| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |
in some cases, the problem is that hoarders be hoarding and its restricting the ability of the market to compensate and reflect where a price should be.
Is it really hoarding when it’s literally “I need 300 of these to complete one crafting step”?
I tease, a bit, but that’s how it is with some of these crafting materials, and it just seems like the game relies on fewer-but-larger sinks instead of filtering out materials with daily quests. The vendors in HoT that take rares in exchange for currency were a good start, but it still ends up being “ANet wants me to do this how many times?” to where I’m not sure most people are actually going to do it, so the material market was probably unaffected.Curious side question, though. With the introduction of mass salvages ( <3 to the UI devs for this! ), did we see a spike in the Mithril supply from unintended quick-salvages?
Some players are likely not holding onto items to make things immediately, but for the what ifs.
I wouldn’t call that hoarding either.
Then what would you call hoarding? Hoarding to me is anything that is kept that is not being used at the moment. The What If’s (I might need it later, it might be rarer later and I might get money from it). This includes things that don’t have a usage now but players think might in the future.
We all hoard to some degree. Some do so more than others.
I never sell mats because I haven’t maxed all my crafters yet (not someone who sits there and maxes in one session). Also I have learned over time in GW2 that you never know when a resource is going to become important.
Hardened Leather is another example where ANet introduced a new use (patches) for a heavily overstocked material (T6 leather) and it went from glut (5 million pre HoT) to shortage (25-50K post HoT) in a few months. Since T6 mats for cloth and leather are gathered via salvaging, with only a chance tied to the salvage kit quality, or high level bags, it’s much tougher to farm than T6 ore and wood.
And instead of the price stabilizing, supplies got low enough that it became the new flipping poster child which then encouraged players who think they may need them for future crafting to hoard any that they got rather than help discourage flipping by undercutting asks on the TP.
ANet’s solution is to add cloth and leather nodes to GH and WvW. But I don’t think that it will be enough.
RIP City of Heroes
i farmed silverwastes for about 4 hours to get a stack of gear and purses and 100 heirloom pouches. opened them all and got 25 hardened leather sections. thats a kittenton of work for that little hardened leather.
Sounds about right, I did 6 hours of Bloodstone fen and got 30 back before Ember Bay came out with map hopping UG and tagging as many events as I could.
thats far too long for so little of that resource. esp when i need 500 of it or 250 refined.
i farmed silverwastes for about 4 hours to get a stack of gear and purses and 100 heirloom pouches. opened them all and got 25 hardened leather sections. thats a kittenton of work for that little hardened leather.
Sounds about right, I did 6 hours of Bloodstone fen and got 30 back before Ember Bay came out with map hopping UG and tagging as many events as I could.
How long will hardened leather continue to be absurdly expensive with no reliable means of gathering it?
Can we do something about leather drop rate? Ignoring the hoarders, I think all of us personally notice a huge difference in personal supply. Getting cloth, wood, and metal is extremely easy via regular farming. I get tons of all of those via natural play activities, but leather is extremely scarce. I don’t think the price is due to hoarders who are probably doing what you’ve encouraged them to do anyway. If the drop rate was increased to be on par with other materials, we wouldn’t have this problem. It needs to be more easily farmable.
^ This. After a complete Octovine loot run, I consider myself lucky if I scrap more than 2 hardened leather sections (not even enough for 1 square, by the way).
i farmed silverwastes for about 4 hours to get a stack of gear and purses and 100 heirloom pouches. opened them all and got 25 hardened leather sections. thats a kittenton of work for that little hardened leather.
I hord all materials that I could use in future to build legendaries. Sometimes I sell a few materials if I run out of gold, but if I have enough gold why bother selling? It could mean that I have to rebuy said materials for a higher price (even if it is at the same price I loose 15% due to taxes) at a later time when I want to consume them.
The issue I have with making a dedicated channel that you’re made to RP in is that, it defeats a general principle of what RP actually is. That is, when you’re out in public with your friends, do you relegate your communication to only texts or through some sort of means of communication that is limited to only your group? No, anyone can hear your conversations. That is, because others can hear your conversation, you relegate how you speak and what you talk about. How you form your speech is related to your surroundings. You have a secret matter that isn’t for the ears of the public? Then you take someone to a corner of the room and /whisper. Feeling a bit flirty? Make a flirtatious body movement, however if it’s inappropriate you’ll likely get /slapped or scoffed at because of the people around you.
My point is, /say is the natural way to talk. Granted, if an RP channel is implemented, I don’t expect it to be where everyone isolates all their RP. They will still use /say and /em because that is what they are there for.
It would be WONDERFUL if people wanting to RP something that should be private would take it to a private channel. But at least some of them don’t.
Many people don’t know this but there is an instance called Rugnar’s Steading in Wayfarer’s Foothills just a few steps north of Dolyak’s Pass Waypoint. Everyone you want can go in there.. it’s not exclusive to a single person… a ton of people can go in and be completely apart from the rest of the GW2 community. You can RP to your hearts content with NOBODY hearing or caring.
To answer your next question of how to let people know.. Simply let the people that you know where it is… they can tell their friends and so on. It’s a real easy solution if people are willing to just give it a try.
Make that the RP zone.. nobody else uses it for anything.
The only objection I can see to this suggestion would be that people actually ‘want’ other people to see their rp instead of having it just between the rp’ers.
RP’ers shouldn’t be forced to have to advertise in the middle of their RP that they’re RP’ing because that’s the only way that would work. When you’re RP’ing in a city, you should be giving your RP partner(s) your full attention. Not having to be mindful of people messaging you to get an invite to the squad.
Nor would be spontaneous.
The player asking to join in may not be the right fit for that RP and while that player is in the squad, that means one person who is right may not be able to join in. Plus, there may be instances where there are too many RP’ers for a squad depending on what they are RP’ing.
Squading up is the right solution for groups of 6-10 who do not wish to be interrupted while RP’ing. However, it’s not the best solution for group of more than 10 or for those who want players to just randomly join into their RP.
jeez … to all the RP folks… Make a SQUAD! Do your RP in the Squad.. you can have up to 50 people in it… if you are the one that made the squad then you can drop squad and rejoin to remove the tag. It’s not that hard… it’s respectful of the others that really don’t want to see all the RP stuff. RP is fine… but really is it that difficult to do it in your OWN space?
You don’t even have to use emotes when you’re in squad…
Just enter something like: -xyz hugs xxx-
easy stuff…
That’s the thing. You don’t know who you’re going to be RP’ing with before hand so you can’t make a squad.
And other RP’ers can’t just spontaneously join in when the other RP’ers are in a squad.
How do you expect the RP community to grow if no one can access their chat unless they know an RP’er? And how do you expect people to know an RP’er unless they’ve seen them chat in character? Please explain that.
And I say thicker skin because if I were to call someone a liar for wishing to keep their emotes “on” on the off chance they get a /wave from a friend, they’d get triggered. You know, and I know, that if a friend wants to get your attention, they don’t simply /wave. Even if they are just passing by. Even if you’re afk and would likely miss the /wave amongst /map. Even if that friend just lacks that much common sense so would just /wave and run off, that isn’t the primary reason this thread exists.
And you have no idea if they are lying or not about that as you are not a mind reader. So they would have every right to be “triggered” by you calling them a liar. Because they may not be lying about it.
And that’s what trigger-able people do: they make up a scenario you can’t reasonably prove if they are genuinely offended, disparaged or distressed and wait for people to call them on it so they can label themselves a victim.
But the point is, who cares if you miss out on your friend /waving at you? It’s such a minuscule, pointless issue, you (not YOU you) should be embarrassed to hinge a complaint on it. So many other situations could occur to bring about such a scenario and so many possible ways to prevent it.
And no where did the person said it would be the end of the world if that happened. Just they do not WANT to have to turn all emotes off because the majority they see are RP related and they don’t want to see RP emotes.
It’s not unreasonable to ask that a solution to a problem not create a problem for someone else. Whether or not the problem that comes up is enough of a reason to make that solution not the best solution is unknown without more input from more people . It would be nice if a solution could be found that would be great for everyone and not cause new problems for people. Why is that so hard for you deal with? Why is finding the best solution to the problem a problem for you?
You’re going outside of your individual level by making a thread asking to regulate something unrelated to you (an RP channel). And you still don’t seem to understand, there is a difference between “turning off all emotes” and “putting emotes in a different tab”. If you remove emotes from a tab, they are no longer viewable. If someone emoted, you can’t go back to see it. If you emotes in another tab, you can ignore emotes until you want to read them and scroll back to look through past emotes.
So you’re asking for something that technically exists but you’re presenting your situation in a disingenuous fashion to appeal to our sense of freedom within the game.
And I say thicker skin because if I were to call someone a liar for wishing to keep their emotes “on” on the off chance they get a /wave from a friend, they’d get triggered. You know, and I know, that if a friend wants to get your attention, they don’t simply /wave. Even if they are just passing by. Even if you’re afk and would likely miss the /wave amongst /map. Even if that friend just lacks that much common sense so would just /wave and run off, that isn’t the primary reason this thread exists.
Asking to regulate something beyond me? How is it any different then asking for different channels for different aspects of play. I would much rather be able to simply turn the /me emotes off (or move them to a new tab) without having to turn off (or move to a new tab) ALL emotes. This would also be much more ideal then blocking players.
While it is true, that chatter like this may not involve the player wishing to avoid it, that doesn’t mean it has no effect on their enjoyment of the game. Asking for a way to minimize negative impact, that has practically no negative impact on the game play style that is being discussed does not but improves the situation.
Sorry I just generalized you would be able to understand that when I said “turning off emotes” I meant turning them off from the normal tab I play on. I do understand quite clearly that when you turn them off on one tab you can have them on on a different tab; they are still off on your main tab though. I was just speaking under the assumption that everyone understood what the main points were.
Actually sometimes when I see my friends I just wave, that’s it nothing more. I’m unsure what calling people liars for having their own reasons for wanting to keep emotes on (the main chat tab) would accomplish. Most people do not like being called liars, it’s not suprising it would offend people.
And I say thicker skin because if I were to call someone a liar for wishing to keep their emotes “on” on the off chance they get a /wave from a friend, they’d get triggered. You know, and I know, that if a friend wants to get your attention, they don’t simply /wave. Even if they are just passing by. Even if you’re afk and would likely miss the /wave amongst /map. Even if that friend just lacks that much common sense so would just /wave and run off, that isn’t the primary reason this thread exists.
And you have no idea if they are lying or not about that as you are not a mind reader. So they would have every right to be “triggered” by you calling them a liar. Because they may not be lying about it.
6. People need to get some thicker skin and learn how to handle social issues on an individual level? Of course!
Isn’t that what we are doing? Trying to figure out a better method of handling these social issues? That doesn’t involve turning off all emotes. The complaint about having no other options isn’t about getting thicker skin, it’s just wishing we had better tools to handle situations. Asking for that sort of thing is one of the uses of forums.
The difference is, RPers are not a disease or ailment to be cured. Social interaction is an invented feature included specifically for this game type. And what you’re suggesting isn’t anything new.
I’m 90% sure the the reference to medical advancement was figurative, just as an example of improving the current status quo. It wasn’t intended to say RP was a disease or ailment to be cured.
Currently there is no way to have 1 chat tab that has emotes on and /me off. If there was, that would be an improvement and something new. (not new as in never befor seen, but new as in it’s new to this game)
Just saying, it’s not a proper analogy. And my statement wasn’t accusing the poster of calling RPers a disease, but more calling RPers a “problem to be solved”. Part of the whole social interaction equation is dealing/tolerating people you might not want to interact with. And we have tools to curb much of the annoyance and while I can agree, it could be improved upon, the solutions (outside of shrinking /em range) only shifts the problem.
My analogy was that nothing ELSE should be invented (no new cars, no new computer technology, etc) except for cures to fatal diseases because we apparently can exist with what’s currently here. Even though those inventions might make our lives easier or more enjoyable.
Because that’s what you’re asking for here. You’re saying that ANet should not consider adding in ways to make RP’ing better because the current system works.
The analogy is about improving current methods or technology, which makes it proper. Any way….
As I asked what about simply changing /me or /em to be something that can be switched on and off without effecting other emotes?
The difference is, RPers are not a disease or ailment to be cured. Social interaction is an invented feature included specifically for this game type. And what you’re suggesting isn’t anything new.
I’m 90% sure the the reference to medical advancement was figurative, just as an example of improving the current status quo. It wasn’t intended to say RP was a disease or ailment to be cured.
Currently there is no way to have 1 chat tab that has emotes on and /me off. If there was, that would be an improvement and something new. (not new as in never befor seen, but new as in it’s new to this game)
If the RP he saw was truly inappropriate and against the TOS of the game, it’s really not unreasonable to ask for ways to avoid seeing it. Since it’s done on emote and you can’t report on emote names and the range of the emotes are so large that it would be like looking for a needle in a haystack to find the player who is actually breaking the rules to report them.
The point being, if someone truly wants to avoid it, there are other options. If it’s irritating enough, other places with crafting ant TP facilities exist. If it’s truly inappropriate, report it. If he’s still in DR for crafting and TP then obviously the issue isn’t that bad, i.e. tolerable. And what do you do in your life but tolerate the existence of others around you? If you haven’t learned how to do that, you haven’t become an adult yet.
So players shouldn’t ask for ways to make things better just because the current system doesn’t prohibit what they want?
That’s like saying nothing should be improved upon because it currently works. And nothing new should be invented except drugs for things that have no cure and are fatal because we can clearly survive with what’s invented now.
RP’ers and non-RP’ers are just asking for a better system. And that’s not wrong to ask for.
I feel people are using the block feature incorrectly. Block is meant for people who are offensive or participating in actions detrimental to the game in some manner. Blocking people advertising gold sellers? Yes. Blocking people shouting and arguing and flaming? Sure. Blocking people that manipulate the system like kicking party members or cheating encounters? Of course. Blocking people using /say and /em not aimed at you? Why?
It’s like people now a days simply wish to ostracize people for the most simplest of social interactions they don’t agree with. Or perhaps people are blinded by the fact that the world doesn’t revolve around their personal perspective but in fact is inhabited by many people with varying tastes and perspectives? Not saying everyone should just suffer with chat bloat but if it’s something you don’t want to hear, there are tools and options other than blocking individual people for offensives that shouldn’t be blocked for. That’s not what the tool is for.
…but that’s just my opinion. Tools can be used however you want up until it’s breaking the rules.
Blocking people using say /em not aimed at you because they are using it ALOT and as you said it’s not aimed at the player, but that doesn’t mean it’s not seen or has no effect on the players chat bar.
Blocking someone that is sending so many /me messages that it is flooding your chat away isn’t the ideal option, but if you want to keep emotes ON it’s the ONLY option available at the moment. Most people blocking for this aren’t trying to ostracize anyone, they simply don’t want to see the chat, and want to keep emotes on. It’s nothing personal against the player doing it.
Blocking people is the current system used to avoid seeing a certain players chat. It’s not just for people breaking rules etc.
I’m not blocking them because they are roleplayers but because they are filling my screen with stuff that is not in any way related to me and none of my business and making it difficult to see things that are actually for me. I have nothing against roleplayers or roleplaying, but I am not going to start modifying my otherwise very well working chat stuff just because of that.
So you expect the developers to spend their working time and effort to accommodate someone who is too lazy to accommodate for themselves? Players like you don’t deserve more attention, to be frank.
Please tell me how the following person would remove RP only from their chats:
1. They enjoy chatting with people on the map and will use both say or map depending on where the conversation is located.
2. Is in a guild and is actively socially with them.
3. Uses emotes as a way to greet people and his friends are the same way.
Byou the same notion, role players shouldn’t have to stop role playing just because it’s not 5o your taste either. Neither should they be put in a separate box.
Apart from the “getting their freak on” publicly they are not actually doing anything wrong.
Would having a dedicated role play channel really be that much of “put in a seprate box” in a negative view? It might make it easier to find RPers that want to RP. Like I said it would also kill off a little of the open joining RP if a random passerby wasn’t in the RP channel, but if they wanted to RP they would probably be there.
As someone who has RP’d when the mood hits me I really have no problem with it, at the same time I can see how some people might find the long walls of RP text tedious. There has to be a better option then turning off ALL emotes or blocking people.
The issue I have with making a dedicated channel that you’re made to RP in is that, it defeats a general principle of what RP actually is. That is, when you’re out in public with your friends, do you relegate your communication to only texts or through some sort of means of communication that is limited to only your group? No, anyone can hear your conversations. That is, because others can hear your conversation, you relegate how you speak and what you talk about. How you form your speech is related to your surroundings. You have a secret matter that isn’t for the ears of the public? Then you take someone to a corner of the room and /whisper. Feeling a bit flirty? Make a flirtatious body movement, however if it’s inappropriate you’ll likely get /slapped or scoffed at because of the people around you.
My point is, /say is the natural way to talk. Granted, if an RP channel is implemented, I don’t expect it to be where everyone isolates all their RP. They will still use /say and /em because that is what they are there for.
But in the case of MMO chats, the other channels can easily overtake the speed at which RP is done. RP usually doesn’t move really fast. But get a busy time in DR, and map chat and say chat may end up moving faster than the RP and make it harder for the RP to happen. Especially if there are multiple RP threads going on.
Having an option to use to not lose the conversation due to the speed of the chat would be nice to have. Even if it is not used often.
In real life, you would be able to adjust your volume to be able to hear your friends around you and you wouldn’t have a hard time following the conversation.
The rp channel is the same as emote, only you can turn it off separately, how is that not the same thing?
You answered your own question… “you can turn it off separately”
So, you agree its the same thing? Cause I don’t see a point to adding something that’s already in game other than to appease people.. crafting semi afk in the hopes of a guild member waving at them… because /guild and /tell doesn’t work anymore?
Currently emotes such as /wave, /dance, and others all share the same channel with /me emotes. As it stands you can’t turn off /me without turning off all emotes. With the suggested channel you could simply turn off /rp or what ever is used to type in that channel and keep emotes on.
Channel 1 can’t be separated from emotes
Channel 2 can be separated from emotes
Can’t and can are two very different terms, so the two channels obviously have one difference. You currently can’t split /me or rp emotes from normal 1 line emotes. So it wouldn’t be adding something in game.
The reasons people want to keep emotes on vary, but honestly the reasoning doesn’t really change the fact that the suggestion is different from what we currently have.
The current /guild and /tell work fine, go ahead and log in and check to make sure. I’m not sure why you are asking this.
Would it be easier to understand if I said make /me separate from normal emotes so a player could turn just /me off while leaving normal emotes on?
(edited by Miku.6297)
Look. All we want, is consistency.
2 Iron Ores > 1 Iron Ingot
2 Silk Scraps > 1 Bolt of Silk
2 Thick Leather Sections > 1 Cured Thick Leather Square
2 Hardened Leather Sections > 1 Cured Hardened Leather Square
3 Softwood Logs > 1 Softwood PlankPlease fix it, thank you.
They really cant fix that because the players decide how many ingots, bolts, and squares are in the game. They don’t actually drop on a loot table.
The raw has more value than refined because the raw materials can provide crafting exp by producing the refined version. So people leveling crafting buy the raw version more often.
I think “>” here is meant to represent the recipe/crafting process, not a comparison of value. Think of it as “→” instead.
www.getunicorned.com / northernshiverpeaks.org
That is a real wordy post for “we feel the economy is in a good place so we are letting go of the wheel and letting it coast”.
Which I agree. Economy is doing great. Just two things that I think should be looked at before distribution tweaks stop being made.
T6 materials seem way out of proportion with each-other. The two extremes being t6 leather and cloth. It seems like the it is quite disproportionate compared to other two T6 materials. It doesn’t seem particularly balanced that top tier mat prices are so out of whack with each-other.
Mystic coins. I know that it was stated that no change felt like was needed because alot of them come into the game. I think the price of these can get out of control fairly quickly as more legendary items are added to the game.
What I personally would be looking at is how much of that supply actually moving. The vast majority of the ones coming into the game are generated passively at a fixed rate and probably has the highest supply spread over the population over other materials. Players generally don’t have the means to generate anymore or any less than what they are producing so there is no reason for players to justify selling them as they need nearly a year’s worth to do anything with them. Nor can they directly produce more for resell or consumption.
So what you have really created here is a material that can never drop in price and will always go up when demand for them is added. Save some kinda random event that prompts everyone to sell their coins. Is it at all concerning for you that the price of these can only go up at this point making legendary items more pricey? Or is this something that is intended to make log in rewards worth something?
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
tl;dr “the prices are out of whack, so to fix them, we’re doing nothing and hoping they’ll fix themselves”
This is why I’m not an economist. :-)
www.getunicorned.com / northernshiverpeaks.org
I like the RP on the chat window, gives some extra life into the cities…
But I do agree it is probably better to create separate chat command for RP and have filter for it…
For certain those who have issue with players who RP in MMORPG, it’s annoying to look at the players attacking them for no good reason, as most of them clearly have “RPers are losers” mentality, despite themselves playing a RPG game.
“Your rights end, when you deny another one’s rights”
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
The rp channel is the same as emote, only you can turn it off separately, how is that not the same thing?
You answered your own question… “you can turn it off separately”
So, you agree its the same thing? Cause I don’t see a point to adding something that’s already in game other than to appease people.. crafting semi afk in the hopes of a guild member waving at them… because /guild and /tell doesn’t work anymore?
I believe it was me who gave that example and yes I agree with you, I might be stupid and patchetic for liking to see the texts of friends and guildies waving at me if I cannot see the antimation, and reply to that. That is why I was just suggesting the emote range to be lowered to be the same as /say so we all could be happy.
Other channels are also drowned in that flood.
Doesn’t really matter how patchetic it is but I rather block 10 random people than miss a message from a friend and that is what I am going to do until someting is changed.
You honestly cannot see a difference between having only one emote channel that everyone uses, and having two separate ones that can be toggled separately? One for regular emotes and one for RP use.
Different chat tabs doesn’t help if you’re trying to talk in the same channel as the problem.