Basically these threads always equate to this:
Non-Roleplayer: "Give roleplayers a separate channel so I don’t have to see their Roleplay.
Roleplayer: “You know you can make a separate tab of your own so you don’t have to see it?”
Non-Rolplayer: “I shouldn’t have to do that!”
Yet the roleplayer should have to be forced a new chat channel to appease those who don’t want to create their own. And then get called names by RP-haters in the process of the threads.
But RP people want a channel too…
This is one of those threads where both parties are happy with RP getting their own channel. All Anet has to do is implement it and they please everyone.
People in thread are saying as RP people they don’t want trolls but also want to help congregate all the RP people together. The non RP support it too because they don’t want “spam” or to read nasty things in the name of RP. AKA: Sexual assault and ERP.
….. And Elementalist.
I support an RP channel for chat, and, if possible, any Emotes in that channel also be broadcast only in that channel.
I’ve seen some stuff in DR and in Rata Sum where no amount of reducing emotes in other channels will fix it:
Exhibit A:
A group stands centrally, amidst the TP and bank and crafting stations and use the Say channel to conduct their conversations. They’re different guilds, and often larger than a standard party, and I don’t think they’d go for making a squad and taking their chat there, or they would’ve done it by now. I’ve ended up blocking the lot of them, and it’s annoying because I do think at some point, somewhere else in the game, they could hold valuable information I may actually want to hear, or be decent in (OOC) map event groups, etc. I don’t think they’re bad people, just a little too easy on the Say channel - which I don’t want to turn off, because if someone uses it to ask a question, or announce an event, whatever, I want to be able to see that.
Exhibit B:
There was also an awesome bit of RP in DR the other month, where the people responsible invited everyone there to come and take part. Again, a few different guilds, and quite a good number of people involved - but then it’s all over the Say channel or their emotes range far wider than is sensible, and however excellent their RP was, it’s simply not agreeable that it turns up in the boxes of uninterested parties. It’s no wonder it’s viewed as spam and again, people that don’t truly deserve it are getting blocked.
I think there’s an etiquette of situation here, and it’s that RPers should have their corner of the world without anyone else imparting upon it or being annoyed by it. They are niche, and thus deserve a further place to enjoy themselves and their art without infringing on anyone else (said as an RPer of old, I’ll have you know, although I no longer indulge). And with an RP channel, if someone wants to listen in, they can select the channel, same as any other. If they don’t, turn it off, but don’t miss anything else in Say, Map, whatever. Sure, someone could troll the RP channel, but then RPers can block and even report a troll, right? After all, I’m fairly sure that’s a better way than me or others blocking largely innocent RPers instead.
I agree Dj, I think the issue is some people are taking the term “channel” in a really negative way. I totally agree a special command or “channel” that could be turned off for all rp style emotes would be the best solution. It would just be modified /me command or channel that could be filtered on and off at players choice.
If I’m trying to speak to some people in /Say, but there are walls of text by RPers so that I can’t keep track of my convo, how is that my fault? -snip-
And I don’t have to be a “RP-hater” to not want to deal with it. I don’t usually pay any attention to sports either but that doesn’t mean I hate it.You would have the same result if alot of players in your area used /say to talk about things (rp or not) in /say wouldn’t you?
The only reason the RP chat is more noticeable is it tends to be longer/more often due to describing the actions as well as talking. That’s why either much shorter emote range, and/or a way to block RP messages that doesn’t involve blocking the player or turning off all emotes.
I didn’t go into the details that have already been mentioned about explicit language, spamming of emotes, etc. that people object to in chat. I did mention walls of text which would not be helped by a shorter emote range.
My suggestion in an earlier post was that there should be a separate channel for Emotes which can also accept text. Since RPers use so many emotes, this would encourage them to RP in the Emote channel which people can either put on a separate tab or simply remove from their chat.
I rarely see RP outside of DR so I already consider it their turf, or “channel” if you will.
One, DR shouldn’t be anyone’s “turf”. It’s a large city, so there’s plenty of comfy spots to RP without doing it near vendors and crafting stations.
Two, Rata Sum and, to a lesser extent, the Grove. Guuuuh. Even with a smaller emote radius, because those two zones are vertical, you would hear everything. And I frequently do. It’s pretty bad.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Plus, emote channel is the most likely one to get spammed. And not by RP’ers. I can’t even recall all the times I’ve been in LA (where I spend a lot of time) and I just get a 3 minute wall of grey text saying “XxInsecure Player xX is busting out some moves. Some sweet sweet dance moves” as someone repeatedly starts and stops dancing. Because reasons I guess.
All the more reason to QoL the emote text to include clickable report/block names, like with /say.
And Miku’s suggestion of a separate channel/command is spot on. Those who are interested will keep it, those who aren’t will do the smart thing and shut the /rp channel off, while keeping /emote so they can see some game notifications. And those trolling the channel will be obvious, and thus easier to report (with clickable names in emotes).
It also does give legitimacy to RP as a play experience. If left on by default, it could signal interested players to finding roleplaying spots, and those who aren’t interested in hearing all of Rata Sum making out can unclick the channel and not worry about regularly blocking people.So would this RP channel be a zone wide chat, emote 2.0 or what?
Miku’s suggestion was /emote2.0, so the same (smaller) range and display, but moving it to its own channel, like you would have for /map or /squad. Fully opt-in or opt-out, which is better for everyone.
For me, I’d probably keep a chat tab with /map and /rp so I can occasionally glance and see what’s going on without losing my /emote notices from my main tab.
And +1 to Donari’s suggestion. Get rid of the grey and let the RP folks have some color in their /rp emotes.
Oh andincaseIdidn'tmentionlowertheemoterangeandmakeemotenamesclickable
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
So two out of all the messages posted and quoted have been deleted? Two posts being extremely rude does not equal a thread that is anti RP.
Usually thread moderation happens because the post is inflamitory, against the terms of use, or heading way off the topic. In a thread talking about RP chat/emote messages I would expect to see the discussion going both ways.
If I’m trying to speak to some people in /Say, but there are walls of text by RPers so that I can’t keep track of my convo, how is that my fault? -snip-
And I don’t have to be a “RP-hater” to not want to deal with it. I don’t usually pay any attention to sports either but that doesn’t mean I hate it.
You would have the same result if alot of players in your area used /say to talk about things (rp or not) in /say wouldn’t you?
The only reason the RP chat is more noticeable is it tends to be longer/more often due to describing the actions as well as talking. That’s why either much shorter emote range, and/or a way to block RP messages that doesn’t involve blocking the player or turning off all emotes.
(edited by Miku.6297)
Basically these threads always equate to this:
Non-Roleplayer: "Give roleplayers a separate channel so I don’t have to see their Roleplay.
Roleplayer: “You know you can make a separate tab of your own so you don’t have to see it?”
Non-Rolplayer: “I shouldn’t have to do that!”
Yet the roleplayer should have to be forced a new chat channel to appease those who don’t want to create their own. And then get called names by RP-haters in the process of the threads.
If I’m trying to speak to some people in /Say, but there are walls of text by RPers so that I can’t keep track of my convo, how is that my fault? RP is a separate activity from what has become normal MMO gameplay. That is why many MMOs have Roleplay servers – because most people don’t RP. I’m not saying that RPers need to be segregated, but the rest of us are just trying to do our thing in the game. I personally am not even a little interested in the drama / Soap Opera that is usually happening in the RP scene.
And I don’t have to be a “RP-hater” to not want to deal with it. I don’t usually pay any attention to sports either but that doesn’t mean I hate it.
Because this isn’t the first anti-RP thread on these forums, and it won’t be the last.
I give up on the rest, I’m off to go RP.
This isn’t an anti-RP thread, at least not everyone in it is anti RP. Asking for a method that non RPers can use to not see the RP messages without having to turn emotes completely off is not anti RP.
My resistance above to an RP channel was based on my perhaps faulty assumption that the channel would be akin to Map chat, ie zone wide. If it instead has a /say range but acts like /em in that it puts the character’s name at the start, I’d love it. Then emotes could remain their boring dull grey wide-radius selves and /rp comments could replace them, mixed with /say since sometimes one doesn’t want to describe an action, one merely wants to comment, and since about any color would be better than that grey, we’d get readable rp emotes!
Plus, emote channel is the most likely one to get spammed. And not by RP’ers. I can’t even recall all the times I’ve been in LA (where I spend a lot of time) and I just get a 3 minute wall of grey text saying “XxInsecure Player xX is busting out some moves. Some sweet sweet dance moves” as someone repeatedly starts and stops dancing. Because reasons I guess.
All the more reason to QoL the emote text to include clickable report/block names, like with /say.
And Miku’s suggestion of a separate channel/command is spot on. Those who are interested will keep it, those who aren’t will do the smart thing and shut the /rp channel off, while keeping /emote so they can see some game notifications. And those trolling the channel will be obvious, and thus easier to report (with clickable names in emotes).
It also does give legitimacy to RP as a play experience. If left on by default, it could signal interested players to finding roleplaying spots, and those who aren’t interested in hearing all of Rata Sum making out can unclick the channel and not worry about regularly blocking people.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
One, where did I say it was you personally doing this?
You didn’t, but when you lump me or anyone into a group, you get responses like mine. If you want to address “Non-RPers” as a general group then you should expect responses from that group whether you single them out or not.
Two, it wasn’t me asking you to move away. You’re now directing a specific experience towards me and towards roleplayers in general. That can work both ways, when I have been in RP with a few of my friends where we’re innocently walking towards our intended target during an RP event, and had some Charr interrupting us by spamming area of effect skills on us to troll. I’m not saying this is you and your type of player specifically, so please don’t say what you experienced is me or RPers overall.
So let me understand something… You can admonish me for replying to you personally after you lump me in with a general group of people. At the same time you can reply to me on a personal level about something I said that didn’t involve you in any way whatsoever? I gave a specific example of something that happened to me that didn’t include you or even suggested that you or any others were like this. I believe you should look up hypocrisy and double standards.
I never suggested or even inferred that it was you or RPers overall. Just an example of bad seeds in all player groups. Overly sensitive much? (Yes, this one is directed at you, not anyone else for clarity’s sake.)
Because I’m not trying to turn this into an argument at all. I’m just trying to defend roleplayers because it is far often that they get the blunt end of the stick with threads like this. And because far too often Roleplayers are told how and when they should use /say chat or /emotes by people who usually have nothing better to do than find an excuse to make roleplayers the bad guys. Roleplay affects very, very few non-roleplayers in a negative way.
And further more, those few who want a change seldom want to change anything themselves, they want change to happen elsewhere. In this case, they want a different chat channel for RPers to talk in, instead of changing the way their own chat tabs work so they don’t lose any conversation. Well sorry to those people (again, not saying you specifically) but that is not how the world works most of the time.
Again, I believe you are taking this WAY to personally. When I and some of the others above have offered the suggestion to create a RP channel, we weren’t saying that all role players HAD TO GO THERE to role play. Role players can do what they want in whatever channel they want. I, and most I would assume, really don’t care. Forgive those of us that actually were trying to be helpful and give role players another option. Not command. Option. Sheesh!
1 – Bring down the emote range to /say.
2 – Give an option to disable custom emotes (/e /me).
Why anyone would have emotes on if they are not an RPer is beyond me. Friends still do the “Hey! Over here!” wave on your screen so you know they are waving at you and you don’t get “Silver Invader laughs” spammed 20x in WvW, but you do you. I’ll be over here enjoying the game and RP.
For example because guildies and friends always greets me with a /wave and I always have something open on my screen (TP, bank) if I’m somewhere like the Terrace so I never see the animation, but I see the message.
Turning off emotes is not an option for me. Those two fixes would fix all problems.
What is wrong with giving RPers something of their own?
Because usually it’s not roleplayers asking for it! It’s people who are not RPing that are asking for roleplayers to change the way they do things.
And I understand that RPers are a smaller minority than Non-RPers. But RPers are not a smaller minority to those complaining about RP which was my point.
One, I am not asking anyone to change anything. If I were RPing (and I have) I would not want all the other chatter impeding on the RP conversations. For me, it breaks submersion.
And as far as changing the way RPers do thing, it didn’t seem to bother those RPers to tell me and my friend to go somewhere else so we weren’t bothering their RPing. Now who is asking who to change the way they are playing?
Basically these threads always equate to this:
Non-Roleplayer: "Give roleplayers a separate channel so I don’t have to see their Roleplay.
Roleplayer: “You know you can make a separate tab of your own so you don’t have to see it?”
Non-Rolplayer: “I shouldn’t have to do that!”
Yet the roleplayer should have to be forced a new chat channel to appease those who don’t want to create their own. And then get called names by RP-haters in the process of the threads.
Except that’s not how it is.
Non-roleplayer part is right, but the Roleplayer part in real is “turn off a whole public channel that also is useful for others than RP:rs if you don’t want to see it.”
And the second non-roleplayer part is again right, since it is really is not a good solution having to turn off a whole channel because of that.
Think of it like if there is 5 people flooding /map nonstop, does that mean that good solution is that everyone else has to turn the whole /map channel off?
That’s again the problem of the too wide /em.
I see a couple of extremely anti and unproductive posts against RP, however a “mob force” is exaggerating a bit. I play GW2, I Pve, PVP, Wvw, and RP. I would love to see a channel or /command function for roleplay.
While I do agree it would be giving roleplayers “special” treatment to make a channel or command for them to use to RP, I really don’t see how it would be a negative change. Why are you so against such an idea? Why is it such a big deal to type /rp instead of /me? It would be just as easy to use, non roleplayers could keep emotes on, and it’s a heck of a lot better then blocking people!
I still haven’t really gotten an answer on why you are so against something like this. /rp (all the same functions as /me but not tied to all other emotes). Yes RPers would need to change the two letters they type from m and e to r and p, but I really don’t see that being a game changer for anyone xD
I was never bothered by the content, just that I couldn’t read any /guild or /map chat due to the volumes of text spewing from a small fraction of the RPers.
This is the issue for me over what I see being said. I appreciate Penelope clarifying that not all RPers are inappropriate with what they say but boy, on NA we have some doozies who are; including some who don’t actually become explicit, but are… discomforting without being graphic. On my years on the internet, I have come across people who are serious about some incredibly explicit/inappropriate roleplaying and some who will do it in public, not just to troll. Whether the people I’ve seen doing it in NA DR are trolling or not is not for me to judge and the only people who will truly know are those people. Such is the nature of RPing, as I’m sure a lot of people are aware.
I’ve played my fair share of D&D over the years so honestly, I have no issue with roleplaying. Just having to change my chat options (which due to personal health reasons I can’t always remember to change back immediately) because of walls of text that are currently not supported properly by the game which interfere with what I and others are doing. The walls of text are where I think the ‘spam’ definition has some weight.
No one’s honestly saying RPers should gtho of DR (well, some people might really feel that way), just that we’d like ANet to give RPers proper integration into the game so they’re not so heavily ostracised or seen as a nuisance. The RP section being added to LFG was a great start but I think everyone can agree that there’s more that could and should be done for everyone to co-exist more harmoniously.
As for RP chat range, maybe that could be the same radius as Say chat? Also if people trolled RP chat, it’d be easier for GMs to understand the context of a report as it would be clear it was targeted harassment towards a group of players as they’d have to be typing in RP chat to do so, instead of trying to claim that they’re responding to someone else in the channels we have now. I don’t know, I don’t get why a channel dedicated to RP would be a bad thing as in my eyes it would actually give RPing more legitimacy than the current form of co-opting emotes with large walls of text, and could by extension clear up a lot of issues that people have with RPers.
Very helpful, and thank you so much for helping with these useful suggestions. I have my chat windows separated differently, but I think you setup is great, too!
The thing I want to emphasize is that rather than ostracizing someone or a group of players, why not look for a means to allow everyone to participate in our game on a level playing field? Rather than limiting, refine! Organize your UI and I believe you will see improvements in your experience on several levels.
On the other hand, if what some of the comments referenced above is happening in All Chat or in the wide range of emotes, then it should be reported, if only for a reality check by an impartial agent.
By this defenition, its the job of the non-roleplayers to change their channals to avoid the Role Play. Me and my guildies occasionaly use an emote, so we should turn off all emotes to give RP’ers their safe space?
Just because something has been done one way for a certain amount of time does not make it the best way. Change and improvement should be something that is ongoing. I’m curious how would having a /rp harm rpers, how would it help them. How would it harm people that don’t wish to see rp/how would it help them?
I don’t really think anyone is being labeled good or bad here. The complaint is directed at the chat clutter that is unavoidable unless you block the player or turn off emotes on your chat tab.
The many being forced to meet the needs of the few… Isn’t that what we have currently? Unless you think there are more players use the /me and RP more then those who don’t. I for instance don’t mind the RP when not rping, but if it gets really excessive then it would be nice to be able to turn it off with out having to turn off all emotes to a chat tab or block the player.
Being AFK I don’t really see a reason to complain. How ever many players hang out and talking with friends/other players at banks, the royal terrace etc. So you can’t really rule these out as locations of play.
(edited by Miku.6297)
A new separate roleplay chat tab though, I don’t believe is needed. We should all be able to share the /say channel without the need for bickering and squabbling over what is and what isn’t classed as ‘spam’.
As a passionate role player you should be looking for ways to make RP more accepted in the community as a whole.
Asking other players to take action to accommodate RP is sort of the opposite. Instead, identifying tools and features for GW2 is a better solution.
I’m confused on how creating a dedicated RP channel takes away from the RP experience. It’s essentially your public channel to RP… just like /say or any other channel.
Again look for ways to integrate RP into GW2 that’s friendly for all — otherwise you’ll get more “RP spam” hate. Perceptions matter, regardless of intent.
Oh, and as for the "singling out RP’ers thing,: I really don’t have anything against RP people. I’m singling you out, yes. But because this is a forum thread specifically about RP. So, don’t make assumptions about me being hostile, please. If this were a thread about just people being vulgar, RP would not have even crossed my mind.
1- Trolls will NOT go into the new channel. They will keep doing their stuff in the general area, because that is their purpose. And you’ll have to report them anyway.
2- You’ll ostracize all good RP, the one who add immersion and fun to the game, into an specific channel with a lot of trolls. You’ll force legit RPers who weren’t bothering anyone to take all the weight of a problem that doesn’t have anything to do with them. They will have to report the abusers anyway, RP or not, BECAUSE ABUSE AND RP ARE NOT THE SAME THING.
What people here seems to want is NOT an Exclusive RP channel. Is an Exclusive Inapropiate Content channel. Do you really think this is a good idea?
Just to be clear, I’ll love to have a way to help RPers be together. I don’t think an RP channel would help with this. And I think it wouldn’t help with the inapropiate content either.
Point 1 is most likely true. If the troll gets more attention in general channels they will stay in general channels
Point 2 I have to disagree with, RP is not the only way to add “fun to the game”. Also notice point 1. Trolls will NOT go into the new channel. You counter your first point with your second point.
The main point of the post from what I gathered was the excessive /me or emote channel use and it’s range. A specific channel would help reduce this issue. I’m suggesting simply a command line like /me “text here” but /rp “text here” and players that want to opt out of the /rp line can turn it off. It would basically be the SAME THING as /me just not using the emote lines.
The “E” or inappropriate aspects were present in the main post but not the main point. They became more prevalent in later posts. No one is asking for an exclusive inappropriate channel, simply a RP channel; inappropriate content is exactly what it’s labeled as: inappropriate.
(edited by Miku.6297)
RPers don’t bother me, but as someone else mentioned, wouldn’t an RP exclusive channel be a good thing for everyone?
Non-RP people could filter RP out and RP people could have their own channel to talk and not be bothered by all the non-RP chat.
Win-win IMO.
Emote spam in DR has made me to block way too many people too and I really wouldn’t want to do that, but it is kinda only option since I am not going to turn emotes completely off.
Lower the emote range to the same range as /say is and most of these problems are solved. There is no reason why emote range has to be so huge that it can be seen in completely different part of the city.
It would not harm RP:ers in any way, but would spare outsider from having their screen filled with stuff that they have nothing to do with.
You don’t have to do that. You can turn off emotes in certain chat channels. It’s quite sad to block people just because they are roleplayers. Those roleplayers might one day be able to answer a question you have about a certain aspect of the game, and you won’t be able to hear their answer.
I’m not blocking them because they are roleplayers but because they are filling my screen with stuff that is not in any way related to me and none of my business and making it difficult to see things that are actually for me. I have nothing against roleplayers or roleplaying, but I am not going to start modifying my otherwise very well working chat stuff just because of that.
Why is it so important to roleplayers that EVERYONE has to hear the stuff they say? Why would it be so harmful if the range of /em would be lowered to be same as /say?
If I am having a private conversation or just chatting with a group of my friends, I really do not feel that everyone in the city would have to hear our conversation. I am chatting with the group there, not with the whole city.
Again, there is nothing wrong with roleplaying. The problem is caused by the channel they use (/em). If they would use /say channel, I don’t think anyone would complain at all.
(edited by Ameepa.6793)
Hmm, I tested it again. My fault. They both grant 250. Maybe they changed/fixed it?
But what I know for sure is, that the Birthday and Celebration Boosters don’t work for the WvW reward tracks.Wxp and participation are not the same thing. Wxp is awarded for doing a variety of things in wvw, this increases your participation rate in wvw which determines how many points you contribute towards progressing your reward track. Wxp is not actually used for reward tracks.
Both of those boosters give an effect called Celebration bonus, which btw will only stack in duration, meaning if you use both of those boosters at once, it will give you 25 hours of the same bonus and not a 200% combined effect. These boosters will help increase your WxP gain, but will not effect reward track gain.
WxP and participation are indeed not the same thing however, the celebration booster should increase the participation tick reward in WvW.
From the wiki for Birthday/celebration boosters, if you clicked on them to read it:
“10% bonus to reward track progress.”.
Also noted as a bug on the wiki is that this isn’t applied to WvW reward tracks. If it is bugged and doesn’t work, it should be fixed to be fair between PvP/WvW tracks.
(edited by Haleydawn.3764)
It would help a ton if the emote range were a bit less. Perhaps a lot less. A dedicated channel is an issue because then it’s what, map wide? RPers don’t want mingled RP from further than their characters can interact any more than you do.
In the past ANet did reduce the emote range to a much more reasonable radius (say, the width of a large inn), but in some patch or other that broke to make it carry for miles again.
Yeah, I think this is the root of the problem. And I say this as an RPer.
The only thing I would like to suggest is the ability to block/report emotes.
Signed,
Another RPer.
*Bolded for my biggest QoL improvement in this area of the game.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
(edited by Rauderi.8706)
Emote spam in DR has made me to block way too many people too and I really wouldn’t want to do that, but it is kinda only option since I am not going to turn emotes completely off.
Lower the emote range to the same range as /say is and most of these problems are solved. There is no reason why emote range has to be so huge that it can be seen in completely different part of the city.
It would not harm RP:ers in any way, but would spare outsider from having their screen filled with stuff that they have nothing to do with.