PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
(edited by RyuDragnier.9476)
They also seemingly retconned much of the Mursaat lore with those tablets in Ember’s Bay. Basically the Mursaat are the missunderstood good guys all of a sudden.
It was found at a Mursaat Fortress after the Mursaat returned and helped create the White Mantle. I don’t see it as retconning when it’s possible that it’s propaganda, or written by a Mursaat years after their higher-ups changed history to their liking. Remember, only the victors/survivors of war write history.
(edited by RyuDragnier.9476)
I guess asd the title says, how about the option to name or check name availability before character creation?
Just if you have a character in mind it would be nice to check if the name is available or what is available before creation.
This thread was about DB. Due to the single server allocation and maybe other reasons it has fallen. DB may or may not recover during the next rotation as server partners are re done.
The people who post with the full intent of turning this into a match up thread should cease.
This was never a thread about A timezone vs B timezone, or A server vs B Server.
Hatred vitriol and spam posting may be your way of supporting your server but please tone it down. I thank those few who made clear on topic posts
Good Luck DB hope to see you as you rise back up past us next cycle.
Ah yes,
Dragonbrand. Wagonbrand. So many renditions of the bandwagon have come and gone. That said, the fact that it is getting CRUSHED in tier 4, when it was once one of the strongest three servers (thereby warranting no server pairing) is sad. This wasn’t an implosion that took place over months, it took place over weeks. An entire server population has been ravaged.
The volatility of servers has a very sobering effect on the WvW community. Every time a server rises and falls with the magnitude of DB, we will permanently lose players from the game. My guess is that 25% of the active WvW community of DB from 1.5 months ago was not in a guild who got paid to leave, is stuck on Dragonbrand, and based on the fall in rankings, won’t bother to log on anymore since the server is a ghost town.
Honestly this is why it’s time to end servers. For good. Make simple maps of R-B-G in skirmish format, and allow people to pick a team for each skirmish. Create incentives for people to join the “losing” team with buffs like higher magic find, increased WXP, etc. Give people a dynamic WvW environment that doesn’t need to be reset every week, isn’t reliant on the politics played by 1-2 guilds, and self-balances based on buffs for people to join the losing side. Friends can still play with each other. Yes, server pride dies for good, but at this point, who cares?
I care about community. I’ve outgrown server pride, although I do miss it at times.
I look for people I enjoy hanging out with and that’s what keeps me playing every day. It doesn’t matter to me if we’re losing, winning or being totally demolished. I come back so I can see the people I like, have some laughs and enjoy myself regardless of the situation.
EOTM provides something similar to what you’re suggesting (removing servers entirely) and I never stay there if there isn’t a commander. I have no incentive to roam or defend things because I only recognize a handfull of people and I don’t feel like I belong anywhere.
Community is an important part of what keeps people coming back each day. While I do agree that the server system is flawed, it’s an issue that many games other than Gw2 face.
Personally I would rather have fun and suffer mildly alongside friends than have fun for a brief period alongside strangers. I’m almost certain that a RvGvB format would see a huge rise in activity for a very short time before burning out completely.
And on the subject of Dragonbrand, Sanctum Of Rall fell even faster from T1 than Dragonbrand way back in the day. They went from kitten the very rock bottom in a matter of days. It’s called bandwagoning as you’ve shown you’re aware and sometimes it’s more significant than other times. At the moment, a lot of the Dragonbrand community as well as people from various other servers such as Tarnished Coast and Jade Quarry, have come to Maguuma looking for easy wins. Maguuma is the flavor of the month and it will fall just the same as Dragonbrand and every other server that gets bandwagoned. But because Mag has a strong core, it won’t fall as hard. The servers that fluctuate wildly are the ones that are the most full of fairweathers and bandwagoners. The ones that fluctuate only slightly are full of players that are in WvW and socializing regardless of their situation.
It sucks to have your server fall apart beneath your feet, I know, I’ve been there. You can’t expect everyone else to give up their homes just because yours got invaded by tourists, though. Either you can leave and look for another place to make yourself comfortable or you can ride it out and wait for things to normalize.
Corrections, off hours guilds do ditch server but way less frequent compare to NA’s due to the stingy nature (of not wanting to “waste” gems). However, off hours do fair weathered a lot (though they call that looking for “better” fight but in reality just looking for easy fights) thus off hours individuals tend to stack on servers.
Of course they do, but not to the magnitude that NA guilds do it, basically emptying out the entire time zone. DB, SoS, JQ have all maintained strong off hours since release.
i think what will eventually happen is there will be a severe cutback in the amount of servers, and server linking may be a step in that direction. EOTM’s model for example.
@Radioactive.1248 now we are 6v1 and they teamed up on us for most of reset NA prime.
Gotta say one of them (wasn’t overly paying attention to name tags, kill red names and all) is very proficient in the stun lock game.
It was interesting because they field 50+ blobs and stun locked well but if you got around the rings of death they melted like level 20s in masterwork armour trying to wvw.
They also acted very strange about SM and we 17-22man capped it twice.
Was definitely a heavy fight night with quite a few “wtf was that? There is a million of them” or “holy kitten they have blobs on all sides of us.” At one point at North gate of our keep on ebg, I swear I saw 4 separate blobs.
Strange strange weeks ahead
But you are right as rain, as I’ve been preaching, we got fooked up bad and that apparently across all servers is par for the course, expected for dragonbrand for some strange reason. So much hate
Look at @Warlord.9074 and his venom
They preach that it is a lack of community but we have community. They go back to the ktrain but we have all levels, from scouts to roam to zergs that want fights to point cappers.
And this whole “Dragon” business is just some kind of deep rooted bigotry. You telling me people join Sea of Swords cause it has swords in name and they like fights? Gtfo
The troll is strong around here with some of these “watch them burn” players
Dragonbrand is, was and will be a strong server. We have the mettle and we run strong and deep into enemy lines undermanned and often come out on top.
We were wronged, and we are guildwars 2 players, which means we were all wronged, every single one of you werever wronged in what happened to DB, because it’s a game wide culture and anet supported systems that is slowly destroying the player base.
DB is an example of what can go wrong and what the problems are game wide that needs to be addressed. How many rage /quits will anet allow before it comes to bare that thier total game population in this mode is dwindling.
(edited by Jacion.6302)
The off hours players on dragonbrand have been the most loyal to that server for 4 years, the very thing people are coming in here to complain about the lack of in current bandwagon players. It’s not their fault the server keeps going up and down because NA guilds and players are so finicky. Dragonbrand has it’s community, much like JQ and SoS does with their off hours players since launch.
NA players mass ditching a server hmmm where have we seen that before, oh right, SoR, IoJ, EB, ET, CD, SBI, Mag, AR, Kain, DB multiple multiple times, SoS multiple times, HoD multiple times.
But hey, at least this is probably the last time it will happen to DB.
So this horribly designed achievement still hasn’t been fixed apparently. The kittening glider just randomly refuses to deploy after launching. This is the only achieve preventing me from completing the chapter, but after 34 kittening tries going through the dull and long-kitten fight over and over only to fail thanks to RNG, I’m done. kittening Jesus.
Unfortunately GW2 just LOVES to punish people with less than great FPS. Otherwise they wouldn’t continually add things to the game that are twitch-dependent. It is a change of direction for the game that is unfortunate for people from other countries who purchased the game based on the Core only to find out how much Anet just doesn’t care about them.
What I see here is someone trying to do end-game things in GW2 while never touching anything similar in GW1. Spoiler alert: there was as much “play meta” in GW1 as there is in GW2 ESPECIALLY in PVP.
If you say you could play YOUR build in GW1 PVP then you haven’t ever played PVP in GW1 outside random arenas. And you can always play in custom arenas or hotjoins in GW2, nobody will ever scold you for not playing the meta build there.
Another “GW1 was so awesome” post without any substance or even truth in it.
I have 4 months playing guild wars 2 and I think I can make an opinion of it.
I’m sorry, but I think this game is very simple to me.
Yeah, well, that’s just, like, your opinion, man.
Game has literally endless possible builds at disposal, some better some worse. There is even few meta builds per profession.You meantion other MMOs… but let me remind you that other MMOs are mostly limited by the type of armor you must use (in WoW for example if you are warrior you get strength plate items and that’s it. Zero customisation in that regard), and you’re also limited by the attacks you get (you pick Protection talents and that’s it. Attacks are always same, you have no control over anything and your talent build is either PvP or PvE. One single build with minor variations). GW gives you option to make a healer, tank, support, dps out of anything (some better, some worse). Seriously, combinations are unlimited. Meta builds will always exist everywhere. They aren’t necessarily best in damage, they are just well optimised and balanced when it comes to dealing damage and surviving.
You can’t expect a build that is randomly picked traits with non-fitting armor to be equal to build that has carefully picked and tested combination of traits, armor, runes, weapons and playstyle.
You’re not forced to play a specific build. if others are requiring you to play a specific build in their groups then create your own.
PvP and WvW are competitions, they don’t require those builds because they are just snobs like the old dungeons or new raid groups, they require them because the objective is to win, and so few builds contribute to the win condition.
Every build contributes. You’re stuck with the mentality that only the meta builds are viable when that is far from the truth.
In raiding there is a healthy build and composition variety in my opinion, while certain builds and comps might not be prefered by pugs, there are a bunch if viable builds for almost every class, and some wacky builds that aren’t terible, just definitely not optimal compared to what is meta.
Finally! +1 for this thread.
Guilds dead. Builds dead. What is there to do in this game? Glide? Chat? Wow. Such features.
Your guild may in fact be dead, but you can’t speak for all guilds. My guild is definitely not dead.
You’re not forced to play a specific build. if others are requiring you to play a specific build in their groups then create your own.
The thing is it was that at the start and it quickly became obvious that some mats accumulated quicker on the TP, leading to a glut at vendor (or less at the time) prices.
That’s because there wasn’t equal use for said items. there was a massive generation of t5 cloth, leather, metal and wood, for example, but only metal and wood had any significant use (for precursor forging mainly). Ascended introduction would have fixed that on its own, mostly, but they went on correcting spree, where they introduced more and more “fixes”. While some of those might have been a good idea in theory (patches), all were done in such heavy-handed way that they mostly ended up causing more harm than help.
Trying to fix that particular glut is way Bolts of Damask’s recipe need twice as much T3/4/5 cloth as ascended squares and ingots. And to punch it up even more they increased the cost of refining bolts of silk from 2 to 3.
All of those were done on top of introducing Ascended armor crafting, which is a good example of Anet’s idea of fine market manipulation (using a “bigger hammer” approach).
Yes, this is exactly how you should be thinking. Trying to gather just the materials you need is not the way to go – if you need 1,000 flax, go gather 1,000 other resources and sell them for the item you need.
That’s not the way a huge majority of people are thinking, and nothing Anet does is going to change that. If they will make (or allow) it so that you have to use TP in order to use some content mechanics (like crafting), instead of pushing people to use TP more, it will only cause many of them to stop interacting with said mechanics at all.
In this, Anet is, as usual, trying to look at the economics as their main and only goal there, while completely forgetting about players. So, instead of seeing economy as something that should serve the players, they look at players as merely the tools used to “properly” manage the game economy. And thus, instead of trying to adjust to behaviour of players, they try to force changes of that behaviour on them.
Game should be for the players, not the other way around.
And back on topic – personally, for one, i’m never again going to sell on TP any mats that i can’t farm in reliable way. Not until they overflow my (fully upgraded) mats storage anyway. And that’s regardless of the price (i don’t even bother to check those prices anymore). Mat requirements for most things that we see nowadays are just way too big to risk it.
What we don’t see is the raw number of mats actually being injected into the game as well as their true consumption. All we see is the excess, due to being overpriced, accumulate on the TP and call it supply.
This is true. However, I just recently saw a post on reddit that is sticking with me. Opening and salvaging over 1800 caches netted so many leather/ore/wood/cloth. Yes, I know – small sample, veracity of poster, all the qualifiers. However the results were rather stark. There was about half as much leather as any other material. Out of all of those bags only 4 salvaged to hardened leather. Like I said, take it with a grain of salt but it feels true to me based on my experiences.
I also know this is not quite what you were talking about with regards to supply into the economy and consumption. Maybe it’s more balanced than we realize and the other mats are dropping in excess, but it feels bad. I am always starved for leather and that’s my bottleneck when I want to craft. And it’s not like I am crafting like a madman.
This is my observation as well. Frankly, I think that, if they want the market to be neutral, they should make it so – Equalize refinement and salvage rates across materials. Have all materials refine at a 3:1 ratio, and Inscripitions/Insignias craft with 50/50 ratios of metal/wood and leather/cloth, instead of the current monstrosity. Then let the economy balance around that.
What we don’t see is the raw number of mats actually being injected into the game as well as their true consumption. All we see is the excess, due to being overpriced, accumulate on the TP and call it supply.
This is true. However, I just recently saw a post on reddit that is sticking with me. Opening and salvaging over 1800 caches netted so many leather/ore/wood/cloth. Yes, I know – small sample, veracity of poster, all the qualifiers. However the results were rather stark. There was about half as much leather as any other material. Out of all of those bags only 4 salvaged to hardened leather. Like I said, take it with a grain of salt but it feels true to me based on my experiences.
I also know this is not quite what you were talking about with regards to supply into the economy and consumption. Maybe it’s more balanced than we realize and the other mats are dropping in excess, but it feels bad. I am always starved for leather and that’s my bottleneck when I want to craft. And it’s not like I am crafting like a madman.
(edited by Shaaba.5672)
I am no economist so I don’t know anything about the science behind all of this market stuff. All I know is that I am a casual player with only time to play on the evenings or on the weekends and that crafting a full exotic armor set of any kind requires 60 cured hardened leather squares. To farm them takes forever and to buy them would costs way too much to afford it regularly. Because as a casual player who plays the game for fun and does not like grinding (be it maps (SW, AB) or nodes) I am rather poor.
There was a time were a player like myself could afford to craft exotic armor for several characters. These times are gone apparently. Nowadays casual players should stick to karma armor or play WvW. And don’t even think of making a viper’s armor for more than one character. I am curious how long it will take for the market to regulate itself (or whatever the plan of Anet is). I only hope that this trend to make necessary crafting material so inaccessible for normal players does not expand to other materials. Otherweise I might not be around to see the market regulate itself.
Oh, yes and I am most definitely hoarding every material I cannot farm easily. You never know when you need it and who much it will cost then. But do not worry, it is not much anyway.
(edited by aikatara.3462)
Or working according to plan.
Remember what we see as supply on the TP isn’t really the supply that’s out there or an indication of the supply being injected into the game on average daily. ANet can. What determines the day to day price on the TP is only the supply the players are willing to post daily, not the amount they use or keep or sell on the TP way outside of the trading range, effectively using the TP as storage.
The only concern I have with this laissez-faire approach of waiting for the market to “break” so the hoarded mats will flood onto the TP thus resetting the price is that unlike a real economy, players can check themselves out if it becomes intolerable. That will hurt the player population and that’s bad for the game as a whole.
And while I agree that ANet shouldn’t be twiddling with the economy’s knobs and levers frequently, sometimes I think they let it run open loop for far too long.
(edited by Behellagh.1468)
SO AURIC BASIN continues to behave as unintended ???
All you gots to do really. is add a 5 minute account wide time out on map swapping by the user.
auric basin is fine sure. but the issue is map swapping… remove the option ?
you ever thought they think its ok?
John Smith also appears to be the dev in charge of Megaserver implementation (which is at the root of the AB multi loot issue).
The pattern seems to be – If it’s not working properly, do nothing and hope it goes away.
again. have you ever thought they are ok with it NOW.
SO AURIC BASIN continues to behave as unintended ???
All you gots to do really. is add a 5 minute account wide time out on map swapping by the user.
auric basin is fine sure. but the issue is map swapping… remove the option ?
Perhaps Anet thinks that ML is ok right now, with following Reasons.
1. It encourages Players to do the Meta Event.
2. It balanced out the Ecto Price. ( From 50-60 Silver to around 30 silver and right now it stays around 30 Silver even with the Supply now )
3. It is a Gold-Sink Farm. ( Yes you get Gold by selling Mats on the TP but it also takes a good amount of Gold out of the Game )
SO AURIC BASIN continues to behave as unintended ???
All you gots to do really. is add a 5 minute account wide time out on map swapping by the user.
auric basin is fine sure. but the issue is map swapping… remove the option ?
you ever thought they think its ok?
The one thing I miss from GW1 is the fail condition in quests. The only struggle is dyng having to run back to a battle. Some events can fail but thats usually because of a timer more than a fail condition. I never really feel challenged during missions anymore. Its always, I can kill everything in one go, or I die once and have to run back to the fight.
Well the perfect dungeon for running past mobs was Shards of Orr again shadowform played a key role in that dungeon. Also took people about 7 minutes to complete.
Paulytnz.7619
One thing I would like to say however. I did like the dungeon system better in GW1. That is you go in and clear out rooms one by one. None of this nancy garbage you do here “run past the mobs” “cheat this way” for faster clears! Perhaps anet could add a few more like this too!
I do not know what Guildwars you were playing, but that is far from what happens in dungeons. They were actually worse on people running them and going past mobs than Guildwars2. I know I used to run CoF in Guildwars. We used to speed clear Tomb of the Primeval Kings With a Monk a Ranger puller (sometimes two) A Blood is Power Necro an Mm Necro and two more support splinter weapon Rangers. And Tombs was the only place you actually had to clear an area out before you moved on to the next level.
Also FoW , UW, Tombs, Urgoz, DOA, and the Deep were not dungeons. They are Elite Missions Some people could run for example a get to the end reward FoW in about 7-8 minutes
The thing i miss the most is Cantha.
i was hanging around there alot in GW1, because i loved the theme and the art.
I was pretty hyped for HoT because of the jungletheme, but i’m a lil disappointet with the maps and the story. It just didn’t pull me in the way GW1 did.
I like the way the do living world at the moment, because it brings players together just like missions in GW1.
Perhaps if they overhaul the dungeons soon it would have a similar effect.
Things I personally miss from GW1 ( or what GW1 did better )
Dungeons, ( uncluding the elite ones, UW, FoW etc )
PvP
HardMode ( this is still something I think Anet could do in GW2, just make a map instanced, for 5 or 10 man to go clear.
Locked Chests which you needed lock picks for.
(edited by Ok I Did It.2854)
All salty here…
So. For a while they have been gone, but now they’re back – the pet/minion farmers. Up until a few weeks ago the gap between buy orders and sell offers shrunk under 10% of the usual. Then a patch came and these sellers disappeared. But for a few days now I’ve been seeing multiple sellers putting up 25-60 stacks of one crafting mat, undercutting competition massively (1-3 silvers when the usual is only few coppers) pushing down the sell price almost to the buy order lvl. So either being able to auto-loot from pet kills was not removed from the game and the farmers only took a break or they have found out a new way to acquire infinite amounts of loot.
I know that this is a mastery, intended to work like this implemented by the allmighty Anet. But is it fair? Shouldnt it be otherwise? All games discourage this kind of mechanics where some1 with a hack, bug, error, etc. gains massive advantages without having to put in effort proportionate to the gain. I still do know that its not a hack, but has the same effect. Basically you can make thousands of gold while being afk all the time. Then flood the market with massively underpriced mats as it does not hurt you in any way, because you didnt have to invest money or effort at all. If you sell everything for 1 copper its still a gain, because you had to invest none.
There may be some tricky reasoning behind this but I really dont like it. Anet was concerned about too many agony infusions flooding the market if they allow free deconstruction of all high agony infusions, yet when crafting mats in much larger numbers and worth much more money flood the market it somehow slips through their fingers.
/discuss
p.s.: Thin leather squares went from 7s10c to 5s95c, bolts of linen from 11s90c to 9s85c, bolts of wools from 7s10c to 5s90c, etc.
Over what time period are you comparing those costs?
In less than 24 hours. Except coarse leather. Thats 48 hours.
http://www.gw2spidy.com/item/19740
http://www.gw2spidy.com/item/19744
http://www.gw2spidy.com/item/19733
http://www.gw2spidy.com/item/19734Paralel with the price drop sell listings volume went up. I guess I’m not that far off with my assessments…
Compare the base materials and not the refined ones.
Why? Thats the market they are flooding not the base materials market. They dont even buy their stuff there cause if you do the maths, you’ll see that its a negative return if you buy base mats, refine them and sell them.
It’d be easier to have a talk with you if you finally came up with some statement or opinion.
People don’t buy the base mats, refine them, and then sell them. One exception I have seen was with low tiered ingots but that’s because they were also upgrading them to the next tier. Normally the refined materials sell for the cost of the base materials used to refine them although there tends to be a lag.
I remember a time when buying green wood, converting it to planks and then promote the green wood planks to soft wood planks was outrageously profitable. And I can sort of think of another more recent case, both which I wouldn’t have noticed without sites like gw2shinies or gw2profits. I normally promote some mat daily, to use up my daily reward of 3 spirit shards, so I stumbled upon them as part of my daily routine.
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