Keep in mind that when the price of ecto was getting lower and lower they added salvaging for dust to increase their value. Ectos need to be more expensive because Anet wants them to be more expensive, the question is what’s the best way to stop their price drop.
From the June 2013 patch notes:
“Globs of ectoplasm can now be salvaged into Piles of Crystalline Dust. This change should help Globs of Ectoplasm maintain a strong value in the economy and lower the cost of Crystalline Dust.”
@echo I don’t really care about the price of ectos, they could be low or high for all I care. But I just don’t understand why some of the people in this thread are so insistent as to why they need to be a high value item. That just doesn’t make sense to me, I see it as people just picking an item and deciding it should be expensive because they like the portrait icon it has.
@Vadeil made a good point, but I still don’t understand the people in this thread who are convinced they need to be expensive just cause “its ecto lul duh”
You probably didn’t play GW1 did you?
But this is NOT GW1. Different game, different economy, different items to craft.
Really?
Obviously, it is indeed GW2. The point I was trying to make was that ecto was a valuable drop in GW1 and it seems some people wouldn’t want ecto to be looked at like it was just another mat or junk drop. Seems like it should have a reasonable value.
Why ecto though? Why shouldn’t it be some other crafting material instead? I still think its completely random, and the fact that it was expensive in GW1 is irrelevant (I know you seem to get that, but others don’t…).
Like I said previously, I don’t really care what the price is. I just don’t understand why there are so many people who insist that it needs to be expensive just “cuz ecto”
Please quote someone who said it needed to be expensive. The most I’ve seen people state is that it used to be 50s but now it’s lower.
The fact that you only get it when salvaging rares or higher and it’s a mat used for higher level crafting, it’s not meant to be a cheap mat. Not being a cheap mat is also supported by the fact that you get a T6 mat from salvaging ecto: crystalline dust. Whose price is much lower than other T6 mats now due to the drop in ecto price.
Edit: And no, someone saying that it shouldn’t be cheap isn’t the same as saying it should be expensive.
@echo I don’t really care about the price of ectos, they could be low or high for all I care. But I just don’t understand why some of the people in this thread are so insistent as to why they need to be a high value item. That just doesn’t make sense to me, I see it as people just picking an item and deciding it should be expensive because they like the portrait icon it has.
@Vadeil made a good point, but I still don’t understand the people in this thread who are convinced they need to be expensive just cause “its ecto lul duh”
You probably didn’t play GW1 did you?
But this is NOT GW1. Different game, different economy, different items to craft.
Really?
Obviously, it is indeed GW2. The point I was trying to make was that ecto was a valuable drop in GW1 and it seems some people wouldn’t want ecto to be looked at like it was just another mat or junk drop. Seems like it should have a reasonable value.
Why ecto though? Why shouldn’t it be some other crafting material instead? I still think its completely random, and the fact that it was expensive in GW1 is irrelevant (I know you seem to get that, but others don’t…).
Like I said previously, I don’t really care what the price is. I just don’t understand why there are so many people who insist that it needs to be expensive just “cuz ecto”
Part of the games history, IDK? Ecto was used as the main currency once prices got past 100k gold. It doesn’t seem right for it to be just another mat. My 2c
@echo I don’t really care about the price of ectos, they could be low or high for all I care. But I just don’t understand why some of the people in this thread are so insistent as to why they need to be a high value item. That just doesn’t make sense to me, I see it as people just picking an item and deciding it should be expensive because they like the portrait icon it has.
@Vadeil made a good point, but I still don’t understand the people in this thread who are convinced they need to be expensive just cause “its ecto lul duh”
You probably didn’t play GW1 did you?
But this is NOT GW1. Different game, different economy, different items to craft.
Really?
Obviously, it is indeed GW2. The point I was trying to make was that ecto was a valuable drop in GW1 and it seems some people wouldn’t want ecto to be looked at like it was just another mat or junk drop. Seems like it should have a reasonable value.
(edited by CMM.6712)
Thanks but as you can see the other modes are not a solution for many of us, I see other players as allies, not competition, so PVP is out.
There are a few PVP servers open to everyone which are set up specifically to allow players to cooperate to complete their daily.
If food stacked in duration then it would be competing with the gemstore metabolic primer. I don’t see them allowing food to stack for this reason.
The primer is a bit better than stacking duration. It gives you the extended duration but you still get the option to switch buffs. With duration stack if you decide to switch you end up wasting some of that duration.
If we were able to stack on eating food, there should be a max stack depending on the food. The character should vomit if they try to exeed the amount with the nourishment ripped after the animation.
Yes this should be a thing. I’m pretty sure I was thinking the same thing 4 years ago and then forgot about it haha.
No.
Food and nourishment, to me, is lackluster and cheesy.
Frankly, I’d rather them remove food and nourishment and balance it accordingly. Seriously, was the last time you did raids or wvw without food or nourishment? On top of that, the game is beyond easy already, food just further negates any diffucult content.
That literally made no sense….
You have 0 reason to not like the OP’s idea. Ur problems are with food itself. Here someone is offering a way to improve upon food without any further negative impact. And you are posting about how food should be removed from the game. I suggest making ur own Opening rather than piggybacking, since it subtracts from discussion of the topic at hand.
Besides food is one, if the only, stats in the game you can mix and match on the fly. Ur builds rely on static gear choices that can’t be changed without considerable investment. I mean food should be celebrated for raising the customization level of all builds. But ur complaints are with how easy the game is and the fact that more stat sources are making it worse. That’s a design choice anet made. If someone needs help with content….buying a boost of some kind to get through the content is more than fair. I mean the best option here for some1 like you is to actually increase the effectiveness of foood (and decrease is availability)…..and increase the difficulty of game content. That way people who need it can opt for food at times they get stuck. While you and the others can have ur game difficulty.
The Tiny Yuno Sniper of Ebay [EBAY]
If food stacked in duration then it would be competing with the gemstore metabolic primer. I don’t see them allowing food to stack for this reason.
ANet may give it to you.
Yes. I like foods. Harvesting it to craft. Crafting it. Using it improve my build. I would like to see an easier way to equalize times with utilities.
Since I’ve started playing the game, this has been bothering me. Why doesn’t the eyebrows of any characters change according to their hair color?
For me, Silverwastes is one of the main JPs I judge any new ones against. Some reasoning to work out where to go without having to be signposted, beautiful to explore, difficulty not too high, an exclusive skin as a chance to drop and because the difficulty was just right, it made repeat attempts worthwhile to get the pick ups. Oh and most of all, it was fun – that bit that for me overrides all else.
This felt more like making the difficulty annoying just for the sake of it. When I listened to Josh’s comments on the preview blog, it sounded like a really fun, well thought out and designed JP. For me, those comments didn’t translate to the reality of what was released and it just wasn’t fun.
I think Kurfu summed it up best though
This JP is hands down the most evil JP in all of GW2. I think Josh took pity on us by putting in checkpoints, because without those, I’d be throwing my laptop out my window. And the worst part of this? You have a Vet Ooze at the end that magically spawns right in front of you and knocks you off.
For all that effort, there needs to be a special title for people who complete this. After I finished, I screamed like a little girl, and cried tears of joy.
Thanks for the warning – another JP I won’t even be bothering to try. Hopefully nothing important is gated by it.
Unless the patch fixed it, there be mursaat tokens in there.
Of course there is – dump on people who find jumping impossible. I feel even more bad for players who have bad internet connections.
And before people talk about JP being easy or I just need to practice, think about this: everyone has things in RL that they find to be easy that other people just can’t do. Directions, throwing straight, dancing, singing, etc. People who are really bad at singing are never going to be great at it no matter how much they practice. Maybe certain things like throwing can get better, but I play this game for relaxation and enjoyment. Falling off the ledge and dying for hours at a time is a waste of my limited gaming time. There are Vistas that I used to just not do in the past because they were too difficult. I have decided to try Legendary crafting so I have to do them now and it is not fun.
(edited by Djinn.9245)
I don´t know if it is possible or makes sense, but I would welcome a slightly greener Orr with different quests, Risen driven back from Caledon(not vanished, driven deeper back) and some Mordrem replaced with Mushroom, Itzel, Chak, Inquest or Nightmare court in areas that are not vital for the metas.
I mean just look at the escort event in Orr. This event is made to fail on purpose for years now. That is neither heroic or replayability, it´s a farm.
The majority of players might have done the story to the end, but not the majority of characters. I have 10 level 80s and I know that 9 of them are highly unlikely to ever do the full personal story. Too long, I’ve done it once already and doing it again and again and again and again isn’t worth my time. I have a feeling that a lot of people have not done the story all the way through for more than a couple of their characters, and they may never do it. It would be immersion breaking for many people if most of their chars had the post Orr map when those chars hadn’t finished the story.
In that case they could just give us the opportunity to choose. If you already finished the story with 1 character, you know what happened and how you got there. Then you could choose whether your new character should start directly at the post-cleansed Orr map or not. That way, you’re not forced to play it through over and over again but still got the opportunity to play it through for immersion reasons (if you’re a roleplayer e.g.).
It is much more immersion breaking if there’s no cleansed Orr map at all – so no player ever had the chance to see what it looks like after the story. It’s even worse with the current living world episode – as I said it’s like we’re time travelers. The events simply didn’t take place in the open world.
Exactly what Tekey says:
Now I HAVE done the PS on all 9 of my main chars as well as all the LS and etc. Now here’s a funny tidbit for you. warning spoilers follow regarding the newest LS:
When taking my alts through the latest LS after my main had done it. Speaking to the ringmaster at the circus BEFORE being up to that part of the story let me enter the area where the 3rd machine thing is. Thus people, if you have alts you can speak to the ringmaster on them and glide from there to take apples to Hal without even needing to do the story on them! 
So how’s that for an example? However I would still prefer they added my idea instead. Just give us a couple more new maps for these areas AFTER the fact so they can be consistent with the stories (well in the example of Orr at least anyway as I think this is important).
(edited by Paulytnz.7619)
The majority of players might have done the story to the end, but not the majority of characters. I have 10 level 80s and I know that 9 of them are highly unlikely to ever do the full personal story. Too long, I’ve done it once already and doing it again and again and again and again isn’t worth my time. I have a feeling that a lot of people have not done the story all the way through for more than a couple of their characters, and they may never do it. It would be immersion breaking for many people if most of their chars had the post Orr map when those chars hadn’t finished the story.
In that case they could just give us the opportunity to choose. If you already finished the story with 1 character, you know what happened and how you got there. Then you could choose whether your new character should start directly at the post-cleansed Orr map or not. That way, you’re not forced to play it through over and over again but still got the opportunity to play it through for immersion reasons (if you’re a roleplayer e.g.).
It is much more immersion breaking if there’s no cleansed Orr map at all – so no player ever had the chance to see what it looks like after the story. It’s even worse with the current living world episode – as I said it’s like we’re time travelers. The events simply didn’t take place in the open world.
(edited by Tekey.7946)
Let’s start with our personal story. At the end we could witness Orr being cleansed but as soon as we left the instance, everything went back to normal. Especially now it would be too much work to revamp every Orr map. This would also mean we needed 2 different instances for each map. But right now it feels like your hard work didn’t change anything in Orr.
A much more up-to-date topic is the new season of the current living world. At the end of the second episode Aurene hatched. But if you're trying to visit her in the open world you'll stumble upon the egg again. So it seems like we're time travelers now! Of course there will be some parts of the game that can't be changed (Mordremoth is dead, so should we shut down Dragon's Stand? I don't think so). But smaller details such as the egg should be possible to work out. Will we need instanced maps to solve this problem?
TL;DR: There’s no actual progression in the open world maps compared to the (same) instanced maps in the story. Will we have instanced open world maps in the future?
THIS!
I pointed it out many times before, if they want to give us a “living world” then give us consistency in the world too, if not it all feels fake.
And I want to see Aurene because she is so cuuuuteee!
The “ley line anomalies” that spawn randomly around the maps are all based on the client. So maybe they are testing some new tech about phasing?
If I remember correctly my friends and I were able to see the same anomalies, so it’s probably map based, but I’m not sure about that.
You can’t see the same ones because they are client-based, not server based. I’ve seen them in Heart of the Mists and nobody else could see them, I’ve seen them even during Raids and nobody else could see them. Maybe some open world versions are server-based, or it was just luck that you saw the same one as someone else.
Changing maps after you’ve done a certain story would just show progress along the story. Actually everything a living story is about (like the destroyed Lion’s Arch, Kessex Hills, etc.).
That’s how it works when it’s changing live but if it’s story based it’s different. You can’t have a “living” story for everyone that is also based on YOUR story progress. Imagine what would happen in a zone once the majority of the playerbase passes that point in the story and newer players can’t see anyone to play with.
Having multiple maps dependent on where you are in the story line would split the player base and could cause immersion problems.
It’s the opposite of that, we need different maps to prevent immersion problems. As I said you’ll finish your personal story, seeing all those plants grow in the cutscene and as soon as you leave the instance, Orr just looks the same as before. That is immersion breaking.
If there are 2 Orr maps and if having the post Orr map requires having the story done on that character then not only does it force people to do the storyline to the end on every single level 80 they have if they want access for all, but people who haven’t done the story on that char can’t play with those who have. Or it forces them not to do the story on that char if they don’t want to be switched over.
You’re right, that would be like Ascalon pre- and post-Searing. Maybe we don’t need to go all the way because the events would have to be changed accordingly to Zhaitan’ s death. Maybe it would be possible to remove the depressing foggy weather in Malchor’s Leap e.g. and let the sun shine through again, also add some smaller details such as some plants growing. That could be done client based without changing the maps completely.
Plus, not everyone is going to want to be moved over to a new map after finishing the story. Maybe they like the events on the old map better or like the way it looks.
Changing maps after you’ve done a certain story would just show progress along the story. Actually everything a living story is about (like the destroyed Lion’s Arch, Kessex Hills, etc.).
(edited by Tekey.7946)
The issue is multiple instances of a map close out around the same time after some major event is over. But since the close at different times, you may end up going to one that others are leaving from and that map gets dinged to close.
My solution is not to exit when first offered. You can get the buff anytime before you are forced out.
RIP City of Heroes
Here you go, anet. Wasn’t so hard, right?
I’m sure you can have it done by the next ‘quarterly’ patch
To specify:
Queue Only means the map has reached 130 people, and you can only enter through a party or squad. You can queue for this district when the map reaches a population of 129 or less
Queued for closing: the map countdown to closing has been reduced to 10 minutes or less. After 10 minutes (or less) the map will close and the up next districts will be reduced by 1 value
This is your lobby: the one you’re in. EU-D1 shows now label, so you can freely move to it. Then Lobby EU-D4 will become label-less
(edited by Amaimon.7823)
Fix. Return to the gw1 lobby system. (No need for private instances, just a dropdown menu to move between existing copies of a map)
I’ve learned to ignore that prompt. After about 5-15 minutes it usually goes away as all the other people form empty maps are shuffled around and eventually wind up where I am.
i have a theory:
SPOILERS FROM LIVING WORLD!
we’ve heard that when dragons die their magic spread between the remaining dragons,
so currently Primordus, Jormag, Kralkatorrik and S________(sea dragon) all have a portion of Zhaitan and Mordremoth’s magic.
this isn’t just raw power this is abilities too, including the biggy from Zhaitan,
raising the dead!i hypothesis that when we have defeated all but the last dragon it will be super powerful after absorbing the magic from all of the rest, so powerful that it will use it’s reanimation magic to reanimate the fallen carcasses of the other dragons,
and the final battle will see us fighting the one super-dragon and the other 5 dragons reanimated corpses!
Been done, sort of. In GW’s Nightfall, you battle the big baddies from the previous two games, as they have become servants of Abaddon.
An aggressive leader who knows how to take care of the elderly!
Guaranteed social security and a job in the afterlife!
4 MORE YEARS OF ZHAITAN!
(Message approved by the Orrian Board of Elections)
I don’t really understand what you guys are talking about, but if a deer gives me a weird look I consider it my prerogative to go slaughter it in a rampage. Those jerks have it coming.
But why the need for loyalty? This is similar to guilds who demand 100% rep even though it doesn’t buy guilds anything anymore.
RIP City of Heroes
Only thing thats gonna drive prices back up is the introduction of massive ecto sinks.
Or just nerf AB Multiloot. The price for ectos was consistently in the same range until AB/ML, with minor variations during various special events. It didn’t start driving down as quickly until AB/ML. My guess, if AB meta ends up working like the other HoT maps (one map of chests per victory, not 8+), the price of ecto will hit 40 silver within 4 months, even without new ecto sinks.
Why should it be nerfed? I mean, whats the problem? I dont think that there is anything particular wrong with low ecto prices. And the lower the price gets, average rewards from AB will nerf itself. You already get 40% less gold for your ectos compared to six months ago.
One negative effect that comes to mind is that AB is so lucrative, that other content doesnt look rewarding anymore and leads to a congested population spread, which isnt very healthy for the game in general.
You missed the point to which I was responding: someone said the only way for ecto prices to rise again would be to add sinks. I responded by saying that it’s not the only way; ANet could nerf a single source and that would also IMO cause ecto prices to rise. I wasn’t offering an opinion about whether ANet should or shouldn’t change AB/ML
As it happens, I expect that ANet will nerf AB/ML at some point. Not because there’s anything wrong with low ecto prices — in fact, I suspect they are taking their time in part because they like the market disruption caused by AB/ML, especially the supply of leather and cloth.
The problem with AB being so lucrative is that, by comparison, everything else is less lucrative. It’s not just congestion in AB, it’s also that loot everywhere else is worth less, because the supply from AB/ML is far and above greater than what folks can get through other methods.
That means that AB/ML participants get richer quicker and non-participants won’t. That’s not good for the game in the long run, which is why I think ANet will nerf AB/ML.
I don’t have any opinion about whether they should or not. I’m expressing my opinion on what I think they will do based on actions they have taken in the past.
well you cant get much hardened leather from ab. or hard wood. or linen or any other low lvl mats from ab. at least not in reasonable numbers. you go to other places for that.all you really get from ab is highest tier wood and leather and ectos.
edit: i would also like to mention that ab and all other meta pops are low since ember bay came in. and have not recovered. should we nerf ember bay also?
(edited by abaddon.3290)