received new gear that looked different from what you already had.

This game does drop new armor skins as you level and both new armor and weapon skins can be bought from karma merchants. There are also skins you get from crafting. Maybe you already have them in your wardrobe from previous leveling or didn’t check the heart merchants so didn’t realize the number of available skins but this game does have a fair number and it also has a far superior wardrobe system than WoW does.

Be careful what you ask for
ANet may give it to you.

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Posted by: SpyderArachnid.5619

SpyderArachnid.5619

I won’t go into which is better or which has more grind, but I will tell you this.

They are two different games designed to cater to two different types of players. GW2 was never meant to be a “WoW clone”. It did things differently for a reason. To get people away from the traditional mechanics of MMORPGs and into something new.

For example, questing. Questing in WoW is done in the traditional sense with hubs that you gather quests from. Then go out and complete them and return to turn them all in. In GW2, your “quests” are the Dynamic Events. Not the Renown Hearts. In fact, the Hearts in GW2? Yeah, they were never supposed to be in the game in the first place. Anet added them after beta cause people wanted direction. Dynamic Events in GW2 are your main source of experience and the equivalent of questing in other MMORPGs.

WoW and GW2 both offer you different things. Some things are similar yes, but they play differently. I currently play both WoW and GW2, and enjoy them both. But don’t try to turn one into the other. They are made to be different for good reason. If you want that kind of stuff, enjoy it in WoW. And enjoy GW2 for what GW2 offers. But don’t try to make it into WoW.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

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Posted by: Cyninja.2954

Cyninja.2954

I can’t even begin to…

Okay, you stick with your shiny new MMO and enjoy that fresh MMO feel.

Let’s talk again once you’ve hit cap level in WoW, raided and geared up your character to the absolute maximum, then had it get wiped by the next expansion which is going to hit in about 1 year.

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Posted by: lunaticdawn.1860

lunaticdawn.1860

people keep saying 3 years 3 years, but not everyone play this game all 3 years, player can cut the subscription if they want a break

beside that, this game has gem store

I think that the content of HoT not worth $60 for players with core game

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Posted by: technophebe.7631

technophebe.7631

lol seriously guys salty much?

The game has been out 3 years. You paid $60. That makes it 60/(3 * 12) = $1.67 a month. Your three yearly subscription fee has come round. Oh also you get a full expansion with it.

Free to pay account have restrictions. This is very normal.

Running the game servers and paying the developers costs money! If you think the game is terrible and worth nothing, don’t buy the expansion. If you like the game, pay your measly $1.67 a month to support it, or continue to pay nothing and don’t get the expansion!

Super simple, no salt required!

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Posted by: laokoko.7403

laokoko.7403

This is probably the dumbest thing I ever heard, maybe you tried flipping in the past but didn’t make it work because you simply don’t know how to do it but do not turn people off. The only thing you have to do is to read about it online and find what people are actually buying. Pretty simple imo + you can start with only a gold and make it work.

In order to flip, you need to have gold. People struggling with end meat don’t have money to start with and have the habbit of spending what they have.

Beside flipping is not for everyone. Everyone have a different out look on life and money. For example a huge of NBA players go broke after a few year after they retire. I have no idea how it happens, but it does.

How to make Gold

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Posted by: Cyninja.2954

Cyninja.2954

If you wanna make only a few golds per day= Farm
If you wanna make a huge amount of gold per day = Flip the Trading Post

I flip the Trading Post and I make between 50-125g/day but it’s not easy and you’ll have to find your niche market because nobody is gonna tell you.

To get started flipping consist in ordering an item at low price and resell it for a profit.
Keep in mind that when you sell an item there is a 5% listing fee and 10% tax when you sell. So if you wanna make profit make sure that (selling price x 0.85 = more than you paid for the item).

Ex: I ordered and item for 50 coppers and people are selling it 1 silver
(1 × 0.85 = 85 coppers) so (85 copper – 50 = 35 coppers profit) it doesn’t look like a huge profit but when you buy 250 units of that item it gives you 87 silvers straight in your pockets.

Do not throw all your money into 1 item, diversification is the key!

You can find multiple tools online that for exemple scan the auction house and list items that are worth flipping because of the high profit, but the most important thing in flipping is to invest in items that will resell easily, don’t throw you money on a item that nobody needs.

Cheers and have fun getting rich.

Or more exact, likely throwing a lot of gold down the toilet since doing this kind of thing half-a***ed will cost you a lot of gold.

People willing or interested in TP flipping will pick it up naturally. Suggesting it to players who are already strugling to make ends meet is like offering a heroin addict a crackpipe at a discount so he can “get off the stuff”.

How to make Gold

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Posted by: DoctorDing.5890

DoctorDing.5890

Just wanted to echo the “stop spending gold” message. Every coin not spent is one you don’t have to earn. If you want that house/car/holiday quicker then drink less beer.

Tag a bit of casual farming onto your day. Wherever the PVE dailies take me I spend a few extra minutes harvesting wood and ore, a bit more if I’m in a level 15-25 area. Any wood except green wood is good atm, with softwood being particularly lucrative. The reason is the crazy 14g-15g that one spiritwood plank currently fetches. If you can craft one, so much the better. If not, then the players that can are buying the mats they need. Same applies to ores and the Deldrimor Steel, although at a lower price (around 8g).

The great thing about stuff like softwood is it can be farmed by low-level alts if you fancy a change and the mobs can mostly be ignored. If you want to get hardcore then efficient map routes can be found at dulfy but that gets boring very quickly.

Whatever you choose to farm, try not to think about these two things:

1. Why does the game make you hunt around for tiny saplings to harvest when there are huge kitten trees everywhere? Cut down and process one of those suckers and the global wood shortage is over.

2. Why aren’t gold ingots worth about a 1000 gold coins each. Are they made of a different type of gold or something?

I've killed all three of the raid bosses

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Posted by: nottsgman.8206

nottsgman.8206

the clutter at the side of the screen drives me crazy. it always has. I have no problem with Anet advertising things in-game, I actually think it’s a great idea, but I would like a way to get rid of it after I’ve seen it.

70 ‘mains’ and waiting for more slots
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |

I've killed all three of the raid bosses

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Posted by: Labjax.2465

Labjax.2465

Or maybe people actually are just unreasonable?

Or maybe people are different? And we aren’t all clones of each other? As in, we aren’t exact copies and we have different preferences? As in, tastes vary?

As in, video game stuff is largely taste and not objective fact? And sometimes more than one person can get what they want at the same time?

Or words to that effect.

I've killed all three of the raid bosses

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Posted by: saye.9304

saye.9304

i agree with op.
raid notification
pvp league notification
and the pro-pve(ESL) notification
ok it is good that anet informs you about events and content of the game BUT you should be able to remove it whenever you want. this is the only game that force fully(beside some 3rd class asian games) advertise their game’s events.
IT IS ANNOYING

I've killed all three of the raid bosses

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Posted by: RustyMech.9876

RustyMech.9876

Is it ruining your play experience having a single line of text on your screen that can be easily ignored? It will probably stay up there for a while. What does it matter?

It matters that there’s an ad for the raid, an ad for the ESL and other pvp stuff – and at one point it was also showing my pvp rank up there. I have no interest in these things, yet I have no option to hide them.

Do you use any ad blockers when you browse the net? Or doesn’t it matter?

I don’t, and it doesn’t. Sounds like a whole lot of salty QQ. But maybe it’s only me who doesn’t actually notice them while I’m playing.

The only thing salty in this thread is your attitude. It’s obviously pointless screen clutter for some people, so that is why it is being brought up.

I've killed all three of the raid bosses

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Is it ruining your play experience having a single line of text on your screen that can be easily ignored? It will probably stay up there for a while. What does it matter?

Speaking for myself…

Ruining? No. Talk about hyperbole.

An ongoing nuisance and reminder of how garbage the UI customization is in this game? Absolutely.

+1

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user