WoW is how many years old now? Is there a WoW 2 planned for that game?
No. And no to your question.
Those are 2 completely different games, why compare them and even say because of game x it will also happen to game y?
Besides there’s a guildwars 1 and guildwars 2.On topic: there’s a lot of lore which could open up a lot for future content, being it via expansions or a whole new game.
There was also a non official guildwars world map posted, somewhere sometime, including gw1 and gw2 maps, but also with other facts they got out of gw-books I believe. This is really a huge map, about 20 or 30 times bigger then current gw2 worldmap roughly if I remember correctly, which sparks the imagination of gw2-expansions or gw3 content.Even if, I think it will take 5 years at least. I’ll never forget the first info about gw2 was released and when it finally came out, that was also about 5 years of “when it’s ready”. The pain… Lol. If they will release it ever, I hope they’ll shorten that period :P.
Maybe Anet would love to as well, but there’s so many things that can change on so many topics that could change that outcome though.
In case you didn’t notice the OP said he had came from WoW and I was pointing out that WoW, which is a much older game and a much more dated game, doesn’t have plans to be remade. This game isn’t even 4 years old yet and there are posts asking for it to be essentially abandoned by the Devs, and for us all to be sitting around with no expansions or major content additions for who knows how many years while they make another game. It’s both an annoying post as well as a pointless one as the Devs aren’t going to drop this game and the income from it to chase after another version of gw while this game is so young and they are still working on improving it.
ANet may give it to you.
Sorry I am not familiar with the lore yet or the entirety of the game for that matter. It’s just a great game, I wish content was pumped out faster while still being quality. 3-4 years and only 1 xpac? I came from WoW, played since vanilla. But the game is just stale, mostly from slow release dates and killing off all the good characters. This game is fun even without knowing anything, I could whirlwind around aimlessly and enjoy myself. The weapon art on the Halloween models are fantastic!!!
You missed the start of the game. They tried to do Living World temporary content, but that didn’t work out because new players and old players who didn’t log on during that time missed these events and never got to see them. After a couple of years of trying to do only Living World they shifted to the expansion model and released the first expansion some months back.
Edit: possibly also they weren’t making enough income with free Living World and gemstore sales and had to shift to a paid expansion model and gemstore sales.
ANet may give it to you.
They are just starting work on the 2nd expansion to GW2, I doubt very much they are thinking of GW3 with only having one expansion out for the game.
WoW is how many years old now? Is there a WoW 2 planned for that game?
No. And no to your question.
ANet may give it to you.
Happy to see it someday, but lets finish GW2 story arc with the dragons waking up first.
I can’t promise that ANet didn’t nerf mobs/bosses or increase the reset time on ‘doors’ or change DR. However, given that everyone acknowledges that ANet didn’t spend much time on the event, isn’t it more plausible to believe that we’re simply more experienced and efficient now?
The Lich was nerfed, I don’t think the other bosses did. The Lich doesn’t summon many adds (if any?) and doesn’t give them boons. Used to apply regeneration, protection and retaliation on all the adds.
Last year, very few people had elite specs and lots of folks were power-leveling revenants in the lab. This year, veterans have perfected their farming builds and are better organized, so of course the zerg steamrolls everything so quickly that DR kicks in.
I can’t promise that ANet didn’t nerf mobs/bosses or increase the reset time on ‘doors’ or change DR. However, given that everyone acknowledges that ANet didn’t spend much time on the event, isn’t it more plausible to believe that we’re simply more experienced and efficient now?
By the time I run out of earned badges of honor, I will have converted all my precursors to legendarys. The method I described was for all the players who did not spend their badges of honor because the vendor was removed before it was announced that it would be removed.
These players don’t have to be forced to play WvW again, to get what they already earned.No it was never removed before they said they would remove it people just never read the patch notes and had over a 3 month warning that the vendor would be removed, and Anet never gave a definitive date on removal so there is that, more than enough warning to get alll the GoBs they would need.
They should have made a Legendary Weapons section and mentioned it there that the Gift of Battle was being removed from the vendor. It was communicated, just poorly. They also never gave a warning on which patch the track was coming out of beta on so they dropped the ball there as well with regards to communication.
I don’t have an issue with the change, just how they communicated that change.
When I decided to make my Legendary, it took me a couple days of WvW to complete the track. I’m not a big WvW player, but focusing a little bit of time will get you there. If you coincide that with the dailies you can spend even less time there due to the potions.
Wait…people seriously cap a sentry and afk? That like 20 participation points a tick lol.
As others have said, do the wvw daily or follow a blob. Even casual roaming for me can fill a track two or three times a week with boosters.
I do love this topic. Pve players, you are aware that your mastery tracks are infinitely more grindy, right?
Like that makes sense. I didn’t ask for anything. Take another look.
You did indirectly saying you want to be able to get the GoB without playing the gamemode that awards it by buying it with BoH. Like how it was before they made it a reward track, any new GoB you need to actually put an effort in WvW to obtain it.
How can so many players be wrong? I played enough WvW in the past to know I will not do it again. Yes, I will still get the GOB and only have to suffer the few seconds it takes to spend badges of honor on a daily. That coupled with the Ley-line matter converter’s ability to purchase an occasional box of WvW supplies, will get me to the GOB in a number of months.
I’d rather spend years this way, than ever actually play WvW.
The sad thing is I now see that the game is being designed to push me away and now I usually just do log in and dailys, less and less often, and I certainly don’t spend money of gold anymore.
Offering ways to lessen the pain by reducing the time spent in WvW or trying to justify this nonsense because of map completion is a true waste of everyone’s time. Say it like it is. Right or wrong, fair or unfair, WvW players want more inexperienced players to kill.
If you only look at the amount of time they expect it to take to make a Legendary, and already have plenty of unspendable badges of honor, start the method I described above. You can get the GOB before you get the other required components. It’s just far less pain and boredom.
Say it like it is you just want the game to fully cater to you and not care that others have to spend even more time doing stuff they don’t like to get the same item.
You have reward tracks in wvw that give clovers and repeat it like 10 times and u have all up need.. Whereas pve doesn’t have that option even. So give us a reward track in pve that after all pve masteries are complete we can farm them for gift of battle or something. Since its not fair u can get pve stuff just by playing wvw, we should be able to get wvw stuff by playing pve.
What abt new legendaries.. and if they make any others it will be like this. They change it so u don’t need world completion u need on 4 easy maps or so that if u get on a hp train it’s very easy to get map completion on. Besides this is new content not old one, don’t buy hot if u hate exploring the new maps. Whereas look gift of battle is always the same. We have to farm wvw for it even on new legendaries nothing change, but they make pve easier than ever and wvw stays the same, same boring thing.
Mystic clovers aren’t equivalent to a Gift, you have Gift of Exploration WvW has Gift of Battle.
You have reward tracks in wvw that give clovers and repeat it like 10 times and u have all up need.. Whereas pve doesn’t have that option even. So give us a reward track in pve that after all pve masteries are complete we can farm them for gift of battle or something. Since its not fair u can get pve stuff just by playing wvw, we should be able to get wvw stuff by playing pve.
What abt new legendaries.. and if they make any others it will be like this. They change it so u don’t need world completion u need on 4 easy maps or so that if u get on a hp train it’s very easy to get map completion on. Besides this is new content not old one, don’t buy hot if u hate exploring the new maps. Whereas look gift of battle is always the same. We have to farm wvw for it even on new legendaries nothing change, but they make pve easier than ever and wvw stays the same, same boring thing.
But there’s no way to get map completion done in WvW. That part takes way more than 8 hours for core Tyria and HoT legendary weapons require other account bound items that make up the difference in time of map completion.
Considering how they pretty much just changed the system to make it required to play WvW, the chances of them removing it any time soon is 0.
If you want a legendary but don’t want to do WvW, then you can buy one off of the TP. If you want a HoT one, you’ll just have to decide if you want the skin more than you hate WvW.
Here you go OP. Here’s my viewpoint.
I find it extremely frustrating that i need to sit in PvE and grind out a bunch of mindless farming so that I can get a precursor, mystic clovers, gifts of map completion, gift of insights, dungeon tokens, and many other materials. I do not like PvE even a little i have no clue what anet was thinking when they decided to make these the requirements im sure most WvW players can agree its absolute crap! just let us buy the mats with badges or let us earn it somehow in our preferred gamemode anything but this.
There are two sides to every coin, friend. If I had it my way I’d make everyone PvP or WvW for legendary weapons and other cool skins. I decide instead to suck it up and PvE instead of making the absolutely asinine complaint that I have to spend 5 hours playing WvW.
this thread again….
Ok. Let me put it this way, legendaries require you to play at a minimum 5 hours of wvw playtime excluding dailies, which can shave off 40 minutes.
Now I get that some people find this grueling to afk for 5-8 hours (depending on booster use) but to be frank that’s your own dam fault. Forcing your self to just keep participation and not even give the game mode a go is setting your self up for an unenjoyable experience. Go out get in some fights, or hop in a zerg and play open world pve. You know actually play the game, who knows you might even enjoy some of it.
I will say this, none of the other requirements for a legendary can you afk for. None of them take less than 8 hours. Many of them require days to complete. Be it material sinks, dungeon token requirements, Map exploration, it is all one package. All of it requires a tremendous amount of effort.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
WvW players have to go way longer out of their way to get theirs. cmon what is 6-8hours of all the grinds you have to do, 1-2%? I have done way more hours in fractals to get my rings attuned and did you saw me crying about it? Shape up and get your legendary you lazy kittens.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
In the battle of pvers vs wvwers aquiring a legendary regardless of the generation, the real losers are those that detest crafting. It’s always been there, and it’s not for everyone. So let’s all call a brief truce and honor Bob, the non level 400 artificer that desperately NEEDS Nevermore, but hates being “forced” to level Artificing in order to get it. Bob is the real victim here. /end sarcasm
[HaHa] Hazardous Hallucination
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
No kitten, I’ve done this before you know. Do smth every 10min like cap a sentry or a monument. Still don’t see how you would define this as active play.
I must have lost track of this argument, are you complaining that you don’t have to play in WvW to get the reward track? When you didn’t want to in the first place?
If the problem is it’s boring, find a zerg or build a character to solo camps and try to get into it, rather than complain about it.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
No kitten, I’ve done this before you know. Do smth every 10min like cap a sentry or a monument. Still don’t see how you would define this as active play.
Because it can take time to cross the map. So that scouts for your world can earn progress since they don’t participate in the zerg battles for camps or castles. They take sentries and monuments and the occasional unguarded camp.
For them to be truly legendary weapons, I think it makes less sense to have them bound to a single game mode. Sure it’s more convenient, but the purpose of legendaries is prestige and effort.
Just effort rly, if it was to be prestigious there would have to be some actual difficulty behind obtaining them and you wouldn’t be able to buy them with a creditcard.
Which is probably why the new legendaries can’t be sold on the TP
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
To get any progress on your track you have to play wvw for a very short time and then you can afk for hours. Are you seriously going to argue with me that’s active play?
After 10 minutes participation drains, after 15 minutes it afk kicks you to character select.
Why is this argument still going on? PvE people have to spend time in WvW(8hrs) and WvW people have to spend time in PvE(extremely high hrs), and if you don’t like afking in WvW then don’t try actually playing the game whether roaming or following a zerg and give the game mode a go
Simply put, because there’s no reason to. It’s not magically going to go faster by actually participating. Besides, tried it and while the game mode itself is fine, the community is the worst in the whole game.
Actually it does. The more you do in WvW, the higher your progress multiplier goes up. Meaning the more stuff you do in WvW, the faster you’ll actually be done with it.
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion?
Because you’re actually doing smth, not just waiting around. Defend the system all you like. It promotes afking and keeps WvWers from actually entering wvw.
To get any progress on the track you have to be actively playing which isn’t being afk. Nice try. You have to do something to progress the reward track in WvW. And when you’re playing WvW, you’re a WvW’er. Maybe only a temporary one, but it makes you one.
Why is this argument still going on? PvE people have to spend time in WvW(8hrs) and WvW people have to spend time in PvE(extremely high hrs), and if you don’t like afking in WvW then don’t try actually playing the game whether roaming or following a zerg and give the game mode a go
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
Read over my posts again. I never said pvers shouldn’t have to wvw. I only responded to your salty bs of “how the pvers don’t care QQ”. I still stand by that it’s a horrible design. Timegated stuff rarely feels rewarding and I find the whole thing extremely boring. While map completion is just as bad, at least there’s a sense of progression, but in wvw it’s just doing your time…
And how is it not “just doing your time” in PvE for map completion? There’s progress in WvW. Every few minutes as long as you’re actively playing, you get some progress towards filling up the reward track.
Even if you assume that a player does the WvW reward track for the gift of battle and the PvE map completion with the best efficiency, PvE map completion takes a lot longer to do. Meaning that players that prefer WvW to PvE have more “just doing their time” than you do for WvW.
I find it extremely frustrating that i need to sit in WvW and grind out a reward track for gift of battle.I do not like WvW even a little i have no clue what anet was thinking when they decided to add this im sure most PvE players can agree its absolute crap! just let us buy it with badges or put the track in PvP anything but this.
ANet’s thinking that spending the WvW currency, Badges of Honor, to buy Gift of Battle while you can get said currency outside of WvW contradictory to the intent of playing WvW to get said currency. So now no currency needed just participating in WvW. It’s not that bad, faster if you do the WvW dailies and use the Guild Hall WvW track point booster.
And you don’t even have to be good at player kills.
RIP City of Heroes
Is it being entitled to say it’s a kitten design? I honestly don’t rly care that I have to wvw, I make too many legendaries and don’t give enough of a crap about achievements that I had to wvw for badges anyway. But this reward track is so terribly passive and long. There’s no efficient farm, no way to speed it up. It’s all locked behind being there for a million years with boosters capping a momument/killing a sentry every 10min and/or more daily crap (as if we don’t have enough of that already). TBH by defending the reward tracks you’re just sabotaging your own gamemode, especially if you’re on a high pop server with queues.
A million years with boosters?? Ha! It’s only 5 hrs. And takes less than 10 minutes to build full participation. You do care or you would make these largely exaggerated claims.. and no it doesn’t hurt the game mode and I am on a high pop server the farm is faster than any Pve farm that is for sure….
Sure completely misread what I wrote and add more salt lol. At least it’s amusing.
How did I misread?let’s look over your main points.
You say you don’t care you have to WvW, but complain vehemently.
You say that the Reward track is long. Equivalent to a million years as you put it,
But it only takes 5hrs minimum with boosters and 8 hrs max without, yet is a slight fraction compared to the farm of Map completion.
Saying it sabotages the WvW gamemode, yet to get it you have actively participate at least every 10 minute by either capping a Sentry/killing a Doly or take a Shrine that can be used for Bloodlust seems to help out slightly so not a total waste..
No salt I am just stating you guys are blowing this out of proportion for entitlement when this has been a requirement to WvW since launch. And it’s one of the fastest materials needed besides dungeon gifts..
A lot of these replies seem focused on the PVE perspective versus the WVW perspective … I think that needlessly clouds the issue.
For myself, I used to play WVW. I enjoyed it and played daily. However, I no longer enjoy it. The friends that I fought alongside have quit long ago and the game, in my opinion, has changed for the worse. That’s just my opinion but it’s mine nevertheless.
Right now, I’m sitting on tens of thousands of Badges of Honor. I have already spent my time in WVW. I have already played more than enough to buy many, many Gifts of Battle … but now I can’t. For some reason, the decision was made to invalidate the time I already invested. This is what seems unfair to me.
Currently the only thing preventing me from finishing C&C is my Gift of Battle. Now I need to go into WVW and pick away at the reward track by getting the dailies.True, no one is forcing me to do this, (anymore than any of us are ‘forced’ to make any Legendary). The complaint though is that I must to “redo” a task I’ve done countless times over, in order to accomplish this goal.
Yea, they should have put in for at least a month afterward a vendor for cashing in Badges of Honor for the Gift of Battle. Especially given how poorly the change was communicated. The announcement that the option would be removed once the reward tracks were out of Beta was in the WvW section of patches which PvE only players tend to skim and may have missed the announcement and then no warning that the reward track was going to be out of beta.